Fix D3D12 headers missing includes.
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <d3d11.h>
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#include "VideoCommon/PerfQueryBase.h"
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@ -6,6 +6,9 @@
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#include <atomic>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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namespace DX12
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{
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enum TEXTURE_BIND_FLAG : u32
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@ -4,8 +4,8 @@
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#pragma once
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/TextureEncoder.h"
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#include "VideoCommon/TextureCacheBase.h"
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namespace DX12
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@ -4,6 +4,8 @@
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#pragma once
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#include "VideoBackends/D3D12/D3DBase.h"
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namespace DX12
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{
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class StaticShaderCache final
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