TAStudio - insert num frames implemented
This commit is contained in:
parent
dc6daddff7
commit
3f461990c4
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@ -108,11 +108,15 @@ namespace BizHawk.Client.Common
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InvalidateAfter(frame);
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}
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public void InsertEmptyFrame(int frame)
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public void InsertEmptyFrame(int frame, int count = 1)
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{
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var lg = LogGeneratorInstance();
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lg.SetSource(Global.MovieSession.MovieControllerInstance());
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_log.Insert(frame, lg.EmptyEntry);
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for (int i = 0; i < count; i++)
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{
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_log.Insert(frame, lg.EmptyEntry);
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}
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Changes = true;
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InvalidateAfter(frame - 1);
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@ -823,6 +823,12 @@
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<Compile Include="tools\TAStudio\BookmarksBranchesBox.Designer.cs">
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<DependentUpon>BookmarksBranchesBox.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\FramesPrompt.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="tools\TAStudio\FramesPrompt.Designer.cs">
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<DependentUpon>FramesPrompt.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\TAStudio\GreenzoneSettings.cs">
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<SubType>Form</SubType>
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</Compile>
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@ -1258,6 +1264,9 @@
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<EmbeddedResource Include="tools\TAStudio\BookmarksBranchesBox.resx">
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<DependentUpon>BookmarksBranchesBox.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\FramesPrompt.resx">
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<DependentUpon>FramesPrompt.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="tools\TAStudio\GreenzoneSettings.resx">
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<DependentUpon>GreenzoneSettings.cs</DependentUpon>
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</EmbeddedResource>
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@ -0,0 +1,111 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class FramesPrompt
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.OkBtn = new System.Windows.Forms.Button();
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this.CancelBtn = new System.Windows.Forms.Button();
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this.NumFramesBox = new BizHawk.Client.EmuHawk.WatchValueBox();
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this.label1 = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// OkBtn
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//
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this.OkBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.OkBtn.Location = new System.Drawing.Point(67, 47);
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this.OkBtn.Name = "OkBtn";
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this.OkBtn.Size = new System.Drawing.Size(60, 23);
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this.OkBtn.TabIndex = 1;
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this.OkBtn.Text = "&Ok";
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this.OkBtn.UseVisualStyleBackColor = true;
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this.OkBtn.Click += new System.EventHandler(this.OkBtn_Click);
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//
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// CancelBtn
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//
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this.CancelBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.CancelBtn.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.CancelBtn.Location = new System.Drawing.Point(134, 47);
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this.CancelBtn.Name = "CancelBtn";
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this.CancelBtn.Size = new System.Drawing.Size(60, 23);
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this.CancelBtn.TabIndex = 2;
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this.CancelBtn.Text = "&Cancel";
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this.CancelBtn.UseVisualStyleBackColor = true;
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this.CancelBtn.Click += new System.EventHandler(this.CancelBtn_Click);
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//
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// NumFramesBox
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//
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this.NumFramesBox.ByteSize = BizHawk.Client.Common.Watch.WatchSize.Byte;
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this.NumFramesBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
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this.NumFramesBox.Location = new System.Drawing.Point(138, 16);
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this.NumFramesBox.MaxLength = 3;
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this.NumFramesBox.Name = "NumFramesBox";
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this.NumFramesBox.Nullable = false;
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this.NumFramesBox.Size = new System.Drawing.Size(51, 20);
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this.NumFramesBox.TabIndex = 3;
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this.NumFramesBox.Text = "1";
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this.NumFramesBox.Type = BizHawk.Client.Common.Watch.DisplayType.Unsigned;
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(12, 20);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(120, 13);
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this.label1.TabIndex = 4;
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this.label1.Text = "Insert number of frames:";
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//
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// FramesPrompt
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//
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this.AcceptButton = this.OkBtn;
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.CancelBtn;
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this.ClientSize = new System.Drawing.Size(206, 82);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.NumFramesBox);
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this.Controls.Add(this.CancelBtn);
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this.Controls.Add(this.OkBtn);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.Name = "FramesPrompt";
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this.ShowIcon = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Insert Frames";
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this.Load += new System.EventHandler(this.FramesPrompt_Load);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Button OkBtn;
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private System.Windows.Forms.Button CancelBtn;
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private WatchValueBox NumFramesBox;
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private System.Windows.Forms.Label label1;
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}
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}
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@ -0,0 +1,41 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class FramesPrompt : Form
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{
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public FramesPrompt()
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{
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InitializeComponent();
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}
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public int Frames
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{
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get { return NumFramesBox.ToRawInt() ?? 0; }
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}
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private void FramesPrompt_Load(object sender, EventArgs e)
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{
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NumFramesBox.Select();
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}
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private void OkBtn_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.OK;
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Close();
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}
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private void CancelBtn_Click(object sender, EventArgs e)
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{
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DialogResult = DialogResult.Cancel;
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Close();
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}
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}
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}
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -394,11 +394,11 @@ namespace BizHawk.Client.EmuHawk
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//
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// InsertNumFramesMenuItem
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//
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this.InsertNumFramesMenuItem.Enabled = false;
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this.InsertNumFramesMenuItem.Name = "InsertNumFramesMenuItem";
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this.InsertNumFramesMenuItem.ShortcutKeyDisplayString = "Ins";
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this.InsertNumFramesMenuItem.Size = new System.Drawing.Size(240, 22);
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this.InsertNumFramesMenuItem.Text = "Insert # of Frames";
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this.InsertNumFramesMenuItem.Click += new System.EventHandler(this.InsertNumFramesMenuItem_Click);
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//
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// toolStripSeparator6
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//
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@ -417,21 +417,24 @@ namespace BizHawk.Client.EmuHawk
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private void CopyMenuItem_Click(object sender, EventArgs e)
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{
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_tasClipboard.Clear();
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var list = TasView.SelectedIndices;
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var sb = new StringBuilder();
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for (var i = 0; i < list.Count; i++)
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if (SelectedIndices.Any())
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{
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var input = _tas.GetInputState(list[i]);
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_tasClipboard.Add(new TasClipboardEntry(list[i], input));
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var lg = _tas.LogGeneratorInstance();
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lg.SetSource(input);
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sb.AppendLine(lg.GenerateLogEntry());
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_tasClipboard.Clear();
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var list = TasView.SelectedIndices;
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var sb = new StringBuilder();
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for (var i = 0; i < list.Count; i++)
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{
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var input = _tas.GetInputState(list[i]);
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_tasClipboard.Add(new TasClipboardEntry(list[i], input));
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var lg = _tas.LogGeneratorInstance();
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lg.SetSource(input);
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sb.AppendLine(lg.GenerateLogEntry());
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}
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Clipboard.SetDataObject(sb.ToString());
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SetSplicer();
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}
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Clipboard.SetDataObject(sb.ToString());
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SetSplicer();
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}
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private void PasteMenuItem_Click(object sender, EventArgs e)
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@ -441,44 +444,43 @@ namespace BizHawk.Client.EmuHawk
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if (_tasClipboard.Any())
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{
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_tas.CopyOverInput(FirstSelectedIndex, _tasClipboard.Select(x => x.ControllerState));
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RefreshDialog();
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}
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RefreshDialog();
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}
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private void PasteInsertMenuItem_Click(object sender, EventArgs e)
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{
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// TODO: if highlighting 2 rows and pasting 3, only paste 2 of them
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// FCEUX Taseditor does't do this, but I think it is the expected behavior in editor programs
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if (_tasClipboard.Any())
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{
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_tas.InsertInput(FirstSelectedIndex, _tasClipboard.Select(x => x.ControllerState));
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RefreshDialog();
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}
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RefreshDialog();
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}
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private void CutMenuItem_Click(object sender, EventArgs e)
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{
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_tasClipboard.Clear();
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var list = SelectedIndices.ToArray();
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var sb = new StringBuilder();
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for (var i = 0; i < list.Length; i++)
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if (SelectedIndices.Any())
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{
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var input = _tas.GetInputState(i);
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_tasClipboard.Add(new TasClipboardEntry(list[i], input));
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var lg = _tas.LogGeneratorInstance();
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lg.SetSource(input);
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sb.AppendLine(lg.GenerateLogEntry());
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_tasClipboard.Clear();
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var list = SelectedIndices.ToArray();
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var sb = new StringBuilder();
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for (var i = 0; i < list.Length; i++)
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{
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var input = _tas.GetInputState(i);
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_tasClipboard.Add(new TasClipboardEntry(list[i], input));
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var lg = _tas.LogGeneratorInstance();
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lg.SetSource(input);
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sb.AppendLine(lg.GenerateLogEntry());
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}
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Clipboard.SetDataObject(sb.ToString());
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_tas.RemoveFrames(list);
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SetSplicer();
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TasView.DeselectAll();
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RefreshDialog();
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}
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Clipboard.SetDataObject(sb.ToString());
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_tas.RemoveFrames(list);
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SetSplicer();
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TasView.DeselectAll();
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RefreshDialog();
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}
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private void ClearMenuItem_Click(object sender, EventArgs e)
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@ -493,39 +495,66 @@ namespace BizHawk.Client.EmuHawk
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private void DeleteFramesMenuItem_Click(object sender, EventArgs e)
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{
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_tasClipboard.Clear();
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_tas.RemoveFrames(SelectedIndices.ToArray());
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SetSplicer();
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TasView.DeselectAll();
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RefreshDialog();
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if (SelectedIndices.Any())
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{
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_tasClipboard.Clear();
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_tas.RemoveFrames(SelectedIndices.ToArray());
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SetSplicer();
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TasView.DeselectAll();
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RefreshDialog();
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}
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}
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|
||||
private void CloneMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var framesToInsert = SelectedIndices.ToList();
|
||||
var insertionFrame = LastSelectedIndex + 1;
|
||||
var inputLog = new List<string>();
|
||||
|
||||
foreach (var frame in framesToInsert)
|
||||
if (SelectedIndices.Any())
|
||||
{
|
||||
inputLog.Add(_tas.GetInput(frame));
|
||||
var framesToInsert = SelectedIndices.ToList();
|
||||
var insertionFrame = LastSelectedIndex + 1;
|
||||
var inputLog = new List<string>();
|
||||
|
||||
foreach (var frame in framesToInsert)
|
||||
{
|
||||
inputLog.Add(_tas.GetInput(frame));
|
||||
}
|
||||
|
||||
_tas.InsertInput(insertionFrame, inputLog);
|
||||
|
||||
RefreshDialog();
|
||||
}
|
||||
|
||||
_tas.InsertInput(insertionFrame, inputLog);
|
||||
|
||||
RefreshDialog();
|
||||
}
|
||||
|
||||
private void InsertFrameMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
_tas.InsertEmptyFrame(LastSelectedIndex + 1);
|
||||
if (SelectedIndices.Any())
|
||||
{
|
||||
_tas.InsertEmptyFrame(LastSelectedIndex + 1);
|
||||
RefreshDialog();
|
||||
}
|
||||
}
|
||||
|
||||
private void InsertNumFramesMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (SelectedIndices.Any())
|
||||
{
|
||||
var framesPrompt = new FramesPrompt();
|
||||
var result = framesPrompt.ShowDialog();
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
_tas.InsertEmptyFrame(LastSelectedIndex + 1, framesPrompt.Frames);
|
||||
}
|
||||
}
|
||||
|
||||
RefreshDialog();
|
||||
}
|
||||
|
||||
private void TruncateMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
_tas.Truncate(LastSelectedIndex + 1);
|
||||
RefreshDialog();
|
||||
if (SelectedIndices.Any())
|
||||
{
|
||||
_tas.Truncate(LastSelectedIndex + 1);
|
||||
RefreshDialog();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue