Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
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@ -8,6 +8,7 @@ using BizHawk.Emulation.CPUs.Z80;
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namespace BizHawk.Emulation.Consoles.Calculator
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{
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[CoreVersion("0.8.1", FriendlyName = "TI-83")]
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public class TI83 : IEmulator
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{
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//hardware
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@ -10,6 +10,7 @@ namespace BizHawk.Emulation.Consoles.TurboGrafx
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{
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public enum NecSystemType { TurboGrafx, TurboCD, SuperGrafx }
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[CoreVersion("1.2.1", FriendlyName = "TurboHawk16")]
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public sealed partial class PCEngine : IEmulator
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{
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// ROM
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@ -16,6 +16,7 @@ using BizHawk.Emulation.Sound;
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namespace BizHawk.Emulation.Consoles.Sega
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{
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[CoreVersion("1.0.1", FriendlyName = "Sega 8-bit")]
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public sealed partial class SMS : IEmulator
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{
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// Constants
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@ -127,6 +127,7 @@
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public bool InputConfigAutoTab = true;
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public bool ShowLogWindow = false;
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public bool BackupSavestates = true;
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public bool SaveScreenshotWithStates = true;
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public int AutofireOn = 1;
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public int AutofireOff = 1;
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public bool AutofireLagFrames = true;
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File diff suppressed because it is too large
Load Diff
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@ -1106,6 +1106,7 @@ namespace BizHawk.MultiClient
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singleInstanceModeToolStripMenuItem.Checked = Global.Config.SingleInstanceMode;
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enableContextMenuToolStripMenuItem.Checked = Global.Config.ShowContextMenu;
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backupSavestatesToolStripMenuItem.Checked = Global.Config.BackupSavestates;
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saveScreenshotWithSavestatesToolStripMenuItem.Checked = Global.Config.SaveScreenshotWithStates;
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}
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private void MainForm_Load(object sender, EventArgs e)
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@ -1317,6 +1318,11 @@ namespace BizHawk.MultiClient
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Global.Config.BackupSavestates ^= true;
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}
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void screenshotWithSavestatesToolStripMenuItem_Click(object sender, EventArgs e)
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{
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Global.Config.SaveScreenshotWithStates ^= true;
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}
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private void undoSavestateToolStripMenuItem_Click(object sender, EventArgs e)
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{
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string path = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave" + SaveSlot + ".State";
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@ -1758,9 +1758,11 @@ namespace BizHawk.MultiClient
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{
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Global.Emulator.SaveStateText(writer);
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HandleMovieSaveState(writer);
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writer.WriteLine("[MULTICLIENT]");
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writer.Write("FRAMEBUFFER "); Global.Emulator.VideoProvider.GetVideoBuffer().SaveAsHex(writer);
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writer.WriteLine("[/MULTICLIENT]");
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if (Global.Config.SaveScreenshotWithStates)
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{
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writer.Write("Framebuffer ");
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Global.Emulator.VideoProvider.GetVideoBuffer().SaveAsHex(writer);
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}
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writer.Close();
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Global.RenderPanel.AddMessage("Saved state: " + name);
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@ -1792,25 +1794,19 @@ namespace BizHawk.MultiClient
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var reader = new StreamReader(path);
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Global.Emulator.LoadStateText(reader);
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reader = new StreamReader(path);
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while (true)
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{
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string[] args = reader.ReadLine().Split(' ');
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if (args[0].Trim() == "") continue;
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if (args[0] != "[MULTICLIENT]") continue;
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break;
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}
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while (true)
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{
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string[] args = reader.ReadLine().Split(' ');
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if (args[0].Trim() == "") continue;
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if (args[0] == "[/MULTICLIENT]") break;
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if (args[0] == "FRAMEBUFFER")
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string str = reader.ReadLine();
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if (str == null) break;
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if (str.Trim() == "") continue;
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string[] args = str.Split(' ');
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if (args[0] == "Framebuffer")
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Global.Emulator.VideoProvider.GetVideoBuffer().ReadFromHex(args[1]);
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}
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UpdateTools();
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reader.Close();
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reader.Close();
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UpdateTools();
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Global.RenderPanel.AddMessage("Loaded state: " + name);
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}
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else
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