virtualpads - snes controls

This commit is contained in:
adelikat 2014-06-28 16:52:31 +00:00
parent bb55423d79
commit 58d96a6806
2 changed files with 82 additions and 52 deletions

View File

@ -24,7 +24,6 @@ namespace BizHawk.Client.EmuHawk
DefaultSize = new Size(212, 90),
Buttons = new[]
{
//TODO: C Button and Z Button, Need All Locations
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
@ -106,7 +105,6 @@ namespace BizHawk.Client.EmuHawk
Location = new Point(158, 20),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " L",

View File

@ -13,13 +13,15 @@ namespace BizHawk.Client.EmuHawk
{
yield return StandardController(1);
yield return StandardController(2);
yield return ConsoleButtons();
}
public static PadSchema StandardController(int controller)
private static PadSchema StandardController(int controller)
{
return new PadSchema
{
IsConsole = false,
DefaultSize = new Size(174, 74),
DefaultSize = new Size(200, 90),
Buttons = new[]
{
new PadSchema.ButtonScema
@ -27,7 +29,7 @@ namespace BizHawk.Client.EmuHawk
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(14, 2),
Location = new Point(34, 17),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
@ -35,7 +37,7 @@ namespace BizHawk.Client.EmuHawk
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(14, 46),
Location = new Point(34, 61),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
@ -43,7 +45,7 @@ namespace BizHawk.Client.EmuHawk
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Location = new Point(22, 39),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
@ -51,63 +53,93 @@ namespace BizHawk.Client.EmuHawk
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(24, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(134, 48),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(146, 22),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Select",
DisplayName = "s",
Location = new Point(56, 42),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(78, 42),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " X",
DisplayName = "X",
Location = new Point(122, 12),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Y",
DisplayName = "Y",
Location = new Point(110, 34),
Location = new Point(44, 39),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " L",
DisplayName = "L",
Location = new Point(42, 0),
Location = new Point(2, 10),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " R",
DisplayName = "R",
Location = new Point(94, 0),
Location = new Point(174, 10),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Select",
DisplayName = "s",
Location = new Point(70, 39),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Start",
DisplayName = "S",
Location = new Point(92, 39),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Y",
DisplayName = "Y",
Location = new Point(121, 39),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(145, 52),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " X",
DisplayName = "X",
Location = new Point(122, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " A",
DisplayName = "A",
Location = new Point(146, 25),
Type = PadSchema.PadInputType.Boolean
},
}
};
}
private static PadSchema ConsoleButtons()
{
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(150, 50),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "Power",
DisplayName = "Power",
Location = new Point(58, 15),
Type = PadSchema.PadInputType.Boolean
}
}