fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons

This commit is contained in:
adelikat 2014-06-29 13:05:10 +00:00
parent 3e3e34c745
commit 38b76ea5d9
4 changed files with 10 additions and 10 deletions

View File

@ -219,10 +219,10 @@ namespace BizHawk.Client.Common
{ "A Left", 'L' },
{ "A Right", 'R' },
{ "DPad Up", 'U' },
{ "DPad Down", 'D' },
{ "DPad Left", 'L' },
{ "DPad Right", 'R' },
{ "DPad U", 'U' },
{ "DPad D", 'D' },
{ "DPad L", 'L' },
{ "DPad R", 'R' },
}
}
};

View File

@ -38,7 +38,7 @@ namespace BizHawk.Client.EmuHawk
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
Name = "P" + controller + " DPad U",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(24, 195),
@ -46,7 +46,7 @@ namespace BizHawk.Client.EmuHawk
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Down",
Name = "P" + controller + " DPad D",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(24, 216),
@ -54,7 +54,7 @@ namespace BizHawk.Client.EmuHawk
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Left",
Name = "P" + controller + " DPad L",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(3, 207),
@ -62,7 +62,7 @@ namespace BizHawk.Client.EmuHawk
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Right",
Name = "P" + controller + " DPad R",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(45, 207),

View File

@ -12,7 +12,7 @@ namespace BizHawk.Client.EmuHawk
{
for (var i = 0; i < Global.Emulator.ControllerDefinition.PlayerCount; i++)
{
yield return StandardController(i);
yield return StandardController(i + 1);
}
}

View File

@ -12,7 +12,7 @@ namespace BizHawk.Client.EmuHawk
{
for (var i = 0; i < Global.Emulator.ControllerDefinition.PlayerCount; i++)
{
yield return StandardController(i);
yield return StandardController(i + 1);
}
yield return ConsoleButtons();