ISOProperties/GameListCtrl: Use Global INI Change event.
ISOProperties no longer needs its hack to refresh the game list, the new INI Modified event can be used instead.
This commit is contained in:
parent
6ab1b27477
commit
309d0e59f4
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@ -12,6 +12,7 @@
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/buffer.h>
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#include <wx/colour.h>
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@ -167,51 +168,50 @@ CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
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Bind(wxEVT_MENU, &CGameListCtrl::OnMultiDecompressISO, this, IDM_MULTI_DECOMPRESS_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnDeleteISO, this, IDM_DELETE_ISO);
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Bind(wxEVT_MENU, &CGameListCtrl::OnChangeDisc, this, IDM_LIST_CHANGE_DISC);
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &CGameListCtrl::OnLocalIniModified, this);
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}
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CGameListCtrl::~CGameListCtrl()
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{
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if (m_imageListSmall)
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delete m_imageListSmall;
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ClearIsoFiles();
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}
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void CGameListCtrl::InitBitmaps()
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{
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wxSize size(96, 32);
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m_imageListSmall = new wxImageList(96, 32);
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SetImageList(m_imageListSmall, wxIMAGE_LIST_SMALL);
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wxImageList* img_list = new wxImageList(96, 32);
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AssignImageList(img_list, wxIMAGE_LIST_SMALL);
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m_FlagImageIndex.resize(DiscIO::IVolume::NUMBER_OF_COUNTRIES);
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_JAPAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Japan", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_EUROPE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Europe", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_USA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_USA", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_AUSTRALIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Australia", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_FRANCE] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_France", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_GERMANY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Germany", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_ITALY] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Italy", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_KOREA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Korea", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_NETHERLANDS] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Netherlands", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_RUSSIA] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Russia", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_SPAIN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Spain", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_TAIWAN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Taiwan", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_WORLD] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_International", size));
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m_FlagImageIndex[DiscIO::IVolume::COUNTRY_UNKNOWN] = img_list->Add(WxUtils::LoadResourceBitmap("Flag_Unknown", size));
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m_PlatformImageIndex.resize(4);
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m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
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m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
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m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
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m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
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m_PlatformImageIndex[DiscIO::IVolume::GAMECUBE_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Gamecube", size));
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m_PlatformImageIndex[DiscIO::IVolume::WII_DISC] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wii", size));
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m_PlatformImageIndex[DiscIO::IVolume::WII_WAD] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_Wad", size));
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m_PlatformImageIndex[DiscIO::IVolume::ELF_DOL] = img_list->Add(WxUtils::LoadResourceBitmap("Platform_File", size));
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m_EmuStateImageIndex.resize(6);
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m_EmuStateImageIndex[0] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating0", size));
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m_EmuStateImageIndex[1] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating1", size));
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m_EmuStateImageIndex[2] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating2", size));
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m_EmuStateImageIndex[3] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating3", size));
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m_EmuStateImageIndex[4] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating4", size));
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m_EmuStateImageIndex[5] = m_imageListSmall->Add(WxUtils::LoadResourceBitmap("rating5", size));
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m_EmuStateImageIndex[0] = img_list->Add(WxUtils::LoadResourceBitmap("rating0", size));
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m_EmuStateImageIndex[1] = img_list->Add(WxUtils::LoadResourceBitmap("rating1", size));
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m_EmuStateImageIndex[2] = img_list->Add(WxUtils::LoadResourceBitmap("rating2", size));
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m_EmuStateImageIndex[3] = img_list->Add(WxUtils::LoadResourceBitmap("rating3", size));
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m_EmuStateImageIndex[4] = img_list->Add(WxUtils::LoadResourceBitmap("rating4", size));
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m_EmuStateImageIndex[5] = img_list->Add(WxUtils::LoadResourceBitmap("rating5", size));
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}
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void CGameListCtrl::BrowseForDirectory()
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@ -247,16 +247,9 @@ void CGameListCtrl::Update()
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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return;
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if (m_imageListSmall)
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{
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delete m_imageListSmall;
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m_imageListSmall = nullptr;
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}
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Hide();
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ScanForISOs();
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Freeze();
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ClearAll();
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if (m_ISOFiles.size() != 0)
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@ -320,6 +313,12 @@ void CGameListCtrl::Update()
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}
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else
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{
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// Remove existing image list and replace it with the smallest possible one.
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// The list needs an image list because it reserves screen pixels for the
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// image even if we aren't going to use one. It uses the dimensions of the
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// last non-null list so assigning nullptr doesn't work.
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AssignImageList(new wxImageList(1, 1), wxIMAGE_LIST_SMALL);
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wxString errorString;
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// We just check for one hide setting to be enabled, as we may only
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// have GC games for example, and hide them, so we should show the
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@ -339,7 +338,9 @@ void CGameListCtrl::Update()
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}
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if (GetSelectedISO() == nullptr)
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main_frame->UpdateGUI();
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Show();
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// Thaw before calling AutomaticColumnWidth so that GetClientSize will
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// correctly account for the width of scrollbars if they appear.
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Thaw();
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AutomaticColumnWidth();
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ScrollLines(scrollPos);
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@ -367,7 +368,7 @@ static wxString NiceSizeFormat(u64 size)
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// Update the column content of the item at _Index
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void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
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{
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GameListItem& rISOFile = *m_ISOFiles[_Index];
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GameListItem& rISOFile = *m_ISOFiles[GetItemData(_Index)];
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switch(column)
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{
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@ -382,7 +383,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
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int ImageIndex = -1;
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if (rISOFile.GetBitmap().IsOk())
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ImageIndex = m_imageListSmall->Add(rISOFile.GetBitmap());
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ImageIndex = GetImageList(wxIMAGE_LIST_SMALL)->Add(rISOFile.GetBitmap());
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SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
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break;
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@ -426,28 +427,32 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
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}
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}
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void CGameListCtrl::InsertItemInReportView(long _Index)
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void CGameListCtrl::InsertItemInReportView(long index)
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{
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// When using wxListCtrl, there is no hope of per-column text colors.
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// But for reference, here are the old colors that were used: (BGR)
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// title: 0xFF0000
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// company: 0x007030
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// Insert a first row with nothing in it, that will be used as the Index
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long ItemIndex = InsertItem(_Index, wxEmptyString);
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// Insert a first column with nothing in it, that will be used as the Index
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long item_index;
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{
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wxListItem li;
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li.SetId(index);
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li.SetData(index);
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li.SetMask(wxLIST_MASK_DATA);
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item_index = InsertItem(li);
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}
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// Iterate over all columns and fill them with content if they are visible
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for (int i = 1; i < NUMBER_OF_COLUMN; i++)
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{
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if (GetColumnWidth(i) != 0)
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UpdateItemAtColumn(_Index, i);
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UpdateItemAtColumn(item_index, i);
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}
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// Background color
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SetBackgroundColor();
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// Item data
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SetItemData(_Index, ItemIndex);
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}
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static wxColour blend50(const wxColour& c1, const wxColour& c2)
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@ -653,6 +658,41 @@ void CGameListCtrl::ScanForISOs()
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std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
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}
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void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
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{
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ev.Skip();
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std::string game_id = WxStrToStr(ev.GetString());
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// NOTE: The same game may occur multiple times if there are multiple
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// physical copies in the search paths.
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for (std::size_t i = 0; i < m_ISOFiles.size(); ++i)
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{
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if (m_ISOFiles[i]->GetUniqueID() != game_id)
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continue;
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m_ISOFiles[i]->ReloadINI();
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// The indexes in m_ISOFiles and the list do not line up.
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// We need to find the corresponding item in the list (if it exists)
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long item_id = 0;
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for (; item_id < GetItemCount(); ++item_id)
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{
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if (i == static_cast<std::size_t>(GetItemData(item_id)))
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break;
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}
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// If the item is not currently being displayed then we're done.
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if (item_id == GetItemCount())
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continue;
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// Update all the columns
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for (int j = 1; j < NUMBER_OF_COLUMN; ++j)
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{
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// NOTE: Banner is not modified by the INI and updating it will
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// duplicate it in memory which is not wanted.
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if (j != COLUMN_BANNER && GetColumnWidth(j) != 0)
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UpdateItemAtColumn(item_id, j);
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}
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}
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}
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void CGameListCtrl::OnColBeginDrag(wxListEvent& event)
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{
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const int column_id = event.GetColumn();
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@ -1310,19 +1350,19 @@ void CGameListCtrl::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
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void CGameListCtrl::OnSize(wxSizeEvent& event)
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{
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event.Skip();
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if (lastpos == event.GetSize())
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return;
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lastpos = event.GetSize();
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AutomaticColumnWidth();
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event.Skip();
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}
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void CGameListCtrl::AutomaticColumnWidth()
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{
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wxRect rc(GetClientRect());
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Freeze();
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if (GetColumnCount() == 1)
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{
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SetColumnWidth(0, rc.GetWidth());
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@ -1359,6 +1399,7 @@ void CGameListCtrl::AutomaticColumnWidth()
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SetColumnWidth(COLUMN_TITLE, resizable);
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}
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}
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Thaw();
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}
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void CGameListCtrl::UnselectAll()
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@ -102,6 +102,7 @@ private:
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void OnMultiCompressISO(wxCommandEvent& event);
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void OnMultiDecompressISO(wxCommandEvent& event);
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void OnChangeDisc(wxCommandEvent& event);
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void OnLocalIniModified(wxCommandEvent& event);
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void CompressSelection(bool _compress);
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void AutomaticColumnWidth();
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@ -124,27 +124,19 @@ GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_m
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if (IsValid())
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{
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IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
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m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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std::string game_id = m_UniqueID;
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if (!m_has_custom_name)
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// Ignore publisher ID for WAD files
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if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
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game_id.erase(4);
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auto it = custom_titles.find(game_id);
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if (it != custom_titles.end())
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{
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std::string game_id = m_UniqueID;
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// Ignore publisher ID for WAD files
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if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
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game_id.erase(4);
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auto end = custom_titles.end();
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auto it = custom_titles.find(game_id);
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if (it != end)
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{
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m_custom_name = it->second;
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m_has_custom_name = true;
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}
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m_custom_name_titles_txt = it->second;
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}
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ReloadINI();
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}
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if (!IsValid() && IsElfOrDol())
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@ -183,6 +175,24 @@ GameListItem::~GameListItem()
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{
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}
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void GameListItem::ReloadINI()
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{
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if (!IsValid())
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return;
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IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
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m_custom_name.clear();
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m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
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{
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m_custom_name = m_custom_name_titles_txt;
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m_has_custom_name = true;
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}
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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@ -25,6 +25,9 @@ public:
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GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles);
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~GameListItem();
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// Reload settings after INI changes
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void ReloadINI();
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bool IsValid() const {return m_Valid;}
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const std::string& GetFileName() const {return m_FileName;}
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std::string GetName(DiscIO::IVolume::ELanguage language) const;
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@ -86,7 +89,8 @@ private:
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int m_ImageWidth, m_ImageHeight;
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u8 m_disc_number;
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std::string m_custom_name;
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std::string m_custom_name_titles_txt; // Custom title from titles.txt
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std::string m_custom_name; // Custom title from INI or titles.txt
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bool m_has_custom_name;
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bool LoadFromCache();
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@ -63,7 +63,6 @@
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/ARCodeAddEdit.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/ISOProperties.h"
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@ -77,8 +76,7 @@ BEGIN_EVENT_TABLE(CISOProperties, wxDialog)
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EVT_BUTTON(ID_EDITCONFIG, CISOProperties::OnEditConfig)
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EVT_BUTTON(ID_MD5SUMCOMPUTE, CISOProperties::OnComputeMD5Sum)
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EVT_BUTTON(ID_SHOWDEFAULTCONFIG, CISOProperties::OnShowDefaultConfig)
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EVT_CHOICE(ID_EMUSTATE, CISOProperties::SetRefresh)
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EVT_CHOICE(ID_EMU_ISSUES, CISOProperties::SetRefresh)
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EVT_CHOICE(ID_EMUSTATE, CISOProperties::OnEmustateChanged)
|
||||
EVT_LISTBOX(ID_PATCHES_LIST, CISOProperties::ListSelectionChanged)
|
||||
EVT_BUTTON(ID_EDITPATCH, CISOProperties::PatchButtonClicked)
|
||||
EVT_BUTTON(ID_ADDPATCH, CISOProperties::PatchButtonClicked)
|
||||
|
@ -114,8 +112,6 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
|
|||
GameIniLocal = SConfig::LoadLocalGameIni(game_id, m_open_iso->GetRevision());
|
||||
|
||||
// Setup GUI
|
||||
bRefreshList = false;
|
||||
|
||||
CreateGUIControls();
|
||||
|
||||
LoadGameConfig();
|
||||
|
@ -647,8 +643,6 @@ void CISOProperties::OnClose(wxCloseEvent& WXUNUSED (event))
|
|||
{
|
||||
if (!SaveGameConfig())
|
||||
WxUtils::ShowErrorDialog(wxString::Format(_("Could not save %s."), GameIniFileLocal.c_str()));
|
||||
if (bRefreshList)
|
||||
((CGameListCtrl*)GetParent())->Update();
|
||||
Destroy();
|
||||
}
|
||||
|
||||
|
@ -991,12 +985,9 @@ void CISOProperties::CheckPartitionIntegrity(wxCommandEvent& event)
|
|||
}
|
||||
}
|
||||
|
||||
void CISOProperties::SetRefresh(wxCommandEvent& event)
|
||||
void CISOProperties::OnEmustateChanged(wxCommandEvent& event)
|
||||
{
|
||||
bRefreshList = true;
|
||||
|
||||
if (event.GetId() == ID_EMUSTATE)
|
||||
EmuIssues->Enable(event.GetSelection() != 0);
|
||||
EmuIssues->Enable(event.GetSelection() != 0);
|
||||
}
|
||||
|
||||
void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox)
|
||||
|
@ -1211,9 +1202,6 @@ void CISOProperties::LaunchExternalEditor(const std::string& filename, bool wait
|
|||
WxUtils::ShowErrorDialog(_("wxExecute returned -1 on application run!"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (wait_until_closed)
|
||||
bRefreshList = true; // Just in case
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -209,7 +209,7 @@ private:
|
|||
void OnExtractDir(wxCommandEvent& event);
|
||||
void OnExtractDataFromHeader(wxCommandEvent& event);
|
||||
void CheckPartitionIntegrity(wxCommandEvent& event);
|
||||
void SetRefresh(wxCommandEvent& event);
|
||||
void OnEmustateChanged(wxCommandEvent& event);
|
||||
void OnChangeBannerLang(wxCommandEvent& event);
|
||||
|
||||
const GameListItem OpenGameListItem;
|
||||
|
@ -233,8 +233,6 @@ private:
|
|||
std::set<std::string> DefaultPatches;
|
||||
std::set<std::string> DefaultCheats;
|
||||
|
||||
bool bRefreshList;
|
||||
|
||||
void LoadGameConfig();
|
||||
bool SaveGameConfig();
|
||||
void OnLocalIniModified(wxCommandEvent& ev);
|
||||
|
|
Loading…
Reference in New Issue