Call the lua loadstate callback before redrawing the screen and other updates
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08655918bd
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@ -3692,6 +3692,11 @@ namespace BizHawk.Client.EmuHawk
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if (SavestateManager.LoadStateFile(path, userFriendlyStateName))
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{
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if (GlobalWin.Tools.Has<LuaConsole>())
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{
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GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(userFriendlyStateName);
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}
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SetMainformMovieInfo();
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GlobalWin.OSD.ClearGUIText();
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GlobalWin.Tools.UpdateToolsBefore(fromLua);
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@ -3703,11 +3708,6 @@ namespace BizHawk.Client.EmuHawk
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{
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GlobalWin.OSD.AddMessage("Loaded state: " + userFriendlyStateName);
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}
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if (GlobalWin.Tools.Has<LuaConsole>())
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{
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GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(userFriendlyStateName);
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}
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}
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else
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{
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