degasus
fdbda7b7dd
Null: Create Visual Studio project file.
...
Why is this so stupid on linux.....
2016-06-25 22:40:23 +02:00
degasus
59e4882af3
nullvideo: initial release of null video backend
2016-06-25 22:40:23 +02:00
Léo Lam
8678133e87
ControllerInterface: Switch to std::shared_ptr
...
Small cleanup by using std::shared_ptr and getting rid of
ciface.Devices() which just returned the m_devices (which defeats the
point of making m_devices protected).
Incidentally, this should make the code safer when we have
different threads accessing devices in the future (for hotplug?).
A lot of code use Device references directly so there is
no easy way to remove FindDevice() and make those unique_ptrs.
2016-06-25 21:46:39 +02:00
Pringo
6b568b1150
Fix Menu Capitalization
2016-06-25 10:50:04 -07:00
JosJuice
1878605d77
Undo some comment formatting changes from b5104a7
2016-06-25 18:07:10 +02:00
Pierre Bourdon
9081d029e3
FixedSizeQueue: modernize (std::array, std::move)
2016-06-25 17:39:54 +02:00
Chris Burgener
88dbaf1fa5
Split Video Dumps on Resolution Change
2016-06-25 11:39:41 -04:00
Anthony Serna
64cf74abb4
Merge pull request #3678 from rukai/dolphinQtPropertiesDialog
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DQt2: properties dialog - info tab
2016-06-25 10:31:46 -05:00
Rukai
b5104a79f1
GCVolume: supports reading all opening.bnr information
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DQT2: Game properties dialog contains info tab giving information about the selected iso.
2016-06-26 00:03:59 +10:00
dhust
b707e199c2
constexpr added to BitSet.h. conflicts solved
2016-06-25 10:58:53 -03:00
Rukai
e82e4a62c1
DQt2: Set a minimum width for toolbar buttons + fix stop button
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Using a minimum width is a good compromise between
setting all buttons to the same width
and letting them all decide their own width.
This is because the small buttons are kept tidy and regular
while allowing the biggest buttons to fit their contents.
2016-06-25 23:58:04 +10:00
Matthew Parlane
afa202738e
Merge pull request #3865 from leoetlino/third-party-wiimotes
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Change Bluetooth device discovery on Linux to use LIAC (updated #3327 )
2016-06-26 00:17:57 +12:00
Matthew Parlane
a7448271a9
Merge pull request #3892 from leoetlino/ciface-synchronisation
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ControllerInterface: Add synchronisation
2016-06-26 00:17:08 +12:00
Léo Lam
9b075556ea
Fix a small formatting issue
2016-06-25 13:46:53 +02:00
Léo Lam
d3e2ae35ff
ControllerInterface: Add synchronisation
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Since we may have to add/access devices from different threads, this
adds synchronisation to anything that touches m_devices.
2016-06-25 13:46:53 +02:00
Léo Lam
fd29e5c4cc
ControllerInterface: Don't pass m_devices to the backends
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Previously, the devices vector would be passed to all backends. They
would then manually push_back to it to add new devices. This was fine
but caused issues when trying to add synchronisation.
Instead, backends now call AddDevice() to fill m_devices so that it is
not accessible from the outside.
2016-06-25 13:46:53 +02:00
Matthew Parlane
2f9a911c54
Merge pull request #3913 from rukai/dolphinQtVSDLL
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VS can now run dolphinQt directly without DLL errors
2016-06-25 23:36:01 +12:00
Bryan Grim
92c572a83d
Change Bluetooth device discovery on Linux to use LIAC
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This changes Bluetooth device discovery on Linux to use LIAC (Limited
Dedicated Inquiry Access Code) since third-party Wiimotes (such as Rock
Candy Wiimotes) are not discovered without it.
Also added accessor function in IONix class to help with checking if
the discovered Wiimote has already been found.
[leoetlino: code review suggested changes, remove unused variable,
commit message formatting fixes, and build fix]
2016-06-25 12:34:45 +02:00
Chris Burgener
dba9d86b55
Merge pull request #3888 from RisingFog/remove_cpack_txt
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Remove cpack_package_description.txt from Windows builds
2016-06-24 21:13:27 -04:00
Chris Burgener
ca2eaac704
Split Audio Dumps on Sample Rate Changes
2016-06-24 21:12:15 -04:00
Rohit Nirmal
84cd57f99b
Fix building with PCH disabled.
2016-06-24 11:46:48 -05:00
Lioncash
2904e96f1e
Core: Use the thread_local keyword
...
Android and OSX are still twiddling their thumbs though,
so we have to keep pthreads around for them.
2016-06-24 09:14:10 -04:00
Léo Lam
d575b40c73
Disconnect real Wiimotes when disconnected by games
...
This commit makes real Wiimotes really disconnect when they are
disconnected by the emulated software, which is more similar to how
it works with a real Wii and allows Wiimotes to be disconnected after
timeout for power saving.
This is currently only enabled on Linux, because of limitations on
the other platforms.
2016-06-24 14:47:39 +02:00
Pierre Bourdon
2fdfacd6d9
Add clang-format markers around fragile header inclusions.
2016-06-24 13:24:10 +02:00
Pierre Bourdon
43d0d692f9
Fix D3D12 headers missing includes.
2016-06-24 11:14:10 +00:00
Pierre Bourdon
5fcb4bb3ab
Further fixes to the formatting change. WX sucks.
2016-06-24 12:16:10 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Pierre Bourdon
2115e8a4a6
Add annotations for code sections that need to remain manually formatted.
2016-06-24 10:41:46 +02:00
hthh
45ad585baf
GUI: Fix truncated text on OS X
2016-06-23 22:17:53 +10:00
Chris Burgener
09dbe2337c
Merge pull request #3904 from dhustkoder/master
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_DEFAULT_SOURCE flag added, and clang check version for IsTriviallyCopyable m…
2016-06-22 10:54:39 -04:00
Scott Mansell
2ec3a24e4e
analytics: Collect less data about controllers.
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The name field can contain personal information, particularly in the
case of bluetooth devices on OSX which get configured with the user's
full name.
2016-06-22 17:02:30 +12:00
Rukai
59b7bb04b6
VS can now run dolphinQt directly without DLL errors
2016-06-21 22:42:15 +10:00
Scott Mansell
3dfea6e996
analytics: Collect controller information.
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Collects the existence of a gamecube adapter, and the type of
whatever controller is configured for the first emulated gamepad.
2016-06-21 01:48:28 +12:00
Scott Mansell
d197f489b9
analytics: Report OpenGL's adapter name too.
2016-06-20 23:54:44 +12:00
dhust
19fed720ff
_DEFAULT_SOURCE flag added, and clang check for IsTriviallyCopyable macro
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fix clang ver check for 4.0 +
using clang macro __has_feature
__GLIBCXX__ check added
fix __has_feature
2016-06-19 18:32:19 -03:00
Pierre Bourdon
45f91c02c7
Merge pull request #3908 from delroth/analytics-gpu
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analytics: More accurate video backend name.
2016-06-19 16:40:28 +02:00
Pierre Bourdon
5982072a44
analytics: More accurate video backend name.
2016-06-19 16:36:18 +02:00
Pierre Bourdon
b8496fc844
analytics: Disable ALPN only on Windows.
2016-06-19 12:54:40 +02:00
Pierre Bourdon
63dab254e0
Analytics: Implement UI.
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* Opt-in popup on first start.
* Checkbox and button in the main config dialog.
2016-06-19 02:55:46 +02:00
Pierre Bourdon
121f270367
Add an Analytics reporting system.
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Fully opt-in, reports to analytics.dolphin-emu.org over SSL. Collects system
information and settings at Dolphin start time and game start time.
UI not implemented yet, so users are required to opt in through config editing.
2016-06-19 02:55:46 +02:00
Pierre Bourdon
49ce9b153d
scmrev: Add "distributor" option.
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Used to distinguish between Dolphin distributions (e.g. "dolphin-emu.org",
"Ishiiruka", etc.).
2016-06-18 18:31:40 +02:00
Pierre Bourdon
c4f5c471bb
Externals: Add libcurl.
2016-06-18 18:31:40 +02:00
Pierre Bourdon
fe51de23f1
StringUtil: Add a HexDump function.
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Generates a string like the following from a binary blob:
000000: 00 00 04 74 79 70 65 00 09 61 70 70 2d 73 74 61 ...type..app-sta
000010: 72 74 rt
2016-06-18 16:37:09 +02:00
Scott Mansell
96ab76f81d
TextureCache: Rename functions and add comments to clear up docs
2016-06-18 04:27:16 +12:00
Scott Mansell
94eaacae30
TextureCache: Track efb copies used in a partially updated texture
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Fixes a major preformance regression in Skies of Arcadia during
battle transisions.
I had plans for a more advanced version of this code after 5.0,
but here is a minimal implemenation for now.
2016-06-17 23:46:22 +12:00
Chris Burgener
66fe98dbd9
Remove cpack_package_description.txt from Windows builds
2016-06-10 09:50:46 -04:00
Pierre Bourdon
c514a48f4d
Merge pull request #3776 from EmptyChaos/ar-isoprop-corrupt
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ActionReplay: Fix ISOProperties corrupting active code set
2016-06-05 09:29:51 +02:00
Mat M
a3e2436446
Merge pull request #3872 from JosJuice/movie-revision-nonhexadecimal
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Movie: Improve handling of non-hexadecimal revision strings
2016-06-02 14:13:08 -04:00
JosJuice
9681fee86a
Movie: Improve handling of non-hexadecimal revision strings
2016-06-02 18:55:35 +02:00
Matthew Parlane
7a99312687
Merge pull request #3873 from JosJuice/argh
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Undo the addition of a translatable string during the string freeze
2016-05-31 08:46:25 +12:00
JosJuice
e5ffc91265
Undo the addition of a translatable string during the string freeze
2016-05-30 22:41:08 +02:00
Pierre Bourdon
aecf9e16c8
Merge pull request #3871 from Helios747/weird_nvidia_fix
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[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 18:54:17 +02:00
Anthony Serna
0e5852f634
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
2016-05-30 10:06:19 -05:00
Karol Herbst
c0e21871cd
EGL: specify version first
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allthough this is a mesa bug, this is a simple enough workaround for context
creation fails with EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR set.
Otherwise dolphin will fail to create 3.3+ core context with current mesa
version
2016-05-29 22:12:31 +02:00
Pierre Bourdon
c4240692b6
SectorReader: Fix reading the last block of the disc.
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Regression from PR #3795 .
2016-05-29 18:26:04 +02:00
EmptyChaos
309d0e59f4
ISOProperties/GameListCtrl: Use Global INI Change event.
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ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
2016-05-30 00:49:11 +10:00
Pierre Bourdon
6ef7414479
Merge pull request #3867 from phire/fix_wii_savestates_some_more
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IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
2016-05-29 16:26:37 +02:00
EmptyChaos
6ab1b27477
ActionReplay: UI Consistency and Cleanup
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Cleanup code style.
Move ActionReplay code->INI saving into ActionReplay namespace.
Threadsafety Cleanup: ActionReplay is accessed from the Host, Emu
and CPU Threads so the internal storage needs to be protected by a
lock to prevent vectors/strings being deleted/moved while in use by
the CPU Thread.
UI Consistency: Make ARCodes behave like Gecko Codes - only apply
changes when Apply is pressed. Save changes to INI from CheatsWindow.
ISOProperties/CheatsWindow now synchronize with each other.
2016-05-29 23:33:24 +10:00
EmptyChaos
25b072ff2b
ActionReplay: Fix ISOProperties corrupting active code set
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ISOProperties loads codes using ActionReplay::LoadCodes which actually applies
the codes to the global state. If a game is running then that games receives
all the codes (and ACTIVE status) from the second game being shown in
ISOProperties which is not desirable.
2016-05-29 23:33:24 +10:00
Pierre Bourdon
0fa9233c1a
Merge pull request #3857 from JosJuice/update-language-list
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Add more languages, and remove Hebrew because it's very incomplete
2016-05-29 15:22:16 +02:00
Scott Mansell
7d80aaedc7
Cleanup: fix an incorrect variable name.
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For consistancy.
2016-05-29 18:14:50 +12:00
Scott Mansell
f419faa408
IPC_HLE: Close file handles before savestating. Fixes DKCR crashing.
...
Donkey Kong Country Returns is writing new data to some files in /tmp
when loading each level. But the savestate code was opening the files
a second time and reading some old and stale data out.
As of #3798 , dolphin now correctly restores that stale data to /tmp,
which broke DKCR (and probally countless other games).
This PR closes all file handles before saving and loading savestates,
which flushes the data out and pervents this issue. (old savestates
are corrupted and will still cause crashes if loaded)
2016-05-29 16:48:46 +12:00
Rohit Nirmal
14220ae488
Fix building with PCH disabled.
2016-05-26 13:05:21 -05:00
Mat M
340743d82a
Merge pull request #3819 from mimimi085181/netplay-fix-gamecube-port-mapping1
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Netplay: Fix gamecube controller mapping
2016-05-25 17:47:32 -04:00
JosJuice
3d62b1ced7
Add more languages, and remove Hebrew because it's very incomplete
2016-05-25 23:33:18 +02:00
sigmabeta
c92f7ef173
Fix builds when using newest version of NDK
2016-05-25 14:23:35 -04:00
mimimi085181
1d90719abe
Fix latency regression
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On master, when polling the 1st in-game controller, Dolphin would poll all the 1st local controllers. With the 1st commit, each client waits its turn, which would dramatically increase the lag.
Now with this commit, it even polls all local controllers at once, so it should have even less latency than master in a few setups. Like one player with 3 controllers and the 2nd one with just one controller.
2016-05-24 22:13:40 +02:00
mimimi085181
ca9027879b
Netplay: Fix gamecube controller mapping
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This fixes issues with setups like:
Player 1 uses port 1 and player 2 uses port 3, or
player 1 uses port 2 and player 2 uses port 3, so nobody uses port 1
2016-05-24 21:59:36 +02:00
Anthony Serna
44677ce7d5
[UI] Fix Gamelist encoding bug
2016-05-23 17:47:30 -05:00
Mat M
08d45b9fea
Merge pull request #3794 from EmptyChaos/frame-advance-race
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Core: Add synchronization to state changes (Fix Frame Step and FIFO Player - Issue 8718)
2016-05-22 15:19:16 -04:00
Markus Wick
ff4bc5f33d
Merge pull request #3854 from degasus/arm
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JitArm64: Implement MMU handling.
2016-05-21 08:46:22 +02:00
Matthew Parlane
25f88bf751
Merge pull request #3823 from Summate/development
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Piping the wxMsgAlert through netplay window during netplay ...
2016-05-21 11:16:19 +12:00
Markus Wick
ca728d792a
Merge pull request #3802 from mathieui/netplay-disable-wiimotes-for-real-i-swear
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Disable wiimotes on game start if running in netplay
2016-05-20 12:38:21 +02:00
mathieui
ef0f164343
Disable wiimotes on game start if running in netplay
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And restore the settings on game quit
2016-05-20 12:05:29 +02:00
Markus Wick
de0f93f636
Merge pull request #3851 from JosJuice/revision-20
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Movie: Better safety when writing to s_revision
2016-05-20 10:18:30 +02:00
degasus
c5e8238cc7
JitArm64: Fix dispatcher with MMU.
2016-05-20 08:32:16 +02:00
degasus
8e902abca3
JitArm64: Implement DSI exception.
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Ok, this falls back on all memory instructions, but it's a way to start.
2016-05-20 08:32:16 +02:00
Markus Wick
bb6604df76
Merge pull request #3805 from mathieui/gcadapter-unplug-crash
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GCAdapter: improve thread safety
2016-05-19 22:58:06 +02:00
mathieui
1bbbe92cd2
GCAdapter: protect some more functions
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Reset() and Setup() are not used outside of this namespace
2016-05-19 22:00:49 +02:00
degasus
5db61b4bbb
JitArm64: Fix broken block handling.
2016-05-19 19:20:44 +02:00
degasus
37e2e92e33
JitArm64: Handle ISI excepction.
2016-05-19 19:20:44 +02:00
degasus
95ebb2991f
JitArm64: Check Exceptions on mtmsr.
2016-05-19 19:20:44 +02:00
degasus
782c68cf00
JitArm64: Clean up LWZ idle skipping.
2016-05-19 19:20:44 +02:00
Stenzek
e169d54f3c
D3D11: Fix CPU EFB color reads when MSAA is enabled
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Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.
Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.
2016-05-19 22:51:00 +10:00
Stenzek
89e54fbd6c
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
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Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown.
2016-05-19 21:24:09 +10:00
JosJuice
a399966751
Movie: Better safety when writing to s_revision
2016-05-19 12:29:50 +02:00
Matthew Parlane
24ea2dc2da
Merge pull request #3842 from rukai/dolphinQtVSkeepBinaryClean
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[Qt] VS build no longer adds all of Data to Binary
2016-05-19 20:49:35 +12:00
degasus
c04cff57da
GLExtensions: Fix OpenGL ES 3.2 handling.
2016-05-18 23:22:46 +02:00
Markus Wick
22648729c7
Merge pull request #3832 from degasus/android
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DriverDetails: Update Qualcomm new driver version.
2016-05-18 21:26:45 +02:00
mathieui
54b4efff6b
GCAdapter: improve thread safety
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make sure Reset() can’t be run concurrently with AddGCAdapter() or
ResetRumble() (which is called on other threads) which can cause
crashes (issue #9462 )
2016-05-18 20:44:01 +02:00
Markus Wick
682af0a86a
Merge pull request #3846 from degasus/videosw
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VideoSW: Fix XFB config.
2016-05-18 20:14:55 +02:00
Markus Wick
da3b03c61d
Merge pull request #3829 from phire/timing_madness
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Increase Audio DMA Interrupt delay to 200 cycles (Fix assorted Namco games)
2016-05-18 20:14:02 +02:00
degasus
3a452f3cc5
VideoSW: Fix XFB config.
2016-05-18 18:37:44 +02:00
degasus
fa3526962d
VideoSW: Drop Update in XFB copy.
2016-05-18 18:37:44 +02:00
Markus Wick
ae5d6003cd
Merge pull request #3758 from phire/minor_core_timing_fix
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CoreTiming: Trim max slicelength to the given value.
2016-05-18 17:56:02 +02:00
Markus Wick
e2d65778fc
Merge pull request #3816 from magumagu/neogamma-hack
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Add hack to IPCHLE to make NeoGamma work.
2016-05-18 17:49:58 +02:00
Markus Wick
5a36b7db24
Merge pull request #3811 from magumagu/eslaunch-timing
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Fix timing regression affecting ES_LAUNCH.
2016-05-18 17:15:30 +02:00
Markus Wick
60e7c78007
Merge pull request #3840 from degasus/arm
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JitArm64: Faster block linking.
2016-05-18 16:49:01 +02:00
rukai
f9ef9067c1
[Qt] VS build no longer adds all of Data to Binary
2016-05-14 16:50:25 +10:00
Mat M
e5bafeb40a
Merge pull request #3821 from mathieui/gcadapter-no-device
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Fix a hang with the GC Adapter
2016-05-13 21:36:51 -04:00
degasus
637851fce0
JitArm64: optimize bclrx
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the unconditional path is the most common, so no need to switch to far code here.
2016-05-14 00:05:55 +02:00
degasus
b6f16352e4
JitArm64: Check downcount on block linking.
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This skips one B() call.
2016-05-14 00:04:58 +02:00
degasus
10e716c623
JitCommon: Pass jit block instead of host pointer on linking.
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So the JIT may do more fancy stuff.
2016-05-14 00:04:58 +02:00
degasus
cf3c65fbd0
JitArm64: Use B() instead of BR() to jumo to ASM.
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Avoid indirect jumps as good as possible. This is a noticeable speedup.
2016-05-14 00:04:58 +02:00
degasus
b2be9bd7f7
JitArm64: Inline JitAsm in JitArm64.
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So they share the same emitter, and so they are in the same 128MB range.
This allows us to use B() to jump to the dispatcher.
However, so we have to regenerate them on every cache clear.
2016-05-14 00:04:58 +02:00
EmptyChaos
c1944f623b
Core/Movie: Add ability to run code in Host context
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EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.
The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos
e8dfc8e654
Movie: Threadsafety Audit
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Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00
EmptyChaos
c1922783f8
Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
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Fix Frame Advance and FifoPlayer pause/unpause/stop.
CPU::EnableStepping is not atomic but is called from multiple threads
which races and leaves the system in a random state; also instruction
stepping was unstable, m_StepEvent had an almost random value because
of the dual purpose it served which could cause races where CPU::Run
would SingleStep when it was supposed to be sleeping.
FifoPlayer never FinishStateMove()d which was causing it to deadlock.
Rather than partially reimplementing CPU::Run, just use CPUCoreBase
and then call CPU::Run(). More DRY and less likely to have weird bugs
specific to the player (i.e the previous freezing on pause/stop).
Refactor PowerPC::state into CPU since it manages the state of the
CPU Thread which is controlled by CPU, not PowerPC. This simplifies
the architecture somewhat and eliminates races that can be caused by
calling PowerPC state functions directly instead of using CPU's
(because they bypassed the EnableStepping lock).
2016-05-13 09:23:44 +10:00
mathieui
8f0cbefbe5
Disable part of the adapter features for netplay
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In order to avoid desyncs
2016-05-12 23:31:51 +02:00
Rukai
d9a8318879
Brings visual studio build files up to date with recent Qt changes
2016-05-13 01:18:57 +10:00
Matthew Parlane
ec40b38484
Merge pull request #3571 from rukai/dolphinQtVisualStudio
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DolphinQt2 Builds on Visual Studio
2016-05-12 22:27:18 +12:00
Matthew Parlane
356f709537
Merge pull request #3810 from mathieui/fix-adapter-recording-savestate
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Fix loading save states with input recording with the adapter
2016-05-12 20:53:04 +12:00
mathieui
2a0ba5aaa6
Fix loading save states with input recording with the adapter
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Intended fix for issue #9508
2016-05-12 10:45:03 +02:00
mathieui
8d23ebaa6b
Revert "Fix netplay desync when using wii-u adapter."
...
This reverts commit 429ae8fb01
.
Conflicts:
Source/Core/Core/HW/SI_DeviceGCAdapter.cpp
Source/Core/Core/HW/SI_DeviceGCAdapter.h
2016-05-12 02:01:35 +02:00
degasus
bca0e06a95
OGL: Use coherent mapping on Qualcomm devices.
2016-05-11 23:55:28 +02:00
degasus
7517d126c8
DriverDetails: Drop BUG_BROKENALPHATEST.
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This flag is not in use at all.
2016-05-11 21:22:09 +02:00
degasus
6219c39cf5
OGL: Drop QC ES3.1 workaround.
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This was never tested well:
HdkR> The tester was most likely trying to load a stale shader cache or something
2016-05-11 20:45:07 +02:00
Matthew Parlane
48c0c2ace6
Merge pull request #3830 from Lionel07/qt-settings-window
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[Qt] Settings Window for Qt
2016-05-11 16:43:43 +12:00
Corwin McKnight
321b775f02
[Qt] Settings Window for Qt
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AND Fix leftovers from full code, fixed styling and lint
2016-05-10 21:24:53 -07:00
Matthew Parlane
670a1c2694
Merge pull request #3532 from rukai/enterOpenGame
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Qt - Enter key opens selected game in the game list.
2016-05-11 08:45:29 +12:00
Matthew Parlane
3f012df6d5
Merge pull request #3615 from rukai/qtCrash
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DolphinQt2: Fix crash related to loading gameini
2016-05-11 08:40:00 +12:00
Summate
e01bdeddf2
Piping the wxMsgAlert through netplay window during netplay instead of running a blocking messagebox
2016-05-10 05:03:06 -05:00
Matthew Parlane
bb6a04dc8e
Merge pull request #3713 from stenzek/d3d12-more-fixes
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D3D12: Bug fixes, implement bbox, realxfb, perfquery
2016-05-10 21:34:27 +12:00
Scott Mansell
2c95cf0f5a
Increase Audio DMA Interrupt delay to 200 cycles.
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We really need hardware tests for this one. But this will do as a
quick fix for issue 9509 for 5.0
2016-05-09 14:16:32 +12:00
Mat M
c299a6a8cc
Merge pull request #3801 from Helios747/the_30_minute_blocker_fix
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[UI] Remove browse toolbar button and tweak empty gamelist message
2016-05-08 17:24:40 -04:00
Stenzek
ccf9470241
D3D12: Specify read/write ranges when calling Map/Unmap
2016-05-08 23:18:59 +10:00
Stenzek
fde7dee652
D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTexture
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This was occuring when the source texture was larger than the destination
texture, but the source rect was <= dest rect, so the copy is valid.
2016-05-08 23:18:58 +10:00
Stenzek
9bff187547
D3D12: Cleanup startup/shutdown process
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Sorts out references that cause some modules to be kept around after
backend shutdown.
Should also solve the issue with errors being thrown due to the config
being loaded after device creation, leading to the incorrect device being
used in a multi-adapter system.
2016-05-08 23:18:58 +10:00
Stenzek
4269abdc3e
D3D12: Implement perf query support
2016-05-08 23:18:57 +10:00
Stenzek
25d5da0ea3
D3D12: Remove D3D11 header references
2016-05-08 23:18:56 +10:00
Stenzek
6f3573dda8
D3D12: Implement XFB encoding/decoding (support Real XFB)
2016-05-08 23:18:51 +10:00
Stenzek
3372bfa6ab
D3D12: Remove feature level checks
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We don't create a device below feature level 11_0 anyway, so no point
checking, we can just assume support.
2016-05-08 12:08:25 +10:00
Stenzek
063761fbd2
D3D12: Don't add padding when allocating within empty StreamBuffer
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Resources are already aligned to an address larger than any of our
requirements, anyway.
2016-05-08 12:08:25 +10:00
Stenzek
0c27aae7d3
D3D12: Improve output of shader compiler errors
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These were completely broken due to lack of c_str(). We also output
warnings now as well (these can be useful).
2016-05-08 12:08:25 +10:00
Stenzek
acfa93372e
D3D12: Refactoring and cleanups
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Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing.
2016-05-08 12:08:25 +10:00
Stenzek
7ec1fce741
D3D12: Fix error with >1xIR/MSAA EFB depth access
2016-05-08 12:08:25 +10:00
Stenzek
ac1cd8279b
D3D12: Implement GPU-based bounding box
2016-05-08 12:08:25 +10:00
Stenzek
32599559db
D3D12: Use helper method for binding EFB render targets
2016-05-08 12:08:25 +10:00
Stenzek
984da2d624
D3D12: Use signed ints for viewport origin
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Fixes black screen when crop is enabled.
2016-05-08 12:08:25 +10:00
Stenzek
a8c4d6c242
D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
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This is not optimal, but for those texture packs with extremely large
images, it won't crash. Releasing after the frame completes is an option
too, however, there is the risk of running out of memory by doing this.
2016-05-08 12:08:25 +10:00
magumagu
cfce7a2aab
Fix IPCHLE to make NeoGamma work.
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NeoGamma is explicitly sending a nonsense command to the Bluetooth module;
make sure to respond with something sane.
Fixes issue 9470, a regression from PR #1856 .
2016-05-07 11:37:21 -07:00
Matthew Parlane
1e1fce1a03
Merge pull request #3815 from degasus/scm
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SCM: Use std::string.
2016-05-07 20:24:59 +12:00
Matthew Parlane
461a48f8e3
Merge pull request #3820 from Lionel07/netplay-elf-title-regression
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Fix regression for .elf files in Netplay Game Selector
2016-05-07 19:47:13 +12:00
Corwin Mcknight
453d7777e5
Fix regression for .elf files in Netplay Game Selector
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Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
Matthew Parlane
48237b38e8
Merge pull request #3817 from Lionel07/qt-mac
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[UI] Enable Qt on Mac
2016-05-06 13:28:11 +12:00
Corwin McKnight
0368fc3837
[Qt]: Enable Qt on Mac OSX.
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* Enables Qt on OSX
* Makes it look pretty
2016-05-05 17:03:53 -07:00
Matthew Parlane
1cfeacd5b6
Merge pull request #3793 from mathieui/netplay-disc-num
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Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
mathieui
f36cd77da4
Add information about disc number in the netplay setup
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Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
degasus
2030ad4577
SCM: Use std::string.
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Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
Matthew Parlane
dbd67c6b06
Merge pull request #3809 from Lionel07/netplay-gui-updates
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[UI] Make NetPlay UI bigger and neater
2016-05-04 08:45:48 +12:00
Matthew Parlane
ea82fcc24f
Merge pull request #3658 from Tilka/helpers
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Interpreter: simplify some helpers
2016-05-03 22:44:27 +12:00
Matthew Parlane
1634948b6e
Merge pull request #3742 from phire/dither
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Implement Dithering for video software
2016-05-03 22:41:39 +12:00
Matthew Parlane
c32ba0fc06
Merge pull request #3744 from degasus/videosw
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VideoSW: Fix special case.
2016-05-03 22:34:00 +12:00
Matthew Parlane
e0a5f1bb75
Merge pull request #3791 from spxtr/mw-timer
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Use CoreTiming for MemoryWatcher.
2016-05-03 22:30:51 +12:00
magumagu
36f01e141d
Fix timing regression affecting ES_LAUNCH.
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Scheduling an event for zero cycles in the future actually means zero
cycles with new timing changes, but the code for IPC ACKs was depending on
it meaning "soon".
Fixes #9511 .
I'm not at all confident this is actually right... but it seems to work.
2016-05-02 21:56:49 -07:00
Corwin Mcknight
3a76aeb23d
[UI] Make NetPlay UI bigger and neater
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This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
Matthew Parlane
a78787ba75
Merge pull request #3730 from lioncash/noncopy
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NonCopyable: Minor changes
2016-05-01 11:46:08 +12:00
Matthew Parlane
05e1406e89
Merge pull request #3795 from EmptyChaos/fix-diskreader
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DriveReader: Fix View > Show Drives
2016-05-01 11:43:30 +12:00
Matthew Parlane
3d375592a2
Merge pull request #3798 from phire/goto_dino
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Fix handling of Wii NAND's /tmp directory during savestate loads.
2016-05-01 11:37:33 +12:00
Anthony Serna
79b902e7e5
[UI] Remove browse toolbar button and tweak empty gamelist message
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Removed some related functions
2016-04-30 10:25:46 -05:00
degasus
6f2d8483b7
VideoSW: Fix special case.
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I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
2016-04-30 13:14:09 +02:00
mathieui
542e7ba158
Make a generic rumble function
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Call the appropriate rumble function for each SI Device, Should fix #9331 .
Ideally we wouldn’t have to do this, but since the way things are wired,
fixing the root cause it out of the picture for now.
2016-04-30 12:54:31 +02:00
degasus
170a7f1a06
CoreTiming: Trim max slicelength to the given value.
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Previously it was underclocking by 50% when there were
no events to schedule.
2016-04-30 19:28:14 +12:00
Matthew Parlane
3df4b09a94
Merge pull request #3797 from phire/casually_delete_some_code
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Fix netplay desync when using wii-u adapter.
2016-04-30 17:55:06 +12:00
Mathew Maidment
45e0cb70df
Merge pull request #3770 from EmptyChaos/dsp-int-fail
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DSP: Fix array out of bounds
2016-04-29 20:07:07 -04:00
Mathew Maidment
2d7dfa060e
Merge pull request #3796 from endrift/indtev-simplify
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VideoCommon: Workaround Intel OS X bug again
2016-04-29 19:59:45 -04:00
Mathew Maidment
9776b8db43
Merge pull request #3799 from mimimi085181/fix-auto-ir
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Make integral auto IR(multiple of 640x528) work as expected
2016-04-29 19:50:21 -04:00
Mathew Maidment
b99b685f22
Merge pull request #3800 from phire/unexceptional-exceptions
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Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box)
2016-04-29 19:48:55 -04:00
Mathew Maidment
b420abc908
Merge pull request #3769 from RisingFog/remove_framestep
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Remove Unused Framestop Functions
2016-04-29 19:41:25 -04:00
spxtr
b9e9a5ee3d
Use CoreTiming for MemoryWatcher.
2016-04-28 21:28:15 -07:00
Scott Mansell
eb5819f88a
Make exceptions consistant across all JITs/Interpeters.
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They all handled it diffrently, so I've just moved it into Advance()
This fixes Pokemon Box booting in JIT/JITIL which shared a bug where
exceptions set in a scheduled event would be ignored untill the next
slice (upto 20,000 cycles).
2016-04-28 17:22:52 +12:00
mimimi085181
8c34463f14
Make integral auto IR(multiple of 640x528) work as expected
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Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
2016-04-26 23:25:38 +02:00
EmptyChaos
97d570f0c9
DriveReader: Fix View > Show Drives
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DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.
Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.
SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
Scott Mansell
8f4ac5bbad
Close all files so /tmp can be deleted on save state load.
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Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
2016-04-25 18:29:49 +12:00
Scott Mansell
b2f133d2ac
make DeleteDirRecursively clean up correctly after failure.
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Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
2016-04-25 18:28:38 +12:00
Scott Mansell
429ae8fb01
Fix netplay desync when using wii-u adapter.
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If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.
This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
2016-04-25 15:26:31 +12:00
Jules Blok
8a21b082d6
Merge pull request #3745 from stenzek/d3d11-texcache
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D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases
2016-04-24 11:47:32 +02:00
Jeffrey Pfau
d6517a761c
VideoCommon: Simplify indirect texture lookup code slightly
2016-04-23 22:55:52 -07:00
Jeffrey Pfau
aa736bf258
Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
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This reverts commit 1f1b127b69
.
2016-04-23 22:55:42 -07:00
mimimi085181
fcd5170cff
XInput: Apply Rumble/Motor output only on changes (again)
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Disclaimer: I can't test if this works on xbox one controllers, i don't have one. But i have conformed that this UpdateMotors() is related to rumble for emulated wiimotes.
This partially reverts commit "XInput: Apply immediately as well" (1958a10b6f
) from pr # https://github.com/dolphin-emu/dolphin/pull/1560
Hopefully this fixes the xbox one controller rumble issue:
https://bugs.dolphin-emu.org/issues/9071
And in theory it might reduce the used usb bandwidth, as it was originally intended before pr 1560.
@JMC47: Please do a good amount of testing, to see if this breaks rumble for wiimotes or gamecube controllers emulated with xinput devices.
2016-04-23 13:45:10 +02:00
Mathew Maidment
bdb9da2104
Merge pull request #3687 from rukai/fixMakerColumn
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DolphinWX: Disable 'maker' column hiding
2016-04-21 09:15:10 -04:00
EmptyChaos
49babfb60b
CFrame: Fix Confirm Close
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Closing Dolphin's main frame and clicking "no" does not clear
m_bClosing which means that pressing the "stop" button triggers
OnClosed which suddenly and unexpectedly closes the main frame.
2016-04-19 15:47:51 +10:00
Rukai
4cd918caf1
DolphinWX: Disable 'maker' column hiding
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This was done because showing a column was broken:
Showing a column repopulates the column with no regard for the sorted
order. This results in a seemingly random order.
(actually the order of m_ISO_FILES)
2016-04-17 10:19:25 +10:00
EmptyChaos
32239f500c
VideoInterface: Fix registers not being initialized
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VideoInterface::Preset was not initializing all registers, this is a problem
because it leaks register settings across games. Xenoblade Chronicles does
not like m_DisplayControlRegister having random bit patterns in it.
2016-04-17 09:35:22 +10:00
Lioncash
4ae4b241ec
ChunkFile: Handle bool in a stable way across platforms
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bool is not always guaranteed to be the same size on every platform.
On some platforms it may be one byte, on others it can be 8 bytes if the
platform dictates it. It's implementation-defined.
This can be problematic when it comes to storing this
data to disk (it can also be space-inefficient, but that's not really an
issue). Also say for some reason you moved your savestates to another
platform, it's possible they won't load correctly due to differences in size.
This change stores all bools to savestates as if they were a byte in size
and handles the loading of them accordingly.
2016-04-14 22:55:03 -04:00
Pierre Bourdon
4d864ece27
Merge pull request #3759 from JosJuice/dvd-callback-savestates
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DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
2016-04-14 17:55:52 +02:00
Chris Burgener
02bfc62d1c
Fix Windows build not copying certain files
2016-04-12 19:05:17 -04:00
Chris Burgener
ab4c3314e7
Only copy relevant files for Windows builds
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Fixes issue 9455: https://bugs.dolphin-emu.org/issues/9455
2016-04-12 12:20:23 -04:00
JosJuice
be191c0473
DVDInterface/DVDThread: Don't store CoreTiming event IDs in savestates
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CoreTiming event types aren't guaranteed to be stable across
runs of Dolphin, so they shouldn't be in savestates.
2016-04-11 22:14:25 +02:00
Pierre Bourdon
2063fc671a
Merge pull request #3748 from mimimi085181/partial-updates-paletted-textures
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Partial updates for paletted textures
2016-04-11 21:47:24 +02:00
Pierre Bourdon
58d8c734b8
Merge pull request #3773 from phire/if_you_want_100_cycles_ask_for_100_cycles
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"Instant" ARAM DMA shouldn't schedule and event too soon.
2016-04-11 21:46:43 +02:00
Pierre Bourdon
61ea5328f7
Merge pull request #3774 from phire/Fix_Metroid_Other_M
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Fix Metroid: Other M
2016-04-11 21:43:20 +02:00
degasus
ef01f234df
PixelShaderGen: Fixes implicit type conversion or PR #3772 .
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This regression did only happen on OpenGL ES.
2016-04-10 12:49:32 +02:00
Pierre Bourdon
c4af588945
Merge pull request #3772 from degasus/shader_opt
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PixelShaderGen: Move constant multiplication to constant generation.
2016-04-10 01:20:34 +02:00
mimimi085181
9f625417c0
Partial updates for paletted textures
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This pr fixes another regression that happened after pr #3165 was merged. The shadows in mario baseball should now work again.
2016-04-09 18:22:36 +02:00
Pierre Bourdon
e98fb0af84
Merge pull request #3752 from mimimi085181/remove-use-only-once-restriction-partial-updates
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Remove the restriction to use efb copies only once as partial update
2016-04-09 18:10:20 +02:00
Scott Mansell
5e50c37c13
Alternative fix: promote cycleslate to an s64 everywhere.
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Also changed a few functions to be static.
2016-04-10 02:13:06 +12:00
Scott Mansell
28e0607522
Fix Metroid: Other M
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During boot of Other M, there is momentarily a period when VICallback's
cycles late is larger than GetTicksPerHalfLine(). Because
GetTicksPerHalfLine() returns a u32 and c++'s weird type promotion rules,
cycleslate gets promoted from a s32 to a u32 and the result of the
substraction is a really large u32.
Before ScheduleEvent accuracy improvements, ScheduleEvent took a s32, so
the result got cast back to the small negitave we expect. But it now takes
a s64 and the u32 to s64 conversion gives us a really large number (around
two seconds) and Other M times out while waiting for something.
2016-04-10 00:10:56 +12:00
Scott Mansell
662ed217d7
"Instant" ARAM DMA shouldn't schedule and event too soon.
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Now that the accuracy of ScheduleEvent has changed, 0 cycles will
schedule an event as soon as possible. But this breaks ATV 2.
So we schedule it 100 cycles out (unless it's a really short copy)
2016-04-09 22:34:53 +12:00
degasus
10e4f7e7bf
PixelShaderGen: Move constant multiplication to constant generation.
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No need to do this within the shader per pixel if it can be done once.
2016-04-09 12:25:00 +02:00
EmptyChaos
80ff82b81a
DSP: Fix integer promotion spill
2016-04-08 12:08:17 +10:00
Scott Mansell
365baeccb4
Only force progressive if we are currently in an interlaced video mode
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The NES games on the Zelda Collecters Edition disk use a XFB which is
only 256 pixels wide, but has a stide of 640 pixels.
This fits our definition of a interlaced xfb, as a second line of data
could fit in the extra space. The solution is to check that we are
actually in a interlaced video mode before activating the force
progressive hack.
2016-04-06 05:12:53 +12:00
Chris Burgener
3140f9b226
Change GetStatePtr() Return to const
2016-04-05 12:45:48 -04:00
Chris Burgener
54eb8c09f9
Remove Unused Framestop Functions
2016-04-05 12:19:12 -04:00
Pierre Bourdon
3f079fb2c1
Merge pull request #3762 from mimimi085181/partial-updates-efb-copy-before-texutre
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Partial texture updates: Allow the efb copy to start before the texture
2016-04-04 14:53:06 +02:00
shuffle2
c63ef18fcc
Merge pull request #3760 from lioncash/vs
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pch: Update Visual Studio version check
2016-04-03 17:14:45 -07:00
Lioncash
8d9221a71e
MathUtilTest: Fix tests on MSVC - Document compiler bug
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MSVC's implementation of numeric_limits currently generates incorrect
signaling NaNs. The resulting values are actually quiet NaNs instead.
This commit is based off of a solution by shuffle2. The only
difference is a template specialization for floats is also added
to cover all bases
2016-04-03 19:16:47 -04:00
Mathew Maidment
23f6c64525
Merge pull request #3733 from EmptyChaos/wx-playbtn-fix
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WXGUI: Fix disabled play button not fading
2016-04-03 11:26:14 -04:00
mimimi085181
befb2e4809
Partial texture updates: Allow the efb copy to start before the texture
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This is an oversight from pr https://github.com/dolphin-emu/dolphin/pull/3266 . Thanks to degasus for pointing this out.
It's possible that MAX_TEXTURE_BINARY_SIZE can be optimised, but i wanted to play it safe considering the 5.0 stable release.
2016-04-02 20:34:49 +02:00
Pierre Bourdon
418b8c03d5
Merge pull request #3763 from JosJuice/boot-clear-memory
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Always clear memory when booting
2016-04-02 12:59:24 +02:00
JosJuice
2db2672810
Always clear memory when booting
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Reading uninitalized memory is non-deterministic. We used to only
clear the memory when using EmulatedBS2_GC or FifoPlayer, but we
now do it during Memory::Init instead so it always gets done.
2016-04-01 21:35:26 +02:00
Pierre Bourdon
77c05737e9
Merge pull request #3757 from stenzek/amd-glsl-storage-qualifier
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ShaderGen: Handle AMD bug with storage qualifiers in interface blocks
2016-04-01 10:05:50 +02:00
Lioncash
33c22ffab7
D3D: Amend code to fix a new VS warning
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Fixes warning C4334
2016-03-30 20:59:57 -04:00
Pierre Bourdon
486d3a7114
Merge pull request #3656 from phire/windows-10-sdk-update
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Updated D3D12 to build on the newer windows 10 sdk.
2016-03-30 18:37:53 +02:00
Stenzek
e6b2212ec0
ShaderGen: Only specify storage qualifier in interface block when needed
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Drivers that don't support GL_ARB_shading_language_420pack require that
the storage qualifier be specified even when inside an interface block.
AMD's driver throws a compile error when "centroid in/out" is used within
an interface block.
Our previous behavior was to include the storage qualifier regardless, but
this wasn't working on AMD, therefore we should check for the presence of
the extension and include based on this, instead.
2016-03-30 00:42:50 +10:00
mimimi085181
2dd9e6bfe2
Remove the restriction to apply efb copies only once as partial update
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I'm not entirely sure what is happening, but this optimisation is causing an issue in Sonic Riders: Zero Gravity. Apparently the issue would also be fixed by PR#3747, but this PR should also fix similar issues.
Games that use partial updates might get slower with this, so some performance regression testing would be nice. Games like New Super Mario Bros, RS2, Zelda TP and Silent Hill. Testing with high graphics settings makes sense, since this would mostly end up in more work for the GPU.
2016-03-27 04:13:20 +02:00
Scott Mansell
fbcac2598a
Use a sane default for the controller update rate.
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Previously the default queryed the controller 4500 times a second,
Wasn't really a problem for most games as they set it to a sane
value. But fifoplayer didn't, and so in my profile dolphin spends
12% of the cpu time reading the controllers.
This new default value (I just took what the gamecube bios set)
drops that to 1.2% of cpu time and increase the framerate of the
silent hill fifo by 10-12%
2016-03-27 09:02:52 +13:00
Scott Mansell
c036cf7a5f
Updated D3D12 to build on the newer windows 10 sdk.
2016-03-26 18:11:49 +13:00
Pierre Bourdon
bd200bd195
Merge pull request #3736 from BhaaLseN/issue-9135
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Rewrite NAND Content handling in ES to fix Issue 9135
2016-03-26 05:00:08 +01:00
Pierre Bourdon
2fd0884347
Merge pull request #3672 from EmptyChaos/d3d-anisotropy
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Fix D3D Forced Anisotropy
2016-03-26 03:25:01 +01:00
Pierre Bourdon
ae4cb12033
Merge pull request #3719 from Sonicadvance1/workaround_osx_video_drivers
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Workaround OS X video driver bug #24983074
2016-03-26 01:43:32 +01:00
Pierre Bourdon
21eb1cd158
Merge pull request #3635 from phire/lazy_comex
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Implement BLR Overflow handling for Windows.
2016-03-26 01:42:54 +01:00
Pierre Bourdon
8f74f1f4e9
Merge pull request #3601 from phire/AccurateEventScheduling
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Adjust cycle counts so they are accurate to the JIT block level (Fixes OoT virtual console and other games)
2016-03-25 17:02:30 +01:00
Scott Mansell
066b6b0bcb
OpenGL: Cache query to max texture size.
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This showed up really high when I was profiling things.
2016-03-26 03:14:39 +13:00
Stenzek
53cf42fb06
D3D11: Fix some cases where render target switches desynced StateManager
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This was occuring in certain EFB copy patterns, leaving the textures
unbound for the next draw call.
2016-03-26 00:01:26 +10:00
Stenzek
63e4e07683
D3D11: Simplify MSAA depth texture resolving
...
This also fixes EFB depth buffer copies when MSAA is enabled.
2016-03-26 00:00:39 +10:00
EmptyChaos
0b9a72a62d
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
2016-03-24 13:43:29 +11:00
EmptyChaos
902e5cddf7
VideoBackends: Do not use Anisotropy on Point filtered textures.
...
The D3D backend was always forcing Anisotropic filtering when that is enabled regardless of how the game chose to configure the texture filtering registers; this causes the same issues as "Force Filtering" without Anisotropy, such as causing game UI elements to no longer line up adjacent correctly. Historically, OpenGL's Anisotropy support has always worked "better" than D3D's due to seeming to not have this problem; unfortunately, OpenGL's Anisotropy specification only gives GL_LINEAR based filtering modes defined behavior, with only the mipmap setting being required to be considered. Some OpenGL implementations were implicitly disabling Anisotropy when the min/mag filters were set to GL_NEAREST, but this behavior is not required by the spec so cannot be relied on.
2016-03-24 13:43:29 +11:00
Scott Mansell
d61baef2f6
Disable JitArm64's inline timebase implemenation, as it's incorrect.
...
The interpeted version is correct.
2016-03-24 05:17:10 +13:00
Scott Mansell
27beef1ff4
Store an inverted copy of lastOCfactor.
...
The inverse operation is more common, especially when games check the
timer rapidly. So we do the division once and store the inverted copy.
2016-03-24 05:17:10 +13:00
Scott Mansell
407f86e01a
Mark global variables with g_ prefix
2016-03-24 04:32:12 +13:00
Scott Mansell
67dc26cf1d
CoreTiming: Fix 31bit overflow for events scheduling.
...
Events scheduled more than 4.12 seconds in the future (2.96 seconds for
Wii games) would overflow the sign bit and get scheduled in the past
instead, causing them to fire instantly.
2016-03-24 04:27:14 +13:00
Scott Mansell
2ebbfd6f85
Adjust cycle counts so they are accurate to the jit block level
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Previously GlobalTimer was only updated at the end of each slice
when CoreTiming::Advance() was called, so it could be upto 20,000
cycles off.
This was causing huge problems with games which made heavy use of
the time base register, such as OoT (virtual console) and Pokemon
puzzle.
I've also made it so event scheduling will be accurate to the jit
block level, instead of accurate to the slice.
2016-03-24 04:24:53 +13:00
Scott Mansell
51dc779b7c
Implement Dithering for video software
2016-03-23 12:29:35 +13:00
BhaaL
0aeac66222
clear the NAND data cache on ES_LAUNCH to avoid leaving files open
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also, clear it on Device_ES::Close, just to make sure nothing remains open.
2016-03-20 13:50:19 +01:00
BhaaL
a449ef4e11
properly open/close the file to avoid rapid open/close cycles
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ES_OPENCONTENT and ES_CLOSECONTENT now call Open and Close respectively,
as the old code did.
2016-03-20 13:10:51 +01:00
BhaaL
8a6d9e1e0b
hide the distinction between WAD and File from ES
...
instead, leave all the management with the NANDContentLoader.
for file data (directly on the NAND), this opens the file on-demand and
returns the requested chunk when asked for it.
for on-the-fly decrypted WAD data, we just keep the decoded buffer in
memory, like we've done before - except that we don't give away any objects
we don't want to.
2016-03-20 13:10:50 +01:00
BhaaL
8fd2f05741
remove all accesses to m_pContent
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this fixes the crashes, but leaves the "else" part of ES_READCONTENT
temporarily broken until the next commit.
WAD access that are performed on the encrypted WAD will most likely fail
with this commit.
2016-03-20 13:10:49 +01:00
BhaaL
598c3dbe2f
get rid of the cached pointer inside ES
...
only fixes half the issues, since we still cache a pointer from
SContentAccess.m_pContent to SNANDContent.m_data (which is free'd along
with the rest of the NAND data cached inside the CNANDContentManager when
ClearCache is called)
2016-03-20 13:10:48 +01:00
BhaaL
1e28d06f26
fix some style inconsistencies that drove me nuts
2016-03-20 13:10:47 +01:00
Rukai
cc6a7826c0
Implements Emulation MenuBar
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Save states, fullscreen, frame advance, screenshot and emulation
controls are available through the MenuBar
2016-03-20 11:44:35 +11:00
Scott Mansell
c5b3a2efac
Implement BLR Overflow handling for Windows.
2016-03-20 00:41:28 +13:00
Pierre Bourdon
647fec92a0
Merge pull request #3266 from mimimi085181/partial-updates-with-parts-of-efb-copies
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Partial texture updates with parts of efb copies
2016-03-18 01:11:59 +01:00
Pierre Bourdon
421a67d7cc
Merge pull request #3684 from Sonicadvance1/fix_vertexshadergen_asserts
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Fix a few asserts in the VertexShaderGen.
2016-03-17 23:33:53 +01:00
mimimi085181
e4f984d5dd
Minor fixes to the partial updates code
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- remove an outdated comment about the efb to ram and scaled efb restriction
- when upscaling efb copies, mark the new texture as efb copy
- dx12 fixes for the src box, especially the number of layers for 3D
2016-03-16 22:24:11 +01:00
mimimi085181
80250f47e9
Partial texture updates with parts of efb copies new version
2016-03-16 22:24:10 +01:00
Ryan Houdek
a53c0f6995
Merge pull request #3717 from degasus/videosw
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VideoSW: Drop stupid state setters.
2016-03-14 09:36:12 -04:00
Ryan Houdek
95e7c247df
Merge pull request #3700 from degasus/custom_textures
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CustomTextures: Fix loading of the last mipmaps.
2016-03-14 09:35:40 -04:00
EmptyChaos
564341ab3d
WXGUI: Fix disabled play button not being faded.
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Followed from PR #3333 .
2016-03-14 13:42:52 +11:00
Pierre Bourdon
f0e25b8477
Merge pull request #3668 from RisingFog/wii_movie_sysconf
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Apply Wii Settings on Movie Recording/Playback
2016-03-14 01:42:37 +01:00
Ryan Houdek
03071c0c5c
Merge pull request #3711 from degasus/arm
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JitArm64: Implement dcbx
2016-03-12 17:38:00 -05:00
Lioncash
2ce6b449d1
NonCopyable: Remove private access specifier
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This isn't necessary, as the member functions are deleted.
If someone tries to perform a copy, the compiler will now
indicate that the member functions/constructors are deleted,
rather than inaccessible.
2016-03-12 16:59:45 -05:00
Lioncash
5d74e02286
NonCopyable: Specify const in copy constructor/assignment signatures
2016-03-12 16:59:45 -05:00
Ryan Houdek
4c4eaaa1d6
Merge pull request #3570 from endrift/indtev-reduce-shifting
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VideoBackend: Remove extraneous shifts from indirect texture lookups
2016-03-10 13:12:47 -05:00
Ryan Houdek
3ab7806e24
Workaround OS X video driver bug #24983074
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OS X's shader compiler has a bug with interface blocks where interface block members don't properly inherit the layout qualifier from the interface
block.
Work around this limitation by explicitly stating the layout qualifier on both the interface block and every single member inside of that block.
2016-03-09 09:11:00 -06:00
Pierre Bourdon
a06eaabcdc
Merge pull request #3721 from lioncash/net
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NetPlayServer: Get rid of some explicit deallocations
2016-03-09 15:29:44 +01:00
Mathew Maidment
1c7f5b139d
Merge pull request #3623 from rukai/dolphinQtAbout
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DQt2: About Dialog
2016-03-09 03:16:40 -05:00
Lioncash
84b0a930da
NetPlayServer: Get rid of some explicit deallocations
2016-03-08 19:31:36 -05:00
Pierre Bourdon
370e91d4c0
Merge pull request #3708 from ismail/miniupnpc-api-16
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Fix build with MINIUPNPC_API_VERSION >= 16
2016-03-07 13:49:26 +01:00
degasus
ab44d2ec5c
VideoSW: Drop SetTevReg for colors.
2016-03-06 11:05:49 +01:00
degasus
7a154181b4
VideoSW: Drop SetScissor().
...
Just access the global state directly.
2016-03-06 10:24:28 +01:00
degasus
8b0fd623e5
VideoSW: Drop SetViewOffset.
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Just use the global state.
2016-03-06 10:22:44 +01:00
Ryan Houdek
40931f5030
Merge pull request #3690 from aserna3/bikeshedding_bait
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[Config UI] add "normal speed" to speed limit 100%
2016-03-05 11:55:06 -05:00
degasus
54a4d68c9a
JitArm64: implement dcbx
2016-03-05 00:29:38 +01:00
Ryan Houdek
8f75594de7
Merge pull request #3694 from degasus/arm
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JitArm64: Small improvements.
2016-03-04 18:01:25 -05:00
Pierre Bourdon
3b6af8c7a5
Merge pull request #3691 from rukai/netplayWiiRemoval
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Netplay Wii Remote Removal
2016-03-04 23:45:07 +01:00
degasus
9bf50fb93d
JitArm64: Fix mulli.
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mulli has no inst.OE
2016-03-04 22:51:47 +01:00
degasus
9ed465f4ac
JitArm64: Implement mulhwx
2016-03-04 22:51:46 +01:00
degasus
889a0d396d
JitArm64: Align farcode entry points to 16 bytes
2016-03-04 22:49:02 +01:00
degasus
eaa0e275db
JitArm64: Use immediate WriteExceptionExit more often.
2016-03-04 22:49:01 +01:00
degasus
689205f0a4
JitArm64: small cleanup, no changes
2016-03-04 22:49:01 +01:00
degasus
7b017c6a65
JitArm64: Use a register as PC argument for the dispatcher.
2016-03-04 19:50:12 +01:00
degasus
050932ed23
JitArm64: Rename global registers.
2016-03-04 19:50:12 +01:00
degasus
57d76cefb0
JitArm64: Merge WriteExceptionExit.
2016-03-04 19:50:12 +01:00
degasus
55b9ce9b5b
JitArm64: Store memory pointer once, not per block.
2016-03-04 19:50:12 +01:00
degasus
56c8f65bc2
JitArm64: Precheck for exceptions before calling PowerPC::CheckExceptions.
2016-03-04 19:50:12 +01:00
degasus
aea48c4591
JitArm64: Drop unused WriteExceptionExit.
2016-03-04 19:50:11 +01:00
degasus
c5b0dc98c2
JitArm64: Fix LWZ idle skipping.
2016-03-04 19:50:11 +01:00
Pierre Bourdon
c24c278ce9
Merge pull request #3709 from Sonicadvance1/mesa_intel_geometry_shaders
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Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 18:02:26 +01:00
Ryan Houdek
ff0aac82b5
Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
2016-03-04 10:45:13 -06:00
İsmail Dönmez
20f8b471a8
Fix build with MINIUPNPC_API_VERSION >= 16
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miniupnp commit c4991916e5c12a7754e935e71a5313e75af6aeb9 introduced a
4th statusCode parameter to miniwget function. This parameter is set
to a value returned by the UPnP device. We have to check if it's set
to 200 to make sure the result is a success. Also, we now have to check
if descXML is set in the error case and free it.
2016-03-04 10:59:57 +02:00
Ryan Houdek
e60f0b3cf0
Merge pull request #3551 from RisingFog/videodump_proper_delay
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Properly Handle Video Dumping from Power On
2016-03-03 10:38:36 -05:00
Anthony Serna
8ba9839161
[Config UI] add "normal speed" to speed limit 100%
2016-03-02 19:51:05 -06:00
Pierre Bourdon
265c6408d6
Merge pull request #3686 from Armada651/revert-3578
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Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Pierre Bourdon
f752c6e704
Merge pull request #3589 from mathieui/gcadapter-recording
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Fix recording a movie with the GC Adapter
2016-03-03 02:02:29 +01:00
degasus
1544e4049d
CustomTextures: Fix loading of the last mipmaps.
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Non-square textures still have mipmaps down to 1x1.
2016-03-02 23:25:04 +01:00
Mathew Maidment
a64dd3659a
Merge pull request #3634 from spxtr/DQt22
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Stop parenting RenderWidget.
2016-03-02 16:51:37 -05:00
Mathew Maidment
c2802f96a6
Merge pull request #3655 from jcowgill/spelling-fixes
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Fix some very minor spelling mistakes
2016-03-02 14:04:05 -05:00
Pierre Bourdon
643cf4553f
Merge pull request #3692 from EmptyChaos/d3d12-static
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D3D12: Fix uninitialized variable in SetSamplerState
2016-03-02 15:52:44 +01:00
Rukai
1b65adcd56
Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp
2016-03-02 21:02:15 +11:00
Mathew Maidment
3a47845226
Merge pull request #3675 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-03-01 18:22:53 -05:00
Dolphin Bot
ab50dd1926
Merge pull request #3667 from RisingFog/fix_savestates
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Fix savestates if a device is changed after a savestate is made
2016-03-01 15:35:09 +01:00
Ryan Houdek
36b476ed76
Merge pull request #3683 from Sonicadvance1/aarch64_fix_fcmp
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[AArch64] Fix fcmp.
2016-03-01 09:29:56 -05:00
Ryan Houdek
344a4ddc9b
Merge pull request #3685 from degasus/arm
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JitArm64: Optimize addi
2016-03-01 09:29:42 -05:00
Chris Burgener
7991605ad9
Fix savestates if a device is changed after a savestate is made
2016-03-01 09:28:04 -05:00
EmptyChaos
cc36dec9b5
D3D12: Cleanup DX12::Renderer::SetSamplerState
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Remove uninitialized non-static variable. Replace test to avoid unnecessary state changes with a simpler one.
2016-03-01 23:55:19 +11:00
degasus
64f9941595
EGL: Also check for higher GL versions.
...
Seems like NVidia just ignores the forward compatible flag.
Additionally, they neither enable any extension which was designed later...
So either compatible profile, or a huge list of core profiles....
2016-03-01 07:55:57 +01:00
Ryan Houdek
a8c37e5d6b
Remove two more asserts in VertexShaderGen.
...
As confirmed by a hardware test if we are using the texgen type of COLOR_STRGBC0/STRGBC1 then it sets the texture coordinates to those values
regardless of what the input form or source row is.
Thanks to Ornox for testing again
2016-02-29 16:45:51 -06:00
Ryan Houdek
92e9382e61
Confirm with hardware test that the high bit of the input form is ignored.
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Thanks to Ornox for testing
2016-02-29 16:45:51 -06:00
Ryan Houdek
e1d36f91fc
Fix a few asserts in the VertexShaderGen.
...
Removes a couple asserts in the vertex shader gen when dealing with the input form.
Typically input form ABC1 is used, so it'll pull in the first three elements and always set the fourth to 1.0
The other input form available is AB11, which sets the last two components to 1.0 (Theoretically).
No titles actually use this input form that we know of except for Project M, but it can have some fairly drastic visual differences.
Confirmed correct by hardware test
2016-02-29 16:43:44 -06:00
Pierre Bourdon
392051bd69
Merge pull request #3679 from JosJuice/seek-log-sign
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DVDInterface: Log seek offsets with a more intuitive sign
2016-02-29 16:49:39 +01:00
Pierre Bourdon
07ff8379ba
Merge pull request #3647 from stenzek/d3d12-fences
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D3D12: Multiple fixes (texture cache, fences, MSAA, CPU EFB access)
2016-02-29 16:49:03 +01:00
Ryan Houdek
c82feb6c08
Merge pull request #3626 from Sonicadvance1/more_robust_gcadapter
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Improve stability of the Wii U Gamecube Controller adapter under Android.
2016-02-29 09:54:01 -05:00
degasus
e2725792d4
JitArm64: Optimize addi
2016-02-29 08:39:24 +01:00
degasus
4478146c80
JitArm64: Split addi from arith_imm.
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They ARM assembly has different immediate versions for logic and additions, so there is no use in merging those instructions.
2016-02-29 08:39:14 +01:00
Chris Burgener
b1c8198cec
Move SetData logic to within SysConf.cpp
2016-02-28 19:42:15 -05:00
Jules Blok
6d1628eda4
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
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This reverts commit e2a1a085b6
, reversing
changes made to 2aea549eef
.
2016-02-29 00:55:51 +01:00
Pierre Bourdon
961901daae
Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dimensions
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Partial texture updates: Check the dimensions of the efb copy
2016-02-29 00:49:48 +01:00
Ryan Houdek
abaa8fc24d
[AArch64] Fix fcmp.
...
Fixes Luigi's head vanishing. Was due to a mishandling of nans.
Confirmed fixed by hardware test.
2016-02-28 13:15:47 -06:00
Stenzek
0a96e2f531
D3D11: Fix texture dumping, for both single and multi-mip textures
2016-02-28 17:24:47 +10:00
Stenzek
c793459b88
D3D12: Fixed issue where EFB copies could end up corrupted after reset
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Also prevents previously-released textures from ending up in a descriptor
table.
2016-02-28 17:24:46 +10:00
Stenzek
74275bdfe3
D3D12: Don't keep screenshot/encoder buffers mapped
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Readback heaps do not support persistent mapping. See D3D12 docs.
2016-02-28 17:24:09 +10:00
Stenzek
c4d79d6db3
D3D12: Add helper method for setting both viewport and scissor rect
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Simplfies making changes, as well as keeping the two in sync.
2016-02-28 17:18:46 +10:00
Stenzek
13e143de38
D3D12: Optionally prevent StreamBuffer from executing command list
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This applies to callers that do not have full knowledge of the command
list state, and thus, cannot restore it should allocations cause command
list execution. Instead we reallocate a new buffer. Should not happen
often enough for this to be a concern, as it's mainly for the utility
classes.
2016-02-28 17:18:46 +10:00
Stenzek
04257029e0
D3D12: Don't enumerate outputs, it's not used anywhere
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The D3D12 backend does not support exclusive fullscreen.
2016-02-28 17:18:45 +10:00
Stenzek
9efe66509d
D3D12: Fix crash/errors when switching MSAA modes while running
2016-02-28 17:18:44 +10:00
Stenzek
1d909ec7a4
D3D12: Implement non-blocking EFB access when EFB has not been modified
2016-02-28 17:18:43 +10:00
Stenzek
6bbf836ea9
D3D12: Simplify and fix MSAA EFB depth copy path
2016-02-28 17:18:43 +10:00
Stenzek
649b94338e
D3D12: Cleanup/refactoring of teardown process
2016-02-28 17:18:42 +10:00
Stenzek
759b77474d
D3D12: Use std::thread for worker thread
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Using CreateThread can create issues if any CRT calls are made, as
thread-specific data may not be initialized. Additionally, TerminateThread
is not a good idea for similar reasons, and may not free CRT resources.
2016-02-28 17:18:41 +10:00
Stenzek
ffe0e326d2
D3D12: Use stream buffer for CD3DFont
2016-02-28 17:18:40 +10:00
Stenzek
5c1a708977
D3D12: Clean up debug device creation path
2016-02-28 17:18:39 +10:00
Stenzek
efbb85da43
D3D12: Improve robustness of command allocator and fence tracking
2016-02-28 17:18:39 +10:00
Stenzek
2f7870b046
D3D12: Don't add fence tracking entries without buffer offset changes
2016-02-28 17:18:38 +10:00
Stenzek
31bc0cf2c3
D3D12: Don't clear texture SRV on destruction, as it may still be in use
2016-02-28 17:18:37 +10:00
degasus
68defb72a3
JitArm64: Don't generate the carry if it's not used any more.
2016-02-27 21:27:29 +01:00
JosJuice
9427d6efb9
DVDInterface: Log seek offsets with a more intuitive sign
2016-02-27 15:20:49 +01:00
Rohit Nirmal
14b0a9cf70
Fix building with PCH disabled.
2016-02-26 13:55:34 -06:00
Pierre Bourdon
1b37b39d64
Merge pull request #3673 from mmastrac/dvd_nobackwardsbuffer
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[DVD] Ignore buffer when seeking backwards
2016-02-26 13:14:47 +01:00
Pierre Bourdon
1d07fee367
Merge pull request #3432 from stenzek/bba-tap-win
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EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups
2016-02-26 12:46:20 +01:00
mathieui
4fe2886c2c
[netplay] Use the device only if it’s a gc controller or similar
...
(bad things could happen if we wire up the gba with netplay)
2016-02-25 22:58:21 +01:00
mathieui
7b2c54ad93
[Movie] allow recording with any pad
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(bongo/dancemat/adapter…)
2016-02-25 22:58:21 +01:00
mathieui
d61ef9a95a
[SI] add a way to check if the current controller is a gcpad
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(or gcpad-compatible)
2016-02-25 22:58:17 +01:00
Matt Mastracci
f1a5d6c104
[DVD] Ignore buffer when seeking backwards
...
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
degasus
3286bbd9bd
JitArm64: Track single precision in ps_sel.
2016-02-25 19:47:07 +01:00
degasus
141e299161
JitArm64: Track single precision in fctiwzx.
2016-02-25 19:47:07 +01:00
degasus
e0793a274f
JitArm64: Track singles in fselx.
2016-02-25 19:47:07 +01:00
degasus
b4d0307b25
JitArm64: Remove LoadTo* helpers.
2016-02-25 19:47:07 +01:00
degasus
2112d8dfda
JitArm64: Replace REG_IS_LOADED with REG_LOWER_PAIR
2016-02-25 19:47:07 +01:00
degasus
c30a66b2d5
JitArm64: Track singles in fabs.
2016-02-25 19:47:07 +01:00
degasus
84395b65f6
JitArm64: Track singles in psq_st.
2016-02-25 19:47:06 +01:00
degasus
fe87462be8
JitArm64: Track singles in stfs.
2016-02-25 19:47:06 +01:00
degasus
5fad3d94a0
JitArm64: Track singles in fcmpX.
2016-02-25 19:47:06 +01:00
degasus
c8948ff8c7
JitArm64: Track single precision in ps_maddXX.
2016-02-25 19:47:06 +01:00
degasus
7fd68c8761
JitArm64: Track singles in ps_sumX.
2016-02-25 19:47:06 +01:00
degasus
ca091b9e92
JitArm64: Track single precision in ps_res.
2016-02-25 19:47:06 +01:00
degasus
d185d2f704
JitArm64: Track singles in ps_mulsX.
2016-02-25 19:47:06 +01:00
degasus
6572790d8b
JitArm64: Track singles in ps_mergeXX.
2016-02-25 19:47:06 +01:00
degasus
5506295123
JitArm64: Track singles in frspx.
2016-02-25 19:47:06 +01:00
degasus
0efdd5cacd
JitArm64: Track singles in paired fp_logic.
2016-02-25 19:47:06 +01:00
degasus
003288a886
JitArm64: Track singles in fp_arith.
2016-02-25 19:47:05 +01:00
degasus
ae1b5ff9e8
JitArm64: Track single precision in load/store.
2016-02-25 19:47:05 +01:00
degasus
1e59dc1025
JitArm64: Single precision tracking.
2016-02-25 19:47:05 +01:00
Chris Burgener
4aa6f6c812
Apply Wii Settings on Movie Recording/Playback
2016-02-24 21:22:37 -05:00
Ryan Houdek
0e7401f350
Merge pull request #3639 from ASSympt0te/toggle-frame-limit-changes-fixes
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Reword "Toggle Frame Limit" to better explain function
2016-02-24 12:15:11 -05:00
Jules Blok
e2a1a085b6
Merge pull request #3578 from Armada651/forced-slow-depth
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VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Stenzek
1ce38a136d
TextureConversionShader: Invert depth for Z24 encoder with D3D
2016-02-22 00:09:07 +10:00
Mathew Maidment
bd148e911b
Merge pull request #3642 from lioncash/backend
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VideoBackendBase: Store video backends as unique_ptr
2016-02-21 04:49:14 -05:00
Sintendo
00cc59e83a
VideoInterface: Fix comment typo
2016-02-21 09:39:01 +01:00
Lioncash
1d6ee140f0
VideoBackendBase: Store video backends as unique_ptr
2016-02-20 19:07:40 -05:00
Pierre Bourdon
5fd9604195
Merge pull request #3660 from aserna3/no_wagglesticks_allowed
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[Netplay] Disable Wiimotes
2016-02-20 14:30:28 +01:00
Anthony Serna
28fbf6ae03
[Netplay] Disable Wiimotes
2016-02-19 22:15:52 -06:00
Chris Burgener
d39d193c0f
Properly Handle Video Dumping from Power On
2016-02-19 22:53:58 -05:00
Tillmann Karras
4ecd191a7e
VertexShaderGen: turn pseudo-mod into a simple and
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The type of posmtx has changed over time: half -> float -> int.
I assume this is supposed to be a modulo.
2016-02-20 03:29:08 +00:00
Tillmann Karras
3b2e170f0b
Interpreter: simplify subtable handling
2016-02-20 02:20:41 +00:00
Tillmann Karras
b291b0a7c2
Interpreter: simplify mask helper
2016-02-20 01:03:46 +00:00
Tillmann Karras
af5ff9941a
Interpreter: deduplicate CR0 helper
2016-02-20 01:03:37 +00:00
James Cowgill
db8dbae131
Fix some very minor spelling mistakes
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Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
rukai
6349b88fae
DolphinQt Builds on Visual Studio
2016-02-18 16:42:05 +11:00
Mathew Maidment
1f2b1caf42
Merge pull request #3633 from spxtr/DQt2
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Replace TableProxyModel with TableDelegate.
2016-02-18 00:24:52 -05:00
rukai
704d9cbea5
Enter key opens selected game in the game list.
2016-02-18 16:16:24 +11:00
spxtr
dfb0db9d31
Replace TableProxyModel with TableDelegate.
2016-02-17 21:12:24 -08:00
Mathew Maidment
58b3552233
Merge pull request #3616 from rukai/dolphinQtGameContextMenu
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DQT2: Add context menu to gamelist
2016-02-18 00:07:22 -05:00
Rukai
7cd1a233eb
DQT2: Added context menu to gamelist
2016-02-18 16:04:15 +11:00
Mathew Maidment
05e431d5b5
Merge pull request #3645 from lioncash/dxmem
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D3D12: Get rid of most explicit delete and new usages
2016-02-16 22:54:04 -05:00
Mathew Maidment
96e48c3c9f
Merge pull request #3644 from lioncash/shadercache
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ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
Chris Burgener
6fe3a3004d
Rename Direct3D to Direct3D 11
2016-02-16 22:43:21 -05:00
Mathew Maidment
2e35e79302
Merge pull request #3643 from lioncash/inclass
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NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
Pierre Bourdon
d4b67be288
Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
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Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
Lioncash
6b08194728
D3D12: Get rid of safe deletion macros
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Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
Lioncash
626fcf4c15
D3DStreamBuffer: Use size_t within the class interface
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A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
Lioncash
932dd14418
NativeVertexFormat: Add missing override specifier
2016-02-15 23:41:20 -05:00
Lioncash
69c82f32ff
NativeVertexFormat: Use in-class initialization
2016-02-15 23:40:34 -05:00
Lioncash
6c0db9fe3c
ShaderCache: Remove unnecessary template type specifications
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These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
Lioncash
53fe5a04ec
ShaderCache: Remove unnecessary null checks
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We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
Lioncash
a22f2e1144
D3DBase: Fix missing return statement
2016-02-15 21:15:43 -05:00
Pierre Bourdon
05f5668bcc
Merge pull request #3591 from phire/VC_widescreen
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Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
hdcmeta
8cc686b360
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
hdcmeta
a2e2e36745
D3D12: Additions to VideoCommon to support D3D12 backend.
2016-02-15 09:48:23 -08:00
hdcmeta
9f279f77fc
Add missing include, this was previously masked by PCH usage
2016-02-15 09:48:22 -08:00
Ryan Houdek
d4dfbbf214
Make sure to get the right function pointer for DSA+buffer_storage
2016-02-15 06:05:38 -06:00
Ryan Houdek
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
blendmaster345
c61625cdd3
Relabel hotkey option for toggle frame limit to better reflect function
2016-02-15 04:11:21 -06:00
Pierre Bourdon
a89d48ad99
Merge pull request #3636 from Sonicadvance1/glextensions_improvements
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Glextensions improvements
2016-02-15 10:30:44 +01:00
Pierre Bourdon
14cdf82a69
Merge pull request #3638 from lioncash/mmio
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Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Lioncash
b36b10fa78
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 00:02:00 -05:00
Ryan Houdek
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
spxtr
0d80c6c5f7
Stop parenting RenderWidget.
2016-02-14 17:04:16 -08:00
Matt Mastracci
4e6f58d82e
[DVD] Signedness fix in realistic timing path
2016-02-14 14:27:08 -07:00
mimimi085181
bb4d636f34
Copy all layers of textures with CopyRectangleFromTexture
2016-02-14 21:17:06 +01:00
mimimi085181
99555a35ca
For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
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This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.
Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
Ryan Houdek
cafc879b7c
Merge pull request #3617 from degasus/arm
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JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Tillmann Karras
797431dda4
MMIO: correct error message
2016-02-13 17:42:24 +00:00
Ryan Houdek
6cc40b1235
Improve stability of the Wii U Gamecube Controller adapter under Android.
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Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.
Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
Rukai
77efb2d134
About dialog displays version numbers and handy links
2016-02-13 14:28:38 +11:00
degasus
f259a8d6cf
JitArm64: Merge more stuff into ps_maddXX.
2016-02-12 23:26:47 +01:00
Mathew Maidment
5b795c4b20
Merge pull request #3347 from JosJuice/wii-compress-warning-once
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DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
Ryan Houdek
b2b0959f23
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 07:04:09 -06:00
degasus
8b32cd0738
JitArm64: Merge ps_sumX.
2016-02-12 10:09:57 +01:00
degasus
2d8e1bc34d
JitArm64: Merge PS stuff into fp_logic.
2016-02-12 10:09:57 +01:00
degasus
52f9912c46
ArmJit64: Merge FP two operant instructions.
2016-02-12 10:09:57 +01:00
degasus
157404fd1e
JitArm64: Merge ps_mulsX.
2016-02-12 10:09:57 +01:00
degasus
09af32c063
JitArm64: Merge ps_mergeXX.
2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e
JitArm64: Merge ps_maddsX.
2016-02-12 10:09:57 +01:00
degasus
19713f7c14
JitArm64: Merge scalar 4-operant instructions.
2016-02-12 10:09:53 +01:00
Mathew Maidment
bbb67857d3
Merge pull request #3618 from rukai/dolphinQtBannerSize
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DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek
cf6f9de350
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 12:55:55 -06:00
Rukai
26637ed262
Gamelist viewed as a table has a properly spaced row height
2016-02-11 14:14:41 +11:00
Mathew Maidment
585761a456
Merge pull request #3605 from spxtr/DQt2
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DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus
9c048bbc36
JitArm64: Also merge 3 way FP-PS instructions.
2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31
JitArm64: Merge 3 way FP instructions.
2016-02-10 17:41:25 +01:00
Rukai
0969581bab
DolphinQt2: No longer crashes when loading gameini without an EmulationStateId
2016-02-10 22:27:01 +11:00
spxtr
726d6c17af
Make paths dialog modeless.
2016-02-09 20:42:06 -08:00
Jens Nyberg
91772492dd
VideoCommon: Remove unused pow functions
2016-02-10 02:57:09 +01:00
Aestek
b92a80ba1b
Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
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`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
JosJuice
8a2e678ea7
DolphinWX: Don't include skipped items in the compression count
2016-02-08 15:26:25 +01:00
JosJuice
8cad70238c
DolphinWX: Don't store compression progress in member variables
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Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok
9805f70913
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
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Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Mathew Maidment
08c9e3b7a4
Merge pull request #3602 from OatmealDome/coreaudio
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CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
Ryan Houdek
35d7c2bc78
Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
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[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek
fe53461611
[Android] Implement support for real Wiimotes with the DolphinBar
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This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.
Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.
Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment
76d614eded
Merge pull request #3585 from lioncash/inc
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VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek
36af9981c7
Merge pull request #3595 from Sonicadvance1/Android_headless
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[Android] Headless support
2016-02-06 20:08:58 -05:00
OatmealDome
36a20c3535
CoreAudioSound: Replace deprecated parameters
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The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
OatmealDome
2e24996a9c
CoreAudioSound: Only include AudioUnit
2016-02-06 16:47:49 -05:00
Nick Tiberi
e7ad0fd600
normalize and check upper/lower bounds of hats input on OS X
2016-02-05 16:40:59 -05:00
Ryan Houdek
2f7e3ae58e
CMakeLists cleanup and enable Android headless building.
2016-02-05 11:24:11 -06:00
Ryan Houdek
6305f09467
Use cmake to determine if we are enabling the Android Controller Interface
2016-02-05 10:54:17 -06:00
Ryan Houdek
018625e54f
Rearrange GLInterface interface generation.
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This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek
38cb6ba6dc
Fix a bug in the Common CMakeLists file
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We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek
19cd9ecf16
Fix a few missing includes
2016-02-05 10:50:08 -06:00
Scott Mansell
baad10593e
GameInis: Allow one ini to cover all VC games for a console
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Since all Virtual console releases use the same emulator (though there
are multiple revisions some emulators) and generally need the same
setting, this commit allows the creation of INI files which cover all
Virtual Console games fow each system.
For example, F.ini can provide settings that all NES games have in common
and C.ini will provide settings for all Commadore 64 games.
If needed, a 3 letter ini can override settings for individual games.
2016-02-05 17:35:13 +13:00
Lioncash
1df1ba55bb
VideoCommon: Convert some DataReader includes into forward declarations
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Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
Stenzek
a870253cd6
Common: Use C++ random generator for generating MAC addresses
2016-01-31 23:52:47 +10:00
Stenzek
98e5270b3c
EXI: Use unique_ptr in CEXIEthernet
2016-01-31 23:52:43 +10:00
Stenzek
e75d37ec36
EXI: Fix crash when loading save states with BBA activated
2016-01-31 23:52:40 +10:00
Stenzek
ccc70a98f3
EXI: Refactor BBA-TAP interface for Windows to use a read thread
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This also has the added benefit of not crashing under most circumstances.
Includes a few other changes, including replacing the atomic<bool> with a
Flag, as well as adding a flag for indicating read thread shutdown.
2016-01-31 23:52:33 +10:00
Ryan Houdek
31523b7e80
Merge pull request #3572 from Sonicadvance1/egl_support_headless
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Egl support headless
2016-01-30 11:15:07 -05:00
JosJuice
6a75212e7a
DolphinWX: Only show Wii compression warning once
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When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice
bd326ace5c
DolphinWX: Replace GetSelectedISO hack for multiple selections
2016-01-30 13:32:57 +01:00
Pierre Bourdon
c2c1f839dd
Merge pull request #3574 from palxex/master
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fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
Pierre Bourdon
50221088a9
Merge pull request #3576 from lioncash/boot
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BootManager: Minor changes
2016-01-30 13:14:52 +01:00
Pierre Bourdon
cf20ff48aa
Merge pull request #3480 from phire/memory_stride_too_small
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Avoid the "Memory stride too small" assert
2016-01-30 13:11:07 +01:00
Pierre Bourdon
9da8593cf4
Merge pull request #3569 from mathieui/netplay-gcpad-position
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[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
Pierre Bourdon
ff5d6887d1
Merge pull request #3575 from mathieui/netplay-server-cleanup
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Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
Ryan Houdek
f1ca95eec7
Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
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Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek
5edc7705fe
Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
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Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek
c50efb17e5
Merge pull request #3546 from Sonicadvance1/egl_shared_context
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Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek
ea3a457091
Merge pull request #3573 from degasus/fifoplayer
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Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek
e086928806
Merge pull request #3579 from Sonicadvance1/GLExtesions_gl_4_2
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Implement support for GL 4.2 in GLExtensions
2016-01-28 19:25:17 -05:00
Tillmann Karras
bf643c98aa
Fix warnings
2016-01-28 23:54:11 +00:00
Ryan Houdek
e1f21602fd
Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
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Add support for framedumping to OpenGL ES.
2016-01-28 18:24:32 -05:00
mathieui
c7750b287d
netplay: default the local pad to a gc controller
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if the configured local pad is none, it will make dolphin behave
incorrectly (due to the game expecting inputs from the device while it
doesn’t exist).
2016-01-28 20:24:18 +01:00
Pal Lockheart
ea44e0e3ba
fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-28 14:29:44 +08:00
mathieui
4529930f91
gcadapter: fix an incorrect mapping for non-local devices
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Remote devices would always enter an error path and get disconnected
from the gamecube, breaking netplay in the process.
Culprit is still InGamePadToLocalPad
2016-01-28 02:46:58 +01:00
mathieui
b9b4a0c530
gcadapter: set the konga setting properly
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if it was used in netplay, it would read memory out of bounds
(due to the mapping method returning 4 if the device was remote) which
was 0 more often than not, causing the device in this position to be a konga.
(which may or not be the gcadapter due to the swap between local and
ingame controllers)
2016-01-28 02:39:55 +01:00
Mathew Maidment
437b3db88e
Merge pull request #3514 from lioncash/mixer
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Mixer: Minor changes
2016-01-27 19:19:42 -05:00
Ryan Houdek
b846ec084e
Implement requesting permission for using the GC Wii U Adapter.
2016-01-27 15:08:45 -06:00
Ryan Houdek
628e9bad92
Support a headless EGL option.
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This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek
184a7a3e0d
Include the EGL defines we need for KHR_create_context ourselves.
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This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek
34d0e7835b
Support the OpenGL core profile in EGL.
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This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek
921c7139c5
Implement support for GL 4.2 in GLExtensions
2016-01-27 13:58:34 -06:00
Ryan Houdek
aed693eded
Implement shared contexts in the EGL context.
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This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.
This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus
231daa2da1
Thread: Limit thread name to 15 bytes on linux.
2016-01-27 07:23:17 +01:00
degasus
a4a2928905
FifoPlayer: Sleep while high watermark is set.
2016-01-27 07:23:17 +01:00
Lioncash
d7d0673900
BootManager: Vertically align where sensible to do so
2016-01-26 20:54:22 -05:00
Lioncash
0c920f175f
BootManager: Simplify SaveConfig
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Also std::array-ifies C-array members of ConfigCache
2016-01-26 20:52:57 -05:00
mathieui
aaf2be2044
bootmanager: update the supposed-end-of-enum
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fixes a bug where gcadapter would fuck up netplay
2016-01-27 01:43:38 +01:00
mathieui
24cb6487d4
[netplay] Fix a regression
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Introduced in 6e13496d8
, pads would get assigned to their netplay
position, which breaks assumptions. With this behavior, the SI devices
should be mapped properly.
2016-01-27 01:43:31 +01:00
mathieui
8ce9191948
NetPlayServer: Make SendAsyncToClients use an unique_ptr
2016-01-27 01:34:03 +01:00
mathieui
34ae512d91
NetPlayServer: Make pad data unpacking nicer to read
2016-01-27 01:34:03 +01:00
mathieui
1c808a2835
NetPlayServer: Possible out-of-bounds access on invalid input
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if a pad or wiimote number was outside bounds (e.g. 42353543232),
it would still have been read from the array, which could lead to
inappropriate consequences, like a segfault.
2016-01-27 01:33:50 +01:00
mathieui
8e1be37feb
NetPlayServer: in-class initialization
2016-01-27 01:20:44 +01:00
degasus
159d83c5a9
FifoPlayer: Use more enums.
2016-01-26 19:19:21 +01:00
Jeffrey Pfau
1f1b127b69
VideoBackend: Remove extraneous shifts from indirect texture lookups
2016-01-25 19:27:26 -08:00
Lioncash
488e7bd46a
Fifo: Get rid of undefined global
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This declaration doesn't have a matching implementation
so it can be removed entirely.
2016-01-25 05:24:03 -05:00
Lioncash
32ce2be2bf
Fifo: Make g_use_deterministic_gpu_thread a TU-local variable
2016-01-25 05:24:03 -05:00
Lioncash
5ebd1e215b
Fifo: Make g_bSkipCurrentFrame a TU-local variable
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This is only ever queried, making it a global isn't necessary.
2016-01-25 05:23:14 -05:00
Mathew Maidment
48e7e5b72e
Merge pull request #3567 from lioncash/netplay
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NetPlayClient: Minor changes
2016-01-25 05:13:54 -05:00
Mathew Maidment
ee0fbdf087
Merge pull request #3558 from lioncash/dvd-global
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DVDInterface: Reduce a global variable to translation unit scope
2016-01-25 05:13:08 -05:00
Lioncash
c434b5b3a9
NetPlayClient: Use std::array instead of C arrays for buffers
2016-01-25 04:57:21 -05:00
Lioncash
7304c863a6
NetPlayClient: Deduplicate code for player list retrieval
2016-01-25 04:57:20 -05:00
Lioncash
e6ad76fa70
NetPlayClient: Extract control mapping checking to its own function
2016-01-25 04:57:19 -05:00
Lioncash
8588c8fd31
NetPlayClient: Make SendAsync take a unique_ptr as a parameter
2016-01-25 04:57:18 -05:00
Lioncash
c2deb337aa
NetPlayClient: In-class initialize variables where possible
2016-01-25 04:57:17 -05:00
Lioncash
1d8ff504a5
NetPlayClient: Make m_state private
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Also turns it into an enum class.
2016-01-25 04:57:16 -05:00
Lioncash
102672a797
NetPlayClient: Make is_connected private
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This is only queried, there's no need to expose it for writing.
Even if it was written to, a data member shouldn't be part of
your public API unless its part of a dumb object or trivial struct.
2016-01-25 04:57:04 -05:00
Pierre Bourdon
0bd649248f
Merge pull request #3530 from degasus/syncgpufix
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Fifo: Fix SyncGPU.
2016-01-25 10:46:08 +01:00
Pierre Bourdon
7b4e965465
Merge pull request #3555 from mathieui/gcadapter_payload
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Fix a bug in GCAdapter
2016-01-25 10:42:28 +01:00
Lioncash
d9f87b8030
NetPlayClient: Remove unnecessary includes
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Replace with needed ones
2016-01-24 21:46:49 -05:00
Lioncash
90f2f48ef6
DVDInterface: Use correct prefix for static local variables
2016-01-24 17:24:33 -05:00
Mathew Maidment
bad7242c63
Merge pull request #3559 from lioncash/tcache
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TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-24 17:18:08 -05:00
Mathew Maidment
e9713e19d7
Merge pull request #3561 from lioncash/render
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RenderBase: Get rid of an undefined global extern
2016-01-24 17:17:48 -05:00
Mathew Maidment
b451b722fb
Merge pull request #3562 from lioncash/cpmem
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CPMemory: Remove unnecessary extern specifiers from functions
2016-01-24 17:17:31 -05:00
mathieui
07caff35ad
Fix a bug in GCAdapter
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where the payload size would end up being crazy values on the other
thread. Mirroring the similar commit made for the android side:
2833685fbf
2016-01-24 21:55:20 +01:00
degasus
4295751662
Fifo: More comments for SyncGPU functions.
2016-01-24 11:06:01 +01:00
degasus
cf4478dc92
Fifo: Fix SyncGPU.
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CBoot::BootUp() did call CoreTiming::Advance which itself blocks on the GPU,
but the GPU thread wasn't started already. This commit moves the SyncGPU
initialization into the Fifo.cpp file and call it after BootUp().
2016-01-24 11:06:01 +01:00
Lioncash
e187c55bdd
OpcodeDecoder: Add namespace
2016-01-24 01:31:36 -05:00
Lioncash
758cd796a7
CPMemory: Remove unnecessary extern specifiers from functions
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These are defined in CPMemory.cpp, as expected. There's no need for
extern
2016-01-24 01:17:43 -05:00
Lioncash
508c521f10
RenderBase: Get rid of an undefined global extern
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This doesn't have an implementation, so into
the trash it goes.
2016-01-24 01:07:24 -05:00
Lioncash
59d5935067
TextureCacheBase: Simplify init/comparison of TCacheEntryConfig
2016-01-23 22:57:05 -05:00
Lioncash
a2dc22f016
DVDInterface: Make a global a local variable
2016-01-23 18:40:55 -05:00
Ryan Houdek
6e13496d8d
Merge pull request #3554 from mathieui/netplay_devices
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[netplay] Use the local type of each SI device
2016-01-23 16:03:25 -05:00
Ryan Houdek
1c3c36f285
Merge pull request #3533 from JosJuice/2x-resources
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DolphinWX: Support 2x images for all resources
2016-01-23 12:52:05 -05:00
Ryan Houdek
a62a9b8161
Fix a bug in GCAdapter_Android where the payload size would end up being crazy values on the opposite thread
2016-01-23 11:40:33 -06:00
mathieui
5e709f3d72
[netplay] Use the local type of each SI device
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Instead of using SI_GCcontroller which would make it not work with gc
adapters, bongos, and other stuff.
Trying to fix issue #9263
2016-01-23 17:29:07 +01:00
Mathew Maidment
3f5f52342a
Merge pull request #3424 from spxtr/DQt2
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DQt2: Add a message if the game list is empty
2016-01-22 22:16:56 -05:00
Ryan Houdek
ae4c7661d6
Merge pull request #3212 from mickdermack/pr-recalc-flags
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JIT x64: Recalculate flags after add/sub
2016-01-22 12:45:52 -05:00
Lioncash
fdf6fb47e0
VideoInterface: specify internal linkage on local variable
2016-01-21 19:25:21 -05:00
mathieui
4b06e92731
A few more asterisks, mostly casts
2016-01-21 22:20:22 +01:00
mathieui
f15ffda5a7
Correct ampersands as well
2016-01-21 21:27:56 +01:00
mathieui
3e283ea9f1
More asterisks
2016-01-21 21:16:51 +01:00
mathieui
78aa398e7c
Common: asterisks go against the type name
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not the variable name
2016-01-21 20:46:25 +01:00
Ryan Houdek
7c3e4b34f3
Merge pull request #3541 from Sonicadvance1/fix_netplay_option_sending
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Stops netplay clients from failing to send settings on game start
2016-01-21 08:51:11 -05:00
Ryan Houdek
1a20772ccd
Stops netplay clients from failing to send settings on game start
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Clients have no need to send their configuration information on start and the server straight out ignores it.
Not to mention it shouldn't try sending a struct as a null terminated string.
Cleans up how the server sends the configuration slightly as well.
2016-01-21 07:20:21 -06:00
Pierre Bourdon
912555968d
Merge pull request #3538 from mathieui/pipes_locale
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[Pipe input] Make the commands locale-unaware
2016-01-21 14:04:38 +01:00
Lioncash
82147f42af
VideoInterface: Correct namespace indentation
2016-01-21 00:40:01 -05:00
Lioncash
f45e1bff37
VideoInterface: Change a global into a translation-unit local variable
2016-01-21 00:39:24 -05:00
mathieui
64e2f93f38
[Pipe input] Make the commands locale-unaware
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Setting axis values in an automated way should not be locale-aware as
strtod is.
2016-01-20 22:48:22 +01:00
Ryan Houdek
70aa012fef
Allow multiple GC adapters on one PC to be used with multiple Dolphin instances.
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Previously we would iterate through every GC adapter plugged in to the PC and steal ownership of it.
This causes issues all over the place in the implementation if this happens.
Break on the first adapter we can get access to.
2016-01-20 15:20:17 -06:00
Pierre Bourdon
a14c07413f
Merge pull request #3515 from booto/wii-region
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DiscIO: Use specified Wii region for discs
2016-01-20 19:58:58 +01:00
Pierre Bourdon
f98176f38a
Merge pull request #3528 from Shugyousha/codedframedeprecated
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AVIDump: coded_frame is deprecated
2016-01-20 19:40:31 +01:00
Pierre Bourdon
be1a9e4231
Merge pull request #3518 from Sonicadvance1/blacklist_sandy
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Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 19:32:56 +01:00
Ryan Houdek
3dda36bc5b
Blacklist Sandy Bridge on mesa from using geometry shaders.
2016-01-20 12:13:21 -06:00
Pierre Bourdon
e455ca4d58
Merge pull request #3535 from RisingFog/cya_savestate_memleak
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Properly clear JIT cache on save states
2016-01-20 18:02:25 +01:00
Chris Burgener
a7a744d33c
Properly clear JIT cache on save states
2016-01-20 11:20:15 -05:00
Lioncash
42e9927bca
VideoInterface: Fix code style/indentation
2016-01-19 20:16:18 -05:00
JosJuice
53acd063f9
DolphinWX: Support 2x images for all resources
2016-01-20 00:46:10 +01:00
Pierre Bourdon
991d3f6f96
Merge pull request #3525 from lioncash/ptr
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DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-19 23:54:58 +01:00
Silvan Jegen
59f72d3571
AVIDump: coded_frame is deprecated
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Setting this is not required anymore as of commit 40cf1bbacc622 of
FFmpeg.
For users of older versions of the libavcodec library we guard the
change with an #if.
2016-01-19 20:38:21 +01:00
Ryan Houdek
abb4c64c8f
Fix the Exit hotkey.
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We were constructing our wxCommandEvent incorrectly and using an ID as an event type instead of the ID.
Works properly now.
2016-01-19 02:04:45 -06:00
Ryan Houdek
7b9eeba168
Merge pull request #3479 from Sonicadvance1/fix_hotkeys
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Fix hotkeys not reporting inputs.
2016-01-19 02:15:25 -05:00
Jules Blok
51a36f27e0
Merge pull request #3448 from Armada651/depth-epsilon
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VertexShaderManager: Add an epsilon hack to the perspective projection.
2016-01-18 20:56:18 +01:00
Ryan Houdek
f73961663e
Fix a typo on the size passed in to the IPL descrambler.
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Fixes issue #6081
2016-01-18 04:30:30 -06:00
Lioncash
2ff5923334
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-17 22:33:21 -05:00
Pierre Bourdon
24c228c6e9
Merge pull request #3523 from lioncash/video
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VideoCommon: Header cleanup
2016-01-18 02:24:50 +01:00
Lioncash
d9fec92628
VideoCommon: Header cleanup
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Also remedies places where the video backends and core rely on things
being indirectly included.
2016-01-17 20:11:45 -05:00
Mathew Maidment
a7f35eeb42
Merge pull request #3520 from Sonicadvance1/debugger_address_minsize
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Fix debugger address lookup search control.
2016-01-16 11:34:24 -05:00
Ryan Houdek
6754326c6b
Fix debugger address lookup search control.
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The dumb wxAUI stuff isn't fully implemented for GTK. So the wxAuiToolBar doesn't properly deduce the size it needs to be when it contains a
wxSearchCtrl object.
Force the manager to set its minimum size to something reasonable.
2016-01-16 08:05:24 -06:00
Pierre Bourdon
ea2765e010
Merge pull request #3509 from stenzek/negative-indirect
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PixelShaderGen: Manually wrap negative indirect texture coordinates
2016-01-16 09:10:33 +01:00
shuffle2
799fce0b03
Merge pull request #3512 from jloehr/Fix-SCMRevGen
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Fix SCMRevGen by running system native CScript
2016-01-15 23:56:31 -08:00
Lioncash
c70487163f
Mixer: Convert defines into concrete variables
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Gets defines out of global scope.
2016-01-15 23:41:53 -05:00
Stenzek
edebadc093
PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinates
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(x % y) is not defined in GLSL when sign(x) != sign(y).
This also has the added benefit of behaving the same as sampler wrapping modes, in regards to negative inputs.
2016-01-15 19:46:38 +10:00
booto
92278886b9
DiscIO: Use specified Wii region for discs
2016-01-15 03:35:10 +08:00
Lioncash
fc6a2f490f
Mixer: Directly initialize class members
2016-01-14 01:32:31 -05:00
Lioncash
531a3ed09a
Mixer: Devirtualize
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Nothing in the codebase inherits from this class
2016-01-14 01:32:24 -05:00
Mathew Maidment
87464d432b
Merge pull request #3501 from rohit-n/build-pch
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Fix building with PCH disabled.
2016-01-13 21:07:51 -05:00
Jules Blok
48b60649af
Merge pull request #3495 from Armada651/d3d-float
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D3D: Use a 32-bit floating point depth buffer.
2016-01-14 00:39:23 +01:00
Julian Löhr
bb5cb7e365
Run system native CScript
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Build Events are run in an 32 bit environment, therefore both program files environment strings resolve to the x86 program files folder on 64 Bit systems. If Git is 64 bit and installed into the x64 program files it can't be found by the script.
2016-01-14 00:37:11 +01:00
Jules Blok
d54291f2e8
Merge pull request #3506 from stenzek/odd-mips
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TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
2016-01-13 23:10:18 +01:00
Jules Blok
55cb6675cc
IniFile: Initialize with default value if key does not exist.
2016-01-13 22:51:53 +01:00
Pierre Bourdon
8ee93fc4fa
Merge pull request #3507 from lioncash/header
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HW: Header cleanup
2016-01-13 14:09:35 +01:00
Jules Blok
a307883069
Merge pull request #3505 from Armada651/invert-conversion
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TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 12:58:44 +01:00
Lioncash
f2038b9e90
HW: Remove unnecessary header inclusions
2016-01-13 02:47:32 -05:00
Stenzek
1f3b90d70a
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
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This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
2016-01-13 12:54:38 +10:00
Pierre Bourdon
8f8134f5f4
Merge pull request #3504 from degasus/master
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VideoBackend: Cleanup API a bit.
2016-01-13 01:27:24 +01:00
Jules Blok
daabd88d69
TextureConversionShader: Also invert color encoders if they're used to encode depth.
2016-01-13 01:08:27 +01:00
degasus
aa430c10d5
VideoState: Simplify dummy wrapper.
2016-01-12 23:28:26 +01:00
degasus
5f244abf28
Fifo: Create a "Fifo" namespace.
2016-01-12 23:28:26 +01:00
degasus
c3481a576b
VideoBackend: Remove simple wrapper functions.
2016-01-12 23:28:26 +01:00
degasus
0c92603fd5
Merge VideoBackendHardware into VideoBackend.
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And rename it to VideoBackendBase because of conflicts within the backends itself.
2016-01-12 23:18:58 +01:00
Lioncash
f8fcceb99e
Jit: Get rid of indirect includes
2016-01-12 00:12:36 -05:00
Jules Blok
8158d291aa
D3D: Use the full depth range for Z pokes.
2016-01-11 22:27:41 +01:00
Jules Blok
129975233f
D3D: Use a 32-bit floating point depth buffer.
2016-01-11 22:27:40 +01:00
Rohit Nirmal
f9837d4447
Fix building with PCH disabled.
2016-01-11 13:20:47 -06:00
Pierre Bourdon
68094171f8
Merge pull request #3489 from lioncash/interp
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Interpreter: Remove unnecessary includes from Interpreter.h
2016-01-11 12:43:25 +01:00
Pierre Bourdon
84c4f75aeb
Merge pull request #3498 from lioncash/global
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MemTools: Get rid of a global variable
2016-01-11 12:43:01 +01:00
Pierre Bourdon
7c6fe11348
Merge pull request #3499 from lioncash/hle
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HLE: Move static variable out of header
2016-01-11 12:42:48 +01:00
Pierre Bourdon
6b25e52f57
Merge pull request #3500 from lioncash/arm
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ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 12:42:24 +01:00
Lioncash
984fc7fb39
ARM Jit: Use std::tie for SlowmemHandler comparison
2016-01-11 04:28:16 -05:00
Lioncash
846c904624
HLE: Move static variable out of header
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It's only ever used in the implementation file.
2016-01-11 04:11:12 -05:00
Lioncash
b688a62143
MemTools: Get rid of a global variable
2016-01-11 03:24:03 -05:00
Lioncash
d9a16f7c9c
Interpreter: Remove unnecessary includes from Interpreter.h
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Previously the JIT code relied on indirect inclusion from this header,
this gets rid of that.
2016-01-10 18:51:12 -05:00
Ryan Houdek
5a549ef663
[Android] Add support for rotation and minimizing the application
2016-01-10 13:00:32 -06:00
Ryan Houdek
6448e5e5ee
Add support to EGL to on the fly destroy the resulting surface
2016-01-10 12:28:05 -06:00
Pierre Bourdon
e7fbd1fd50
Merge pull request #3439 from Armada651/depth-range
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Render: Clamp the z range to the full range.
2016-01-10 19:09:57 +01:00
Pierre Bourdon
20718305db
Merge pull request #3484 from Sonicadvance1/mesa_disable_geometry_shaders
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Disable geometry shaders on mesa AMD/ATI drivers.
2016-01-10 02:38:33 +01:00
Mathew Maidment
ff0e1c3624
Merge pull request #3485 from booto/minor-comment-change
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Comment change to reflect what code does
2016-01-09 17:18:59 -05:00
Mathew Maidment
9925d8a947
Merge pull request #3478 from mmastrac/ui_resize_fix
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DolphinWX: fixes the window growing slightly on every re-launch
2016-01-09 17:15:35 -05:00
Matt Mastracci
560769ad5d
DolphinWX: Fix window growing on every relaunch
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Fixes part of #8993 -- the window would grow slightly on every re-launch
because the size was set before the UI was fully initialized.
2016-01-09 14:29:15 -07:00
Pierre Bourdon
98106b717a
Merge pull request #3487 from Sonicadvance1/fix_typo
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Fix typo in GLExtensions
2016-01-09 22:17:05 +01:00
Ryan Houdek
b4eb5d8e3f
Disable geometry shaders on mesa AMD/ATI drivers.
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Causes misrenderings in games that uses them.
2016-01-09 15:09:37 -06:00
Ryan Houdek
8c37498230
Fix typo in GLExtensions
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I had changed a variable name and forgot to update it everywhere.
Should fix Adreno devices.
2016-01-09 15:06:36 -06:00
Lioncash
986108715d
JitInterface: Get rid of a global variable
2016-01-09 14:57:50 -05:00
booto
b89c79b9f2
Comment change to reflect what code does
2016-01-10 02:42:56 +08:00
Ryan Houdek
54e4d90b6d
Fix assert on reset button hit.
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Fixes issue 9225.
2016-01-09 11:23:22 -06:00
Pierre Bourdon
5db10d83f7
Merge pull request #3477 from mmastrac/memorywatcher_crash
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MemoryWatcher: Initialize m_running
2016-01-09 16:11:42 +01:00