TAStudio - stuff
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2383cc3963
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@ -96,7 +96,6 @@ namespace BizHawk.Client.EmuHawk
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var frame = TasView.PointedCell.Row.Value;
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var buttonName = TasView.PointedCell.Column;
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// TODO: if float, store the original value and copy that on cell chaned
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if (Global.MovieSession.MovieControllerAdapter.Type.BoolButtons.Contains(buttonName))
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{
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_tas.ToggleBoolState(TasView.PointedCell.Row.Value, TasView.PointedCell.Column);
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@ -162,6 +161,7 @@ namespace BizHawk.Client.EmuHawk
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for (var i = startVal; i < endVal; i++)
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{
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_tas.SetBoolState(i, _startBoolDrawColumn, _boolPaintState); // Notice it uses new row, old column, you can only paint across a single column
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GoToLastEmulatedFrameIfNecessary(TasView.PointedCell.Row.Value);
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}
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TasView.Refresh();
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@ -174,6 +174,7 @@ namespace BizHawk.Client.EmuHawk
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for (var i = startVal; i < endVal; i++)
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{
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_tas.SetFloatState(i, _startFloatDrawColumn, _floatPaintState); // Notice it uses new row, old column, you can only paint across a single column
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GoToLastEmulatedFrameIfNecessary(TasView.PointedCell.Row.Value);
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}
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TasView.Refresh();
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@ -215,7 +215,7 @@ namespace BizHawk.Client.EmuHawk
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{
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if (frame <= _tas.LastEmulatedFrame)
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{
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GoToFrame(_tas.LastEmulatedFrame);
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GoToFrame(frame);
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}
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}
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