Piping the wxMsgAlert through netplay window during netplay instead of running a blocking messagebox
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@ -42,6 +42,7 @@
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/JitWindow.h"
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "UICommon/UICommon.h"
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@ -366,10 +367,21 @@ bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*
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{
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#ifdef __WXGTK__
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if (wxIsMainThread())
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{
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#endif
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return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption),
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(yes_no) ? wxYES_NO : wxOK, wxWindow::FindFocus());
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NetPlayDialog*& npd = NetPlayDialog::GetInstance();
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if (npd == nullptr)
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{
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return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption),
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(yes_no) ? wxYES_NO : wxOK, wxWindow::FindFocus());
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}
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else
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{
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npd->AppendChat("/!\\ " + std::string{text});
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return true;
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}
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#ifdef __WXGTK__
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}
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else
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC);
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