Fix Menu Capitalization

This commit is contained in:
Pringo 2016-06-25 10:50:04 -07:00 committed by GitHub
parent 10682dbf58
commit 6b568b1150
1 changed files with 23 additions and 23 deletions

View File

@ -444,7 +444,7 @@ void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* p
wxMenu* pCoreMenu = new wxMenu;
wxMenuItem* interpreter = pCoreMenu->Append(
IDM_INTERPRETER, _("&Interpreter core"),
IDM_INTERPRETER, _("&Interpreter Core"),
_("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps."),
@ -452,33 +452,33 @@ void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* p
interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER);
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking off"),
pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
_("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n[This option must be selected before a game is started.]"),
wxITEM_CHECK);
pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT cache"));
pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT instruction coverage"));
pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an op"));
pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Op"));
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_JIT_OFF, _("&JIT off (JIT core)"),
pCoreMenu->Append(IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _(" &JIT LoadStore lbzx off"), wxEmptyString,
pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _(" &JIT LoadStore lbzx Off"), wxEmptyString,
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _(" &JIT LoadStore lXz off"), wxEmptyString,
pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _(" &JIT LoadStore lXz Off"), wxEmptyString,
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters off"), wxEmptyString, wxITEM_CHECK);
@ -496,24 +496,24 @@ void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* p
wxMenu* pPerspectives = new wxMenu;
Parent->m_SavedPerspectives = new wxMenu;
pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives"));
pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save perspectives"),
pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
_("Save currently-toggled perspectives"));
pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit perspectives"),
pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
_("Toggle editing of perspectives"), wxITEM_CHECK);
pPerspectives->AppendSeparator();
pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create new perspective"));
pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved perspectives"));
pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved Perspectives"));
Parent->PopulateSavedPerspectives();
pPerspectives->AppendSeparator();
wxMenu* pAddPane = new wxMenu;
pPerspectives->AppendSubMenu(pAddPane, _("Add new pane to"));
pPerspectives->AppendSubMenu(pAddPane, _("Add New Pane To"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
pPerspectives->Append(IDM_TAB_SPLIT, _("Tab split"), "", wxITEM_CHECK);
pPerspectives->Append(IDM_NO_DOCKING, _("Disable docking"),
pPerspectives->Append(IDM_TAB_SPLIT, _("Tab Split"), "", wxITEM_CHECK);
pPerspectives->Append(IDM_NO_DOCKING, _("Disable Docking"),
"Disable docking of perspective panes to main window", wxITEM_CHECK);
pMenuBar->Append(pDebugMenu, _("&Debug"));
@ -524,12 +524,12 @@ void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* p
void CCodeWindow::CreateMenuOptions(wxMenu* pMenu)
{
wxMenuItem* boottopause =
pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to pause"),
pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
_("Start the game directly instead of booting to pause"), wxITEM_CHECK);
boottopause->Check(bBootToPause);
wxMenuItem* automaticstart = pMenu->Append(
IDM_AUTOMATIC_START, _("&Automatic start"),
IDM_AUTOMATIC_START, _("&Automatic Start"),
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"