nes-fix jaleco JF 13
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@ -70,24 +70,24 @@ Open bus and bus conflict emulation is not considered complete or thorough in an
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080 Misc (J) Nothing
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082 Misc (J) Nothing
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085 VRC7 Decent (no OPL sound)
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086 Misc (J) Started (One game I tried didn't work but also didn't match the sha1 (but worked in FCEUX)
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086 Misc (J) Decent (no sound)
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087 Misc (J) Complete
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088 Misc (J) Nothing
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089 Sunsoft (J) Complete
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090 Garbage Junk (+209)
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091 Pirate Junk
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092 Misc (J) Nothing (similar to 072)
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093 Misc (J) Implemented but untested (easy) (hard to test, since the only test rom has been hacked to UNROM everywhere)
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094 Misc (J) Complete
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093 Misc (J) Minimal (Implemented but untested (easy); hard to test, since the only test rom [shanghai] has been hacked to UNROM everywhere)
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094 Misc (J) Complete
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095 MMC3Variant Complete
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096 Misc (J) Nothing
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097 Misc (J) Complete
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105 NES-EVENT ~NEEDED~
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107 Unlicensed Complete
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112 Misc (CN) Nothing
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112 Misc (CN) Nothing
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113 =USELESS= Junk
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115 MMC3Variant Nothing
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118 TLSROM Complete
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118 TLSROM Complete
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119 TQROM Complete
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140 Misc (J) Complete
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152 Misc (J) Complete
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@ -14,10 +14,13 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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class JALECO_JF_13 : NES.NESBoardBase
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{
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//configuration
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int prg_bank_mask_32k;
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int chr_bank_mask_8k;
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//state
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int chr;
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int prg;
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int soundon;
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int soundid;
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public override bool Configure(NES.EDetectionOrigin origin)
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{
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@ -28,7 +31,12 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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default:
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return false;
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}
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prg_bank_mask_32k = Cart.prg_size / 32 - 1;
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chr_bank_mask_8k = Cart.chr_size / 8 - 1;
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SetMirrorType(Cart.pad_h, Cart.pad_v);
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return true;
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}
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@ -50,8 +58,18 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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public override void WriteWRAM(int addr, byte value)
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{
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prg = (value >> 4) & 3;
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chr = (value & 3) + ((value >> 6) & 1);
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switch (addr & 0x1000)
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{
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case 0x0000:
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prg = (value >> 4) & 3;
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prg &= prg_bank_mask_32k;
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chr = (value & 3) + ((value >> 4) & 0x04);
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chr &= chr_bank_mask_8k;
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break;
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case 0x1000:
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//sound regs
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break;
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}
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}
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public override void SyncState(Serializer ser)
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@ -59,8 +77,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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base.SyncState(ser);
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ser.Sync("chr", ref chr);
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ser.Sync("prg", ref prg);
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ser.Sync("soundon", ref soundon);
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ser.Sync("soundid", ref soundid);
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}
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}
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}
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@ -32,7 +32,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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base.Dispose();
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prg_banks_8k.Dispose();
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chr_banks_1k.Dispose();
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regs.Dispose();
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}
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public override void SyncState(Serializer ser)
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