nes-support 8KB PRG roms

This commit is contained in:
zeromus 2012-03-06 07:51:41 +00:00
parent e7e8402af0
commit 7d263c9a10
4 changed files with 124 additions and 111 deletions

View File

@ -276,14 +276,17 @@ namespace BizHawk.Emulation.Consoles.Nintendo
/// <summary>
/// looks up from the bootgod DB
/// </summary>
CartInfo IdentifyFromBootGodDB(string hash_sha1)
CartInfo IdentifyFromBootGodDB(IEnumerable<string> hash_sha1)
{
BootGodDB.Initialize();
List<CartInfo> choices = BootGodDB.Instance.Identify(hash_sha1);
if (choices.Count == 0) return null;
//pick the first board for this hash arbitrarily. it probably doesn't make a difference
return choices[0];
foreach (var hash in hash_sha1)
{
List<CartInfo> choices = BootGodDB.Instance.Identify(hash);
//pick the first board for this hash arbitrarily. it probably doesn't make a difference
if (choices.Count != 0)
return choices[0];
}
return null;
}
/// <summary>

View File

@ -27,7 +27,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
case "NAMCOT-3301":
case "HVC-HROM": //Donkey Kong Jr. (J)
case "JALECO-JF-01": //Exerion (J)
AssertPrg(16, 32); AssertChr(8); AssertVram(0); AssertWram(0, 8);
AssertPrg(8, 16, 32); AssertChr(8); AssertVram(0); AssertWram(0, 8);
break;
case "NROM-HOMEBREW":

View File

@ -404,30 +404,38 @@ namespace BizHawk.Emulation.Consoles.Nintendo
header->Cleanup();
//now that we know we have an iNES header, we can try to ignore it.
string hash_sha1;
string hash_md5;
using (var sha1 = System.Security.Cryptography.SHA1.Create())
{
sha1.TransformFinalBlock(file, 16, file.Length - 16);
hash_sha1 = "sha1:" + Util.BytesToHexString(sha1.Hash);
}
using (var md5 = System.Security.Cryptography.MD5.Create())
{
md5.TransformFinalBlock(file, 16, file.Length - 16);
hash_md5 = "md5:" + Util.BytesToHexString(md5.Hash);
}
List<string> hash_sha1_several = new List<string>();
string hash_sha1 = "sha1:" + Util.Hash_SHA1(file,16,file.Length - 16);
hash_sha1_several.Add(hash_sha1);
string hash_md5 = "md5:" + Util.Hash_MD5(file, 16, file.Length - 16);
LoadWriteLine("Found iNES header:");
CartInfo iNesHeaderInfo = header->Analyze();
LoadWriteLine("Since this is iNES we can confidently parse PRG/CHR banks to hash.");
LoadWriteLine("Since this is iNES we can (somewhat) confidently parse PRG/CHR banks to hash.");
LoadWriteLine("headerless rom hash: {0}", hash_sha1);
LoadWriteLine("headerless rom hash: {0}", hash_md5);
if (iNesHeaderInfo.prg_size == 16)
{
//8KB prg can't be stored in iNES format, which counts 16KB prg banks.
//so a correct hash will include only 8KB.
LoadWriteLine("Since this rom has a 16 KB PRG, we'll hash it as 8KB too for bootgod's DB:");
var msTemp = new MemoryStream();
msTemp.Write(file, 16, 8 * 1024); //add prg
msTemp.Write(file, 16 + 16 * 1024, iNesHeaderInfo.chr_size * 1024); //add chr
msTemp.Flush();
var bytes = msTemp.ToArray();
var hash = "sha1:" + Util.Hash_SHA1(bytes, 0, bytes.Length);
LoadWriteLine("PRG (8KB) + CHR hash: {0}", hash);
hash_sha1_several.Add(hash);
}
Type boardType = null;
CartInfo choice = null;
if (USE_DATABASE)
choice = IdentifyFromBootGodDB(hash_sha1);
choice = IdentifyFromBootGodDB(hash_sha1_several);
if (choice == null)
{
LoadWriteLine("Could not locate game in nescartdb");
@ -547,7 +555,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
if (choice.chr_size > 0)
{
board.VROM = new byte[choice.chr_size * 1024];
Array.Copy(file, 16 + board.ROM.Length, board.VROM, 0, board.VROM.Length);
int vrom_offset = iNesHeaderInfo.prg_size * 1024;
Array.Copy(file, 16 + vrom_offset, board.VROM, 0, board.VROM.Length);
}
//create the vram and wram if necessary

View File

@ -5,18 +5,18 @@ using System.Threading;
namespace BizHawk
{
internal class CompactGameInfo
{
public string Name;
public string System;
public string MetaData;
public string Hash;
public RomStatus Status;
}
internal class CompactGameInfo
{
public string Name;
public string System;
public string MetaData;
public string Hash;
public RomStatus Status;
}
public static class Database
{
private static Dictionary<string, CompactGameInfo> db = new Dictionary<string, CompactGameInfo>();
public static class Database
{
private static Dictionary<string, CompactGameInfo> db = new Dictionary<string, CompactGameInfo>();
static string RemoveHashType(string hash)
{
@ -28,15 +28,15 @@ namespace BizHawk
public static GameInfo CheckDatabase(string hash)
{
CompactGameInfo cgi;
CompactGameInfo cgi;
string hash_notype = RemoveHashType(hash);
db.TryGetValue(hash_notype, out cgi);
if (cgi == null)
{
Console.WriteLine("Game with hash " + hash + " was not in game database.");
return null;
}
return new GameInfo(cgi);
if (cgi == null)
{
Console.WriteLine("DB: hash " + hash + " not in game database.");
return null;
}
return new GameInfo(cgi);
}
static void LoadDatabase_Escape(string line)
@ -52,97 +52,98 @@ namespace BizHawk
Console.WriteLine("BENIGN: missing external game database {0}", line);
}
public static void LoadDatabase(string path)
{
using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
{
while (reader.EndOfStream == false)
{
string line = reader.ReadLine();
try
{
public static void LoadDatabase(string path)
{
using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)))
{
while (reader.EndOfStream == false)
{
string line = reader.ReadLine();
try
{
if (line.StartsWith(";")) continue; //comment
if (line.StartsWith("#"))
{
LoadDatabase_Escape(line);
continue;
}
if (line.Trim().Length == 0) continue;
string[] items = line.Split('\t');
if (line.Trim().Length == 0) continue;
string[] items = line.Split('\t');
var Game = new CompactGameInfo();
var Game = new CompactGameInfo();
//remove a hash type identifier. well don't really need them for indexing (theyre just there for human purposes)
Game.Hash = RemoveHashType(items[0].ToUpper());
switch (items[1].Trim())
{
case "B": Game.Status = RomStatus.BadDump; break;
case "V": Game.Status = RomStatus.BadDump; break;
case "T": Game.Status = RomStatus.TranslatedRom; break;
case "O": Game.Status = RomStatus.Overdump; break;
case "I": Game.Status = RomStatus.BIOS; break;
case "D": Game.Status = RomStatus.Homebrew; break;
case "H": Game.Status = RomStatus.Hack; break;
default: Game.Status = RomStatus.GoodDump; break;
}
Game.Name = items[2];
Game.System = items[3];
Game.MetaData = items.Length >= 6 ? items[5] : null;
switch (items[1].Trim())
{
case "B": Game.Status = RomStatus.BadDump; break;
case "V": Game.Status = RomStatus.BadDump; break;
case "T": Game.Status = RomStatus.TranslatedRom; break;
case "O": Game.Status = RomStatus.Overdump; break;
case "I": Game.Status = RomStatus.BIOS; break;
case "D": Game.Status = RomStatus.Homebrew; break;
case "H": Game.Status = RomStatus.Hack; break;
default: Game.Status = RomStatus.GoodDump; break;
}
Game.Name = items[2];
Game.System = items[3];
Game.MetaData = items.Length >= 6 ? items[5] : null;
if (db.ContainsKey(Game.Hash))
Console.WriteLine("gamedb: Multiple hash entries {0}, duplicate detected on {1}",Game.Hash, Game.Name);
if (db.ContainsKey(Game.Hash))
Console.WriteLine("gamedb: Multiple hash entries {0}, duplicate detected on {1}", Game.Hash, Game.Name);
db[Game.Hash] = Game;
} catch
{
Console.WriteLine("Error parsing database entry: "+line);
}
}
}
}
db[Game.Hash] = Game;
}
catch
{
Console.WriteLine("Error parsing database entry: " + line);
}
}
}
}
public static GameInfo GetGameInfo(byte[] RomData, string fileName)
{
public static GameInfo GetGameInfo(byte[] RomData, string fileName)
{
CompactGameInfo cgi;
string hash = string.Format("{0:X8}", CRC32.Calculate(RomData));
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
hash = Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(RomData));
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
hash = Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(RomData));
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
hash = Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(RomData));
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
if (db.TryGetValue(hash, out cgi))
return new GameInfo(cgi);
// rom is not in database. make some best-guesses
var Game = new GameInfo { Hash = hash, Status = RomStatus.NotInDatabase, NotInDatabase = true };
Console.WriteLine("Game was not in DB. CRC: {0:X8} MD5: {1}",
CRC32.Calculate(RomData),
Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(RomData)));
// rom is not in database. make some best-guesses
var Game = new GameInfo { Hash = hash, Status = RomStatus.NotInDatabase, NotInDatabase = true };
Console.WriteLine("Game was not in DB. CRC: {0:X8} MD5: {1}",
CRC32.Calculate(RomData),
Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(RomData)));
string ext = Path.GetExtension(fileName).ToUpperInvariant();
string ext = Path.GetExtension(fileName).ToUpperInvariant();
switch (ext)
{
case ".SMS": Game.System = "SMS"; break;
case ".GG" : Game.System = "GG"; break;
case ".SG" : Game.System = "SG"; break;
case ".PCE": Game.System = "PCE"; break;
case ".SGX": Game.System = "SGX"; break;
case ".GB" : Game.System = "GB"; break;
case ".BIN":
case ".GEN":
case ".SMD": Game.System = "GEN"; break;
case ".NES": Game.System = "NES"; break;
}
switch (ext)
{
case ".SMS": Game.System = "SMS"; break;
case ".GG": Game.System = "GG"; break;
case ".SG": Game.System = "SG"; break;
case ".PCE": Game.System = "PCE"; break;
case ".SGX": Game.System = "SGX"; break;
case ".GB": Game.System = "GB"; break;
case ".BIN":
case ".GEN":
case ".SMD": Game.System = "GEN"; break;
case ".NES": Game.System = "NES"; break;
}
Game.Name = Path.GetFileNameWithoutExtension(fileName).Replace('_', ' ');
// If filename is all-caps, then attempt to proper-case the title.
if (Game.Name == Game.Name.ToUpperInvariant())
Game.Name = Thread.CurrentThread.CurrentCulture.TextInfo.ToTitleCase(Game.Name.ToLower());
Game.Name = Path.GetFileNameWithoutExtension(fileName).Replace('_', ' ');
// If filename is all-caps, then attempt to proper-case the title.
if (Game.Name == Game.Name.ToUpperInvariant())
Game.Name = Thread.CurrentThread.CurrentCulture.TextInfo.ToTitleCase(Game.Name.ToLower());
return Game;
}
}
return Game;
}
}
}