Some renaming of Save/Load state functions and variables to make them less confusing
This commit is contained in:
parent
436881beaf
commit
fd56efd33a
|
@ -293,32 +293,32 @@ namespace BizHawk.Client.EmuHawk
|
|||
CloseRom();
|
||||
}
|
||||
|
||||
private void Savestate1MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave1"); }
|
||||
private void Savestate2MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave2"); }
|
||||
private void Savestate3MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave3"); }
|
||||
private void Savestate4MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave4"); }
|
||||
private void Savestate5MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave5"); }
|
||||
private void Savestate6MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave6"); }
|
||||
private void Savestate7MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave7"); }
|
||||
private void Savestate8MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave8"); }
|
||||
private void Savestate9MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave9"); }
|
||||
private void Savestate0MenuItem_Click(object sender, EventArgs e) { SaveState("QuickSave0"); }
|
||||
private void Savestate1MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave1"); }
|
||||
private void Savestate2MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave2"); }
|
||||
private void Savestate3MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave3"); }
|
||||
private void Savestate4MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave4"); }
|
||||
private void Savestate5MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave5"); }
|
||||
private void Savestate6MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave6"); }
|
||||
private void Savestate7MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave7"); }
|
||||
private void Savestate8MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave8"); }
|
||||
private void Savestate9MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave9"); }
|
||||
private void Savestate0MenuItem_Click(object sender, EventArgs e) { SaveQuickSave("QuickSave0"); }
|
||||
|
||||
private void SaveNamedStateMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
SaveStateAs();
|
||||
}
|
||||
|
||||
private void Loadstate1MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave1"); }
|
||||
private void Loadstate2MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave2"); }
|
||||
private void Loadstate3MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave3"); }
|
||||
private void Loadstate4MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave4"); }
|
||||
private void Loadstate5MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave5"); }
|
||||
private void Loadstate6MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave6"); }
|
||||
private void Loadstate7MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave7"); }
|
||||
private void Loadstate8MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave8"); }
|
||||
private void Loadstate9MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave9"); }
|
||||
private void Loadstate0MenuItem_Click(object sender, EventArgs e) { LoadState("QuickSave0"); }
|
||||
private void Loadstate1MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave1"); }
|
||||
private void Loadstate2MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave2"); }
|
||||
private void Loadstate3MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave3"); }
|
||||
private void Loadstate4MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave4"); }
|
||||
private void Loadstate5MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave5"); }
|
||||
private void Loadstate6MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave6"); }
|
||||
private void Loadstate7MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave7"); }
|
||||
private void Loadstate8MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave8"); }
|
||||
private void Loadstate9MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave9"); }
|
||||
private void Loadstate0MenuItem_Click(object sender, EventArgs e) { LoadQuickSave("QuickSave0"); }
|
||||
|
||||
private void LoadNamedStateMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
@ -359,12 +359,12 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
private void SaveToCurrentSlotMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
SaveState("QuickSave" + Global.Config.SaveSlot);
|
||||
SaveQuickSave("QuickSave" + Global.Config.SaveSlot);
|
||||
}
|
||||
|
||||
private void LoadCurrentSlotMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
LoadState("QuickSave" + Global.Config.SaveSlot);
|
||||
LoadQuickSave("QuickSave" + Global.Config.SaveSlot);
|
||||
}
|
||||
|
||||
private void ReadonlyMenuItem_Click(object sender, EventArgs e)
|
||||
|
@ -1912,12 +1912,12 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
if (_stateSlots.HasSlot(slot))
|
||||
{
|
||||
LoadState("QuickSave" + slot);
|
||||
LoadQuickSave("QuickSave" + slot);
|
||||
}
|
||||
}
|
||||
else if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
SaveState("QuickSave" + slot);
|
||||
SaveQuickSave("QuickSave" + slot);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2073,7 +2073,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
}
|
||||
else if (ext.ToUpper() == ".STATE")
|
||||
{
|
||||
LoadStateFile(filePaths[0], Path.GetFileName(filePaths[0]));
|
||||
LoadState(filePaths[0], Path.GetFileName(filePaths[0]));
|
||||
}
|
||||
else if (ext.ToUpper() == ".CHT")
|
||||
{
|
||||
|
|
|
@ -65,7 +65,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
if (Global.MovieSession.Movie.Header.StartsFromSavestate)
|
||||
{
|
||||
LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
|
||||
LoadState(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
|
||||
Global.Emulator.ResetCounters();
|
||||
}
|
||||
|
||||
|
@ -148,7 +148,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
LoadRom(CurrentlyOpenRom, true, true);
|
||||
if (Global.MovieSession.Movie.Header.StartsFromSavestate)
|
||||
{
|
||||
LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
|
||||
LoadState(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
|
||||
Global.Emulator.ResetCounters();
|
||||
}
|
||||
|
||||
|
|
|
@ -265,11 +265,11 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
if (cmdLoadState != null && Global.Game != null)
|
||||
{
|
||||
LoadState("QuickSave" + cmdLoadState);
|
||||
LoadQuickSave("QuickSave" + cmdLoadState);
|
||||
}
|
||||
else if (Global.Config.AutoLoadLastSaveSlot && Global.Game != null)
|
||||
{
|
||||
LoadState("QuickSave" + Global.Config.SaveSlot);
|
||||
LoadQuickSave("QuickSave" + Global.Config.SaveSlot);
|
||||
}
|
||||
|
||||
if (Global.Config.RecentWatches.AutoLoad)
|
||||
|
@ -1012,8 +1012,8 @@ namespace BizHawk.Client.EmuHawk
|
|||
_unthrottled ^= true;
|
||||
GlobalWin.OSD.AddMessage("Unthrottled: " + _unthrottled);
|
||||
break;
|
||||
case "Quick Load": LoadState("QuickSave" + Global.Config.SaveSlot); break;
|
||||
case "Quick Save": SaveState("QuickSave" + Global.Config.SaveSlot); break;
|
||||
case "Quick Load": LoadQuickSave("QuickSave" + Global.Config.SaveSlot); break;
|
||||
case "Quick Save": SaveQuickSave("QuickSave" + Global.Config.SaveSlot); break;
|
||||
case "Screenshot": TakeScreenshot(); break;
|
||||
case "Full Screen": ToggleFullscreen(); break;
|
||||
case "Open ROM": OpenRom(); break;
|
||||
|
@ -1039,26 +1039,26 @@ namespace BizHawk.Client.EmuHawk
|
|||
Global.Config.AutoSavestates = autoSaveState;
|
||||
break;
|
||||
|
||||
case "Save State 0": SaveState("QuickSave0"); break;
|
||||
case "Save State 1": SaveState("QuickSave1"); break;
|
||||
case "Save State 2": SaveState("QuickSave2"); break;
|
||||
case "Save State 3": SaveState("QuickSave3"); break;
|
||||
case "Save State 4": SaveState("QuickSave4"); break;
|
||||
case "Save State 5": SaveState("QuickSave5"); break;
|
||||
case "Save State 6": SaveState("QuickSave6"); break;
|
||||
case "Save State 7": SaveState("QuickSave7"); break;
|
||||
case "Save State 8": SaveState("QuickSave8"); break;
|
||||
case "Save State 9": SaveState("QuickSave9"); break;
|
||||
case "Load State 0": LoadState("QuickSave0"); break;
|
||||
case "Load State 1": LoadState("QuickSave1"); break;
|
||||
case "Load State 2": LoadState("QuickSave2"); break;
|
||||
case "Load State 3": LoadState("QuickSave3"); break;
|
||||
case "Load State 4": LoadState("QuickSave4"); break;
|
||||
case "Load State 5": LoadState("QuickSave5"); break;
|
||||
case "Load State 6": LoadState("QuickSave6"); break;
|
||||
case "Load State 7": LoadState("QuickSave7"); break;
|
||||
case "Load State 8": LoadState("QuickSave8"); break;
|
||||
case "Load State 9": LoadState("QuickSave9"); break;
|
||||
case "Save State 0": SaveQuickSave("QuickSave0"); break;
|
||||
case "Save State 1": SaveQuickSave("QuickSave1"); break;
|
||||
case "Save State 2": SaveQuickSave("QuickSave2"); break;
|
||||
case "Save State 3": SaveQuickSave("QuickSave3"); break;
|
||||
case "Save State 4": SaveQuickSave("QuickSave4"); break;
|
||||
case "Save State 5": SaveQuickSave("QuickSave5"); break;
|
||||
case "Save State 6": SaveQuickSave("QuickSave6"); break;
|
||||
case "Save State 7": SaveQuickSave("QuickSave7"); break;
|
||||
case "Save State 8": SaveQuickSave("QuickSave8"); break;
|
||||
case "Save State 9": SaveQuickSave("QuickSave9"); break;
|
||||
case "Load State 0": LoadQuickSave("QuickSave0"); break;
|
||||
case "Load State 1": LoadQuickSave("QuickSave1"); break;
|
||||
case "Load State 2": LoadQuickSave("QuickSave2"); break;
|
||||
case "Load State 3": LoadQuickSave("QuickSave3"); break;
|
||||
case "Load State 4": LoadQuickSave("QuickSave4"); break;
|
||||
case "Load State 5": LoadQuickSave("QuickSave5"); break;
|
||||
case "Load State 6": LoadQuickSave("QuickSave6"); break;
|
||||
case "Load State 7": LoadQuickSave("QuickSave7"); break;
|
||||
case "Load State 8": LoadQuickSave("QuickSave8"); break;
|
||||
case "Load State 9": LoadQuickSave("QuickSave9"); break;
|
||||
case "Select State 0": SelectSlot(0); break;
|
||||
case "Select State 1": SelectSlot(1); break;
|
||||
case "Select State 2": SelectSlot(2); break;
|
||||
|
@ -1694,7 +1694,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
var result = sfd.ShowHawkDialog();
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
SaveStateFile(sfd.FileName, sfd.FileName, false);
|
||||
SaveState(sfd.FileName, sfd.FileName, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1723,7 +1723,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
return;
|
||||
}
|
||||
|
||||
LoadStateFile(ofd.FileName, Path.GetFileName(ofd.FileName));
|
||||
LoadState(ofd.FileName, Path.GetFileName(ofd.FileName));
|
||||
}
|
||||
|
||||
private static void SaveSlotSelectedMessage()
|
||||
|
@ -2361,6 +2361,59 @@ namespace BizHawk.Client.EmuHawk
|
|||
});
|
||||
}
|
||||
|
||||
public void LoadState(string path, string userFriendlyStateName, bool fromLua = false) // Move to client.common
|
||||
{
|
||||
GlobalWin.DisplayManager.NeedsToPaint = true;
|
||||
|
||||
if (SavestateManager.LoadStateFile(path, userFriendlyStateName))
|
||||
{
|
||||
SetMainformMovieInfo();
|
||||
GlobalWin.OSD.ClearGUIText();
|
||||
GlobalWin.Tools.UpdateToolsBefore(fromLua);
|
||||
UpdateToolsAfter(fromLua);
|
||||
UpdateToolsLoadstate();
|
||||
GlobalWin.OSD.AddMessage("Loaded state: " + userFriendlyStateName);
|
||||
|
||||
if (GlobalWin.Tools.Has<LuaConsole>())
|
||||
{
|
||||
GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(userFriendlyStateName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalWin.OSD.AddMessage("Loadstate error!");
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadQuickSave(string quickSlotName, bool fromLua = false)
|
||||
{
|
||||
if (Global.Emulator is NullEmulator)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State";
|
||||
if (File.Exists(path) == false)
|
||||
{
|
||||
GlobalWin.OSD.AddMessage("Unable to load " + quickSlotName + ".State");
|
||||
return;
|
||||
}
|
||||
|
||||
LoadState(path, quickSlotName, fromLua);
|
||||
}
|
||||
|
||||
public void SaveState(string path, string userFriendlyStateName, bool fromLua)
|
||||
{
|
||||
SavestateManager.SaveStateFile(path, userFriendlyStateName);
|
||||
|
||||
GlobalWin.OSD.AddMessage("Saved state: " + userFriendlyStateName);
|
||||
|
||||
if (!fromLua)
|
||||
{
|
||||
UpdateStatusSlots();
|
||||
}
|
||||
}
|
||||
|
||||
// Alt key hacks
|
||||
protected override void WndProc(ref Message m)
|
||||
{
|
||||
|
@ -2962,7 +3015,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
if (Global.Config.AutoSavestates)
|
||||
{
|
||||
LoadState("Auto");
|
||||
LoadQuickSave("Auto");
|
||||
}
|
||||
|
||||
GlobalWin.Tools.Restart();
|
||||
|
@ -3011,14 +3064,15 @@ namespace BizHawk.Client.EmuHawk
|
|||
}
|
||||
}
|
||||
|
||||
public void SaveState(string name) // Move to client.common
|
||||
// TODO: should backup logic be stuffed in into Client.Common.SaveStateManager?
|
||||
public void SaveQuickSave(string quickSlotName)
|
||||
{
|
||||
if (Global.Emulator is NullEmulator)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var path = PathManager.SaveStatePrefix(Global.Game) + "." + name + ".State";
|
||||
var path = PathManager.SaveStatePrefix(Global.Game) + "." + quickSlotName + ".State";
|
||||
|
||||
var file = new FileInfo(path);
|
||||
if (file.Directory != null && file.Directory.Exists == false)
|
||||
|
@ -3026,6 +3080,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
file.Directory.Create();
|
||||
}
|
||||
|
||||
|
||||
// Make backup first
|
||||
if (Global.Config.BackupSavestates && file.Exists)
|
||||
{
|
||||
|
@ -3039,67 +3094,14 @@ namespace BizHawk.Client.EmuHawk
|
|||
file.CopyTo(backup);
|
||||
}
|
||||
|
||||
SaveStateFile(path, name, false);
|
||||
SaveState(path, quickSlotName, false);
|
||||
|
||||
if (GlobalWin.Tools.Has<LuaConsole>())
|
||||
{
|
||||
GlobalWin.Tools.LuaConsole.LuaImp.CallSaveStateEvent(name);
|
||||
GlobalWin.Tools.LuaConsole.LuaImp.CallSaveStateEvent(quickSlotName);
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveStateFile(string filename, string name, bool fromLua) // Move to client.common
|
||||
{
|
||||
SavestateManager.SaveStateFile(filename, name);
|
||||
|
||||
GlobalWin.OSD.AddMessage("Saved state: " + name);
|
||||
|
||||
if (!fromLua)
|
||||
{
|
||||
UpdateStatusSlots();
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadStateFile(string path, string name, bool fromLua = false) // Move to client.commo
|
||||
{
|
||||
GlobalWin.DisplayManager.NeedsToPaint = true;
|
||||
|
||||
if (SavestateManager.LoadStateFile(path, name))
|
||||
{
|
||||
SetMainformMovieInfo();
|
||||
GlobalWin.OSD.ClearGUIText();
|
||||
GlobalWin.Tools.UpdateToolsBefore(fromLua);
|
||||
UpdateToolsAfter(fromLua);
|
||||
UpdateToolsLoadstate();
|
||||
GlobalWin.OSD.AddMessage("Loaded state: " + name);
|
||||
|
||||
if (GlobalWin.Tools.Has<LuaConsole>())
|
||||
{
|
||||
GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(name);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GlobalWin.OSD.AddMessage("Loadstate error!");
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadState(string name, bool fromLua = false) // Move to client.commo
|
||||
{
|
||||
if (Global.Emulator is NullEmulator)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var path = PathManager.SaveStatePrefix(Global.Game) + "." + name + ".State";
|
||||
if (File.Exists(path) == false)
|
||||
{
|
||||
GlobalWin.OSD.AddMessage("Unable to load " + name + ".State");
|
||||
return;
|
||||
}
|
||||
|
||||
LoadStateFile(path, name, fromLua);
|
||||
}
|
||||
|
||||
private static void CommitCoreSettingsToConfig()
|
||||
{
|
||||
// save settings object
|
||||
|
@ -3119,7 +3121,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
if (Global.Config.AutoSavestates && Global.Emulator is NullEmulator == false)
|
||||
{
|
||||
SaveState("Auto");
|
||||
SaveQuickSave("Auto");
|
||||
}
|
||||
|
||||
if (clearSram)
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
if (lua_input is string)
|
||||
{
|
||||
GlobalWin.MainForm.LoadStateFile(lua_input.ToString(), Path.GetFileName(lua_input.ToString()), true);
|
||||
GlobalWin.MainForm.LoadState(lua_input.ToString(), Path.GetFileName(lua_input.ToString()), true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
if (slot >= 0 && slot <= 9)
|
||||
{
|
||||
GlobalWin.MainForm.LoadState("QuickSave" + slot.ToString(), true);
|
||||
GlobalWin.MainForm.LoadQuickSave("QuickSave" + slot.ToString(), true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -44,7 +44,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
if (lua_input is string)
|
||||
{
|
||||
string path = lua_input.ToString();
|
||||
GlobalWin.MainForm.SaveStateFile(path, path, true);
|
||||
GlobalWin.MainForm.SaveState(path, path, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
if (slot >= 0 && slot <= 9)
|
||||
{
|
||||
GlobalWin.MainForm.SaveState("QuickSave" + slot.ToString());
|
||||
GlobalWin.MainForm.SaveQuickSave("QuickSave" + slot.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue