Fixed GoToFrame with frame = 1. Added color constants for invalid greenzone and lagzone.
This commit is contained in:
parent
b2c3530164
commit
af837640b4
|
@ -22,10 +22,14 @@ namespace BizHawk.Client.EmuHawk
|
|||
public static Color CurrentFrame_InputLog = Color.FromArgb(0xB5E7F7);
|
||||
|
||||
public static Color GreenZone_FrameCol = Color.FromArgb(0xDDFFDD);
|
||||
public static Color GreenZone_Invalidated_FrameCol = Color.FromArgb(0xFFFFFF);
|
||||
public static Color GreenZone_InputLog = Color.FromArgb(0xC4F7C8);
|
||||
public static Color GreenZone_Invalidated_InputLog = Color.FromArgb(0xE0FBE0);
|
||||
|
||||
public static Color LagZone_FrameCol = Color.FromArgb(0xFFDCDD);
|
||||
public static Color LagZone_Invalidated_FrameCol = Color.FromArgb(0xFFE9E9);
|
||||
public static Color LagZone_InputLog = Color.FromArgb(0xF0D0D2);
|
||||
public static Color LagZone_Invalidated_InputLog = Color.FromArgb(0xF7E5E5);
|
||||
|
||||
public static Color NoState_GreenZone_FrameCol = Color.FromArgb(0xF9FFF9);
|
||||
public static Color NoState_GreenZone_InputLog = Color.FromArgb(0xE0FBE0);
|
||||
|
|
|
@ -264,12 +264,12 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
var goToFrame = frame == 0 ? 0 : frame - 1;
|
||||
|
||||
if (_currentTasMovie[goToFrame].HasState) // Go back 1 frame and emulate
|
||||
if (_currentTasMovie[goToFrame].HasState) // Go back 1 frame and emulate to get the display (we don't store that)
|
||||
{
|
||||
_currentTasMovie.SwitchToPlay();
|
||||
Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(_currentTasMovie[goToFrame].State.ToArray())));
|
||||
|
||||
if (goToFrame > 0) // We can't emulate up to frame 0!
|
||||
if (frame > 0) // We can't emulate up to frame 0!
|
||||
{
|
||||
Global.Emulator.FrameAdvance(true);
|
||||
}
|
||||
|
@ -277,7 +277,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
GlobalWin.DisplayManager.NeedsToPaint = true;
|
||||
TasView.ensureVisible(frame);
|
||||
}
|
||||
else
|
||||
else//Goto last emulated frame, then unpause until we reach frame
|
||||
{
|
||||
_currentTasMovie.SwitchToPlay();
|
||||
Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(_currentTasMovie[_currentTasMovie.LastEmulatedFrame].State.ToArray())));
|
||||
|
|
Loading…
Reference in New Issue