Virtualpads - start C64, keyboard only has 1 key, will need to do the rest

This commit is contained in:
adelikat 2014-06-28 19:25:11 +00:00
parent 4cda40b5b7
commit 49bbafd305
2 changed files with 94 additions and 0 deletions
BizHawk.Client.EmuHawk

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@ -906,6 +906,7 @@
</Compile>
<Compile Include="tools\VirtualPads\schema\A26Schema.cs" />
<Compile Include="tools\VirtualPads\schema\A78Schema.cs" />
<Compile Include="tools\VirtualPads\schema\C64Schema.cs" />
<Compile Include="tools\VirtualPads\schema\ColecoSchema.cs" />
<Compile Include="tools\VirtualPads\schema\GBASchema.cs" />
<Compile Include="tools\VirtualPads\schema\GBSchema.cs" />

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@ -0,0 +1,93 @@
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Computers.Commodore64;
namespace BizHawk.Client.EmuHawk
{
[SchemaAttributes("C64")]
public class C64Schema : IVirtualPadSchema
{
public IEnumerable<PadSchema> GetPadSchemas()
{
yield return StandardController(1);
yield return StandardController(2);
yield return Keyboard();
}
private static PadSchema StandardController(int controller)
{
return new PadSchema
{
DisplayName = "Player " + controller,
IsConsole = false,
DefaultSize = new Size(174, 74),
MaxSize = new Size(174, 74),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "P" + controller + " Up",
DisplayName = "",
Icon = Properties.Resources.BlueUp,
Location = new Point(23, 15),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Down",
DisplayName = "",
Icon = Properties.Resources.BlueDown,
Location = new Point(23, 36),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Left",
DisplayName = "",
Icon = Properties.Resources.Back,
Location = new Point(2, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " Right",
DisplayName = "",
Icon = Properties.Resources.Forward,
Location = new Point(44, 24),
Type = PadSchema.PadInputType.Boolean
},
new PadSchema.ButtonScema
{
Name = "P" + controller + " B",
DisplayName = "B",
Location = new Point(124, 24),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
private static PadSchema Keyboard()
{
return new PadSchema
{
DisplayName = "Keyboard",
IsConsole = false,
DefaultSize = new Size(400, 250),
Buttons = new[]
{
new PadSchema.ButtonScema
{
Name = "Key 1",
DisplayName = "1",
Location = new Point(12, 12),
Type = PadSchema.PadInputType.Boolean
}
}
};
}
}
}