Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
This commit is contained in:
parent
c905b6fed2
commit
6fa3cf4d28
|
@ -65,6 +65,7 @@ namespace BizHawk.Client.Common
|
|||
/// <summary>
|
||||
/// Removes lag log and greenzone after this frame
|
||||
/// </summary>
|
||||
/// <param name="frame">The last frame that can be valid.</param>
|
||||
private void InvalidateAfter(int frame)
|
||||
{
|
||||
if (frame < LagLog.Count)
|
||||
|
|
|
@ -286,8 +286,8 @@ namespace BizHawk.Client.EmuHawk
|
|||
}
|
||||
}
|
||||
else // We are going foward
|
||||
{
|
||||
var goToFrame = frame - 1;
|
||||
{
|
||||
var goToFrame = frame == 0 ? 0 : frame - 1;
|
||||
if (_currentTasMovie[goToFrame].HasState) // Can we go directly there?
|
||||
{
|
||||
_currentTasMovie.SwitchToPlay();
|
||||
|
@ -743,8 +743,8 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
private void InsertFrameMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var insertionFrame = TasView.SelectedIndices().Any() ? LastSelectedIndex + 1 : 0;
|
||||
var needsToRollback = !(insertionFrame > Global.Emulator.Frame);
|
||||
var insertionFrame = TasView.SelectedIndices().Any() ? FirstSelectedIndex : 0;
|
||||
bool needsToRollback = insertionFrame <= Global.Emulator.Frame;
|
||||
|
||||
_currentTasMovie.InsertEmptyFrame(insertionFrame);
|
||||
|
||||
|
@ -760,8 +760,8 @@ namespace BizHawk.Client.EmuHawk
|
|||
|
||||
private void InsertNumFramesMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var insertionFrame = TasView.SelectedIndices().Any() ? LastSelectedIndex + 1 : 0;
|
||||
var needsToRollback = !(insertionFrame > Global.Emulator.Frame);
|
||||
var insertionFrame = TasView.SelectedIndices().Any() ? FirstSelectedIndex : 0;
|
||||
bool needsToRollback = insertionFrame <= Global.Emulator.Frame;
|
||||
|
||||
var framesPrompt = new FramesPrompt();
|
||||
var result = framesPrompt.ShowDialog();
|
||||
|
|
Loading…
Reference in New Issue