Lua - new register system for Main Memory library and a bunch of cleanup for that lib
This commit is contained in:
parent
c6859a6d4f
commit
94d20e92f4
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@ -65,327 +65,465 @@ namespace BizHawk.Client.Common
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private static int U2S(uint u, int size)
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{
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int s = (int)u;
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var s = (int)u;
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s <<= 8 * (4 - size);
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s >>= 8 * (4 - size);
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return s;
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}
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private int MM_R_S_LE(int addr, int size)
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private static int ReadSignedLittleCore(int addr, int size)
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{
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return U2S(MM_R_U_LE(addr, size), size);
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return U2S(ReadSignedLittle(addr, size), size);
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}
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private uint MM_R_U_LE(int addr, int size)
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private static uint ReadSignedLittle(int addr, int size)
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{
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uint v = 0;
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for (int i = 0; i < size; ++i)
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for (var i = 0; i < size; ++i)
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{
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v |= MM_R_U8(addr + i) << 8 * i;
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v |= ReadUnsignedByte(addr + i) << (8 * i);
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}
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return v;
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}
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private int MM_R_S_BE(int addr, int size)
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private static int ReadSignedBig(int addr, int size)
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{
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return U2S(MM_R_U_BE(addr, size), size);
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return U2S(ReadUnsignedBig(addr, size), size);
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}
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private uint MM_R_U_BE(int addr, int size)
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private static uint ReadUnsignedBig(int addr, int size)
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{
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uint v = 0;
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for (int i = 0; i < size; ++i)
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for (var i = 0; i < size; ++i)
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{
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v |= MM_R_U8(addr + i) << 8 * (size - 1 - i);
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v |= ReadUnsignedByte(addr + i) << (8 * (size - 1 - i));
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}
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return v;
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}
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private void MM_W_S_LE(int addr, int v, int size)
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private static void WriteSignedLittle(int addr, int v, int size)
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{
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MM_W_U_LE(addr, (uint)v, size);
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WriteUnsignedLittle(addr, (uint)v, size);
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}
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private void MM_W_U_LE(int addr, uint v, int size)
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private static void WriteUnsignedLittle(int addr, uint v, int size)
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{
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for (int i = 0; i < size; ++i)
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for (var i = 0; i < size; ++i)
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{
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MM_W_U8(addr + i, (v >> (8 * i)) & 0xFF);
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WriteUnsignedByte(addr + i, (v >> (8 * i)) & 0xFF);
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}
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}
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private void MM_W_S_BE(int addr, int v, int size)
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private static void WriteSignedBig(int addr, int v, int size)
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{
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MM_W_U_BE(addr, (uint)v, size);
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WriteUnsignedBig(addr, (uint)v, size);
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}
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private void MM_W_U_BE(int addr, uint v, int size)
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private static void WriteUnsignedBig(int addr, uint v, int size)
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{
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for (int i = 0; i < size; ++i)
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for (var i = 0; i < size; ++i)
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{
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MM_W_U8(addr + i, (v >> (8 * (size - 1 - i))) & 0xFF);
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WriteUnsignedByte(addr + i, (v >> (8 * (size - 1 - i))) & 0xFF);
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}
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}
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private uint MM_R_U8(int addr)
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private static uint ReadUnsignedByte(int addr)
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{
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return Global.Emulator.MemoryDomains.MainMemory.PeekByte(addr);
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}
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private void MM_W_U8(int addr, uint v)
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private static void WriteUnsignedByte(int addr, uint v)
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{
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Global.Emulator.MemoryDomains.MainMemory.PokeByte(addr, (byte)v);
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}
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#endregion
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public string mainmemory_getname()
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[LuaMethodAttributes(
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"getname",
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"TODO"
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)]
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public string GetName()
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{
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return Global.Emulator.MemoryDomains.MainMemory.Name;
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}
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public uint mainmemory_readbyte(object lua_addr)
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[LuaMethodAttributes(
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"readbyte",
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"TODO"
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)]
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public uint ReadByte(object addr)
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{
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int addr = LuaInt(lua_addr);
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return MM_R_U8(addr);
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return ReadUnsignedByte(LuaInt(addr));
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}
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public LuaTable mainmemory_readbyterange(object address, object length)
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[LuaMethodAttributes(
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"readbyterange",
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"TODO"
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)]
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public LuaTable ReadByteRange(object address, object length)
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{
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int l = LuaInt(length);
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int addr = LuaInt(address);
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int last_addr = l + addr;
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var addr = LuaInt(address);
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var lastAddr = LuaInt(length) + addr;
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var table = _lua.NewTable();
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for (int i = addr; i <= last_addr; i++)
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for (var i = addr; i <= lastAddr; i++)
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{
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var a = String.Format("{0:X2}", i);
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var v = Global.Emulator.MemoryDomains.MainMemory.PeekByte(i);
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var vs = String.Format("{0:X2}", (int)v);
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table[a] = vs;
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}
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return table;
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}
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public float mainmemory_readfloat(object lua_addr, bool bigendian)
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[LuaMethodAttributes(
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"readfloat",
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"TODO"
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)]
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public float ReadFloat(object addr, bool bigendian)
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{
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var addr = LuaInt(lua_addr);
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uint val = Global.Emulator.MemoryDomains.MainMemory.PeekDWord(addr, bigendian);
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var val = Global.Emulator.MemoryDomains.MainMemory.PeekDWord(LuaInt(addr), bigendian);
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var bytes = BitConverter.GetBytes(val);
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var _float = BitConverter.ToSingle(bytes, 0);
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return _float;
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}
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public void mainmemory_writebyte(object lua_addr, object lua_v)
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[LuaMethodAttributes(
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"writebyte",
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"TODO"
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)]
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public void WriteByte(object addr, object value)
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{
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var addr = LuaInt(lua_addr);
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var v = LuaUInt(lua_v);
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MM_W_U8(addr, v);
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WriteUnsignedByte(
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LuaInt(addr),
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LuaUInt(value)
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);
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}
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public void mainmemory_writebyterange(LuaTable memoryblock)
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[LuaMethodAttributes(
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"writebyterange",
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"TODO"
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)]
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public void WriteByteRange(LuaTable memoryblock)
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{
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foreach (var address in memoryblock.Keys)
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{
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int a = LuaInt(address);
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int v = LuaInt(memoryblock[address]);
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Global.Emulator.MemoryDomains.MainMemory.PokeByte(a, (byte)v);
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Global.Emulator.MemoryDomains.MainMemory.PokeByte(
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LuaInt(address),
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(byte)LuaInt(memoryblock[address])
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);
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}
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}
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public void mainmemory_writefloat(object lua_addr, object lua_v, bool bigendian)
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[LuaMethodAttributes(
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"writefloat",
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"TODO"
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)]
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public void WriteFloat(object address, object value, bool bigendian)
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{
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var addr = LuaInt(lua_addr);
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var dv = (float)(double)lua_v;
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var addr = LuaInt(address);
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var dv = (float)(double)value;
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var bytes = BitConverter.GetBytes(dv);
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uint v = BitConverter.ToUInt32(bytes, 0);
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var v = BitConverter.ToUInt32(bytes, 0);
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Global.Emulator.MemoryDomains.MainMemory.PokeDWord(addr, v, bigendian);
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}
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public int mainmemory_read_s8(object lua_addr)
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[LuaMethodAttributes(
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"read_s8",
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"TODO"
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)]
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public int ReadS8(object addr)
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{
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var addr = LuaInt(lua_addr);
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return (sbyte)MM_R_U8(addr);
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return (sbyte)ReadUnsignedByte(LuaInt(addr));
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}
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public uint mainmemory_read_u8(object lua_addr)
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[LuaMethodAttributes(
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"read_u8",
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"TODO"
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)]
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public uint ReadU8(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_U8(addr);
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return ReadUnsignedByte(LuaInt(addr));
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}
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public int mainmemory_read_s16_le(object lua_addr)
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[LuaMethodAttributes(
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"read_s16_le",
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"TODO"
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)]
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public int ReadS16Little(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_S_LE(addr, 2);
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return ReadSignedLittleCore(LuaInt(addr), 2);
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}
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public int mainmemory_read_s24_le(object lua_addr)
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[LuaMethodAttributes(
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"read_s24_le",
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"TODO"
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)]
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public int ReadS24Little(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_S_LE(addr, 3);
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return ReadSignedLittleCore(LuaInt(addr), 3);
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}
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public int mainmemory_read_s32_le(object lua_addr)
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[LuaMethodAttributes(
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"read_s32_le",
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"TODO"
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)]
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public int ReadS32Little(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_S_LE(addr, 4);
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return ReadSignedLittleCore(LuaInt(addr), 4);
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}
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public uint mainmemory_read_u16_le(object lua_addr)
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[LuaMethodAttributes(
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"read_u16_le",
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"TODO"
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)]
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public uint ReadU16Little(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_U_LE(addr, 2);
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return ReadSignedLittle(LuaInt(addr), 2);
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}
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public uint mainmemory_read_u24_le(object lua_addr)
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[LuaMethodAttributes(
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"read_u16_le",
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"TODO"
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)]
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public uint ReadU24Little(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_U_LE(addr, 3);
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return ReadSignedLittle(LuaInt(addr), 3);
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}
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public uint mainmemory_read_u32_le(object lua_addr)
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[LuaMethodAttributes(
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"read_u32_le",
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"TODO"
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)]
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public uint ReadU32Little(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_U_LE(addr, 4);
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return ReadSignedLittle(LuaInt(addr), 4);
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}
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public int mainmemory_read_s16_be(object lua_addr)
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[LuaMethodAttributes(
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"read_s16_be",
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"TODO"
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)]
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public int ReadS16Big(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_S_BE(addr, 2);
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return ReadSignedBig(LuaInt(addr), 2);
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}
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public int mainmemory_read_s24_be(object lua_addr)
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[LuaMethodAttributes(
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"read_s24_be",
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"TODO"
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)]
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public int ReadS24Big(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_S_BE(addr, 3);
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return ReadSignedBig(LuaInt(addr), 3);
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}
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public int mainmemory_read_s32_be(object lua_addr)
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[LuaMethodAttributes(
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"read_s32_be",
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"TODO"
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)]
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public int ReadS32Big(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_S_BE(addr, 4);
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return ReadSignedBig(LuaInt(addr), 4);
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}
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public uint mainmemory_read_u16_be(object lua_addr)
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[LuaMethodAttributes(
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"read_u16_be",
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"TODO"
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)]
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public uint ReadU16Big(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_U_BE(addr, 2);
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return ReadUnsignedBig(LuaInt(addr), 2);
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}
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public uint mainmemory_read_u24_be(object lua_addr)
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[LuaMethodAttributes(
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"read_u24_be",
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"TODO"
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)]
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public uint ReadU24Big(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_U_BE(addr, 3);
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return ReadUnsignedBig(LuaInt(addr), 3);
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}
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public uint mainmemory_read_u32_be(object lua_addr)
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[LuaMethodAttributes(
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"read_u32_be",
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"TODO"
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)]
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public uint ReadU32Big(object addr)
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{
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var addr = LuaInt(lua_addr);
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return MM_R_U_BE(addr, 4);
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return ReadUnsignedBig(LuaInt(addr), 4);
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}
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public void mainmemory_write_s8(object lua_addr, object lua_v)
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[LuaMethodAttributes(
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"write_s8",
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"TODO"
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)]
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public void WriteS8(object addr, object value)
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{
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var addr = LuaInt(lua_addr);
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var v = LuaInt(lua_v);
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MM_W_U8(addr, (uint)v);
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WriteUnsignedByte(
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LuaInt(addr),
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LuaUInt(value)
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);
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}
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public void mainmemory_write_u8(object lua_addr, object lua_v)
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[LuaMethodAttributes(
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"write_u8",
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"TODO"
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)]
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public void WriteU8(object addr, object value)
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{
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var addr = LuaInt(lua_addr);
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var v = LuaUInt(lua_v);
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MM_W_U8(addr, v);
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WriteUnsignedByte(
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LuaInt(addr),
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LuaUInt(value)
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);
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}
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public void mainmemory_write_s16_le(object lua_addr, object lua_v)
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[LuaMethodAttributes(
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"write_s16_le",
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"TODO"
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)]
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public void WriteS16Little(object addr, object value)
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{
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var addr = LuaInt(lua_addr);
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var v = LuaInt(lua_v);
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MM_W_S_LE(addr, v, 2);
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WriteSignedLittle(
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LuaInt(addr),
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LuaInt(value),
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2);
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}
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public void mainmemory_write_s24_le(object lua_addr, object lua_v)
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[LuaMethodAttributes(
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"write_s24_le",
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"TODO"
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)]
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public void WriteS24Little(object addr, object value)
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{
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var addr = LuaInt(lua_addr);
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var v = LuaInt(lua_v);
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MM_W_S_LE(addr, v, 3);
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WriteSignedLittle(
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LuaInt(addr),
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LuaInt(value),
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3);
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}
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public void mainmemory_write_s32_le(object lua_addr, object lua_v)
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[LuaMethodAttributes(
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"write_s32_le",
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"TODO"
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)]
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public void WriteS32Little(object addr, object value)
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{
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var addr = LuaInt(lua_addr);
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var v = LuaInt(lua_v);
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MM_W_S_LE(addr, v, 4);
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WriteSignedLittle(
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LuaInt(addr),
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LuaInt(value),
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4);
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}
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public void mainmemory_write_u16_le(object lua_addr, object lua_v)
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[LuaMethodAttributes(
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"write_u16_le",
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"TODO"
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)]
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public void WriteU16Little(object addr, object value)
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{
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var addr = LuaInt(lua_addr);
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var v = LuaUInt(lua_v);
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MM_W_U_LE(addr, v, 2);
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WriteUnsignedLittle(
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LuaInt(addr),
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LuaUInt(value),
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2);
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}
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public void mainmemory_write_u24_le(object lua_addr, object lua_v)
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[LuaMethodAttributes(
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"write_u24_le",
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"TODO"
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)]
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public void WriteU24Little(object addr, object value)
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{
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var addr = LuaInt(lua_addr);
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var v = LuaUInt(lua_v);
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MM_W_U_LE(addr, v, 3);
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WriteUnsignedLittle(
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LuaInt(addr),
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LuaUInt(value),
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3);
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}
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|
||||
public void mainmemory_write_u32_le(object lua_addr, object lua_v)
|
||||
[LuaMethodAttributes(
|
||||
"write_u32_le",
|
||||
"TODO"
|
||||
)]
|
||||
public void WriteU32Little(object addr, object value)
|
||||
{
|
||||
var addr = LuaInt(lua_addr);
|
||||
var v = LuaUInt(lua_v);
|
||||
MM_W_U_LE(addr, v, 4);
|
||||
WriteUnsignedLittle(
|
||||
LuaInt(addr),
|
||||
LuaUInt(value),
|
||||
4);
|
||||
}
|
||||
|
||||
public void mainmemory_write_s16_be(object lua_addr, object lua_v)
|
||||
[LuaMethodAttributes(
|
||||
"write_s16_be",
|
||||
"TODO"
|
||||
)]
|
||||
public void WriteS16Big(object addr, object value)
|
||||
{
|
||||
var addr = LuaInt(lua_addr);
|
||||
var v = LuaInt(lua_v);
|
||||
MM_W_S_BE(addr, v, 2);
|
||||
WriteSignedBig(
|
||||
LuaInt(addr),
|
||||
LuaInt(value),
|
||||
2);
|
||||
}
|
||||
|
||||
public void mainmemory_write_s24_be(object lua_addr, object lua_v)
|
||||
[LuaMethodAttributes(
|
||||
"write_s24_be",
|
||||
"TODO"
|
||||
)]
|
||||
public void WriteS24Big(object addr, object value)
|
||||
{
|
||||
var addr = LuaInt(lua_addr);
|
||||
var v = LuaInt(lua_v);
|
||||
MM_W_S_BE(addr, v, 3);
|
||||
WriteSignedBig(
|
||||
LuaInt(addr),
|
||||
LuaInt(value),
|
||||
3);
|
||||
}
|
||||
|
||||
public void mainmemory_write_s32_be(object lua_addr, object lua_v)
|
||||
[LuaMethodAttributes(
|
||||
"write_s32_be",
|
||||
"TODO"
|
||||
)]
|
||||
public void WriteS32Big(object addr, object value)
|
||||
{
|
||||
var addr = LuaInt(lua_addr);
|
||||
var v = LuaInt(lua_v);
|
||||
MM_W_S_BE(addr, v, 4);
|
||||
WriteSignedBig(
|
||||
LuaInt(addr),
|
||||
LuaInt(value),
|
||||
4);
|
||||
}
|
||||
|
||||
public void mainmemory_write_u16_be(object lua_addr, object lua_v)
|
||||
[LuaMethodAttributes(
|
||||
"write_u16_be",
|
||||
"TODO"
|
||||
)]
|
||||
public void WriteU16Big(object addr, object value)
|
||||
{
|
||||
var addr = LuaInt(lua_addr);
|
||||
var v = LuaUInt(lua_v);
|
||||
MM_W_U_BE(addr, v, 2);
|
||||
WriteUnsignedBig(
|
||||
LuaInt(addr),
|
||||
LuaUInt(value),
|
||||
2);
|
||||
}
|
||||
|
||||
public void mainmemory_write_u24_be(object lua_addr, object lua_v)
|
||||
[LuaMethodAttributes(
|
||||
"write_u24_be",
|
||||
"TODO"
|
||||
)]
|
||||
public void WriteU24Big(object addr, object value)
|
||||
{
|
||||
var addr = LuaInt(lua_addr);
|
||||
var v = LuaUInt(lua_v);
|
||||
MM_W_U_BE(addr, v, 3);
|
||||
WriteUnsignedBig(
|
||||
LuaInt(addr),
|
||||
LuaUInt(value),
|
||||
3);
|
||||
}
|
||||
|
||||
public void mainmemory_write_u32_be(object lua_addr, object lua_v)
|
||||
[LuaMethodAttributes(
|
||||
"write_u32_be",
|
||||
"TODO"
|
||||
)]
|
||||
public void WriteU32Big(object addr, object value)
|
||||
{
|
||||
var addr = LuaInt(lua_addr);
|
||||
var v = LuaUInt(lua_v);
|
||||
MM_W_U_BE(addr, v, 4);
|
||||
WriteUnsignedBig(
|
||||
LuaInt(addr),
|
||||
LuaUInt(value),
|
||||
4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
new InputLuaLibrary(_lua).LuaRegister(lua, Docs);
|
||||
new JoypadLuaLibrary(_lua).LuaRegisterNew(lua, Docs);
|
||||
new MemoryLuaLibrary().LuaRegister(lua, Docs);
|
||||
new MainMemoryLuaLibrary(_lua).LuaRegister(lua, Docs);
|
||||
new MainMemoryLuaLibrary(_lua).LuaRegisterNew(lua, Docs);
|
||||
new MovieLuaLibrary(_lua).LuaRegister(lua, Docs);
|
||||
new NESLuaLibrary().LuaRegister(lua, Docs);
|
||||
new SavestateLuaLibrary().LuaRegister(lua, Docs);
|
||||
|
|
Loading…
Reference in New Issue