nullvideo: initial release of null video backend
This commit is contained in:
parent
10682dbf58
commit
59e4882af3
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@ -233,6 +233,7 @@ set(LIBS
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${LZO}
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sfml-network
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sfml-system
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videonull
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videoogl
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videosoftware
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z
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@ -558,15 +558,14 @@ void Host_ConnectWiimote(int wm_idx, bool connect)
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
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const std::string& config_name)
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{
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if (backend_name == "Direct3D 11" || backend_name == "Direct3D 12 (experimental)" ||
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backend_name == "OpenGL")
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{
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VideoConfigDiag diag((wxWindow*)parent, backend_name, config_name);
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diag.ShowModal();
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}
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else if (backend_name == "Software Renderer")
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if (backend_name == "Software Renderer")
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{
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SoftwareVideoConfigDialog diag((wxWindow*)parent, backend_name, config_name);
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diag.ShowModal();
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}
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else
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{
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VideoConfigDiag diag((wxWindow*)parent, backend_name, config_name);
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diag.ShowModal();
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}
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}
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@ -1,3 +1,4 @@
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add_subdirectory(OGL)
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add_subdirectory(Null)
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add_subdirectory(Software)
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# TODO: Add other backends here!
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@ -0,0 +1,14 @@
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set(SRCS
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NullBackend.cpp
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Render.cpp
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VertexManager.cpp
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ShaderCache.cpp
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)
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set(LIBS
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videocommon
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common
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)
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add_dolphin_library(videonull "${SRCS}" "${LIBS}")
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@ -0,0 +1,29 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/FramebufferManagerBase.h"
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class XFBSource : public XFBSourceBase
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{
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public:
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void DecodeToTexture(u32 xfb_addr, u32 fb_width, u32 fb_height) override {}
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void CopyEFB(float gamma) override {}
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};
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class FramebufferManager : public FramebufferManagerBase
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{
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public:
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
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unsigned int target_height,
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unsigned int layers) override
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{
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return std::make_unique<XFBSource>();
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}
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void GetTargetSize(unsigned int* width, unsigned int* height) override {}
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void CopyToRealXFB(u32 xfb_addr, u32 fb_stride, u32 fb_height, const EFBRectangle& source_rc,
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float gamma = 1.0f) override
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{
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}
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};
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@ -0,0 +1,127 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// Null Backend Documentation
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// This backend tries not to do anything in the backend,
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// but everything in VideoCommon.
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#include "Core/Host.h"
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#include "VideoBackends/Null/FramebufferManager.h"
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#include "VideoBackends/Null/PerfQuery.h"
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#include "VideoBackends/Null/Render.h"
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#include "VideoBackends/Null/ShaderCache.h"
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#include "VideoBackends/Null/TextureCache.h"
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#include "VideoBackends/Null/VertexManager.h"
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#include "VideoBackends/Null/VideoBackend.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Null
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{
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static void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_NONE;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsEarlyZ = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = true;
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g_Config.backend_info.bSupportsGeometryShaders = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bSupportsPostProcessing = false;
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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// aamodes: We only support 1 sample, so no MSAA
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g_Config.backend_info.AAModes = {1};
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}
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void VideoBackend::ShowConfig(void* parent)
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{
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InitBackendInfo();
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Host_ShowVideoConfig(parent, GetDisplayName(), "gfx_null");
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}
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bool VideoBackend::Initialize(void* window_handle)
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{
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InitializeShared();
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InitBackendInfo();
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// Load Configs
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g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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g_Config.GameIniLoad();
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g_Config.UpdateProjectionHack();
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Initialization);
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// Initialize VideoCommon
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CommandProcessor::Init();
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PixelEngine::Init();
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BPInit();
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Fifo::Init();
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OpcodeDecoder::Init();
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IndexGenerator::Init();
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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VertexLoaderManager::Init();
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Host_Message(WM_USER_CREATE);
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return true;
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}
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// This is called after Initialize() from the Core
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// Run from the graphics thread
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void VideoBackend::Video_Prepare()
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{
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g_renderer = std::make_unique<Renderer>();
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g_vertex_manager = std::make_unique<VertexManager>();
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g_perf_query = std::make_unique<PerfQuery>();
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g_framebuffer_manager = std::make_unique<FramebufferManager>();
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g_texture_cache = std::make_unique<TextureCache>();
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VertexShaderCache::s_instance = std::make_unique<VertexShaderCache>();
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GeometryShaderCache::s_instance = std::make_unique<GeometryShaderCache>();
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PixelShaderCache::s_instance = std::make_unique<PixelShaderCache>();
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}
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void VideoBackend::Shutdown()
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{
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// Shutdown VideoCommon
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Fifo::Shutdown();
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VertexLoaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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OpcodeDecoder::Shutdown();
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::CallbackType::Shutdown);
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}
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void VideoBackend::Video_Cleanup()
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{
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PixelShaderCache::s_instance.reset();
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VertexShaderCache::s_instance.reset();
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GeometryShaderCache::s_instance.reset();
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g_texture_cache.reset();
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g_perf_query.reset();
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g_vertex_manager.reset();
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g_framebuffer_manager.reset();
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g_renderer.reset();
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}
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}
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@ -0,0 +1,24 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/PerfQueryBase.h"
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namespace Null
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{
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class PerfQuery : public PerfQueryBase
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{
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public:
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PerfQuery() {}
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~PerfQuery() override {}
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void EnableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void ResetQuery() override {}
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u32 GetQueryResult(PerfQueryType type) override { return 0; }
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void FlushResults() override {}
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bool IsFlushed() const { return true; }
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};
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} // namespace
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@ -0,0 +1,46 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Logging/Log.h"
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#include "VideoBackends/Null/Render.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Null
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{
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// Init functions
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Renderer::Renderer()
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{
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g_Config.bRunning = true;
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UpdateActiveConfig();
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}
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Renderer::~Renderer()
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{
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g_Config.bRunning = false;
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UpdateActiveConfig();
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}
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void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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{
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NOTICE_LOG(VIDEO, "RenderText: %s\n", text.c_str());
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}
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TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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{
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TargetRectangle result;
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result.left = rc.left;
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result.top = rc.top;
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result.right = rc.right;
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result.bottom = rc.bottom;
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return result;
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}
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void Renderer::SwapImpl(u32, u32, u32, u32, const EFBRectangle&, float)
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{
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UpdateActiveConfig();
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}
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} // namespace Null
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@ -0,0 +1,39 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/RenderBase.h"
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namespace Null
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{
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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void RenderText(const std::string& pstr, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override { return 0; }
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
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u16 BBoxRead(int index) override { return 0; }
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void BBoxWrite(int index, u16 value) override {}
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int GetMaxTextureSize() override { return 16 * 1024; }
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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float gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z) override
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{
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}
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void ReinterpretPixelData(unsigned int convtype) override {}
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bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) override
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{
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return false;
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}
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};
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}
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@ -0,0 +1,76 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Null/ShaderCache.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/Statistics.h"
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namespace Null
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{
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template <typename Uid>
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ShaderCache<Uid>::ShaderCache()
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{
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Clear();
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SETSTAT(stats.numPixelShadersCreated, 0);
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SETSTAT(stats.numPixelShadersAlive, 0);
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}
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template <typename Uid>
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ShaderCache<Uid>::~ShaderCache()
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{
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Clear();
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}
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template <typename Uid>
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void ShaderCache<Uid>::Clear()
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{
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m_shaders.clear();
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m_last_entry = nullptr;
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}
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template <typename Uid>
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bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type)
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{
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Uid uid = GetUid(dst_alpha_mode, primitive_type, API_OPENGL);
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// Check if the shader is already set
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if (m_last_entry)
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{
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if (uid == m_last_uid)
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{
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return true;
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}
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}
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m_last_uid = uid;
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// Check if the shader is already in the cache
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auto iter = m_shaders.find(uid);
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if (iter != m_shaders.end())
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{
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const std::string& entry = iter->second;
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m_last_entry = &entry;
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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return true;
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}
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// Need to compile a new shader
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ShaderCode code = GenerateCode(dst_alpha_mode, primitive_type, API_OPENGL);
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m_shaders.emplace(uid, code.GetBuffer());
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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return true;
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}
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template class ShaderCache<VertexShaderUid>;
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template class ShaderCache<GeometryShaderUid>;
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template class ShaderCache<PixelShaderUid>;
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std::unique_ptr<VertexShaderCache> VertexShaderCache::s_instance;
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std::unique_ptr<GeometryShaderCache> GeometryShaderCache::s_instance;
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std::unique_ptr<PixelShaderCache> PixelShaderCache::s_instance;
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}
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@ -0,0 +1,93 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <memory>
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoCommon.h"
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namespace Null
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{
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template <typename Uid>
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class ShaderCache
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{
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public:
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ShaderCache();
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virtual ~ShaderCache();
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void Clear();
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bool SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type);
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protected:
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virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type) = 0;
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virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) = 0;
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private:
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std::map<Uid, std::string> m_shaders;
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const std::string* m_last_entry = nullptr;
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Uid m_last_uid;
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UidChecker<Uid, ShaderCode> m_uid_checker;
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};
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class VertexShaderCache : public ShaderCache<VertexShaderUid>
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{
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public:
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static std::unique_ptr<VertexShaderCache> s_instance;
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protected:
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VertexShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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{
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return GetVertexShaderUid(api_type);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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{
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return GenerateVertexShaderCode(api_type);
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}
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};
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class GeometryShaderCache : public ShaderCache<GeometryShaderUid>
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{
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public:
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static std::unique_ptr<GeometryShaderCache> s_instance;
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protected:
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GeometryShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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{
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return GetGeometryShaderUid(primitive_type, api_type);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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{
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return GenerateGeometryShaderCode(primitive_type, api_type);
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}
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};
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class PixelShaderCache : public ShaderCache<PixelShaderUid>
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{
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public:
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static std::unique_ptr<PixelShaderCache> s_instance;
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protected:
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PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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{
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return GetPixelShaderUid(dst_alpha_mode, api_type);
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}
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ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
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API_TYPE api_type) override
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{
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return GeneratePixelShaderCode(dst_alpha_mode, api_type);
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}
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};
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} // namespace NULL
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@ -0,0 +1,60 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/TextureCacheBase.h"
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namespace Null
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache() {}
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~TextureCache() {}
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void CompileShaders() override {}
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void DeleteShaders() override {}
|
||||
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
|
||||
TlutFormat format) override
|
||||
{
|
||||
}
|
||||
|
||||
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
|
||||
u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
||||
bool is_intensity, bool scale_by_half) override
|
||||
{
|
||||
}
|
||||
|
||||
private:
|
||||
struct TCacheEntry : TCacheEntryBase
|
||||
{
|
||||
TCacheEntry(const TCacheEntryConfig& _config) : TCacheEntryBase(_config) {}
|
||||
~TCacheEntry() {}
|
||||
void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
|
||||
unsigned int level) override
|
||||
{
|
||||
}
|
||||
|
||||
void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
|
||||
bool scale_by_half, unsigned int cbufid, const float* colmat) override
|
||||
{
|
||||
}
|
||||
|
||||
void CopyRectangleFromTexture(const TCacheEntryBase* source,
|
||||
const MathUtil::Rectangle<int>& srcrect,
|
||||
const MathUtil::Rectangle<int>& dstrect) override
|
||||
{
|
||||
}
|
||||
|
||||
void Bind(unsigned int stage) override {}
|
||||
bool Save(const std::string& filename, unsigned int level) override { return false; }
|
||||
};
|
||||
|
||||
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override
|
||||
{
|
||||
return new TCacheEntry(config);
|
||||
}
|
||||
};
|
||||
|
||||
} // Null name space
|
|
@ -0,0 +1,53 @@
|
|||
// Copyright 2015 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "VideoBackends/Null/VertexManager.h"
|
||||
#include "VideoBackends/Null/ShaderCache.h"
|
||||
|
||||
#include "VideoCommon/IndexGenerator.h"
|
||||
#include "VideoCommon/Statistics.h"
|
||||
#include "VideoCommon/VertexLoaderManager.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace Null
|
||||
{
|
||||
class NullNativeVertexFormat : public NativeVertexFormat
|
||||
{
|
||||
public:
|
||||
NullNativeVertexFormat() {}
|
||||
void SetupVertexPointers() override {}
|
||||
};
|
||||
|
||||
NativeVertexFormat*
|
||||
VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
|
||||
{
|
||||
return new NullNativeVertexFormat;
|
||||
}
|
||||
|
||||
VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
|
||||
{
|
||||
}
|
||||
|
||||
VertexManager::~VertexManager()
|
||||
{
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer(u32 stride)
|
||||
{
|
||||
s_pCurBufferPointer = s_pBaseBufferPointer = m_local_v_buffer.data();
|
||||
s_pEndBufferPointer = s_pCurBufferPointer + m_local_v_buffer.size();
|
||||
IndexGenerator::Start(&m_local_i_buffer[0]);
|
||||
}
|
||||
|
||||
void VertexManager::vFlush(bool use_dst_alpha)
|
||||
{
|
||||
VertexShaderCache::s_instance->SetShader(
|
||||
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
|
||||
GeometryShaderCache::s_instance->SetShader(
|
||||
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
|
||||
PixelShaderCache::s_instance->SetShader(
|
||||
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
|
||||
}
|
||||
|
||||
} // namespace
|
|
@ -0,0 +1,28 @@
|
|||
// Copyright 2015 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
|
||||
namespace Null
|
||||
{
|
||||
class VertexManager : public VertexManagerBase
|
||||
{
|
||||
public:
|
||||
VertexManager();
|
||||
~VertexManager();
|
||||
NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
|
||||
|
||||
protected:
|
||||
void ResetBuffer(u32 stride) override;
|
||||
|
||||
private:
|
||||
void vFlush(bool use_dst_alpha) override;
|
||||
std::vector<u8> m_local_v_buffer;
|
||||
std::vector<u16> m_local_i_buffer;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
// Copyright 2015 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
|
||||
namespace Null
|
||||
{
|
||||
class VideoBackend : public VideoBackendBase
|
||||
{
|
||||
bool Initialize(void* window_handle) override;
|
||||
void Shutdown() override;
|
||||
|
||||
std::string GetName() const override { return "Null"; }
|
||||
std::string GetDisplayName() const override { return "Null"; }
|
||||
void Video_Prepare() override;
|
||||
void Video_Cleanup() override;
|
||||
|
||||
void ShowConfig(void* parent) override;
|
||||
|
||||
unsigned int PeekMessages() override { return 0; }
|
||||
};
|
||||
}
|
|
@ -12,6 +12,7 @@
|
|||
#include "VideoBackends/D3D/VideoBackend.h"
|
||||
#include "VideoBackends/D3D12/VideoBackend.h"
|
||||
#endif
|
||||
#include "VideoBackends/Null/VideoBackend.h"
|
||||
#include "VideoBackends/OGL/VideoBackend.h"
|
||||
#include "VideoBackends/Software/VideoBackend.h"
|
||||
|
||||
|
@ -34,7 +35,7 @@ __declspec(dllexport) DWORD NvOptimusEnablement = 1;
|
|||
|
||||
void VideoBackendBase::PopulateList()
|
||||
{
|
||||
// OGL > D3D11 > D3D12 > SW
|
||||
// OGL > D3D11 > D3D12 > SW > Null
|
||||
g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>());
|
||||
#ifdef _WIN32
|
||||
g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
|
||||
|
@ -48,6 +49,7 @@ void VideoBackendBase::PopulateList()
|
|||
}
|
||||
#endif
|
||||
g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
|
||||
g_available_video_backends.push_back(std::make_unique<Null::VideoBackend>());
|
||||
|
||||
const auto iter =
|
||||
std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(),
|
||||
|
|
Loading…
Reference in New Issue