Commit Graph

3657 Commits

Author SHA1 Message Date
zeromus 9aceb512f0 fix automation of virtualpad analogsticks from movie playback 2016-03-21 16:13:49 -05:00
Isotarge 66ae06f96a OCD UI alignment
For the bicubic filter radio button in the display config window
2016-03-22 03:21:59 +10:30
Adam Michaud 19a7408c6d More ROM Extensions
Fixes the issue reported by feos
(http://tasvideos.org/forum/viewtopic.php?p=430806#430806) where some
ROM extensions were not being recognized.  I had generated the list of
ROM extensions based on the cases in RomLoader->LoadRom(), but am now
using the non-developer build list in MainForm->RomFilter().
Unfortunately, this means that if someone adds a file extension in the
future (by, say, adding a new core), this list will need updating as
well.

Also, spaces were replaced by tabs where appropriate.
2016-03-21 05:34:32 -04:00
zeromus 144f08cfc3 fix xinput > 2 devices, and change how xinput devices are numbered in configuration (by player number and not index-of-connected-xinput-device-plus-one) 2016-03-21 01:01:36 -07:00
Hathor86 c0f7219b06 Contextualization of external tools + Basic of ClientApi
We can now specify a context for external tools. Global, specific for a
type of emulator / system or specific for a game (If not specified, a
tool is global).  It should avoid loading something unwanted.

Also add ClientApi, a static class that can interract with EmuHawk
window (SetPadding is the only thing implemented currently).
2016-03-16 23:06:53 +01:00
zeromus d06c035df4 add scrollbar to pathconfig tabpages (fix #594) 2016-03-15 00:35:48 -05:00
zeromus de576bb067 AVWriters now implement UsesAudio and UsesVideo so that the frontend can decide how much work it needs to tell the core to do to fulfill the AVWriter's needs (fixes #593) 2016-03-05 17:20:00 -06:00
Adam Michaud 9b75d9c359 Merge pull request #592 from TASVideos/feature-drag-drop
Expanded drag and drop
2016-03-04 22:54:40 -05:00
adelikat 234cc2e5d8 Get started on C64 support in the multi-disk bundler 2016-03-04 21:50:24 -05:00
Isotarge 822f571621 RAM Search: Fix unhandled exception
Fixes an unhandled exception when beginning to type a negative number
into the search box when display is set to float
2016-03-05 08:11:08 +10:30
zeromus 86b3ecf7b8 displaymanager: change how windows shrink to <1:1 by shrinking content instead of attempting to inversely 'letterbox' it by shoving it offscreen (fixes #579) 2016-03-04 01:59:25 -06:00
Adam Michaud 2db8f7e14c Expanded drag and drop
Allows dragging-and-dropping of multiple files onto a running BizHawk
window.

Currently, dragging-and-dropping multiple files of the same
classification is disabled.  Classifications are listed in the
LoadOrdering Enum, and include the order in which those types of files
should be loaded (no state before ROM, etc.)
The current ordering is ROM, state, watch, CDL file, Lua session, Lua
script, cheat file, [movie file and legacy movie file].

The next thing to do is allow dropping archives and extracting the
relevant files from it, but the current hurdle is that any such loaded
file would have to be read-only, as re-saving into the archive could be
problematic.  Furthermore, all of the existing functions (copied and
split into the Loaders region) accept filenames and not streams, which
means that much of the rest of the code needs refactoring to allow
archive loading.
2016-03-02 23:09:44 -05:00
zeromus 1b32d02ac8 visualstudio keeps wanting to edit this, so ill let it 2016-03-01 22:07:16 -06:00
zeromus d8554ee536 move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
nattthebear a87096fb85 Move around LuaInterface.dll as well in preparation for 64 bit build 2016-02-28 16:10:18 -05:00
nattthebear ad2a830195 Merge branch 'master' of ssh://github.com/TASVideos/bizhawk 2016-02-28 15:06:34 -05:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
feos 3c4771c76a tracer: print header when switching to file while already enabled. 2016-02-28 23:01:22 +03:00
adelikat 768905b2db Make an ISpecializedEmulatorService interface to show the intent of certain interfaces. In the core feature analysis, don't show these are unimplemented, as they aren't expected to be implemented by all cores. Make ILinkable inherit this interface.
Also check in ILinkable, I forgot to do that last time
2016-02-28 14:06:11 -05:00
adelikat f1f45afd83 Remove CoreComm link cable properties and turn it into an ILInkable service instead 2016-02-28 13:52:17 -05:00
adelikat 7a4a210ccc Remove some unused code and usings 2016-02-28 13:36:17 -05:00
adelikat c333403895 Prevent Advanced loader from pooping all over every other tool, this needs to be refactored 2016-02-28 12:15:23 -05:00
zeromus 3c96e9d434 ok so i messed up with the FileInfo, because it was already there and I just lazily used it. But lets try handling this with the sophistication it calls for 2016-02-27 16:19:41 -06:00
hegyak 4b38880af7 Added a function to Remove Lines for MultiDiskBundler. 2016-02-27 13:27:31 -08:00
feos bfece077b2 debugger: really honestly only check registers once, in GenerateUI().
throws NotImplemented if can't set registers, InvalidOperation otherwise (since it deliberately tries an invalid operation just to check availability).
2016-02-27 21:30:14 +03:00
feos 26997dd32a save tracer column widths. 2016-02-27 19:30:47 +03:00
hegyak f344cbca07 Make our Shark Transparent. The Ultimate Predator. 2016-02-27 08:16:35 -08:00
adelikat fa3ccc59e7 try/catch the File.Move when making a backup savestate and do nothing 2016-02-27 09:58:41 -05:00
nattthebear 35f2599c13 Remove savestate wait that caused nothing but trouble 2016-02-27 09:51:01 -05:00
feos 1f913ef4d9 debugger: don't update when unpaused. only update PC when we really need it. 2016-02-25 20:38:44 +03:00
adelikat d70951c20b TraceLogger - add an Open button when logging to file 2016-02-24 22:29:46 -05:00
adelikat 4e2c949990 Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu 2016-02-24 22:08:56 -05:00
adelikat eb7c72541f Trace Logger - log the Tracer header at the beginning of the file when logging to file. Clear and start the file new when toggling the log button instead of forever appending the file 2016-02-24 21:57:26 -05:00
adelikat 52ef67a12f TraceLogger - improve FastUpdate to still log but not update the screen. Cleanup and merge two similar function calls, slight change to form title 2016-02-24 20:56:16 -05:00
feos 8239c39213 debugger: Run button. 2016-02-24 22:17:48 +03:00
feos 997877c05b debugger regs: format reg names on launch, smarter spacing. 2016-02-22 19:32:34 +03:00
feos 4cea5e6f5b debugger: pad Address with 0, revert erroneous "fix" from last commit. 2016-02-22 19:16:05 +03:00
feos f1deb41e2a better check for callbacks availability in GenericDebugger. 2016-02-22 18:05:37 +03:00
adelikat 76626c3fd5 Debugger - throw and catch at most 1 exception per update if core can not set cpu registers 2016-02-22 08:43:15 -05:00
feos 7abac10164 genesis disasm/tracer: replace IR reg with raw bytes, drop separate PC reg. 2016-02-22 15:02:59 +03:00
zeromus 8db62b6f2c make two listviews more consistent 2016-02-22 05:52:42 -06:00
feos c41c24cd85 tracer: use .log extention (allows extension based user syntax highlight)
genesis disasm: prefix immediate values with #.
2016-02-22 14:18:46 +03:00
zeromus 95bc69b448 some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
zeromus 37619a8a34 fix bug in GLManager causing yabause in opengl mode to not work unless frameadvancing 2016-02-21 22:02:59 -06:00
zeromus 10b8a54e6c savestate backup had delete (it's asynchronous) vs move race condition 2016-02-21 22:01:36 -06:00
pjgat09 252dbe62ce Fixed the build tool to accept spaces in the path. 2016-02-21 21:27:49 -05:00
zeromus 0eb6e83384 glcontexts can specify versions and clean themselves up 2016-02-21 17:19:34 -06:00
adelikat f5e679fa0d Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
feos 5fc60810ae tracer: if you grab a machine gun, you don't want it to start firing the instant you touch it. 2016-02-21 22:45:44 +03:00
feos dfb0cf37d8 debugger: return address in hex when copying.
quicknes: uppercase numbers, since its mnemonics are uppercase too.
2016-02-21 18:45:09 +03:00
adelikat ec45262611 Debugger - fix how Seek To determines the PC register 2016-02-21 07:49:22 -05:00
adelikat fe22cb390b Debugger - update when maximized 2016-02-21 07:46:45 -05:00
feos 0c32b48f29 debugger:
- don't post pc and raw bytes to genesis disasm string
- make some fonts monospace
- pad reg values properly
- give enough space for big reg names
2016-02-21 15:19:56 +03:00
feos 41845eb791 tastudio: don't allow saving while saving.
Fix #578.
2016-02-20 15:27:41 +03:00
zeromus 2f50771494 fix ramwatch popup dialogs not referencing ramwatch as parent 2016-02-17 16:37:53 -06:00
adelikat f410612c3c GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic 2016-02-15 20:51:07 -05:00
adelikat 8dfcf8deec Hex Editor - Find Box - fix behavior of the enter button 2016-02-15 20:13:12 -05:00
adelikat c41851e877 Call the lua loadstate callback before redrawing the screen and other updates 2016-02-15 19:17:19 -05:00
nattthebear 08655918bd Winforms is your friend 2016-02-15 18:29:45 -05:00
adelikat 185f5190a0 GameShark tool - better layout, anchoring, min size, and tab orders 2016-02-14 22:46:59 -05:00
adelikat ada89f875a Make File -> Save Ram menu item the same font as the others 2016-02-14 22:01:00 -05:00
adelikat 47d9432ad4 Lua - set file watchers on lua session autoload 2016-02-14 21:51:12 -05:00
adelikat b3728ff192 Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items 2016-02-14 21:30:24 -05:00
zeromus 362f672abd use that tool in emuhawk 2016-02-14 16:43:05 -06:00
Adam Sturge 58410e6d3c Removed Cheats.Designer.cs.bak file 2016-02-14 13:52:35 -08:00
Adam Sturge 4a4b23ac84 Adjusted CheatEdit.cs to allow for new drop down 2016-02-14 13:50:23 -08:00
Adam Sturge 8ff86fe6c4 Fixed toolbar icon size 2016-02-14 11:39:18 -08:00
nattthebear 510dc20823 Try activating Large Address Aware (>2GB) support for EmuHawk. Someone needs to test this. 2016-02-13 18:20:08 -05:00
AdamSturge cf76d99a52 Merge pull request #571 from TASVideos/feature/cheat-comparison-types
Feature/cheat comparison types
2016-02-10 18:58:25 -08:00
feos 435323489e lua: gui.defaultPixelFont() 2016-02-10 20:06:45 +03:00
feos 1de5a84687 lua: make fceux font monospace 2016-02-10 20:06:44 +03:00
zeromus bff0d5b95d add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested. 2016-02-10 01:09:43 -06:00
Adam Sturge c82f70763e Fixed bug where having no comparison type would throw exception 2016-02-09 20:33:44 -08:00
Adam Sturge 447d312a5c Highlighting a cheat now updates the comparison type drop down to reflect the appropriate value 2016-02-08 21:06:13 -08:00
Adam Sturge c59f1c1761 Comparison type can be set if and only if comparison field is non-empty 2016-02-08 20:56:11 -08:00
zeromus d37233fe46 copyright material -> copyrighted material 2016-02-08 20:03:39 -06:00
zeromus ae8c961ac7 refine rewind config dialog 2016-02-08 02:46:16 -06:00
zeromus 1a123fa491 allow "#aarrggbb" as Color parameter to forms.setproperty. fixes #547 2016-02-08 02:33:58 -06:00
zeromus 89a4381d9d add GB layer toggles 2016-02-08 02:18:24 -06:00
Adam Sturge 52c587d712 Save/Load cheats now accounts for comparison type column 2016-02-07 21:40:14 -08:00
Adam Sturge 992acd9e96 Added code to sort by comparison type. Added code to compare based on comparison type selected 2016-02-07 20:56:40 -08:00
adelikat 36b82c3563 Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++ 2016-02-07 08:27:57 -05:00
zeromus 3b9796232c MoviesOnDisk: now ready for primetime; hooked up as option in customize config dialog 2016-02-06 15:07:58 -06:00
zeromus 07e93e6b4f add comments about what not to do in DisplayManager 2016-02-06 15:00:05 -06:00
adelikat da421483f6 Firmware disclaimer 2016-02-06 14:54:39 -05:00
adelikat 907850ce02 Lua - fix exception when reloading a lua script with registered functions while the registered functions dialog is open 2016-02-06 14:22:56 -05:00
adelikat 487fce328b Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken. 2016-02-06 13:50:02 -05:00
Adam Sturge f19333dd11 Prettied up display of comparison type in cheats table 2016-02-05 20:33:21 -08:00
Adam Sturge 092b5da974 restored [ConfigPerist]. 2016-02-05 19:33:31 -08:00
adelikat d0d5df44c9 Tastudio - create settings sooner, hopefully fixes null reference errors with the splitter controls 2016-02-05 21:57:40 -05:00
adelikat 7885934a1e Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds 2016-02-05 20:46:18 -05:00
feos ec3c862f4a tastudio: account for loading files with "All Files" filter.
todo: input import.
2016-02-05 23:35:57 +03:00
feos 40b8a82034 tastudio:
- don't clear selection on Cut
- don't mindlessly unpause the emulator if autorestore is off and we're editing input via menu
2016-02-05 23:35:56 +03:00
Adam Sturge c9dd10e8c0 Added comparison type column. Tied to debug issue where the column disappears from settings before being added to UI, couldn't figure it out without removing the [ConfigPersist] attribute from the Settings variable 2016-02-03 21:37:08 -08:00
hegyak 73e705f0f3 Added Multiline Cheat Code handling for all supported cores. Added GBA Slide code handling. 2016-02-03 14:01:57 -08:00
zeromus e0d74c7718 better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
Adam Sturge 9959d61949 Added comparison type dropdown. Updated Cheat model to contain reference to comparison type 2016-02-02 20:32:46 -08:00
adelikat 8168031bed Make TargetZoomFactor a per systemId setting 2016-01-31 21:05:08 -05:00
zeromus 5e89e563d0 overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00
adelikat 30c7b32bc1 Lua Console - when a lua exception occurs we also want to update the script status icons 2016-01-31 19:02:02 -05:00
zeromus 1e928c6b17 add sha1: label to hashes in firmwares config info sub-window 2016-01-31 16:39:54 -06:00
adelikat 0ff2db5c8d Lua - ResumeScripts - loop through only running scripts, to avoid sandbox calls for non-running scripts 2016-01-31 14:31:29 -05:00
adelikat 51e12040d1 Ram Watch - fix logic that determines whether to show Freeze or Unfreeze in the context menu 2016-01-31 11:55:00 -05:00
adelikat 9cb0072f0f Ram Search - also fix leadings zeros in the Difference box 2016-01-31 09:15:17 -05:00
zeromus 42c0b62261 fix some lua currdir bugs, but its all broken, dont pay any attention to it 2016-01-31 03:18:34 -06:00
zeromus 74eba9209c visualstudio keeps trying to change this project 2016-01-31 02:41:36 -06:00
zeromus da865e28b8 try sandboxing currenty directory harder 2016-01-31 02:40:48 -06:00
adelikat 0013646db5 Rip out obsolete notion of a WatchList domain, change ram watch menu item to Default Domain, who's functionality is simply to decide the default domain used when adding a new watch, also add some Visual Studio designer shenanigans for a previous commit I made that broke it 2016-01-30 22:17:31 -05:00
adelikat 5ddd9e097b clean up some warnings 2016-01-30 21:28:49 -05:00
adelikat aaf4d39b58 Ram Watch/Search - misc code cleanup 2016-01-30 21:21:17 -05:00
adelikat 6f75ef6dba Move another function to ToolFormBase 2016-01-30 21:07:03 -05:00
adelikat 894a9c2318 Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there 2016-01-30 20:24:53 -05:00
zeromus 0da6e745e5 move EnvironmentSandbox and LuaSandbox to Client.Common 2016-01-30 18:37:30 -06:00
adelikat 1e57a0a221 Lua Console - remember column widths 2016-01-30 19:20:52 -05:00
adelikat fdae465089 Lua - refresh the lua console when a script exits 2016-01-30 18:50:05 -05:00
adelikat 7bb3e04105 Ram Search - fix having lots of leading zeros in the different by box 2016-01-30 18:28:29 -05:00
feos 7409a32658 lua: attempt to use sandbox in callbacks. 2016-01-30 23:26:27 +03:00
adelikat b6406fe523 lua - client.displaymessages() 2016-01-30 12:08:37 -05:00
Suuper 6f95431637 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2016-01-29 12:30:04 -06:00
Suuper 81b2a5d597 Fixed #533. (Use TryParse, don't try to use a value that can't be parsed.)
Made numpad minus key work when typing a float value.
Made current typed float value display (so that "-" can show up).
2016-01-29 12:22:28 -06:00
zeromus e855cb39cd psx - add "determine lag from GPU frames" option 2016-01-28 13:53:22 -06:00
feos bff12a4fdc movie save as - hide when needed. 2016-01-28 16:11:05 +03:00
feos 6a1c2ba924 movie: save as menu item (mainform and context menu) 2016-01-28 13:30:21 +03:00
AdamSturge fa6ed30ba5 Merge pull request #559 from TASVideos/feature/reduce-basic-bot-ui-size
reduced basic bot window size
2016-01-27 18:50:35 -08:00
zeromus 9c698011f6 when automatic movie backups are enabled, take a backup when the movie is closed without saving 2016-01-27 20:33:31 -06:00
Isaac Miell 259b8eaeb9 Fix #561 2016-01-28 03:45:22 +10:30
feos 099df32224 ability to save/load specific config files 2016-01-27 19:07:26 +03:00
feos d39aa6433e tastudio: implement SeekingCutoffInterval 2016-01-27 16:18:20 +03:00
feos 1c6a40dec9 tastudio: seek progress bar:
- stop dividing by zero!
- ignore if seeking closer than 2 frames ahead (todo: make cutoff configurable)
2016-01-27 15:44:42 +03:00
feos 1b8ef3738a tastudio:
- history form: canonical colors, show the current item better, report marker operations
- markers: adding markers updates dialog, don't ever remove marker 0
- tsm: attempt to fix exception in AllLag()
2016-01-27 12:53:26 +03:00
Hathor86 f145f3cc68 Polar Coord
- Add polar coordinates to VirtualPadAnalogStick
- Update N64 pad Schema as VirtualPadAnalogStick is a bit larger
- Add Clamp method to NumberExtensions (allows a IComparable<T> value to be restriced between 2 specified other values)
2016-01-23 22:56:41 +01:00
zeromus d7186c9e6f remove c#6isms 2016-01-21 21:22:26 -06:00
Adam Sturge 40a38703c1 reduced basic bot window size 2016-01-20 21:44:17 -08:00
adelikat 8ea6c2cc66 Merge pull request #556 from AdamSturge/master
Create movie directory and basic bot compare to UI
2016-01-20 21:09:22 -05:00
adelikat 36250ee782 Basic Bot - have the clear button clear out the attempts and frames values 2016-01-20 17:56:08 -05:00
Adam Sturge 19ae023d8e Changed case of event listeners for comparison UI elements 2016-01-17 17:46:48 -08:00
Adam Sturge 16aae180e5 Save/Load bot data now accounts for comparison values 2016-01-17 17:44:39 -08:00
Adam Sturge c172590ce4 Reset comparison values when new is pressed. Adjusted camel casing on UI elements 2016-01-17 17:20:12 -08:00
Adam Sturge f67b8e5bdf Added update code for _comparisonBotAttempt 2016-01-17 17:01:17 -08:00
Adam Sturge a7f24179cb Added UI components for specifying comparision values. Added logic to control enabling them. 2016-01-16 16:22:39 -08:00
Adam Sturge 2f11a3adca Updated brace alignment 2016-01-15 19:16:35 -08:00
Adam Sturge 7949e2e182 Added Directory.Exists check for Movie director when clicking the browse button 2016-01-15 19:14:59 -08:00
pjgat09 e4a4a9606c Lua forms: Added a scrollbars argument for creating a textbox. 2016-01-15 21:19:25 -05:00
zeromus d786292ccf remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
zeromus 192458a190 try catching some missing prereqs in emuhawk startup and print a report about it 2016-01-14 01:50:41 -06:00
zeromus 364a1498c1 fix compile errors in hyper HD edition commit 2015-12-31 11:38:35 -06:00
hegyak 1b3c05d6ea Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method. 2015-12-31 06:13:07 -08:00
Hathor86 2876f63dd8 ExternalTools: Allow several tools running simultaneously 2015-12-30 11:00:56 +01:00
feos dc3a133d0b tastudio: fix upward drawing. 2015-12-26 13:17:22 +03:00
adelikat ac1c7d0992 HexView - setting up some API 2015-12-24 15:46:57 -05:00
adelikat 60692450e8 New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing. 2015-12-24 11:15:29 -05:00
Connor Olding 9a45066e27 Fix selections in HexEditor text columns 2015-12-23 21:29:48 -08:00
adelikat d470703a40 Add an Experimental Tools submenu that only shows in Developer Builds and move autohawk there. Add a NewHexEditor tool (in the experimental section), which is currently just a bare bones winform with all the necessary plumbing set up 2015-12-23 21:11:25 -05:00
Connor Olding f0c939d87c reimplement strings for OSD watches
also fixed saving separators
2015-12-23 17:18:39 -08:00
hegyak 55eef165aa Add one to the VersionInfo.cs 2015-12-20 12:44:50 -08:00
feos a77a224f9b hexeditor: make secondary highlight color depend on primary
fixes custom color mismatch
2015-12-20 23:07:13 +03:00
feos 65415608e5 hexeditor tweaks:
- don't show chars between scrollbar and right label border
- don't add existing items to _secondaryHighlightedAddresses
- view scrolls after offscreen mouse selection
- spacing becomes more comprehensible
- display number of selected addresses if more than 1
2015-12-20 23:07:11 +03:00
hegyak 69a5b6fb52 SNES Cheats: Properly Support GameGenie codes. Fix a bug with Byte Vs. Word cheats.
GBA Cheats: Add Check for DEADFACE to return without conversion and issue warning about this.  Add Skeleton for Action Replay MAX code conversion.  Needs detection.
2015-12-20 09:52:08 -08:00
adelikat 752235b848 NES Music ripper tool - clean it up slightly to be more presentable 2015-12-20 12:51:05 -05:00
adelikat 223295cd87 Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
adelikat 01e72a2d94 Change macro input to released = false 2015-12-20 12:46:17 -05:00
adelikat 7654374682 Cheats - use the integrated tool instead of the one-off platform specific tools 2015-12-20 12:38:59 -05:00
adelikat 13418e963b GameShark - reposition and resize things slightly, there was a bit too much unused space for no reason 2015-12-20 11:49:50 -05:00
adelikat fdc530626d Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent" 2015-12-20 11:45:39 -05:00
feos 23b3784123 lua: gui.defaultTextBackground() 2015-12-20 14:28:31 +03:00
feos c5526a1169 Fix #134 - Option to turn off "savestate every frame" for bsnes
Warning text: "Guarantee deterministic emulation by savestating every frame. Don't TAS without it! Only ~75% of runs sync without it, but speed boost is ~30%."
2015-12-20 11:58:11 +03:00
pjgat09 84428afc58 Lua forms textbox: Ctrl+A now selects all text 2015-12-19 22:16:29 -05:00
zeromus 260ad45a88 fix lua's reboot_core function... maybe 2015-12-19 21:14:13 -06:00
zeromus 22143f99fb work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple. 2015-12-19 05:13:31 -06:00
pjgat09 d54e53d329 Lua forms.setproperty: Convert the passed value to an enum if applicable 2015-12-19 00:01:06 -05:00
hegyak f8a3dca089 Correct a dumb bug in Genesis GameGenie code conversion. 2015-12-18 15:50:14 -08:00
feos 2a19edca91 avi: try to remember previously used codec.
todo: fix canceling codec selection but then going ahead and recording.
2015-12-17 00:24:46 +03:00
feos d77c414a06 avi: traditional avi setup menu item. 2015-12-16 21:14:13 +03:00
pgrimsrud bb327261ae Add a return value to the main function for various purposes.
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
Hathor86 a7074c6341 ExternalToolManager and BizHawkExternalToolattribute
Add those 2 classes in order to help handling of external tools
- Also fix value setting in watches constructor
- Bugfix in loading externaltools (they loaded multiple times)
- Add new version of Hello World external tool
Whitespaces noise in RamWatch.cs... :s The code hasn't changed
2015-12-13 21:38:35 +01:00
feos 2535207a40 tastudio: actually implement seeking progressbar. 2015-12-13 00:00:23 +03:00
zeromus 48bf9616db fix --fullscreen and fullscreenOnLoad options 2015-12-12 13:25:59 -06:00
zeromus a9b094c11b fix path config window size (too small for global, looks bad) 2015-12-10 07:01:37 -06:00
hegyak f40b2acd47 Comment a MessageBox out. 2015-12-10 04:52:45 -08:00
hegyak 2f2bfc0656 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-10 04:43:05 -08:00
zeromus 0218d6d321 fix toolbox 2015-12-10 06:08:00 -06:00
zeromus 053b260929 fix console log noise from recent revision to throttle 2015-12-10 05:47:11 -06:00
Connor Olding a7dd0b2386 Adjust Registered Functions window: anchors, minimum size 2015-12-10 03:35:12 -08:00
hegyak 29c30c2b49 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-09 21:51:26 -08:00
Connor Olding 938b0a63de Fix path to ffmpeg.exe 2015-12-09 20:32:21 -08:00
hegyak 84e3e02c1e Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-09 17:01:18 -08:00
feos 2a6a2a7a8a tastudio: properly report saving progress.
also attempt to report seeking progress.
report occurs, but progressbar doesn't show up...
2015-12-10 01:38:06 +03:00
feos ea1368c819 tastudio: display changes in a loaded file too. 2015-12-09 19:58:09 +03:00
hegyak 9c210e5fa4 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-08 16:05:37 -08:00
Hathor86 708bb4fa93 Final stuff to WatchList
Now fully use comparer class. That saves memory and offer extensibility
ItemCount property obsolete => Moved to Count property (which did the same thing)
Moved ConfigPersistAttribute.cs, IToolForm.cs, IToolFormAutoConfig.cs back to common
2015-12-09 00:54:54 +01:00
feos 8a6ddfbf3f tastudio: actually use initial state from anchored movies.
don't seek to whatever frame such a movie was created from.
2015-12-08 23:38:00 +03:00
hegyak 0d3a166529 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-08 08:35:51 -08:00
feos 173b9e9d76 new lua script, relying on recent features.
show frame when rewinding.
2015-12-07 21:43:32 +03:00
hegyak bcac7f5f18 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-07 09:27:37 -08:00
feos 72b650d606 tastudio: properly save/load column settings.
wrap MainForm savestate functions that tastudio can now control into IControlMainform.
2015-12-07 20:05:04 +03:00
hegyak 1a15403690 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-05 19:56:13 -08:00
Hathor86 12388cbe3d ExternalTool bug fix: wasn't able tool load serveral dll 2015-12-06 00:52:07 +01:00
zeromus 35066b69ef tastudio - fix behaviour of menu by special hacks involving ALT key 2015-12-05 11:32:56 -06:00
feos 84ea239180 tastudio: better check if it was engaged.
baka-yoke branch messages.
2015-12-05 18:33:35 +03:00
feos abd118253f tastudio: Save State hotkeys (finally) control branches:
- save/load by slot number (select that branch if it exists)
- save/load current slot (selected branch)
- select branch by slot number
- select next/previous branch
- bind 2 default tastudio hotkeys
keep selection when branch gets removed.
2015-12-05 17:07:24 +03:00
hegyak 0e0877aa4d Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-05 04:29:46 -08:00
feos d0772a6b44 reduce default binding repetition.
add tastudio hotkeys and tip.
2015-12-05 14:48:04 +03:00
feos 6d4c5ef17f preparations for state hotkeys functioning with tastudio branches.
typos.
2015-12-05 14:48:04 +03:00
feos 7fe4f4e1de context menu too. 2015-12-05 14:48:03 +03:00
feos 8411161930 tastudio shortcuts.
select all is never used, select between markers is frequent, simplify the latter.
clone and delete are used in pair, give them similar shortcuts.
insert and clear are rare, but are simple enough to drop modifiers.
insert # of frames is even rarer, make it the hardest shortcut.
2015-12-05 14:48:02 +03:00
adelikat 48487f2a90 Sort out and fix problems with Ram Search watch files showing up in the Ram Watch recent list 2015-12-04 23:18:46 -05:00
hegyak a4993b50c3 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-04 20:13:55 -08:00
adelikat c1b8e6c1d1 Cheats - fix bug where it was using the recent ram watch list instead of the recent cheats list 2015-12-04 23:03:13 -05:00
hegyak 941b6dd109 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-04 17:45:34 -08:00
zeromus ee52570dbf fix #541 Heavy CPU usage when emulation is paused 2015-12-04 19:22:48 -06:00
hegyak 8d724f0d14 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-03 17:44:14 -08:00
feos 4bc74ce36e tastudio: arrow keys start making sense.
up/down - scroll tasview.
ctrl-up/down - move selection.
shift-up/down - append selection.
removed ctrl-shift-R, duplicate of ctrl-shift-F.
2015-12-03 23:06:28 +03:00
feos 69970c5ae5 tastudio: select the new cell on every rightclick.
only enabled for branches and markers, since in tasview we use rightclick to start advance/rewind.
involved some hackery, like killing context menu while OnMouseDown of the given listview, then going back to InputRoll's OnMouseDown and actually selecting a new cell. can we figure out a hovered cell while context menu is still active? also, it'd make sense to do this for leftclick as well, but without context menu hiding, there doesn't seem to be a way to force updating of listviews from InputRoll.
2015-12-03 21:16:55 +03:00
hegyak b2c9fddfb9 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-02 14:07:02 -08:00
Hathor86 31cc08a954 More WatchList comments
Finished coments on WatchList object
2015-12-02 22:48:30 +01:00
feos 0f6ef723bf tastudio: fix bug with ScreenshotPopupControl's alpha channel.
it was forgetting to discard alpha, and when creating a bitmap it dropped anything but lua hud, since it does have alpha bits that nothing else has, and with no lua hud involved, it showed all normally, since it didn't have to drop colors with zero alpha. lol.
2015-12-02 22:21:05 +03:00
hegyak addb22ea39 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-01 16:48:23 -08:00
Hathor86 32271899c3 Comments on Watch derived class; started on watchlist
+ Moved WatchList.cs to specific directory (just a matter of ordering)
+ Mark some properties and methods in watchlist as obsolete
+ Create Comparer class that are used for sorting (Only domain and
address atm, other a still stored with linq). Unlike OrderBy in LINQ, it
doesn't create a new list for sorting (so it saves memory), furthermore,
it runs faster.
Finally, change to type of Watch.Address from nullable lon to regular
long (the rare times watch.Address.Value was used, there wasn't any
check of null and so, program would have crashed -
InvalidOperationException -)
2015-12-01 22:18:55 +01:00
feos ef563a77e0 tastudio: differentiate between marker with text and regular marker.
both have buttons and context menu items.
if mass adding regular markers, give a warning for 50+.
marker with text can only be added one at a time.

fix #504
2015-12-01 19:36:13 +03:00
hegyak 9cfef3f063 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-11-30 16:00:46 -08:00
feos d8ec9e6878 tastudio: editable HoverInterval for BranchView (stored to TAStudioSettings).
when comparing, we want them to show up instantly.
2015-11-30 23:45:06 +03:00
hegyak 020c71557b Add some code for Slide Code Handling for Action Replay MAX.
TODO: Detect Action Replay MAX codes Vs. GameShark/Action Replay codes.
2015-11-29 14:22:23 -08:00
feos eb41e8a8e0 lua: remove registered functions on toggle option. 2015-11-29 22:56:28 +03:00
feos 0be8f8c564 lua: another pixelFont tweak. 2015-11-29 22:56:26 +03:00
Hathor86 e7de250fb2 Comments on ByteWatch
Also moved nullable value type to non nullable (with exception
prevention).
2015-11-29 17:13:32 +01:00
feos fbd1d6d8e2 Lua: autoload recent scripts too (unless there's a recent session to autoload).
pixelText bg tweak.
2015-11-29 13:29:48 +03:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
feos 128c09e7b4 progress with lua:
- added fceux and gens/snes9x pixelated fonts
- added gui.pixelFont() function for them (no resizing, so perfectly scalable)
- added background to drawText and pixelText (halo was painfully slow, so just a box)
- reordered fore and back colors for gui.text (no need to specify back every time we want to change fore). thought its back color was shadow, that is obsoleted by halo now, whose color we can't change. anyway, it's way slower than simple text functions, so they should be used mostly.
- option to toggle all scripts if none is selected. greatly reduces routine when heavily tweaking a script, and is just generally pretty.
2015-11-28 22:19:15 +03:00
Hathor86 d4b4c06f0c Draft of API
So, I create a new dll named BizHawk.Client.ApiHawk and moved few stuff
to it.
Also moved some stuff to BizHawk.Client.Common. Don't think it can be
desiociated.

I started comment Watch and rearrange code (put some #region etc...

It compiles and it seems working :)
2015-11-26 23:05:29 +01:00
feos 1928d04137 default font now has halo.
if someone really prefers the shadow way (why would anyone?), it can be made optional. well, halo color can't be edited. regarding lua, this only affects gui.text, since it uses the same bitmap font.
2015-11-26 22:51:48 +03:00
feos 2ce108e310 lua: ability to SetBranchText.
doesn't make much sense to add text to existing branches from lua, but highly useful to set some text to a new branch.
and we also have a default branch text variable now.
2015-11-26 00:12:25 +03:00
feos 796a62f883 tastudio: moved branch and marker popups to their controls.
marker add called from MarkerControl doesn't check TasView selection anymore: current frame has higher priority, and if we don't want a marker on it, we use TasView's doubleclic or menu to mark selection.
sight MarkerControl cleanup.
2015-11-25 23:28:46 +03:00
feos 344cd94aa2 tastudio: MarkerControl buttons (and commands).
also moved marker context menu from TAStudio to MarkerControl.
2015-11-25 00:10:34 +03:00
feos 33144e18c7 tastudio: add buttons to branch view. 2015-11-24 20:43:43 +03:00
feos 1f1382ceb7 tastudio: attach usertext to branches, make it editable from menu.
moved branch functions and menu items around.
2015-11-23 23:27:27 +03:00
hegyak 9b0a94dd8e Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-11-22 16:04:05 -08:00
hegyak 280b7a84c7 Clear the Text Box inputs for GBA. 2015-11-22 16:03:22 -08:00
Hathor86 f3771e7b98 Ambigous call fixed
This bug occured sometime, when we try to call Load() by reflection
without parameters.
2015-11-22 23:45:57 +01:00
hegyak 3f12ae3485 Correct a small bug in GBA Game Shark code adding. Description is NOT code. 2015-11-22 13:51:10 -08:00
Hathor86 dee47067ad Merge pull request #540 from Hathor86/CustomTool-Improvement
Custom tool improvement
2015-11-22 20:49:10 +01:00
hegyak 2055e375aa Add Game Shark and Action Replay Code GBA code handling. Action Replay MAX, Codebreaker, GameShark SP, and Xploder codes are not detected or handled, yet. Action Replay MAX does have a decryption key set. 2015-11-22 11:37:42 -08:00
feos 5715dc2a84 tastudio: add user text area to screenshot control.
padding height is autocalculated based on string and bitmap width.
todo: add branch user text and use it for the above.
2015-11-22 22:31:08 +03:00
Hathor86 6f18e44fe7 Code Formating
Just more sexy
2015-11-22 17:56:08 +01:00
feos 2723739a02 tastudio: screenshot control tweaks.
- don't cut it on the left if tasview is narrow, push it right instead
- don't hide it instantly if it spawns right under the mouse cursor, hide it if mouse leaves *it*, not branch control
- keep consistent Y position
2015-11-22 19:54:21 +03:00
Hathor86 7d2e02b94b Debugging and POC
Change some logic into ToolManager for better practice
Adjust the look of toolstrip items
Update comments
2015-11-22 17:37:00 +01:00
feos 099e37ad76 tastudio: load session and rebuild columns on every file load.
it was only loaded on tastudio launch, so whenever it's not autoloading a recent project, loading one with different syncSettings would cause ! columns.
2015-11-22 17:17:01 +03:00
feos 33ac38fe5d tastudio: do right-click frame move only on Alt
right-scrolling should not fire frame drag AND greenzone invalidation (every time we accidentally move the mouse over the frame column)
2015-11-22 12:44:24 +03:00
hegyak 7ec0e74c3f Add Support for Game Genie to GameBoy, Game Gear, Nintendo Entertainment System and Sega Master System. 2015-11-21 05:55:09 -08:00
Hathor86 d92eed5845 Menuing
Change the menu item name
Change interface name
turn menu item into a submenu dynamically filled
2015-11-21 01:03:48 +01:00
hegyak 570e0aeb34 Add SNES Game Genie Handling. Added start of NES Game Genie handling. Minor code cleanup in GameShark.cs
Also updated .gitignore to have Output/Gameboy on the list
2015-11-20 07:25:09 -08:00
Hathor86 bae4d53cbf merge remote master 2015-11-20 13:14:38 +01:00
hegyak c4016affee Add SMS Action Replay handling. 2015-11-19 11:07:52 -08:00
hegyak a3b7770333 GameShark for N64 Corrected. Genesis Game Genie and Action Replay Added. Made Code detection smarter for several systems. 2015-11-19 09:34:09 -08:00
zeromus 10fcf662a1 oops, i didnt commit enough 2015-11-18 21:18:00 -06:00
zeromus bc2e8c773d fix crash in loading hex editor (openadvanced regression) 2015-11-18 21:17:34 -06:00
zeromus 28eae0dcb1 Revert "Revert "common logic for tempfiles""
This reverts commit 5196fc6b70.
2015-11-17 17:26:03 -06:00
zeromus 5196fc6b70 Revert "common logic for tempfiles"
This reverts commit 5afa44bbec.

and also "fix regression in libretro core loading and streamline open advanced libretro ui"
59048264cd but tortoisegit didn't put that in the commit message.
2015-11-17 17:10:27 -06:00
zeromus 59048264cd fix regression in libretro core loading and streamline open advanced libretro ui 2015-11-17 16:56:30 -06:00
hegyak 1e878f700c Corrected GB/GBC Code Handling. Added SNES Action Replay code handling. 2015-11-16 09:22:58 -08:00
hegyak b3166094ca Added PSX and Saturn GameShark Code Support. 2015-11-16 06:49:00 -08:00
hegyak ca2a98c029 Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling. 2015-11-15 19:35:05 -08:00
zeromus 0ff2a2eb49 fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
hegyak 59766d07c0 Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized. 2015-11-15 12:25:32 -08:00
hegyak 3596407791 Changed the Byte Detection method for N46 Cheats. 2015-11-15 11:37:30 -08:00
hegyak afa4ec30b6 Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition. 2015-11-15 11:09:55 -08:00
hegyak 26758d00fd Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-11-15 06:27:53 -08:00
hegyak 0c8c5f81c6 Added N64 GameShark Support. 2015-11-15 06:25:55 -08:00
Hathor86 c7dcb42b94 Merge from maser@TASVideos 2015-11-15 11:27:00 +01:00
zeromus 5afa44bbec common logic for tempfiles 2015-11-15 03:01:58 -06:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
hegyak 77e6239992 Correct/Cleanup the GameShark Tool.
Conflicts:
	BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus fae4d27bed Revert "Cleanup GameShark.Designer.cs"
This reverts commit 9864d8190c, reversing
changes made to 0630be922b.
2015-11-14 15:11:13 -06:00
hegyak 9864d8190c Cleanup GameShark.Designer.cs 2015-11-14 12:13:39 -08:00
hegyak 6c9006241d Correct/Cleanup the GameShark Tool. 2015-11-14 12:10:23 -08:00
adelikat 0630be922b Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list 2015-11-14 14:59:56 -05:00
hegyak 1ba166af19 Correct the GameShark Menu Item. 2015-11-14 06:57:11 -08:00
hegyak c112a2b0a2 Added GameShark Converter. 2015-11-14 04:49:45 -08:00
zeromus d24f778a40 try supporting U+D/L+R priority control in addition to allow and forbid 2015-11-14 01:49:16 -06:00
adelikat 32cecf6dde Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels 2015-11-13 19:49:22 -05:00
zeromus ea45f40743 fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use 2015-11-13 15:07:14 -06:00
zeromus 283cb4ae50 fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
zeromus 53eae133e7 fix #537 Annoyance with "always on top" 2015-11-12 17:32:49 -06:00
adelikat f0e93ce80d Merge pull request #536 from Isotarge/master
Fix forms.destroyall() and call it when lua console closes
2015-11-11 10:06:50 -05:00
zeromus 7702ae5f3c work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00
zeromus 53fcc09c08 various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
Hathor86 5c36c16160 Fixing merge 2015-11-08 22:57:54 +01:00
Hathor86 cc2c888870 Merge remote-tracking branch 'refs/remotes/TASVideos/master'
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.Designer.cs
	BizHawk.Client.EmuHawk/MainForm.cs
	BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
	BizHawk.Client.EmuHawk/tools/CDL.cs
	BizHawk.Client.EmuHawk/tools/CDL.resx
	BizHawk.Common/InstanceDll.cs
	BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus bce9b6f33d fix rom drag&drop 2015-11-08 02:35:44 -06:00
zeromus b745d5776a tidy libretro core info and use recommended extensions 2015-11-07 19:59:10 -06:00
zeromus 70b7098cb8 fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface 2015-11-07 13:05:40 -06:00
zeromus 7651f418fe usably functional libretro player 2015-11-07 00:14:59 -06:00
Isotarge 02c04d0088 Fix forms.destroyall() and call it when lua console closes
Fixes #454
2015-11-07 01:38:44 +10:30
adelikat 26f1c2c2ec Cheat Dialog - fix issue #535 - domain list does not update when changing cores 2015-11-04 22:23:27 -05:00
zeromus 4942ae7905 CDL - revise UI 2015-11-04 02:08:11 -06:00
zeromus fb7ed39944 change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed 2015-11-03 23:45:57 -06:00
zeromus be4af1ec2f when editing watches, populate the edit dialog with the actual memorydomain of the watch you're editing, instead of mainmemory 2015-11-03 03:24:25 -06:00
Hathor86 f70a2c8c6c Merge from TASVideo 2015-11-01 22:01:19 +01:00
zeromus 1ce0437c3d CDL - add .cdl file map to dialogbox display 2015-11-01 11:23:33 -06:00
zeromus 70e0954f28 CDL - major refactor complete. muuuuch better. 2015-10-28 03:51:53 -05:00
zeromus 6a042cc8ac fiddle around with CDLog menu items 2015-10-27 19:49:13 -05:00
adelikat 400e4f4800 Add an empty ICodeDataLogger emulator service, make it a required service for CDL.cs 2015-10-27 19:03:56 -04:00
zeromus 35b6d8c1d6 CDL - support GPGX. still need to make enable toggle, to win back speed 2015-10-27 16:31:43 -05:00
zeromus e8d307c33a CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem) 2015-10-26 21:42:48 -05:00
zeromus 7cf79aae8c CDL - add byte counter, fix bug resetting GB 2015-10-26 19:36:26 -05:00
zeromus fbe010a18d CDL reorg 2015-10-26 19:24:20 -05:00
zeromus 10bbf6e9d0 implement GB CDL 2015-10-26 19:16:38 -05:00
zeromus bef877365c make CDL generic, and prep for GB CDL 2015-10-26 19:15:21 -05:00
zeromus 188bf5a6c6 fix #530 "AV Resizing shows black screen with PSX" 2015-10-25 16:06:50 -05:00
feos ef07f8b0b0 tastudio: account for mouse speed when advancing/rewinding.
this way you get farther if you right-scroll fast, and still navigate precisely otherwise.
2015-10-25 20:48:51 +03:00
feos a4b3a57af2 tastudio: update RowCount before scrolling to frame.
fixes loading a branch whose movie length is longer than current.
2015-10-25 20:24:33 +03:00
feos 19add0ec93 tastudio: save/load TasSession variables in .tasproj.
right now only includes current frame and branch. current scroll is not needed as we GoToFrame anyway, current selection seems pointless.
2015-10-25 17:53:25 +03:00
zeromus 4fe51a1364 support custom AR selection in addition to custom exact-specified resolution 2015-10-25 02:15:59 -05:00
zeromus 84be5d211c fix IndexOutOfRangeException in SNES Graphics Debugger #529 2015-10-24 18:04:35 -05:00
feos 3f1a3907b5 tastudio: put branch states to a separate greenzone file.
default scroll speed to 3.
2015-10-24 12:47:34 +03:00
zeromus 1256419cc1 gitignore and cleanup 2015-10-24 03:03:39 -05:00
zeromus 76731ba0e7 Add TempFileCleaner 2015-10-24 02:48:16 -05:00
adelikat dc00fd0a4b Merge pull request #528 from BordynConfused/master
BasicBot got smarter
2015-10-22 18:57:34 -04:00
zeromus 93e7c91ee9 clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on 2015-10-22 16:28:52 -05:00
BordynConfused 30f6b659f2 BasicBot got smarter
BasicBot can now search for values that are greater than, less than, or
equal to the best run values.
2015-10-22 13:21:20 -05:00
feos 4e7d03d9a3 tastudio: clean up garbage lua text and drawings.
- text was written twice if we update tools and PauseOnFrame (seek) within one frame.
- drawings didn't update during turbo even when RunScriptsDuringTurbo was on, but a whole bunch of accumulated drawings was appearing at once, when you do a normal advance after turbo mode.
2015-10-22 19:33:31 +03:00
feos 8a86737ff0 tastudio: color stated frames on WasLag too. 2015-10-21 19:00:24 +03:00
zeromus 500f8f9d70 print aspect ratio in caption in addition to client size while resizing main window 2015-10-21 04:47:15 -05:00
zeromus 3dd0ab2008 HexTextBox - try to preserve the current value when changing the hex size. This kind of thing is super annoying, revert it immediately if there's a problem. Fixes #525 2015-10-20 01:57:47 -05:00
zeromus 7e0996b44b fix Memory watch: Strange rectangle #526 2015-10-18 22:13:41 -05:00
zeromus b0a44bed07 test-compile retro filters with the currently selected driver instead of opengl always 2015-10-18 21:15:18 -05:00
zeromus 3919f5f5d3 support #include in .cg files 2015-10-18 21:13:12 -05:00
zeromus 32a1101713 fix hex editor not repainting when editing bytes to the same value as before 2015-10-18 18:44:57 -05:00
zeromus 5906bf232b add --load-state to go along with --load-slot 2015-10-17 21:36:21 -05:00
Isaac Miell 2e993dcc44 Monospaced font for BasicBot input display
Aligns input frame readout by using a monospaced font for the display
2015-10-18 11:34:27 +10:30
zeromus bd795ed162 validate shaders when selecting them from display manager config dialog to prevent setting broken shaders. also specifically reject .cgp containing .glsl references 2015-10-17 19:28:57 -05:00
adelikat 2895c78be8 Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:27:30 -04:00
adelikat 6ff3215a5f Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:18:37 -04:00
adelikat 8f716363a7 Move UIHelper from Client.Common to Client.EmuHawk, it was inappropriate to be in the common library 2015-10-17 19:01:38 -04:00
Hathor86 9b46de0d3e Menuing
Allow tool to be loaded from menu instead of ROM loading
2015-10-17 20:44:36 +02:00
zeromus 595f466ded add a custom exception display box 2015-10-17 01:18:37 -05:00
zeromus c3ff70b864 fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works. 2015-10-16 19:17:23 -05:00
zeromus 9b222653f5 fix some lua autodoc 2015-10-16 18:28:23 -05:00
feos 9f2879acb6 genesis vdp viewer: allow scrollbars when shrunk. 2015-10-16 22:00:14 +03:00
zeromus 195197fb70 snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps 2015-10-15 23:12:20 -05:00
zeromus 19b3f8b205 retro shaders no longer need sampler to be named s_p 2015-10-15 20:10:58 -05:00
zeromus 7f5546fac4 tidy some oddities with the scanline filter 2015-10-15 20:10:35 -05:00
zeromus 529ec876a2 firmwares config - escape should exit dialog 2015-10-15 19:47:38 -05:00
zeromus 9410a6cb9d lua console - tweak output behaviour for script evaluation textbox 2015-10-15 18:32:59 -05:00
zeromus 169f36ee85 code formatting 2015-10-15 18:32:59 -05:00
zeromus 91f2d36a37 fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that. 2015-10-15 01:21:05 -05:00
zeromus 3592d1418d lua - add client.SetSoundOn and client.GetSoundOn 2015-10-13 18:54:05 -05:00
zeromus cfe215d6c0 repair lousy assortment of built-in shaders (fixes #518) 2015-10-13 17:18:41 -05:00
zeromus 7e9c966887 fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them 2015-10-13 00:14:12 -05:00
zeromus 21579c1c86 lua - add client.SetClientExtraPadding 2015-10-12 20:30:09 -05:00
zeromus 787cb82e28 fix problem with client.SetGameExtraPadding distortion in >1x window scales. This logic is insanely complex, so regressions are possible. 2015-10-12 19:57:11 -05:00
zeromus f410ac04b8 psx - fix controller config dialog which was making controllers seem effectively disconnected or malfunctiony 2015-10-12 19:19:27 -05:00
zeromus bff94896f9 fix "multiple screenshots within the same second" better. it used to conk out on the 4th. to test this I had to build a robot since reyvgm's supersonic finger was unavailable 2015-10-12 16:35:45 -05:00
zeromus 4b8c7d77ac merge PR #503 from adituv - Movies: Reflection-based dispatching; PJM/PXM imports 2015-10-11 21:27:44 -05:00
zeromus a92cdf4730 Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
zeromus 1e07625d1d d3d display method: do a better job of surviving device resets 2015-10-11 21:03:16 -05:00
Hathor86 b55a175556 Merge remote-tracking branch 'refs/remotes/TASVideos/master' into NewrRelease
Conflicts:
	Version/VersionInfo.cs
2015-10-11 19:51:03 +02:00
Hathor86 8f123527e8 Merge remote-tracking branch 'refs/remotes/TASVideos/master' into NewrRelease 2015-10-11 19:40:46 +02:00
adelikat 1ee56ea4ef Ram Search - fix save menu item adding to ram watch recent files instead of ram search 2015-10-11 09:53:32 -04:00
adelikat c57519c54f C64 - add a c64 menu with a settings menu and dialog 2015-10-10 12:20:59 -04:00
adelikat 3ca25ccb69 Merge pull request #506 from Kabuto/master
C64 core: tape loading added, lots of bugfixes and improvements
2015-10-10 11:11:59 -04:00
Hathor86 29e4c1753f Add ICustomGameTool interface that I forgot 2015-10-10 15:06:25 +02:00
Hathor86 8ad8ad2c6a Start back from initial release branch
Just to have cleaner changes
2015-10-07 23:54:57 +02:00
feos ef5369a443 tastudio: "Erase branch states before all the rest" option.
fixed branch info loading.
2015-10-06 21:51:03 +03:00
feos e0c2e43e48 tastudio: add an option for (not) using branch states in tasproj.
clueless about what should go in its description.
fixed new guid being assigned to branches loaded from the project.
2015-10-05 22:11:45 +03:00
feos 31e476a3cd tastudio: load projects without branch state info.
fix some other crashes, kill selection when loading a file.
2015-10-05 19:08:21 +03:00
feos 89d919e6a9 tastudio: loop guid dup check.
don't remove marker 0.
update when going to frame 0.
don't check hasDuplicate against current states if branch is not current (what was it for at all?). releases Used per branch removal.
2015-10-04 21:10:40 +03:00
feos 2a8578c74f tastudio: keep the same identifier for updated branch.
ban context menu when there's no selection.
attempts to fix mysterious crashes in TasStateManager.
2015-10-04 18:00:04 +03:00
feos 4625bdce0f tastudio: a bunch of fixes.
- update branches per RefreshDialog()
- clear selection per right click if it's beyond movie length
- fix crash when load branch is called with null selection (can't stably reproduce, but it happens)
- assign guid to branches from the right place. this required setting some statics, don't know if it was right, but it works.
2015-10-04 13:39:14 +03:00
zeromus e5de3bdaa7 make aboutboxes more informational while simultaneously removing svn revision 2015-10-03 20:26:30 -05:00
adelikat 33f1f8904e meh 2015-10-03 20:30:10 -04:00
zeromus c9838d668a psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release. 2015-10-03 17:27:52 -05:00
Suuper d1fa718120 Put my AutofireStickyXORAdapter back and fixed the bug it had. 2015-10-03 09:36:07 -05:00
feos 29767ba522 tastudio: fix branchview bg updating. 2015-10-01 19:48:08 +03:00
zeromus f50795b180 make on-screen watches position editable via the messages configuration ui 2015-10-01 01:39:22 -05:00
zeromus 5b4845692a hex editor - clean up copy/paste. fix data scrambling bugs and handling of weird selection areas. copy now creates writes raw (non-byteswapped) values. add 'export' command which creates the text you have copied, complete with spaces. 2015-09-29 02:29:19 -05:00
zeromus bacd3f6704 hex editor - clear selection range when changing data size 2015-09-28 23:54:26 -05:00
Kabuto 1e9564a337 C64 core: tape loading added, lots of bugfixes and improvements 2015-09-28 01:30:58 +02:00
feos 0bd4e99c8f tastudio: allow loading the current branch, since it might have been edited. 2015-09-25 21:17:07 +03:00
feos 60555db3cc tastudio: ColorZone for branches too. 2015-09-23 20:03:26 +03:00
Iris Ward d94acff295 Add PJM and PXM filters to the import movie dialog 2015-09-22 01:10:22 +01:00
zeromus ea63fd5516 when continuous-frame-rewinding and clock throttle isnt enabled, clock throttling would occur--not any more. 2015-09-20 21:08:26 -05:00
zeromus 67d45dde10 add documentation link to displayconfig dialog 2015-09-16 14:09:59 -05:00
zeromus cf1c53f3fb fix quicknes lua rendering being offset incorrectly sometimes. fixes #498 2015-09-16 14:02:45 -05:00
feos 4f07c908a0 tastudio: more branch work.
- change skipRemoval default to true, set to false only on state capturing
- put guid hashes to BranchStates
- setup a couple of functions using guid
2015-09-16 19:40:50 +03:00
feos b31c43321b tastudio: branches.
- update inputroll after branch operations
- properly remove BranchStates units
- don't load current branch
2015-09-14 20:45:27 +03:00
zeromus 9df7a4d31b psx - add option (defaults to disabled) to use mednafen's error correction 2015-09-13 19:17:17 -05:00
feos 62e25eadb0 tastudio: attempts to fix branch states.
relying on dynamic serial number was plain wrong, but TotalSeconds might be obsoleted by new branch field that doesn't change and is unique for each branch, like a counter of created branches.
todo: load branch states from tasproj, or at least not drop the states above divergent point when loading.
2015-09-13 23:36:47 +03:00
zeromus ee0992158d neshawk&quicknes: properly support using 512 byte palette files deemph entries instead of just ignoring them 2015-09-13 14:09:57 -05:00
feos 4fd55da52a tastudio: various fixes.
- saving and loading tasproj markers
- flagging changes after branch operations
- clearing InputRoll selection
2015-09-13 11:44:15 +03:00
zeromus 5406fc9cfa remove a likely old and senseless developer build check breaking the genesis cheat decoder command from the cheats dialog only (fixes #494) 2015-09-10 16:59:08 -05:00
zeromus a3ff5b0d8c improve discohawk reliability 2015-09-10 16:54:02 -05:00
adelikat 98bc140a84 Issue #385 - Lua - add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods 2015-09-09 20:47:56 -04:00
zeromus d69a17b25e fix #495 2015-09-08 15:56:20 -05:00
zeromus 21da5ad45a allow user to suppress doubleclick-to-toggle-fullscreen behaviour 2015-09-08 14:03:52 -05:00
adelikat 23f7d6fb1a Basic Bot - make available in release builds 2015-09-07 10:33:09 -04:00
adelikat e3c40ea2ef Basic Bot - make the UpdateValues call much much faster 2015-09-07 10:29:40 -04:00
adelikat eaaac167f1 Basic Bot - ability to set datasize and endianness of ram values 2015-09-06 23:23:04 -04:00
adelikat 81df9f1224 Basic Bot - don't show quicksave loaded osd message 2015-09-06 22:49:23 -04:00
adelikat 7b8cde51a9 Basic Bot - restart logic 2015-09-06 22:29:46 -04:00
adelikat 811f8c96e6 Basic Bot - StatusBar and Text title stuff 2015-09-06 22:21:12 -04:00
adelikat 462ad5547c Basic Bot - icon! 2015-09-06 21:56:23 -04:00
adelikat 05b639035e Basic Bot - icons! 2015-09-06 20:58:07 -04:00
adelikat 23a3edb3ea Basic Bot - clear stats context menu option 2015-09-06 20:45:48 -04:00
adelikat b34449a820 Basic Bot - Run btn validation 2015-09-06 20:37:46 -04:00
adelikat e73737a20a BasicBot - add sliders to probabilities 2015-09-06 20:28:37 -04:00
adelikat e4d6557145 BasicBot - Remove a todo 2015-09-06 20:18:57 -04:00
adelikat d25c51f033 Basic Bot - save total attempts and frames into .bot files 2015-09-06 19:54:16 -04:00
adelikat cf0c529601 BasicBot - memory domain picker 2015-09-06 19:37:15 -04:00
adelikat 9116a94002 Remove option from menu item that wasn't wired up and I decided to not provide 2015-09-06 18:04:35 -04:00
adelikat 2290becddf Basic Bot - turbo when botting, normal speed when playing, save and load frame length in bot files 2015-09-06 18:00:39 -04:00
adelikat 004a65c92e Basic Bot - UI and code reorg 2015-09-06 17:39:11 -04:00
adelikat 028c505fdc Tastudio - clear marker and branch selections when starting a new project 2015-09-06 14:56:12 -04:00
feos ff0844413c tastudio: update branch view on project load. 2015-09-06 16:40:22 +03:00
adelikat 6db5a01f54 Basic Bot - implement New menu item 2015-09-05 23:47:27 -04:00
adelikat 92a7773b3a Basic Bot - ability to save and load bot files 2015-09-05 23:39:51 -04:00
adelikat b8295f1d98 Basic Bot - ability to replay best attempt 2015-09-05 22:04:26 -04:00
adelikat 74025d82c9 Clean up ToolHelpers.cs and reduce a lot of boilerplate code 2015-09-05 21:39:57 -04:00
adelikat df2dd2df9b Cheats - fix up open and save file dialog file/directory logic 2015-09-05 20:53:02 -04:00
adelikat 3d28d0dc5d Cheats - refresh list when toggling the status of a cheat 2015-09-05 20:47:28 -04:00
adelikat 3886205bbc TAStudio - fix right-click autohold 2015-09-05 19:52:00 -04:00
adelikat 30f170312d Tastudio - add menu items for created Savestate-anchored and SaveRam-anchored movies instead of them only appearing in the context menu under narrow conditions 2015-09-05 19:25:27 -04:00
adelikat 4f58ec09fd Tastudio - starts movie from saveram - allow saveram-anchored movies since they are supported on the backend, but do not allow savestate-anchored mvoies 2015-09-05 19:06:13 -04:00
adelikat 45db096154 Tastudio - 'start movies from now' - allow movies that start from savestate since that feature is supported already in the backend 2015-09-05 18:28:05 -04:00
adelikat 03aeacae39 Tastudio - also prohibit making a movie from "now" if it is a saveram-anchored movie 2015-09-05 18:26:34 -04:00
adelikat 477afb8bf7 Tastudio - Only allow 'Start from here' option on the currently emulated frame 2015-09-05 18:10:21 -04:00
adelikat 6d4dea9a14 Don't attempt to remember tool window size/position if tool is minimized/maximized, this fixes issue #491 but also fixes the bug in every tool (unless there is a tool that does not implement IAutoToolFormConfig that I missed in this changeset) 2015-09-05 17:05:14 -04:00
adelikat 08978978d0 issue #493 - add option to not display OSD messages 2015-09-05 16:48:37 -04:00
adelikat ba87d19d5c Input roll - some small cleanups 2015-09-05 16:37:52 -04:00
adelikat a85c60e716 Input Roll - more avoiding calculated fields in loops 2015-09-05 15:44:08 -04:00
adelikat ed4ccdbfc6 InputRoll - don't call LastVisibleIndex, a calculated field, in a for loop, seems to be a nice speedup 2015-09-05 15:27:59 -04:00
adelikat e9d7c7c88c InputRoll - more shenanigans 2015-09-05 15:09:55 -04:00
adelikat 747c0fddda InputRoll - remove a todo 2015-09-05 14:33:34 -04:00
adelikat b45f34dc3e InputRoll - code cleanup - make NormalFont readonly and remove redundant use of this.NormalFont 2015-09-05 14:21:58 -04:00
adelikat 76db52966e InputRoll - on paint method, calculate visible columns once and pass into draw functions rather than making a new list in every method on every draw 2015-09-05 14:00:08 -04:00
adelikat dec25850c5 InputRoll - a small cleanup 2015-09-02 19:39:57 -04:00
adelikat fceb4487c9 InputRoll - tiny optimization - don't calculate lastvisiblecolumnindex during a for loop 2015-09-02 19:38:33 -04:00
adelikat 0e11ae4316 Tastudio - store icon Resources in variables to keep from churning while drawing, big speed up to tastudio 2015-09-02 19:00:52 -04:00
adelikat ed26eb002d InputRoll - break off drawing methods into a separate file 2015-09-02 18:46:23 -04:00
adelikat 951129048d Move InputRoll to the CustomControls folder 2015-09-02 18:27:34 -04:00
adelikat 888423df58 InputRoll - some misc formatting and cleanups 2015-09-02 18:23:29 -04:00
adelikat c64e1ccdd9 Fix hiding of Reset and Power columns 2015-09-02 17:53:02 -04:00
adelikat 8d6dfcc7c1 Fix misnamed reference to an icon 2015-09-02 17:14:52 -04:00
feos 0949bcb1bb tastudio: hide Power and Reset columns by default. 2015-09-01 21:24:13 +03:00
feos a998d472cf tastudio: optional icons for states and markers.
Settings -> Icons.
2015-09-01 21:24:12 +03:00
zeromus bd796a9cb9 add kitchen sink icon for help > features 2015-09-01 11:56:37 -05:00
zeromus c99cc7fa2a fix #484 2015-08-31 14:50:26 -05:00
zeromus 5e40adf1f7 fix #490 2015-08-31 11:37:46 -05:00
adelikat 89664c4a7e Basic Bot - misc UI improvements 2015-08-30 20:53:22 -04:00
adelikat 9ab2edd39f Basic Bot - progress! Now has the ability to bot, still todo: ability to replay the best attempt, saving and loading of bot files, and make the ui nicer 2015-08-30 17:57:40 -04:00
zeromus f0c34517e1 display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
zeromus d9b765ac89 display a warning reminder that client restart is needed when changing display method 2015-08-30 09:20:01 -05:00
adelikat 80dd120b9d Basicbot - some progress, nothing useable yet 2015-08-29 20:19:56 -04:00
adelikat 9e36096472 oops, forgot to check these files in 2015-08-27 08:19:36 -04:00
adelikat bba170a6b2 Sketching out the UI of Basic Bot 2015-08-26 22:41:34 -04:00
adelikat d6a998b6de Start the Basic Bot tool, a tool that will be based upon the design in Fceu.16 (programmed by Luke). This check in is just the boiler plate stuff 2015-08-26 21:55:55 -04:00
zeromus 90e8abd2df change interaction of throttle and frame advance / continuous frame advance 2015-08-25 16:41:54 -05:00
zeromus e4679a90e2 straighten out the skipframes menu which was completely bolloxed 2015-08-25 16:41:53 -05:00
adelikat 407f44bf96 Fix issue #461 - broken by Tastudio autofire patterns, THIS BREAKS TAStudio autofire patterns, they need to be fixed, in a way that doesn't break autofire 2015-08-24 20:51:53 -04:00
adelikat f9e2b924cd proof of concept means it should only be in developer builds 2015-08-24 19:57:54 -04:00
adelikat 2a1c9e8602 TAStudio - anchor icons on frames with savestates, proof of concept. InputRoll - add offsetx,y values to queryItemIcon and queryItemText, also support ability to draw icons and text in the same cell 2015-08-24 18:30:45 -04:00
zeromus 109ee3981b support xpad guide button 2015-08-24 15:05:06 -05:00
zeromus f20a77790d Merge pull request #486 from zeromus/master
d3d display method
2015-08-24 13:12:15 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
feos c270b78ecb tastudio: ColorZone, taseditor style
- frame column lighter than input
- 2/4p column not so dark
- semi-pale for logged, but not stated frames (taseditor does it!)
2015-08-24 20:51:48 +03:00
adelikat 84cd3e9efa Hex Editor - re-calculate address positioning on memory domain change 2015-08-23 14:04:00 -04:00
adelikat 674b9b4c07 Hex Editor - issue #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one 2015-08-23 12:59:27 -04:00
adelikat 7edd746f68 Hex Editor - when saving domains to file, account for roms in archives 2015-08-23 12:34:13 -04:00
zeromus 970f0f50ac display message when hotkey unthrottle item is clicked 2015-08-17 23:51:08 -05:00
zeromus 2adb3deac7 combine throttle OSD messages into a unified representation 2015-08-17 23:49:24 -05:00
zeromus 2255425fb9 add unthrottled and 400% speed menu item 2015-08-17 23:37:23 -05:00
zeromus 3f78e2e70f add feature to display config > misc tab for disabling display of screen and hud for true maximum turbo performance. also display FPS in window caption during that mode, so you can still tell what's going on 2015-08-17 23:26:19 -05:00
zeromus 243dcefc7e don't render audio if SoundEnabled=false. This makes unthrottled scenarios run faster when sound is disabled, as you would be expecting 2015-08-17 23:14:40 -05:00
adelikat adbe7a2340 add .unf to the Open Rom dialog 2015-08-17 16:27:40 -04:00
Suuper 1f4b0d5d77 -More work on TasStateManager
-Fix: SaveStateSettingsForm was setting the disk capacity to 1 mb on load if it had been set to 0.
2015-08-17 11:32:46 -05:00
Suuper f76c49ce1b -Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
Suuper b054032694 TasStateManager: Improve performance of StateToRemove
A lot of work on tracking states, still lots to do.
2015-08-16 11:28:03 -05:00
Suuper 65a9b0bfdd Fix my last commit. 2015-08-15 10:16:00 -05:00
Suuper d6e3553449 TAStudio: Fixed displayed maximum state capacity.
Clear states to stay within the new limit when settings are changed.
2015-08-15 10:07:56 -05:00
zeromus 3cbea04448 fix error in IPCKeyInput 2015-08-14 19:10:55 -05:00
zeromus aa8b87129b add IPCKeyInput, since we chose to use dinput for keys, so people can send input to the process somehow. way easier and safer than changing to use win32 keystroke messages 2015-08-14 18:07:19 -05:00
zeromus 5bf21e391c TasStateManager uses a new data structure to write all states to one auto-deleting file per TasStateManager instance. TasStateManager is now IDisposable; this needs to be followed rigorously (I didn't do that). 2015-08-13 21:51:51 -05:00
Suuper 078bd102e8 TasStateManager should work with branch states on disk now.
Also now tracks the RAM/disk space used by branch states.
Added bookmarks to branches.
2015-08-13 13:03:22 -05:00
Suuper 4ce346661b Branch states on RAM should work. (Disk states will break things.) 2015-08-13 09:42:04 -05:00
zeromus 8a1fd67497 refactor psx controller P# assignment to reusable code 2015-08-10 17:07:44 -05:00
zeromus 0cd3a82862 psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling 2015-08-09 13:57:45 -05:00
zeromus d0f56ac98d lua - add client.SetGameExtraPadding(left,top,right,bottom) 2015-08-09 13:57:45 -05:00
adelikat d662d9a700 clean up the NESSyncSettingsForm 2015-08-07 17:15:50 -04:00
feos 551acd8c9e tastudio: shift is occupied, alt is not. use alt for marker drag!
the need to draw selection in patterns is too weak, so we can safely leave alt-clicks and alt-draws to input columns only (when it's implemented).
2015-08-06 20:24:56 +03:00
feos e687c4ab1a tastudio: don't count rerecords while drawing 2015-08-06 20:03:30 +03:00
zeromus b981e00889 fully support read-only movie opening. I hope this fixes #453 2015-08-05 17:00:39 -05:00
zeromus a283b2d1b9 fix threading bug in movie scanner 2015-08-05 16:37:17 -05:00
zeromus 3ec314d20b TasStateManager: don't touch disk unless opened for 'write access' 2015-08-05 16:36:44 -05:00
zeromus 15fab8e5d2 sequentially number screenshots taken in the same second 2015-08-05 09:47:00 -05:00
zeromus 5402f1ff9e dont reorder cheats list when editing cheats 2015-08-04 22:25:58 -05:00
adelikat 15303fd49f Tastudio - branches - fix crash when dropping a branch onto an invalid area 2015-08-04 21:54:43 -04:00
adelikat 226fcbb829 Tastudio - when showing branch number on a frame and there are multiple branches, grab the most recent by timestamp 2015-08-04 21:45:11 -04:00
adelikat a686465911 Tastudio - Branches - show timestamp not movie length, and save/load the timestamp to the .tasproj 2015-08-04 21:41:31 -04:00
adelikat 64126fbad3 issue #469 - lua - forms.newform() - add an onclosed callback optional parameter 2015-08-04 20:17:04 -04:00
adelikat 2373e5bcd5 Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry. 2015-08-04 17:19:21 -04:00
zeromus 4e673df06f psx - continue fiddling with framebuffer cropping mode 2015-08-02 15:37:04 -05:00
zeromus 8fc5acfdcd psx - add clip to framebuffer option 2015-08-02 11:35:19 -05:00
adelikat 0b4dfb0ba0 lua - fix client.ext() 2015-08-01 15:38:43 -04:00
adelikat 2e3b27494f when loading a movie via commandline, don't nag about lacking sync settings 2015-08-01 11:13:22 -04:00
adelikat f487a1f937 when loading a movie via commandline, check for importable movie types and import them 2015-08-01 10:55:19 -04:00
adelikat ad821c90d5 lua - implement client.exit() 2015-07-31 18:44:53 -04:00
feos a8fc79910f tastudio: clamp newCell for dragged branches.
this fixes another OOB crash.
2015-07-31 00:30:40 +03:00
Suuper 0d87c8330c TAStudio: -Put lag log and change log back into branches.
-Bugfix: clearing states in a savestate-anchored movie threw an exception
-Clear disk states when clearing states
2015-07-30 15:14:34 -05:00
Suuper e78b39208b InputRoll: Bugfix with my new code. 2015-07-30 15:14:32 -05:00
feos 78f4084411 tastudio: color frame column the same as player 2.
this visually separates frame number column from input.
could have been done by aligning frame text to the right, but it's not possible right now.
2015-07-30 21:09:07 +03:00
Suuper a0eea10de5 InputRoll: Fix a bug with cell highlight colors, and make highlighted shading weaker. 2015-07-30 13:01:52 -05:00
adelikat 09f472ea91 Tastudio - ability to click drag branches to reorder them 2015-07-29 22:15:00 -04:00
adelikat 23b1199bbd Tastudio - show branch numbers on the navigation column for frames that correspond to branches 2015-07-29 19:45:51 -04:00
feos e6fdac6923 tastudio: current branch tweaks.
- make bg color readable, and match the plaback cursor one
- set last updated or added branch as current
2015-07-29 21:38:10 +03:00
adelikat fd8d4e4678 Tastudio - branches - cap the framebuffer display size to 320 width 2015-07-28 20:46:11 -04:00
adelikat 6e9b10d4fd remove debugging try/catch 2015-07-28 20:04:25 -04:00
adelikat 6bcbf82b7c Tastudio - ability to move markers by shift+click dragging them 2015-07-28 20:03:03 -04:00
adelikat a219e7150e Tastudio - add an option to create a saveram anchored movie from a selected frame, just like the savestate anchored movie feature, it uses the current movie to create a verification log 2015-07-27 19:25:48 -04:00
zeromus 26da2a0733 add prototype of new PSX Controller config dialog 2015-07-27 12:18:21 -05:00
Suuper 2d64e0d115 TAStudio: -Scroll by painting doesn't require FollowCursor anymore
-Undo History form display bug fixes.
-Removed menu item to combine consecutive recordings/draws
2015-07-26 14:54:31 -05:00
adelikat 490adc905e Support recording movies that start from SaveRam, note: as of this changeset tastudio does not support this concept and may interact in weird ways with saveram-anchored movies 2015-07-26 15:41:22 -04:00
Suuper d22a0db61e TASTudio: Fix hovering over column headers 2015-07-26 13:44:30 -05:00
adelikat d6d901820f Tastudio - undo dialog - don't show default icon 2015-07-26 08:16:04 -04:00
Suuper f72eadb76e TAStudio: -Fix: Undo/Redo didn't always jump back to valid frame.
-Performance boosts with multiple selected rows
2015-07-25 22:49:52 -05:00
Suuper 7a0103963d TAStudio: -History form's Auto Scroll now scrolls to current undo step instead of the last item in the list
-Allow user to cancel setting wheel scroll speed
2015-07-25 22:49:51 -05:00
adelikat db1130a8a3 Tastudio branches - ability to update a branch 2015-07-25 21:56:24 -04:00
adelikat a2edd3a018 Tastudio - Branches - fix screenshot hover, and also set the screenshot hover size to a "1x" resolution for the given core 2015-07-25 21:31:06 -04:00
Suuper 91c12d06b6 TAStudio: -Show button name and frame of painted input in undo log.
-Don't scroll to follow cursor while mouse button is held.
2015-07-25 20:15:35 -05:00
Suuper 00f38094b2 TAStudio: -Gave default values to my recently added TAStudioSettings settings.
-Properly check Always Folor Cursor menu item.
2015-07-25 20:01:02 -05:00
Suuper 6ca7080a85 TAStudio: Fixes to how scrolling while painting input works. 2015-07-25 19:56:13 -05:00
adelikat 0963c17206 Tastudio branches - when removing the selected branch, clear the selection color 2015-07-25 20:55:23 -04:00
adelikat c969c57ee9 Tastudio - remember split container settings, and also restore defaults 2015-07-25 20:21:31 -04:00
adelikat 4564cc5c6b Tastudio - make right side fixed when resizing 2015-07-25 18:48:46 -04:00
adelikat f747563f74 Tastudio - split container between input log and the right side controls 2015-07-25 18:33:58 -04:00
adelikat ce6623ba39 Tastudio - split container for bookmarks vs markers 2015-07-25 17:03:13 -04:00
adelikat aeccf2e310 Tastudio Branches - Fix null reference excepting when navigating after branch load 2015-07-25 16:36:36 -04:00
adelikat 3ffd7a528f Tastudio branches - give the length column a bit more length 2015-07-25 16:28:51 -04:00
adelikat bac2ba42a6 Tastudio branches - a slight code improvement 2015-07-25 15:42:28 -04:00
adelikat 1070fceaa5 Tastudio Branches - when removing the current branch, clear the CurrentBranch flag 2015-07-25 12:07:22 -04:00
adelikat 1a5814b7a8 Tastudio branches - tweaks to hover effect 2015-07-25 12:01:26 -04:00
adelikat 59c7349900 Tastudio branches - screenshot hover - fixes and cleanups 2015-07-25 11:08:23 -04:00
adelikat b67fda05f5 Tastudio - Branches - show frame buffer when hovering on the branch #, still a lot of tweaking to do 2015-07-25 08:59:39 -04:00
adelikat 3ea0d66785 InputRoll - support a cell hover event 2015-07-25 08:57:44 -04:00
Suuper 70538adfac -Follow Cursor settings are now saved. 2015-07-25 03:33:23 -05:00
Suuper f20da940fa TAStudio: Right-click shift+ctrl didn't jump to greenzone. 2015-07-25 03:28:21 -05:00
Suuper 4b669662b4 InputPromt: Signed and Unsigned behavior was backwards.
TAStudio: -Handle wheel scroll speed when changing orientation.
-Save wheel scroll speed setting.
-DrawInput setting was not being properly loaded.
2015-07-25 03:20:16 -05:00
zeromus 63197300b4 add fullscreen auto-hide mouse cursor 2015-07-24 16:00:04 -05:00
Suuper 072aeb93d5 TAStudio: added an option to have the mouse wheel scroll TasView faster 2015-07-24 15:13:39 -05:00
Suuper e499503a60 TAStudio bugfixes: -Invalidated 'green' frames were displaying as white; also removed two unused color variables.
-When painting input upwards, the last frame hovered over wasn't set.
2015-07-24 14:49:00 -05:00
scrimpeh 9b6ff71cac Enably NES Music Ripper only with NESHawk, also throw out vestigial method in HotkeyConfig. 2015-07-24 18:26:14 +02:00
Suuper 3c3cdc4590 Fixed a display bug cauased by player highlighting
(also renamed a variable and changed comment lines)
2015-07-23 13:30:25 -05:00
Suuper f9cd2f4075 -TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
zeromus 39c2db3354 fixup frontend file filters extension lists a bit to add m3u and some other tidying 2015-07-23 10:23:39 -05:00
zeromus 5f4f164a95 revert psx fast boot stuff. can't be done without full bios HLE. bad plan. nice try. much education. 2015-07-22 18:26:57 -05:00
adelikat 72d73cd754 Tastudio - branches - convert listview to inputroll 2015-07-22 17:26:25 -04:00
zeromus a32cb8f3bf psx - add gui option for skip firmware boot screen 2015-07-22 15:37:28 -05:00
Suuper 01290d2e59 -Allow creating savestate-anchored movie from savestate-anchored movie
-Fix marker placement in savestate-anchored movies
2015-07-22 15:08:50 -05:00
Suuper 52544efec9 -Branches now have their own undo history 2015-07-22 14:31:47 -05:00
Suuper 6f105f6ee8 -Better fix of lag log clearing.
-Current branch is now highlighted in BranchView
2015-07-22 14:14:33 -05:00
Suuper 635ad9c01d -Fixed LagLog.Clone (was putting LagLog in the new WasLag)
-Fixed lag log being cleared on re-loading branch
2015-07-22 13:17:24 -05:00
zeromus 50aaa61d2c case insensitive lua functions library docs search 2015-07-22 12:13:30 -05:00
adelikat 8a4e33981c Ram Watch - only show the Read/Write breakpoints context menu items if the selected address(es) are on the system bus, and only show if all the criteria to use them are available rather than showing and disabling them. 2015-07-21 22:30:38 -04:00
adelikat dca259fff2 Tastudio branches - progress on loading the frame buffer when loading a branch 2015-07-21 20:31:51 -04:00
adelikat 4629233c74 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-21 19:45:26 -04:00
nattthebear 862f82b1b2 Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
adelikat 542d871ac3 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-21 19:20:09 -04:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
adelikat dbd545c0cd Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-20 20:10:04 -04:00
zeromus 0787a3be47 rework virtual pad analog widget to support n64 and psx simultaneously 2015-07-19 21:46:52 -05:00
adelikat 952b8f267a Tastudio - branches - purty icons for the context menu 2015-07-19 22:12:35 -04:00
adelikat 6000a499e7 Tastudio - Branch context menu item available if pointing at the current frame 2015-07-19 21:57:41 -04:00
adelikat 125a16ec67 Tastudio - refresh branches listview when loading a new/existing tasproj 2015-07-19 20:49:23 -04:00
adelikat 2f6265fc9d When loading a movie, look for a movie/rom hash mismatch and add an OSD message 2015-07-19 16:40:55 -04:00
scrimpeh 2e208cca4e HotkeyConfig - Add Clear Hotkeys option, consolidate that and Defaults option into a Misc. button. 2015-07-19 21:58:38 +02:00
adelikat bcab41c676 Tastudio - branches - show branch time calculation 2015-07-19 10:50:14 -04:00
adelikat 4188f2105e Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info 2015-07-19 10:37:53 -04:00
adelikat 2201d01982 Merge branch 'master' of https://github.com/TASVideos/bizhawk 2015-07-18 22:20:51 -04:00
adelikat 1af28239dc Tastudio - lots of progress on branches 2015-07-18 22:20:38 -04:00
adelikat bf3587bd5b Tastudio - wire an instance of tastudio into Bookmark control 2015-07-18 16:13:38 -04:00
adelikat 2c7fd7edea Tastudio - add a bookmark widget, doesn't do anything yet 2015-07-18 16:10:56 -04:00
scrimpeh 7e23b06dd3 Debugger/Breakpoints - Add edit and duplicate Breakpoint buttons, refine AddBreakpoint dialog 2015-07-18 20:41:06 +02:00
zeromus f8497507f7 proof of concept: handle VirtualItemsSelectionRangeChanged on VirtualListView to fix some bugs when shift+clicking. Better fix is to correct all this stuff at the base class level and turn it into a more normalized event that works the way you expect. 2015-07-18 12:32:48 -05:00
adelikat 140ce0af16 TASTudio - when showing the marker naming pop up, clear out all the states that would have been done by the mouse up event that hasn't happened yet, prevents being able to highlight frames while the pop up is open 2015-07-18 12:33:03 -04:00
adelikat aebd7f3dae Tastudio - fix column click 2015-07-18 11:07:36 -04:00
adelikat bc553605ac Tastudio - when drawing auto-held column background, take horizontal scrollbar into account 2015-07-18 10:47:20 -04:00
Suuper 194d988a5f Put frame clears and macro placements in undo batches
Better undo descriptions for right-click edits
2015-07-16 14:40:00 -05:00
scrimpeh 73686d53dc Debugger/Disassembler - Fix adding one blank row to the disassembler view. 2015-07-16 21:18:13 +02:00
Suuper bc8717c9f9 Fixed right-click input painting in TAStudio. Also removed mouseWheelTimer as it is no longer needed. 2015-07-16 13:57:51 -05:00
adelikat 673654d6cf PSX - expose PSX path config in release builds 2015-07-15 19:20:05 -04:00
Suuper 46e8bdeefa A quick attempt at fixing frame scrolling up with wheel. Not perfect, but better. 2015-07-15 15:11:32 -05:00
Suuper b9865db397 Fix: TAStudio was still seeking after edits with "Auto restore" disabled and while unpaused.
Fix: The bug where editing while seeking changed PauseOnFrame came back again.
2015-07-15 15:01:08 -05:00
Suuper 07a8a4c1d3 Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
scrimpeh 7b25254b72 Firmware Manager - Change wording to "Close and reload ROM" instead of "Close and load ROM", add tool tip displaying ROM path. 2015-07-15 08:31:03 +02:00
Suuper f1b23b9ed3 Bugfix: Editing while seeking could set the seek frame to an earlier frame. 2015-07-14 15:14:00 -05:00
adelikat a9af8e4f3c InputRoll - wire up RowScroll and ColumnScroll events, still todo: make a custom EventArgs argument and pass useful info through it 2015-07-14 14:13:21 -04:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 510ebf519a tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
can drag selection offscreen too now.
todo: drag things above the view.
2015-07-14 00:40:05 +03:00
feos a2cb4373a9 tastudio: scroll to frame appended by offscreen dragging.
need to figure out scroll speed, as it is too high unless drawing VERY slowly.
2015-07-13 22:06:24 +03:00
Suuper 228a24efb0 Fixed my previous commit/push; feos' change is back.
Improved "StartAtNearestFrameAndEmulate".
2015-07-13 14:02:21 -05:00
Suuper d84da62432 Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate" 2015-07-13 13:49:12 -05:00
feos feb14ad948 tastudio: don't jump to playback when advancing/rewinding
offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore
2015-07-13 20:37:12 +03:00
zeromus 7bec7b806b add PSX disc hashing tool 2015-07-12 20:08:30 -05:00
scrimpeh 667e4273f3 Firmware Manager - Add option to reload ROM if ROM load has failed before 2015-07-12 21:30:26 +02:00
feos de699656d6 tastudio: introduce fast scroll idea via timer
seek frame is reset only if paused OR 100ms since last scroll haven't elapsed
2015-07-12 21:54:31 +03:00
adelikat f9dad99484 Tastudio - fix crash when loading a tasproj with a different controller configuration than the current 2015-07-12 12:45:30 -04:00
adelikat b594360a25 We had two variables controlling the state of the visibility of the windowed status bar, remove one of them. Fixes issue #448 2015-07-12 10:58:13 -04:00
zeromus 283de943d7 dont fail importing firmwares when target directory doesnt exist 2015-07-11 14:06:28 -05:00
adelikat 58f8ad7c12 Issue #422: Virtual Pads - analog stick - when sticky option is off, and the emulator is unpaused, do not snap to 0 until the mouse button is released 2015-07-10 14:36:29 -04:00
adelikat a8bf7f1828 oops 2015-07-10 10:26:51 -04:00
adelikat a9c460802b add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option. 2015-07-09 20:14:52 -04:00
adelikat d015b1aed0 same as last commit, but a different place 2015-07-09 19:35:00 -04:00
adelikat 453d8014bf change an "if (!x)" to "if (x)" because that's easier to read 2015-07-09 19:25:59 -04:00
adelikat 791089a06d Rerecord count OSD: don't display "Rerecords: " 2015-07-09 14:14:06 -04:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
adelikat 9455aec767 Tastudio/lua - implement tastudio.onqueryitemicon() 2015-07-09 12:47:59 -04:00
adelikat b0ea42f5a7 Tstudio - some reorg 2015-07-09 12:35:48 -04:00
feos bc321fedac keep DefaultMessageOptions instead of 2 _different_, _hardcoded_ units. 2015-07-09 02:07:21 +03:00
zeromus 83b2f70283 example of how to store default message positions so it can be used by default config and reset process too 2015-07-08 16:58:17 -05:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus 4b91330b75 the guy wants the thing says he doesnt need any more than 16 of the thing and neither does anyone else, so limit the thing to 16 2015-07-07 14:17:39 -05:00
zeromus c9dab721fb fix bug in GDIRenderer font cache that made fonts go wacky and get measured wrong and then TAStudio to layout differently each time 2015-07-07 14:05:44 -05:00
zeromus db1191dc48 emuhawk - add experimental prescale option to display manager 2015-07-06 12:31:30 -05:00
scrimpeh 60c3734e8c Ram Watch - Fix moving up and down blocks of identical Watches 2015-07-05 18:55:43 +02:00
Tom Rochette d1bce27223 Add missing changes to BizHawk.Client.EmuHawk.csproj for the Lua sandbox. 2015-07-02 19:40:25 -04:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat 105b8d3a64 Tastudio - cell height padding of 0 instead of 1 2015-07-02 14:37:28 -04:00
Tom Rochette a783ef75f6 Simple Lua sandbox.
Uses an EnvironmentSandbox to restore the Environment.CurrentDirectory. Will also catch any script exception and redirect them to the Lua console.

With this change, I've tried to replace all the places where Lua is executed so that if an exception occurs, it is catched, sent to the console and a callback is executed if necessary.

This also fixes a small issue where any callback generating an exception would crash BizHawk.
2015-07-01 22:38:19 -04:00
adelikat c53cef6cf9 tastudio/lua - implement tastudio.onqueryitemtext 2015-07-01 19:46:14 -04:00
adelikat f847e905d2 tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color. 2015-07-01 19:01:29 -04:00
Tom Rochette de98e0ed66 [#405] Set Environment.CurrentDirectory when executing Lua events within a WinForm.
Since events are not executed within the LuaConsole.ResumeScripts method, those did not have Environment.CurrentDirectory available for the executing script.

The fix is simple: when a lua script instantiates a LuaWinForm (through forms.newform), we store the current Environment.CurrentDirectory in the LuaWinForm object.
When a button or checkbox is triggered, it calls WinForm.DoLuaEvent which will set up the Environment.CurrentDirectory for the duration of the callback and then set it back to the initial Environment.CurrentDirectory.
2015-06-30 22:35:59 -04:00
adelikat e50f81d54c Tastudio - remove a line of code that makes the emulator spaz out when mousewheeling up very fast, I don't think removing this breaks anything, I suspect it was only there from some defensive programming and overthinking 2015-06-29 22:08:31 -04:00
adelikat 8911049f68 Merge pull request #447 from TomzxForks/fixes/lua-console-output-resize
Add a split container to LUA console window.
2015-06-29 21:35:46 -04:00
adelikat b991493c97 backing out of last change, it was not well thought out 2015-06-29 17:09:47 -04:00
adelikat 947f18d971 Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons 2015-06-29 17:06:46 -04:00
adelikat a2c73eb793 Remove some commented and useless 2015-06-29 16:23:59 -04:00
Tom Rochette c03a162bc1 Add a split container to LUA console window.
With the split container, resizing the window will properly reformat the output section as well as allow users to resize it.
2015-06-29 00:28:35 -04:00
ConHuevosGuey d97d94ecbc Made size nullable...now requires a size input. 2015-06-28 13:25:28 -05:00
ConHuevosGuey 229865c443 Added a 'Draw Axis' function to lua GUI library 2015-06-28 13:23:07 -05:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
adelikat cd4955fbe5 Tastudio - fix autoload 2015-06-27 07:49:37 -04:00
scrimpeh 716cf12f6a Debugger - Tiny insignificant fixes 2015-06-27 13:03:24 +02:00
scrimpeh 0e4a641a81 Debugger - Fix a lot of stuff regarding Breakpoints 2015-06-26 22:12:09 +02:00
zeromus 4cce5c2cf7 get (and use) shorthash 2015-06-24 21:44:03 -05:00
zeromus 1c4a067547 adjust template and aboutboxes to use the following format: branchname-revision. for example: "GIT master-9058" 2015-06-24 21:19:42 -05:00
pasky1382 703dc33cc0 Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
adelikat 46feea39cd TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431 2015-06-21 16:13:35 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat 7e2cfa0dd5 Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII 2015-06-21 12:51:48 +00:00
adelikat 261ae5e323 Don't warn that a movie lacks sync settings if the core itself has no sync settings. Cores like Apple II do not, for instance. Fixes issue #437 2015-06-21 00:50:34 +00:00
adelikat aa75bd52e9 When adding an address to ram watch from another ram tool, don't load ram watch if it is already open 2015-06-21 00:21:36 +00:00
scrimpey 17ce177e5f Debugger - Make Register Boxes use Hex input. 2015-06-19 20:32:05 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
zeromus 27e37679e7 psx - improve user friendliness of PSX options discriptory stuff 2015-06-16 10:00:48 +00:00
adelikat 1631297cdd Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
adelikat 6517178e6d lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error 2015-06-15 01:17:02 +00:00
adelikat 80957a1071 Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info 2015-06-10 22:32:47 +00:00
adelikat f3dbf8e013 On startup, respect the show status bar flag, fixes issue #421 2015-06-06 22:31:56 +00:00
adelikat 59eb3dc2f2 Fix SNES Game Genie Add button (issue #420) 2015-06-06 22:26:32 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
adelikat 8412c91739 Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up 2015-05-31 15:02:42 +00:00
adelikat 26769ba476 Add .do and .po files as Apple II files 2015-05-28 00:16:08 +00:00
adelikat 9f0e4f0735 Apple II VirtualPad - fix up names now that we have them 2015-05-18 01:34:35 +00:00
adelikat 549e9650ae oops, didn't mean to check this in 2015-05-18 00:38:27 +00:00
adelikat 9024df91f5 Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added 2015-05-17 23:05:12 +00:00
adelikat 3178dd8b6b and awesome and snazzy apple II keyboard image for the controller config dialog 2015-05-17 21:22:13 +00:00
adelikat 7af274c1cc MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file 2015-05-17 20:37:19 +00:00
adelikat a04a80bfce add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning 2015-05-17 20:33:27 +00:00
adelikat 5354be978a remove DualGBFileSelector tool 2015-05-17 20:32:49 +00:00
adelikat c9f4a27fcd Multi-Disk bundler - add a system picker, with GB and Apple II as they are currently the only systems that support this 2015-05-17 20:26:25 +00:00
adelikat f912103914 Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder 2015-05-17 17:06:23 +00:00
adelikat 5f2e2f39b2 MultiDiskBundler - use relative paths when possible 2015-05-10 22:17:00 +00:00
adelikat c80fb97bc9 MultiDiskBundler - fix exception on load when the current rom is in an archive 2015-05-10 20:04:27 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
adelikat 99e3c688bc progress on MultiDiskBundler 2015-05-09 13:05:19 +00:00
adelikat adb9f542c0 add core selection to the Nes menu 2015-05-09 12:19:55 +00:00
adelikat 2715d7bfca Don't expose the Advanced Movie Settings when running quicknes 2015-05-09 12:10:31 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
adelikat d604c89de5 MultiDiskBundler - progress 2015-04-23 01:41:56 +00:00
adelikat 732bc5389c progress on MultiDiskBundler 2015-04-19 22:34:08 +00:00
adelikat 64c588ea5a start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems) 2015-04-19 21:02:22 +00:00
adelikat 5d5a4d10f2 Ram Search - make IInputPollable an optional service not a required one 2015-04-17 15:21:19 +00:00
adelikat e6e94b8d54 Apple II - ui for disk changing 2015-04-13 00:46:11 +00:00
adelikat e57d15d85b oops, remove some debugging code 2015-04-12 17:47:34 +00:00
adelikat 53341ee24a Lua - add client.CreateInstance() which receives a type name available to EmuHawk and will construct and return the given object, currently it is limited to objects that have a parameterless constructor but we should be able to improve upon that limitation 2015-04-12 17:46:27 +00:00
adelikat a0d56df06b Lua - client library - change GetOpenTools() to GetAvailableTools() which returns a list of tools available to the currently loaded core, change GetTool() to receive any avaialble tool, if the tool isn't open, GetTool() opens it 2015-04-12 17:37:06 +00:00
adelikat 8d86ee012e Lua - implement client.GetOpenTools() to return a list of currently open tools. And client.GetTool(string name) which return an object to lua representing a currently loaded tool, lua then has access to any public methods of that object 2015-04-10 21:56:03 +00:00
scepheo abf1e55934 A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
hegyak ae341fc81a Added dsk to the LoadROM Dialog 2015-04-09 15:20:50 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
pjgat09 57fa633a9e Lua Forms: Fixed a bug with SetProperty 2015-04-05 04:11:00 +00:00
mushman5 ac9f77ad00 Added UI to set custom resolutions for N64 (excluding Jabo plugin) 2015-04-04 12:22:09 +00:00
adelikat c01bd0d5ef Hex Editor - fix text search in the find box 2015-04-01 13:59:40 +00:00
zeromus e12c711a0e try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
adelikat 6982df8035 Lua console - add a null check on close, LuaImp should never be null unless something went bonkers on load 2015-03-28 01:09:50 +00:00
adelikat b74e0a3b3d Lua - apply CrazyTB's patch to fix gui.drawImageRegion() 2015-03-24 22:15:36 +00:00
adelikat 16e9bc7d38 Fix some lua documentation 2015-03-23 22:22:02 +00:00
SuuperW 7da9efe3c2 Feature: Apply auto-fire patterns to painted input 2015-03-23 22:11:55 +00:00
adelikat e4b613d9f7 Lua - add gui.drawImageRegion() 2015-03-23 21:27:24 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
zeromus e77c1455b3 canvas extension: ok, this works better 2015-03-23 03:43:39 +00:00
zeromus dfafee2b25 here's one way of extending the canvas. I dont think it's right. I can't test it now anyway, I'm checking it in for reference. I will probably revert it and do it another way: add a filter after the input filter but before the "emu" surface filter. 2015-03-23 03:19:06 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW 84acda3bbc A couple bugfixes for float editing autorestore 2015-03-16 17:04:10 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
pjgat09 876bb5adf4 Ram search: fix searching for a specific value >= 0x80000000 2015-03-15 02:35:47 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
scepheo ab0547ddea Fix Trace Logger not restarting properly. 2015-03-11 20:58:49 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
zeromus e485882aed add some remarks in the GUI about QuickNES palette being the default 2015-03-11 04:00:01 +00:00
SuuperW 04fafd910d Macro tool now seems to work when TAStudio is open. 2015-03-10 20:06:34 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW 5fd1f6912b TAStudio:
Fixed the Greenzone Integiry Check feature.
Bugfix: Right-click menu didn't show up.
2015-03-10 05:12:13 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW 36c7d50528 TAStudio: Columns menu set up during initialization; toggling visibility of a player's input keeps individual column selections; toggling a button's visibility leaves the menu open. 2015-03-10 00:33:58 +00:00
SuuperW 0322e3bdbe TAStudio: Grouped column display options by player, added mass toggle by player. 2015-03-09 23:27:01 +00:00
SuuperW 6fd8aad86b Lots of work on the Macro Tool. 2015-03-09 22:30:54 +00:00
adelikat eccbe1ce2a MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
adelikat aaa615533b Start a Macro Input tool 2015-03-08 20:11:02 +00:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat 5aeaff8c15 Move controller images to the images folder 2015-03-08 01:39:30 +00:00
zeromus 4d89558301 fix multihawk opengl window mixup and change GLManager to a singleton to stop that from happening again 2015-03-06 03:05:46 +00:00
jdpurcell 67802eca8f (Issue 403) Fix misaligned highlighting in Hex Editor at non-default DPI settings. 2015-03-06 02:45:53 +00:00
adelikat 06d9fd7b06 EmuHawk - Remove unnecessary use of GlobalWin.Mainform in the mainform itself 2015-03-06 02:06:19 +00:00
adelikat 415e3e3a14 MultiHawk - fix up frame counter when a movie is active 2015-03-06 00:48:31 +00:00
SuuperW 49c3fe2449 TAStudio HistoryBox deleted. 2015-03-04 19:05:44 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
jdpurcell 9d4c0cb530 Remove developer build check for Debugger menu item. 2015-03-04 03:47:02 +00:00
adelikat dfe5b40ba9 Tastudio - hide undo history box for now 2015-03-03 23:28:30 +00:00
SuuperW 1e0ce3b7c1 -Feature: Changing input past the movie now extends the movie.
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW e4c4910b37 TAStudio:
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
SuuperW e40b10a0b6 -marker undo code moved to proper place
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW 25e54f4390 -More StateHistory names
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW 2c876858f2 -Bugfix: TAStudio couldn't re-save a project.
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW c12d715c12 TAStudio:
-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW 836659264d TAStudio:
-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW 7624a92021 TAStudio edits:
-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat f305ca5666 Don't crash if user elected to autoload Ram Watch but not autoload a Rom 2015-02-25 22:32:50 +00:00
SuuperW 81a8d38ca4 TAStudio work:
-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat aa2984dd96 Tastudio - Columns menu - show button names in addition to the column mnemonics 2015-02-24 22:46:35 +00:00
adelikat 0055bc1949 Tastudio - hack to remove N64 "fake analog" buttons from the list 2015-02-24 22:44:47 +00:00
adelikat 8af99c9066 Tastudio - make < and > buttons repeatable buttons 2015-02-24 21:44:26 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
SuuperW 734101a8fd TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values. 2015-02-24 20:55:24 +00:00
adelikat a4ce9de091 Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file 2015-02-24 20:38:46 +00:00
SuuperW 369c883ac0 TAStudio feature added:
-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo 32b788b352 Hex Editor and new RAM Watch now default to memory domain byte size. 2015-02-24 10:18:20 +00:00
SuuperW db09b12925 More updates to TAStudio: (again all my changes marked with SuuperW)
-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW e3b9b7c795 A few edits to TAStudio:
-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat 5a2146bde2 Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie 2015-02-24 00:37:56 +00:00
adelikat 29fc42ec71 Better UI for low res large screenshot feature 2015-02-23 23:43:51 +00:00
adelikat 8055acec1a fix extraneous separator in the SMS menu when in SG-1000 mode 2015-02-23 03:33:25 +00:00
adelikat b45d3820be Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults 2015-02-23 03:10:38 +00:00
adelikat be51677fde Remove Global.NullControls 2015-02-22 20:38:10 +00:00
adelikat 817c798eab Remove Global.CoreComm since it was pointless 2015-02-22 20:06:30 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat 7e92f38eb3 AutofireController - pass in an instance of an emulator rather than use Global.Emulator 2015-02-22 18:02:56 +00:00
adelikat 7e763408e2 Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
jdpurcell 7155067e89 Remove unused SlimDX.DirectSound usings. 2015-02-22 04:43:52 +00:00
adelikat ecaf95f400 ToolManager - a small cleanup now that there is an owner variable 2015-02-22 04:06:40 +00:00
adelikat 41950cb9e0 ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated 2015-02-22 04:02:30 +00:00
adelikat 1514faf300 Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway) 2015-02-22 03:53:07 +00:00
adelikat e3f9388a17 Move HotkeyCoalescer from GlobalWin to MainForm since only MainForm uses it anyway 2015-02-22 03:45:00 +00:00
adelikat 2bc68b99c7 Hex Editor - fix Load .tbl file menu item when rom is in an archive 2015-02-22 03:36:54 +00:00
adelikat f3c29e5bc2 replace some references to GlobalWin.MainForm in MainForm itself, because that makes no sense. 2015-02-22 03:26:00 +00:00
jdpurcell 7a7dec0ca9 OpenAL: cleanup. 2015-02-19 14:34:06 +00:00
jdpurcell 255900e4e2 OpenAL: cleanup. 2015-02-19 14:27:53 +00:00
jdpurcell 40eca38aee OpenAL - small cleanup. 2015-02-19 06:07:10 +00:00
jdpurcell 8f32899afd OpenAL sound device configuration. 2015-02-19 06:00:07 +00:00
jdpurcell 730694644d Add option for OpenAL on Windows. 2015-02-19 03:22:20 +00:00
jdpurcell 18bb662017 OpenAL fix. 2015-02-19 02:37:49 +00:00
jdpurcell c56edd6e93 Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
2015-02-19 02:30:55 +00:00
adelikat c759eb80d5 mark Debugger tool as released 2015-02-17 00:55:21 +00:00
zeromus dbbfda1c85 add (odd) resolution warning to choose a/v writer and make 'autodetect' button apply CaptureOSD setting 2015-02-17 00:13:19 +00:00
adelikat 73c1bedd9e Virtual Pad buttons - don't do anything on space, tab, and shift+tab 2015-02-14 03:51:29 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
scepheo 186f28a2fe Oops. 2015-02-09 14:19:44 +00:00
scepheo 48a6686f31 Lua Console: Command window gives slightly more sensible output now. 2015-02-08 23:47:15 +00:00
scepheo 152323d891 Lua Console: Console and immediate fields now use Courier New. 2015-02-08 23:09:58 +00:00
adelikat abbfcad071 Fix Ram Watch designer file 2015-02-08 22:30:18 +00:00
scepheo 714f4a9687 RAM Watch: Added read/write breakpoint setting to context menu. 2015-02-08 17:39:59 +00:00
jdpurcell 2261e8dc03 Remove duplicate CheatList.Changed event wireup (happens in constructor as well). 2015-02-08 15:41:38 +00:00
jdpurcell b3ecd5dd28 Debugger / Trace Logger: Clean up newline handling in Copy code (newline may not be 2 characters on different platforms). 2015-02-08 15:32:56 +00:00
jdpurcell a1dcd9928e Fix empty DisassemblerView with non-standard DPI settings. 2015-02-08 15:16:28 +00:00
adelikat e6c5f023dd Platform Chooser - show game hash 2015-02-08 14:43:00 +00:00
jdpurcell a660aa3c57 EditSubtitlesForm - Revert changes from r7614 caused by WinForms designer not running at 96 DPI. 2015-02-08 14:23:44 +00:00
jdpurcell 3e64e317f9 BizBox - Revert changes from r9061 caused by WinForms designer not running at 96 DPI. 2015-02-08 14:14:39 +00:00
scepheo 0ff1808101 RAM Search: Fixed go-to using index instead of address. 2015-02-08 00:35:32 +00:00
adelikat 0a00eb0de2 nothing to see here 2015-02-07 16:14:23 +00:00
adelikat 0ee999dde4 Lua - drawImage - speed up by caching images instead of reading them from disk on every call 2015-02-07 15:39:16 +00:00
adelikat ddae5c6d7d TI-83 - load file menu option - make the open file dialog more useful 2015-02-07 15:28:38 +00:00
adelikat 00fb58bea5 more TI83 cleanup, nothing worth looking at here 2015-02-07 15:02:52 +00:00
adelikat d5ed4369e9 Fix autoloading of TI-83 keypad 2015-02-07 14:30:14 +00:00
adelikat 20a92686f9 Debugger - the Seek To feature requires Disassembling to be available in the core 2015-02-06 01:01:34 +00:00
adelikat 133723e50f Debugger - clean up some code 2015-02-06 00:56:54 +00:00
adelikat 8427a9db7e Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address 2015-02-06 00:41:50 +00:00
goyuken a782fdb315 take 2 2015-02-05 23:53:25 +00:00
goyuken 995f670d36 frontend tracks loaded firmware: proof of concept 2015-02-05 23:25:28 +00:00
adelikat 0eec6530f6 PSX - change controller definition name dynamically, use it in Controller Config to set a gamepad or dualshock image. The logic here is dubious when you consider multiple players and mixed controllers but that doesn't sound like a real situation anyway. 2015-02-05 22:08:23 +00:00
adelikat e211cfdcf3 PSX - virtualpad support for non-dualshock controllers 2015-02-05 21:42:28 +00:00
adelikat 3ebd9bb2df Lua functions list - greatly speedup drawing 2015-02-05 00:04:05 +00:00
goyuken b3b37c46c3 possibly fast light bitmap saver with resize, TODO hook up to something 2015-02-01 22:49:53 +00:00
adelikat 45b2fcb8af Controller Config - properly prune analog buttons that aren't in the curent configuration 2015-02-01 22:14:27 +00:00
jdpurcell 4ff447d9c6 XAudio2: Small optimization to buffer pool. 2015-02-01 21:27:55 +00:00
adelikat 6854a9a709 PSX - Config dialog - set accept and cancel buttons 2015-02-01 14:52:46 +00:00
adelikat b1ca8517ea PSX - disable controller config if a movie is active 2015-02-01 14:48:49 +00:00
adelikat 4eda12a8b0 PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog 2015-02-01 14:02:01 +00:00
zeromus 62d781b960 add load last rom hotkey 2015-02-01 04:52:02 +00:00
adelikat c299f46439 PSX - ui for controller type config 2015-02-01 03:19:23 +00:00
zeromus c2621e798d fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
2015-02-01 03:01:31 +00:00
jdpurcell f2997546a7 Sound - small cleanup. 2015-02-01 01:09:48 +00:00
adelikat 5188c43e07 Debugger - Use proper PC register property on load - Fixes issue 380 2015-01-31 23:34:28 +00:00
jdpurcell fb16da4d95 Single frame rewinds when short pressing rewind key while paused. Long pressing still does continuous rewinding.
Use Stopwatch.GetTimestamp() instead of DateTime.Now for some other similar code.
2015-01-31 22:16:02 +00:00
adelikat 8222028169 PSX Controller Config dialog 2015-01-31 20:24:06 +00:00
jdpurcell 0dfd880a41 Make DirectSound volume control more consistent with XAudio2. 2015-01-31 19:20:44 +00:00
jdpurcell d1bfe9c842 XAudio2: Avoid buffer re-allocation. 2015-01-31 18:27:04 +00:00
jdpurcell 3cea39f6e1 Break up Sound into multiple files. 2015-01-31 17:44:35 +00:00
jdpurcell e445ee2a0b Sound - cleanup. 2015-01-31 17:00:49 +00:00
jdpurcell 5eee1cd306 Add UI for choosing between DirectSound / XAudio2.
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell 83e8abc963 XAudio2! There's no UI for it yet. 2015-01-31 04:49:53 +00:00
adelikat 53cda95ca5 Lua Console - don't nag to save a session, unless a session exists 2015-01-31 01:52:29 +00:00
adelikat dba610d5d7 Hex Find - focus and highlight on load 2015-01-31 01:25:08 +00:00
adelikat 29a6c7369b Hex Find - even more simple 2015-01-31 01:23:03 +00:00
adelikat 8b48bd3e26 Hex Find - simplify some code 2015-01-31 01:16:41 +00:00
scepheo bdfdd96686 RAM Poke: Pressing the "Poke" button now also closes the dialog. 2015-01-30 16:15:08 +00:00
scepheo 860227ee66 LuaConsole: Actually stop and restart script upon tool restart. 2015-01-29 14:50:09 +00:00
adelikat 6f2488aa57 Lua - clear out lua drawing surface on restart 2015-01-29 03:36:19 +00:00
adelikat 307845b3b5 Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator 2015-01-29 02:14:39 +00:00
adelikat 24a517d293 Lua - properly re-inject core dependencies on restart 2015-01-28 14:38:06 +00:00
jdpurcell 8a0d73c155 SoundOutputProvider: Better rewind/fast-forward behavior especially with large buffer sizes. 2015-01-28 04:48:52 +00:00
jdpurcell 50849d0043 Fix TabIndexes in Sound dialog. 2015-01-28 02:21:21 +00:00
jdpurcell 58cd9796f2 Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat 09072acb3b Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name 2015-01-27 23:27:44 +00:00
adelikat 3b13ea4a8f spaces to tabs, good ol whitespace commit 2015-01-27 23:18:48 +00:00
adelikat d61f1dd058 Do cheat saving magic on close rom, not close emulator 2015-01-27 22:23:56 +00:00
zeromus 8491be66ba add --dump-frames commandline to control which frames get dumped by the auto-dumping feature 2015-01-27 04:05:20 +00:00
zeromus fc699590f5 add ImageSequenceWriter AVDumper 2015-01-27 04:04:53 +00:00
adelikat 5636c1b6a1 Ram Search - support copy similarly to ram watch 2015-01-27 03:09:13 +00:00
adelikat f547dfbb21 some fixes to last commit 2015-01-27 02:53:57 +00:00
adelikat bb2cd1b476 Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file) 2015-01-27 02:37:18 +00:00