adelikat
89b3c31872
Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows
2015-01-18 18:13:38 +00:00
adelikat
6507fa5d92
Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though
2015-01-18 18:01:27 +00:00
adelikat
27d30df0cf
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
2015-01-18 16:00:20 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
9c8bb5ff1f
Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least
2015-01-14 00:08:20 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
adelikat
d4155081d2
Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions
2015-01-13 01:51:02 +00:00
adelikat
c1cbad1b30
rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent
2015-01-12 23:54:16 +00:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
adelikat
5d07cff19f
Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work
2015-01-06 16:35:22 +00:00
adelikat
c03fc0be81
Tastudio - fix issue 356, don't crash when clicking a float column when the movie has no input yet
2015-01-05 00:43:02 +00:00
christoph.boehmwalder
99f9d91671
LuaConsole - Fixed tooltip of Duplicate button.
2015-01-03 22:40:11 +00:00
jdpurcell
fd4a523fd6
Scaling fix for scrollbar positioning.
2015-01-03 21:52:33 +00:00
christoph.boehmwalder
7f6e651c08
A little more elegant (and secure) solution for the bug fixed in r8728
2015-01-03 14:03:13 +00:00
christoph.boehmwalder
29923329e9
Fix NullReferenceException when aborting TAStudio movie conversion while recording.
2015-01-03 03:30:34 +00:00
adelikat
feef0e7e4c
rollback the playbackbox changes in last revision, we have deemed it working
2015-01-03 02:54:38 +00:00
christoph.boehmwalder
c3f51f8b39
Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
...
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
goyuken
2abd8c8dd1
partially revert r5408 to fix designer mayhem
2015-01-02 22:02:44 +00:00
jdpurcell
cf7815adc9
Fix anchoring of new textbox.
2015-01-02 22:02:00 +00:00
adelikat
ab518e9e7c
Ram Search - Issue 342 - add an "Account for lag" option to the auto-search feature, on by default because I decided that you probably really want that most of the time and don't realize that you do
2015-01-02 21:53:39 +00:00
adelikat
153e823f78
Ram Search - a minor code refactor - remove a functional call that is only used once in another function and just do the code there
2015-01-02 21:33:03 +00:00
adelikat
698e080312
Tastudio - fix in the designer
2015-01-02 21:25:10 +00:00
adelikat
6fad387840
Cheats - don't start a new list on Restart(), the mainform manages the cheat list, the cheat dialog is merely a UI for that list
2015-01-02 20:33:30 +00:00
christoph.boehmwalder
879302710e
Lua Console - Attempt to fix scaling horror
2015-01-02 20:01:01 +00:00
christoph.boehmwalder
e11811e2f8
Lua - Added an input box to the script console for on-the-fly command input
...
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
2015-01-02 19:36:32 +00:00
adelikat
e54693fedb
clean up NES tool icons and titles
2015-01-02 18:26:42 +00:00
adelikat
581df3157c
Genesis Game Genie - restrict to the GPGX core so it isn't available on non-genesis systems
2015-01-02 17:41:56 +00:00
adelikat
a075435ce8
Tastudio - fix loading
2015-01-02 17:28:51 +00:00
adelikat
7923f4d131
Ram Watch and TAStudio - fix default filename generation when doing a save as
2015-01-02 17:22:17 +00:00
adelikat
aea17282cc
ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked
2015-01-02 15:27:54 +00:00
adelikat
38c1ffa1e9
Fix autoloading of Ram Watch
2015-01-02 15:19:18 +00:00
adelikat
47d1e480da
Ram Watch - a null check
2015-01-02 14:40:18 +00:00
jdpurcell
4ae3060ae5
Fix/cleanup override X/Y stuff.
2015-01-01 22:20:19 +00:00
jdpurcell
260176e458
Fix NES Zapper target being 210 pixels tall instead of 240.
...
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat
4e0e5958ed
Lua - Convert Gui library to service injection system
2015-01-01 21:44:49 +00:00
goyuken
3710e6c1ca
itoolformautoconfig: fix save position
2015-01-01 21:01:42 +00:00
adelikat
a7c91ddcdd
Lua - convert to the Client library to the service injection system
2015-01-01 20:58:57 +00:00
adelikat
036e1cab8d
Tastudio - oops, instantiate Settings
2015-01-01 20:48:14 +00:00
adelikat
72893a10f3
EmuLuaLibrary - remove some commented code that should have been deleted
2015-01-01 19:19:51 +00:00
adelikat
29117dadbe
remove an unused function in ToolManager
2015-01-01 19:16:50 +00:00
adelikat
bdae0c359b
VirtualPad - use an IEmulator service and remove references to Global.Emulator
2015-01-01 19:15:32 +00:00
adelikat
5bba86e23a
GB Game Genie - convert to IToolFormAutoConfig
2015-01-01 19:07:57 +00:00
adelikat
bb5b20cc33
Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
2015-01-01 19:02:00 +00:00
adelikat
93fe387311
NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
2015-01-01 18:51:24 +00:00
adelikat
1854544f01
convert SNES Game Genie encoder/decoder to IToolFormAutoConfig
2015-01-01 18:45:14 +00:00
adelikat
1ee7cfc153
Convert Virtualpads to IToolFormAutoConfig
2015-01-01 18:42:08 +00:00
adelikat
6ce93c0496
TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist]
2015-01-01 18:24:35 +00:00
adelikat
6fb88a0105
TAStudio - convert to IToolFormAutoConfig
2015-01-01 18:10:07 +00:00
adelikat
dbdc92e7e2
Hex Editor - remove some unsused code
2015-01-01 17:53:21 +00:00
adelikat
b8d667812b
convert Lua Console to IToolFormAutoConfig
2015-01-01 17:48:25 +00:00
adelikat
a2bee4f88a
Lua Console - move "Autoload Session" to the recent session menu
2015-01-01 17:28:34 +00:00
adelikat
54b7a1c50f
Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist]
2015-01-01 14:54:26 +00:00
adelikat
89fcceecfc
ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist
2015-01-01 02:08:45 +00:00
adelikat
8a13733f9b
Hex Editor - don't use a ram search config setting (good ol copy pasta)
2015-01-01 01:25:36 +00:00
adelikat
31823693ae
Cheats, Ram Watch - Fix bugs in column hide/show in new system
2015-01-01 01:21:06 +00:00
adelikat
6440c9c44b
Ram Watch - convert to ConfigPersist, and do column stuff the new way
2015-01-01 00:47:22 +00:00
adelikat
399cbb9116
Cheats - remove the dependency on an IEmulator service by moving some logic to ToolManager (not good logic, will be obsoleted eventually)
2015-01-01 00:11:39 +00:00
adelikat
b4c703580a
A slight refactor with MainForm events
2015-01-01 00:06:00 +00:00
adelikat
dba923d8b9
Cheats - auto-generate the Columns submenu instead of boilerplate
2014-12-31 23:48:39 +00:00
adelikat
ace8192c8a
Cheats dialog - refactor and simplify how column info is saved and loaded
2014-12-31 23:28:50 +00:00
adelikat
d809da1e8d
Cheats dialog - convert to using ConfigPersist, and simplify some code
2014-12-31 22:16:22 +00:00
goyuken
757ca11e98
gba gpu view: IToolFormAutoConfig
2014-12-31 19:22:39 +00:00
goyuken
bdf6a58e2c
fix NES NT\PPU view for previous revision
2014-12-31 17:43:40 +00:00
goyuken
d1caf79a56
toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
2014-12-31 17:18:51 +00:00
jdpurcell
eacadc8e09
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
jdpurcell
19bdb01adc
Small tweak to previous commit.
2014-12-29 00:59:40 +00:00
jdpurcell
7b4c5636bd
Improve scaling. Still needs some work but it's better than it was.
2014-12-28 23:58:45 +00:00
jdpurcell
9a1108e9f7
Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
2014-12-28 21:59:53 +00:00
jdpurcell
30d3b02a7f
Auto scaling: All forms should have AutoScaleMode set to Font.
...
Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
goyuken
4d78052961
pce sound debugger: auto config
2014-12-28 17:22:58 +00:00
goyuken
87c064c6ac
snes graphics debugger: use autoconfig
2014-12-28 17:15:36 +00:00
adelikat
6c0a0401a9
Debugger - remove Load() logic since it is a duplicate of Restart() logic which is now called after Load()
2014-12-24 03:14:58 +00:00
kylelyk
2938f21962
Changed behavior when failing to import file to be less drastic.
2014-12-23 22:13:57 +00:00
adelikat
f79d8332a6
Debugger - fix how IMemoryCallbackSystem is used, breakpoint control no longer permanently disabled even when it is implemented in a core
2014-12-23 18:24:01 +00:00
adelikat
816a6e53df
Debugger - update some comments
2014-12-23 17:49:05 +00:00
adelikat
025299ebd1
Debugger - Restart() logic
2014-12-23 17:44:59 +00:00
adelikat
299e8cffaf
Debugger - remove some unused code
2014-12-23 17:34:12 +00:00
adelikat
f3599989bc
Debugger - fix updating of register values when they are labels (when the ability to set registers is not implemented by the core)
2014-12-23 17:12:06 +00:00
adelikat
feb7f4c4f3
Debugger - a fix to last commit
2014-12-23 03:13:13 +00:00
adelikat
7fb92d28fc
Debugger - fix disassembler scrollbar logic, including the "infinite scroll" effect that when you click the up or down scrollbar arrows it will got to the next instruction (upon the next update it will "snap" back to PC)
2014-12-23 02:34:08 +00:00
adelikat
9c7becbcfb
Debugger - better logic for clicking the scrollbar down arrow on the disassembler
2014-12-23 02:13:26 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
adelikat
5d4f9a715a
Debugger - don't assume a core will return any flags
2014-12-23 01:02:52 +00:00
goyuken
3ff067d426
IToolFormAutoConfig: add restore defaults
2014-12-23 01:01:37 +00:00
adelikat
2a771791d0
Debugger - fix display of registers when register setting isn't available
2014-12-23 00:58:21 +00:00
adelikat
0f97dbb017
Debugger - remove some unused code that didn't get deleted in an earlier revision
2014-12-23 00:01:46 +00:00
adelikat
1efd1454c2
Debugger - remove defaultWidth/Height stuff that isn't used now
2014-12-22 23:58:21 +00:00
adelikat
67d03c12c7
Debugger - convert to IToolFormAutoConfig
2014-12-22 23:57:03 +00:00
kylelyk
b8be890343
TAStudio gives Message Box before exiting when loading bad file.
2014-12-22 22:31:47 +00:00
kylelyk
9bb8a0f355
Fixed MarkerControl crashing on startup in TAStudio (temporary fix).
2014-12-22 22:30:22 +00:00
goyuken
7e51289003
pce cdl: change settings system
2014-12-22 21:38:57 +00:00
goyuken
5ac505d582
SMS vdp viewer: settings
2014-12-22 19:15:56 +00:00
goyuken
808e17c3f7
tracelogger settings
2014-12-22 19:01:21 +00:00
adelikat
fea5156c31
Virtualpads - fix Atari 2600 B button
2014-12-22 01:36:54 +00:00
adelikat
fd28a593f6
Ram Watch - add a null check on Restart()
2014-12-22 00:59:39 +00:00
goyuken
78ea103114
ramwatch fix
2014-12-21 21:43:03 +00:00
goyuken
d1580567dd
add a few missed ServiceInjection uses
2014-12-21 18:25:04 +00:00
goyuken
66b557ce93
update some pce tools to use autoconfig/configpersist
2014-12-21 16:59:36 +00:00
goyuken
ed6082cab3
NES: set NT and PPU viewers to use the new settings stuff
2014-12-21 08:17:56 +00:00
goyuken
3ff57483ff
tool manager: more config stuff
2014-12-21 05:56:51 +00:00
goyuken
ff8922bb08
itoolform custom config infrastructure; not complete
2014-12-20 21:49:53 +00:00
adelikat
1d0b623d88
Debugger - diassembler - an attempt to implement scrolling up (only works on small increment for now), but busted, arg
2014-12-20 20:33:54 +00:00
adelikat
4bdbf9fa14
Debugger - Disassembler - use the System Bus to assess the max value, instead of a hardcoded 0xFFFF
2014-12-20 18:11:42 +00:00
goyuken
62cb922a81
change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior
2014-12-20 17:20:56 +00:00
goyuken
2245398df1
change itoolform autoconfig to opt-in
2014-12-20 17:05:13 +00:00
adelikat
8e3c494204
Debugger - Disassembler - highlight the current PC, and some more reorg
2014-12-20 16:01:11 +00:00
adelikat
7d3a7005cb
Debugger - clean up and reorg some disassembler code
2014-12-20 15:56:01 +00:00
adelikat
83ba7796f9
Debugger - tooltips on disabled things, explaining the situation
2014-12-20 14:45:06 +00:00
adelikat
888fc35eb0
Debugger - wire up step buttons
2014-12-20 13:48:56 +00:00
adelikat
af851b8ad6
Show Step buttons/menu items based on whether it is implemented in the current core
2014-12-20 13:36:22 +00:00
adelikat
0916638e40
Debugger - better checking if something exists or not
2014-12-20 13:12:03 +00:00
adelikat
805bbfb830
Debugger - slight positioning fix
2014-12-20 03:58:07 +00:00
adelikat
fe2abe787b
Debugger - Register box - set width of textboxes according to the max number of digits needed
2014-12-20 03:52:23 +00:00
adelikat
0965475999
Debugger - Register box - properly detect flags and use button style and better positioning, convert register textboxes to hex, and set max length of the boxes appropriately given the size of the register
2014-12-20 03:47:58 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
goyuken
360ca02b93
tool setting stuff. WIP
2014-12-19 23:33:05 +00:00
goyuken
4441052310
toolmanager: refactor get
2014-12-19 22:21:25 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
42b454a562
Rip out the Atari 2600 debugger
2014-12-18 18:51:22 +00:00
adelikat
b8f51ae172
I fail at check ins
2014-12-18 03:24:52 +00:00
adelikat
f6d5f64ef2
Debugger - move a function
2014-12-18 02:42:53 +00:00
goyuken
cfaf59f887
lua: internal infrsatructure changes to nes library
2014-12-17 23:03:58 +00:00
scepheo
eaaaef8f1d
RamSearch: Have Restart() handle settings loading so RAM Search actually works again.
2014-12-17 20:04:25 +00:00
goyuken
ecf8728de6
factor out serviceinjector to emulation.common
2014-12-17 18:17:16 +00:00
goyuken
02b799b491
cleanup NES ppu\nt stuff
2014-12-17 17:26:47 +00:00
adelikat
84c6c94df0
Hex Editor - remove a usage of Global.Emulator
2014-12-17 03:57:07 +00:00
adelikat
ffe3be09a4
Remove some now useless logic in the Restart() method of some tools (checking IsHandleCreated and IsDisposed)
2014-12-17 03:48:08 +00:00
goyuken
1504f8d441
itoolform remove spurious restart calls
2014-12-17 03:35:57 +00:00
adelikat
cc1b3832f4
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
2014-12-17 03:28:10 +00:00
goyuken
d305b2f538
partially functional ppu viewing tools for quicknes
2014-12-17 03:27:44 +00:00
adelikat
53dc38ee66
ToolManager - manage IsHandleCreated and IsDisposed logic when deciding to restart a tool, still todo: a billion tools do this logic unnecessarily now
2014-12-17 03:21:32 +00:00
adelikat
6ac789f5e8
PCE CDL - don't call restart in the constructor, the ToolManager will take care of that, still todo: a billion other tools do this
2014-12-17 03:20:49 +00:00
adelikat
95c57da72c
Ram Watch - add back the text property as "Ram Watch" don't know when that went blank
2014-12-17 03:03:12 +00:00
goyuken
215e155b47
fix recent hex editor regression (would not load)
2014-12-17 02:44:49 +00:00
goyuken
eb4aa94546
stuff
2014-12-17 02:33:05 +00:00
goyuken
50704247fa
NES: ppu view internal infrastructure
2014-12-17 02:01:48 +00:00
adelikat
bb85875b94
Undo the GBGameGenie change, forgot that it also does Game Gear codes
2014-12-17 01:51:52 +00:00
adelikat
4dd4e839ff
GB Game Genie - for now add a Gameboy object as a required service, even though it doesn't get used, the tool isn't useful and should not be used on any other core
2014-12-17 01:32:22 +00:00
adelikat
78d462dda3
Atari 2600 debugger - use RequiredService
2014-12-17 01:29:21 +00:00
goyuken
665ead318b
nes ppu view infrastructure changes, not complete
2014-12-17 00:35:59 +00:00
adelikat
84f1ba2dd4
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
2014-12-16 23:44:23 +00:00
adelikat
03e92ce883
Add a ToolAttributes.cs class, right now it just has a released flag, mark a few tools as unreleased, eventually there's code that will take advantage of this flag
2014-12-16 23:33:07 +00:00
zeromus
c43dd9fc34
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
2014-12-16 03:15:27 +00:00
scepheo
14e2b280ac
Removed reference to Global.Emulator from RamSearchEngine.
2014-12-16 01:50:22 +00:00
scepheo
77be509e44
RAM Search: Implement previous type "last change". Fixes issue 331.
2014-12-16 01:19:29 +00:00
goyuken
ea47246658
remove the IEmulator inheritance from some services, and fix code as needed
2014-12-15 22:25:06 +00:00
xmikecampx7
00cd8573da
Added Draft PSX Schema
2014-12-15 21:54:51 +00:00
goyuken
08d09bc64f
a few more itoolform cleanups
2014-12-15 18:13:54 +00:00
goyuken
7b580e7dca
tim the tool form taylor
2014-12-15 03:19:23 +00:00
adelikat
0e528d22c2
Debugger - refactor based on having the PCRegisterName property
2014-12-14 17:44:45 +00:00
adelikat
dd77eaf0c9
Debugger - add Step Into/Over/Out menu items and buttons, not enabled yet, still need an API to wire up to
2014-12-14 16:40:31 +00:00
adelikat
8648e6ba0a
Remove the nes debugger tool
2014-12-14 14:56:16 +00:00
adelikat
227fd64e60
Debugger - a rough basic disassembler (if the necessary pieces are provided by the core), still a lot of details to work out
2014-12-14 14:30:46 +00:00
scepheo
7c9f7706d3
ToolManager: added compile-time unknown type version of Load and methods it uses.
2014-12-14 02:15:19 +00:00
adelikat
0b51a88a7d
Cheat Editor - don't reference Global.Emulator
2014-12-14 02:03:27 +00:00
adelikat
1a1116c651
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
2014-12-14 02:01:38 +00:00
adelikat
e6ea5bdf70
Convert TraceLogger to EmulatorServices
2014-12-14 01:45:24 +00:00
adelikat
3af65a6498
removed some deletable code I missed
2014-12-14 01:42:05 +00:00
adelikat
685756ea8e
Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
2014-12-14 01:39:15 +00:00
adelikat
106b9d4848
Tastudio requires IInputPollable
2014-12-14 01:30:09 +00:00
adelikat
30e6aeb0bf
ToolManager Load<T> - check IsAvailable() before attempting to load
2014-12-14 01:25:28 +00:00
adelikat
3768e393c7
Convert remaining tools to EmulatorServices
2014-12-14 01:20:19 +00:00
adelikat
b12f4c36b1
Convert more tools to EmulatorServices
2014-12-14 00:46:14 +00:00
adelikat
c1767a6fe7
convert some nes tools to EmulatorServices, currently they simply require a NES instance, eventually need to use an actual service, that all nes cores could implement
2014-12-14 00:25:50 +00:00
adelikat
5d59e00c20
Convert Genesis tools to use EmulatorServices
2014-12-14 00:12:44 +00:00
adelikat
29d6859167
Debugger - convert to using OptionalServices for the Disassembler
2014-12-13 23:57:23 +00:00
adelikat
d1cc13a9c0
BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service
2014-12-13 23:45:51 +00:00
scepheo
7f0229d9e6
Added support for OptionalServices and cleaned up ToolManager code.
2014-12-13 23:36:49 +00:00
adelikat
7925b6f939
convert some gb tools to EmulatorServices
2014-12-13 23:26:18 +00:00
adelikat
b3a47b911b
Debugger - use EmulatorServices
2014-12-13 23:15:39 +00:00
adelikat
557309eb6f
Fix a bug in ToolManager.Restart()
2014-12-13 23:02:32 +00:00
adelikat
94bd987a73
Convert Cheats to EmuatorServices
2014-12-13 22:57:51 +00:00
adelikat
8eda262ebe
convert Ram Watch and Hex Editor to use EmulatorServices
2014-12-13 22:54:07 +00:00
adelikat
c00b8ad78e
Ram Search - convert to using EmulatorServices
2014-12-13 22:40:04 +00:00
adelikat
6e875625cd
CheatEdit - fix a logical error
2014-12-13 22:33:46 +00:00
scepheo
b65bf1b5ae
ToolManager: Added tool dependency injection on tool restart and load.
2014-12-13 22:32:08 +00:00
scepheo
99506df596
ToolManager: Forgot compiler-time unknown type variants of GetDependencies and IsAvailable.
2014-12-13 22:14:30 +00:00
adelikat
73cd68e5f9
Debugger - Disassembler - cpu setting
2014-12-13 22:10:39 +00:00
scepheo
769cbeb1a0
- IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
...
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
adelikat
15a64b954e
Debugger - start some disassembler stuff
2014-12-13 21:41:39 +00:00
adelikat
6933d5ee56
Debugger - rip out tracer and put instead a placeholder groupbox that will house a disassembler
2014-12-13 19:31:10 +00:00
adelikat
c4680f56d4
Debugger - Breakpoints - Add icon
2014-12-13 18:28:50 +00:00
adelikat
e659dcb8f7
Debugger - breakpoints - add a toggle button
2014-12-13 18:25:02 +00:00
adelikat
822c8562b0
Debugger - breakpoints - add num breakpoints and num active
2014-12-13 17:48:11 +00:00
adelikat
9997c4fa8d
do last commit more correctly
2014-12-13 17:33:02 +00:00
adelikat
18e112536a
Debugger - add breakpoint dialog - pop up in a reasonable place, and limit address size based on the core's bus size
2014-12-13 16:59:01 +00:00
adelikat
ab312add39
Breakpoints - add in a notion of readonly since we are showing all callbacks in the core, even ones the debugger didn't create, and the debugger managing ones it didn't create is bad news
2014-12-10 23:11:04 +00:00
adelikat
cdcb806d8c
Debugger - breakpoints - add stuff like activating/deactivating, key presses, double click
2014-12-10 22:59:28 +00:00
adelikat
91353d776b
Debugger - basic showing and adding of breakpoints, including pre-existing ones
2014-12-10 22:47:09 +00:00
adelikat
1473db5aa8
Move AddBreakpointDialog to the Debugger folder
2014-12-07 20:17:15 +00:00
adelikat
68e1eae014
MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
2014-12-07 19:38:42 +00:00
adelikat
1c179da80c
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
2014-12-07 19:09:36 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
adelikat
ba31d7d28b
Debugger - better handling of what is or isn't implemented on startup, no longer crashes when opened using the QuickNes core
2014-12-07 14:52:09 +00:00
adelikat
415fda2373
Debugger - on close, turn off trace logging
2014-12-06 16:28:42 +00:00
adelikat
97476a8b69
Debugger - breakpoints
2014-12-06 15:07:01 +00:00
adelikat
93692b0220
Debugger - update register values
2014-12-06 13:42:59 +00:00
adelikat
4b8f5b2962
Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
2014-12-06 01:14:58 +00:00
adelikat
748fab4dfb
Debugger - use the Tracer.Header property
2014-12-06 00:21:25 +00:00
adelikat
00523ca5aa
Debugger - implement trace logger
2014-12-06 00:18:51 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
adelikat
04f9081943
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
2014-12-05 00:32:29 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
05533c8562
Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
2014-11-30 20:32:25 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
21889bba58
Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening
2014-11-30 18:44:20 +00:00
adelikat
773a53d2e3
Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
2014-11-30 18:35:25 +00:00
adelikat
c0b1f6a285
remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
2014-11-30 18:24:28 +00:00
adelikat
39f145d58b
Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation
2014-11-30 18:22:44 +00:00
adelikat
caa4296018
Toolbox - show tastudio only if HasSavestates()
2014-11-30 18:10:04 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
goyuken
b21cfdd927
ward off possible bugs
2014-11-29 19:36:11 +00:00
goyuken
0b16e36776
fix issue 330
2014-11-29 18:57:57 +00:00
adelikat
96b626434f
Lua Console - on drag and drop, don't be case sensitive with the file extension
2014-11-26 17:42:30 +00:00
adelikat
e6e2972e3d
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
2014-11-23 16:03:04 +00:00
adelikat
584b5feaa3
Tastudio - properly load a file on drag and drop
2014-11-22 15:19:32 +00:00
adelikat
7de427fb3c
Tastudio - fix exception on load in relase builds
2014-11-22 15:09:01 +00:00
hegyak
0d8e111c55
Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
2014-11-21 04:19:01 +00:00
hegyak
fa5c614641
Added schema/LynxSchema.cs
2014-11-20 17:45:44 +00:00
adelikat
5a893c1a43
Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this
2014-11-19 23:21:08 +00:00
adelikat
d7596684c2
Lua - Expose tastudio library in non-developer builds
2014-11-19 16:17:40 +00:00
adelikat
5a6c2adb0b
Tastudio - expose in release builds and mark it as beta in the title
2014-11-19 16:12:59 +00:00
hegyak
d1f0bfd89c
Allow Virtual Pad to support QuickNES with One, Two or No controllers.
2014-11-19 01:01:27 +00:00
adelikat
e4cd7a3449
Lua Console - when reporting a script error, update the number of active scripts label
2014-11-18 01:09:06 +00:00
adelikat
eb292eddcc
Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated
2014-11-15 21:48:34 +00:00
adelikat
ae9e31d984
Tastudio - fix up some behavior of metadata dialogs when the first show
2014-11-15 15:36:22 +00:00
adelikat
e0207b748f
Tastudio - remove some user controls that do nothing that I've decided won't be used
2014-11-15 15:02:52 +00:00
adelikat
252ea85f99
Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script
2014-11-09 16:18:09 +00:00
adelikat
0578eb6436
Tastudio - take the emuhawk context menu item "stop without saving" into account
2014-11-08 17:44:25 +00:00
adelikat
5c92adcaaa
Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
2014-11-08 14:54:00 +00:00
adelikat
829ee72914
Tastudio - make comment editor always in edit mode, make it modeless, add a save button
2014-11-02 15:20:17 +00:00
adelikat
549b948ffd
Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
2014-10-30 23:29:21 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
adelikat
223a4fc358
Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu
2014-10-26 23:44:04 +00:00
adelikat
e3b6d29956
Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager
2014-10-26 23:37:42 +00:00
adelikat
59494767f5
Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded
2014-10-26 23:26:43 +00:00
adelikat
ad7782df35
Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface
2014-10-26 16:36:50 +00:00
adelikat
78b4748675
Tastudio - when loading with an existing movie loaded, restart the movie
2014-10-26 15:48:19 +00:00
adelikat
3d30bd082e
InputRoll - slight tweak to the SelectedIndexChanged event logic
2014-10-25 14:10:32 +00:00
adelikat
7b4f5c4a1b
Tastudio - context menu for the Marker list, fix bug where double clicking the marker list beyond the actual markers resulted in an exception
2014-10-25 13:41:23 +00:00
adelikat
d5aad8d0e2
Tastudio - cancel seek context menu item
2014-10-23 23:18:42 +00:00
adelikat
5c4a876d2d
Tastudio - when editing while seeking, continue to seek to the originally intended frame
2014-10-23 23:14:32 +00:00
adelikat
5c85a8ca66
Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state
2014-10-23 21:21:43 +00:00
adelikat
2e7546c67a
TAstudio - on some editing functions, dont' pause the emulator if it wasn't paused to begin with
2014-10-23 21:09:54 +00:00
adelikat
32cdc80639
Tastudio - don't override read-only toggle, I think this is an ok thing to do, we shall find out
2014-10-23 20:41:52 +00:00
zeromus
c39617b638
try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299 )
2014-10-23 05:14:03 +00:00
adelikat
53fa3b9ada
Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now
2014-10-23 01:32:27 +00:00
adelikat
dee45888de
TAStudio - disable tab, shift+tab, and space, because people like to use these as important hotkeys and because FCEUX's taseditor does this, and people seem to want it that way
2014-10-23 00:47:30 +00:00
adelikat
2e36ab5cbb
Tastudio - set Always on Top immediately, not when it is restarted
2014-10-22 23:15:59 +00:00
adelikat
8b5c9dc129
InputRoll - also Home and End hotkeys
2014-10-22 23:11:29 +00:00
adelikat
ade5cfa8e6
InputRoll - implement PageUp/PageDown logic
2014-10-22 23:03:17 +00:00
adelikat
6099d4006e
Tastudio - just in case do a triggered auto-restore on mouse leave, I think this code should never fire, but you never know what edge cases could trick winform events
2014-10-22 22:43:42 +00:00
zeromus
a2722ae10f
do some work which _should_ have supported rotated text. not sure why it isn't working though...
2014-10-22 07:59:06 +00:00
adelikat
c71aaf4e4a
Tastudio - support drag n drop of tasproj files onto the Tastudio dialog
2014-10-21 13:12:12 +00:00
adelikat
5a2e8071d6
Tastudio - break some code into a function in preparation for stuff
2014-10-21 01:31:41 +00:00
adelikat
1610555dbe
Tastudio - double click a marker in the marker list will allow user to edit the message
2014-10-20 23:03:39 +00:00
adelikat
f76211822f
Tastudio - slight fix to the enabling of "Export to Bk2" menuitem
2014-10-20 21:26:01 +00:00
adelikat
d0aee55059
Tastudio - a bit of simplifying some code
2014-10-20 19:04:59 +00:00
adelikat
31c564ad06
Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk
2014-10-20 00:31:05 +00:00
adelikat
590766d147
Tastudio - speed up selection by reducing unnecessary refresh calls
2014-10-20 00:11:07 +00:00
adelikat
4e3188e091
Tastudio - some metadata dialogs are modeless, make the mainform the owner
2014-10-19 22:25:13 +00:00
adelikat
8ac0576c54
Tastudio - refresh after cloning or inserting frames
2014-10-19 21:45:02 +00:00
adelikat
6c9e902ebe
Tastudio - truncate -> fix off by one
2014-10-19 16:36:47 +00:00
adelikat
09ec0322a7
Tastudio - delete no longer clears selection
2014-10-19 16:33:59 +00:00
adelikat
8feeb080d0
tastudio - insert # frames - change max digits from 3 to 5
2014-10-19 16:30:34 +00:00
adelikat
e0cab40431
TAStudio - flag changes when tasview changes that are saved into the tasproj occur
2014-10-19 15:29:03 +00:00
adelikat
12e0215914
Tastudio add a Restore Defaults menu item to the Columns menu
2014-10-19 15:13:53 +00:00
adelikat
3593588d5f
InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file)
2014-10-19 14:46:01 +00:00
adelikat
bcb8a00c77
InputRoll - column reordering, including saving and loading
2014-10-19 14:04:59 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
adelikat
2401de6ba2
Tastudio - don't open the context menu when user right-clicks a column header
2014-10-19 00:24:33 +00:00
adelikat
26a37544ac
ditto for RightColumnClick
2014-10-19 00:19:17 +00:00
adelikat
e54a731ada
InputRoll - change the column click event to fire on mouse up instead of down
2014-10-19 00:16:58 +00:00
adelikat
e2004133f2
tastudio - make sure changes are not flagged when starting a new project
2014-10-18 21:29:02 +00:00
adelikat
559884c0c0
tastudio - I dont' like this unnecessary osd message
2014-10-18 21:09:19 +00:00
adelikat
2599893b02
Tastudio - handle if user chooses stop movie in emuhawk
2014-10-18 20:40:20 +00:00
adelikat
97721ddcc3
InputRoll - fix logic in vertical view that was not drawing text in a column if any pixel of the column went off screen, save HorizontalOrientation in settings
2014-10-18 20:29:23 +00:00
adelikat
560a04e20a
tastudio - another fix to autoload
2014-10-18 19:23:14 +00:00
adelikat
59ef98562b
tastudio - a slight fix for autoload
2014-10-18 19:12:36 +00:00
adelikat
6b3c631702
Tastudio - Marker list - fix rather messed up background coloring logic
2014-10-18 16:34:41 +00:00
adelikat
27ca9bc1a3
tastudio - since there is no immediate plans to add anything else to the dialog, extend the marker list to the bottom of the dialog and anchor it
2014-10-18 16:24:25 +00:00
adelikat
a3d58399a2
Tastudio - some ui fixups for the Marker list
2014-10-18 16:22:24 +00:00
adelikat
32898f0584
When doing Save logic, also revert to Save As if project name matches the default name
2014-10-18 15:53:58 +00:00
adelikat
ceb79a4c26
Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog
2014-10-18 15:50:12 +00:00
adelikat
2ba9d090ac
Tastudio - reset row count when starting a new project
2014-10-18 15:31:51 +00:00
adelikat
2e7ee97de9
Tastudio - various fixes to restart and initializing logic, still some flaws but makes things less catastrophic
2014-10-18 15:27:53 +00:00
adelikat
cfd756feb0
Tastudio - greenzone shall now be called Savestate history when exposed to the user
2014-10-18 01:35:59 +00:00
adelikat
35b28e92ee
Tastudio - on Movie/System mismatch, recalculate columns of the new platform when making a new default project
2014-10-18 01:26:30 +00:00
adelikat
305dea53ab
Tastudio - a dialog to change the default "greenzone" settings
2014-10-18 01:01:45 +00:00
adelikat
f930622b5e
Move TasStateManagerSettings to its own file
2014-10-17 22:39:40 +00:00
adelikat
e0525ebbe4
TAStudio - when input painting and other mouse events, wait to do AutoRestore until mouse up
2014-10-17 20:10:21 +00:00
adelikat
13f86451f4
tastudio - some cleanup
2014-10-17 19:31:42 +00:00
adelikat
a820d95306
InputRoll - another round of fix!
2014-10-17 18:29:09 +00:00
adelikat
a08e2f9a79
Tastudio - another round of fix cleanup
2014-10-17 18:14:21 +00:00
adelikat
02062a4589
Tastudio - some reorg and cleanup
2014-10-17 17:58:48 +00:00
adelikat
464102effe
tastudio - some code cleanup
2014-10-17 17:40:11 +00:00
adelikat
c0f484fc91
tastudio - greenzone settings - slight ui change
2014-10-17 17:14:47 +00:00
adelikat
b8925d2635
InputRoll - oops, fix to highlighted text
2014-10-16 22:28:48 +00:00
adelikat
30d5c90156
InputRoll - draw icons in horizontal view
2014-10-16 20:50:07 +00:00
adelikat
3bc665a9c8
InputRoll - highlighted cells should have highlight colored text
2014-10-16 20:43:02 +00:00
adelikat
7fa6e0093d
Tastudio - change context menu activation to be on right-mouse up instead of down, only show it if the user did not move the mouse wheel first (fixes the conflict between right-click-mousewheel scrolling vs context menu activation), wire up the clear greenzone context menu item. Instead of only activating right-click if there are selected items, show it anyway, and disable menu items that need selected items (which is a majority of them but not all)
2014-10-15 22:52:23 +00:00
adelikat
985e6ffc80
Tastudio - MaxCharactersInHorizontal is a hack and things still look bad, making it 1 instead of 5, because that makes it usable at least for boolean input
2014-10-15 22:19:34 +00:00
adelikat
acee277685
InputRoll - some cleanup
2014-10-15 22:14:44 +00:00
adelikat
4ec375c708
Tastudio - slight color change
2014-10-15 19:06:33 +00:00
adelikat
63d07a0160
Tastudio - remove a todo I decided not to do
2014-10-15 17:21:56 +00:00
adelikat
7eb28577d0
Tastudio - rotate menu item
2014-10-15 17:07:01 +00:00
adelikat
c14028d6c8
Input Roll - add a method that generates built in context menu items (for now just a separator and a rotate menu item), add rotate as a hotkey Ctrl+Shift+F, note: this is built into input roll, it can conflict with mapped hotkeys since tastudio sends input to the mainform! Need to deal with that at some point, in the meantime that's an unlikely key combo. Still todo: a tastudio menu item for rotate, and fix the context menu in horizontal orientation
2014-10-15 16:50:51 +00:00
adelikat
b87177a0b5
Tastudio - implement the "Empty new Marker notes" menu item
2014-10-15 16:09:14 +00:00
adelikat
3726b15d3b
TAStudio - when adding input from column click, re-greenzone
2014-10-15 14:36:08 +00:00
adelikat
4ab4db320c
tastudio - fix loading of inputroll settings, column hide/show will now properly save and load
2014-10-14 18:42:24 +00:00
adelikat
e6cec0f52f
Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things
2014-10-14 18:09:30 +00:00
adelikat
ce58f0e803
Tastudio/TasMovie - simplify some more code
2014-10-14 13:31:14 +00:00
adelikat
a639cfd275
remove some code in tasmovie that isn't necessary now
2014-10-14 13:24:15 +00:00
adelikat
0b3e25fcfd
InputRoll - methods for saving and loading column info, not wired up yet
2014-10-14 13:17:02 +00:00
adelikat
56cb685d67
InputRoll - make custom column click event args that pass a RollColumn object rather than trying to shoehorn a ListView column click event args object for legacy support
2014-10-14 00:31:59 +00:00
adelikat
35fa11dc51
InputRoll - a small todo, no functional change
2014-10-14 00:20:34 +00:00
adelikat
06dd71f849
Input Roll - change remaining callback methods to pass the RollColumn object instead of index
2014-10-13 19:30:59 +00:00
adelikat
c0dcf99656
Input Roll - change QueryItemText event handler to pass the RollColumn object instead of a column index, still todo: background and icon callbacks
2014-10-13 19:10:11 +00:00
adelikat
0b8c9f3db1
InputRoll - convert SelectedRows from IList to IEnumerable
2014-10-13 18:28:29 +00:00
adelikat
358b1145a0
tastudio - column hide/show, still todo: saving the column settings into the tasproj file. Also, this probably broke a bunch of things. also todo: refactor a bunch of InputRoll event handlers, it is silly not to pass a column object, just to have legacy support with virtuallistview even though it is diverged too much from that notion to even be able to be dropped in as a replacement
2014-10-12 16:37:45 +00:00
adelikat
0aaad5752f
durp
2014-10-12 14:58:00 +00:00
adelikat
0ebdf5ca26
Tastudio - open project menu item - switch to play or record accordingly, don't just keep the state of the previous project
2014-10-12 14:12:37 +00:00
zeromus
200d11df62
cleanup ramwatch during rom loads for other platforms a bit. should fix #285 . the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform)
2014-10-11 19:49:22 +00:00
adelikat
2fb986715e
tastudio - implement follow cursor
2014-10-11 19:43:05 +00:00
adelikat
421f69ed69
tastudio - make sure tools are updated when navigating
2014-10-11 17:43:24 +00:00
adelikat
44968d5f96
Tastudio - fixed input painting
2014-10-11 17:38:03 +00:00
adelikat
d677e6dbe6
Tastudio - fix a nasty bug, probably
2014-10-11 16:58:57 +00:00
scepheo
bad2bda4f4
Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space.
2014-10-10 11:02:18 +00:00
zeromus
e28bcf9982
unsticky analog controls when rightclicking the circle visualizer
2014-10-10 00:07:45 +00:00
zeromus
98a5016b20
fix bug that made virtualpad permanently override actual physical analog control
2014-10-09 02:19:10 +00:00
zeromus
977f7ff0dd
dont draw garbage in shrunken virtualpad analog circle
2014-10-09 01:53:52 +00:00
zeromus
d753b74e33
small experiment for virtualpad: clicking buttons returns control to main window. super hacky, but might work for now. analog circle control will still need help. numberupdown for analog control is probably hopeless.
2014-10-09 01:51:27 +00:00
adelikat
74d1c1a830
Tastudio - when opening tastudio, changes flag should be false
2014-10-05 16:57:58 +00:00
adelikat
99e6b7ce27
Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating
2014-10-05 14:11:30 +00:00
zeromus
1358294a5c
ladies and gentlemen, it is my extreme pleasure to you, for tonight's entertainment to present, the lua DrawText without cleartype. May you all enjoy it as much as I have.
2014-10-04 02:09:25 +00:00
adelikat
4addd7fcbc
Tastudio - implement a Clear Greenzone menu item
2014-10-02 22:58:36 +00:00
adelikat
c775cca820
Tastudio - when navigating to a "future" frame, don't seek if you didn't need to (can happen when navigating to a marker that is one frame after the inputlog length)
2014-09-28 17:34:47 +00:00
adelikat
a2762d708e
Input Roll - oops, update current cell regardless of if the caller has subscribed to the PointedCellChanged event
2014-09-28 17:28:57 +00:00
adelikat
f5a3d28f21
Tastudio - fix a problem with stale marker list when restarting a project or loading a new one
2014-09-28 17:16:00 +00:00
adelikat
a71031d6d0
fix the same stale memory domain problem from 7909 but in Ram Search
2014-09-28 16:51:06 +00:00
adelikat
f4d3b70469
Ram Watch - fix issue with stale memory domains when rebooting a core, some cores were unaffected, cores like atari 2600 were affected by this bug
2014-09-28 16:39:53 +00:00
adelikat
d308a16f8d
Tastudio - handle system mismatch error when autoloading
2014-09-28 01:05:26 +00:00
adelikat
ac69e8fcb4
Tastudio - when doing a loadstate action, update other tools
2014-09-27 15:19:07 +00:00
adelikat
505a8cd96c
TAStudio - edit menu items should also invoke auto-restore
2014-09-27 14:37:02 +00:00
adelikat
e23c5ead86
Tastudio - instead of disabling rewind, take it over with IControlMainform
2014-09-27 12:19:50 +00:00
adelikat
d91256ceb9
Input Roll - Different highlight color when hovering an emphasized column
2014-09-25 18:12:18 +00:00
adelikat
5660fee947
Tastudio - right-click a column to toggle autohold on that button
2014-09-25 17:52:21 +00:00
adelikat
35c147136f
InputRoll - tinkering with the VisibleRows calculation, I think this gives more pleasant results
2014-09-25 17:24:17 +00:00
adelikat
4f35614aeb
tastudio - another navigation related fix
2014-09-25 13:52:25 +00:00
adelikat
9076a5b486
InputRoll - make visible rows one less, partial rows are annoying
2014-09-25 13:01:57 +00:00
adelikat
117add59fb
Tastudio - fix project loading
2014-09-25 12:28:58 +00:00
adelikat
8adc241d08
Tastudio - fix bug in setting visible frame logic when editing above the current frame
2014-09-25 01:38:01 +00:00
adelikat
e9e9f574da
Tastudio - don't navigate to the current frame when editing values
2014-09-25 01:26:39 +00:00
adelikat
88c923c74b
InputRoll - convert CellPadding property into CellWidthPadding and CellHeightPadding. Make width 3 by default and height 1 by default
2014-09-24 21:10:57 +00:00
adelikat
624ad32d4e
Tastudio - fix some go to frame logic, but probably broke stuff too
2014-09-22 23:24:34 +00:00
adelikat
ea3f86c11e
Tastudio - Fix some erroneous StateManager logic
2014-09-22 22:52:34 +00:00
adelikat
7a1fe8d51d
lua/tastudio - implement tastudio.islag() and tastudio.hasstate()
2014-09-22 21:58:45 +00:00
adelikat
5ae547d89f
Tastudio - change color drawing a bit, don't color differently for whether or not there's a state for that frame, only key off the lag (which will adequately tell you if it is an "emulated" frame or not. In developer builds, color the marker column differently for easier debugging of TasStateManager logic
2014-09-22 21:47:07 +00:00
adelikat
acb0678aa4
TAStudio - when starting a new project, start in record mode
2014-09-22 17:53:20 +00:00
adelikat
4d97d062e7
TAStudio - On mouse enter of the listview, focus it, should fix right-click + Mousewheel events being lost when clicking something else like a checkbox
2014-09-22 17:11:28 +00:00
adelikat
ef36cb5262
InputRoll - fix column cell highlight logic, wasn't calculating height properly
2014-09-22 15:49:55 +00:00
adelikat
45212bf0f2
InputRoll - center text in cell
2014-09-22 15:35:23 +00:00
adelikat
fb4b4f4e34
Input Roll - take a padding's width off the bottom of the column header
2014-09-22 15:33:04 +00:00
adelikat
52e5286d72
Input Roll - fix horizontal scroll bar placement logic
2014-09-22 15:19:04 +00:00
adelikat
a7baed9007
InputRoll - don't highlight past RowCount!
2014-09-21 16:27:49 +00:00
adelikat
9603f41769
Input Roll - implement shift + clicking, for FullRowSelect only
2014-09-21 16:21:10 +00:00
adelikat
44fe60f253
InputRoll - ctrl-click now toggle if clicking an already highlighted row
2014-09-21 16:00:42 +00:00
adelikat
8b212da594
tastudio/lua - implement tastudio.getmarker(), tastudio.setmarker(), and tastudio.removemarker()
2014-09-21 15:17:29 +00:00
adelikat
56442d9f8d
Fix ToolManager Has<T> function to check if a tool is disposed not just if it is in the tool list
2014-09-21 14:58:03 +00:00
adelikat
538c4632af
Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false
2014-09-20 01:00:50 +00:00
adelikat
ad16be7712
Start a tastudio lua library
2014-09-19 21:43:16 +00:00
adelikat
83ab148708
Tastudio - fix run away turbo seek, and fix going to the next emulated frame to just emulate a frame rather than loadstate then emulate
2014-09-19 21:22:53 +00:00
adelikat
c18410d4af
Tastudio - don't attempt to load the nearest greenzone if there isn't even a single greenzone entry
2014-09-19 21:05:48 +00:00
adelikat
d6859b64a3
Tastudio - refactor some context menu logic
2014-09-19 20:49:51 +00:00
adelikat
10a8b9a26c
Tastudio - calculate rowcount even during fast update, prevents exceptions when turbo seeking
2014-09-19 20:40:40 +00:00
adelikat
5ba9717445
Tastudio - when clicking the frame column header, add a marker
2014-09-19 01:15:14 +00:00
adelikat
b2debb7fec
Tastudio - handle the edge case of loading a movie with no inputlog, and remove a hack
2014-09-18 22:11:37 +00:00
adelikat
ff0cbcadc2
Tastudio - fix an exception when painting on the last frame
2014-09-18 21:56:13 +00:00
adelikat
39fd62c8de
Tastudio - a hack for now
2014-09-18 01:19:40 +00:00
adelikat
4d08822425
Tastudio - pad frame column based on input log length
2014-09-18 00:51:16 +00:00
adelikat
acacb8e126
InputRoll - another tweak to icon positioning
2014-09-18 00:35:36 +00:00
zeromus
a32b5faf95
add AlphaBlend to GDIRenderer
2014-09-18 00:31:32 +00:00
adelikat
1bf77201d1
Tastudio - adjust marker view column widths, and a bit of code cleanup there
2014-09-18 00:23:40 +00:00
adelikat
fa8c0a6c14
InputRoll - slight tweak to icon positioning
2014-09-18 00:14:06 +00:00
adelikat
f78e4bb1b2
Tastudio - tweak logic for determining which frame should be visible
2014-09-17 23:51:16 +00:00
adelikat
d1d414d10e
Input Roll - tweak how visible rows are calculated
2014-09-17 23:31:59 +00:00
adelikat
72842619ed
a tweak to last commit
2014-09-16 23:26:17 +00:00
adelikat
64706e2a9e
Tastudio - fix up how the winform text property is generated
2014-09-16 23:25:08 +00:00
adelikat
cee8c0dcb9
Input Roll - fix vertical scrollbar placement logic
2014-09-16 20:54:18 +00:00
adelikat
39b7b1c1fc
Tastudio - green marker icon logic
2014-09-16 19:20:19 +00:00
zeromus
7fea5f8543
fix problems with stale memorydomains in hex editor. fixes issue #262
2014-09-13 20:37:14 +00:00
scepheo
b076603a1e
HexEditor highlighting now works mostly correctly.
2014-09-13 16:18:36 +00:00
scepheo
dceb292618
Attempting to fix the HexEditor interface, take 2.
2014-09-13 15:39:18 +00:00
scepheo
2c4bb6044e
Attempt to fix the HexEditor highlight code.
2014-09-13 14:50:58 +00:00
adelikat
1693a2a1ed
Cheats dialog - default to System Bus domain
2014-09-13 14:21:08 +00:00
adelikat
de09aadc0e
Hex Editor - dirty hack to prevent scrollbar value from being -1, why is it being -1 in the first place? meh
2014-09-13 13:50:29 +00:00
zeromus
c36667ddb5
hexeditor: support 32bit systembus domain. only lightly tested.
2014-09-11 21:55:38 +00:00
zeromus
87e9d235f6
make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
2014-09-09 21:34:41 +00:00
adelikat
afdfe11c7e
lua - forms.label - add an optional fixedwidth font param
2014-09-07 02:42:44 +00:00
adelikat
5beffa156a
Tastudio - lots of icons!
2014-09-04 22:03:22 +00:00
adelikat
33de5d4bd9
InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up
2014-09-03 03:16:16 +00:00
adelikat
eebe877d28
InputRoll - remove testing code
2014-09-03 02:57:39 +00:00
adelikat
21404611ab
GDI Renderer - very bad attempt to start bitmap support
2014-09-03 02:24:13 +00:00
goyuken
8634d52bed
remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
2014-09-01 21:09:25 +00:00
kylelyk
3dc88b817a
More drawing cleanup in InputRoll and many little bugs with scrolling.
2014-09-01 20:34:10 +00:00
adelikat
d003be9cda
remove some todos, I decided not to do any of them, it is too pedantic to do them
2014-09-01 19:07:05 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
kylelyk
5b8898e1d8
Fixed bug with selection drawing, added ability to specify max characters in every "column" in Horizontal Orientation, moved toggling of InputRoll orientation to TAStudio.
2014-09-01 15:35:48 +00:00
kylelyk
b5af69a7c5
Fixed small bug introduced from last commit, added a different cursor for Horizontal Orientation.
2014-09-01 00:45:58 +00:00
kylelyk
cdbb1bc13c
Added helper function to convert from PixelsToRows and vice versa, helper properties for column header dimensions, ability to have different size column headers in vertical and a pre-scaled column width in horizontal orientation.
2014-08-31 23:03:59 +00:00
kylelyk
8edbc8bfe1
TAStudio: Fixed double middle/right click creating new marker. Fixed selected row not displaying properly.
2014-08-31 18:06:31 +00:00
adelikat
9534384e3d
input roll - fix vertical padding in vertical mode
2014-08-31 17:22:53 +00:00
adelikat
f5059bf53c
Tastudio - fix a null reference exception
2014-08-31 17:15:21 +00:00
kylelyk
1b6d873fb1
VScrollbar in InputRoll now uses pixels. Various bugs with vertical scrolling.
2014-08-31 17:11:47 +00:00
adelikat
3c23c5028d
Tastudio - go to frame stuff
2014-08-31 16:51:19 +00:00
adelikat
907ab29aaa
Tastudio - fix exception when attempting to scroll before frame 0
2014-08-31 16:07:11 +00:00
kylelyk
69e9bc22d2
More graphics fixes for InputRoll and overhauled how scrollbars are maintained and calculated. VScrollbar is still in rows for now.
2014-08-31 15:40:02 +00:00
adelikat
7a720a63b1
Tastudio - fix backwards lag background color logic
2014-08-31 14:58:44 +00:00
adelikat
0a6cda6fe2
Tastudio - refreshing after some calls that virtuallstiview would have automatically refreshed
2014-08-31 13:12:18 +00:00
kylelyk
d2eb036b90
Refactored a lot of InputRoll, started the foundation of changing orientation behavior, horizontal scrollbar now works completely. Have not tested horizontal orientation (not until vscrollbar is in pixels and switching between orientations is tested).
2014-08-30 18:42:14 +00:00
adelikat
21ab01817f
Tastudio - some improvements to go to frame logic, to deal with gaps being in the greenzone, still some bugs though, certainly
2014-08-30 00:03:33 +00:00
adelikat
17f109905b
TAStudio - some minor designer stuff
2014-08-29 23:48:10 +00:00
adelikat
f456fea9be
TAStudio - fix selection via frame column dragging
2014-08-29 18:02:23 +00:00
adelikat
15ba976416
Input Roll - move selection logic from Mouse click to Mouse down
2014-08-29 17:42:07 +00:00
adelikat
32795e1364
Input Roll - mouse wheel scrolling
2014-08-29 15:53:59 +00:00
adelikat
1c89ba9ec5
TAstudio - a better place to put autorestore logic, still a lot of brokenness though
2014-08-29 15:27:51 +00:00
adelikat
ae45a8452b
Input roll - a couple of small tweaks
2014-08-29 14:49:36 +00:00
adelikat
e46a8a4286
InputRoll - don't draw a string from the text callback, if it is empty
2014-08-29 14:30:52 +00:00
adelikat
c7949501b2
Tastudio - proof of concept for cachine the input state during a screen refresh. A huge speed up here, about 400-500%. Implementation is a bit sloppy but works
2014-08-29 02:58:52 +00:00
adelikat
c033b26ad0
TasMovie - don't create a Bk2MnemonicConstants object everytime a display value is requested, gives a modest speed up to tastudio performance
2014-08-29 01:59:08 +00:00
adelikat
d7f9b2ccd7
Tastudio - switch to record mode when opening tastudio with a movie loaded, fixes bugs related to the movie being set to inactive in this scenario
2014-08-29 01:14:26 +00:00
adelikat
a86897e5ba
TAStudio - Fix InputRoll background callback logic, fix marker list background drawing logic
2014-08-29 00:04:42 +00:00
adelikat
e11cc198a9
Double the speed of InputRoll when scrollbars are visible
2014-08-27 22:33:27 +00:00
adelikat
6437203236
Tastudio - Fix autoload
2014-08-27 21:18:53 +00:00
goyuken
e865599ef6
gba gpu view: a bits of cleanup
2014-08-24 16:39:16 +00:00
kylelyk
4455d5deac
Editing Markers now is managed by TasMovie as a change to the movie file. Fixed bugs to do with adding and deleting markers.
2014-08-24 14:41:56 +00:00
adelikat
db3192b727
Tastudio - fix background color
2014-08-24 14:31:25 +00:00
adelikat
4196e03b58
InputRoll - fix LastVisibleIndex setter (tastudio now scrolls as it records)
2014-08-24 14:25:45 +00:00
kylelyk
72eee2cc05
TasView and MarkerView are now completely set up at runtime and display properly.
2014-08-23 23:40:01 +00:00
adelikat
338dc124bd
Input Roll - implement the gridlines property
2014-08-23 23:03:19 +00:00
kylelyk
2409d03974
Fixed TasMovie not loading on TAStudio startup.
2014-08-23 20:17:06 +00:00
adelikat
f28f47b941
replace the marker list with an input roll instead of virtuallistview, part of this commit was loosing the item active event, it needs to be replaced with a double click event
2014-08-23 19:01:47 +00:00
kylelyk
b66db36046
Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
2014-08-23 18:02:02 +00:00
adelikat
3e80e59f2d
TAStudio - rip out uneeded stuff
2014-08-23 16:00:56 +00:00
adelikat
0893daff71
Remove TasStudioExperiement dialog
2014-08-23 15:49:08 +00:00
adelikat
ed26abd944
Drop int input roll onto tastudio, this causes countless regressions, and possibly crashes, but yeah
2014-08-23 15:19:48 +00:00
adelikat
e4937563f6
InputRoll - temporarily add ensureVisible with an implementation for legacy support for now
2014-08-23 14:49:01 +00:00
adelikat
c61e200161
InputRoll - Rip out a debug property in favor of a real one
2014-08-23 14:39:16 +00:00
adelikat
b657268b35
Ditto
2014-08-23 14:36:55 +00:00
adelikat
982d134cd2
More stuff for input roll and other tinkerings in preparation for obsoleting TasView
2014-08-23 14:30:12 +00:00
adelikat
bb35df0a5d
Input Roll - more properties and stuff
2014-08-23 13:50:47 +00:00
adelikat
e2ffd4c175
Input Roll - expose a Columns property
2014-08-23 13:19:48 +00:00
adelikat
a381fcf349
Some renaming of stuff in preparation for obsoleting TasView
2014-08-23 13:14:25 +00:00
adelikat
d258733570
InputRoll - some more properties that will be needed
2014-08-23 13:05:28 +00:00
adelikat
72f58bc69d
Input Roll - horizontal scrolling in Horizontal Orientation
2014-08-23 12:30:21 +00:00
kylelyk
5ed74d0188
Set Markers and Remove Markers ContextMenuItems are now working. If multiple rows are selected, the new marker dialog will come up for each row. The option to remove markers is disabled if selected rows do not contain at least one marker.
2014-08-23 02:51:52 +00:00
kylelyk
6fa3cf4d28
Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
2014-08-23 02:06:56 +00:00
kylelyk
7b03f11091
Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working.
2014-08-23 01:18:05 +00:00
kylelyk
92bdba7938
GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
2014-08-22 17:04:31 +00:00
kylelyk
af837640b4
Fixed GoToFrame with frame = 1. Added color constants for invalid greenzone and lagzone.
2014-08-22 16:05:06 +00:00
kylelyk
b2c3530164
AutoRestoreLastPosition now works.
2014-08-22 14:42:31 +00:00
kylelyk
491d0588e4
Modified Add/Edit Marker Dialog so that if the marker is already present, the initial text matches the label of the marker.
2014-08-22 03:59:12 +00:00
kylelyk
17489f6175
Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
2014-08-22 02:56:27 +00:00
adelikat
885757c17d
Input Roll - vertical scrolling, still todo: horizontal, and horizontal orientation
2014-08-22 00:39:56 +00:00
kylelyk
9bcb5f835a
Fixed unable to edit subtitles while TAStudio is open.
2014-08-22 00:31:41 +00:00
kylelyk
464cde5efa
Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
2014-08-21 22:53:03 +00:00
adelikat
86b1e2ed6d
InputRoll - scrollbar stuff
2014-08-21 21:09:21 +00:00
kylelyk
978ff6eb9d
Fixed status splicer not displaying correct number of rows selected when shift-clicking.
2014-08-21 18:18:36 +00:00
kylelyk
b76edcd6e8
Fixed not going to correct frame when clicking in Marker Column in TAStudio.
2014-08-20 19:52:01 +00:00
adelikat
a6c87a7262
TAstudio - no stack overflow in some (or all) situations related to closing
2014-08-19 23:56:33 +00:00
kylelyk
321c8c64bf
Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
2014-08-19 19:24:17 +00:00
adelikat
c0a124ecbb
TAstudio - take charge of stopping a movie, fixes stack overflow on close?
2014-08-19 15:44:33 +00:00
adelikat
d04d32d647
Input Roll - various things
2014-08-19 00:37:38 +00:00
adelikat
1e64adb6af
InputRoll - Column change callback
2014-08-18 23:50:50 +00:00
adelikat
8c7fc8ffd9
Input Roll - progress on scroll bars
2014-08-18 21:38:02 +00:00
adelikat
7ffeeb7af2
InputRoll - proof of concept for bitmap drawing
2014-08-18 00:23:09 +00:00
goyuken
9c24c180f2
vbanext: support GPU VIEW. it should still work in meteor...
2014-08-17 19:02:10 +00:00
adelikat
fe09023ef6
When closing the lua console - clear the lua surface
2014-08-16 20:09:57 +00:00
adelikat
0fd05b4800
HexEditor -> Hex Editor
2014-08-16 03:53:50 +00:00
adelikat
76c63ed5c6
input roll - stuff
2014-08-15 00:42:03 +00:00
adelikat
813d1b1669
Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
2014-08-14 23:10:56 +00:00
adelikat
53a765ec7c
InputRoll - Selection drawing and click and ctrl-click logic
2014-08-14 22:48:59 +00:00
adelikat
2f9c33386e
Input Roll - small progress on item selection
2014-08-12 11:07:21 +00:00
goyuken
b29f9e5be1
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
2014-08-11 15:29:53 +00:00
adelikat
0be92800fd
Input Roll - small commit, nothing too useful
2014-08-11 11:11:51 +00:00
adelikat
2c0052ee20
Input Roll - implement column click event
2014-08-11 01:49:45 +00:00
adelikat
d12938bf33
Input Roll - column highlighting
2014-08-11 01:23:53 +00:00
adelikat
930b0b8198
Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
2014-08-11 00:24:38 +00:00
adelikat
3e9d5533e1
Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
2014-08-11 00:08:16 +00:00
adelikat
84e1f057fb
InputRoll - Remove an uneeded fill rect
2014-08-10 22:35:47 +00:00
adelikat
b5638798b2
A round of code cleanup on InputRoll and GDI Renderer
2014-08-10 22:23:14 +00:00
adelikat
7f053fc007
Input Roll - simpler and more efficient code, with a decent speedup
2014-08-10 21:35:17 +00:00
zeromus
a4988cca22
cleanup some GDI object lifecycle stuff
2014-08-10 18:49:17 +00:00
adelikat
c16a4fefc6
Input Roll - track current cell information, including a cell changed event handler
2014-08-10 15:57:59 +00:00
adelikat
85d0f29ed2
Input troll - refresh on orientation change
2014-08-10 14:25:59 +00:00
adelikat
248b858978
Input Roll - text drawing in horizontal orientation
2014-08-10 13:21:26 +00:00
adelikat
cb23aaeaa2
Input Roll - cache brushes instead of creating and deleting
2014-08-09 22:01:00 +00:00
adelikat
2c504cff7b
Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object
2014-08-09 21:27:05 +00:00
adelikat
51210b643d
Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
2014-08-09 17:15:05 +00:00
adelikat
4b152770a4
Input roll - fix up HDC handling and a few other things
2014-08-09 16:50:38 +00:00
adelikat
0b9bb8095c
Input Roll - grid lines
2014-08-09 16:11:25 +00:00
adelikat
bf75e6195f
input roll - misc cleanup
2014-08-09 13:13:24 +00:00
adelikat
1d29c7e281
Input roll - some tinkering
2014-08-08 18:30:57 +00:00
adelikat
97b40bc020
input roll - speed up some stuff
2014-08-08 13:42:05 +00:00
adelikat
830a785545
Input roll - simplify a few things
2014-08-08 13:36:37 +00:00
adelikat
775b922b6f
Input Roll - column drawing, but bad
2014-08-08 02:09:59 +00:00
adelikat
3d43450bb0
Input Roll - stuff
2014-08-07 23:52:19 +00:00
adelikat
4475f5a9fc
Progress on Input roll
2014-08-07 23:10:41 +00:00
hegyak
42caa87c67
Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names.
2014-08-07 22:48:10 +00:00
adelikat
88b6699713
Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo!
2014-08-07 21:52:22 +00:00
adelikat
480520ff6f
Input Roll - some more progress
2014-08-07 18:32:09 +00:00
adelikat
1d38157a21
Input roll - stub out some things, nothing is wired up yet
2014-08-07 14:55:55 +00:00
adelikat
0b81b6f773
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
2014-08-06 01:32:27 +00:00
adelikat
572ad8f6ab
another fix to the nes nametable viewer - I moved the location of a widget somehow
2014-08-05 02:31:41 +00:00
adelikat
7efc567519
Revert nes nametable viewer hijacking
2014-08-05 02:26:30 +00:00
zeromus
d5d2c87d68
butcher rendering performance test for more speed
2014-08-05 01:03:16 +00:00
adelikat
35d31c418b
Temporarily hijack the NES nametable viewer for a gdi experiment
2014-08-05 00:18:55 +00:00
adelikat
bcd78cc4b8
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
2014-08-02 15:32:48 +00:00
adelikat
a84e3b3a3b
Ram Watch - account for separators in my background drawing bypassing logic
2014-08-02 01:36:06 +00:00
adelikat
157897ff55
Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
2014-08-01 01:39:07 +00:00
adelikat
43d9f77fd6
this is mostly a hack, but fixes loading a rom when a movie is still running
2014-08-01 01:34:40 +00:00
adelikat
ad5b60f137
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
2014-07-31 21:15:07 +00:00
adelikat
a9e6d984b2
don't expose tastudio in release builds
2014-07-31 18:40:24 +00:00
adelikat
d89dfd5595
Change Ram Watch and Ram Search to invalidate rather than refresh, also refactor ram search some to have more coherent update methods for when the listview changes size vs when the values need updating
2014-07-30 22:31:52 +00:00
adelikat
2fd1ffe824
VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing
2014-07-30 21:31:13 +00:00
adelikat
2ac9395a37
TAStudio - wire up the Auto-restore checkbox, only the ui and the saving to the config, the logic of what it does is not in yet
2014-07-28 17:40:17 +00:00
adelikat
77cae08afa
TASTudio - another fix for the designer regarding the PlaybackBox, support column click toggling boolean buttons for the selected rows
2014-07-28 16:43:47 +00:00
adelikat
288e0351b6
tastudio - fix for the designer
2014-07-28 16:03:23 +00:00
adelikat
7ec866ced5
add some extensions to the ControlExtension class for converting cruddy .NET 1.0 collection objects to IEnumerable<T>, and start removing some code in specific forms that work around cruddy .NET 1.0 stuff
2014-07-28 03:01:57 +00:00
adelikat
aeea08a823
Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls
2014-07-28 02:40:30 +00:00
adelikat
5d4ff76ed6
Convert a copy/pasted method in a bunch of tool dialogs to an extension method
2014-07-28 02:31:51 +00:00
adelikat
726122e579
remove a toolhelper method that wasn't adding much value
2014-07-28 02:15:21 +00:00
adelikat
c988466942
Convert some more toolhelper methods to extensions
2014-07-28 02:10:31 +00:00
adelikat
3bbe3990ed
convert ToolHelper methods for freezing/unfreezing a collection of watch items into extensions
2014-07-28 01:55:20 +00:00
adelikat
ce4ce0bacc
Convert some static methods in ToolHelpers to extension methods
2014-07-28 01:51:11 +00:00
adelikat
b0b057ef2c
When opening the hex editor from another dialog, open it in the same byte size
2014-07-28 01:24:57 +00:00
adelikat
60000af4c9
Hex Editor - tweak background drawing of frozen addresses when the display size doesn't match the cheat size
2014-07-28 01:01:32 +00:00
adelikat
ef14f661c0
Hex Editor - properly handle (and not throw exceptions) the display of cheat values in a byte size not equal to the cheat byte size
2014-07-28 00:49:48 +00:00
adelikat
f43aa4cb34
Remove a todo comment that has been done
2014-07-28 00:02:27 +00:00
adelikat
4258c4a579
Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks
2014-07-27 19:07:13 +00:00
adelikat
83d1e39db3
Tastudio - implement turboseek
2014-07-27 17:49:25 +00:00
adelikat
8db6957e4a
tastudio - performance related tweaks
2014-07-27 15:50:48 +00:00
adelikat
0397ea1ff4
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
adelikat
c9b7686b44
TAStudio - fix the Save Changes dialog showing twice if the user picks no
2014-07-27 15:11:59 +00:00
adelikat
a26c4b0b7a
Ram search - unnoticeable performance improvement, but I feel the need to put this logic in
2014-07-27 14:53:13 +00:00
adelikat
55545d5f67
This seems to give a very slight performance improvement to Ram Watch and Ram search
2014-07-27 14:50:18 +00:00
adelikat
546b3f3e19
a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state)
2014-07-27 14:16:12 +00:00
adelikat
9469f5ac80
Virtualpads - N64 - change the positioning of buttons to better resemble a real n64 controller
2014-07-27 14:08:39 +00:00
adelikat
6039b921d2
add Yellow arrows to project and use them for the N64 C buttons
2014-07-27 13:53:25 +00:00
adelikat
b4416e8317
VirtualPads - add an option "Clear clear analog input"
2014-07-27 12:39:56 +00:00
adelikat
22ea422530
Lua documentation - fix anchoring on a button (a dev only button, this has no impact on release builds)
2014-07-27 12:08:28 +00:00
adelikat
d3af111a5e
tastudio - when engaging and disengaging tastudio, clear out the PauseOnFrame property
2014-07-27 02:38:21 +00:00
adelikat
5f1df3224c
fix some dangling references to BizHawk.Multiclient mostly in comments, but also in some client facing tooltip and lua documentation
2014-07-27 01:19:33 +00:00
adelikat
e07f143e88
Virtualpads - make analog stick a lot faster in record mode
2014-07-26 22:02:21 +00:00
adelikat
dc8fa8bd87
Virtualpad - another performance improvement for Analogstick controls
2014-07-26 17:22:58 +00:00
adelikat
9210b4d9a1
Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved.
2014-07-26 17:11:47 +00:00
adelikat
130f0418a9
VirtualPad - make clear all hotkey Del instead of Shift+Del
2014-07-26 15:38:00 +00:00
adelikat
b69b141a05
VirtualPads - fix issue 225 - properly clear the analog stick when right-clicking
2014-07-26 13:59:06 +00:00
adelikat
f8fcc23184
Play Movie - stop on Frame option implemented
2014-07-26 13:06:19 +00:00
adelikat
9a721036b9
Move the Pause frame from tastudio's responsibility to mainform.cs, in preparation for it being used by other features
2014-07-26 12:47:09 +00:00
adelikat
3618cbde81
Remove a todo
2014-07-25 02:01:44 +00:00
adelikat
570f77cc68
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
2014-07-25 01:55:21 +00:00
adelikat
c82db1384f
TAStudio - Ctrl+Up and Ctrl+Down hotkeys for previous and next frame
2014-07-25 01:02:24 +00:00
adelikat
a3914e84a4
TAStudio - make a RightScrolled event for when the right mouse is clicked and the mouse wheel is scrolled, as refactored some code, this give better (but still broken) refreshing. Now the main window updates when the mouse wheel is done movie at least, as opposed to when the right mouse button is released.
2014-07-25 00:57:06 +00:00
adelikat
6e50c1b3a9
TAstudio - double clicking a marker in the marker list takes you to that marker
2014-07-23 23:04:43 +00:00
adelikat
91a44a8789
TAStudio - color markers in marker list according to lag and greenzone logic
2014-07-21 02:23:47 +00:00
adelikat
7881775d59
Fix N64 virtualpad
2014-07-21 00:41:19 +00:00
adelikat
0a227060b7
Set the mainform movie statusbar icon more often
2014-07-19 16:03:12 +00:00
adelikat
08764cc9b5
Tweak frame marker drag
2014-07-18 19:22:10 +00:00
adelikat
e6c99db9ff
TAStudio - move the rightButtonHeld logic inside the TasListView object rather than being tastudio logic
2014-07-18 00:04:29 +00:00
adelikat
8d0d5ef98d
TAStudio - slight tweak to right-click + mousewheel
2014-07-17 23:55:10 +00:00
adelikat
5506f91e27
TAStudio - more GoToFrame logic, now smoothly goes frame play to record when advancing past the end of the movie. The code is sloppy and wasteful in circumstances, but it works (probably)
2014-07-17 23:38:01 +00:00
adelikat
b6138325ea
TAStudio - fix crash when clicking previous marker button when on the first frame
2014-07-17 23:20:10 +00:00
adelikat
2fdc0e1ecb
TAStudio - better handling of greenzone and current frame navigation with the edit menu items
2014-07-17 23:11:28 +00:00
adelikat
6d95ee97a3
TAStudio - some tinkering with the GoToFrame() method logic, still more logic to be done here
2014-07-17 21:43:41 +00:00
adelikat
2332f9605c
Tastudio - fix pause button, and implement mouse middle click as pause toggling
2014-07-17 20:35:12 +00:00
adelikat
c6cb0c2c06
TAStudio - Ctrl+Left/Right to navigate between markers
2014-07-17 19:57:44 +00:00
adelikat
2ebba5ab07
Tastudio - implement playback controls
2014-07-17 19:00:28 +00:00
adelikat
816fac55fa
Tastudio - implement the Select Between Markers menu item
2014-07-17 18:38:30 +00:00
adelikat
a51c254576
TAStudio - fix an UI anchor
2014-07-17 18:22:45 +00:00
adelikat
103de3d34f
TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone
2014-07-17 18:21:12 +00:00
adelikat
b63a34249f
TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
2014-07-16 23:04:56 +00:00
adelikat
3f51119b70
TAStudio - edit dropdown opened event logic, insert menu items - insert at frame 0 if no frame is selected
2014-07-16 19:23:05 +00:00
adelikat
1a4168d14d
ugh
2014-07-16 02:20:14 +00:00
adelikat
d8216ae0fc
Tastudio - remove marker button
2014-07-16 02:17:19 +00:00
adelikat
7b8b602f0f
TAStudio - double click the frame column to add a marker, make add marker button take the last selected index or current frame if nothing is selected
2014-07-16 01:37:50 +00:00
adelikat
f286d07a9d
TAStudio - background color logic
2014-07-16 00:10:37 +00:00
adelikat
8c064875c2
TAStudio - ability to add markers, very crude implementation for now
2014-07-15 23:43:17 +00:00
adelikat
5d743cdf88
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
2014-07-14 16:01:35 +00:00
adelikat
a664591218
TAStudio - right-click + mousewheel logic
2014-07-14 01:49:37 +00:00
adelikat
4f5ce7d545
TAStudio - when clicking the cursor column immediately go to that frame
2014-07-14 01:25:26 +00:00
adelikat
b53cc908b8
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
2014-07-14 00:35:33 +00:00
adelikat
f79a674219
Remove GetInput() from IMovie
2014-07-13 22:17:31 +00:00
adelikat
57c86f7491
TAStudio - capture lag log during playback
2014-07-13 20:51:19 +00:00
adelikat
54376a7990
TAStudio - stuff
2014-07-13 17:41:30 +00:00
adelikat
eae94f9184
TAStudio - stuff
2014-07-13 15:26:50 +00:00
adelikat
6b1bfc2d4a
TAStudio - stuff
2014-07-13 14:13:20 +00:00
adelikat
3e37207617
TAStudio - remove some uneeded stuff
2014-07-13 13:04:09 +00:00
adelikat
3f461990c4
TAStudio - insert num frames implemented
2014-07-13 12:44:31 +00:00
adelikat
d4c8fc5165
pause emulator when engaging tastudio
2014-07-12 01:32:21 +00:00
adelikat
43415044e7
Tastudio - implement truncate movie
2014-07-12 01:23:38 +00:00
adelikat
e49754b705
TAStudio - implement paste and paste insert
2014-07-11 23:54:18 +00:00
adelikat
e8f821117b
TAStudio - implement the Insert menu item
2014-07-11 21:05:16 +00:00
adelikat
3ebad0cf49
TAStudio - implement delete menu item and hotkey
2014-07-11 20:29:39 +00:00
adelikat
40912a3c2b
TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events
2014-07-11 19:58:24 +00:00
adelikat
76fc763715
TAStudio - implement the Cut menu item
2014-07-11 19:11:30 +00:00
adelikat
100c67ebfa
TAStudio - implement the reselect clipboard menu item
2014-07-11 18:52:15 +00:00
adelikat
7a8b5d9887
TAStudio - implement Select All and Deselect menu items
2014-07-11 18:36:23 +00:00
adelikat
1ef25132a1
TAStudio - restore copy functionality including generating an input log and putting it on the clipboard
2014-07-11 18:17:48 +00:00
adelikat
2072eac45f
Some Changes flag management in movie objects
2014-07-11 18:06:18 +00:00
adelikat
7e768eacb1
When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
2014-07-11 17:14:45 +00:00
adelikat
f8ee569bbb
TAStudio - float painting
2014-07-11 16:26:19 +00:00
adelikat
1ef53257e9
TAStudio - smoother input painting, less gaps when dragging fast, still feels a bit of fthough
2014-07-11 16:08:47 +00:00
adelikat
2e508c1468
TAStudio - greenzone settings dialog
2014-07-11 15:43:47 +00:00
adelikat
ee7831178a
TAStudio - header editor
2014-07-11 02:31:43 +00:00
adelikat
f0425f3cc5
TAStudio - input painting for boolean input
2014-07-10 20:40:50 +00:00
adelikat
238e9b4f73
TAStudio - 0 based frame display
2014-07-10 20:15:46 +00:00
adelikat
cf5ee09d5d
Disable play and record movie menu items when a movie is active, it isn't too much trouble for the user to stop the current movie first, and there's a lot that goes wron when they pick these with an active movie
2014-07-10 20:06:23 +00:00
adelikat
2ae2f5dce2
Let TAStudio take control of the Mainform StopMovie function
2014-07-10 19:51:36 +00:00
adelikat
5681368e13
TAStudio - background coloring based on lag log and greenzone
2014-07-10 19:24:21 +00:00
adelikat
80d5e8a7be
TAStudio - input display
2014-07-10 02:45:56 +00:00
adelikat
655207d79a
TAStudio - some reorg
2014-07-10 01:58:43 +00:00
adelikat
8d0cfc60dc
TAStudio - some reorg
2014-07-09 23:04:22 +00:00
adelikat
539deaaf6c
TAStudio - fix autoload
2014-07-09 22:44:20 +00:00
adelikat
61c4dfa1b1
TAStudio - comment and subtitle editor menu items
2014-07-09 22:09:20 +00:00
adelikat
537d8c5cac
TAStudio - misc stuff
2014-07-09 21:56:27 +00:00
adelikat
786b0238ba
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
2014-07-09 16:35:39 +00:00
adelikat
250dcbb108
tweak some comments
2014-07-09 16:01:57 +00:00
adelikat
9cc1fb4404
tastudio - some reorg
2014-07-09 15:04:16 +00:00
adelikat
5843a8f396
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
2014-07-08 16:08:52 +00:00
adelikat
cb3e340a1a
Movie stuff
2014-07-08 15:15:35 +00:00
adelikat
7e39e67b1f
tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
2014-07-08 13:46:59 +00:00
adelikat
863d6f09ee
small tastudio progress
2014-07-08 13:33:01 +00:00
adelikat
84b8fa36f2
TAStudio - more stuff
2014-07-07 19:48:58 +00:00
adelikat
c019ec3bf0
More reorg
2014-07-07 18:03:02 +00:00
adelikat
34290be1dc
TAStudio - export to bk2 menu item implemented
2014-07-07 16:14:33 +00:00
adelikat
f875792c74
TAStudio - column names for float values
2014-07-07 16:03:22 +00:00
adelikat
46d6279f1b
TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
2014-07-06 22:13:12 +00:00
adelikat
a02888344b
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
2014-07-06 21:20:43 +00:00
adelikat
b9bb1635a1
more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
2014-07-06 17:02:35 +00:00
adelikat
2225811743
Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
2014-07-06 16:44:50 +00:00
adelikat
1df9f49f37
fix a typo in method name
2014-07-06 16:06:38 +00:00
adelikat
e5b5daeaa0
VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view
2014-07-04 15:40:21 +00:00
adelikat
c3b57a6ddf
VirtualPad Analog button - show when the virtualpad is stickying the float value
2014-07-04 15:34:07 +00:00
adelikat
90df58abfa
Virtualpads - refresh pads every frame
2014-07-04 15:15:08 +00:00
adelikat
5c8cf8b141
Virtualpad Target screen - cleanup some unneeded code
2014-07-04 15:12:14 +00:00
adelikat
3b9d99f763
Virtualpad Target screen - show when the virtualpad is sitckying the X,Y values
2014-07-04 15:09:10 +00:00
adelikat
07a337de46
Virtualpad Target Screen - fix to mouse up behavior
2014-07-04 14:25:33 +00:00
adelikat
69ea80882d
Virtualpad - Targeting widget - hackery to fix movie playback
2014-07-04 00:44:57 +00:00
adelikat
49955a3447
Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
2014-07-04 00:04:18 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
a9aa65397c
Convert a Util method to an extension method
2014-07-03 18:29:51 +00:00
adelikat
6bbd3ca80d
Hex and Watch Boxes - prevent user from pasting invalid input, also if they do manage to get the textbox into an invalid state, interpret the value as 0 rather than throwing an exception
2014-07-03 16:43:39 +00:00
adelikat
1964f3754a
Merge InputValidate into StringExtensions
2014-07-03 16:00:57 +00:00
adelikat
f546a8080c
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
2014-07-03 15:35:50 +00:00
adelikat
0eb37ad36d
Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
2014-07-03 15:16:47 +00:00
adelikat
d5e2808944
Fix namespaces
2014-07-03 14:56:13 +00:00
adelikat
bfb541a5a9
Move InputValidate and StringHelpers to BizHawk.Common
2014-07-03 14:51:03 +00:00
adelikat
461b73f1df
Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
2014-07-03 01:46:14 +00:00
adelikat
8362d078a4
Ram Search - IEnumerable instead of IList, Any() instead of Count > 0, makes a few things a bit faster in large search lists
2014-07-02 23:50:09 +00:00
adelikat
63a7e2e4c6
Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes
2014-07-02 15:38:39 +00:00
adelikat
afa1a5f73d
Ram Watch - issue 200 - add a pause button
2014-07-02 14:37:02 +00:00
goyuken
32b2fdc368
only run r7091 in dev mode
2014-06-30 18:28:55 +00:00
goyuken
65ddaf8a30
virtual pad: schema sanity checking
2014-06-30 17:14:02 +00:00
xmikecampx7
7e3e29820f
Added Genesis Activator Schema
2014-06-30 01:27:35 +00:00
christhecoolist
1024c5dc9f
initial XE1AP schema (unfinished)
2014-06-30 01:09:15 +00:00
xmikecampx7
76652312e8
FamicomFamilyKeyboard Schema Setup
2014-06-30 00:36:57 +00:00
adelikat
8cf0f3b379
Virtualpads - re-implement the "bump" hotkeys
2014-06-29 23:43:31 +00:00
adelikat
9e554b7aa9
Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
2014-06-29 21:16:33 +00:00
adelikat
059849d403
N64 virtualpad - allow -128, and fix exceptions if -128 was every requested
2014-06-29 20:32:28 +00:00
adelikat
b6d478998b
virtualpads - make c64 keyboard height smaller
2014-06-29 16:08:33 +00:00
adelikat
dd5842ec9b
Ram Watch - ability to hide/show the address column
2014-06-29 16:04:41 +00:00
xmikecampx7
2e60803a13
2014-06-29 16:04:23 +00:00
adelikat
27fb2ce9a0
Virtualpad Analog sticks - in record mode show the previous frame's input in gray
2014-06-29 14:42:20 +00:00
adelikat
0c5fda5cb3
Virtualpads - SMS and GG console buttons
2014-06-29 13:31:56 +00:00
adelikat
38b76ea5d9
fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
2014-06-29 13:05:10 +00:00
adelikat
115b7ecd96
Virtualpads - fix GBA buttons
2014-06-29 12:47:42 +00:00
adelikat
c5f1174711
Virtualpads - fix buttons on GB, implement Dual GB
2014-06-29 12:42:44 +00:00
adelikat
01ba63dd09
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
2014-06-29 12:32:36 +00:00
adelikat
ee6d73aac7
Virtualpads - some code cleanup
2014-06-29 03:14:40 +00:00
adelikat
9fd640ff4b
Remove some unused code
2014-06-29 02:33:50 +00:00
adelikat
ab5cfab035
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
adelikat
d12a16db45
Atari 7800 peripherals!
2014-06-29 00:07:17 +00:00
adelikat
3bf5b75adc
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
2014-06-28 22:59:04 +00:00
adelikat
b24f6406a9
Virtualpad - fix positioning of pce controller buttons
2014-06-28 22:50:57 +00:00
adelikat
49bbafd305
Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
2014-06-28 19:25:11 +00:00
adelikat
4cda40b5b7
Ooops, remove some testing variables
2014-06-28 19:16:20 +00:00
adelikat
90e95752e4
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
2014-06-28 19:07:18 +00:00
adelikat
0f64fa9a8a
Virtualpads - coleco
2014-06-28 18:12:04 +00:00
adelikat
58d96a6806
virtualpads - snes controls
2014-06-28 16:52:31 +00:00
adelikat
bb55423d79
virtualpads - Saturn controls
2014-06-28 16:31:25 +00:00
adelikat
db44bd2c1a
GB virtual pad fix ups
2014-06-28 16:16:48 +00:00
adelikat
49ef408f06
GBA virtual pad fix up
2014-06-28 16:13:58 +00:00
goyuken
92bf602a70
genesis virtualpad fixup
2014-06-28 15:59:26 +00:00
adelikat
676d1ecd0f
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
2014-06-28 15:56:20 +00:00
adelikat
8ee00a2996
Virtualpads - atari 7800
2014-06-28 14:19:46 +00:00
adelikat
de8bcf6b92
Virtualpads - atari 2600
2014-06-28 14:14:50 +00:00
adelikat
9378dc5921
N64 - oops
2014-06-28 12:58:13 +00:00
adelikat
88d4a2a5a8
Genesis mouse - mnemonics, default buttons and virtual pad
2014-06-28 12:45:12 +00:00
adelikat
1361e2ff23
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
2014-06-28 12:31:28 +00:00
goyuken
a1b03a4a20
genesis: virtual pad support multitap
2014-06-27 17:59:45 +00:00
adelikat
75d4ff5117
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
2014-06-27 17:02:46 +00:00
adelikat
92e0865b3f
oops
2014-06-27 16:31:42 +00:00
adelikat
e469cb73f2
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
2014-06-27 16:30:54 +00:00
adelikat
8c287ecc79
Virtualpads - nes console buttons
2014-06-27 14:09:28 +00:00
adelikat
c0da15b002
Virtual pads for SMS and GG
2014-06-27 02:45:27 +00:00
adelikat
f3cac5deff
Virtualpads - fix readonly notion, no longer crashy when no pads are set up
2014-06-27 01:45:30 +00:00
adelikat
20ab331404
Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
2014-06-27 01:37:09 +00:00
adelikat
a33f926675
Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
2014-06-26 21:09:14 +00:00
adelikat
0fa75a5d77
Virtualpads - fix 3 vs 6 button controller logic in genesis
2014-06-26 20:59:00 +00:00
adelikat
12cd706a69
Virtualpads - implement sticky toggle
2014-06-26 20:37:44 +00:00
adelikat
2a78b5c743
Virtualpads - fix up some Readonly logic
2014-06-26 20:36:33 +00:00
adelikat
0e8bf4883f
Virtualpads - some UI stuff
2014-06-26 20:24:30 +00:00
adelikat
fcc3ce214b
Virtualpads - wire up read-only toggle behavior and remove hacky button
2014-06-26 20:07:07 +00:00
adelikat
c58141034b
VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
2014-06-26 13:29:43 +00:00
adelikat
39e7039341
VirtualPads - progres on ReadOnly for AnalogStick
2014-06-26 03:30:56 +00:00
adelikat
c21ab3e22d
VirtualPads - implement readonly for AnalogButton control
2014-06-25 21:31:17 +00:00
adelikat
44686b287d
VirtualPad - implement ReadOnly on TargetScreen control
2014-06-25 21:26:15 +00:00
adelikat
82d6490532
VirtualPads - implement Set on TargetScreen control
2014-06-25 21:11:25 +00:00
adelikat
4d9f46c6a1
Implement read-only for VirtualPadButton
2014-06-25 20:40:20 +00:00
adelikat
9c601da269
Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
2014-06-25 17:26:07 +00:00
adelikat
3c1ececb14
Virtualpads - some reorg
2014-06-25 17:18:14 +00:00
adelikat
5f71bf11c8
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
2014-06-25 02:18:11 +00:00
adelikat
d6e56bf9fb
Virtualpad - Start support for family basic keyboard
2014-06-25 00:56:20 +00:00
adelikat
fbb14175f9
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
2014-06-25 00:44:22 +00:00
adelikat
9045f8402c
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
2014-06-25 00:11:59 +00:00
adelikat
a1926e1a58
Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
2014-06-24 23:32:30 +00:00
adelikat
095f16baef
Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
2014-06-24 17:48:25 +00:00
adelikat
7e8f0f74bc
Virtual Pad - some analog stick tweaks
2014-06-24 17:30:14 +00:00
adelikat
7fa551708f
Virtual Pad - get analog button working on movie replay
2014-06-24 17:12:20 +00:00
adelikat
22dc432199
Virtual pad button - slight ui tweak
2014-06-24 16:49:23 +00:00
adelikat
118d69a669
Virtual pad progress
2014-06-24 16:36:19 +00:00
adelikat
3208440225
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
2014-06-24 12:58:08 +00:00
adelikat
73ed79e270
Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId
2014-06-24 00:26:35 +00:00
adelikat
bb93dd0d42
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
2014-06-23 23:46:44 +00:00
xmikecampx7
4c5570eea3
2014-06-23 23:25:08 +00:00
xmikecampx7
886681bb9d
Schema GamePads Added
2014-06-23 14:13:07 +00:00
adelikat
897e7b9bd1
Virtualpad - fix up PceSchema
2014-06-23 13:44:06 +00:00
xmikecampx7
20200adf3a
Adding Buttons to Schemas
2014-06-23 01:43:33 +00:00
zeromus
501a23af24
entire virtualpad window should not be a mouse input receiver
2014-06-23 00:34:43 +00:00
adelikat
bf33ba0575
Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
2014-06-23 00:05:22 +00:00
adelikat
4b23150d14
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
2014-06-22 23:32:37 +00:00
zeromus
140aec6a4d
add system for controlling which forms can generate mouse input
2014-06-22 23:20:36 +00:00
adelikat
b364b5c48f
implement TargetScreen virtual pad and wire up to Nes zapper
2014-06-22 21:50:27 +00:00
adelikat
a248e2d99b
Virtual Pads - analog stick should be done now (including max X,Y constraints)
2014-06-22 17:41:13 +00:00
adelikat
50dafe1269
Virtualpads - more stuff
2014-06-22 16:30:24 +00:00
adelikat
2009e07e35
Virtualpads - Some Progress
2014-06-22 15:43:45 +00:00
adelikat
41e4a3b13a
Virtualpads - more progress
2014-06-22 15:05:37 +00:00
adelikat
c15f9ce84d
Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
2014-06-22 14:50:23 +00:00
adelikat
c3bcc0cbc8
Virtualpads - more reorg
2014-06-22 14:43:59 +00:00
adelikat
e9968657ac
Virtualpads - some reorg
2014-06-22 14:37:40 +00:00
adelikat
27532b7b2b
Start schema objects
2014-06-22 14:29:46 +00:00
adelikat
60d1784895
Delete old virtualpad files
2014-06-22 14:13:10 +00:00
adelikat
885f859647
add new files
2014-06-22 13:58:12 +00:00
adelikat
269b3c7ee1
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
2014-06-22 13:57:23 +00:00
adelikat
10c48bb3f8
Bk2 - take the log key into account when replaying a movie input log
2014-06-21 14:33:33 +00:00
adelikat
a19d02a36e
Ram Search - rip out column reorder event since it wasn't doing anything useful
2014-06-20 18:39:31 +00:00
adelikat
0f5e2b0cdb
Ram Watch - fix column reordering, ugh
2014-06-20 18:38:08 +00:00
adelikat
70fbbd5817
Similar fixups to Ram Search and Cheats
2014-06-20 18:09:53 +00:00
adelikat
c5518440c1
Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
2014-06-20 18:05:32 +00:00
adelikat
58e5599f2f
Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
2014-06-20 17:41:40 +00:00
adelikat
ab7977b267
Ram Watch - Fix saving and loading of column order
2014-06-20 17:18:57 +00:00
adelikat
7f070737cc
clean up some debugging code, and remove a warning
2014-06-19 21:37:28 +00:00
adelikat
3eff547413
Remove some more usages of GetInput()
2014-06-18 02:39:29 +00:00
adelikat
6b73891a91
More bk2 progress
2014-06-15 14:44:26 +00:00
adelikat
c807e27496
Some movie code reorg and cleanup
2014-06-15 13:03:24 +00:00
adelikat
70baceb6c8
Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
2014-06-14 21:37:51 +00:00
adelikat
e0a9fcd650
More movie 2.0 stuff
2014-06-11 02:56:57 +00:00
zeromus
1edd4edb49
add a crappy little PCE sound debugger and individual channel muting
2014-06-09 08:10:20 +00:00
adelikat
e4a12c58bc
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
2014-06-05 00:23:05 +00:00
adelikat
8f2746ab86
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
2014-06-04 17:02:54 +00:00
zeromus
0fe74f95e7
fix LuaConsole PWD-related bugs
2014-06-03 02:39:15 +00:00
adelikat
0649d1c77e
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
2014-06-03 02:19:13 +00:00
adelikat
d037c6ed60
Oops
2014-06-03 01:21:49 +00:00
adelikat
ba4e7d620b
Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
2014-06-03 00:34:41 +00:00
adelikat
5d79072a38
Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
2014-06-02 01:04:13 +00:00
adelikat
58b5163715
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
2014-06-02 00:43:25 +00:00
adelikat
83ada011e8
Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
2014-06-01 22:02:59 +00:00
adelikat
51822a9ce1
Wonderswan - virtualPad - fix movie playback
2014-06-01 21:05:57 +00:00
adelikat
f146875452
VirtualPad support for Wonderswan
2014-06-01 20:44:13 +00:00
adelikat
f02448b769
N64 Virtualpad - make clear button also clear the analog control
2014-06-01 19:51:35 +00:00
adelikat
3f675b2053
Lua functions list - don't throw exceptiosn when filtering, don't know why it happens but this will squash it, and it isn't important enough to know why.
2014-06-01 15:44:40 +00:00
adelikat
23f356d47b
Atari 2600 debugger - make registers settable
2014-05-31 21:57:28 +00:00
adelikat
e43dcbb5b2
Atari 2600 debugger - make flag checkbox buttons read-only
2014-05-31 18:41:56 +00:00
adelikat
2053349e31
Atari 2600 debugger - implement a Remove breakpoint button
2014-05-30 01:10:10 +00:00
adelikat
67b82d073a
disable Atari 2600 debugger menu item when a movie is active
2014-05-27 20:07:03 +00:00
adelikat
947470e1d9
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
2014-05-27 02:45:05 +00:00
adelikat
ebbee62730
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
2014-05-27 01:33:22 +00:00
adelikat
e68e691e3c
Atari 2600 Debugger - implement Step Into button
2014-05-26 19:38:02 +00:00
adelikat
363b3bdd3b
Atari 2600 Debuger - Add breakpoints
2014-05-26 18:23:58 +00:00
adelikat
ba5551d29b
smartly hande the text property on the Gb/GG game genie dialog (only show one of the cores not a slash)
2014-05-26 12:34:52 +00:00
adelikat
0782c9820d
Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
2014-05-26 03:08:16 +00:00
adelikat
4086eee72d
Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
2014-05-24 22:06:08 +00:00
adelikat
5ebc0f5428
Lua Console F1 hotkey assigned to Lua Functions list
2014-05-24 16:54:00 +00:00
adelikat
8dc56b312e
Lua Function List dialog - add a filter box
2014-05-24 13:19:24 +00:00
adelikat
ce6cd2ec5f
rip out the lua writer dialog and deeming it a failed experiment. Lua Console - re-implement the new script dialog so that it calls a save file dialog, and if the user picks a file it creates a new lua script with a minimal while loop, and then invokes a new process with this newly created file for quick editing
2014-05-24 01:59:59 +00:00
adelikat
a89efe9c27
Lua - make form windows have a start position of "Center Parent"
2014-05-22 01:03:18 +00:00
adelikat
b406146ae4
Fix "watch file" to "Lua script file" in save dialog on Lua Writer. To do: delete lua writer
2014-05-21 13:18:54 +00:00
adelikat
e88b7cc93e
one more tweak to make lua library constructors unified
2014-05-21 01:15:52 +00:00
adelikat
17568997bf
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
2014-05-21 00:17:35 +00:00
adelikat
6401e6d719
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
2014-05-20 20:34:51 +00:00
adelikat
f19d15d1ed
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
2014-05-20 20:25:18 +00:00
adelikat
94b9761b31
Trace Logger - apply the new line hack done for clipboard to the save to file option
2014-05-20 18:38:25 +00:00
adelikat
4ee4088c4c
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
2014-05-19 01:42:41 +00:00
adelikat
059952f0a4
Change memory.getmemorydomainlist() to return a lua table instead of a string
2014-05-19 01:06:44 +00:00
adelikat
3d10d67fea
Implement bizstring.split()
2014-05-18 21:06:16 +00:00
adelikat
b4deb97587
Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
2014-05-18 00:40:32 +00:00
adelikat
d33a545605
Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
2014-05-18 00:09:01 +00:00
adelikat
1895e15ea5
Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
2014-05-17 00:42:28 +00:00
adelikat
f88640fddb
N64 VirtualPad - when a movie is active show the previous frame's line on the analog control
2014-05-16 13:40:21 +00:00
adelikat
55b4dcd53c
gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else
2014-05-14 23:44:46 +00:00
adelikat
d5c2271c55
Toolbox - don't show nes debugger in non-interim
2014-05-12 20:58:34 +00:00
adelikat
fd5c40d3f4
Virtual Pads - support Dual Gameboy pads, don't allow the switching of multiplayer unless the system has mutliplayer
2014-05-11 23:30:49 +00:00
adelikat
1e48111092
Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
2014-05-11 23:08:34 +00:00
adelikat
abac70d592
VirtualPad - some code cleanup on last commit
2014-05-11 22:32:16 +00:00
adelikat
0abaeebb9d
Virtual Pads - fix Updating when movie is playing, and by removing a lot more code than I wrote
2014-05-11 22:27:20 +00:00
adelikat
360c05c2c8
Dual GB XML Creator - if file already exists, ask before overwriting
2014-05-11 19:00:44 +00:00
adelikat
edb90839d0
Dual GB XML Creator - a "Use Current Rom for all" button for the uberlazy
2014-05-11 18:53:32 +00:00
adelikat
5abd6f8387
Remove save button, no point in it compared to save and run, Use current Rom button should only be enabled on Gameboy core!
2014-05-11 18:34:20 +00:00
adelikat
77e1d31217
Dual GB xml creator - add a "Save and Run" button
2014-05-11 18:30:00 +00:00
adelikat
5430c395d0
Dual GB XML Creator - add a "Current Rom" button that is enabled when possible
2014-05-11 18:13:32 +00:00
adelikat
cfb8b463c3
Icons for some gameboy dialogs
2014-05-11 17:48:17 +00:00
adelikat
14799b5450
DualGBXMLCreator - move from config to tools folder
2014-05-11 16:49:45 +00:00
adelikat
653fb0ff38
Ram Watch - set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
2014-05-11 12:09:41 +00:00
adelikat
d9ec48bb49
VirtualPads - move "Add Controller" to being a menu item instead of a clickable sub menu cuz that's weird. And change its name to "Multiplayer mode" as that is more specific to what it is doing (it adds all controllers beyond player 1, not just another one)
2014-05-08 20:46:32 +00:00
xmikecampx7
ae655b9dbc
Added back default Max/Min values for N64 VirtualPad, so that it properly loads without the need to set Max/Min.
2014-05-08 17:40:01 +00:00
zeromus
d1fab20576
nes ppu viewer: update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
2014-05-08 04:59:45 +00:00
adelikat
ff51a948f6
Trace Logger - make sure there isn't an extra line between instructions when copy/pasting
2014-05-06 17:53:21 +00:00
adelikat
81a841057c
Ram Watch - convert message label into a Status bar with a error icon with similar functionality as ram search
2014-05-04 16:01:46 +00:00
adelikat
e5b3138d15
Ram Watch, Ram Search - don't crash on out of range addresses (such as when the user leaves ram watch open and changes cores), highlight out of range addresses and warn user. On Ram Search - give the option to remove these addresses from the list.
2014-05-04 15:30:18 +00:00
adelikat
c432fab579
Fix Ram Watch on screen display I broke some commits back
2014-05-04 14:22:11 +00:00
adelikat
0b6795fffc
Some misc cleanup of redundant qualifiers
2014-05-04 14:10:28 +00:00
adelikat
650607cfd7
Put Lua FrameBefore and FrameAfter event firing into the event loop instead of tools, so that it isn't bypassed when turboing. Probably works, couldn't test.
2014-05-03 11:59:11 +00:00
gochaism
0a9039fc60
Set SystemIcons.Application to Lua form icon.
2014-05-02 00:44:14 +00:00
gochaism
3fd9113f0d
Disable maximize/resize of Lua forms, since user cannot do anything on resize anyway.
2014-05-02 00:38:48 +00:00
gochaism
a84b4126f2
Lua: Make console.log(...) a little more prettier.
2014-05-01 00:25:14 +00:00
adelikat
9d7c92fb6e
Oops
2014-04-29 21:25:17 +00:00
adelikat
8f35b29a5c
Remove extra newline in console.log/print
2014-04-29 20:39:19 +00:00
gochaism
38a0a3593e
Lua: Update print and console.log to take variable arguments.
2014-04-29 05:07:43 +00:00
adelikat
8c1c034090
Lua - make Print() be an alias of console.log()
2014-04-29 01:24:06 +00:00
zeromus
c450351801
add tooltip for lua console erase button
2014-04-27 17:49:25 +00:00
xmikecampx7
b5c0be3f7f
Added Min/Max ranges for N64.
...
Added the option to add more controllers.
2014-04-27 17:38:30 +00:00
adelikat
bbf7c43b6d
Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
2014-04-27 13:01:10 +00:00
adelikat
4fc81991d7
Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
2014-04-26 17:28:43 +00:00
adelikat
f3766249bf
Fix Ram Watch on screen display that I broke in the last ram watch related commit
2014-04-26 14:51:33 +00:00
adelikat
edf2e2e4a7
Watch Value box - fix behavior of pressing up/down on signed values, was wrapping from 0 to max value, now it goes to -1, and on min value it wraps to max value (and vice versa)
2014-04-26 00:01:00 +00:00
adelikat
c657678555
some code cleanup on WatchValueBox before I do some fixes
2014-04-25 23:47:34 +00:00
adelikat
8952e61067
Fix issue 157
2014-04-25 20:29:18 +00:00
adelikat
d11bec528e
Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
2014-04-25 20:02:57 +00:00
adelikat
67704b35bf
Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave()
2014-04-22 21:35:04 +00:00
adelikat
603fd81066
Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
2014-04-22 21:27:08 +00:00
adelikat
edfc5d303f
NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button
2014-04-22 14:58:58 +00:00
adelikat
b87e0fb3c0
Atari 2600 Debugger - insignificant progress
2014-04-21 19:59:21 +00:00
adelikat
6139da29cf
Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
2014-04-20 16:19:08 +00:00
adelikat
54203c00b9
Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
2014-04-20 01:19:33 +00:00
adelikat
7d5db039c0
Those debugger UI files were a bad idea or at least premature
2014-04-20 00:37:43 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
adelikat
1669fd7755
Start an Atari 2600 debugger dialog
2014-04-19 19:01:13 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
adelikat
f8522c6986
Genesis Tile Viewer - same stuff as other tile viewers
2014-04-13 22:08:46 +00:00
adelikat
d3012fe4b6
PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox
2014-04-13 20:33:01 +00:00
adelikat
471a2f5cf0
SMS - Vdp Viewer - save screenshot to file menu items
2014-04-13 20:13:22 +00:00
adelikat
66d64f816c
Add Sms Vdp Viewer to toolbox
2014-04-13 19:51:38 +00:00
adelikat
d3b84c6c5c
SMS VDP Viewer - icon, autoload, misc tool settings
2014-04-13 19:44:08 +00:00
adelikat
6adde23553
Lua - also fix client.frameskip()
2014-04-13 18:39:46 +00:00
adelikat
f589a91479
Lua - fix client.setwindowsize() and client.speedmode()
2014-04-13 18:35:27 +00:00
adelikat
0550fef67f
PCD CDL - remove todo
2014-04-13 16:38:56 +00:00
adelikat
9c3a7fec37
Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
2014-04-13 14:22:13 +00:00
adelikat
fd42606cc0
N64 Virtual Pad - only tab stops on analog boxes
2014-04-13 13:14:00 +00:00
adelikat
12dc22de18
PCE CDL - center parent, add to toolbox
2014-04-13 12:52:36 +00:00
adelikat
8a6585aceb
CD CDL - drag and drop, implement save menu item, prevent some more nags
2014-04-13 12:40:30 +00:00
adelikat
e67c329aad
PCE CDL - remember window position and size, restore defaults, make Open and Save file dialogs look pretty, don't enable save as menu item if no cdl started since it nags you if you choose it
2014-04-13 12:22:53 +00:00
adelikat
aaeb2c9cdd
PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options
2014-04-13 01:05:23 +00:00
adelikat
7f37535cd5
PCE Icon for PCE tool dialogs
2014-04-13 00:09:16 +00:00
adelikat
e4c7110174
Hex Editor - fix issue 150 - exceptions thrown when freezing multi-byte addresses
2014-04-11 16:45:05 +00:00
adelikat
11f055a1e7
Use the RecentRom.MostRecent property more, instead of index 0
2014-04-06 20:46:23 +00:00
adelikat
6e23df6472
Hex Editor - lots of fixes to Path and filename selection in OpenFile and SaveFile dialogs
2014-03-26 00:34:43 +00:00
adelikat
e8c0c21c7c
Hex Editor - fix a very annoying bug when using File on Disk that was caused by a very annoying thing, ugh
2014-03-24 02:25:26 +00:00
adelikat
a8aa121ecd
Hex Editor - support table files in the find box when searching for text strings
2014-03-23 23:47:20 +00:00
adelikat
7541dba798
Hex Editor - add a Close Table file menu item, enabled only when a table file has been loaded
2014-03-23 22:47:28 +00:00
adelikat
b95a0b648c
Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options
2014-03-23 20:27:20 +00:00
adelikat
2581dccd90
Hex Editor - fix Find Prev and close Find box when Prev or Next is clicked
2014-03-23 19:55:56 +00:00
adelikat
2d87eeab70
Hex Editor - fix weird focusing bug when using the Find box, goofy winforms
2014-03-23 18:29:32 +00:00
adelikat
5559024757
Lua - Rip out gui.alert() and refactor/simplify things as a result
2014-03-23 17:39:07 +00:00
adelikat
54363e4da1
Lua - fix gui.drawText() (and gui.drawString)
2014-03-23 17:24:06 +00:00
adelikat
1226603697
Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit
2014-03-23 17:12:25 +00:00
adelikat
555c9dfb45
Ram Watch - fix bug where it asks you to save changes, but if this is a fresh unsaved list it ignores the Yes button and closes
2014-03-23 16:58:54 +00:00
adelikat
b378cd13e4
Cheats - address issue 148, instead of throwing an exception when attempting to add an out of range address, present an error message. One odd side effect is that it will add a separator instead, but I think that's acceptable for now.
2014-03-23 15:58:44 +00:00
adelikat
1e9374e4e4
Hex Editor - highlight "mis-alighned" selections properly that result from being on an odd-numbered address when switching to a higher data size. Also only highlight the portion of an address that is frozen in the case of viewing mutli-byte sizes while there are active cheats of smaller sizes.
2014-03-23 15:39:47 +00:00
adelikat
8ac9f7d2dd
Lua Console - try to use relative paths when saving and loading lua scripts
2014-03-23 14:44:18 +00:00
adelikat
8b6bf3fc89
A hackish workaround to make Select All faster in the Cheat Dialog
2014-03-23 14:10:35 +00:00
adelikat
6d1675e54c
Change UnfreezeAll option on many tools to remove cheats not simply disable them.
2014-03-23 13:21:48 +00:00
beirich
c179fd5fd6
Add OSD message notifier to CoreComm
2014-03-18 03:03:53 +00:00
goyuken
92c934b9a9
nes: squeeze a few more percent out of the nametable viewer
2014-03-01 23:43:04 +00:00
adelikat
877d81b0ff
Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address
2014-03-01 19:16:17 +00:00
adelikat
f15a1bc36b
Hex Editor - fix ability to highlight past the end of a domain
2014-03-01 19:05:20 +00:00
adelikat
fc8cb97ce3
Hex Editor - when freezing/unfreezing, update highlighter colors
2014-03-01 18:09:09 +00:00
adelikat
75b9b132b6
Hex Editor - make freezing a range of addresses not slow
2014-03-01 18:04:21 +00:00
goyuken
1fbc833361
NES: fix some CNROM games. dunno how they got broken?
2014-03-01 16:58:01 +00:00
adelikat
bb3a76cb3d
Hex Editor - speed up Freeze Addresses more by not calling update tools that are already updated due to event handlers
2014-03-01 16:36:26 +00:00
adelikat
97bf870b74
Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events
2014-03-01 16:30:06 +00:00
adelikat
827e2c44f8
Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor
2014-03-01 15:21:17 +00:00
goyuken
caf30ca015
NES: nametable viewer: moderate speedup
2014-03-01 05:36:43 +00:00
goyuken
f6c1c7eba2
NES: PPU Viewer: support MMC5 ExAttr mode
2014-02-25 22:54:25 +00:00
adelikat
f714093b23
Movies 2.0 - some progress towards supporting floats
2014-02-25 02:56:32 +00:00
adelikat
a6176d09e8
Object -> object
2014-02-24 03:25:57 +00:00
adelikat
186939f157
Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode
2014-02-24 03:18:43 +00:00
adelikat
3cf2ba7afc
Some nitpicky code cleanup on a few files before I do something useful with them
2014-02-24 02:50:56 +00:00
adelikat
33fdf03af6
Lua - fix forms.newForm()
2014-02-23 22:47:45 +00:00
adelikat
02ea7d360f
some code cleanup
2014-02-22 23:59:52 +00:00
goyuken
3d7a0e445b
gpgx: clean up 32bpp code (no functional changes)
2014-02-21 17:07:09 +00:00
goyuken
bdbaa0c2d9
PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
2014-02-20 22:59:37 +00:00
goyuken
227c0cfd1b
genesis vdp view: fix color emphasis problem
2014-02-20 00:30:07 +00:00
goyuken
c14e4239c4
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
2014-02-19 22:26:33 +00:00
adelikat
63e8702242
Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically
2014-02-17 01:57:25 +00:00
adelikat
4ca0f5792b
rip out some lua console code I didn't mean to check in
2014-02-16 23:06:14 +00:00
adelikat
5849d2d80d
make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
2014-02-15 19:15:04 +00:00
goyuken
9c071bf45e
NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
2014-02-15 16:55:55 +00:00
goyuken
b7a5b12535
the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable.
2014-02-14 16:02:48 +00:00
adelikat
05823d3022
fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
2014-02-14 01:27:38 +00:00
zeromus
96da0880b4
work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
2014-02-14 00:55:18 +00:00
zeromus
da5daaa989
change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway
2014-02-13 23:25:36 +00:00
goyuken
4174751212
SMS VDP Viewer: correct BG size for 192 line mode
2014-02-13 19:10:39 +00:00
mvl1986
17f17a02fd
Added the display of tooltips for all the methods that are in the lualibraries
...
-MightyMar
2014-02-12 13:28:48 +00:00
goyuken
37469faa8b
PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map
2014-02-10 05:02:30 +00:00
goyuken
d15c867693
PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
2014-02-10 02:47:23 +00:00
adelikat
f704786630
Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better
2014-02-10 01:15:11 +00:00
goyuken
c9c01202e6
PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
2014-02-10 01:06:06 +00:00
adelikat
d22b35c240
Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog
2014-02-10 01:01:36 +00:00
goyuken
0e4967f539
PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying
2014-02-08 23:15:10 +00:00
goyuken
f1e3196ae9
add a simple VDP viewer for SMS/GG
2014-02-08 23:02:47 +00:00
adelikat
41faaedc18
TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
2014-02-08 22:41:47 +00:00
goyuken
78a0b428a3
hex editor: show partial rows
2014-02-08 21:57:16 +00:00
zeromus
f0001687ed
fix hexeditor bugs related to my last commits to it
2014-02-08 21:47:39 +00:00
goyuken
8b006b3b59
PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it.
2014-02-08 16:40:15 +00:00
goyuken
92aa23de6f
nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number
2014-02-05 19:08:04 +00:00
adelikat
23f7017651
Some code cleanup tinkerings in Client.Common
2014-02-03 20:48:01 +00:00
adelikat
3dfcd8b22a
drastically cleanup the InputValidate class
2014-02-03 19:37:43 +00:00
adelikat
f72debc84e
Slight and meaningless TAStudio stuff
2014-02-02 17:49:40 +00:00
adelikat
50a879dd05
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
2014-02-01 15:44:51 +00:00
adelikat
89f9cfc711
Ti83 Keypad - Always on Top, Floating Window, refactor
2014-02-01 15:29:18 +00:00
adelikat
791a4d655b
SNES Game Genie dialog - Always on Top, Floating Window, refactor
2014-02-01 14:55:08 +00:00
adelikat
3497e28f96
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
2014-01-31 23:42:06 +00:00
adelikat
d87978087d
NES PPU Viewer - implement Always on Top and Floating Window and refactor
2014-01-31 22:58:41 +00:00
adelikat
33c104d418
NES Nametable Viewer - Floating Window and Always on Top, and refactor
2014-01-31 21:23:46 +00:00
adelikat
4aab2ea31d
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
2014-01-31 20:49:38 +00:00
adelikat
8654303b59
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
2014-01-31 20:36:27 +00:00
zeromus
01b5c44d5c
refine hex editor keyboard handling a bit
2014-01-31 04:26:39 +00:00
adelikat
e634d9558a
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
2014-01-31 02:26:09 +00:00
adelikat
8e2fa8a31b
Virtualpads - simplify some boilerplate logic
2014-01-31 01:53:20 +00:00
adelikat
83be118d03
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
2014-01-31 00:53:20 +00:00
adelikat
f3755975a1
Lua - implement Always on Top and Floating Window
2014-01-30 22:32:29 +00:00
adelikat
5f5677781b
Cheats dialog - Floating window option
2014-01-30 15:51:07 +00:00
adelikat
003156d28e
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
2014-01-30 15:28:05 +00:00
adelikat
dead076979
Ram Watch - floating window and refactor
2014-01-30 14:29:34 +00:00
adelikat
a742758288
oops
2014-01-30 03:36:18 +00:00
adelikat
d44e6c6342
Ditto for trace logger
2014-01-30 03:34:58 +00:00
adelikat
ab4f9534fe
a bit of cleanup
2014-01-30 03:11:28 +00:00
adelikat
364c2367ea
Hex Editor - refactor to use ToolDialogSettings Add floating window option
2014-01-30 03:10:17 +00:00
adelikat
53fa1a566a
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
2014-01-30 00:55:31 +00:00
mvl1986
c4ffc78224
simpler solution for getting single entries of libraries
2014-01-28 15:44:02 +00:00
mvl1986
c392321bb0
Updated intellisense only shows unique hits and the new files are always added to the console.
2014-01-28 14:04:58 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
adelikat
7fac499996
Lua - finish up documentation and strongly type some more params
2014-01-27 20:19:08 +00:00
zeromus
25cab541b1
assorted cleanup and quick restore of DIspBlurry and Vsync settings
2014-01-27 06:03:18 +00:00
adelikat
7417ea7b8f
Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
2014-01-27 03:16:05 +00:00
zeromus
a2ba761ae1
BizwareGL!
2014-01-27 00:02:21 +00:00
adelikat
157f092aa2
Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can
2014-01-26 20:36:00 +00:00
adelikat
70feebf229
Add documentation to as many lua function as I can sanely do in one sitting
2014-01-26 18:36:27 +00:00
adelikat
91fdad9d45
LUa - whack now unused code
2014-01-26 16:21:20 +00:00
adelikat
5f9757d7d0
Lua - finish up refactoring remaining lua libraries
2014-01-26 16:15:45 +00:00
adelikat
bce8320b85
Lua - new Register method on some more libraries
2014-01-26 13:30:45 +00:00
adelikat
583be2516c
Lua - new registration system added to NES and SNES libraries
2014-01-26 03:26:52 +00:00
adelikat
ac9e4c1d3d
Lua - same to movie library
2014-01-26 02:50:26 +00:00
adelikat
988ed03198
ditto for Memory library
2014-01-26 02:43:28 +00:00
adelikat
94d20e92f4
Lua - new register system for Main Memory library and a bunch of cleanup for that lib
2014-01-26 01:48:32 +00:00
adelikat
c6859a6d4f
Lua ditto for joypad library and slight fix documentation
2014-01-26 00:01:40 +00:00
adelikat
c66e529fb7
lua - ditto to Events library
2014-01-25 21:37:25 +00:00
adelikat
65d50ca329
Lua - refactor emu library to use the new registration method, documentation is all "TODO"
2014-01-25 21:10:51 +00:00
adelikat
06c0417f96
some Lua documentation related cleanup and support column sorting on Description in Lua Functions list
2014-01-25 20:27:51 +00:00
adelikat
e22227160d
show descriptions in Lua functions list
2014-01-25 20:04:26 +00:00
mvl1986
73de95d65e
LuaWriter LineNumbers now work with scrolling, fixed an exception that was happening if a keyword was longer than the length of the line it checked it against.
...
AutoCompleteView now resizes depending on how many items are in the list.
-mightyMar
2014-01-25 16:25:05 +00:00
adelikat
4701b319be
Lua - add a new way to do reflection to get method names, now the function list simply needs to match the method name, and the method name does not need to redundantly specificy the library name. Only the Bit library hooked up currenlty.
2014-01-25 15:05:53 +00:00
mvl1986
0a494c386e
LuaConsole now updates when a new Luascript is saved in the LuaWriter.
...
LineNumbers can now be shown in the Writer, only updates when a selectionchanged event occurs, not on the scrolling of the screen.
Option to toggle LineNumbers on and off
-MightyMar
2014-01-24 12:44:55 +00:00
goyuken
3c357a7d83
nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway.
...
batchrunner: keep track of number of lag frames and print to output
2014-01-21 19:08:11 +00:00
adelikat
8ab655d963
A better fix for something I broke
2014-01-21 16:31:12 +00:00
adelikat
9df0821fcd
Lua Console - convert spaces to tabs and remove a todo
2014-01-21 16:25:51 +00:00
mvl1986
a177a111b9
Line 53:
...
changed: LuaImp = new EmuLuaLibrary(this);
into: LuaImp = new EmuLuaLibrary();
-MightyMar
2014-01-21 16:24:03 +00:00
adelikat
186503c041
Some formatting cleanup on EmuLuaLibrary, nothing useful here
2014-01-21 00:43:57 +00:00
adelikat
614d457de4
Lua - Implement client.clearautohold()
2014-01-21 00:36:22 +00:00
pasky1382
08504fc25a
Added more string lua functions
2014-01-20 17:06:09 +00:00
mvl1986
cb600e5bf7
Updated the AutoCompleteView, now shows possible libraries, possible methods within libraries, replaces halftyped words and adjusts to what you typed. Also made it a bit easier to use
2014-01-20 16:33:45 +00:00
zeromus
3ab8e60d1b
add FloatingWindow concept to RamSearch tool, which lets you control how it sorts along with the main emuhawk window. it's not entirely ordinary for this to be controllable, but it should certainly be appreciated
2014-01-20 05:14:36 +00:00
zeromus
7a07a910f8
temporarily fix build by removing lua string library which has a missing file
2014-01-20 05:13:43 +00:00
pasky1382
a2dd821474
Added new EmuLuaLibrary.String, contains decimal to hex string and binary string.
2014-01-19 16:36:43 +00:00
mvl1986
9963518715
Added sorting to the columns in the ListView
2014-01-17 11:51:52 +00:00
goyuken
6f05084b2c
minor typo
2014-01-15 04:47:55 +00:00
goyuken
7668b15052
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
adelikat
2f28317f92
A round of code cleanup
2014-01-08 03:53:53 +00:00
adelikat
309626b8c8
lock down NES Sound config settings on quicknes, show Game Genie button on cheats dialog for it, do Toolbox logic
2014-01-07 01:12:48 +00:00
adelikat
803863b305
NES Game Genie Encoder/Decoder - support anything with system id "NES" not specifically the NES object, look for the "System Bus" not a hardcoded 2nd in domain in the list
2014-01-07 00:22:46 +00:00
goyuken
4191537359
revert r5763
2014-01-06 21:50:52 +00:00
goyuken
d191575fd2
NES internal infrastructure
2014-01-06 21:33:30 +00:00
adelikat
8daccb972d
Ram Search - fix behavior of the Memory Domain label
2014-01-04 16:19:00 +00:00
adelikat
b445a7adf1
Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad.
...
Wire up Reset and Power to Genesis mnemonic and input display systems. This invalidated any previous movies recorded on this core (nobody should actually using an experimental core anyway)
Generic Config Settings - dont' show default icons!
2014-01-03 01:06:24 +00:00
adelikat
1626e8b43e
oops
2014-01-02 13:51:14 +00:00
adelikat
3fd6da23a6
lua - add client.get/set displayfilter() and get/set scanlineintensity()
2014-01-02 01:11:00 +00:00
adelikat
aa93d8f04e
Cheats - do AskSave() in Restart()
2014-01-01 15:56:47 +00:00
adelikat
f9a847728c
Cheats - fix bug where when editing a cheat, changing the address or domain was causing it to insert not update
2014-01-01 15:50:33 +00:00
adelikat
377ab3b4ea
Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit
2014-01-01 03:19:08 +00:00
adelikat
fcbcbc2ac4
some stupid code cleanup while I'm at it
2014-01-01 02:16:47 +00:00
adelikat
a3a8170c44
Check Global.Config.SupressAskSave in ToolManager instead of doing it in the tool dialogs themselves
2014-01-01 02:09:03 +00:00
adelikat
3784256e56
Cheats form - some more code refactoring/cleanup
2014-01-01 02:02:23 +00:00
adelikat
a7bf93a85c
Cheats - remove duplicate button and menu item, since duplicates aren't allowed. And some minor code cleanup while I'm at it
2014-01-01 00:07:24 +00:00
adelikat
7e24c75a3d
tiny code cleanup in Hex Editor
2013-12-31 18:52:52 +00:00
adelikat
fd56efd33a
Some renaming of Save/Load state functions and variables to make them less confusing
2013-12-30 16:49:13 +00:00
zeromus
436881beaf
lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example)
2013-12-30 16:36:15 +00:00
adelikat
213e02ffef
Lua - forms.textbox() - add a fixed width option
2013-12-30 14:58:09 +00:00
adelikat
dae86e770c
Mainform - a round of cleanup
2013-12-29 23:35:42 +00:00
goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
adelikat
098fca2895
Ram Search - make manual removal of addresses undo-able, slight cleanup of Start method
2013-12-27 16:48:47 +00:00
adelikat
f122105b42
oops, put Rewinder in Global not GlobalWin
2013-12-27 01:19:38 +00:00
adelikat
f090597fbe
make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now
2013-12-26 23:12:41 +00:00
adelikat
302e71edc3
Rework some input stuff in preparation for moving it to common
2013-12-24 21:37:51 +00:00
adelikat
70078b24f2
Remove the hacky Cheats_Restart() method and move the logic into the Restart method of ToolManager, also move over the generateDefaultCheatName to that object and make it static
2013-12-23 03:07:06 +00:00
adelikat
05e2f67771
Move some tool loading logic from mainform to toolmanager
2013-12-22 23:34:22 +00:00
adelikat
7acc64c37e
Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it
2013-12-22 20:38:36 +00:00
adelikat
2448ad0dda
Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now
2013-12-22 20:25:43 +00:00
adelikat
5fff62d52b
Add GBA Gpu Viewer to toolbox, and add snazzy gba icon
2013-12-22 15:39:11 +00:00
adelikat
edd9e65e9e
Toolbox - fix focus issue on load
2013-12-22 15:26:09 +00:00
adelikat
0e4c507d08
Toolbox - some more intelligent code
2013-12-22 03:41:10 +00:00
adelikat
7a61b53fa1
Toolbox - rip out text feature since the box is too small to see it now
2013-12-22 03:21:32 +00:00
adelikat
928e14f110
Add GB GPU viewer to toolbox, and clean up some toolbox behavior
2013-12-22 03:15:53 +00:00
adelikat
8616a42600
Add PCE BG Viewer to Toolbox
2013-12-22 02:27:25 +00:00
adelikat
089f6bbd3d
Toolbox Improvmeents - focus first icon to allow quick access via keyboard, close when user selects a tool, esc closes dialog, resize intelligently based on number and size of icons, minimize size of icons and flow horizontally with overflow, show selected icon tooltip text on dialog text property, also change hotkey to shift+T
2013-12-22 01:49:52 +00:00
adelikat
720a19c2ad
Toolbox - some code cleanup
2013-12-21 21:37:00 +00:00
adelikat
1e5ff72519
Hex editor - better scrollbar logic for really small domains that don't need a scrollbar
2013-12-21 20:06:52 +00:00
adelikat
d45ba09f50
Hex Editor - a bit of code cleanup
2013-12-21 17:51:07 +00:00
adelikat
1ad3b83d83
Better updating of cheat status in various situations, and fix an exception thrown when unfreezing an address with the hex editor
2013-12-21 16:42:36 +00:00
adelikat
6d741f4bfc
Cheats - add "View in Hex Editor" to the context menu
2013-12-21 15:01:12 +00:00
goyuken
f5c69f279c
slap some comments on the memory scanning thing that i committed yesterday
2013-12-20 16:41:21 +00:00
goyuken
1f4ff7b1ce
i don't want to talk about it
2013-12-20 05:38:07 +00:00
adelikat
57c8b2f75f
TAStudio - when dragging the frame column to select items, catch the "in betweens" when the mouse moves fast enough to move past some rows.
2013-12-20 03:28:25 +00:00
adelikat
f81fe9898f
Tastudio - implement Copy menu item, and show rows selected and clipboard count in status bar
2013-12-19 03:45:11 +00:00
adelikat
b2210f3dfe
TAStudio - do away with splicer section, and put it in the status bar instead
2013-12-19 03:03:35 +00:00
adelikat
b0817aabef
TAStudio - playing around with UI design
2013-12-19 02:52:27 +00:00
adelikat
95c619a0b7
Lua Console - a round of code cleanup
2013-12-19 01:17:53 +00:00
adelikat
b2b8edb319
Fix removing of registered functions via Lua console
2013-12-19 01:02:50 +00:00
adelikat
b604d81d10
Lua Console - refresh things better
2013-12-19 00:54:35 +00:00
pasky1382
ac97e62ed1
Remove registered functions when disabling lua scripts
2013-12-19 00:12:46 +00:00
adelikat
0582ef4c42
TAStudio - account for playback in previous commit
2013-12-17 18:32:48 +00:00
adelikat
9ddcfcce8b
TAStudio - when recording, keep Current Frame marker in view
2013-12-17 18:22:03 +00:00
adelikat
3eabb42c16
TAStudio - fix default size brokenness, not sure why this fixes it, but it had to be done anyway, so whatevs
2013-12-17 18:03:49 +00:00
adelikat
68f522c5c9
TAStudio - use MarkerControl user control, doesn't do anything yet though
2013-12-16 03:23:28 +00:00
adelikat
01ea214332
TAStudio - make Marker user control
2013-12-15 19:16:52 +00:00
adelikat
b837ddf36e
TAStudio - tweak the marker dragging and support dragging of frame column to highlight
2013-12-15 17:19:22 +00:00
adelikat
9257cfdc79
Lua textbox - Fix behavior of numeric values when pressing up and down
2013-12-15 04:50:24 +00:00
adelikat
a75e91af13
Tastudio - support dragging the marker through greenzone frames. Does nothing currently if you go outside the greenzone.
2013-12-15 04:45:46 +00:00
adelikat
1723f9dc92
Lua forms - make lua textboxes that are set to signed/unsigned/hex types increment/decrement with up/down arrows
2013-12-15 03:41:13 +00:00
adelikat
91063b7ffd
Lua forms library - implement forms.dropdown(), forms.checkbox(), and forms.ischecked(). Add support for dropdowns in forms.gettext() (returns the string value of the selected item)
2013-12-15 02:50:50 +00:00
adelikat
5c9a604ae5
TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie
2013-12-14 20:32:00 +00:00
adelikat
415985cd2e
TAStudio - fixes to file opening and saving changes, implement autoload project
2013-12-14 19:51:07 +00:00
adelikat
69e8e42d61
TAstudio - implement input log loading
2013-12-14 18:46:59 +00:00
adelikat
518e53e361
TAStudio - implement Restore Defaults menu item (for the features implemented so far at least). Make dialog TopMost = true by default
2013-12-14 14:48:05 +00:00
adelikat
5fee952c3a
TAStudio - Implement AskSave() and various client logic regarding file saving/loading
2013-12-14 14:40:33 +00:00
adelikat
35c3fcca16
Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable
2013-12-14 06:58:09 +00:00
zeromus
483cf96853
rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
2013-12-13 05:20:50 +00:00
adelikat
7e67658f1c
Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic
2013-12-10 17:41:30 +00:00
adelikat
1f181f48db
TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason
2013-12-10 16:37:41 +00:00
adelikat
4d770ab0f3
TAStudio - implement recent menu and Open file, but it is currently pointless since the input log parsing isn't implemented
2013-12-10 02:13:50 +00:00
adelikat
fd149237ee
TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items
2013-12-10 01:45:45 +00:00
adelikat
66691bf9ab
TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs
2013-12-09 21:40:27 +00:00
adelikat
d3f088a0bc
Intelligent input drawing
2013-12-08 19:42:07 +00:00
adelikat
22ff2bff04
TasListView - track the current and last cells pointed to, add a Cell changed event handler, add a Input Drawing flag, and track if the user is click dragging. TAStudio - hook up input drawing feature with toggle, still work to do as it doesn't work as intelligently as it should yet
2013-12-08 19:30:57 +00:00
adelikat
14184c9ae9
TAStudio - Basic input toggling via clicking cells in the listview
2013-12-08 18:44:41 +00:00
adelikat
ac56fb0883
Start a TasListView object that inherits VirtualListView, make TAStudio use it, have it have properties for which Column and Row is currently being pointed to by the mouse. Row isn't calculated yet, but column is
2013-12-07 23:20:44 +00:00
adelikat
6873248ce8
Some cleaning up of logic of past commits, and separate MovieRecordList to its own file
2013-12-07 21:37:52 +00:00
adelikat
ba2c345608
TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded.
2013-12-07 17:29:47 +00:00
adelikat
94de0b0376
TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
2013-12-07 01:50:52 +00:00
adelikat
38d6555763
Some stuff
2013-12-06 18:27:06 +00:00
adelikat
98f1e02df3
TAstudio - start capturing states and lag, basic background color logic, start item text logic
2013-12-06 15:47:23 +00:00
adelikat
0c3818a37e
TAStudio - add user controls for various sections of the dialog, they are just stubs at this point
2013-12-05 20:06:06 +00:00
adelikat
5384fcfdd2
TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
2013-12-05 19:18:20 +00:00
adelikat
2de37ac57a
Fix address freezing from the Ram Watch dialog
2013-12-03 19:50:10 +00:00
adelikat
1818e6f5fc
Lua - forms.textbox() - add multiline parameter
2013-12-02 03:41:29 +00:00
adelikat
3f79bbfd56
TAStudio - create a TasMovie object on load, start implementing some tasmovie things, if there is a move active, warn them that they will lose their work when they open tastudio. Swap global movie back to a regular movie on tastudio close
2013-12-01 22:29:38 +00:00
adelikat
1390b1a7e3
Start MovieRecord and TasMovie objects, they are just stubs right now
2013-12-01 20:55:52 +00:00
adelikat
9ab2be558c
rip out existing tastudio logic and replace it with a skeleton project that does nothing
2013-12-01 04:00:02 +00:00
adelikat
e686e595b9
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
2013-11-30 03:10:05 +00:00
adelikat
c95732ed31
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
2013-11-30 02:33:26 +00:00
adelikat
29a0fa49f8
Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
2013-11-29 19:55:05 +00:00
adelikat
0ed9d832c7
Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
2013-11-29 00:35:05 +00:00
adelikat
9ccc214667
Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound.
2013-11-28 22:39:00 +00:00