Lua - new registration system added to NES and SNES libraries
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parent
ac9e4c1d3d
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583be2516c
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@ -5,6 +5,10 @@ namespace BizHawk.Client.Common
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{
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public class NESLuaLibrary : LuaLibraryBase
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{
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// TODO:
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// perhaps with the new core config system, one could
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// automatically bring out all of the settings to a lua table, with names. that
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// would be completely arbitrary and would remove the whole requirement for this mess
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public override string Name { get { return "nes"; } }
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public override string[] Functions
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{
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@ -29,7 +33,11 @@ namespace BizHawk.Client.Common
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}
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}
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public void nes_addgamegenie(string code)
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[LuaMethodAttributes(
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"addgamegenie",
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"TODO"
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)]
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public void AddGameGenie(string code)
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{
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if (Global.Emulator.SystemId == "NES")
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{
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@ -50,15 +58,20 @@ namespace BizHawk.Client.Common
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}
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}
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// these methods are awkward. perhaps with the new core config system, one could
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// automatically bring out all of the settings to a lua table, with names. that
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// would be completely arbitrary and would remove the whole requirement for this mess
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public static bool nes_getallowmorethaneightsprites()
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[LuaMethodAttributes(
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"getallowmorethaneightsprites",
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"TODO"
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)]
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public static bool GetAllowMoreThanEightSprites()
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).AllowMoreThanEightSprites;
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}
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public static int nes_getbottomscanline(bool pal = false)
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[LuaMethodAttributes(
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"getbottomscanline",
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"TODO"
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)]
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public static int GetBottomScanline(bool pal = false)
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{
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if (pal)
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{
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@ -70,22 +83,38 @@ namespace BizHawk.Client.Common
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}
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}
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public static bool nes_getclipleftandright()
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[LuaMethodAttributes(
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"getclipleftandright",
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"TODO"
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)]
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public static bool GetClipLeftAndRight()
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).ClipLeftAndRight;
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}
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public static bool nes_getdispbackground()
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[LuaMethodAttributes(
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"getdispbackground",
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"TODO"
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)]
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public static bool GetDisplayBackground()
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).DispBackground;
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}
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public static bool nes_getdispsprites()
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[LuaMethodAttributes(
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"getdispsprites",
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"TODO"
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)]
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public static bool GetDisplaySprites()
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{
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return ((NES.NESSettings)Global.Emulator.GetSettings()).DispSprites;
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}
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public static int nes_gettopscanline(bool pal = false)
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[LuaMethodAttributes(
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"gettopscanline",
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"TODO"
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)]
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public static int GetTopScanline(bool pal = false)
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{
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if (pal)
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{
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@ -97,7 +126,11 @@ namespace BizHawk.Client.Common
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}
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}
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public void nes_removegamegenie(string code)
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[LuaMethodAttributes(
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"removegamegenie",
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"TODO"
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)]
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public void RemoveGameGenie(string code)
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{
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if (Global.Emulator.SystemId == "NES")
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{
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@ -108,7 +141,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void nes_setallowmorethaneightsprites(bool allow)
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[LuaMethodAttributes(
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"setallowmorethaneightsprites",
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"TODO"
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)]
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public static void SetAllowMoreThanEightSprites(bool allow)
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{
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if (Global.Emulator is NES)
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{
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@ -118,7 +155,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void nes_setclipleftandright(bool leftandright)
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[LuaMethodAttributes(
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"setclipleftandright",
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"TODO"
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)]
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public static void SetClipLeftAndRight(bool leftandright)
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{
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if (Global.Emulator is NES)
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{
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@ -128,8 +169,11 @@ namespace BizHawk.Client.Common
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}
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}
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// these seem to duplicate emu.setrenderplanes???
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public static void nes_setdispbackground(bool show)
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[LuaMethodAttributes(
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"setdispbackground",
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"TODO"
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)]
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public static void SetDisplayBackground(bool show)
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{
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if (Global.Emulator is NES)
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{
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@ -139,7 +183,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void nes_setdispsprites(bool show)
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[LuaMethodAttributes(
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"setdispsprites",
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"TODO"
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)]
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public static void SetDisplaySprites(bool show)
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{
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if (Global.Emulator is NES)
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{
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@ -149,7 +197,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void nes_setscanlines(object top, object bottom, bool pal = false)
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[LuaMethodAttributes(
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"setscanlines",
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"TODO"
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)]
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public static void SetScanlines(object top, object bottom, bool pal = false)
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{
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if (Global.Emulator is NES)
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{
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@ -31,47 +31,83 @@ namespace BizHawk.Client.Common
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}
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}
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public static bool snes_getlayer_bg_1()
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[LuaMethodAttributes(
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"getlayer_bg_1",
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"TODO"
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)]
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public static bool GetLayerBg1()
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{
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return ((LibsnesCore.SnesSettings)Global.Emulator.GetSettings()).ShowBG1_1;
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}
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public static bool snes_getlayer_bg_2()
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[LuaMethodAttributes(
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"getlayer_bg_2",
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"TODO"
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)]
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public static bool GetLayerBg2()
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{
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return ((LibsnesCore.SnesSettings)Global.Emulator.GetSettings()).ShowBG2_1;
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}
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public static bool snes_getlayer_bg_3()
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[LuaMethodAttributes(
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"getlayer_bg_3",
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"TODO"
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)]
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public static bool GetLayerBg3()
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{
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return ((LibsnesCore.SnesSettings)Global.Emulator.GetSettings()).ShowBG3_1;
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}
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public static bool snes_getlayer_bg_4()
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[LuaMethodAttributes(
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"getlayer_bg_4",
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"TODO"
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)]
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public static bool GetLayerBg4()
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{
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return ((LibsnesCore.SnesSettings)Global.Emulator.GetSettings()).ShowBG4_1;
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}
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public static bool snes_getlayer_obj_1()
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[LuaMethodAttributes(
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"getlayer_obj_1",
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"TODO"
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)]
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public static bool GetLayerObj1()
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{
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return ((LibsnesCore.SnesSettings)Global.Emulator.GetSettings()).ShowOBJ_0;
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}
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public static bool snes_getlayer_obj_2()
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[LuaMethodAttributes(
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"getlayer_obj_2",
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"TODO"
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)]
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public static bool GetLayerObj2()
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{
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return ((LibsnesCore.SnesSettings)Global.Emulator.GetSettings()).ShowOBJ_1;
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}
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public static bool snes_getlayer_obj_3()
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[LuaMethodAttributes(
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"getlayer_obj_3",
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"TODO"
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)]
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public static bool GetLayerObj3()
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{
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return ((LibsnesCore.SnesSettings)Global.Emulator.GetSettings()).ShowOBJ_2;
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}
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public static bool snes_getlayer_obj_4()
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[LuaMethodAttributes(
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"getlayer_obj_4",
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"TODO"
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)]
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public static bool GetLayerObj4()
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{
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return ((LibsnesCore.SnesSettings)Global.Emulator.GetSettings()).ShowOBJ_3;
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}
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public static void snes_setlayer_bg_1(bool value)
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[LuaMethodAttributes(
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"setlayer_bg_1",
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"TODO"
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)]
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public static void SetLayerBg1(bool value)
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{
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if (Global.Emulator is LibsnesCore)
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{
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@ -81,7 +117,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void snes_setlayer_bg_2(bool value)
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[LuaMethodAttributes(
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"setlayer_bg_2",
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"TODO"
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)]
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public static void SetLayerBg2(bool value)
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{
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if (Global.Emulator is LibsnesCore)
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{
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@ -91,7 +131,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void snes_setlayer_bg_3(bool value)
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[LuaMethodAttributes(
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"setlayer_bg_3",
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"TODO"
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)]
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public static void SetLayerBg3(bool value)
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{
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if (Global.Emulator is LibsnesCore)
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{
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@ -101,7 +145,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void snes_setlayer_bg_4(bool value)
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[LuaMethodAttributes(
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"setlayer_bg_4",
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"TODO"
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)]
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public static void SetLayerBg4(bool value)
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{
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if (Global.Emulator is LibsnesCore)
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{
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@ -111,7 +159,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void snes_setlayer_obj_1(bool value)
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[LuaMethodAttributes(
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"setlayer_obj_1",
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"TODO"
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)]
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public static void SetLayerObj1(bool value)
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{
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if (Global.Emulator is LibsnesCore)
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{
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@ -121,7 +173,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void snes_setlayer_obj_2(bool value)
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[LuaMethodAttributes(
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"setlayer_obj_2",
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"TODO"
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)]
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public static void SetLayerObj2(bool value)
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{
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if (Global.Emulator is LibsnesCore)
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{
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@ -131,7 +187,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void snes_setlayer_obj_3(bool value)
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[LuaMethodAttributes(
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"setlayer_obj_3",
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"TODO"
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)]
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public static void SetLayerObj3(bool value)
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{
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if (Global.Emulator is LibsnesCore)
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{
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@ -141,7 +201,11 @@ namespace BizHawk.Client.Common
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}
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}
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public static void snes_setlayer_obj_4(bool value)
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[LuaMethodAttributes(
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"setlayer_obj_4",
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"TODO"
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)]
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public static void SetLayerObj4(bool value)
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{
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if (Global.Emulator is LibsnesCore)
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{
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@ -98,9 +98,9 @@ namespace BizHawk.Client.EmuHawk
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new MemoryLuaLibrary().LuaRegisterNew(lua, Docs);
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new MainMemoryLuaLibrary(_lua).LuaRegisterNew(lua, Docs);
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new MovieLuaLibrary(_lua).LuaRegisterNew(lua, Docs);
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new NESLuaLibrary().LuaRegister(lua, Docs);
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new NESLuaLibrary().LuaRegisterNew(lua, Docs);
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new SavestateLuaLibrary().LuaRegister(lua, Docs);
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new SNESLuaLibrary().LuaRegister(lua, Docs);
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new SNESLuaLibrary().LuaRegisterNew(lua, Docs);
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new StringLuaLibrary().LuaRegister(lua, Docs);
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Docs.Sort();
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