fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
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3e3e34c745
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@ -219,10 +219,10 @@ namespace BizHawk.Client.Common
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{ "A Left", 'L' },
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{ "A Right", 'R' },
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{ "DPad Up", 'U' },
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{ "DPad Down", 'D' },
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{ "DPad Left", 'L' },
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{ "DPad Right", 'R' },
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{ "DPad U", 'U' },
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{ "DPad D", 'D' },
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{ "DPad L", 'L' },
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{ "DPad R", 'R' },
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}
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}
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};
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@ -38,7 +38,7 @@ namespace BizHawk.Client.EmuHawk
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Up",
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Name = "P" + controller + " DPad U",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(24, 195),
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@ -46,7 +46,7 @@ namespace BizHawk.Client.EmuHawk
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Down",
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Name = "P" + controller + " DPad D",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(24, 216),
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@ -54,7 +54,7 @@ namespace BizHawk.Client.EmuHawk
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Left",
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Name = "P" + controller + " DPad L",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(3, 207),
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@ -62,7 +62,7 @@ namespace BizHawk.Client.EmuHawk
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Right",
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Name = "P" + controller + " DPad R",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(45, 207),
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@ -12,7 +12,7 @@ namespace BizHawk.Client.EmuHawk
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{
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for (var i = 0; i < Global.Emulator.ControllerDefinition.PlayerCount; i++)
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{
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yield return StandardController(i);
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yield return StandardController(i + 1);
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}
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}
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@ -12,7 +12,7 @@ namespace BizHawk.Client.EmuHawk
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{
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for (var i = 0; i < Global.Emulator.ControllerDefinition.PlayerCount; i++)
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{
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yield return StandardController(i);
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yield return StandardController(i + 1);
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}
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yield return ConsoleButtons();
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