Merge pull request #3794 from EmptyChaos/frame-advance-race

Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
This commit is contained in:
Mat M 2016-05-22 15:19:16 -04:00
commit 08d45b9fea
36 changed files with 992 additions and 415 deletions

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@ -7,6 +7,8 @@
#include <cstdlib>
#include <jni.h>
#include <memory>
#include <mutex>
#include <thread>
#include <android/log.h>
#include <android/native_window_jni.h>
#include <EGL/egl.h>
@ -29,7 +31,6 @@
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/Profiler.h"
#include "DiscIO/Volume.h"
@ -65,9 +66,24 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved)
void Host_NotifyMapLoaded() {}
void Host_RefreshDSPDebuggerWindow() {}
// The Core only supports using a single Host thread.
// If multiple threads want to call host functions then they need to queue
// sequentially for access.
static std::mutex s_host_identity_lock;
Common::Event updateMainFrameEvent;
static bool s_have_wm_user_stop = false;
void Host_Message(int Id)
{
if (Id == WM_USER_JOB_DISPATCH)
{
updateMainFrameEvent.Set();
}
else if (Id == WM_USER_STOP)
{
s_have_wm_user_stop = true;
if (Core::IsRunning())
Core::QueueHostJob(&Core::Stop);
}
}
void* Host_GetRenderHandle()
@ -388,15 +404,18 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestr
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_RUN);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_PAUSE);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SaveScreenShot("thumb");
Renderer::s_screenshotCompleted.WaitFor(std::chrono::seconds(2));
Core::Stop();
@ -485,6 +504,7 @@ JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Supports
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveScreenShot(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SaveScreenShot();
}
@ -529,11 +549,13 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
State::Save(slot);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
State::Load(slot);
}
@ -560,6 +582,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFo
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
std::string directory = GetJString(env, jDirectory);
g_set_userpath = directory;
UICommon::SetUserDirectory(directory);
@ -572,6 +595,7 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUserDi
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling(JNIEnv *env, jobject obj, jboolean enable)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_PAUSE);
JitInterface::ClearCache();
Profiler::g_ProfileBlocks = enable;
@ -580,6 +604,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WriteProfileResults(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
File::CreateFullPath(filename);
JitInterface::WriteProfileResults(filename);
@ -638,6 +663,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestr
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_RefreshWiimotes(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
WiimoteReal::Refresh();
}
@ -651,21 +677,37 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
RegisterMsgAlertHandler(&MsgAlert);
std::unique_lock<std::mutex> guard(s_host_identity_lock);
UICommon::SetUserDirectory(g_set_userpath);
UICommon::Init();
WiimoteReal::InitAdapterClass();
// No use running the loop when booting fails
s_have_wm_user_stop = false;
if ( BootManager::BootCore( g_filename.c_str() ) )
{
PowerPC::Start();
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
static constexpr int TIMEOUT = 10000;
static constexpr int WAIT_STEP = 25;
int time_waited = 0;
// A Core::CORE_ERROR state would be helpful here.
while (!Core::IsRunning() && time_waited < TIMEOUT && !s_have_wm_user_stop)
{
std::this_thread::sleep_for(std::chrono::milliseconds(WAIT_STEP));
time_waited += WAIT_STEP;
}
while (Core::IsRunning())
{
guard.unlock();
updateMainFrameEvent.Wait();
guard.lock();
Core::HostDispatchJobs();
}
}
Core::Shutdown();
UICommon::Shutdown();
guard.unlock();
if (surf)
{

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@ -12,9 +12,6 @@
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
// UGLINESS
#include "Core/PowerPC/PowerPC.h"
#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
#include <tmmintrin.h>
#endif
@ -121,12 +118,6 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider
memset(samples, 0, num_samples * 2 * sizeof(short));
if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
{
// Silence
return num_samples;
}
m_dma_mixer.Mix(samples, num_samples, consider_framelimit);
m_streaming_mixer.Mix(samples, num_samples, consider_framelimit);
m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit);

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@ -83,6 +83,7 @@ enum HOST_COMM
WM_USER_STOP = 10,
WM_USER_CREATE,
WM_USER_SETCURSOR,
WM_USER_JOB_DISPATCH,
};
// Used for notification on emulation state

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@ -42,8 +42,7 @@ public:
return;
std::unique_lock<std::mutex> lk(m_mutex);
m_condvar.wait(lk, [&]{ return m_flag.IsSet(); });
m_flag.Clear();
m_condvar.wait(lk, [&]{ return m_flag.TestAndClear(); });
}
template<class Rep, class Period>
@ -54,8 +53,7 @@ public:
std::unique_lock<std::mutex> lk(m_mutex);
bool signaled = m_condvar.wait_for(lk, rel_time,
[&]{ return m_flag.IsSet(); });
m_flag.Clear();
[&]{ return m_flag.TestAndClear(); });
return signaled;
}

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@ -5,6 +5,9 @@
#include <atomic>
#include <cctype>
#include <cstring>
#include <mutex>
#include <queue>
#include <utility>
#ifdef _WIN32
#include <windows.h>
@ -102,6 +105,7 @@ void EmuThread();
static bool s_is_stopping = false;
static bool s_hardware_initialized = false;
static bool s_is_started = false;
static std::atomic<bool> s_is_booting{ false };
static void* s_window_handle = nullptr;
static std::string s_state_filename;
static std::thread s_emu_thread;
@ -112,6 +116,14 @@ static bool s_request_refresh_info = false;
static int s_pause_and_lock_depth = 0;
static bool s_is_throttler_temp_disabled = false;
struct HostJob
{
std::function<void()> job;
bool run_after_stop;
};
static std::mutex s_host_jobs_lock;
static std::queue<HostJob> s_host_jobs_queue;
#ifdef ThreadLocalStorage
static ThreadLocalStorage bool tls_is_cpu_thread = false;
#else
@ -225,6 +237,9 @@ bool Init()
s_emu_thread.join();
}
// Drain any left over jobs
HostDispatchJobs();
Core::UpdateWantDeterminism(/*initial*/ true);
INFO_LOG(OSREPORT, "Starting core = %s mode",
@ -260,16 +275,16 @@ void Stop() // - Hammertime!
s_is_stopping = true;
// Dump left over jobs
HostDispatchJobs();
Fifo::EmulatorState(false);
INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
// Stop the CPU
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
PowerPC::Stop();
// Kick it if it's waiting (code stepping wait loop)
CPU::StepOpcode();
CPU::Stop();
if (_CoreParameter.bCPUThread)
{
@ -313,6 +328,16 @@ void UndeclareAsCPUThread()
#endif
}
// For the CPU Thread only.
static void CPUSetInitialExecutionState()
{
QueueHostJob([]
{
SetState(SConfig::GetInstance().bBootToPause ? CORE_PAUSE : CORE_RUN);
Host_UpdateMainFrame();
});
}
// Create the CPU thread, which is a CPU + Video thread in Single Core mode.
static void CpuThread()
{
@ -334,10 +359,20 @@ static void CpuThread()
EMM::InstallExceptionHandler(); // Let's run under memory watch
if (!s_state_filename.empty())
State::LoadAs(s_state_filename);
{
// Needs to PauseAndLock the Core
// NOTE: EmuThread should have left us in CPU_STEPPING so nothing will happen
// until after the job is serviced.
QueueHostJob([]
{
// Recheck in case Movie cleared it since.
if (!s_state_filename.empty())
State::LoadAs(s_state_filename);
});
}
s_is_started = true;
CPUSetInitialExecutionState();
#ifdef USE_GDBSTUB
#ifndef _WIN32
@ -376,6 +411,7 @@ static void CpuThread()
static void FifoPlayerThread()
{
DeclareAsCPUThread();
const SConfig& _CoreParameter = SConfig::GetInstance();
if (_CoreParameter.bCPUThread)
@ -388,18 +424,37 @@ static void FifoPlayerThread()
Common::SetCurrentThreadName("FIFO-GPU thread");
}
s_is_started = true;
DeclareAsCPUThread();
// Enter CPU run loop. When we leave it - we are done.
if (FifoPlayer::GetInstance().Open(_CoreParameter.m_strFilename))
{
FifoPlayer::GetInstance().Play();
if (auto cpu_core = FifoPlayer::GetInstance().GetCPUCore())
{
PowerPC::InjectExternalCPUCore(cpu_core.get());
s_is_started = true;
CPUSetInitialExecutionState();
CPU::Run();
s_is_started = false;
PowerPC::InjectExternalCPUCore(nullptr);
}
FifoPlayer::GetInstance().Close();
}
UndeclareAsCPUThread();
s_is_started = false;
// If we did not enter the CPU Run Loop above then run a fake one instead.
// We need to be IsRunningAndStarted() for DolphinWX to stop us.
if (CPU::GetState() != CPU::CPU_POWERDOWN)
{
s_is_started = true;
Host_Message(WM_USER_STOP);
while (CPU::GetState() != CPU::CPU_POWERDOWN)
{
if (!_CoreParameter.bCPUThread)
g_video_backend->PeekMessages();
std::this_thread::sleep_for(std::chrono::milliseconds(20));
}
s_is_started = false;
}
if (!_CoreParameter.bCPUThread)
g_video_backend->Video_Cleanup();
@ -413,6 +468,7 @@ static void FifoPlayerThread()
void EmuThread()
{
const SConfig& core_parameter = SConfig::GetInstance();
s_is_booting.store(true);
Common::SetCurrentThreadName("Emuthread - Starting");
@ -431,6 +487,7 @@ void EmuThread()
if (!g_video_backend->Initialize(s_window_handle))
{
s_is_booting.store(false);
PanicAlert("Failed to initialize video backend!");
Host_Message(WM_USER_STOP);
return;
@ -445,6 +502,7 @@ void EmuThread()
if (!DSP::GetDSPEmulator()->Initialize(core_parameter.bWii, core_parameter.bDSPThread))
{
s_is_booting.store(false);
HW::Shutdown();
g_video_backend->Shutdown();
PanicAlert("Failed to initialize DSP emulation!");
@ -485,9 +543,10 @@ void EmuThread()
// The hardware is initialized.
s_hardware_initialized = true;
s_is_booting.store(false);
// Boot to pause or not
Core::SetState(core_parameter.bBootToPause ? Core::CORE_PAUSE : Core::CORE_RUN);
// Set execution state to known values (CPU/FIFO/Audio Paused)
CPU::Break();
// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
@ -552,7 +611,7 @@ void EmuThread()
// Spawn the CPU+GPU thread
s_cpu_thread = std::thread(cpuThreadFunc);
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
while (CPU::GetState() != CPU::CPU_POWERDOWN)
{
g_video_backend->PeekMessages();
Common::SleepCurrentThread(20);
@ -621,11 +680,17 @@ void EmuThread()
// Set or get the running state
void SetState(EState _State)
void SetState(EState state)
{
switch (_State)
// State cannot be controlled until the CPU Thread is operational
if (!IsRunningAndStarted())
return;
switch (state)
{
case CORE_PAUSE:
// NOTE: GetState() will return CORE_PAUSE immediately, even before anything has
// stopped (including the CPU).
CPU::EnableStepping(true); // Break
Wiimote::Pause();
#if defined(__LIBUSB__) || defined(_WIN32)
@ -719,30 +784,50 @@ void RequestRefreshInfo()
s_request_refresh_info = true;
}
bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
{
// WARNING: PauseAndLock is not fully threadsafe so is only valid on the Host Thread
if (!IsRunning())
return true;
// let's support recursive locking to simplify things on the caller's side,
// and let's do it at this outer level in case the individual systems don't support it.
if (doLock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
if (do_lock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
return true;
// first pause or unpause the CPU
bool wasUnpaused = CPU::PauseAndLock(doLock, unpauseOnUnlock);
ExpansionInterface::PauseAndLock(doLock, unpauseOnUnlock);
bool was_unpaused = true;
if (do_lock)
{
// first pause the CPU
// This acquires a wrapper mutex and converts the current thread into
// a temporary replacement CPU Thread.
was_unpaused = CPU::PauseAndLock(true);
}
ExpansionInterface::PauseAndLock(do_lock, false);
// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
DSP::GetDSPEmulator()->PauseAndLock(doLock, unpauseOnUnlock);
DSP::GetDSPEmulator()->PauseAndLock(do_lock, false);
// video has to come after CPU, because CPU thread can wait for video thread (s_efbAccessRequested).
Fifo::PauseAndLock(doLock, unpauseOnUnlock);
Fifo::PauseAndLock(do_lock, false);
#if defined(__LIBUSB__) || defined(_WIN32)
GCAdapter::ResetRumble();
#endif
return wasUnpaused;
// CPU is unlocked last because CPU::PauseAndLock contains the synchronization
// mechanism that prevents CPU::Break from racing.
if (!do_lock)
{
// The CPU is responsible for managing the Audio and FIFO state so we use its
// mechanism to unpause them. If we unpaused the systems above when releasing
// the locks then they could call CPU::Break which would require detecting it
// and re-pausing with CPU::EnableStepping.
was_unpaused = CPU::PauseAndLock(false, unpause_on_unlock, true);
}
return was_unpaused;
}
// Display FPS info
@ -803,7 +888,7 @@ void UpdateTitle()
float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) / (VideoInterface::GetTargetRefreshRate() * ElapseTime));
// Settings are shown the same for both extended and summary info
std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",
std::string SSettings = StringFromFormat("%s %s | %s | %s", PowerPC::GetCPUName(), _CoreParameter.bCPUThread ? "DC" : "SC",
g_video_backend->GetDisplayName().c_str(), _CoreParameter.bDSPHLE ? "HLE" : "LLE");
std::string SFPS;
@ -865,6 +950,9 @@ void Shutdown()
// on MSDN.
if (s_emu_thread.joinable())
s_emu_thread.join();
// Make sure there's nothing left over in case we're about to exit.
HostDispatchJobs();
}
void SetOnStoppedCallback(StoppedCallbackFunc callback)
@ -898,4 +986,45 @@ void UpdateWantDeterminism(bool initial)
}
}
void QueueHostJob(std::function<void()> job, bool run_during_stop)
{
if (!job)
return;
bool send_message = false;
{
std::lock_guard<std::mutex> guard(s_host_jobs_lock);
send_message = s_host_jobs_queue.empty();
s_host_jobs_queue.emplace(HostJob{ std::move(job), run_during_stop });
}
// If the the queue was empty then kick the Host to come and get this job.
if (send_message)
Host_Message(WM_USER_JOB_DISPATCH);
}
void HostDispatchJobs()
{
// WARNING: This should only run on the Host Thread.
// NOTE: This function is potentially re-entrant. If a job calls
// Core::Stop for instance then we'll enter this a second time.
std::unique_lock<std::mutex> guard(s_host_jobs_lock);
while (!s_host_jobs_queue.empty())
{
HostJob job = std::move(s_host_jobs_queue.front());
s_host_jobs_queue.pop();
// NOTE: Memory ordering is important. The booting flag needs to be
// checked first because the state transition is:
// CORE_UNINITIALIZED: s_is_booting -> s_hardware_initialized
// We need to check variables in the same order as the state
// transition, otherwise we race and get transient failures.
if (!job.run_after_stop && !s_is_booting.load() && !IsRunning())
continue;
guard.unlock();
job.job();
guard.lock();
}
}
} // Core

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@ -11,6 +11,7 @@
#pragma once
#include <functional>
#include <string>
#include <vector>
@ -52,7 +53,8 @@ bool IsRunningInCurrentThread(); // this tells us whether we are running in the
bool IsCPUThread(); // this tells us whether we are the CPU thread.
bool IsGPUThread();
void SetState(EState _State);
// [NOT THREADSAFE] For use by Host only
void SetState(EState state);
EState GetState();
void SaveScreenShot();
@ -80,13 +82,29 @@ void UpdateTitle();
// or, if doLock is false, releases a lock on that state and optionally unpauses.
// calls must be balanced (once with doLock true, then once with doLock false) but may be recursive.
// the return value of the first call should be passed in as the second argument of the second call.
bool PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
// [NOT THREADSAFE] Host only
bool PauseAndLock(bool doLock, bool unpauseOnUnlock = true);
// for calling back into UI code without introducing a dependency on it in core
typedef void(*StoppedCallbackFunc)(void);
void SetOnStoppedCallback(StoppedCallbackFunc callback);
// Run on the GUI thread when the factors change.
// Run on the Host thread when the factors change. [NOT THREADSAFE]
void UpdateWantDeterminism(bool initial = false);
// Queue an arbitrary function to asynchronously run once on the Host thread later.
// Threadsafe. Can be called by any thread, including the Host itself.
// Jobs will be executed in RELATIVE order. If you queue 2 jobs from the same thread
// then they will be executed in the order they were queued; however, there is no
// global order guarantee across threads - jobs from other threads may execute in
// between.
// NOTE: Make sure the jobs check the global state instead of assuming everything is
// still the same as when the job was queued.
// NOTE: Jobs that are not set to run during stop will be discarded instead.
void QueueHostJob(std::function<void()> job, bool run_during_stop = false);
// Should be called periodically by the Host to run pending jobs.
// WM_USER_JOB_DISPATCH will be sent when something is added to the queue.
void HostDispatchJobs();
} // namespace

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@ -10,7 +10,6 @@
#include "Core/Host.h"
#include "Core/Debugger/Debugger_SymbolMap.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DSP.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
@ -20,7 +19,7 @@
std::string PPCDebugInterface::Disassemble(unsigned int address)
{
// PowerPC::HostRead_U32 seemed to crash on shutdown
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
if (!IsAlive())
return "";
if (Core::GetState() == Core::CORE_PAUSE)
@ -51,7 +50,7 @@ std::string PPCDebugInterface::Disassemble(unsigned int address)
void PPCDebugInterface::GetRawMemoryString(int memory, unsigned int address, char *dest, int max_size)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (IsAlive())
{
if (memory || PowerPC::HostIsRAMAddress(address))
{
@ -96,7 +95,7 @@ unsigned int PPCDebugInterface::ReadInstruction(unsigned int address)
bool PPCDebugInterface::IsAlive()
{
return Core::GetState() != Core::CORE_UNINITIALIZED;
return Core::IsRunning();
}
bool PPCDebugInterface::IsBreakpoint(unsigned int address)

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@ -7,12 +7,14 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Host.h"
#include "Core/FifoPlayer/FifoDataFile.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/HW/CPU.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/ProcessorInterface.h"
@ -58,55 +60,103 @@ void FifoPlayer::Close()
m_FrameRangeEnd = 0;
}
bool FifoPlayer::Play()
class FifoPlayer::CPUCore final : public CPUCoreBase
{
if (!m_File)
return false;
if (m_File->GetFrameCount() == 0)
return false;
IsPlayingBackFifologWithBrokenEFBCopies = m_File->HasBrokenEFBCopies();
m_CurrentFrame = m_FrameRangeStart;
LoadMemory();
// This loop replaces the CPU loop that occurs when a game is run
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
public:
explicit CPUCore(FifoPlayer* parent)
: m_parent(parent)
{
if (PowerPC::GetState() == PowerPC::CPU_RUNNING)
}
CPUCore(const CPUCore&) = delete;
~CPUCore()
{
}
CPUCore& operator=(const CPUCore&) = delete;
void Init() override
{
IsPlayingBackFifologWithBrokenEFBCopies = m_parent->m_File->HasBrokenEFBCopies();
m_parent->m_CurrentFrame = m_parent->m_FrameRangeStart;
m_parent->LoadMemory();
}
void Shutdown() override
{
IsPlayingBackFifologWithBrokenEFBCopies = false;
}
void ClearCache() override
{
// Nothing to clear.
}
void SingleStep() override
{
// NOTE: AdvanceFrame() will get stuck forever in Dual Core because the FIFO
// is disabled by CPU::EnableStepping(true) so the frame never gets displayed.
PanicAlertT("Cannot SingleStep the FIFO. Use Frame Advance instead.");
}
const char* GetName() override
{
return "FifoPlayer";
}
void Run() override
{
while (CPU::GetState() == CPU::CPU_RUNNING)
{
if (m_CurrentFrame >= m_FrameRangeEnd)
switch (m_parent->AdvanceFrame())
{
if (m_Loop)
{
m_CurrentFrame = m_FrameRangeStart;
}
else
{
PowerPC::Stop();
Host_Message(WM_USER_STOP);
}
}
else
{
if (m_FrameWrittenCb)
m_FrameWrittenCb();
case CPU::CPU_POWERDOWN:
CPU::Break();
Host_Message(WM_USER_STOP);
break;
if (m_EarlyMemoryUpdates && m_CurrentFrame == m_FrameRangeStart)
WriteAllMemoryUpdates();
WriteFrame(m_File->GetFrame(m_CurrentFrame), m_FrameInfo[m_CurrentFrame]);
++m_CurrentFrame;
case CPU::CPU_STEPPING:
CPU::Break();
Host_UpdateMainFrame();
break;
}
}
}
IsPlayingBackFifologWithBrokenEFBCopies = false;
private:
FifoPlayer* m_parent;
};
return true;
int FifoPlayer::AdvanceFrame()
{
if (m_CurrentFrame >= m_FrameRangeEnd)
{
if (!m_Loop)
return CPU::CPU_POWERDOWN;
// If there are zero frames in the range then sleep instead of busy spinning
if (m_FrameRangeStart >= m_FrameRangeEnd)
return CPU::CPU_STEPPING;
m_CurrentFrame = m_FrameRangeStart;
}
if (m_FrameWrittenCb)
m_FrameWrittenCb();
if (m_EarlyMemoryUpdates && m_CurrentFrame == m_FrameRangeStart)
WriteAllMemoryUpdates();
WriteFrame(m_File->GetFrame(m_CurrentFrame), m_FrameInfo[m_CurrentFrame]);
++m_CurrentFrame;
return CPU::CPU_RUNNING;
}
std::unique_ptr<CPUCoreBase> FifoPlayer::GetCPUCore()
{
if (!m_File || m_File->GetFrameCount() == 0)
return nullptr;
return std::make_unique<CPUCore>(this);
}
u32 FifoPlayer::GetFrameObjectCount()

View File

@ -4,10 +4,12 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Core/FifoPlayer/FifoPlaybackAnalyzer.h"
#include "Core/PowerPC/CPUCoreBase.h"
class FifoDataFile;
struct MemoryUpdate;
@ -50,8 +52,12 @@ public:
bool Open(const std::string& filename);
void Close();
// Play is controlled by the state of PowerPC
bool Play();
// Returns a CPUCoreBase instance that can be injected into PowerPC as a
// pseudo-CPU. The instance is only valid while the FifoPlayer is Open().
// Returns nullptr if the FifoPlayer is not initialized correctly.
// Play/Pause/Stop of the FifoLog can be controlled normally via the
// PowerPC state.
std::unique_ptr<CPUCoreBase> GetCPUCore();
FifoDataFile *GetFile() { return m_File; }
@ -85,8 +91,12 @@ public:
static FifoPlayer &GetInstance();
private:
class CPUCore;
FifoPlayer();
int AdvanceFrame();
void WriteFrame(const FifoFrameInfo& frame, const AnalyzedFrameInfo &info);
void WriteFramePart(u32 dataStart, u32 dataEnd, u32 &nextMemUpdate, const FifoFrameInfo& frame, const AnalyzedFrameInfo& info);

View File

@ -9,6 +9,7 @@
#include "Core/ConfigManager.h"
#include "Core/Host.h"
#include "Core/HLE/HLE_Misc.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/PPCCache.h"
@ -35,7 +36,7 @@ void HLEPanicAlert()
void HBReload()
{
// There isn't much we can do. Just stop cleanly.
PowerPC::Pause();
CPU::Break();
Host_Message(WM_USER_STOP);
}

View File

@ -2,11 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <condition_variable>
#include <mutex>
#include "AudioCommon/AudioCommon.h"
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/Logging/Log.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/HW/CPU.h"
@ -14,82 +16,177 @@
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/Fifo.h"
namespace
{
static Common::Event m_StepEvent;
static Common::Event *m_SyncEvent = nullptr;
static std::mutex m_csCpuOccupied;
}
namespace CPU
{
// CPU Thread execution state.
// Requires s_state_change_lock to modify the value.
// Read access is unsynchronized.
static State s_state = CPU_POWERDOWN;
// Synchronizes EnableStepping and PauseAndLock so only one instance can be
// active at a time. Simplifies code by eliminating several edge cases where
// the EnableStepping(true)/PauseAndLock(true) case must release the state lock
// and wait for the CPU Thread which would otherwise require additional flags.
// NOTE: When using the stepping lock, it must always be acquired first. If
// the lock is acquired after the state lock then that is guaranteed to
// deadlock because of the order inversion. (A -> X,Y; B -> Y,X; A waits for
// B, B waits for A)
static std::mutex s_stepping_lock;
// Primary lock. Protects changing s_state, requesting instruction stepping and
// pause-and-locking.
static std::mutex s_state_change_lock;
// When s_state_cpu_thread_active changes to false
static std::condition_variable s_state_cpu_idle_cvar;
// When s_state changes / s_state_paused_and_locked becomes false (for CPU Thread only)
static std::condition_variable s_state_cpu_cvar;
static bool s_state_cpu_thread_active = false;
static bool s_state_paused_and_locked = false;
static bool s_state_system_request_stepping = false;
static bool s_state_cpu_step_instruction = false;
static Common::Event* s_state_cpu_step_instruction_sync = nullptr;
void Init(int cpu_core)
{
PowerPC::Init(cpu_core);
m_SyncEvent = nullptr;
s_state = CPU_STEPPING;
}
void Shutdown()
{
Stop();
PowerPC::Shutdown();
m_SyncEvent = nullptr;
}
// Requires holding s_state_change_lock
static void FlushStepSyncEventLocked()
{
if (s_state_cpu_step_instruction_sync)
{
s_state_cpu_step_instruction_sync->Set();
s_state_cpu_step_instruction_sync = nullptr;
}
s_state_cpu_step_instruction = false;
}
void Run()
{
std::lock_guard<std::mutex> lk(m_csCpuOccupied);
Host_UpdateDisasmDialog();
while (true)
std::unique_lock<std::mutex> state_lock(s_state_change_lock);
while (s_state != CPU_POWERDOWN)
{
switch (PowerPC::GetState())
s_state_cpu_cvar.wait(state_lock, [] { return !s_state_paused_and_locked; });
switch (s_state)
{
case PowerPC::CPU_RUNNING:
//1: enter a fast runloop
case CPU_RUNNING:
s_state_cpu_thread_active = true;
state_lock.unlock();
// Adjust PC for JIT when debugging
// SingleStep so that the "continue", "step over" and "step out" debugger functions
// work when the PC is at a breakpoint at the beginning of the block
// If watchpoints are enabled, any instruction could be a breakpoint.
if (PowerPC::GetMode() != PowerPC::MODE_INTERPRETER)
{
#ifndef ENABLE_MEM_CHECK
if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
#endif
{
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
PowerPC::SingleStep();
PowerPC::SetMode(old_mode);
}
}
// Enter a fast runloop
PowerPC::RunLoop();
state_lock.lock();
s_state_cpu_thread_active = false;
s_state_cpu_idle_cvar.notify_all();
break;
case PowerPC::CPU_STEPPING:
m_csCpuOccupied.unlock();
//1: wait for step command..
m_StepEvent.Wait();
m_csCpuOccupied.lock();
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
return;
if (PowerPC::GetState() != PowerPC::CPU_STEPPING)
case CPU_STEPPING:
// Wait for step command.
s_state_cpu_cvar.wait(state_lock, []
{
return s_state_cpu_step_instruction ||
s_state != CPU_STEPPING;
});
if (s_state != CPU_STEPPING)
{
// Signal event if the mode changes.
FlushStepSyncEventLocked();
continue;
}
if (s_state_paused_and_locked)
continue;
//3: do a step
// Do step
s_state_cpu_thread_active = true;
state_lock.unlock();
PowerPC::SingleStep();
//4: update disasm dialog
if (m_SyncEvent)
{
m_SyncEvent->Set();
m_SyncEvent = nullptr;
}
state_lock.lock();
s_state_cpu_thread_active = false;
s_state_cpu_idle_cvar.notify_all();
// Update disasm dialog
FlushStepSyncEventLocked();
Host_UpdateDisasmDialog();
break;
case PowerPC::CPU_POWERDOWN:
//1: Exit loop!!
return;
case CPU_POWERDOWN:
break;
}
}
state_lock.unlock();
Host_UpdateDisasmDialog();
}
// Requires holding s_state_change_lock
static void RunAdjacentSystems(bool running)
{
// NOTE: We're assuming these will not try to call Break or EnableStepping.
Fifo::EmulatorState(running);
AudioCommon::ClearAudioBuffer(!running);
}
void Stop()
{
PowerPC::Stop();
m_StepEvent.Set();
// Change state and wait for it to be acknowledged.
// We don't need the stepping lock because CPU_POWERDOWN is a priority state which
// will stick permanently.
std::unique_lock<std::mutex> state_lock(s_state_change_lock);
s_state = CPU_POWERDOWN;
s_state_cpu_cvar.notify_one();
// FIXME: MsgHandler can cause this to deadlock the GUI Thread. Remove the timeout.
bool success = s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::seconds(5), []
{
return !s_state_cpu_thread_active;
});
if (!success)
ERROR_LOG(POWERPC, "CPU Thread failed to acknowledge CPU_POWERDOWN. It may be deadlocked.");
RunAdjacentSystems(false);
FlushStepSyncEventLocked();
}
bool IsStepping()
{
return PowerPC::GetState() == PowerPC::CPU_STEPPING;
return s_state == CPU_STEPPING;
}
State GetState()
{
return s_state;
}
const volatile State* GetStatePtr()
{
return &s_state;
}
void Reset()
@ -98,87 +195,142 @@ void Reset()
void StepOpcode(Common::Event* event)
{
m_StepEvent.Set();
if (PowerPC::GetState() == PowerPC::CPU_STEPPING)
std::lock_guard<std::mutex> state_lock(s_state_change_lock);
// If we're not stepping then this is pointless
if (!IsStepping())
{
m_SyncEvent = event;
if (event)
event->Set();
return;
}
// Potential race where the previous step has not been serviced yet.
if (s_state_cpu_step_instruction_sync && s_state_cpu_step_instruction_sync != event)
s_state_cpu_step_instruction_sync->Set();
s_state_cpu_step_instruction = true;
s_state_cpu_step_instruction_sync = event;
s_state_cpu_cvar.notify_one();
}
void EnableStepping(const bool stepping)
// Requires s_state_change_lock
static bool SetStateLocked(State s)
{
if (s_state == CPU_POWERDOWN)
return false;
s_state = s;
return true;
}
void EnableStepping(bool stepping)
{
std::lock_guard<std::mutex> stepping_lock(s_stepping_lock);
std::unique_lock<std::mutex> state_lock(s_state_change_lock);
if (stepping)
{
PowerPC::Pause();
m_StepEvent.Reset();
Fifo::EmulatorState(false);
AudioCommon::ClearAudioBuffer(true);
}
else
{
// SingleStep so that the "continue", "step over" and "step out" debugger functions
// work when the PC is at a breakpoint at the beginning of the block
// If watchpoints are enabled, any instruction could be a breakpoint.
bool could_be_bp;
#ifdef ENABLE_MEM_CHECK
could_be_bp = true;
#else
could_be_bp = PowerPC::breakpoints.IsAddressBreakPoint(PC);
#endif
if (could_be_bp && PowerPC::GetMode() != PowerPC::MODE_INTERPRETER)
SetStateLocked(CPU_STEPPING);
// Wait for the CPU Thread to leave the run loop
// FIXME: MsgHandler can cause this to deadlock the GUI Thread. Remove the timeout.
bool success = s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::seconds(5), []
{
PowerPC::CoreMode oldMode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
PowerPC::SingleStep();
PowerPC::SetMode(oldMode);
}
PowerPC::Start();
m_StepEvent.Set();
Fifo::EmulatorState(true);
AudioCommon::ClearAudioBuffer(false);
return !s_state_cpu_thread_active;
});
if (!success)
ERROR_LOG(POWERPC, "Abandoned waiting for CPU Thread! The Core may be deadlocked.");
RunAdjacentSystems(false);
}
else if (SetStateLocked(CPU_RUNNING))
{
s_state_cpu_cvar.notify_one();
RunAdjacentSystems(true);
}
}
void Break()
{
EnableStepping(true);
std::lock_guard<std::mutex> state_lock(s_state_change_lock);
// If another thread is trying to PauseAndLock then we need to remember this
// for later to ignore the unpause_on_unlock.
if (s_state_paused_and_locked)
{
s_state_system_request_stepping = true;
return;
}
// We'll deadlock if we synchronize, the CPU may block waiting for our caller to
// finish resulting in the CPU loop never terminating.
SetStateLocked(CPU_STEPPING);
RunAdjacentSystems(false);
}
bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
bool PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
{
static bool s_have_fake_cpu_thread;
bool wasUnpaused = !IsStepping();
// NOTE: This is protected by s_stepping_lock.
static bool s_have_fake_cpu_thread = false;
bool was_unpaused = false;
if (do_lock)
{
// we can't use EnableStepping, that would causes deadlocks with both audio and video
PowerPC::Pause();
s_stepping_lock.lock();
std::unique_lock<std::mutex> state_lock(s_state_change_lock);
s_state_paused_and_locked = true;
was_unpaused = s_state == CPU_RUNNING;
SetStateLocked(CPU_STEPPING);
// FIXME: MsgHandler can cause this to deadlock the GUI Thread. Remove the timeout.
bool success = s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::seconds(10), []
{
return !s_state_cpu_thread_active;
});
if (!success)
NOTICE_LOG(POWERPC, "Abandoned CPU Thread synchronization in CPU::PauseAndLock! We'll probably crash now.");
if (control_adjacent)
RunAdjacentSystems(false);
state_lock.unlock();
// NOTE: It would make more sense for Core::DeclareAsCPUThread() to keep a
// depth counter instead of being a boolean.
if (!Core::IsCPUThread())
{
m_csCpuOccupied.lock();
s_have_fake_cpu_thread = true;
Core::DeclareAsCPUThread();
}
else
{
s_have_fake_cpu_thread = false;
}
}
else
{
if (unpause_on_unlock)
{
PowerPC::Start();
m_StepEvent.Set();
}
// Only need the stepping lock for this
if (s_have_fake_cpu_thread)
{
Core::UndeclareAsCPUThread();
m_csCpuOccupied.unlock();
s_have_fake_cpu_thread = false;
Core::UndeclareAsCPUThread();
}
{
std::lock_guard<std::mutex> state_lock(s_state_change_lock);
if (s_state_system_request_stepping)
{
s_state_system_request_stepping = false;
}
else if (unpause_on_unlock && SetStateLocked(CPU_RUNNING))
{
was_unpaused = true;
}
s_state_paused_and_locked = false;
s_state_cpu_cvar.notify_one();
if (control_adjacent)
RunAdjacentSystems(s_state == CPU_RUNNING);
}
s_stepping_lock.unlock();
}
return wasUnpaused;
return was_unpaused;
}
}

View File

@ -11,6 +11,13 @@ namespace Common {
namespace CPU
{
enum State
{
CPU_RUNNING = 0,
CPU_STEPPING = 2,
CPU_POWERDOWN = 3
};
// Init
void Init(int cpu_core);
@ -18,32 +25,49 @@ void Init(int cpu_core);
void Shutdown();
// Starts the CPU
// To be called by the CPU Thread.
void Run();
// Causes shutdown
// Once started, CPU_POWERDOWN cannot be stopped.
// Synchronizes with the CPU Thread (waits for CPU::Run to exit).
void Stop();
// Reset
// Reset [NOT IMPLEMENTED]
void Reset();
// StepOpcode (Steps one Opcode)
void StepOpcode(Common::Event* event = nullptr);
// Enable or Disable Stepping
// Enable or Disable Stepping. [Will deadlock if called from a system thread]
void EnableStepping(bool stepping);
// Break, same as EnableStepping(true).
// Breakpoint activation for system threads. Similar to EnableStepping(true).
// NOTE: Unlike EnableStepping, this does NOT synchronize with the CPU Thread
// which enables it to avoid deadlocks but also makes it less safe so it
// should not be used by the Host.
void Break();
// Is stepping ?
// Shorthand for GetState() == CPU_STEPPING.
// WARNING: CPU_POWERDOWN will return false, not just CPU_RUNNING.
bool IsStepping();
// Waits until is stepping and is ready for a command (paused and fully idle), and acquires a lock on that state.
// or, if doLock is false, releases a lock on that state and optionally re-disables stepping.
// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
// intended (but not required) to be called from another thread,
// e.g. when the GUI thread wants to make sure everything is paused so that it can create a savestate.
// the return value is whether the CPU was unpaused before the call.
bool PauseAndLock(bool do_lock, bool unpause_on_unlock = true);
// Get current CPU Thread State
State GetState();
// Direct State Access (Raw pointer for embedding into JIT Blocks)
// Strictly read-only. A lock is required to change the value.
const volatile State* GetStatePtr();
// Locks the CPU Thread (waiting for it to become idle).
// While this lock is held, the CPU Thread will not perform any action so it is safe to access
// PowerPC::ppcState, CoreTiming, etc. without racing the CPU Thread.
// Cannot be used recursively. Must be paired as PauseAndLock(true)/PauseAndLock(false).
// Return value for do_lock == true is whether the state was CPU_RUNNING or not.
// Return value for do_lock == false is whether the state was changed *to* CPU_RUNNING or not.
// Cannot be used by System threads as it will deadlock. It is threadsafe otherwise.
// "control_adjacent" causes PauseAndLock to behave like EnableStepping by modifying the
// state of the Audio and FIFO subsystems as well.
bool PauseAndLock(bool do_lock, bool unpause_on_unlock = true, bool control_adjacent = false);
}

View File

@ -478,8 +478,8 @@ static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
void ChangeDisc(const std::string& newFileName)
{
bool is_cpu = Core::IsCPUThread();
bool was_unpaused = is_cpu ? false : Core::PauseAndLock(true);
// WARNING: Can only run on Host Thread
bool was_unpaused = Core::PauseAndLock(true);
std::string* _FileName = new std::string(newFileName);
CoreTiming::ScheduleEvent(0, s_eject_disc);
CoreTiming::ScheduleEvent(500000000, s_insert_disc, (u64)_FileName);
@ -495,8 +495,7 @@ void ChangeDisc(const std::string& newFileName)
}
Movie::g_discChange = fileName.substr(sizeofpath);
}
if (!is_cpu)
Core::PauseAndLock(false, was_unpaused);
Core::PauseAndLock(false, was_unpaused);
}
void SetLidOpen(bool open)

View File

@ -102,7 +102,7 @@ bool VolumeIsValid();
// Disc detection and swapping
void SetDiscInside(bool _DiscInside);
bool IsDiscInside();
void ChangeDisc(const std::string& fileName);
void ChangeDisc(const std::string& fileName); // [NOT THREADSAFE] Host only
// DVD Access Functions
bool ChangePartition(u64 offset);

View File

@ -22,6 +22,7 @@
#include "Core/NetPlayProto.h"
#include "Core/State.h"
#include "Core/DSP/DSPCore.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/EXI_Device.h"
#include "Core/HW/ProcessorInterface.h"
@ -85,11 +86,14 @@ static u8 s_language = 10; //Set to unknown until language is known
static bool s_bRecordingFromSaveState = false;
static bool s_bPolled = false;
// s_InputDisplay is used by both CPU and GPU (is mutable).
static std::mutex s_input_display_lock;
static std::string s_InputDisplay[8];
static GCManipFunction gcmfunc = nullptr;
static WiiManipFunction wiimfunc = nullptr;
// NOTE: Host / CPU Thread
static void EnsureTmpInputSize(size_t bound)
{
if (tmpInputAllocated >= bound)
@ -119,6 +123,7 @@ static bool IsMovieHeader(u8 magic[4])
magic[3] == 0x1A;
}
// NOTE: GPU Thread
std::string GetInputDisplay()
{
if (!IsMovieActive())
@ -133,14 +138,19 @@ std::string GetInputDisplay()
}
}
std::string inputDisplay = "";
for (int i = 0; i < 8; ++i)
if ((s_numPads & (1 << i)) != 0)
inputDisplay.append(s_InputDisplay[i]);
return inputDisplay;
std::string input_display;
{
std::lock_guard<std::mutex> guard(s_input_display_lock);
for (int i = 0; i < 8; ++i)
{
if ((s_numPads & (1 << i)) != 0)
input_display += s_InputDisplay[i];
}
}
return input_display;
}
// NOTE: GPU Thread
void FrameUpdate()
{
// TODO[comex]: This runs on the GPU thread, yet it messes with the CPU
@ -156,8 +166,8 @@ void FrameUpdate()
}
if (s_bFrameStep)
{
Core::SetState(Core::CORE_PAUSE);
s_bFrameStep = false;
CPU::Break();
}
if (s_framesToSkip)
@ -168,6 +178,7 @@ void FrameUpdate()
// called when game is booting up, even if no movie is active,
// but potentially after BeginRecordingInput or PlayInput has been called.
// NOTE: EmuThread
void Init()
{
s_bPolled = false;
@ -213,6 +224,7 @@ void Init()
}
}
// NOTE: CPU Thread
void InputUpdate()
{
g_currentInputCount++;
@ -224,6 +236,7 @@ void InputUpdate()
}
}
// NOTE: Host Thread
void SetFrameSkipping(unsigned int framesToSkip)
{
std::lock_guard<std::mutex> lk(cs_frameSkip);
@ -237,19 +250,21 @@ void SetFrameSkipping(unsigned int framesToSkip)
Fifo::SetRendering(true);
}
// NOTE: CPU Thread
void SetPolledDevice()
{
s_bPolled = true;
}
// NOTE: Host Thread
void DoFrameStep()
{
if (Core::GetState() == Core::CORE_PAUSE)
{
// if already paused, frame advance for 1 frame
Core::SetState(Core::CORE_RUN);
Core::RequestRefreshInfo();
s_bFrameStep = true;
Core::RequestRefreshInfo();
Core::SetState(Core::CORE_RUN);
}
else if (!s_bFrameStep)
{
@ -258,6 +273,7 @@ void DoFrameStep()
}
}
// NOTE: Host Thread
void SetReadOnly(bool bEnabled)
{
if (s_bReadOnly != bEnabled)
@ -266,6 +282,7 @@ void SetReadOnly(bool bEnabled)
s_bReadOnly = bEnabled;
}
// NOTE: GPU Thread
void FrameSkipping()
{
// Frameskipping will desync movie playback
@ -399,6 +416,7 @@ bool IsNetPlayRecording()
return s_bNetPlay;
}
// NOTE: Host Thread
void ChangePads(bool instantly)
{
if (!Core::IsRunning())
@ -431,6 +449,7 @@ void ChangePads(bool instantly)
}
}
// NOTE: Host / Emu Threads
void ChangeWiiPads(bool instantly)
{
int controllers = 0;
@ -450,6 +469,7 @@ void ChangeWiiPads(bool instantly)
}
}
// NOTE: Host Thread
bool BeginRecordingInput(int controllers)
{
if (s_playMode != MODE_NONE || controllers == 0)
@ -575,46 +595,51 @@ static std::string Analog1DToString(u8 v, const std::string& prefix, u8 range =
}
}
// NOTE: CPU Thread
static void SetInputDisplayString(ControllerState padState, int controllerID)
{
s_InputDisplay[controllerID] = StringFromFormat("P%d:", controllerID + 1);
std::string display_str = StringFromFormat("P%d:", controllerID + 1);
if (padState.A)
s_InputDisplay[controllerID].append(" A");
display_str += " A";
if (padState.B)
s_InputDisplay[controllerID].append(" B");
display_str += " B";
if (padState.X)
s_InputDisplay[controllerID].append(" X");
display_str += " X";
if (padState.Y)
s_InputDisplay[controllerID].append(" Y");
display_str += " Y";
if (padState.Z)
s_InputDisplay[controllerID].append(" Z");
display_str += " Z";
if (padState.Start)
s_InputDisplay[controllerID].append(" START");
display_str += " START";
if (padState.DPadUp)
s_InputDisplay[controllerID].append(" UP");
display_str += " UP";
if (padState.DPadDown)
s_InputDisplay[controllerID].append(" DOWN");
display_str += " DOWN";
if (padState.DPadLeft)
s_InputDisplay[controllerID].append(" LEFT");
display_str += " LEFT";
if (padState.DPadRight)
s_InputDisplay[controllerID].append(" RIGHT");
display_str += " RIGHT";
if (padState.reset)
s_InputDisplay[controllerID].append(" RESET");
display_str += " RESET";
s_InputDisplay[controllerID].append(Analog1DToString(padState.TriggerL, " L"));
s_InputDisplay[controllerID].append(Analog1DToString(padState.TriggerR, " R"));
s_InputDisplay[controllerID].append(Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA"));
s_InputDisplay[controllerID].append(Analog2DToString(padState.CStickX, padState.CStickY, " C"));
s_InputDisplay[controllerID].append("\n");
display_str += Analog1DToString(padState.TriggerL, " L");
display_str += Analog1DToString(padState.TriggerR, " R");
display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA");
display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C");
display_str += '\n';
std::lock_guard<std::mutex> guard(s_input_display_lock);
s_InputDisplay[controllerID] = std::move(display_str);
}
// NOTE: CPU Thread
static void SetWiiInputDisplayString(int remoteID, u8* const data, const WiimoteEmu::ReportFeatures& rptf, int ext, const wiimote_key key)
{
int controllerID = remoteID + 4;
s_InputDisplay[controllerID] = StringFromFormat("R%d:", remoteID + 1);
std::string display_str = StringFromFormat("R%d:", remoteID + 1);
u8* const coreData = rptf.core ? (data + rptf.core) : nullptr;
u8* const accelData = rptf.accel ? (data + rptf.accel) : nullptr;
@ -625,43 +650,43 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data, const Wiimote
{
wm_buttons buttons = *(wm_buttons*)coreData;
if(buttons.left)
s_InputDisplay[controllerID].append(" LEFT");
display_str += " LEFT";
if(buttons.right)
s_InputDisplay[controllerID].append(" RIGHT");
display_str += " RIGHT";
if(buttons.down)
s_InputDisplay[controllerID].append(" DOWN");
display_str += " DOWN";
if(buttons.up)
s_InputDisplay[controllerID].append(" UP");
display_str += " UP";
if(buttons.a)
s_InputDisplay[controllerID].append(" A");
display_str += " A";
if(buttons.b)
s_InputDisplay[controllerID].append(" B");
display_str += " B";
if(buttons.plus)
s_InputDisplay[controllerID].append(" +");
display_str += " +";
if(buttons.minus)
s_InputDisplay[controllerID].append(" -");
display_str += " -";
if(buttons.one)
s_InputDisplay[controllerID].append(" 1");
display_str += " 1";
if(buttons.two)
s_InputDisplay[controllerID].append(" 2");
display_str += " 2";
if(buttons.home)
s_InputDisplay[controllerID].append(" HOME");
display_str += " HOME";
}
if (accelData)
{
wm_accel* dt = (wm_accel*)accelData;
std::string accel = StringFromFormat(" ACC:%d,%d,%d",
dt->x << 2 | ((wm_buttons*)coreData)->acc_x_lsb, dt->y << 2 | ((wm_buttons*)coreData)->acc_y_lsb << 1, dt->z << 2 | ((wm_buttons*)coreData)->acc_z_lsb << 1);
s_InputDisplay[controllerID].append(accel);
display_str += StringFromFormat(" ACC:%d,%d,%d",
dt->x << 2 | ((wm_buttons*)coreData)->acc_x_lsb,
dt->y << 2 | ((wm_buttons*)coreData)->acc_y_lsb << 1,
dt->z << 2 | ((wm_buttons*)coreData)->acc_z_lsb << 1);
}
if (irData)
{
u16 x = irData[0] | ((irData[2] >> 4 & 0x3) << 8);
u16 y = irData[1] | ((irData[2] >> 6 & 0x3) << 8);
std::string ir = StringFromFormat(" IR:%d,%d", x,y);
s_InputDisplay[controllerID].append(ir);
display_str += StringFromFormat(" IR:%d,%d", x, y);
}
// Nunchuk
@ -676,11 +701,11 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data, const Wiimote
(nunchuk.ax << 2) | nunchuk.bt.acc_x_lsb, (nunchuk.ay << 2) | nunchuk.bt.acc_y_lsb, (nunchuk.az << 2) | nunchuk.bt.acc_z_lsb);
if (nunchuk.bt.c)
s_InputDisplay[controllerID].append(" C");
display_str += " C";
if (nunchuk.bt.z)
s_InputDisplay[controllerID].append(" Z");
s_InputDisplay[controllerID].append(accel);
s_InputDisplay[controllerID].append(Analog2DToString(nunchuk.jx, nunchuk.jy, " ANA"));
display_str += " Z";
display_str += accel;
display_str += Analog2DToString(nunchuk.jx, nunchuk.jy, " ANA");
}
// Classic controller
@ -692,41 +717,45 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data, const Wiimote
cc.bt.hex = cc.bt.hex ^ 0xFFFF;
if (cc.bt.regular_data.dpad_left)
s_InputDisplay[controllerID].append(" LEFT");
display_str += " LEFT";
if (cc.bt.dpad_right)
s_InputDisplay[controllerID].append(" RIGHT");
display_str += " RIGHT";
if (cc.bt.dpad_down)
s_InputDisplay[controllerID].append(" DOWN");
display_str += " DOWN";
if (cc.bt.regular_data.dpad_up)
s_InputDisplay[controllerID].append(" UP");
display_str += " UP";
if (cc.bt.a)
s_InputDisplay[controllerID].append(" A");
display_str += " A";
if (cc.bt.b)
s_InputDisplay[controllerID].append(" B");
display_str += " B";
if (cc.bt.x)
s_InputDisplay[controllerID].append(" X");
display_str += " X";
if (cc.bt.y)
s_InputDisplay[controllerID].append(" Y");
display_str += " Y";
if (cc.bt.zl)
s_InputDisplay[controllerID].append(" ZL");
display_str += " ZL";
if (cc.bt.zr)
s_InputDisplay[controllerID].append(" ZR");
display_str += " ZR";
if (cc.bt.plus)
s_InputDisplay[controllerID].append(" +");
display_str += " +";
if (cc.bt.minus)
s_InputDisplay[controllerID].append(" -");
display_str += " -";
if (cc.bt.home)
s_InputDisplay[controllerID].append(" HOME");
display_str += " HOME";
s_InputDisplay[controllerID].append(Analog1DToString(cc.lt1 | (cc.lt2 << 3), " L", 31));
s_InputDisplay[controllerID].append(Analog1DToString(cc.rt, " R", 31));
s_InputDisplay[controllerID].append(Analog2DToString(cc.regular_data.lx, cc.regular_data.ly, " ANA", 63));
s_InputDisplay[controllerID].append(Analog2DToString(cc.rx1 | (cc.rx2 << 1) | (cc.rx3 << 3), cc.ry, " R-ANA", 31));
display_str += Analog1DToString(cc.lt1 | (cc.lt2 << 3), " L", 31);
display_str += Analog1DToString(cc.rt, " R", 31);
display_str += Analog2DToString(cc.regular_data.lx, cc.regular_data.ly, " ANA", 63);
display_str += Analog2DToString(cc.rx1 | (cc.rx2 << 1) | (cc.rx3 << 3), cc.ry, " R-ANA", 31);
}
s_InputDisplay[controllerID].append("\n");
display_str += '\n';
std::lock_guard<std::mutex> guard(s_input_display_lock);
s_InputDisplay[controllerID] = std::move(display_str);
}
// NOTE: CPU Thread
void CheckPadStatus(GCPadStatus* PadStatus, int controllerID)
{
s_padState.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
@ -760,6 +789,7 @@ void CheckPadStatus(GCPadStatus* PadStatus, int controllerID)
SetInputDisplayString(s_padState, controllerID);
}
// NOTE: CPU Thread
void RecordInput(GCPadStatus* PadStatus, int controllerID)
{
if (!IsRecordingInput() || !IsUsingPad(controllerID))
@ -773,6 +803,7 @@ void RecordInput(GCPadStatus* PadStatus, int controllerID)
s_totalBytes = s_currentByte;
}
// NOTE: CPU Thread
void CheckWiimoteStatus(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int ext, const wiimote_key key)
{
SetWiiInputDisplayString(wiimote, data, rptf, ext, key);
@ -794,6 +825,7 @@ void RecordWiimote(int wiimote, u8 *data, u8 size)
s_totalBytes = s_currentByte;
}
// NOTE: EmuThread / Host Thread
void ReadHeader()
{
s_numPads = tmpHeader.numControllers;
@ -832,6 +864,7 @@ void ReadHeader()
s_DSPcoefHash = tmpHeader.DSPcoefHash;
}
// NOTE: Host Thread
bool PlayInput(const std::string& filename)
{
if (s_playMode != MODE_NONE)
@ -902,6 +935,7 @@ void DoState(PointerWrap &p)
// other variables (such as s_totalBytes and g_totalFrames) are set in LoadInput
}
// NOTE: Host Thread
void LoadInput(const std::string& filename)
{
File::IOFile t_record;
@ -1039,6 +1073,7 @@ void LoadInput(const std::string& filename)
}
}
// NOTE: CPU Thread
static void CheckInputEnd()
{
if (g_currentFrame > g_totalFrames || s_currentByte >= s_totalBytes || (CoreTiming::GetTicks() > s_totalTickCount && !IsRecordingInputFromSaveState()))
@ -1047,6 +1082,7 @@ static void CheckInputEnd()
}
}
// NOTE: CPU Thread
void PlayController(GCPadStatus* PadStatus, int controllerID)
{
// Correct playback is entirely dependent on the emulator polling the controllers
@ -1117,7 +1153,7 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
{
// This implementation assumes the disc change will only happen once. Trying to change more than that will cause
// it to load the last disc every time. As far as i know though, there are no 3+ disc games, so this should be fine.
Core::SetState(Core::CORE_PAUSE);
CPU::Break();
bool found = false;
std::string path;
for (size_t i = 0; i < SConfig::GetInstance().m_ISOFolder.size(); ++i)
@ -1131,8 +1167,16 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
}
if (found)
{
DVDInterface::ChangeDisc(path + '/' + g_discChange);
Core::SetState(Core::CORE_RUN);
path += '/' + g_discChange;
Core::QueueHostJob([=]
{
if (!Movie::IsPlayingInput())
return;
DVDInterface::ChangeDisc(path);
CPU::EnableStepping(false);
});
}
else
{
@ -1147,6 +1191,7 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
CheckInputEnd();
}
// NOTE: CPU Thread
bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, int ext, const wiimote_key key)
{
if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || tmpInput == nullptr)
@ -1189,6 +1234,7 @@ bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf,
return true;
}
// NOTE: Host / EmuThread / CPU Thread
void EndPlayInput(bool cont)
{
if (cont)
@ -1198,10 +1244,13 @@ void EndPlayInput(bool cont)
}
else if (s_playMode != MODE_NONE)
{
// We can be called by EmuThread during boot (CPU_POWERDOWN)
bool was_running = Core::IsRunningAndStarted() && !CPU::IsStepping();
if (was_running)
CPU::Break();
s_rerecords = 0;
s_currentByte = 0;
s_playMode = MODE_NONE;
Core::UpdateWantDeterminism();
Core::DisplayMessage("Movie End.", 2000);
s_bRecordingFromSaveState = false;
// we don't clear these things because otherwise we can't resume playback if we load a movie state later
@ -1209,11 +1258,16 @@ void EndPlayInput(bool cont)
//delete tmpInput;
//tmpInput = nullptr;
if (SConfig::GetInstance().m_PauseMovie)
Core::SetState(Core::CORE_PAUSE);
Core::QueueHostJob([=]
{
Core::UpdateWantDeterminism();
if (was_running && !SConfig::GetInstance().m_PauseMovie)
CPU::EnableStepping(false);
});
}
}
// NOTE: Save State + Host Thread
void SaveRecording(const std::string& filename)
{
File::IOFile save_record(filename, "wb");
@ -1292,17 +1346,20 @@ void SetWiiInputManip(WiiManipFunction func)
wiimfunc = func;
}
// NOTE: CPU Thread
void CallGCInputManip(GCPadStatus* PadStatus, int controllerID)
{
if (gcmfunc)
(*gcmfunc)(PadStatus, controllerID);
}
// NOTE: CPU Thread
void CallWiiInputManip(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext, const wiimote_key key)
{
if (wiimfunc)
(*wiimfunc)(data, rptf, controllerID, ext, key);
}
// NOTE: GPU Thread
void SetGraphicsConfig()
{
g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable;
@ -1312,6 +1369,7 @@ void SetGraphicsConfig()
g_Config.bUseRealXFB = tmpHeader.bUseRealXFB;
}
// NOTE: EmuThread / Host Thread
void GetSettings()
{
s_bSaveConfig = true;
@ -1376,6 +1434,7 @@ void GetSettings()
static const mbedtls_md_info_t* s_md5_info = mbedtls_md_info_from_type(MBEDTLS_MD_MD5);
// NOTE: Entrypoint for own thread
void CheckMD5()
{
for (int i = 0, n = 0; i < 16; ++i)
@ -1397,6 +1456,7 @@ void CheckMD5()
Core::DisplayMessage("Checksum of current game does not match the recorded game!", 3000);
}
// NOTE: Entrypoint for own thread
void GetMD5()
{
Core::DisplayMessage("Calculating checksum of game file...", 2000);
@ -1405,6 +1465,7 @@ void GetMD5()
Core::DisplayMessage("Finished calculating checksum.", 2000);
}
// NOTE: EmuThread
void Shutdown()
{
g_currentInputCount = g_totalInputCount = g_totalFrames = s_totalBytes = s_tickCountAtLastInput = 0;

View File

@ -7,6 +7,7 @@
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/CachedInterpreter.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/PowerPC.h"
@ -32,13 +33,10 @@ void CachedInterpreter::Shutdown()
void CachedInterpreter::Run()
{
while (!PowerPC::GetState())
while (!CPU::GetState())
{
SingleStep();
}
// Let the waiting thread know we are done leaving
PowerPC::FinishStateMove();
}
void CachedInterpreter::SingleStep()

View File

@ -200,7 +200,7 @@ int ShowSteps = 300;
// FastRun - inspired by GCemu (to imitate the JIT so that they can be compared).
void Interpreter::Run()
{
while (!PowerPC::GetState())
while (!CPU::GetState())
{
//we have to check exceptions at branches apparently (or maybe just rfi?)
if (SConfig::GetInstance().bEnableDebugging)
@ -279,9 +279,6 @@ void Interpreter::Run()
CoreTiming::Advance();
}
// Let the waiting thread know we are done leaving
PowerPC::FinishStateMove();
}
void Interpreter::unknown_instruction(UGeckoInstruction _inst)

View File

@ -19,6 +19,7 @@
#include "Core/CoreTiming.h"
#include "Core/PatchEngine.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/CPU.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/PowerPC/JitInterface.h"
@ -561,7 +562,7 @@ void Jit64::Jit(u32 em_address)
// Comment out the following to disable breakpoints (speed-up)
if (!Profiler::g_ProfileBlocks)
{
if (GetState() == CPU_STEPPING)
if (CPU::GetState() == CPU::CPU_STEPPING)
{
blockSize = 1;
@ -800,7 +801,9 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
js.firstFPInstructionFound = true;
}
if (SConfig::GetInstance().bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != CPU_STEPPING)
if (SConfig::GetInstance().bEnableDebugging &&
breakpoints.IsAddressBreakPoint(ops[i].address) &&
CPU::GetState() != CPU::CPU_STEPPING)
{
// Turn off block linking if there are breakpoints so that the Step Over command does not link this block.
jo.enableBlocklink = false;
@ -812,7 +815,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
ABI_PushRegistersAndAdjustStack({}, 0);
ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::CheckBreakPoints));
ABI_PopRegistersAndAdjustStack({}, 0);
TEST(32, M(PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
TEST(32, M(CPU::GetStatePtr()), Imm32(0xFFFFFFFF));
FixupBranch noBreakpoint = J_CC(CC_Z);
WriteExit(ops[i].address);

View File

@ -8,6 +8,7 @@
#include "Common/x64Emitter.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/HW/CPU.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/Jit64/Jit.h"
@ -75,12 +76,12 @@ void Jit64AsmRoutineManager::Generate()
if (SConfig::GetInstance().bEnableDebugging)
{
TEST(32, M(PowerPC::GetStatePtr()), Imm32(PowerPC::CPU_STEPPING));
TEST(32, M(CPU::GetStatePtr()), Imm32(CPU::CPU_STEPPING));
FixupBranch notStepping = J_CC(CC_Z);
ABI_PushRegistersAndAdjustStack({}, 0);
ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::CheckBreakPoints));
ABI_PopRegistersAndAdjustStack({}, 0);
TEST(32, M(PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
TEST(32, M(CPU::GetStatePtr()), Imm32(0xFFFFFFFF));
dbg_exit = J_CC(CC_NZ, true);
SetJumpTarget(notStepping);
}
@ -208,7 +209,7 @@ void Jit64AsmRoutineManager::Generate()
// Check the state pointer to see if we are exiting
// Gets checked on at the end of every slice
TEST(32, M(PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
TEST(32, M(CPU::GetStatePtr()), Imm32(0xFFFFFFFF));
J_CC(CC_Z, outerLoop);
//Landing pad for drec space
@ -221,11 +222,6 @@ void Jit64AsmRoutineManager::Generate()
POP(RSP);
}
// Let the waiting thread know we are done leaving
ABI_PushRegistersAndAdjustStack({}, 0);
ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::FinishStateMove));
ABI_PopRegistersAndAdjustStack({}, 0);
ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8, 16);
RET();

View File

@ -12,6 +12,7 @@
#include "Common/x64Emitter.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DSP.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/JitInterface.h"
@ -120,7 +121,7 @@ void Jit64::lXXx(UGeckoInstruction inst)
// TODO: We shouldn't use a debug read here. It should be possible to get
// the following instructions out of the JIT state.
if (SConfig::GetInstance().bSkipIdle &&
PowerPC::GetState() != PowerPC::CPU_STEPPING &&
CPU::GetState() != CPU::CPU_STEPPING &&
inst.OPCD == 32 &&
MergeAllowedNextInstructions(2) &&
(inst.hex & 0xFFFF0000) == 0x800D0000 &&

View File

@ -35,6 +35,7 @@ The register allocation is linear scan allocation.
#include "Common/x64ABI.h"
#include "Common/x64Emitter.h"
#include "Core/CoreTiming.h"
#include "Core/HW/CPU.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/PowerPC.h"
@ -2299,7 +2300,7 @@ static void DoWriteCode(IRBuilder* ibuild, JitIL* Jit, u32 exitAddress)
Jit->MOV(32, PPCSTATE(pc), Imm32(InstLoc));
Jit->ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::CheckBreakPoints));
Jit->TEST(32, M(PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
Jit->TEST(32, M(CPU::GetStatePtr()), Imm32(0xFFFFFFFF));
FixupBranch noBreakpoint = Jit->J_CC(CC_Z);
Jit->WriteExit(InstLoc);
Jit->SetJumpTarget(noBreakpoint);

View File

@ -17,6 +17,7 @@
#include "Common/Logging/Log.h"
#include "Core/PatchEngine.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/Profiler.h"
#include "Core/PowerPC/Jit64IL/JitIL.h"
@ -478,7 +479,7 @@ void JitIL::Jit(u32 em_address)
// Comment out the following to disable breakpoints (speed-up)
if (!Profiler::g_ProfileBlocks)
{
if (GetState() == CPU_STEPPING)
if (CPU::GetState() == CPU::CPU_STEPPING)
{
blockSize = 1;
@ -624,7 +625,9 @@ const u8* JitIL::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
ibuild.EmitExtExceptionCheck(ibuild.EmitIntConst(ops[i].address));
}
if (SConfig::GetInstance().bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != CPU_STEPPING)
if (SConfig::GetInstance().bEnableDebugging &&
breakpoints.IsAddressBreakPoint(ops[i].address) &&
CPU::GetState() != CPU::CPU_STEPPING)
{
// Turn off block linking if there are breakpoints so that the Step Over command does not link this block.
jo.enableBlocklink = false;

View File

@ -7,6 +7,7 @@
#include "Common/JitRegister.h"
#include "Common/MathUtil.h"
#include "Core/CoreTiming.h"
#include "Core/HW/CPU.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/JitArm64/Jit.h"
@ -110,7 +111,7 @@ void JitArm64::GenerateAsm()
// Check the state pointer to see if we are exiting
// Gets checked on at the end of every slice
MOVI2R(X0, (u64)PowerPC::GetStatePtr());
MOVI2R(X0, (u64)CPU::GetStatePtr());
LDR(INDEX_UNSIGNED, W0, X0, 0);
CMP(W0, 0);
@ -121,10 +122,6 @@ void JitArm64::GenerateAsm()
SetJumpTarget(Exit);
STR(INDEX_UNSIGNED, DISPATCHER_PC, PPC_REG, PPCSTATE_OFF(pc));
// Let the waiting thread know we are done leaving
MOVI2R(X0, (u64)&PowerPC::FinishStateMove);
BLR(X0);
ABI_PopRegisters(regs_to_save);
RET(X30);

View File

@ -12,6 +12,7 @@
#include "Common/StringUtil.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/JitCommon/JitBase.h"
@ -67,7 +68,7 @@ void LogGeneratedX86(int size, PPCAnalyst::CodeBuffer *code_buffer, const u8 *no
bool JitBase::MergeAllowedNextInstructions(int count)
{
if (PowerPC::GetState() == PowerPC::CPU_STEPPING || js.instructionsLeft < count)
if (CPU::GetState() == CPU::CPU_STEPPING || js.instructionsLeft < count)
return false;
// Be careful: a breakpoint kills flags in between instructions
for (int i = 1; i <= count; i++)

View File

@ -5,6 +5,7 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Core/ConfigManager.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/JitILCommon/JitILBase.h"
@ -57,7 +58,7 @@ void JitILBase::lXz(UGeckoInstruction inst)
// or higher in PPCAnalyst
// TODO: We shouldn't use debug reads here.
if (SConfig::GetInstance().bSkipIdle &&
PowerPC::GetState() != PowerPC::CPU_STEPPING &&
CPU::GetState() != CPU::CPU_STEPPING &&
inst.OPCD == 32 && // Lwx
(inst.hex & 0xFFFF0000) == 0x800D0000 &&
(PowerPC::HostRead_U32(js.compilerPC + 4) == 0x28000000 ||

View File

@ -5,13 +5,13 @@
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/FPURoundMode.h"
#include "Common/MathUtil.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
#include "Core/Host.h"
#include "Core/HW/CPU.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/PowerPC/CPUCoreBase.h"
@ -21,18 +21,16 @@
#include "Core/PowerPC/Interpreter/Interpreter.h"
CPUCoreBase *cpu_core_base;
namespace PowerPC
{
// STATE_TO_SAVE
PowerPCState ppcState;
static volatile CPUState state = CPU_POWERDOWN;
Interpreter * const interpreter = Interpreter::getInstance();
static CoreMode mode;
static Common::Event s_state_change;
static CPUCoreBase* s_cpu_core_base = nullptr;
static bool s_cpu_core_base_is_injected = false;
Interpreter* const s_interpreter = Interpreter::getInstance();
static CoreMode s_mode = MODE_INTERPRETER;
Watches watches;
BreakPoints breakpoints;
@ -114,6 +112,8 @@ static void ResetRegisters()
void Init(int cpu_core)
{
// NOTE: This function runs on EmuThread, not the CPU Thread.
// Changing the rounding mode has a limited effect.
FPURoundMode::SetPrecisionMode(FPURoundMode::PREC_53);
memset(ppcState.sr, 0, sizeof(ppcState.sr));
@ -139,33 +139,32 @@ void Init(int cpu_core)
// We initialize the interpreter because
// it is used on boot and code window independently.
interpreter->Init();
s_interpreter->Init();
switch (cpu_core)
{
case PowerPC::CORE_INTERPRETER:
cpu_core_base = interpreter;
s_cpu_core_base = s_interpreter;
break;
default:
cpu_core_base = JitInterface::InitJitCore(cpu_core);
if (!cpu_core_base) // Handle Situations where JIT core isn't available
s_cpu_core_base = JitInterface::InitJitCore(cpu_core);
if (!s_cpu_core_base) // Handle Situations where JIT core isn't available
{
WARN_LOG(POWERPC, "Jit core %d not available. Defaulting to interpreter.", cpu_core);
cpu_core_base = interpreter;
s_cpu_core_base = s_interpreter;
}
break;
}
if (cpu_core_base != interpreter)
if (s_cpu_core_base != s_interpreter)
{
mode = MODE_JIT;
s_mode = MODE_JIT;
}
else
{
mode = MODE_INTERPRETER;
s_mode = MODE_INTERPRETER;
}
state = CPU_STEPPING;
ppcState.iCache.Init();
@ -175,94 +174,87 @@ void Init(int cpu_core)
void Shutdown()
{
InjectExternalCPUCore(nullptr);
JitInterface::Shutdown();
interpreter->Shutdown();
cpu_core_base = nullptr;
state = CPU_POWERDOWN;
s_interpreter->Shutdown();
s_cpu_core_base = nullptr;
}
CoreMode GetMode()
{
return mode;
return !s_cpu_core_base_is_injected ? s_mode : MODE_INTERPRETER;
}
void SetMode(CoreMode new_mode)
static void ApplyMode()
{
if (new_mode == mode)
return; // We don't need to do anything.
mode = new_mode;
switch (mode)
switch (s_mode)
{
case MODE_INTERPRETER: // Switching from JIT to interpreter
cpu_core_base = interpreter;
s_cpu_core_base = s_interpreter;
break;
case MODE_JIT: // Switching from interpreter to JIT.
// Don't really need to do much. It'll work, the cache will refill itself.
cpu_core_base = JitInterface::GetCore();
if (!cpu_core_base) // Has a chance to not get a working JIT core if one isn't active on host
cpu_core_base = interpreter;
s_cpu_core_base = JitInterface::GetCore();
if (!s_cpu_core_base) // Has a chance to not get a working JIT core if one isn't active on host
s_cpu_core_base = s_interpreter;
break;
}
}
void SetMode(CoreMode new_mode)
{
if (new_mode == s_mode)
return; // We don't need to do anything.
s_mode = new_mode;
// If we're using an external CPU core implementation then don't do anything.
if (s_cpu_core_base_is_injected)
return;
ApplyMode();
}
const char* GetCPUName()
{
return s_cpu_core_base->GetName();
}
void InjectExternalCPUCore(CPUCoreBase* new_cpu)
{
// Previously injected.
if (s_cpu_core_base_is_injected)
s_cpu_core_base->Shutdown();
// nullptr means just remove
if (!new_cpu)
{
if (s_cpu_core_base_is_injected)
{
s_cpu_core_base_is_injected = false;
ApplyMode();
}
return;
}
new_cpu->Init();
s_cpu_core_base = new_cpu;
s_cpu_core_base_is_injected = true;
}
void SingleStep()
{
cpu_core_base->SingleStep();
s_cpu_core_base->SingleStep();
}
void RunLoop()
{
state = CPU_RUNNING;
cpu_core_base->Run();
Host_UpdateDisasmDialog();
}
CPUState GetState()
{
return state;
}
const volatile CPUState *GetStatePtr()
{
return &state;
}
void Start()
{
state = CPU_RUNNING;
s_cpu_core_base->Run();
Host_UpdateDisasmDialog();
}
void Pause()
{
volatile CPUState old_state = state;
state = CPU_STEPPING;
// Wait for the CPU core to leave
if (old_state == CPU_RUNNING)
s_state_change.WaitFor(std::chrono::seconds(1));
Host_UpdateDisasmDialog();
}
void Stop()
{
volatile CPUState old_state = state;
state = CPU_POWERDOWN;
// Wait for the CPU core to leave
if (old_state == CPU_RUNNING)
s_state_change.WaitFor(std::chrono::seconds(1));
Host_UpdateDisasmDialog();
}
void FinishStateMove()
{
s_state_change.Set();
}
void UpdatePerformanceMonitor(u32 cycles, u32 num_load_stores, u32 num_fp_inst)
{
switch (MMCR0.PMC1SELECT)
@ -521,7 +513,7 @@ void CheckBreakPoints()
{
if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
{
PowerPC::Pause();
CPU::Break();
if (PowerPC::breakpoints.IsTempBreakPoint(PC))
PowerPC::breakpoints.Remove(PC);
}

View File

@ -11,14 +11,12 @@
#include "Common/CommonTypes.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/PowerPC/CPUCoreBase.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/PPCCache.h"
class CPUCoreBase;
class PointerWrap;
extern CPUCoreBase *cpu_core_base;
namespace PowerPC
{
@ -129,13 +127,6 @@ struct PowerPCState
static_assert(offsetof(PowerPC::PowerPCState, above_fits_in_first_0x100) <= 0x100, "top of PowerPCState too big");
#endif
enum CPUState
{
CPU_RUNNING = 0,
CPU_STEPPING = 2,
CPU_POWERDOWN = 3,
};
extern PowerPCState ppcState;
extern Watches watches;
@ -148,19 +139,26 @@ void Shutdown();
void DoState(PointerWrap &p);
CoreMode GetMode();
// [NOT THREADSAFE] CPU Thread or CPU::PauseAndLock or CORE_UNINITIALIZED
void SetMode(CoreMode _coreType);
const char* GetCPUName();
// Set the current CPU Core to the given implementation until removed.
// Remove the current injected CPU Core by passing nullptr.
// While an external CPUCoreBase is injected, GetMode() will return MODE_INTERPRETER.
// Init() will be called when added and Shutdown() when removed.
// [Threadsafety: Same as SetMode(), except it cannot be called from inside the CPU
// run loop on the CPU Thread - it doesn't make sense for a CPU to remove itself
// while it is CPU_RUNNING]
void InjectExternalCPUCore(CPUCoreBase* core);
// Stepping requires the CPU Execution lock (CPU::PauseAndLock or CPU Thread)
// It's not threadsafe otherwise.
void SingleStep();
void CheckExceptions();
void CheckExternalExceptions();
void CheckBreakPoints();
void RunLoop();
void Start();
void Pause();
void Stop();
void FinishStateMove();
CPUState GetState();
const volatile CPUState *GetStatePtr(); // this oddity is here instead of an extern declaration to easily be able to find all direct accesses throughout the code.
u32 CompactCR();
void ExpandCR(u32 cr);

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QAbstractEventDispatcher>
#include <QApplication>
#include <QMutexLocker>
#include "Common/Common.h"
@ -57,7 +59,15 @@ void Host::SetRenderFullscreen(bool fullscreen)
void Host_Message(int id)
{
if (id == WM_USER_STOP)
{
emit Host::GetInstance()->RequestStop();
}
else if (id == WM_USER_JOB_DISPATCH)
{
// Just poke the main thread to get it to wake up, job dispatch
// will happen automatically before it goes back to sleep again.
QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
}
}
void Host_UpdateTitle(const std::string& title)

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <QAbstractEventDispatcher>
#include <QApplication>
#include "Core/BootManager.h"
@ -20,6 +21,12 @@ int main(int argc, char* argv[])
UICommon::Init();
Resources::Init();
// Whenever the event loop is about to go to sleep, dispatch the jobs
// queued in the Core first.
QObject::connect(QAbstractEventDispatcher::instance(),
&QAbstractEventDispatcher::aboutToBlock,
&app, &Core::HostDispatchJobs);
MainWindow win;
win.show();
int retval = app.exec();

View File

@ -317,6 +317,7 @@ void CCodeWindow::StepOut()
{
if (CPU::IsStepping())
{
CPU::PauseAndLock(true, false);
PowerPC::breakpoints.ClearAllTemporary();
// Keep stepping until the next blr or timeout after one second
@ -347,6 +348,7 @@ void CCodeWindow::StepOut()
PowerPC::SingleStep();
PowerPC::SetMode(oldMode);
CPU::PauseAndLock(false, false);
JumpToAddress(PC);
Update();

View File

@ -7,6 +7,7 @@
#include <wx/menu.h>
#include "Common/GekkoDisassembler.h"
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinWX/Frame.h"
@ -87,7 +88,7 @@ static wxString GetValueByRowCol(int row, int col)
}
else if (row <= (int)PowerPC::watches.GetWatches().size())
{
if (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
if (Core::IsRunning())
{
switch (col)
{
@ -198,7 +199,7 @@ wxGridCellAttr* CWatchTable::GetAttr(int row, int col, wxGridCellAttr::wxAttrKin
attr->SetTextColour(red ? *wxRED : *wxBLACK);
if (row > (int)(PowerPC::watches.GetWatches().size() + 1) || (PowerPC::GetState() == PowerPC::CPU_POWERDOWN))
if (row > (int)(PowerPC::watches.GetWatches().size() + 1) || !Core::IsRunning())
{
attr->SetReadOnly(true);
attr->SetBackgroundColour(*wxLIGHT_GREY);
@ -224,7 +225,7 @@ CWatchView::CWatchView(wxWindow* parent, wxWindowID id)
void CWatchView::Update()
{
if (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
if (Core::IsRunning())
{
m_watch_table->UpdateWatch();
ForceRefresh();

View File

@ -102,6 +102,7 @@ bool DolphinApp::OnInit()
Bind(wxEVT_QUERY_END_SESSION, &DolphinApp::OnEndSession, this);
Bind(wxEVT_END_SESSION, &DolphinApp::OnEndSession, this);
Bind(wxEVT_IDLE, &DolphinApp::OnIdle, this);
// Register message box and translation handlers
RegisterMsgAlertHandler(&wxMsgAlert);
@ -360,6 +361,12 @@ void DolphinApp::OnFatalException()
WiimoteReal::Shutdown();
}
void DolphinApp::OnIdle(wxIdleEvent& ev)
{
ev.Skip();
Core::HostDispatchJobs();
}
// ------------
// Talk to GUI
@ -407,6 +414,12 @@ CFrame* DolphinApp::GetCFrame()
void Host_Message(int Id)
{
if (Id == WM_USER_JOB_DISPATCH)
{
// Trigger a wxEVT_IDLE
wxWakeUpIdle();
return;
}
wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
main_frame->GetEventHandler()->AddPendingEvent(event);
}

View File

@ -33,6 +33,7 @@ private:
void OnEndSession(wxCloseEvent& event);
void InitLanguageSupport();
void AfterInit();
void OnIdle(wxIdleEvent&);
bool m_batch_mode = false;
bool m_confirm_stop = false;

View File

@ -7,6 +7,7 @@
#include <cstring>
#include <getopt.h>
#include <string>
#include <thread>
#include <unistd.h>
#include "Common/CommonTypes.h"
@ -22,7 +23,6 @@
#include "Core/HW/Wiimote.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/PowerPC/PowerPC.h"
#include "UICommon/UICommon.h"
@ -37,7 +37,14 @@ class Platform
public:
virtual void Init() {}
virtual void SetTitle(const std::string &title) {}
virtual void MainLoop() { while(running) {} }
virtual void MainLoop()
{
while (running)
{
Core::HostDispatchJobs();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
virtual void Shutdown() {}
virtual ~Platform() {}
};
@ -51,7 +58,10 @@ static Common::Event updateMainFrameEvent;
void Host_Message(int Id)
{
if (Id == WM_USER_STOP)
{
running = false;
updateMainFrameEvent.Set();
}
}
static void* s_window_handle = nullptr;
@ -102,10 +112,13 @@ void Host_ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().bWii)
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
Core::QueueHostJob([=]
{
bool was_unpaused = Core::PauseAndLock(true);
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
Host_UpdateMainFrame();
Core::PauseAndLock(false, was_unpaused);
});
}
}
@ -271,6 +284,7 @@ class PlatformX11 : public Platform
&borderDummy, &depthDummy);
rendererIsFullscreen = false;
}
Core::HostDispatchJobs();
usleep(100000);
}
}
@ -354,13 +368,15 @@ int main(int argc, char* argv[])
return 1;
}
while (!Core::IsRunning())
while (!Core::IsRunning() && running)
{
Core::HostDispatchJobs();
updateMainFrameEvent.Wait();
}
platform->MainLoop();
if (running)
platform->MainLoop();
Core::Stop();
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
updateMainFrameEvent.Wait();
Core::Shutdown();
platform->Shutdown();

View File

@ -29,6 +29,7 @@
wxDEFINE_EVENT(INVALIDATE_BUTTON_EVENT, wxCommandEvent);
wxDEFINE_EVENT(INVALIDATE_CONTROL_EVENT, wxCommandEvent);
wxDEFINE_EVENT(INVALIDATE_EXTENSION_EVENT, wxThreadEvent);
struct TASWiimoteReport
{
@ -63,11 +64,17 @@ void TASInputDlg::CreateBaseLayout()
m_controls[1] = &m_main_stick.y_cont;
m_a = CreateButton("A");
m_a.checkbox->SetClientData(&m_a);
m_b = CreateButton("B");
m_b.checkbox->SetClientData(&m_b);
m_dpad_up = CreateButton("Up");
m_dpad_up.checkbox->SetClientData(&m_dpad_up);
m_dpad_right = CreateButton("Right");
m_dpad_right.checkbox->SetClientData(&m_dpad_right);
m_dpad_down = CreateButton("Down");
m_dpad_down.checkbox->SetClientData(&m_dpad_down);
m_dpad_left = CreateButton("Left");
m_dpad_left.checkbox->SetClientData(&m_dpad_left);
m_buttons_dpad = new wxGridSizer(3);
m_buttons_dpad->AddSpacer(20);
@ -134,10 +141,15 @@ void TASInputDlg::CreateWiiLayout(int num)
wxGridSizer* const m_buttons_grid = new wxGridSizer(4);
m_plus = CreateButton("+");
m_plus.checkbox->SetClientData(&m_plus);
m_minus = CreateButton("-");
m_minus.checkbox->SetClientData(&m_minus);
m_one = CreateButton("1");
m_one.checkbox->SetClientData(&m_one);
m_two = CreateButton("2");
m_two.checkbox->SetClientData(&m_two);
m_home = CreateButton("Home");
m_home.checkbox->SetClientData(&m_home);
m_main_szr = new wxBoxSizer(wxVERTICAL);
m_wiimote_szr = new wxBoxSizer(wxHORIZONTAL);
@ -178,7 +190,9 @@ void TASInputDlg::CreateWiiLayout(int num)
wxStaticBoxSizer* const nunchukaxisBox = CreateAccelLayout(&m_nx_cont, &m_ny_cont, &m_nz_cont, _("Nunchuk orientation"));
m_c = CreateButton("C");
m_c.checkbox->SetClientData(&m_c);
m_z = CreateButton("Z");
m_z.checkbox->SetClientData(&m_z);
m_ext_szr->Add(m_c_stick_szr, 0, wxLEFT | wxBOTTOM | wxRIGHT, 5);
m_ext_szr->Add(nunchukaxisBox);
@ -212,6 +226,7 @@ void TASInputDlg::FinishLayout()
Bind(wxEVT_CLOSE_WINDOW, &TASInputDlg::OnCloseWindow, this);
Bind(INVALIDATE_BUTTON_EVENT, &TASInputDlg::UpdateFromInvalidatedButton, this);
Bind(INVALIDATE_CONTROL_EVENT, &TASInputDlg::UpdateFromInvalidatedControl, this);
Bind(INVALIDATE_EXTENSION_EVENT, &TASInputDlg::UpdateFromInvalidatedExtension, this);
m_has_layout = true;
}
@ -220,7 +235,10 @@ wxBoxSizer* TASInputDlg::CreateCCLayout()
wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
for (size_t i = 0; i < ArraySize(m_cc_buttons); ++i)
{
m_cc_buttons[i] = CreateButton(m_cc_button_names[i]);
m_cc_buttons[i].checkbox->SetClientData(&m_cc_buttons[i]);
}
m_cc_l_stick = CreateStick(ID_CC_L_STICK, 63, 63, WiimoteEmu::Classic::LEFT_STICK_CENTER_X, WiimoteEmu::Classic::LEFT_STICK_CENTER_Y, false, true);
m_cc_r_stick = CreateStick(ID_CC_R_STICK, 31, 31, WiimoteEmu::Classic::RIGHT_STICK_CENTER_X, WiimoteEmu::Classic::RIGHT_STICK_CENTER_Y, false, true);
@ -348,11 +366,17 @@ void TASInputDlg::CreateGCLayout()
wxGridSizer* const m_buttons_grid = new wxGridSizer(4);
m_x = CreateButton("X");
m_x.checkbox->SetClientData(&m_x);
m_y = CreateButton("Y");
m_y.checkbox->SetClientData(&m_y);
m_l = CreateButton("L");
m_l.checkbox->SetClientData(&m_l);
m_r = CreateButton("R");
m_r.checkbox->SetClientData(&m_r);
m_z = CreateButton("Z");
m_z.checkbox->SetClientData(&m_z);
m_start = CreateButton("Start");
m_start.checkbox->SetClientData(&m_start);
for (unsigned int i = 4; i < ArraySize(m_buttons); ++i)
if (m_buttons[i] != nullptr)
@ -449,11 +473,18 @@ TASInputDlg::Button TASInputDlg::CreateButton(const std::string& name)
wxCheckBox* checkbox = new wxCheckBox(this, m_eleID++, name);
checkbox->Bind(wxEVT_RIGHT_DOWN, &TASInputDlg::SetTurbo, this);
checkbox->Bind(wxEVT_LEFT_DOWN, &TASInputDlg::SetTurbo, this);
checkbox->Bind(wxEVT_CHECKBOX, &TASInputDlg::OnCheckboxToggle, this);
temp.checkbox = checkbox;
temp.id = m_eleID - 1;
return temp;
}
void TASInputDlg::OnCheckboxToggle(wxCommandEvent& event)
{
auto cbox = static_cast<wxCheckBox*>(event.GetEventObject());
static_cast<Button*>(cbox->GetClientData())->is_checked = event.IsChecked();
}
void TASInputDlg::ResetValues()
{
for (Button* const button : m_buttons)
@ -491,6 +522,7 @@ void TASInputDlg::ResetValues()
}
}
// NOTE: Host / CPU Thread
void TASInputDlg::SetStickValue(Control* control, int CurrentValue, int center)
{
if (CurrentValue != center)
@ -511,6 +543,7 @@ void TASInputDlg::SetStickValue(Control* control, int CurrentValue, int center)
InvalidateControl(control);
}
// NOTE: Host / CPU Thread
void TASInputDlg::SetSliderValue(Control* control, int CurrentValue)
{
if (CurrentValue != (int)control->default_value)
@ -531,6 +564,7 @@ void TASInputDlg::SetSliderValue(Control* control, int CurrentValue)
InvalidateControl(control);
}
// NOTE: Host / CPU Thread
void TASInputDlg::SetButtonValue(Button* button, bool CurrentState)
{
if (CurrentState)
@ -550,16 +584,18 @@ void TASInputDlg::SetButtonValue(Button* button, bool CurrentState)
InvalidateButton(button);
}
// NOTE: Host / CPU Thread
void TASInputDlg::SetWiiButtons(u16* butt)
{
for (unsigned int i = 0; i < 11; ++i)
{
if (m_buttons[i] != nullptr)
*butt |= (m_buttons[i]->checkbox->IsChecked()) ? m_wii_buttons_bitmask[i] : 0;
*butt |= (m_buttons[i]->is_checked) ? m_wii_buttons_bitmask[i] : 0;
}
ButtonTurbo();
}
// NOTE: Host / CPU Thread
void TASInputDlg::GetKeyBoardInput(GCPadStatus* PadStatus)
{
SetStickValue(&m_main_stick.x_cont, PadStatus->stickX);
@ -579,6 +615,7 @@ void TASInputDlg::GetKeyBoardInput(GCPadStatus* PadStatus)
SetButtonValue(&m_r, ((PadStatus->triggerRight) == 255) || ((PadStatus->button & PAD_TRIGGER_R) != 0));
}
// NOTE: Host / CPU Thread
void TASInputDlg::GetKeyBoardInput(u8* data, WiimoteEmu::ReportFeatures rptf, int ext, const wiimote_key key)
{
u8* const coreData = rptf.core ? (data + rptf.core) : nullptr;
@ -651,6 +688,9 @@ void TASInputDlg::GetKeyBoardInput(u8* data, WiimoteEmu::ReportFeatures rptf, in
}
}
// NOTE: Host / CPU Thread
// Do not touch the GUI. Requires wxMutexGuiEnter which will deadlock against
// the GUI when pausing/stopping.
void TASInputDlg::GetValues(u8* data, WiimoteEmu::ReportFeatures rptf, int ext, const wiimote_key key)
{
if (!IsShown() || !m_has_layout)
@ -743,7 +783,7 @@ void TASInputDlg::GetValues(u8* data, WiimoteEmu::ReportFeatures rptf, int ext,
if (ext != m_ext)
{
m_ext = ext;
HandleExtensionChange();
InvalidateExtension();
}
else if (extData && ext == 1)
{
@ -759,8 +799,8 @@ void TASInputDlg::GetValues(u8* data, WiimoteEmu::ReportFeatures rptf, int ext,
nunchuk.az = m_nz_cont.value >> 2;
nunchuk.bt.acc_z_lsb = m_nz_cont.value & 0x3;
nunchuk.bt.hex |= (m_buttons[11]->checkbox->IsChecked()) ? WiimoteEmu::Nunchuk::BUTTON_C : 0;
nunchuk.bt.hex |= (m_buttons[12]->checkbox->IsChecked()) ? WiimoteEmu::Nunchuk::BUTTON_Z : 0;
nunchuk.bt.hex |= (m_buttons[11]->is_checked) ? WiimoteEmu::Nunchuk::BUTTON_C : 0;
nunchuk.bt.hex |= (m_buttons[12]->is_checked) ? WiimoteEmu::Nunchuk::BUTTON_Z : 0;
nunchuk.bt.hex = nunchuk.bt.hex ^ 0x3;
WiimoteEncrypt(&key, (u8*)&nunchuk, 0, sizeof(wm_nc));
}
@ -772,7 +812,7 @@ void TASInputDlg::GetValues(u8* data, WiimoteEmu::ReportFeatures rptf, int ext,
for (unsigned int i = 0; i < ArraySize(m_cc_buttons); ++i)
{
cc.bt.hex |= (m_cc_buttons[i].checkbox->IsChecked()) ? m_cc_buttons_bitmask[i] : 0;
cc.bt.hex |= (m_cc_buttons[i].is_checked) ? m_cc_buttons_bitmask[i] : 0;
}
cc.bt.hex ^= 0xFFFF;
@ -793,6 +833,7 @@ void TASInputDlg::GetValues(u8* data, WiimoteEmu::ReportFeatures rptf, int ext,
}
}
// NOTE: Host / CPU Thread
void TASInputDlg::GetValues(GCPadStatus* PadStatus)
{
if (!IsShown() || !m_has_layout)
@ -805,26 +846,26 @@ void TASInputDlg::GetValues(GCPadStatus* PadStatus)
PadStatus->stickY = m_main_stick.y_cont.value;
PadStatus->substickX = m_c_stick.x_cont.value;
PadStatus->substickY = m_c_stick.y_cont.value;
PadStatus->triggerLeft = m_l.checkbox->GetValue() ? 255 : m_l_cont.value;
PadStatus->triggerRight = m_r.checkbox->GetValue() ? 255 : m_r_cont.value;
PadStatus->triggerLeft = m_l.is_checked ? 255 : m_l_cont.value;
PadStatus->triggerRight = m_r.is_checked ? 255 : m_r_cont.value;
for (unsigned int i = 0; i < ArraySize(m_buttons); ++i)
{
if (m_buttons[i] != nullptr)
{
if (m_buttons[i]->checkbox->IsChecked())
if (m_buttons[i]->is_checked)
PadStatus->button |= m_gc_pad_buttons_bitmask[i];
else
PadStatus->button &= ~m_gc_pad_buttons_bitmask[i];
}
}
if (m_a.checkbox->IsChecked())
if (m_a.is_checked)
PadStatus->analogA = 0xFF;
else
PadStatus->analogA = 0x00;
if (m_b.checkbox->IsChecked())
if (m_b.is_checked)
PadStatus->analogB = 0xFF;
else
PadStatus->analogB = 0x00;
@ -1035,6 +1076,7 @@ void TASInputDlg::SetTurbo(wxMouseEvent& event)
event.Skip();
}
// NOTE: Host / CPU Thread
void TASInputDlg::ButtonTurbo()
{
static u64 frame = Movie::g_currentFrame;
@ -1046,7 +1088,7 @@ void TASInputDlg::ButtonTurbo()
{
if (button != nullptr && button->turbo_on)
{
button->value = !button->checkbox->GetValue();
button->value = !button->is_checked;
InvalidateButton(button);
}
}
@ -1056,7 +1098,7 @@ void TASInputDlg::ButtonTurbo()
{
if (button.turbo_on)
{
button.value = !button.checkbox->GetValue();
button.value = !button.is_checked;
InvalidateButton(&button);
}
}
@ -1075,6 +1117,7 @@ void TASInputDlg::InvalidateButton(Button* button)
}
button->checkbox->SetValue(button->value);
button->is_checked = button->value;
}
void TASInputDlg::InvalidateControl(Control* control)
@ -1090,11 +1133,23 @@ void TASInputDlg::InvalidateControl(Control* control)
control->text->SetValue(std::to_string(control->value));
}
void TASInputDlg::InvalidateExtension()
{
if (!wxIsMainThread())
{
GetEventHandler()->QueueEvent(new wxThreadEvent(INVALIDATE_EXTENSION_EVENT));
return;
}
HandleExtensionChange();
}
void TASInputDlg::UpdateFromInvalidatedButton(wxCommandEvent& event)
{
Button* button = static_cast<Button*>(event.GetClientData());
_assert_msg_(PAD, button->id == button->checkbox->GetId(), "Button ids do not match: %i != %i", button->id, button->checkbox->GetId());
button->checkbox->SetValue(button->value);
button->is_checked = button->value;
}
void TASInputDlg::UpdateFromInvalidatedControl(wxCommandEvent& event)
@ -1104,6 +1159,11 @@ void TASInputDlg::UpdateFromInvalidatedControl(wxCommandEvent& event)
control->text->SetValue(std::to_string(control->value));
}
void TASInputDlg::UpdateFromInvalidatedExtension(wxThreadEvent&)
{
HandleExtensionChange();
}
wxBitmap TASInputDlg::CreateStickBitmap(int x, int y)
{
x = x / 2;

View File

@ -70,6 +70,7 @@ class TASInputDlg : public wxDialog
struct Button
{
wxCheckBox* checkbox;
bool is_checked = false;
bool value = false;
bool set_by_keyboard = false;
bool turbo_on = false;
@ -92,8 +93,11 @@ class TASInputDlg : public wxDialog
void UpdateStickBitmap(Stick stick);
void InvalidateButton(Button* button);
void InvalidateControl(Control* button);
void InvalidateExtension();
void UpdateFromInvalidatedButton(wxCommandEvent& event);
void UpdateFromInvalidatedControl(wxCommandEvent& event);
void UpdateFromInvalidatedExtension(wxThreadEvent& event);
void OnCheckboxToggle(wxCommandEvent& event);
Stick* FindStickByID(int id);
Stick CreateStick(int id_stick, int xRange, int yRange, u32 defaultX, u32 defaultY, bool reverseX, bool reverseY);
wxStaticBoxSizer* CreateStickLayout(Stick* tempStick, const wxString& title);