GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic

This commit is contained in:
adelikat 2016-02-15 20:51:07 -05:00
parent 8dfcf8deec
commit f410612c3c
1 changed files with 8 additions and 1 deletions

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@ -2792,7 +2792,14 @@ namespace BizHawk.Client.EmuHawk
//A Watch needs to be generated so we can make a cheat out of that. This is due to how the Cheat engine works.
//System Bus Domain, The Address to Watch, Byte size (Word), Hex Display, Description. Big Endian.
//We have a Byte sized value
var watch = Watch.GenerateWatch(MemoryDomains["System Bus"], long.Parse(RAMAddress, NumberStyles.HexNumber), WatchSize.Byte, Client.Common.DisplayType.Hex, false, txtDescription.Text);
var description = SingleCheat;
if (!string.IsNullOrWhiteSpace(txtDescription.Text))
{
description = txtDescription.Text;
}
var watch = Watch.GenerateWatch(MemoryDomains["System Bus"], long.Parse(RAMAddress, NumberStyles.HexNumber), WatchSize.Byte, Client.Common.DisplayType.Hex, false, description);
//Take Watch, Add our Value we want, and it should be active when addded?
if (strCompare == "00")
{