Virtualpads - atari 7800

This commit is contained in:
adelikat 2014-06-28 14:19:46 +00:00
parent de8bcf6b92
commit 8ee00a2996
2 changed files with 124 additions and 0 deletions

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@ -905,6 +905,7 @@
<DependentUpon>VirtualPadTargetScreen.cs</DependentUpon>
</Compile>
<Compile Include="tools\VirtualPads\schema\A26Schema.cs" />
<Compile Include="tools\VirtualPads\schema\A78Schema.cs" />
<Compile Include="tools\VirtualPads\schema\GBASchema.cs" />
<Compile Include="tools\VirtualPads\schema\GBSchema.cs" />
<Compile Include="tools\VirtualPads\schema\GenSchema.cs" />

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using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Atari.Atari7800;
namespace BizHawk.Client.EmuHawk
{
[SchemaAttributes("A78")]
public class A78Schema : IVirtualPadSchema
{
public IEnumerable<PadSchema> GetPadSchemas()
{
yield return StandardController(1);
yield return StandardController(2);
yield return ConsoleButtons();
}
private static PadSchema StandardController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Trigger",
DisplayName = "1",
Location = new Point(120, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Trigger 2",
DisplayName = "2",
Location = new Point(145, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema ConsoleButtons()
{
return new PadSchema
{
DisplayName = "Console",
IsConsole = true,
DefaultSize = new Size(215, 50),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "Select",
DisplayName = "Select",
Location = new Point(10, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "Reset",
DisplayName = "Reset",
Location = new Point(60, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "Power",
DisplayName = "Power",
Location = new Point(108, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "Pause",
DisplayName = "Pause",
Location = new Point(158, 15),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
}
}