Virtualpads - atari 7800
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@ -905,6 +905,7 @@
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<DependentUpon>VirtualPadTargetScreen.cs</DependentUpon>
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</Compile>
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<Compile Include="tools\VirtualPads\schema\A26Schema.cs" />
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<Compile Include="tools\VirtualPads\schema\A78Schema.cs" />
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<Compile Include="tools\VirtualPads\schema\GBASchema.cs" />
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<Compile Include="tools\VirtualPads\schema\GBSchema.cs" />
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<Compile Include="tools\VirtualPads\schema\GenSchema.cs" />
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@ -0,0 +1,123 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Cores.Atari.Atari7800;
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namespace BizHawk.Client.EmuHawk
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{
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[SchemaAttributes("A78")]
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public class A78Schema : IVirtualPadSchema
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{
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public IEnumerable<PadSchema> GetPadSchemas()
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{
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yield return StandardController(1);
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yield return StandardController(2);
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yield return ConsoleButtons();
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}
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private static PadSchema StandardController(int controller)
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{
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return new PadSchema
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{
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DisplayName = "Player " + controller,
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IsConsole = false,
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DefaultSize = new Size(174, 74),
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MaxSize = new Size(174, 74),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Up",
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DisplayName = "",
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Icon = Properties.Resources.BlueUp,
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Location = new Point(23, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Down",
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DisplayName = "",
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Icon = Properties.Resources.BlueDown,
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Location = new Point(23, 36),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Left",
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DisplayName = "",
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Icon = Properties.Resources.Back,
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Location = new Point(2, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Right",
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DisplayName = "",
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Icon = Properties.Resources.Forward,
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Location = new Point(44, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Trigger",
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DisplayName = "1",
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Location = new Point(120, 24),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "P" + controller + " Trigger 2",
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DisplayName = "2",
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Location = new Point(145, 24),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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private static PadSchema ConsoleButtons()
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{
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return new PadSchema
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{
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DisplayName = "Console",
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IsConsole = true,
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DefaultSize = new Size(215, 50),
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Buttons = new[]
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{
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new PadSchema.ButtonScema
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{
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Name = "Select",
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DisplayName = "Select",
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Location = new Point(10, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "Reset",
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DisplayName = "Reset",
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Location = new Point(60, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "Power",
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DisplayName = "Power",
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Location = new Point(108, 15),
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Type = PadSchema.PadInputType.Boolean
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},
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new PadSchema.ButtonScema
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{
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Name = "Pause",
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DisplayName = "Pause",
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Location = new Point(158, 15),
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Type = PadSchema.PadInputType.Boolean
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}
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}
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};
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}
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}
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}
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