Piping the wxMsgAlert through netplay window during netplay instead of running a blocking messagebox

This commit is contained in:
Summate 2016-05-07 05:09:52 -05:00
parent bb6a04dc8e
commit e01bdeddf2
1 changed files with 14 additions and 2 deletions

View File

@ -42,6 +42,7 @@
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/JitWindow.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "UICommon/UICommon.h"
@ -366,10 +367,21 @@ bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*
{
#ifdef __WXGTK__
if (wxIsMainThread())
{
#endif
return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption),
(yes_no) ? wxYES_NO : wxOK, wxWindow::FindFocus());
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
if (npd == nullptr)
{
return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption),
(yes_no) ? wxYES_NO : wxOK, wxWindow::FindFocus());
}
else
{
npd->AppendChat("/!\\ " + std::string{text});
return true;
}
#ifdef __WXGTK__
}
else
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC);