phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.

This commit is contained in:
zeromus 2011-06-27 05:31:46 +00:00
parent e020da8dba
commit 0aa234282e
16 changed files with 703 additions and 455 deletions

View File

@ -211,7 +211,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
value <<= 1;
value |= nes.Controller.IsPressed(str) ? 1 : 0;
}
//Console.WriteLine("STROBE");
}
public override void Write(int value)
{

View File

@ -13,10 +13,14 @@ namespace BizHawk
{
ControllerDefinition Type { get; }
//TODO - it is obnoxious for this to be here. must be removed.
bool this[string button] { get; }
//TODO - this can stay but it needs to be changed to go through the float
bool IsPressed(string button);
float GetFloat(string name);
float GetFloat(string name);
//TODO - why does this have a frame argument. must be removed.
void UpdateControls(int frame);
}
}

View File

@ -138,6 +138,7 @@
<Compile Include="Input\ControllerBinding.cs" />
<Compile Include="Input\GamePad.cs" />
<Compile Include="Input\Input.cs" />
<Compile Include="movie\InputAdapters.cs" />
<Compile Include="Input\Keyboard.cs" />
<Compile Include="LuaImplementation.cs" />
<Compile Include="MainForm.cs">

View File

@ -21,7 +21,31 @@ namespace BizHawk.MultiClient
public static Controller TI83Controls;
public static Controller NESControls;
public static Controller GBControls;
public static Controller ActiveController;
public static Controller NullControls;
//TODO should have one of these per movie!!!! should not be global.
public static MovieControllerAdapter MovieControllerAdapter = new MovieControllerAdapter();
public static CopyControllerAdapter MovieInputSourceAdapter = new CopyControllerAdapter();
public static MultitrackRewiringControllerAdapter MultitrackRewiringControllerAdapter = new MultitrackRewiringControllerAdapter();
//user -> ActiveController -> TurboAdapter(TBD) -> Lua(?) -> MultitrackRewiringControllerAdapter -> MovieInputSourceAdapter -> MovieInputController -> ControllerOutput(1) -> Game
//(1)->Input Display
//the original source controller, bound to the user, sort of the "input" port for the chain, i think
public static Controller ActiveController;
//the "output" port for the controller chain.
public static IController ControllerOutput;
public static string GetOutputControllersAsMnemonic()
{
MnemonicsGenerator mg = new MnemonicsGenerator();
mg.SetSource(Global.ControllerOutput);
return mg.GetControllersAsMnemonic();
}
//TODO - wtf is this being used for
public static bool MovieMode;
}
}

View File

@ -101,6 +101,11 @@ namespace BizHawk.MultiClient
}
}
/// <summary>
/// these extensions won't even be tried as archives (removes spurious archive detects since some of the signatures are pretty damn weak)
/// </summary>
public string[] NonArchiveExtensions = new string[] { };
//---
bool exists;
bool rootExists;
@ -110,8 +115,14 @@ namespace BizHawk.MultiClient
SevenZip.SevenZipExtractor extractor;
List<ArchiveItem> archiveItems;
public HawkFile(string path)
public HawkFile()
{
}
public void Open(string path)
{
if (rootPath != null) throw new InvalidOperationException("Don't reopen a HawkFile.");
string autobind = null;
bool isArchivePath = IsCanonicalArchivePath(path);
if (isArchivePath)
@ -160,6 +171,11 @@ namespace BizHawk.MultiClient
}
}
public HawkFile(string path)
{
Open(path);
}
/// <summary>
/// is the supplied path a canonical name including an archive?
/// </summary>
@ -312,6 +328,10 @@ namespace BizHawk.MultiClient
SevenZip.FileChecker.ThrowExceptions = false;
int offset;
bool isExecutable;
foreach(string ext in NonArchiveExtensions)
if(Path.GetExtension(path).Substring(1).ToLower() == ext.ToLower())
return;
if (SevenZip.FileChecker.CheckSignature(path, out offset, out isExecutable) != SevenZip.InArchiveFormat.None)
{
extractor = new SevenZip.SevenZipExtractor(path);
@ -339,4 +359,4 @@ namespace BizHawk.MultiClient
rootStream = null;
}
}
}
}

View File

@ -14,18 +14,6 @@ namespace BizHawk.MultiClient
private List<string> removeFromForcePressedButtons = new List<string>();
private List<string> programmaticallyPressedButtons = new List<string>();
private bool movieMode;
public bool MovieMode
{
get { return movieMode; }
set
{
movieMode = value;
if (value == false)
programmaticallyPressedButtons.Clear();
}
}
public Controller(ControllerDefinition definition)
{
type = definition;
@ -66,10 +54,6 @@ namespace BizHawk.MultiClient
public bool IsPressed(string button)
{
if (MovieMode)
{
return programmaticallyPressedButtons.Contains(button);
}
if (forcePressedButtons.Contains(button))
{
removeFromForcePressedButtons.Add(button);
@ -154,360 +138,6 @@ namespace BizHawk.MultiClient
forcePressedButtons.Add(button);
}
public string GetControllersAsMnemonic()
{
StringBuilder input = new StringBuilder("|");
if (type.Name == "SMS Controller")
{
input.Append(IsPressed("P1 Up") ? "U" : ".");
input.Append(IsPressed("P1 Down") ? "D" : ".");
input.Append(IsPressed("P1 Left") ? "L" : ".");
input.Append(IsPressed("P1 Right") ? "R" : ".");
input.Append(IsPressed("P1 B1") ? "1" : ".");
input.Append(IsPressed("P1 B2") ? "2" : ".");
input.Append("|");
input.Append(IsPressed("P2 Up") ? "U" : ".");
input.Append(IsPressed("P2 Down") ? "D" : ".");
input.Append(IsPressed("P2 Left") ? "L" : ".");
input.Append(IsPressed("P2 Right") ? "R" : ".");
input.Append(IsPressed("P2 B1") ? "1" : ".");
input.Append(IsPressed("P2 B2") ? "2" : ".");
input.Append("|");
input.Append(IsPressed("Pause") ? "P" : ".");
input.Append(IsPressed("Reset") ? "R" : ".");
input.Append("|");
return input.ToString();
}
if (type.Name == "PC Engine Controller")
{
input.Append("."); //TODO: reset goes here - the turbografx DOES NOT HAVE A RESET BUTTON. but I assume this is for pcejin movie file compatibility, which is a fools errand anyway......... I'll leave it for now, but marked for deletion
input.Append("|");
for (int player = 1; player < 6; player++)
{
input.Append(IsPressed("P" + player.ToString() + " Up") ? "U" : ".");
input.Append(IsPressed("P" + player.ToString() + " Down") ? "D" : ".");
input.Append(IsPressed("P" + player.ToString() + " Left") ? "L" : ".");
input.Append(IsPressed("P" + player.ToString() + " Right") ? "R" : ".");
input.Append(IsPressed("P" + player.ToString() + " B1") ? "1" : ".");
input.Append(IsPressed("P" + player.ToString() + " B2") ? "2" : ".");
input.Append(IsPressed("P" + player.ToString() + " Run") ? "R" : ".");
input.Append(IsPressed("P" + player.ToString() + " Select") ? "S" : ".");
input.Append("|");
}
return input.ToString();
}
if (type.Name == "Gameboy Controller")
{
input.Append("|");
input.Append(IsPressed("Right") ? "R" : ".");
input.Append(IsPressed("Left") ? "L" : ".");
input.Append(IsPressed("Down") ? "D" : ".");
input.Append(IsPressed("Up") ? "U" : ".");
input.Append(IsPressed("Start") ? "S" : ".");
input.Append(IsPressed("Select") ? "s" : ".");
input.Append(IsPressed("B") ? "B" : ".");
input.Append(IsPressed("A") ? "A" : ".");
}
if (type.Name == "NES Controls")
{
input.Append(IsPressed("Reset") ? "r" : ".");
input.Append("|");
for (int player = 1; player <= 2; player++)
{
input.Append(IsPressed("P" + player.ToString() + " Right") ? "R" : ".");
input.Append(IsPressed("P" + player.ToString() + " Left") ? "L" : ".");
input.Append(IsPressed("P" + player.ToString() + " Down") ? "D" : ".");
input.Append(IsPressed("P" + player.ToString() + " Up") ? "U" : ".");
input.Append(IsPressed("P" + player.ToString() + " Start") ? "S" : ".");
input.Append(IsPressed("P" + player.ToString() + " Select") ? "s" : ".");
input.Append(IsPressed("P" + player.ToString() + " B") ? "B" : ".");
input.Append(IsPressed("P" + player.ToString() + " A") ? "A" : ".");
input.Append("|");
}
return input.ToString();
}
if (type.Name == "TI83 Controls")
{
input.Append(IsPressed("0") ? "0" : ".");
input.Append(IsPressed("1") ? "1" : ".");
input.Append(IsPressed("2") ? "2" : ".");
input.Append(IsPressed("3") ? "3" : ".");
input.Append(IsPressed("4") ? "4" : ".");
input.Append(IsPressed("5") ? "5" : ".");
input.Append(IsPressed("6") ? "6" : ".");
input.Append(IsPressed("7") ? "7" : ".");
input.Append(IsPressed("8") ? "8" : ".");
input.Append(IsPressed("9") ? "9" : ".");
input.Append(IsPressed("DOT") ? "`" : ".");
input.Append(IsPressed("ON") ? "O" : ".");
input.Append(IsPressed("ENTER") ? "=" : ".");
input.Append(IsPressed("UP") ? "U" : ".");
input.Append(IsPressed("DOWN") ? "D" : ".");
input.Append(IsPressed("LEFT") ? "L" : ".");
input.Append(IsPressed("RIGHT") ? "R" : ".");
input.Append(IsPressed("PLUS") ? "+" : ".");
input.Append(IsPressed("MINUS") ? "_" : ".");
input.Append(IsPressed("MULTIPLY") ? "*" : ".");
input.Append(IsPressed("DIVIDE") ? "/" : ".");
input.Append(IsPressed("CLEAR") ? "c" : ".");
input.Append(IsPressed("EXP") ? "^" : ".");
input.Append(IsPressed("DASH") ? "-" : ".");
input.Append(IsPressed("PARAOPEN") ? "(" : ".");
input.Append(IsPressed("PARACLOSE") ? ")" : ".");
input.Append(IsPressed("TAN") ? "T" : ".");
input.Append(IsPressed("VARS") ? "V" : ".");
input.Append(IsPressed("COS") ? "C" : ".");
input.Append(IsPressed("PRGM") ? "P" : ".");
input.Append(IsPressed("STAT") ? "s" : ".");
input.Append(IsPressed("MATRIX") ? "m" : ".");
input.Append(IsPressed("X") ? "X" : ".");
input.Append(IsPressed("STO") ? ">" : ".");
input.Append(IsPressed("LN") ? "n" : ".");
input.Append(IsPressed("LOG") ? "L" : ".");
input.Append(IsPressed("SQUARED") ? "2" : ".");
input.Append(IsPressed("NEG1") ? "1" : ".");
input.Append(IsPressed("MATH") ? "H" : ".");
input.Append(IsPressed("ALPHA") ? "A" : ".");
input.Append(IsPressed("GRAPH") ? "G" : ".");
input.Append(IsPressed("TRACE") ? "t" : ".");
input.Append(IsPressed("ZOOM") ? "Z" : ".");
input.Append(IsPressed("WINDOW") ? "W" : ".");
input.Append(IsPressed("Y") ? "Y" : ".");
input.Append(IsPressed("2ND") ? "&" : ".");
input.Append(IsPressed("MODE") ? "O" : ".");
input.Append(IsPressed("DEL") ? "D" : ".");
input.Append(IsPressed("COMMA") ? "," : ".");
input.Append(IsPressed("SIN") ? "S" : ".");
input.Append("|.|"); //TODO: perhaps ON should go here?
return input.ToString();
}
return "?";
}
public void SetControllersAsMnemonic(string mnemonic)
{
MovieMode = true;
programmaticallyPressedButtons.Clear();
if (type.Name == "SMS Controller")
{
if (mnemonic[1] != '.') programmaticallyPressedButtons.Add("P1 Up");
if (mnemonic[2] != '.') programmaticallyPressedButtons.Add("P1 Down");
if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Left");
if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Right");
if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 B1");
if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 B2");
if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P2 Up");
if (mnemonic[9] != '.') programmaticallyPressedButtons.Add("P2 Down");
if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P2 Left");
if (mnemonic[11] != '.') programmaticallyPressedButtons.Add("P2 Right");
if (mnemonic[12] != '.') programmaticallyPressedButtons.Add("P2 B1");
if (mnemonic[13] != '.') programmaticallyPressedButtons.Add("P2 B2");
if (mnemonic[15] != '.') programmaticallyPressedButtons.Add("Pause");
if (mnemonic[16] != '.') programmaticallyPressedButtons.Add("Reset");
}
if (type.Name == "PC Engine Controller")
{
if (!Global.MainForm.UserMovie.MultiTrack.isActive || (Global.MainForm.UserMovie.GetMovieMode() == MOVIEMODE.PLAY))
{
for (int i = 1; i < 6; i++)
{
if (mnemonic.Length < (1 + i * 9)) return;
if (mnemonic[(i - 1) * 9 + 3] != '.') programmaticallyPressedButtons.Add("P" + i + " Up");
if (mnemonic[(i - 1) * 9 + 4] != '.') programmaticallyPressedButtons.Add("P" + i + " Down");
if (mnemonic[(i - 1) * 9 + 5] != '.') programmaticallyPressedButtons.Add("P" + i + " Left");
if (mnemonic[(i - 1) * 9 + 6] != '.') programmaticallyPressedButtons.Add("P" + i + " Right");
if (mnemonic[(i - 1) * 9 + 7] != '.') programmaticallyPressedButtons.Add("P" + i + " B1");
if (mnemonic[(i - 1) * 9 + 8] != '.') programmaticallyPressedButtons.Add("P" + i + " B2");
if (mnemonic[(i - 1) * 9 + 9] != '.') programmaticallyPressedButtons.Add("P" + i + " Run");
if (mnemonic[(i - 1) * 9 + 10] != '.') programmaticallyPressedButtons.Add("P" + i + " Select");
}
}
else
{
for (int i = 1; i < 6; i++)
{
if ((Global.MainForm.UserMovie.MultiTrack.CurrentPlayer == i) || Global.MainForm.UserMovie.MultiTrack.RecordAll)
{
if (IsPressedActually("P1 Up")) programmaticallyPressedButtons.Add("P" + i + " Up");
if (IsPressedActually("P1 Down")) programmaticallyPressedButtons.Add("P" + i + " Down");
if (IsPressedActually("P1 Left")) programmaticallyPressedButtons.Add("P" + i + " Left");
if (IsPressedActually("P1 Right")) programmaticallyPressedButtons.Add("P" + i + " Right");
if (IsPressedActually("P1 B1")) programmaticallyPressedButtons.Add("P" + i + " B1");
if (IsPressedActually("P1 B2")) programmaticallyPressedButtons.Add("P" + i + " B2");
if (IsPressedActually("P1 Run")) programmaticallyPressedButtons.Add("P" + i + " Run");
if (IsPressedActually("P1 Select")) programmaticallyPressedButtons.Add("P" + i + " Select");
}
else
{
if (mnemonic.Length >= (1 + i * 9))
{
if (mnemonic[(i - 1) * 9 + 3] != '.') programmaticallyPressedButtons.Add("P" + i + " Up");
if (mnemonic[(i - 1) * 9 + 4] != '.') programmaticallyPressedButtons.Add("P" + i + " Down");
if (mnemonic[(i - 1) * 9 + 5] != '.') programmaticallyPressedButtons.Add("P" + i + " Left");
if (mnemonic[(i - 1) * 9 + 6] != '.') programmaticallyPressedButtons.Add("P" + i + " Right");
if (mnemonic[(i - 1) * 9 + 7] != '.') programmaticallyPressedButtons.Add("P" + i + " B1");
if (mnemonic[(i - 1) * 9 + 8] != '.') programmaticallyPressedButtons.Add("P" + i + " B2");
if (mnemonic[(i - 1) * 9 + 9] != '.') programmaticallyPressedButtons.Add("P" + i + " Run");
if (mnemonic[(i - 1) * 9 + 10] != '.') programmaticallyPressedButtons.Add("P" + i + " Select");
}
}
}
}
}
if (type.Name == "NES Controls")
{
if (mnemonic.Length < 10) return;
if (mnemonic[1] != '.' && mnemonic[1] != '0') programmaticallyPressedButtons.Add("Reset");
if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Right");
if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Left");
if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 Down");
if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 Up");
if (mnemonic[7] != '.') programmaticallyPressedButtons.Add("P1 Start");
if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P1 Select");
if (mnemonic[9] != '.') programmaticallyPressedButtons.Add("P1 B");
if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P1 A");
if (mnemonic.Length < 20) return;
if (mnemonic[12] != '.') programmaticallyPressedButtons.Add("P2 Right");
if (mnemonic[13] != '.') programmaticallyPressedButtons.Add("P2 Left");
if (mnemonic[14] != '.') programmaticallyPressedButtons.Add("P2 Down");
if (mnemonic[15] != '.') programmaticallyPressedButtons.Add("P2 Up");
if (mnemonic[16] != '.') programmaticallyPressedButtons.Add("P2 Start");
if (mnemonic[17] != '.') programmaticallyPressedButtons.Add("P2 Select");
if (mnemonic[18] != '.') programmaticallyPressedButtons.Add("P2 B");
if (mnemonic[19] != '.') programmaticallyPressedButtons.Add("P2 A");
}
if (type.Name == "Gameboy Controller")
{
if (mnemonic.Length < 10) return;
//if (mnemonic[1] != '.' && mnemonic[1] != '0') programmaticallyPressedButtons.Add("Reset");
if (mnemonic[3] != '.') programmaticallyPressedButtons.Add("P1 Right");
if (mnemonic[4] != '.') programmaticallyPressedButtons.Add("P1 Left");
if (mnemonic[5] != '.') programmaticallyPressedButtons.Add("P1 Down");
if (mnemonic[6] != '.') programmaticallyPressedButtons.Add("P1 Up");
if (mnemonic[7] != '.') programmaticallyPressedButtons.Add("P1 Start");
if (mnemonic[8] != '.') programmaticallyPressedButtons.Add("P1 Select");
if (mnemonic[9] != '.') programmaticallyPressedButtons.Add("P1 B");
if (mnemonic[10] != '.') programmaticallyPressedButtons.Add("P1 A");
}
if (type.Name == "TI83 Controls")
{
if (mnemonic.Length < 50) return;
if (mnemonic[1] != '.')
programmaticallyPressedButtons.Add("0");
if (mnemonic[2] != '.')
programmaticallyPressedButtons.Add("1");
if (mnemonic[3] != '.')
programmaticallyPressedButtons.Add("2");
if (mnemonic[4] != '.')
programmaticallyPressedButtons.Add("3");
if (mnemonic[5] != '.')
programmaticallyPressedButtons.Add("4");
if (mnemonic[6] != '.')
programmaticallyPressedButtons.Add("5");
if (mnemonic[7] != '.')
programmaticallyPressedButtons.Add("6");
if (mnemonic[8] != '.')
programmaticallyPressedButtons.Add("7");
if (mnemonic[9] != '.')
programmaticallyPressedButtons.Add("8");
if (mnemonic[10] != '.')
programmaticallyPressedButtons.Add("9");
if (mnemonic[11] != '.')
programmaticallyPressedButtons.Add("DOT");
if (mnemonic[12] != '.')
programmaticallyPressedButtons.Add("ON");
if (mnemonic[13] != '.')
programmaticallyPressedButtons.Add("ENTER");
if (mnemonic[14] != '.')
programmaticallyPressedButtons.Add("UP");
if (mnemonic[15] != '.')
programmaticallyPressedButtons.Add("DOWN");
if (mnemonic[16] != '.')
programmaticallyPressedButtons.Add("LEFT");
if (mnemonic[17] != '.')
programmaticallyPressedButtons.Add("RIGHT");
if (mnemonic[18] != '.')
programmaticallyPressedButtons.Add("PLUS");
if (mnemonic[19] != '.')
programmaticallyPressedButtons.Add("MINUS");
if (mnemonic[20] != '.')
programmaticallyPressedButtons.Add("MULTIPLY");
if (mnemonic[21] != '.')
programmaticallyPressedButtons.Add("DIVIDE");
if (mnemonic[22] != '.')
programmaticallyPressedButtons.Add("CLEAR");
if (mnemonic[23] != '.')
programmaticallyPressedButtons.Add("EXP");
if (mnemonic[24] != '.')
programmaticallyPressedButtons.Add("DASH");
if (mnemonic[25] != '.')
programmaticallyPressedButtons.Add("PARAOPEN");
if (mnemonic[26] != '.')
programmaticallyPressedButtons.Add("PARACLOSE");
if (mnemonic[27] != '.')
programmaticallyPressedButtons.Add("TAN");
if (mnemonic[28] != '.')
programmaticallyPressedButtons.Add("VARS");
if (mnemonic[29] != '.')
programmaticallyPressedButtons.Add("COS");
if (mnemonic[30] != '.')
programmaticallyPressedButtons.Add("PGRM");
if (mnemonic[31] != '.')
programmaticallyPressedButtons.Add("STAT");
if (mnemonic[32] != '.')
programmaticallyPressedButtons.Add("MATRIX");
if (mnemonic[33] != '.')
programmaticallyPressedButtons.Add("X");
if (mnemonic[34] != '.')
programmaticallyPressedButtons.Add("STO");
if (mnemonic[35] != '.')
programmaticallyPressedButtons.Add("LN");
if (mnemonic[36] != '.')
programmaticallyPressedButtons.Add("LOG");
if (mnemonic[37] != '.')
programmaticallyPressedButtons.Add("SQUARED");
if (mnemonic[38] != '.')
programmaticallyPressedButtons.Add("NEG");
if (mnemonic[39] != '.')
programmaticallyPressedButtons.Add("MATH");
if (mnemonic[40] != '.')
programmaticallyPressedButtons.Add("ALPHA");
if (mnemonic[41] != '.')
programmaticallyPressedButtons.Add("GRAPH");
if (mnemonic[42] != '.')
programmaticallyPressedButtons.Add("TRACE");
if (mnemonic[43] != '.')
programmaticallyPressedButtons.Add("ZOOM");
if (mnemonic[44] != '.')
programmaticallyPressedButtons.Add("WINDOW");
if (mnemonic[45] != '.')
programmaticallyPressedButtons.Add("Y");
if (mnemonic[46] != '.')
programmaticallyPressedButtons.Add("2ND");
if (mnemonic[47] != '.')
programmaticallyPressedButtons.Add("MODE");
if (mnemonic[48] != '.')
programmaticallyPressedButtons.Add("DEL");
if (mnemonic[49] != '.')
programmaticallyPressedButtons.Add("COMMA");
if (mnemonic[50] != '.')
programmaticallyPressedButtons.Add("SIN");
}
}
}
}

View File

@ -145,7 +145,7 @@ namespace BizHawk.MultiClient
if (UserMovie.GetMovieMode() != MOVIEMODE.INACTIVE)
{
UserMovie.StopMovie();
Global.ActiveController.MovieMode = false;
Global.MovieMode = false;
Global.RenderPanel.AddMessage(message);
}
}

View File

@ -752,20 +752,37 @@ namespace BizHawk.MultiClient
Global.ActiveController = Global.NullControls;
break;
}
Global.Emulator.Controller = Global.ActiveController;
Global.ActiveController.MovieMode = false;
RewireInputChain();
Global.MovieMode = false;
}
void RewireInputChain()
{
//insert turbo and lua here?
Global.MultitrackRewiringControllerAdapter.Source = Global.ActiveController;
Global.MovieInputSourceAdapter.Source = Global.MultitrackRewiringControllerAdapter;
Global.MovieControllerAdapter.SetSource(Global.MovieInputSourceAdapter);
Global.ControllerOutput = Global.MovieControllerAdapter;
Global.Emulator.Controller = Global.ControllerOutput;
}
public bool LoadRom(string path)
{
using (var file = new HawkFile(path))
using (var file = new HawkFile())
{
string[] romExtensions = new string[] { "SMS", "PCE", "SGX", "GG", "SG", "BIN", "SMD", "GB", "NES", "ROM" };
//lets not use this unless we need to
//file.NonArchiveExtensions = romExtensions;
file.Open(path);
//if the provided file doesnt even exist, give up!
if (!file.Exists) return false;
//try binding normal rom extensions first
if (!file.IsBound)
file.BindSoleItemOf("SMS", "PCE", "SGX", "GG", "SG", "BIN", "SMD", "GB", "NES", "ROM");
file.BindSoleItemOf(romExtensions);
//if we have an archive and need to bind something, then pop the dialog
if (file.IsArchive && !file.IsBound)
@ -1150,8 +1167,8 @@ namespace BizHawk.MultiClient
}
if (Global.ClientControls["Toggle MultiTrack"])
{
Global.MainForm.UserMovie.MultiTrack.isActive = !Global.MainForm.UserMovie.MultiTrack.isActive;
if (Global.MainForm.UserMovie.MultiTrack.isActive)
Global.MainForm.UserMovie.MultiTrack.IsActive = !Global.MainForm.UserMovie.MultiTrack.IsActive;
if (Global.MainForm.UserMovie.MultiTrack.IsActive)
{
Global.RenderPanel.AddMessage("MultiTrack Enabled");
Global.RenderPanel.MT = "Recording None";
@ -1240,7 +1257,7 @@ namespace BizHawk.MultiClient
}
}
wasPressed = (TAStudio1.Engaged) ? TAStudio1.GetMnemonic() : Global.ActiveController.GetControllersAsMnemonic();
wasPressed = Global.GetOutputControllersAsMnemonic();
PressFrameAdvance = false;
}
else
@ -1306,33 +1323,59 @@ namespace BizHawk.MultiClient
else if (!Global.Config.MuteFrameAdvance)
genSound = true;
if (UserMovie.GetMovieMode() != MOVIEMODE.INACTIVE)
{
UserMovie.LatchInputFromLog();
}
if (UserMovie.GetMovieMode() == MOVIEMODE.RECORD)
{
UserMovie.LatchInputFromPlayer();
UserMovie.CommitFrame();
}
if (UserMovie.GetMovieMode() == MOVIEMODE.PLAY && UserMovie.MultiTrack.IsActive)
{
UserMovie.LatchMultitrackPlayerInput();
UserMovie.CommitFrame();
}
if (UserMovie.GetMovieMode() == MOVIEMODE.INACTIVE)
{
UserMovie.LatchInputFromPlayer();
}
if (UserMovie.GetMovieMode() == MOVIEMODE.PLAY)
{
if (UserMovie.GetMovieLength() == Global.Emulator.Frame)
{
UserMovie.SetMovieFinished();
Global.ActiveController.MovieMode = false;
}
else
{
Global.ActiveController.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame));
Global.MovieMode = false;
}
}
if (UserMovie.GetMovieMode() == MOVIEMODE.FINISHED)
{
if (UserMovie.GetMovieLength() > Global.Emulator.Frame)
{
UserMovie.StartPlayback();
Global.ActiveController.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame));
}
}
if (UserMovie.GetMovieMode() == MOVIEMODE.RECORD && UserMovie.MultiTrack.isActive)
{
Global.ActiveController.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame-1));
//Console.WriteLine("Out: " + UserMovie.GetInputFrame(Global.Emulator.Frame));
}
//if (UserMovie.GetMovieMode() == MOVIEMODE.FINISHED)
//{
// if (UserMovie.GetMovieLength() > Global.Emulator.Frame)
// {
// UserMovie.StartPlayback();
// Global.MovieControllerAdapter.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame));
// }
//}
//if (UserMovie.GetMovieMode() == MOVIEMODE.RECORD && UserMovie.MultiTrack.isActive)
//{
// Global.MovieControllerAdapter.SetControllersAsMnemonic(UserMovie.GetInputFrame(Global.Emulator.Frame-1));
// //Console.WriteLine("Out: " + UserMovie.GetInputFrame(Global.Emulator.Frame));
//}
//TODO multitrack
//=======================================
Global.Emulator.FrameAdvance(!throttle.skipnextframe);
//=======================================
RamWatch1.UpdateValues();
RamSearch1.UpdateValues();
HexEditor1.UpdateValues();
@ -1340,13 +1383,6 @@ namespace BizHawk.MultiClient
NESPPU1.UpdateValues();
TAStudio1.UpdateValues();
if (UserMovie.GetMovieMode() == MOVIEMODE.RECORD)
{
UserMovie.GetMnemonic();
//Console.WriteLine("In: " + UserMovie.GetInputFrame(Global.Emulator.Frame));
}
else if (InputLog.GetMovieMode() == MOVIEMODE.RECORD)
InputLog.GetMnemonic();
}
if (genSound)
@ -1440,12 +1476,12 @@ namespace BizHawk.MultiClient
{
UserMovie.WriteMovie();
UserMovie.StartPlayback();
Global.ActiveController.MovieMode = true;
Global.MovieMode = true;
}
}
else
{
Global.ActiveController.MovieMode = false;
Global.MovieMode = false;
UserMovie.LoadLogFromSavestateText(reader);
}
}
@ -1460,7 +1496,7 @@ namespace BizHawk.MultiClient
else
{
UserMovie.StartNewRecording();
Global.ActiveController.MovieMode = false;
Global.MovieMode = false;
UserMovie.LoadLogFromSavestateText(reader);
}
}
@ -1471,7 +1507,7 @@ namespace BizHawk.MultiClient
{
if (Global.Emulator.Frame > UserMovie.GetMovieLength())
{
Global.ActiveController.MovieMode = false;
Global.MovieMode = false;
//Post movie savestate
//There is no movie data to load, and the movie will stay in movie finished mode
//So do nothing
@ -1480,7 +1516,7 @@ namespace BizHawk.MultiClient
{
int x = UserMovie.CheckTimeLines(reader);
UserMovie.StartPlayback();
Global.ActiveController.MovieMode = true;
Global.MovieMode = true;
//if (x >= 0)
// MessageBox.Show("Savestate input log does not match the movie at frame " + (x+1).ToString() + "!", "Timeline error", MessageBoxButtons.OK); //TODO: replace with a not annoying message once savestate logic is running smoothly
}
@ -1489,7 +1525,7 @@ namespace BizHawk.MultiClient
{
if (Global.Emulator.Frame > UserMovie.GetMovieLength())
{
Global.ActiveController.MovieMode = false;
Global.MovieMode = false;
//Post movie savestate
//There is no movie data to load, and the movie will stay in movie finished mode
//So do nothing
@ -1497,7 +1533,7 @@ namespace BizHawk.MultiClient
else
{
UserMovie.StartNewRecording();
Global.ActiveController.MovieMode = false;
Global.MovieMode = false;
UserMovie.LoadLogFromSavestateText(reader);
}
}

View File

@ -92,18 +92,20 @@ namespace BizHawk.MultiClient
private void AddMovieToList(string filename)
{
var file = new HawkFile(filename);
if (!file.Exists)
return;
else
using (var file = new HawkFile(filename))
{
PreLoadMovieFile(file);
MovieView.ItemCount = MovieList.Count;
UpdateList();
MovieView.SelectedIndices.Clear();
MovieView.setSelection(MovieList.Count - 1);
sortReverse = false;
sortedCol = "";
if (!file.Exists)
return;
else
{
PreLoadMovieFile(file);
MovieView.ItemCount = MovieList.Count;
UpdateList();
MovieView.SelectedIndices.Clear();
MovieView.setSelection(MovieList.Count - 1);
sortReverse = false;
sortedCol = "";
}
}
}
@ -150,6 +152,8 @@ namespace BizHawk.MultiClient
private void MovieView_SelectedIndexChanged(object sender, EventArgs e)
{
DetailsView.Items.Clear();
if (MovieView.SelectedIndices.Count < 1) return;
int x = MovieView.SelectedIndices[0];
Dictionary<string, string> h = MovieList[x].GetHeaderInfo();

View File

@ -354,7 +354,7 @@ namespace BizHawk.MultiClient
input = MakeInputDisplay();
MessageFont.DrawString(null, input, x, y, c);
}
if (Global.MainForm.UserMovie.MultiTrack.isActive)
if (Global.MainForm.UserMovie.MultiTrack.IsActive)
{
MessageFont.DrawString(null, MT, Global.Config.DispFPSx + 1, //TODO: Multitrack position variables
Global.Config.DispFPSy + 1, new Color4(Color.Black));
@ -486,7 +486,7 @@ namespace BizHawk.MultiClient
public string MakeInputDisplay()
{
string tmp = Global.ActiveController.GetControllersAsMnemonic();
string tmp = Global.GetOutputControllersAsMnemonic();
tmp = tmp.Replace(".", " ");
tmp = tmp.Replace("|", "");
return tmp;

View File

@ -177,7 +177,7 @@ namespace BizHawk.MultiClient.tools
private void hotkeyTabs_SelectedIndexChanged(object sender, EventArgs e)
{
hotkeyTabs.TabPages[hotkeyTabs.SelectedIndex].Controls[0].Focus();
//hotkeyTabs.TabPages[hotkeyTabs.SelectedIndex].Controls[0].Focus();
}
private void HotkeyWindow_Load(object sender, EventArgs e)

View File

@ -0,0 +1,504 @@
using System;
using System.Text;
using System.Collections.Generic;
namespace BizHawk.MultiClient
{
public class MnemonicsGenerator
{
IController Source;
public void SetSource(IController source)
{
Source = source;
ControlType = source.Type.Name;
}
string ControlType;
bool IsBasePressed(string name) {
bool ret = Source.IsPressed(name);
if(ret)
{
//int zzz=9;
}
return ret;
}
public string GetControllersAsMnemonic()
{
StringBuilder input = new StringBuilder("|");
if (ControlType == "SMS Controller")
{
input.Append(IsBasePressed("P1 Up") ? "U" : ".");
input.Append(IsBasePressed("P1 Down") ? "D" : ".");
input.Append(IsBasePressed("P1 Left") ? "L" : ".");
input.Append(IsBasePressed("P1 Right") ? "R" : ".");
input.Append(IsBasePressed("P1 B1") ? "1" : ".");
input.Append(IsBasePressed("P1 B2") ? "2" : ".");
input.Append("|");
input.Append(IsBasePressed("P2 Up") ? "U" : ".");
input.Append(IsBasePressed("P2 Down") ? "D" : ".");
input.Append(IsBasePressed("P2 Left") ? "L" : ".");
input.Append(IsBasePressed("P2 Right") ? "R" : ".");
input.Append(IsBasePressed("P2 B1") ? "1" : ".");
input.Append(IsBasePressed("P2 B2") ? "2" : ".");
input.Append("|");
input.Append(IsBasePressed("Pause") ? "P" : ".");
input.Append(IsBasePressed("Reset") ? "R" : ".");
input.Append("|");
return input.ToString();
}
if (ControlType == "PC Engine Controller")
{
input.Append("."); //TODO: reset goes here - the turbografx DOES NOT HAVE A RESET BUTTON. but I assume this is for pcejin movie file compatibility, which is a fools errand anyway......... I'll leave it for now, but marked for deletion
input.Append("|");
for (int player = 1; player < 6; player++)
{
input.Append(IsBasePressed("P" + player.ToString() + " Up") ? "U" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Down") ? "D" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Left") ? "L" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Right") ? "R" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " B1") ? "1" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " B2") ? "2" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Run") ? "R" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Select") ? "S" : ".");
input.Append("|");
}
return input.ToString();
}
if (ControlType == "Gameboy Controller")
{
input.Append("|");
input.Append(IsBasePressed("Right") ? "R" : ".");
input.Append(IsBasePressed("Left") ? "L" : ".");
input.Append(IsBasePressed("Down") ? "D" : ".");
input.Append(IsBasePressed("Up") ? "U" : ".");
input.Append(IsBasePressed("Start") ? "S" : ".");
input.Append(IsBasePressed("Select") ? "s" : ".");
input.Append(IsBasePressed("B") ? "B" : ".");
input.Append(IsBasePressed("A") ? "A" : ".");
}
if (ControlType == "NES Controls")
{
input.Append(IsBasePressed("Reset") ? "r" : ".");
input.Append("|");
for (int player = 1; player <= 2; player++)
{
input.Append(IsBasePressed("P" + player.ToString() + " Right") ? "R" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Left") ? "L" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Down") ? "D" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Up") ? "U" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Start") ? "S" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " Select") ? "s" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " B") ? "B" : ".");
input.Append(IsBasePressed("P" + player.ToString() + " A") ? "A" : ".");
input.Append("|");
}
return input.ToString();
}
if (ControlType == "TI83 Controls")
{
input.Append(IsBasePressed("0") ? "0" : ".");
input.Append(IsBasePressed("1") ? "1" : ".");
input.Append(IsBasePressed("2") ? "2" : ".");
input.Append(IsBasePressed("3") ? "3" : ".");
input.Append(IsBasePressed("4") ? "4" : ".");
input.Append(IsBasePressed("5") ? "5" : ".");
input.Append(IsBasePressed("6") ? "6" : ".");
input.Append(IsBasePressed("7") ? "7" : ".");
input.Append(IsBasePressed("8") ? "8" : ".");
input.Append(IsBasePressed("9") ? "9" : ".");
input.Append(IsBasePressed("DOT") ? "`" : ".");
input.Append(IsBasePressed("ON") ? "O" : ".");
input.Append(IsBasePressed("ENTER") ? "=" : ".");
input.Append(IsBasePressed("UP") ? "U" : ".");
input.Append(IsBasePressed("DOWN") ? "D" : ".");
input.Append(IsBasePressed("LEFT") ? "L" : ".");
input.Append(IsBasePressed("RIGHT") ? "R" : ".");
input.Append(IsBasePressed("PLUS") ? "+" : ".");
input.Append(IsBasePressed("MINUS") ? "_" : ".");
input.Append(IsBasePressed("MULTIPLY") ? "*" : ".");
input.Append(IsBasePressed("DIVIDE") ? "/" : ".");
input.Append(IsBasePressed("CLEAR") ? "c" : ".");
input.Append(IsBasePressed("EXP") ? "^" : ".");
input.Append(IsBasePressed("DASH") ? "-" : ".");
input.Append(IsBasePressed("PARAOPEN") ? "(" : ".");
input.Append(IsBasePressed("PARACLOSE") ? ")" : ".");
input.Append(IsBasePressed("TAN") ? "T" : ".");
input.Append(IsBasePressed("VARS") ? "V" : ".");
input.Append(IsBasePressed("COS") ? "C" : ".");
input.Append(IsBasePressed("PRGM") ? "P" : ".");
input.Append(IsBasePressed("STAT") ? "s" : ".");
input.Append(IsBasePressed("MATRIX") ? "m" : ".");
input.Append(IsBasePressed("X") ? "X" : ".");
input.Append(IsBasePressed("STO") ? ">" : ".");
input.Append(IsBasePressed("LN") ? "n" : ".");
input.Append(IsBasePressed("LOG") ? "L" : ".");
input.Append(IsBasePressed("SQUARED") ? "2" : ".");
input.Append(IsBasePressed("NEG1") ? "1" : ".");
input.Append(IsBasePressed("MATH") ? "H" : ".");
input.Append(IsBasePressed("ALPHA") ? "A" : ".");
input.Append(IsBasePressed("GRAPH") ? "G" : ".");
input.Append(IsBasePressed("TRACE") ? "t" : ".");
input.Append(IsBasePressed("ZOOM") ? "Z" : ".");
input.Append(IsBasePressed("WINDOW") ? "W" : ".");
input.Append(IsBasePressed("Y") ? "Y" : ".");
input.Append(IsBasePressed("2ND") ? "&" : ".");
input.Append(IsBasePressed("MODE") ? "O" : ".");
input.Append(IsBasePressed("DEL") ? "D" : ".");
input.Append(IsBasePressed("COMMA") ? "," : ".");
input.Append(IsBasePressed("SIN") ? "S" : ".");
input.Append("|.|"); //TODO: perhaps ON should go here?
return input.ToString();
}
return "?";
}
}
/// <summary>
/// just copies source to sink, or returns whatever a NullController would if it is disconnected. useful for immovable hardpoints.
/// </summary>
public class CopyControllerAdapter : IController
{
public IController Source;
NullController _null = new NullController();
IController Curr { get {
if(Source == null) return _null;
else return Source;
}
}
public ControllerDefinition Type { get { return Curr.Type; } }
public bool this[string button] { get { return Curr[button]; } }
public bool IsPressed(string button) { return Curr.IsPressed(button); }
public float GetFloat(string name) { return Curr.GetFloat(name); }
public void UpdateControls(int frame) { Curr.UpdateControls(frame); }
}
class ButtonNameParser
{
ButtonNameParser()
{
}
public static ButtonNameParser Parse(string button)
{
//see if we're being asked for a button that we know how to rewire
string[] parts = button.Split(' ');
if (parts.Length < 2) return null;
if (parts[0][0] != 'P') return null;
int player = 0;
if (!int.TryParse(parts[0].Substring(1), out player))
return null;
var bnp = new ButtonNameParser();
bnp.PlayerNum = player;
bnp.ButtonPart = button.Substring(parts[0].Length + 1);
return bnp;
}
public int PlayerNum;
public string ButtonPart;
public override string ToString()
{
return string.Format("P{0} {1}", PlayerNum, ButtonPart);
}
}
/// <summary>
/// rewires player1 controls to playerN
/// </summary>
public class MultitrackRewiringControllerAdapter : IController
{
public IController Source;
public int PlayerSource = 1;
public int PlayerTargetMask = 0;
public ControllerDefinition Type { get { return Source.Type; } }
public bool this[string button] { get { return this.IsPressed(button); } }
public float GetFloat(string name) { return Source.GetFloat(name); }
public void UpdateControls(int frame) { Source.UpdateControls(frame); }
public bool IsPressed(string button)
{
//do we even have a source?
if(PlayerSource == -1) return Source.IsPressed(button);
//see if we're being asked for a button that we know how to rewire
ButtonNameParser bnp = ButtonNameParser.Parse(button);
if(bnp == null) return Source.IsPressed(button);
//ok, this looks like a normal `P1 Button` type thing. we can handle it
//were we supposed to replace this one?
int foundPlayerMask = (1 << bnp.PlayerNum);
if((PlayerTargetMask & foundPlayerMask)==0) return Source.IsPressed(button);
//ok, we were. swap out the source player and then grab his button
bnp.PlayerNum = PlayerSource;
return Source.IsPressed(bnp.ToString());
}
}
public class MovieControllerAdapter : IController
{
public MovieControllerAdapter()
{
//OutputController = new ForceControllerAdapter();
}
IController Source;
public void SetSource(IController source)
{
//OutputController.Controller = source;
Source = source;
}
//IController implementation:
public ControllerDefinition Type { get { return Source.Type; } }
public bool this[string button] { get { return MyBoolButtons[button]; } }
public bool IsPressed(string button) { return MyBoolButtons[button]; }
public float GetFloat(string name) { return Source.GetFloat(name); }
public void UpdateControls(int frame) { Source.UpdateControls(frame); }
//--------
Dictionary<string, bool> MyBoolButtons = new Dictionary<string, bool>();
void Force(string button, bool state)
{
MyBoolButtons[button] = state;
}
string ControlType { get { return Type.Name; } }
class MnemonicChecker
{
public MnemonicChecker(string _m)
{
m = _m;
}
string m;
public bool this[int c]
{
get { return m[c] != '.'; }
}
}
/// <summary>
/// latches one player from the source
/// </summary>
public void LatchPlayerFromSource(int playerNum)
{
foreach (string button in Source.Type.BoolButtons)
{
ButtonNameParser bnp = ButtonNameParser.Parse(button);
if (bnp == null) continue;
if (bnp.PlayerNum != playerNum) continue;
bool val = Source[button];
MyBoolButtons[button] = val;
}
}
/// <summary>
/// latches all buttons from the upstream source
/// </summary>
public void LatchFromSource()
{
foreach (string button in Type.BoolButtons)
{
MyBoolButtons[button] = Source[button];
}
}
/// <summary>
/// latches all buttons from the supplied mnemonic string
/// </summary>
public void SetControllersAsMnemonic(string mnemonic)
{
MnemonicChecker c = new MnemonicChecker(mnemonic);
MyBoolButtons.Clear();
if (ControlType == "SMS Controller")
{
Force("P1 Up", c[1]);
Force("P1 Down", c[2]);
Force("P1 Left", c[3]);
Force("P1 Right", c[4]);
Force("P1 B1", c[5]);
Force("P1 B2", c[6]);
Force("P2 Up", c[8]);
Force("P2 Down", c[9]);
Force("P2 Left", c[10]);
Force("P2 Right", c[11]);
Force("P2 B1", c[12]);
Force("P2 B2", c[13]);
Force("Pause",c[15]);
Force("Reset",c[16]);
}
if (ControlType == "PC Engine Controller")
{
for (int i = 1; i < 6; i++)
{
int playerNum = i;
int srcindex = (playerNum - 1) * 9;
Force("P" + i + " Up", c[srcindex + 3]);
Force("P" + i + " Down", c[srcindex + 4]);
Force("P" + i + " Left", c[srcindex + 5]);
Force("P" + i + " Right", c[srcindex + 6]);
Force("P" + i + " B1", c[srcindex + 7]);
Force("P" + i + " B2", c[srcindex + 8]);
Force("P" + i + " Run", c[srcindex + 9]);
Force("P" + i + " Select", c[srcindex + 10]);
}
}
if (ControlType == "NES Controls")
{
if (mnemonic.Length < 10) return;
Force("Reset", mnemonic[1] != '.' && mnemonic[1] != '0');
int ctr = 3;
Force("P1 Right",c[ctr++]);
Force("P1 Left", c[ctr++]);
Force("P1 Down", c[ctr++]);
Force("P1 Up", c[ctr++]);
Force("P1 Start", c[ctr++]);
Force("P1 Select", c[ctr++]);
Force("P1 B", c[ctr++]);
Force("P1 A", c[ctr++]);
if (mnemonic.Length < 20) return;
ctr = 12;
Force("P2 Right",c[ctr++]);
Force("P2 Left", c[ctr++]);
Force("P2 Down", c[ctr++]);
Force("P2 Up", c[ctr++]);
Force("P2 Start", c[ctr++]);
Force("P2 Select", c[ctr++]);
Force("P2 B", c[ctr++]);
Force("P2 A", c[ctr++]);
}
if (ControlType == "Gameboy Controller")
{
if (mnemonic.Length < 10) return;
//if (mnemonic[1] != '.' && mnemonic[1] != '0') programmaticallyPressedButtons.Add("Reset");
int ctr = 3;
Force("P1 Right", c[ctr++]);
Force("P1 Left", c[ctr++]);
Force("P1 Down", c[ctr++]);
Force("P1 Up", c[ctr++]);
Force("P1 Start", c[ctr++]);
Force("P1 Select", c[ctr++]);
Force("P1 B", c[ctr++]);
Force("P1 A", c[ctr++]);
}
if (ControlType == "TI83 Controls")
{
if (mnemonic.Length < 50) return;
int ctr = 1;
Force("0",c[ctr++]);
Force("1", c[ctr++]);
Force("2", c[ctr++]);
Force("3", c[ctr++]);
Force("4", c[ctr++]);
Force("5", c[ctr++]);
Force("6", c[ctr++]);
Force("7", c[ctr++]);
Force("8", c[ctr++]);
Force("9", c[ctr++]);
Force("DOT", c[ctr++]);
Force("ON", c[ctr++]);
Force("ENTER", c[ctr++]);
Force("UP", c[ctr++]);
Force("DOWN", c[ctr++]);
Force("LEFT", c[ctr++]);
Force("RIGHT", c[ctr++]);
Force("PLUS", c[ctr++]);
Force("MINUS", c[ctr++]);
Force("MULTIPLY", c[ctr++]);
Force("DIVIDE", c[ctr++]);
Force("CLEAR", c[ctr++]);
Force("EXP", c[ctr++]);
Force("DASH", c[ctr++]);
Force("PARAOPEN", c[ctr++]);
Force("PARACLOSE", c[ctr++]);
Force("TAN", c[ctr++]);
Force("VARS", c[ctr++]);
Force("COS", c[ctr++]);
Force("PGRM", c[ctr++]);
Force("STAT", c[ctr++]);
Force("MATRIX", c[ctr++]);
Force("X", c[ctr++]);
Force("STO", c[ctr++]);
Force("LN", c[ctr++]);
Force("LOG", c[ctr++]);
Force("SQUARED", c[ctr++]);
Force("NEG", c[ctr++]);
Force("MATH", c[ctr++]);
Force("ALPHA", c[ctr++]);
Force("GRAPH", c[ctr++]);
Force("TRACE", c[ctr++]);
Force("ZOOM", c[ctr++]);
Force("WINDOW", c[ctr++]);
Force("Y", c[ctr++]);
Force("2ND", c[ctr++]);
Force("MODE", c[ctr++]);
Force("DEL", c[ctr++]);
Force("COMMA", c[ctr++]);
Force("SIN", c[ctr++]);
}
}
}
//not being used..
///// <summary>
///// adapts an IController to force some buttons to a different state.
///// unforced button states will flow through to the adaptee
///// </summary>
//public class ForceControllerAdapter : IController
//{
// public IController Controller;
// public Dictionary<string, bool> Forces = new Dictionary<string, bool>();
// public void Clear()
// {
// Forces.Clear();
// }
// public ControllerDefinition Type { get { return Controller.Type; } }
// public bool this[string button] { get { return IsPressed(button); } }
// public bool IsPressed(string button)
// {
// if (Forces.ContainsKey(button))
// return Forces[button];
// else return Controller.IsPressed(button);
// }
// public float GetFloat(string name)
// {
// return Controller.GetFloat(name); //TODO!
// }
// public void UpdateControls(int frame)
// {
// Controller.UpdateControls(frame);
// }
//}
}

View File

@ -87,29 +87,54 @@ namespace BizHawk.MultiClient
return MovieMode;
}
public void GetMnemonic()
public void LatchMultitrackPlayerInput()
{
if (MultiTrack.isActive)
if (MultiTrack.IsActive)
{
if (MovieMode == MOVIEMODE.RECORD)
{
if (Global.Emulator.Frame < Log.Length())
Log.ReplaceFrameAt(Global.ActiveController.GetControllersAsMnemonic(), Global.Emulator.Frame);
else
Log.AddFrame(Global.ActiveController.GetControllersAsMnemonic());
}
Global.MultitrackRewiringControllerAdapter.PlayerSource = 1;
Global.MultitrackRewiringControllerAdapter.PlayerTargetMask = 1 << (MultiTrack.CurrentPlayer);
if (MultiTrack.RecordAll) Global.MultitrackRewiringControllerAdapter.PlayerTargetMask = unchecked((int)0xFFFFFFFF);
}
else
if (MovieMode == MOVIEMODE.RECORD)
{
else Global.MultitrackRewiringControllerAdapter.PlayerSource = -1;
if (Global.Emulator.Frame < Log.Length())
{
Log.Truncate(Global.Emulator.Frame);
}
Log.AddFrame(Global.ActiveController.GetControllersAsMnemonic());
}
if (MultiTrack.RecordAll)
Global.MovieControllerAdapter.LatchFromSource();
else
Global.MovieControllerAdapter.LatchPlayerFromSource(MultiTrack.CurrentPlayer);
}
public void LatchInputFromPlayer()
{
Global.MovieControllerAdapter.LatchFromSource();
}
/// <summary>
/// latch input from the log, if available
/// </summary>
public void LatchInputFromLog()
{
string loggedFrame = GetInputFrame(Global.Emulator.Frame);
if(loggedFrame != "")
Global.MovieControllerAdapter.SetControllersAsMnemonic(loggedFrame);
}
public void CommitFrame()
{
//if (MultiTrack.IsActive)
//{
//}
//else
// if (Global.Emulator.Frame < Log.Length())
// {
// Log.Truncate(Global.Emulator.Frame);
// }
//REMOVED TRUNCATION!!!!
//WHY DO IT HERE??? DO IT WHEN WE LOAD THE SAVESTATE IN READ+WRITE MODE! JESUS
MnemonicsGenerator mg = new MnemonicsGenerator();
mg.SetSource(Global.MovieInputSourceAdapter);
Log.SetFrameAt(Global.Emulator.Frame, mg.GetControllersAsMnemonic());
}
public string GetInputFrame(int frame)
@ -129,7 +154,7 @@ namespace BizHawk.MultiClient
public void InsertFrame(string record, int frame)
{
Log.AddFrameAt(record, frame);
Log.SetFrameAt(frame, record);
}
public void WriteMovie()
@ -371,7 +396,7 @@ namespace BizHawk.MultiClient
public void LoadLogFromSavestateText(TextReader reader)
{
//We are in record mode so replace the movie log with the one from the savestate
if (!MultiTrack.isActive)
if (!MultiTrack.IsActive)
{
if (Global.Config.EnableBackupMovies && MakeBackup && Log.Length() > 0)
{
@ -402,7 +427,7 @@ namespace BizHawk.MultiClient
if (line == "[/Input]") break;
if (line[0] == '|')
{
Log.ReplaceFrameAt(line, i);
Log.SetFrameAt(i,line);
i++;
}
}

View File

@ -80,6 +80,7 @@ namespace BizHawk.MultiClient
if ((int)(flags[0] & 4) > 0)
pal = true;
m.SetHeaderLine("SyncHack", movieSyncHackOn.ToString());
m.SetHeaderLine("PAL", pal.ToString());
//Power on vs reset

View File

@ -39,7 +39,7 @@ namespace BizHawk.MultiClient
{
MovieRecords.Add(frame);
}
public void ReplaceFrameAt(string frame, int frameNum)
public void SetFrameAt(int frameNum, string frame)
{
if (MovieRecords.Count > frameNum)
MovieRecords[frameNum] = frame;

View File

@ -7,12 +7,12 @@ namespace BizHawk.MultiClient
{
public class MultitrackRecording
{
public bool isActive;
public bool IsActive;
public int CurrentPlayer;
public bool RecordAll;
public MultitrackRecording()
{
isActive = false;
IsActive = false;
CurrentPlayer = 0;
RecordAll = false;
}