virtualpads - snes controls
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bb55423d79
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@ -24,7 +24,6 @@ namespace BizHawk.Client.EmuHawk
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DefaultSize = new Size(212, 90),
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Buttons = new[]
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{
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//TODO: C Button and Z Button, Need All Locations
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Up",
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@ -106,7 +105,6 @@ namespace BizHawk.Client.EmuHawk
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Location = new Point(158, 20),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " L",
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@ -13,13 +13,15 @@ namespace BizHawk.Client.EmuHawk
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{
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yield return StandardController(1);
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yield return StandardController(2);
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yield return ConsoleButtons();
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}
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public static PadSchema StandardController(int controller)
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private static PadSchema StandardController(int controller)
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{
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return new PadSchema
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{
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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DefaultSize = new Size(200, 90),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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@ -27,7 +29,7 @@ namespace BizHawk.Client.EmuHawk
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(14, 2),
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Location = new Point(34, 17),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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@ -35,7 +37,7 @@ namespace BizHawk.Client.EmuHawk
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(14, 46),
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Location = new Point(34, 61),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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@ -43,7 +45,7 @@ namespace BizHawk.Client.EmuHawk
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 24),
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Location = new Point(22, 39),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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@ -51,63 +53,93 @@ namespace BizHawk.Client.EmuHawk
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(24, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " B",
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DisplayName = "B",
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Location = new Point(134, 48),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " A",
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DisplayName = "A",
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Location = new Point(146, 22),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Select",
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DisplayName = "s",
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Location = new Point(56, 42),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Start",
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DisplayName = "S",
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Location = new Point(78, 42),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " X",
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DisplayName = "X",
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Location = new Point(122, 12),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Y",
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DisplayName = "Y",
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Location = new Point(110, 34),
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Location = new Point(44, 39),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " L",
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DisplayName = "L",
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Location = new Point(42, 0),
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Location = new Point(2, 10),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " R",
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DisplayName = "R",
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Location = new Point(94, 0),
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Location = new Point(174, 10),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Select",
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DisplayName = "s",
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Location = new Point(70, 39),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Start",
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DisplayName = "S",
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Location = new Point(92, 39),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Y",
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DisplayName = "Y",
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Location = new Point(121, 39),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " B",
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DisplayName = "B",
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Location = new Point(145, 52),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " X",
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DisplayName = "X",
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Location = new Point(122, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " A",
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DisplayName = "A",
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Location = new Point(146, 25),
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Type = PadSchema.PadInputType.Boolean
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},
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}
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};
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}
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private static PadSchema ConsoleButtons()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(150, 50),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "Reset",
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DisplayName = "Reset",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "Power",
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DisplayName = "Power",
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Location = new Point(58, 15),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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