better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
This commit is contained in:
parent
0b1f01cf2f
commit
e0d74c7718
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@ -28,111 +28,112 @@
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.btnOK = new System.Windows.Forms.Button();
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this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
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this.txtException = new System.Windows.Forms.TextBox();
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this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
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this.btnCopy = new System.Windows.Forms.Button();
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this.lblDone = new ExceptionBox.MyLabel();
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this.timer1 = new System.Windows.Forms.Timer(this.components);
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this.tableLayoutPanel1.SuspendLayout();
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this.flowLayoutPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// btnOK
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//
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this.btnOK.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.btnOK.Location = new System.Drawing.Point(625, 304);
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this.btnOK.Name = "btnOK";
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this.btnOK.Size = new System.Drawing.Size(75, 23);
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this.btnOK.TabIndex = 0;
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this.btnOK.Text = "OK";
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this.btnOK.UseVisualStyleBackColor = true;
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this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
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//
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// tableLayoutPanel1
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//
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this.tableLayoutPanel1.ColumnCount = 2;
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
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this.tableLayoutPanel1.Controls.Add(this.btnOK, 1, 1);
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this.tableLayoutPanel1.Controls.Add(this.txtException, 0, 0);
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this.tableLayoutPanel1.Controls.Add(this.flowLayoutPanel1, 0, 1);
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this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
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this.tableLayoutPanel1.Name = "tableLayoutPanel1";
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this.tableLayoutPanel1.RowCount = 2;
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tableLayoutPanel1.Size = new System.Drawing.Size(703, 330);
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this.tableLayoutPanel1.TabIndex = 1;
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//
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// txtException
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//
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this.tableLayoutPanel1.SetColumnSpan(this.txtException, 2);
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this.txtException.Dock = System.Windows.Forms.DockStyle.Fill;
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this.txtException.Location = new System.Drawing.Point(3, 3);
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this.txtException.Multiline = true;
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this.txtException.Name = "txtException";
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this.txtException.ReadOnly = true;
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this.txtException.Size = new System.Drawing.Size(697, 295);
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this.txtException.TabIndex = 1;
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//
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// flowLayoutPanel1
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//
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this.flowLayoutPanel1.AutoSize = true;
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this.flowLayoutPanel1.Controls.Add(this.btnCopy);
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this.flowLayoutPanel1.Controls.Add(this.lblDone);
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this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 301);
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this.flowLayoutPanel1.Margin = new System.Windows.Forms.Padding(0);
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this.flowLayoutPanel1.Name = "flowLayoutPanel1";
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this.flowLayoutPanel1.Size = new System.Drawing.Size(87, 29);
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this.flowLayoutPanel1.TabIndex = 2;
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//
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// btnCopy
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//
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this.btnCopy.Location = new System.Drawing.Point(3, 3);
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this.btnCopy.Name = "btnCopy";
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this.btnCopy.Size = new System.Drawing.Size(75, 23);
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this.btnCopy.TabIndex = 3;
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this.btnCopy.Text = "Copy";
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this.btnCopy.UseVisualStyleBackColor = true;
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this.btnCopy.Click += new System.EventHandler(this.btnCopy_Click);
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//
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// lblDone
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//
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this.lblDone.AutoSize = true;
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this.lblDone.Location = new System.Drawing.Point(84, 10);
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this.lblDone.Margin = new System.Windows.Forms.Padding(3, 10, 3, 0);
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this.lblDone.Name = "lblDone";
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this.lblDone.Size = new System.Drawing.Size(0, 13);
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this.lblDone.TabIndex = 4;
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//
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// timer1
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//
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this.timer1.Enabled = true;
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this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
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//
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// ExceptionBox
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//
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this.AcceptButton = this.btnOK;
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.btnOK;
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this.ClientSize = new System.Drawing.Size(703, 330);
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this.Controls.Add(this.tableLayoutPanel1);
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "ExceptionBox";
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this.Text = "Exception";
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this.tableLayoutPanel1.ResumeLayout(false);
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this.tableLayoutPanel1.PerformLayout();
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this.flowLayoutPanel1.ResumeLayout(false);
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this.flowLayoutPanel1.PerformLayout();
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this.ResumeLayout(false);
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this.components = new System.ComponentModel.Container();
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this.btnOK = new System.Windows.Forms.Button();
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this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
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this.txtException = new System.Windows.Forms.TextBox();
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this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
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this.btnCopy = new System.Windows.Forms.Button();
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this.lblDone = new BizHawk.Client.EmuHawk.ExceptionBox.MyLabel();
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this.timer1 = new System.Windows.Forms.Timer(this.components);
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this.tableLayoutPanel1.SuspendLayout();
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this.flowLayoutPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// btnOK
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//
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this.btnOK.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.btnOK.Location = new System.Drawing.Point(625, 304);
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this.btnOK.Name = "btnOK";
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this.btnOK.Size = new System.Drawing.Size(75, 23);
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this.btnOK.TabIndex = 0;
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this.btnOK.Text = "OK";
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this.btnOK.UseVisualStyleBackColor = true;
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this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
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//
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// tableLayoutPanel1
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//
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this.tableLayoutPanel1.ColumnCount = 2;
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
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this.tableLayoutPanel1.Controls.Add(this.btnOK, 1, 1);
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this.tableLayoutPanel1.Controls.Add(this.txtException, 0, 0);
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this.tableLayoutPanel1.Controls.Add(this.flowLayoutPanel1, 0, 1);
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this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
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this.tableLayoutPanel1.Name = "tableLayoutPanel1";
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this.tableLayoutPanel1.RowCount = 2;
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
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this.tableLayoutPanel1.Size = new System.Drawing.Size(703, 330);
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this.tableLayoutPanel1.TabIndex = 1;
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//
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// txtException
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//
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this.tableLayoutPanel1.SetColumnSpan(this.txtException, 2);
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this.txtException.Dock = System.Windows.Forms.DockStyle.Fill;
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this.txtException.Location = new System.Drawing.Point(3, 3);
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this.txtException.Multiline = true;
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this.txtException.Name = "txtException";
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this.txtException.ReadOnly = true;
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this.txtException.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
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this.txtException.Size = new System.Drawing.Size(697, 295);
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this.txtException.TabIndex = 1;
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//
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// flowLayoutPanel1
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//
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this.flowLayoutPanel1.AutoSize = true;
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this.flowLayoutPanel1.Controls.Add(this.btnCopy);
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this.flowLayoutPanel1.Controls.Add(this.lblDone);
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this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 301);
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this.flowLayoutPanel1.Margin = new System.Windows.Forms.Padding(0);
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this.flowLayoutPanel1.Name = "flowLayoutPanel1";
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this.flowLayoutPanel1.Size = new System.Drawing.Size(87, 29);
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this.flowLayoutPanel1.TabIndex = 2;
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//
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// btnCopy
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//
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this.btnCopy.Location = new System.Drawing.Point(3, 3);
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this.btnCopy.Name = "btnCopy";
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this.btnCopy.Size = new System.Drawing.Size(75, 23);
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this.btnCopy.TabIndex = 3;
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this.btnCopy.Text = "Copy";
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this.btnCopy.UseVisualStyleBackColor = true;
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this.btnCopy.Click += new System.EventHandler(this.btnCopy_Click);
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//
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// lblDone
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//
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this.lblDone.AutoSize = true;
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this.lblDone.Location = new System.Drawing.Point(84, 10);
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this.lblDone.Margin = new System.Windows.Forms.Padding(3, 10, 3, 0);
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this.lblDone.Name = "lblDone";
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this.lblDone.Size = new System.Drawing.Size(0, 13);
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this.lblDone.TabIndex = 4;
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//
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// timer1
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//
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this.timer1.Enabled = true;
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this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
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//
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// ExceptionBox
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//
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this.AcceptButton = this.btnOK;
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.btnOK;
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this.ClientSize = new System.Drawing.Size(703, 330);
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this.Controls.Add(this.tableLayoutPanel1);
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "ExceptionBox";
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this.Text = "Exception";
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this.tableLayoutPanel1.ResumeLayout(false);
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this.tableLayoutPanel1.PerformLayout();
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this.flowLayoutPanel1.ResumeLayout(false);
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this.flowLayoutPanel1.PerformLayout();
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this.ResumeLayout(false);
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}
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#endregion
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@ -16,6 +16,13 @@ namespace BizHawk.Client.EmuHawk
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InitializeComponent();
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txtException.Text = ex.ToString();
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timer1.Start();
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}
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public ExceptionBox(string str)
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{
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InitializeComponent();
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txtException.Text = str;
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timer1.Start();
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}
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private void btnCopy_Click(object sender, EventArgs e)
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@ -1,123 +1,123 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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||||
|
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Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
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associated with the data types.
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||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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||||
: and then encoded with base64 encoding.
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||||
|
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mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -47,6 +47,7 @@ namespace BizHawk.Client.EmuHawk.Filters
|
|||
Passes = preset.Passes.ToArray();
|
||||
|
||||
bool ok = true;
|
||||
Errors = "";
|
||||
|
||||
//load up the shaders
|
||||
Shaders = new RetroShader[preset.Passes.Count];
|
||||
|
@ -66,10 +67,11 @@ namespace BizHawk.Client.EmuHawk.Filters
|
|||
|
||||
var shader = new RetroShader(Owner, content, debug);
|
||||
Shaders[i] = shader;
|
||||
if (!shader.Pipeline.Available)
|
||||
ok = false;
|
||||
if (!shader.Available)
|
||||
{
|
||||
Errors += string.Format("===================\r\nPass {0}:\r\n{1}",i,shader.Errors);
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
|
||||
Available = ok;
|
||||
|
@ -84,6 +86,7 @@ namespace BizHawk.Client.EmuHawk.Filters
|
|||
/// Whether this shader chain is available (it wont be available if some resources failed to load or compile)
|
||||
/// </summary>
|
||||
public bool Available { get; private set; }
|
||||
public string Errors { get; private set; }
|
||||
|
||||
public readonly IGL Owner;
|
||||
public readonly RetroShaderPreset Preset;
|
||||
|
|
|
@ -210,15 +210,17 @@ namespace BizHawk.Client.EmuHawk.config
|
|||
|
||||
//try compiling it
|
||||
bool ok = false;
|
||||
string errors = "";
|
||||
try
|
||||
{
|
||||
var filter = new BizHawk.Client.EmuHawk.Filters.RetroShaderChain(GlobalWin.GL, cgp, Path.GetDirectoryName(choice));
|
||||
ok = filter.Available;
|
||||
errors = filter.Errors;
|
||||
}
|
||||
catch {}
|
||||
if (!ok)
|
||||
{
|
||||
MessageBox.Show("Selected filter could not be compiled.");
|
||||
new ExceptionBox(errors).ShowDialog();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -182,7 +182,12 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.OpenTK
|
|||
//if the shaders arent available, the pipeline isn't either
|
||||
if (!vertexShader.Available || !fragmentShader.Available)
|
||||
{
|
||||
return new Pipeline(this, null, false, null, null, null);
|
||||
string errors = string.Format("Vertex Shader:\r\n {0} \r\n-------\r\nFragment Shader:\r\n{1}", vertexShader.Errors, fragmentShader.Errors);
|
||||
if (required)
|
||||
throw new InvalidOperationException("Couldn't build required GL pipeline:\r\n" + errors);
|
||||
var pipeline = new Pipeline(this, null, false, null, null, null);
|
||||
pipeline.Errors = errors;
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
|
|
|
@ -209,11 +209,13 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.SlimDX
|
|||
|
||||
return s;
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (required)
|
||||
throw;
|
||||
else return new Shader(this, null, false);
|
||||
var s = new Shader(this, null, false);
|
||||
s.Errors = ex.ToString();
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -247,6 +249,7 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.SlimDX
|
|||
string profile = "vs_1_1";
|
||||
if (cg)
|
||||
profile = "vs_3_0"; //todo - smarter logic somehow
|
||||
|
||||
bytecode = d3d9.ShaderBytecode.Compile(source, null, null, entry, profile, ShaderFlags.EnableBackwardsCompatibility, out errors);
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
@ -261,11 +264,13 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.SlimDX
|
|||
sw.IGLShader = s;
|
||||
return s;
|
||||
}
|
||||
catch
|
||||
catch(Exception ex)
|
||||
{
|
||||
if (required)
|
||||
throw;
|
||||
else return new Shader(this, null, false);
|
||||
var s = new Shader(this, null, false);
|
||||
s.Errors = ex.ToString();
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -362,9 +367,12 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.SlimDX
|
|||
{
|
||||
if (!vertexShader.Available || !fragmentShader.Available)
|
||||
{
|
||||
string errors = string.Format("Vertex Shader:\r\n {0} \r\n-------\r\nFragment Shader:\r\n{1}", vertexShader.Errors, fragmentShader.Errors);
|
||||
if (required)
|
||||
throw new InvalidOperationException("Couldn't build required GL pipeline");
|
||||
else return new Pipeline(this, null, false, null, null,null);
|
||||
throw new InvalidOperationException("Couldn't build required GL pipeline:\r\n" + errors);
|
||||
var pipeline = new Pipeline(this, null, false, null, null, null);
|
||||
pipeline.Errors = errors;
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
VertexElement[] ves = new VertexElement[vertexLayout.Items.Count];
|
||||
|
|
|
@ -87,6 +87,7 @@ namespace BizHawk.Bizware.BizwareGL
|
|||
public object Opaque { get; private set; }
|
||||
public VertexLayout VertexLayout { get; private set; }
|
||||
public bool Available { get; private set; }
|
||||
public string Errors { get; set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
|
|
@ -62,6 +62,7 @@ namespace BizHawk.Bizware.BizwareGL
|
|||
}
|
||||
|
||||
public bool Available { get; private set; }
|
||||
public string Errors { get { return Pipeline.Errors; } }
|
||||
|
||||
PipelineUniform sampler0;
|
||||
|
||||
|
|
|
@ -15,11 +15,13 @@ namespace BizHawk.Bizware.BizwareGL
|
|||
Owner = owner;
|
||||
Opaque = opaque;
|
||||
Available = available;
|
||||
Errors = "";
|
||||
}
|
||||
|
||||
public IGL Owner { get; private set; }
|
||||
public object Opaque { get; private set; }
|
||||
public bool Available { get; private set; }
|
||||
public string Errors { get; set; }
|
||||
|
||||
int RefCount;
|
||||
|
||||
|
|
Loading…
Reference in New Issue