This commit is contained in:
hegyak 2015-12-04 20:13:55 -08:00
commit a4993b50c3
2 changed files with 7 additions and 4 deletions

View File

@ -95,11 +95,11 @@ namespace BizHawk.Client.EmuHawk
var loadResult = Global.CheatList.Load(path, append: false);
if (!loadResult)
{
Global.Config.RecentWatches.HandleLoadError(path);
Global.Config.RecentCheats.HandleLoadError(path);
}
else
{
Global.Config.RecentWatches.Add(path);
Global.Config.RecentCheats.Add(path);
UpdateDialog();
UpdateMessageLabel();
}

View File

@ -5,9 +5,10 @@ next
*EmuHawk
**Add libretro player, compatible with selected cores
**Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
**Add GameShark cheat converter
**Add custom exception display box, so exception info can be clipboarded out
**Add GameShark cheat converter for N64, GB/GBC, Saturn, GBA, PSX; Action Replay for SMS, SNES, Genesis, GBA; Game Genie for Genesis, SNES, GG, NES
**Cheat Dialog: Fix flakiness in value-editing
**Add custom exception display box, so exception info can be clipboarded out
**Improve main OSD font
**Stop FP precision conflicts between lua scripts and D3D Display method
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
**Improvements to Retro shader compatibility
@ -21,6 +22,7 @@ next
**Fix #526 - Hex editor repainting fails and garbage rendering
**Fix #535 - domain list does not update when changing cores
**Fix #537 - Annoyance with "always on top"
**Fix #541 - Heavy CPU usage when emulation is paused
**Tastudio (TODO - editorialize this section)
***color stated frames on WasLag too.
@ -38,6 +40,7 @@ next
***Get smarter
**Lua
**Add tons of new fonts and text rendering options
**Fix gameExtraPadding coordinate translation
**Clarify script pause/stop state in UI and logic
**Fix forms.destroyall() and call it when lua console closes