ISOProperties/GameListCtrl: Use Global INI Change event.

ISOProperties no longer needs its hack to refresh the game list, the
new INI Modified event can be used instead.
This commit is contained in:
EmptyChaos 2016-05-29 14:49:11 +00:00
parent 6ab1b27477
commit 309d0e59f4
6 changed files with 128 additions and 86 deletions

View File

@ -12,6 +12,7 @@
#include <string>
#include <unordered_map>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/buffer.h>
#include <wx/colour.h>
@ -167,51 +168,50 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
}
CGameListCtrl::~CGameListCtrl()
{
if (m_imageListSmall)
delete m_imageListSmall;
ClearIsoFiles();
}
void CGameListCtrl::InitBitmaps()
{
wxSize size(96, 32);
m_imageListSmall = new wxImageList(96, 32);
SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
wxImageList* img_list = new wxImageList(96, 32);
AssignImageList(img_list, wxIMAGE_LIST_SMALL);
m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
m_PlatformImageIndex.resize(4);
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
m_EmuStateImageIndex.resize(6);
m_EmuStateImageIndex[0] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating0", size));
m_EmuStateImageIndex[1] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating1", size));
m_EmuStateImageIndex[2] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating2", size));
m_EmuStateImageIndex[3] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating3", size));
m_EmuStateImageIndex[4] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating4", size));
m_EmuStateImageIndex[5] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating5", size));
m_EmuStateImageIndex[0] = img_list->Add(WxUtils::LoadResourceBitmap("rating0", size));
m_EmuStateImageIndex[1] = img_list->Add(WxUtils::LoadResourceBitmap("rating1", size));
m_EmuStateImageIndex[2] = img_list->Add(WxUtils::LoadResourceBitmap("rating2", size));
m_EmuStateImageIndex[3] = img_list->Add(WxUtils::LoadResourceBitmap("rating3", size));
m_EmuStateImageIndex[4] = img_list->Add(WxUtils::LoadResourceBitmap("rating4", size));
m_EmuStateImageIndex[5] = img_list->Add(WxUtils::LoadResourceBitmap("rating5", size));
}
void CGameListCtrl::BrowseForDirectory()
@ -247,16 +247,9 @@ void CGameListCtrl::Update()
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
if (m_imageListSmall)
{
delete m_imageListSmall;
m_imageListSmall = nullptr;
}
Hide();
ScanForISOs();
Freeze();
ClearAll();
if (m_ISOFiles.size() != 0)
@ -320,6 +313,12 @@ void CGameListCtrl::Update()
}
else
{
// Remove existing image list and replace it with the smallest possible one.
// The list needs an image list because it reserves screen pixels for the
// image even if we aren't going to use one. It uses the dimensions of the
// last non-null list so assigning nullptr doesn't work.
AssignImageList(new wxImageList(1, 1), wxIMAGE_LIST_SMALL);
wxString errorString;
// We just check for one hide setting to be enabled, as we may only
// have GC games for example, and hide them, so we should show the
@ -339,7 +338,9 @@ void CGameListCtrl::Update()
}
if (GetSelectedISO() == nullptr)
main_frame->UpdateGUI();
Show();
// Thaw before calling AutomaticColumnWidth so that GetClientSize will
// correctly account for the width of scrollbars if they appear.
Thaw();
AutomaticColumnWidth();
ScrollLines(scrollPos);
@ -367,7 +368,7 @@ static wxString NiceSizeFormat(u64 size)
// Update the column content of the item at _Index
void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
{
GameListItem& rISOFile = *m_ISOFiles[_Index];
GameListItem& rISOFile = *m_ISOFiles[GetItemData(_Index)];
switch(column)
{
@ -382,7 +383,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
int ImageIndex = -1;
if (rISOFile.GetBitmap().IsOk())
ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
ImageIndex = GetImageList(wxIMAGE_LIST_SMALL)->Add(rISOFile.GetBitmap());
SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
break;
@ -426,28 +427,32 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
}
}
void CGameListCtrl::InsertItemInReportView(long _Index)
void CGameListCtrl::InsertItemInReportView(long index)
{
// When using wxListCtrl, there is no hope of per-column text colors.
// But for reference, here are the old colors that were used: (BGR)
// title: 0xFF0000
// company: 0x007030
// Insert a first row with nothing in it, that will be used as the Index
long ItemIndex = InsertItem(_Index, wxEmptyString);
// Insert a first column with nothing in it, that will be used as the Index
long item_index;
{
wxListItem li;
li.SetId(index);
li.SetData(index);
li.SetMask(wxLIST_MASK_DATA);
item_index = InsertItem(li);
}
// Iterate over all columns and fill them with content if they are visible
for (int i = 1; i < NUMBER_OF_COLUMN; i++)
{
if (GetColumnWidth(i) != 0)
UpdateItemAtColumn(_Index, i);
UpdateItemAtColumn(item_index, i);
}
// Background color
SetBackgroundColor();
// Item data
SetItemData(_Index, ItemIndex);
}
static wxColour blend50(const wxColour& c1, const wxColour& c2)
@ -653,6 +658,41 @@ void CGameListCtrl::ScanForISOs()
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
}
void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
{
ev.Skip();
std::string game_id = WxStrToStr(ev.GetString());
// NOTE: The same game may occur multiple times if there are multiple
// physical copies in the search paths.
for (std::size_t i = 0; i < m_ISOFiles.size(); ++i)
{
if (m_ISOFiles[i]->GetUniqueID() != game_id)
continue;
m_ISOFiles[i]->ReloadINI();
// The indexes in m_ISOFiles and the list do not line up.
// We need to find the corresponding item in the list (if it exists)
long item_id = 0;
for (; item_id < GetItemCount(); ++item_id)
{
if (i == static_cast<std::size_t>(GetItemData(item_id)))
break;
}
// If the item is not currently being displayed then we're done.
if (item_id == GetItemCount())
continue;
// Update all the columns
for (int j = 1; j < NUMBER_OF_COLUMN; ++j)
{
// NOTE: Banner is not modified by the INI and updating it will
// duplicate it in memory which is not wanted.
if (j != COLUMN_BANNER && GetColumnWidth(j) != 0)
UpdateItemAtColumn(item_id, j);
}
}
}
void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
{
const int column_id = event.GetColumn();
@ -1310,19 +1350,19 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
void CGameListCtrl::OnSize(wxSizeEvent& event)
{
event.Skip();
if (lastpos == event.GetSize())
return;
lastpos = event.GetSize();
AutomaticColumnWidth();
event.Skip();
}
void CGameListCtrl::AutomaticColumnWidth()
{
wxRect rc(GetClientRect());
Freeze();
if (GetColumnCount() == 1)
{
SetColumnWidth(0, rc.GetWidth());
@ -1359,6 +1399,7 @@ void CGameListCtrl::AutomaticColumnWidth()
SetColumnWidth(COLUMN_TITLE, resizable);
}
}
Thaw();
}
void CGameListCtrl::UnselectAll()

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@ -102,6 +102,7 @@ private:
void OnMultiCompressISO(wxCommandEvent& event);
void OnMultiDecompressISO(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnLocalIniModified(wxCommandEvent& event);
void CompressSelection(bool _compress);
void AutomaticColumnWidth();

View File

@ -124,27 +124,19 @@ GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_m
if (IsValid())
{
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
std::string game_id = m_UniqueID;
if (!m_has_custom_name)
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
game_id.erase(4);
auto it = custom_titles.find(game_id);
if (it != custom_titles.end())
{
std::string game_id = m_UniqueID;
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
game_id.erase(4);
auto end = custom_titles.end();
auto it = custom_titles.find(game_id);
if (it != end)
{
m_custom_name = it->second;
m_has_custom_name = true;
}
m_custom_name_titles_txt = it->second;
}
ReloadINI();
}
if (!IsValid() && IsElfOrDol())
@ -183,6 +175,24 @@ GameListItem::~GameListItem()
{
}
void GameListItem::ReloadINI()
{
if (!IsValid())
return;
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
m_custom_name.clear();
m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
{
m_custom_name = m_custom_name_titles_txt;
m_has_custom_name = true;
}
}
bool GameListItem::LoadFromCache()
{
return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);

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@ -25,6 +25,9 @@ public:
GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles);
~GameListItem();
// Reload settings after INI changes
void ReloadINI();
bool IsValid() const {return m_Valid;}
const std::string& GetFileName() const {return m_FileName;}
std::string GetName(DiscIO::IVolume::ELanguage language) const;
@ -86,7 +89,8 @@ private:
int m_ImageWidth, m_ImageHeight;
u8 m_disc_number;
std::string m_custom_name;
std::string m_custom_name_titles_txt; // Custom title from titles.txt
std::string m_custom_name; // Custom title from INI or titles.txt
bool m_has_custom_name;
bool LoadFromCache();

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@ -63,7 +63,6 @@
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
#include "DolphinWX/ARCodeAddEdit.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/ISOProperties.h"
@ -77,8 +76,7 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
EVT_BUTTON(ID_MD5SUMCOMPUTE, CISOProperties::OnComputeMD5Sum)
EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged)
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
@ -114,8 +112,6 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
// Setup GUI
bRefreshList = false;
CreateGUIControls();
LoadGameConfig();
@ -647,8 +643,6 @@ void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
{
if (!SaveGameConfig())
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
if (bRefreshList)
((CGameListCtrl*)GetParent())->Update();
Destroy();
}
@ -991,12 +985,9 @@ void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
}
}
void CISOProperties::SetRefresh(wxCommandEvent& event)
void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
{
bRefreshList = true;
if (event.GetId() == ID_EMUSTATE)
EmuIssues->Enable(event.GetSelection() != 0);
EmuIssues->Enable(event.GetSelection() != 0);
}
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox)
@ -1211,9 +1202,6 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
return;
}
if (wait_until_closed)
bRefreshList = true; // Just in case
#endif
}

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@ -209,7 +209,7 @@ private:
void OnExtractDir(wxCommandEvent& event);
void OnExtractDataFromHeader(wxCommandEvent& event);
void CheckPartitionIntegrity(wxCommandEvent& event);
void SetRefresh(wxCommandEvent& event);
void OnEmustateChanged(wxCommandEvent& event);
void OnChangeBannerLang(wxCommandEvent& event);
const GameListItem OpenGameListItem;
@ -233,8 +233,6 @@ private:
std::set<std::string> DefaultPatches;
std::set<std::string> DefaultCheats;
bool bRefreshList;
void LoadGameConfig();
bool SaveGameConfig();
void OnLocalIniModified(wxCommandEvent& ev);