one more tweak to make lua library constructors unified
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17568997bf
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@ -13,8 +13,10 @@ namespace BizHawk.Client.Common
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{
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public class EmulatorLuaLibrary : LuaLibraryBase
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{
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private readonly Action _frameAdvanceCallback;
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private readonly Action _yieldCallback;
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public Action FrameAdvanceCallback { get; set; }
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public Action YieldCallback { get; set; }
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public EmulatorLuaLibrary(Lua lua)
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: base(lua) { }
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@ -22,13 +24,6 @@ namespace BizHawk.Client.Common
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public EmulatorLuaLibrary(Lua lua, Action<string> logOutputCallback)
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: base(lua, logOutputCallback) { }
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public EmulatorLuaLibrary(Lua lua, Action<string> logOutputCallback, Action frameAdvanceCallback, Action yieldCallback)
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: this(lua, logOutputCallback)
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{
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_frameAdvanceCallback = frameAdvanceCallback;
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_yieldCallback = yieldCallback;
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}
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public override string Name { get { return "emu"; } }
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[LuaMethodAttributes(
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@ -46,7 +41,7 @@ namespace BizHawk.Client.Common
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)]
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public void FrameAdvance()
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{
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_frameAdvanceCallback();
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FrameAdvanceCallback();
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}
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[LuaMethodAttributes(
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@ -180,7 +175,7 @@ namespace BizHawk.Client.Common
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)]
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public void Yield()
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{
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_yieldCallback();
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YieldCallback();
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}
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[LuaMethodAttributes(
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@ -29,8 +29,12 @@ namespace BizHawk.Client.EmuHawk
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_caller = passed.Get();
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// Register lua libraries
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_lua.RegisterFunction("print", this, GetType().GetMethod("Print"));
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// TODO: Search the assemblies for objects that inherit LuaBaseLibrary, and instantiate and register them and put them into an array,
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// rather than call them all by name here
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_formsLibrary = new FormsLuaLibrary(_lua, ConsoleLuaLibrary.LogOutput);
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_formsLibrary.LuaRegister(Docs);
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@ -44,11 +48,13 @@ namespace BizHawk.Client.EmuHawk
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new EmuHawkLuaLibrary(_lua, ConsoleLuaLibrary.LogOutput).LuaRegister(Docs);
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new ConsoleLuaLibrary(_lua, ConsoleLuaLibrary.LogOutput).LuaRegister(Docs);
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new EmulatorLuaLibrary(
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_lua,
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ConsoleLuaLibrary.LogOutput,
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Frameadvance,
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EmuYield).LuaRegister(Docs);
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var emuLib = new EmulatorLuaLibrary(_lua, ConsoleLuaLibrary.LogOutput)
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{
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FrameAdvanceCallback = Frameadvance,
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YieldCallback = EmuYield
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};
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emuLib.LuaRegister(Docs);
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new InputLuaLibrary(_lua, ConsoleLuaLibrary.LogOutput).LuaRegister(Docs);
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new JoypadLuaLibrary(_lua, ConsoleLuaLibrary.LogOutput).LuaRegister(Docs);
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