gabest11
fcc09c2cca
GSdx: fixing two different bugs of the sw renderer, addressing outside the texture in region wrap mode (skygunner), and little gaps in shadows and other random places (dq8, rogue galaxy, okami).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5085 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-29 10:12:20 +00:00
gabest11
bd12a8b7b3
GSdx: silent hill shattered memories purple street light fix, not block aligned filled rects were not correctly masked, may also fix games which store texture data in the alpha channel but use 24-bit target buffers (or just mask it in every time) and draw a lot of those unaligned rects. (tested many .gs dumps, very rare combination)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5084 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-28 10:07:17 +00:00
gabest11
915a57d9f3
GSdx: more fun with shaders but nothing works yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5083 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-27 11:56:49 +00:00
gabest11
f47e261ade
GSdx: fix for tokyo xtreme racing invisible letters, laz0rs did not set the texture size.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5082 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 05:26:07 +00:00
gabest11
899bad9dcb
GSdx: reverted some of the changes of r5077, it breaks GoW.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5081 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-23 04:11:24 +00:00
gabest11
cd577ecd10
GSdx: a different fix for ZoE2, also seem to help DMC, so I removed the previous one, please check again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5080 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 13:00:45 +00:00
gabest11
6efc7d6d83
GSdx: fixing dmc3 bugs with the sw renderer in multi-threaded mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5079 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-22 08:37:44 +00:00
gabest11
20cd5e9b81
GSdx: next attempt to fix frame skipping
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5078 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 12:34:36 +00:00
gabest11
9b8c753ead
GSdx: broken frame skipping should be fixed, and a few random sw renderer optimizations.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5077 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-21 04:44:04 +00:00
gabest11
6a86a6520d
GSdx: made a little mistake masking the unused giftag regs, when all 16 were in-use
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5076 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-20 00:34:44 +00:00
gabest11
5de9f84fae
GSdx: quick fix for unreal tournament (and others using DATE)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5075 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 10:24:07 +00:00
gabest11
9ec7f14fa8
GSdx: Simplified vertex formats and the related code, everything works with the basic GSVertex until it gets uploaded to the vertex buffer.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5074 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-19 04:53:36 +00:00
ramapcsx2
d763bf6616
GSdx: Just some notes on the Disgaea 2 FMV border issue.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5073 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 15:44:14 +00:00
gabest11
9aabcc1701
GSdx: added a shortcut in GSState::Transfer for the most frequent vertex format I found (helps quite a lot), less thread-syncing for the sw renderer, and the bios boot logo was fixed (just had to clear the memory on reset).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5072 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-18 11:47:31 +00:00
gregory.hainaut
e0004b5027
gsdx-ogl: linux only
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* Was easy, I forgot to set the type of the buffer.
* align shader change too
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5071 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 18:11:48 +00:00
gregory.hainaut
86a9910027
gsdx-ogl: linux only
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compilation fix, add bits for the index buffer.
current status is blackscreen :p
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5070 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 17:25:49 +00:00
gregory.hainaut
0ad5982364
gsdx-ogl: linux only (merge from trunk 5022:5068)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5069 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 14:51:49 +00:00
gabest11
da4ea83134
GSdx: nothing really new, just testing the compute shader, if you are an expert take a look and tell me your opinion :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5068 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-13 18:10:05 +00:00
gregory.hainaut
cfedf41441
gsdx-ogl: linux only
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* Fix some issue on wnd management, mix between sdl/ogl render
* create new gsdx option for ogl debug
+ debug_ogl_dump: start frame to dump when not 0
+ debug_ogl_dump_length: length of the dump
+ debug_ogl_shader: print shader debug
Note current dump option must be fixed to use linux path.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5067 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-12 07:29:31 +00:00
gabest11
481f1fdda2
GSdx: it's hard to keep track of the leftover vertices properly, a bit of sps was still possible, psx sprites were fixed too
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5065 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-09 08:41:33 +00:00
gregory.hainaut
14b0572b61
gsdx-ogl:
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* fix bad setup issue for constant blend factor
* Use a read framebuffer to read back the texture (less disruptive)
* cmake separate the loader to the main plugins
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5064 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:59:42 +00:00
gabest11
5b5a9787d9
GSdx: fixing a possible buffer overflow
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5063 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 21:02:42 +00:00
gabest11
2eec75c2ae
GSdx: sps fixed, some code clean up and optimization, ps2 logo still broken in hw mode, I'll check it later
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5062 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 17:10:00 +00:00
arcum42
47985bc4fa
gsdx-ogl: Since Texture Filtering has 3 states in Windows, change it to a combo box in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5061 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 06:24:10 +00:00
arcum42
969c2be7f7
gsdx-ogl: Added the hacks section to the dialog.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5060 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 05:54:48 +00:00
arcum42
8bb44cfcac
gsdx-ogl: All the Windows versions get a fancy logo on top, so...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5059 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 04:59:29 +00:00
arcum42
009f6e2dcb
gsdx-ogl: Things now disable and reenable when appropriate.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5058 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 03:52:58 +00:00
arcum42
abd99c00f0
gsdx-ogl: Add msaa controls. (Probably doesn't actually do anything at the moment.)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5057 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 02:32:56 +00:00
arcum42
27de4b086d
gsdx-ogl: Remodel the linux dialog box to make it look better.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5056 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-08 01:18:23 +00:00
arcum42
545df08ecc
gsdx-ogl: Add a Native Resolution checkmark to the dialog box. Set a default for ModHeight & ModeWidth when saving the ini file. Link the gdsx static library against a few things.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5054 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-07 12:28:29 +00:00
gregory.hainaut
657da538de
gsdx-ogl: was too shaky after all!
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5053 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 22:51:05 +00:00
gregory.hainaut
21724ddbf8
gsdx-ogl: add a loader to replay gs file. Quite shaky but probably enough for debug :)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5052 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 21:43:39 +00:00
ramapcsx2
872301fbeb
Gsdx:
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Let users set software parameters (extra threads and line AA) regardless of currently configured renderer.
Makes testing far easier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5051 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 09:55:23 +00:00
gregory.hainaut
53a5089d7b
gsdx-ogl:
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* fix some issue with cmake and new sdl define
* Implement shortcut key handling on linux.
+ some option are not yet implemented (fxaa)
+ gs dump can be created with <shift> <F8>
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5050 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 07:20:37 +00:00
gabest11
651196f665
GSdx: vtune tells me GSOffset::GetPages is too slow without the cache and its slowest part is new uint32[], lets use pre-allocated buffers then. In d3d9 mode, locking the vertex buffer is the most painful thing, there is a terrible delay until it returns, the same Map call in d3d10/11 does not behave like that.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5049 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 01:20:01 +00:00
gabest11
d8646e9dab
GSdx: disable vtune
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5048 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:28:27 +00:00
gabest11
49f3aee099
GSdx: fixing the broken things...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5047 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-06 00:17:52 +00:00
gabest11
a8e8e6e80f
GSdx: there is a possibility of calling GSState::Flush in the middle of a strip or fan, the last few vertices must be saved to be able to continue, haven't found anything with this problem though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5046 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 04:40:47 +00:00
gabest11
f68f007f00
GSdx: the promised index buffer update, needed a lot of changes, expect bugs in the next dozen revisions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5045 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-05 02:40:24 +00:00
gregory.hainaut
0e80e0adca
gsdx-ogl:
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* add some define to enable/disable SDL so we could build gsdx without SDL
* debug: dump data based on frame count rather from draw count
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5044 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 23:19:17 +00:00
arcum42
4c5d1e11a8
gsdx-ogl: Fix a few glsl errors I missed last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5043 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 11:14:57 +00:00
arcum42
0116402620
gsdx-ogl: Fix a few glsl errors. Comment out line 218 of GSDevice.cpp. Mess with the fifo hack a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5042 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 10:42:53 +00:00
gregory.hainaut
76542f89c9
gsdx-ogl: code seems compatible with an opengl 3.3 context. Only load some shader extensions.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5041 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 17:17:04 +00:00
gregory.hainaut
cc6e486742
gsdx-ogl:
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* add a new define (DISABLE_DUAL_BLEND) to easily test blend mode
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5040 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 16:12:34 +00:00
gregory.hainaut
90c52c27f6
gsdx-ogl:
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* replace hexa debug value with nice string for standard human
* move things around
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5039 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-03 13:11:40 +00:00
gregory.hainaut
c1d7b81a55
gsdx-ogl:
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* Use a geometry shader pass-through to replace previous AMD workaround
* various cosmetic change
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5038 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-02 20:08:11 +00:00
gabest11
5325f9b490
GSdx: Small optimizations here and there, just saving changes before trying to add an index buffer, that might help reducing load on the main gs thread a bit. That's where I think the bottleneck currently is in games with high polygon count.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5036 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 15:41:07 +00:00
gregory.hainaut
2f4e2d8b6b
GSdx-ogl: happy new years commit :)
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* move all vertex buffer stuff into the class
* Bypass FIFO2 because of multithread issue with OGL(temporary workaround until we found a nicer solutions)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5035 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-31 14:38:58 +00:00
gregory.hainaut
9ca65c9cc6
gsdx-ogl: LINUX-ONLY
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* invert the index of fragment output. Seem to work better on Nvidia (strangely no impact for AMD)
* opengl support pitch too, so remove useless copy to an fbo
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5034 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 22:25:17 +00:00
gregory.hainaut
ea33beb360
gsdx-ogl: LINUX-ONLY
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* Fix the Geomtry shader to output 2 triangles for quad primitive (ie 2R rendering)
- There is an AMD driver bug on geomtry shader input interface (well could be the spec too). Tell me if it still working on nvidia
* Add a workaroung to a previous AMD bug. It is impossible to unattach a shader so destroy the full shader pipeline...
* Be more strict on FBO management. Would optimize it later
* use a texture insted of a render buffer for depth-stencil management.
* add more dumping capabilities (in particular depth buffer)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5033 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-30 13:55:33 +00:00
gregory.hainaut
000220f93f
gsdx-ogl: LINUX-ONLY
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* It works with the HW renderer !!!
* Not sure this fix will work with dual blending but we will see later
* screen is vertically flipped again...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5031 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:39:53 +00:00
gregory.hainaut
aa499f4bfd
gsdx-ogl: LINUX-ONLY
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* fix vertex shader for HW renderer :) Remains the fragment part...
* add some dumping infrastucture (DUMP_START and DUMP_LENGTH)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5030 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-29 14:24:26 +00:00
gabest11
6f97ca35e2
GSdx: GSOffset::GetPages was caching a ridiculous amount of data, it isn't that much slower without it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5028 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 20:21:32 +00:00
gabest11
03bca19d99
GSdx: vs2008 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5027 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:41:07 +00:00
gabest11
eaf06e8b1d
GSdx: bit less idle time by refcouting used texture pages.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5026 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-28 14:10:20 +00:00
avihal
95b1c260af
@gigahertz: some sensitivity is required when touching a small plugin! Let's hope I got it right :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5025 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 23:03:31 +00:00
gigaherz
c9c94978e5
<avih> hmm.. this is wrong(-ish). I've updated portaudio, but spu2x still shows as version r4949 ... can this be fixed? or maybe i didn't compile it properly?
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<avih> so, come on, touch spu2x to have recent rev number
Touched... hopefully I touched right. Felt awkward.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5024 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 21:03:53 +00:00
gregory.hainaut
720a841cb2
gsdx-ogl: merge from trunk (4990:5021)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5022 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:04:28 +00:00
gregory.hainaut
4f6796916a
gsdx linux:
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* add the code to select the attribute (still the default but can be changed now)
* add a hidden option (condvar) to select between the 2 threads algorithm
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5021 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 13:14:30 +00:00
gregory.hainaut
ba14c557ed
gsdx linux:
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* use memory instead of tr1 (was the experimental implementation of c++11)
* remove strict aliasing optimization because I saw some bad warnings
* Fix pthread of the previous commit. Use default attribute but it might need some tuning
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5020 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 12:22:13 +00:00
gabest11
25072b99c7
GSdx: a few minor changes, please check if I wrapped the new pthread things correctly
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5019 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 09:15:35 +00:00
avihal
3aa3b1caf6
GSdx: Improved Genji CRC hack.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5018 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 08:28:32 +00:00
gregory.hainaut
7f3b11c7db
gsdx:
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* fix the new extra thread option in the gui dialog
* implement condition variable on linux. Will need some benchmark.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5017 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-26 22:30:59 +00:00
gabest11
2628d5bb7d
GSdx: a little refinement to the fix for the issue that come up with Bully.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5016 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-25 07:26:42 +00:00
gabest11
ed8eb53c22
GSdx: Valkyrie Profile 2 fix (discussed under r5010 and r5012), this bug could have broken much more games, strange that it did not.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5015 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 15:02:48 +00:00
arcum42
48afd2c274
Linux-only: Removed a few obsolete files. Copied in a build script to make rebuilding the project a bit easier.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5013 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 11:15:42 +00:00
gabest11
bc7a930409
GSdx: This fixes the flickering in Bully, and probably games with the same problem. Could not check Valkyrie Profile Silmeria, yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5012 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-24 07:00:16 +00:00
ramapcsx2
7dfff148b8
GSdx: Hack around a problem with the texture cache finding depth stencils when there can't be any.
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This makes the Arc the Lad fog issue go away.
Review would be nice though :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5011 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 20:58:10 +00:00
gabest11
963a6a653a
GSdx: changes of r5007 did not help as much as I thought, disabled it for the time being, plus other minor optimizations
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5010 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 15:53:53 +00:00
gregory.hainaut
33a9ac370a
gsdx-ogl: LINUX-ONLY
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* implement offscreen and cache (mostly a copy past of dx)
* add the missing macro selector of the shader...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5009 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 12:32:40 +00:00
gabest11
da41bcd756
GSdx: Replaced condvar/srwlock imports with getprocaddress, it should work on XP and compile on vs2010 express again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5008 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-23 02:49:27 +00:00
gabest11
d5dbe7e7e9
GSdx: Moved filling up rendering threads on a new thread, to not block the main, it looks like now I can replace one of the spin loops with an event. Using events results in about -5% fps, but still pretty fast.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5007 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 14:36:54 +00:00
gregory.hainaut
6f5ac7b788
gsdx-ogl: LINUX-ONLY
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* go back to opengl 4.1 (nvidia driver is buggy with 4.1).
* fix the backbuffer allocation. bad order of parameter
* fix remaining glsl error
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5006 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 14:12:12 +00:00
gabest11
2421c68bee
GSdx: Saving the conditional var update (vista or better) before I try a new idea again. That Sync() call is wasting too much time, if there was only one queue then the main thread could also grab and process elements instead of just waiting for the workers.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5005 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-22 01:48:16 +00:00
avihal
5e0e4ce6a8
Fix Dynamic CRC hacks (got broken on r4991 )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5004 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:35:30 +00:00
gregory.hainaut
a9927a6e33
gsdx-ogl: LINUX-ONLY
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* rework a little the shader to be hopefully compatible with nvidia
* request a pure 4.2 context (all gpu 4.1 capable support 4.2 anyway)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5003 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 23:09:36 +00:00
gregory.hainaut
f604ba8d7f
gsdx-ogl: LINUX-ONLY
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Remove foreach feature not supported on old compiler
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5002 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 20:37:24 +00:00
gregory.hainaut
9272be182e
gsdx-ogl: LINUX-ONLY
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* add the forgotten hardware renderer object.
Oh my gosh! Opengl is 20% faster than Dx!!!
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5000 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 19:08:31 +00:00
gabest11
1691ab2cf0
GSdx: fixed vs2008 build errors
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4999 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-21 00:08:00 +00:00
gabest11
0b62c17d9c
GSdx: Renamed the sw thread setting to "extra threads".
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- 0: no multi-threading
- 1: gif packet processing and texture uploads run parallel with rendering, the slowest decides the fps, dual-cores can still suffer by the spin loops, I'll check that when I compile pcsx2 on my notebook
- 2: two rendering threads, on a decent cpu packet processing is going to be slower now, this is probably going to increase fps the most on quads
- 3: small fps increase
- 4+: even smaller.
If you have a quad cpu with HT, 6 is the max, 1 + 1 is needed for pcsx2 and gsdx's basic tasks.
Also hacked palette writes to not force a read-back in hw mode (added in previous rev), it hit render targets in a surprising large number of games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4998 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-20 14:33:28 +00:00
gregory.hainaut
e4c70ad229
gsdx-ogl: LINUX-ONLY
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Forgot the shader file...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4997 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:04:16 +00:00
gregory.hainaut
83ad63a8a7
gsdx-ogl: LINUX-ONLY
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* lay the foundation for the HW renderer on OGL
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4996 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 21:03:23 +00:00
gabest11
2f401da58c
GSdx: fixed shared_ptr for GCC, but it does not seem to be thread-safe in 4.4.5.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4995 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-19 01:20:55 +00:00
gabest11
b7a70c9541
GSdx: Little bug slipped through.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4994 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 22:04:05 +00:00
gabest11
b86e3ebd19
GSdx: Polished the recent changes a bit. Single threaded mode should be back to normal, 2-4 threads might be faster or slower. All in all, it has a lot more potential now. Rendering is almost as separated as with d3d, everything needed is packed and copied for the worker threads, synchronization between local memory and the temporary buffers is properly done. This model could also be back-ported to d3d. Or the software rasterizers could be hardware assisted somehow, there are a lot less sync points where those buffers should match with the contents of the local memory.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4993 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 21:57:48 +00:00
gabest11
f318e84aca
GSdx: Better multi-threading for the sw renderer. Threads must be synchronized lot less, 1/10th in average, can run parallel longer and uses more cpu (bit more empty spinning, too). There could be some new bugs, as usual.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4992 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-18 08:13:20 +00:00
gabest11
4b77052d21
GSdx: just saving minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4991 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-16 19:13:58 +00:00
gregory.hainaut
ab01926ed5
gsdx-ogl: LINUX-ONLY
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* rewrite the vertex management with a nice GSVertexBufferState object
* extend GSUniformBufferOGL to use a better object interface
* properly delete texture
* manage buffer with glMap* instead of glBufferSubData
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4990 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-15 18:27:58 +00:00
gregory.hainaut
4029cc5195
gsdx-ogl: LINUX-ONLY
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* constant buffer are attached to contexts not programs. So do it only once!
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4988 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:11:01 +00:00
gregory.hainaut
fbb224837d
gsdx-ogl: LINUX-ONLY
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* Enable interlace feature. (note I'm well aware that interlace crashes with SDL)
* remove useless callback debug function
* handle the y axis differently. Move vertex to follow right-hand system (render everything in reverse) then flip the y-axis for the screen rendering
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4987 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 19:09:08 +00:00
arcum42
be53385e9f
gsdx-ogl: LINUX-ONLY * Sync with trunk. (r4970-4985)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4986 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-11 02:06:41 +00:00
gregory.hainaut
daf3c43681
gsdx-ogl: LINUX-ONLY
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* improve vertex management with a vertex array. Decorrelate vertex from strech rec and others func (later for the HW renderer)
* fix the crash on nvidia when closing the window
* clean some texture management code
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4985 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-10 19:19:44 +00:00
arcum42
e6057b765f
gsdx-ogl: LINUX-ONLY * Fix context creation. Get opengl working with nvidia graphics cards.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4984 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-10 11:56:34 +00:00
gregory.hainaut
afdb2dadc3
gsdx-ogl: LINUX-ONLY
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* add a callback for GLERROR. Allow to breakpoint on GSDeviceOGL::DebugCallback (gdb is completely lost on amd driver, hope it is better on nvidia)
* Add some empty glsl convert to shutup some useless debugging error
* request an advance opengl context without pre 3.0 feature.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4983 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 16:39:14 +00:00
gregory.hainaut
2be037d78f
gsdx-ogl: LINUX-ONLY
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* flip y-axis in merge stage
* default to xlib window managment (the dynamic switch between sdl and xlib crashi but SDL will probably dropped later)
* improve management of FBO, draw buffer
* try to fix some issue with glClearBuffer but spec is not clear.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4982 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-08 11:17:59 +00:00
gregory.hainaut
a835de0af7
gsdx-ogl: LINUX-ONLY
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* implement the saving of texture (take bmp SW code)
* fix the missing "enable attribute code" and the typo in glsl. It works now !!!
* rework a little texture to pack texture into a temporay buffer when src pitch != dst pitch
* try to replace sdl with pure xlib (not yet enabled by default but it seems to work)
Note there still a minor issue, coordinate are different between DX and OGL (upper-left vs lower-left) so the image is inversed.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4981 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-07 22:05:46 +00:00
gabest11
df42f468be
GSdx: recent changes caused some errors in line drawing (SoTC loading screen)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4979 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 18:35:16 +00:00
gabest11
9f470962e5
GSdx: less gaps between triangles, it was more noticeable with psx games, having a lower resolution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4978 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 15:31:02 +00:00
gabest11
786f43a707
GSdx: more fixes to z-interpolation, THPS4 looks alright now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4977 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-04 09:49:55 +00:00
gabest11
0d7c58065a
GSdx: this fixes some of the flickering in THPS, objects in the far distance still have some z-fighting problem, z values used are too large and too close to each other.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4976 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-03 21:04:46 +00:00
gabest11
f1537f53a2
GSdx: Found where the bypassed int z was destroyed. (bug appeared in r4967)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4975 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-01 17:08:10 +00:00
gregory.hainaut
eb3eafa090
gsdx-ogl:
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* implement shader code (subset that seem to be used in SW mode)
* some hack to fix some alignment issue with GSVertexPT1 structure
* Lots of various opengl fixes. Remaining unsupported GL feature are inside SDL.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4974 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-30 21:42:41 +00:00
gregory.hainaut
133847e8a2
gsdx-ogl:
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* Properly allocate/delete opengl object
* Request a debug context in SDL, add some code to log opengl error
* Fix context creation. For the moment only request ogl4.1 (AMD does not support yet 4.2 and it needs libglew1.7 too...)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4973 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-26 11:46:51 +00:00
gabest11
9d54677055
GSdx: re-implemented the drawing pipeline in c++, just for reference and easier debugging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4972 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-25 23:48:59 +00:00
gregory.hainaut
6125baa578
gsdx-ogl:
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* make a rough implementation of most of the opengl device interface. Only a savestate nothing to expect yet.
* depend of libglew 1.6 (normally 1.7 but I manually defined the only missing function)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4971 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-21 22:36:03 +00:00
gregory.hainaut
da66ca7fd9
gsdx-ogl: preliminary work of an opengl backend. So far only skeleton and various note.
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Current goal is to implement the SW render with pure opengl instead of SDL.
I plan to use OpenGL4.2 capability (the latest actually) => need libglew1.7 and a Dx11 capable GPU/drivers.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4970 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 22:17:37 +00:00
gabest11
4f6f53c188
GSdx: Just remembered triangles were occasionally converted to sprites, need to set t.w there as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4967 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-14 03:34:24 +00:00
gabest11
ee9c9ac8f3
GSdx: Added a simple workaround for the 32-bit z problem talked about in the comments of r4956. Since sprites are flat and there was an unused vertex member (t.w), I just decided to pass the raw uint32 value in that to the scanline drawing function. It does not fix triangles and other primitive types, of course. The ideal solution would be to break z into two parts (like 8:24 bits, and only care about the upper part when not zero), interpolate separately and rejoin when needed, it is just too hard to add another variable when the assembly code is already so tightly optimized to use every register.
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(HW mode z-test expects a float input, so this trick cannot be done there.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4966 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-14 03:08:13 +00:00
arcum42
c3536a1eb4
GSnull: More cleanup on the logging code. And lets actually put return characters in the log. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4965 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-12 04:09:46 +00:00
gabest11
f47ef5e644
GSdx: as usual, going back to msvc, suddenly wild errors appear.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4964 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-08 13:22:54 +00:00
gabest11
0cf87a943b
GSdx: GSRendererHW.h and GCC are good friends now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4963 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-08 13:12:54 +00:00
ramapcsx2
c234e1f6dd
Forum user ateste was so kind and found/fixed a savestate issue with Lilypad :)
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The problem would cause lost controls or "Controller disconnected" messages in a few games.
This fix is temporary and only works with Lilypad, until we take care of the core issue.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4959 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-07 09:29:36 +00:00
gabest11
67b12b3f92
GSdx: Also wrapping CLUT writes now, previous revision broke SFEX. CLUT buffer overruns are very rare, tell me if you find any other game doing it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4956 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-02 21:15:44 +00:00
gabest11
b158f98fc7
GSdx: Bogus MSB bits of TEX0.CSA should be ignored as it looks. Only corrected where the palette is read (this fixes "Idol Janshi Suchie-Pai IV"), writes to the CLUT may be handled the same way, but so far no game has been found broken because of this.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4955 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-02 17:41:22 +00:00
ramapcsx2
3233952582
GSdx: CRC for FF12 Fr.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4953 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-01 10:15:52 +00:00
gregory.hainaut
c9b1e3c1aa
cmake:
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* new dev option CMAKE_BUILD_PO: control regeneration of po file. By default true in release build
* Add a hack for multiarch version of wxwidget
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4951 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-31 10:25:24 +00:00
arcum42
d398e19b4d
GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4950 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 01:39:43 +00:00
arcum42
5306b13472
More work on the compiler warnings. Removed the warning flags that are now set by default.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4949 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 00:32:22 +00:00
arcum42
251382aefe
Change a few compiler options in Linux to remove a few warnings during compilation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4947 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-29 07:57:06 +00:00
ramapcsx2
b9d442d4f7
GSdx: CRC for Suikoden Tactics JP.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4946 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-27 17:19:55 +00:00
sudonim1@gmail.com
553635f00d
SPU2-X: silly logic error in IRQA testing for DMA, fixes Atelier Iris, maybe others.
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Thanks to rama for testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4945 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-27 15:34:14 +00:00
gabest11
60939bd9dd
GSdx: Another psx bug-fix for chrono cross. Not fully sure about it, have to be tested. It is about not drawing larger than 1024x512 polygons. Peops also skips them, but only when one of the coordinates is negative, not explained why.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4944 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-24 21:34:38 +00:00
gabest11
c5e99a05ca
GSdx: Corrected the line data terminator for psx games (fixes wild arms 2).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4943 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-24 07:58:43 +00:00
ramapcsx2
2b3d5d0fa1
Lilypad: Fix wrong GUI description. Thanks bosit :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4939 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-14 10:17:19 +00:00
ramapcsx2
ae5ee1376c
Lilypad:
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Putting the tabulator keypress hack from r4916 on L3 instead of R3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4929 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-09 16:20:13 +00:00
avihal
7f0f19ee02
Yakuza 1 CRC hack (seem to work better than previous one).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4928 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-09 07:43:10 +00:00
gigaherz
e08e540eb8
GSDX: Whoops sorry I mixed two conflicting ideas into one.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4927 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 16:53:40 +00:00
gigaherz
4d12e1954f
GSDX: I didn't even like that code when I changed it. Now I know why. And it looks much better this way.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4926 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 16:52:58 +00:00
gigaherz
119e9e7114
GSDX:
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- Use float instead of int for the video framerate.
- Use 59.94 instead of 60 for the ntsc framerate.
This replaces a previous hackfix with a better one, but it's still not ideal.
The ideal solution for the video encoding side would be to use an actual fraction (60000/1001) and pass this fraction to the encoder.
The ideal solution for the gsdx side would be to deduce the real framerate from the timing parameters.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4925 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-08 13:05:15 +00:00
shadowladyngemu
1455517630
GameDB and CRC updates....
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other updates are welcome on issue 881
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4922 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 11:45:00 +00:00
shadowladyngemu
d953f053d8
GSdx fixes:
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Skygunner crashing on boot.
James Bond 007: Everything or Nothing doing a huge Vram usage when opening the weapons screen and making the system crawl at it. Couldn't test much with this one and only added the US version for now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4921 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 09:19:32 +00:00
ramapcsx2
45ae2cb4e8
LilyPad:
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Added a new option to the hacks section that sends a tabulator key press to PCSX2.
This toggles the turbo mode of the emulator, so users with pads don't have to reach out to the keyboard anymore when they want to switch between normal and turbo gameplay :)
Note:
I choose R3 for now since most games don't use that button. This could be made configurable in the future though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4916 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-11 20:18:08 +00:00
avihal
d27f1877fc
Oops. Now it's disabled by default ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4915 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:42:33 +00:00
avihal
b4a0af9769
GSdx: New: Dynamic CRC Hacks system (disabled by default).
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See tools/dynacrchack/DynaCrcHack.c for full instructions.
For development of CRC hacks (and just for the fun of creating such a system), Allows GSdx to load and use CRC hack logic from an external DLL, and reload it, at runtime, whenever this DLL changes (but act normally if this DLL isn't found).
This external DLL is compiled from a single C source file (a sample is provided, containing the current MGS3 CRC hack logic). There's also a system to automatically compile this C file into the DLL whenever the C file is modified, thus creating a system of instant [save C file] -> [GSdx switches to the new logic].
It's actually a pretty cool system, and might have other usages where it's useful, for the sake of tests/development/tweaking, to modify code logic during runtime. The overhead of such system compared to pre-compiled code is very low (e.g., in the case of CRC hacks which are called thousands of times/sec, I couldn't notice any difference in performance).
Compilation of the C file is currently done using TCC (Tiny C Compiler - http://bellard.org/tcc/ - extremely fast, light and powerful). TCC itself needs to be downloaded separately (~250K download, no install required). The system currently supports Windows only.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4914 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-07 18:38:27 +00:00
avihal
337153c9a6
GSdx: CRC Hacks: Yakuza 1/2 - remove blur.
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Reminder: See r4894 if you wish to disable specific CRC hacks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4912 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-06 01:22:40 +00:00
gregory.hainaut
b5959076e5
linux: clean various linux file into 1 directory
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cmake: automatically install desktop/doc/xpm file in package mode as requested by Rafael
debian: align on latest change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4909 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 20:39:19 +00:00
gigaherz
537dbcc58c
USBqemu: Some small changes to init & savestates. The savestates are still incomplete though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4907 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 16:10:00 +00:00
gigaherz
2e6a0eaf46
USBqemu: Forgot Devel exists ... xD
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4906 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:38:33 +00:00
gigaherz
433715f23e
USBqemu: Fix release build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4905 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:31:44 +00:00
gigaherz
ef50bc898d
USBqemu: upgrade qemu core from version 0.12.5 to 0.15. Now its up to date with the latest qemu release.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4904 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 15:24:23 +00:00
gigaherz
34edc05ab8
Whoops.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4903 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 12:45:08 +00:00
gigaherz
2134c43ab0
USBqemu: Integrate into the build system for vs2010. Refactor the config stuff to use a system based on a modified SPU2-X CfgHelpers.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4902 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 11:48:28 +00:00
gigaherz
33b551e73f
USBqemu: Work around the IRQ double-throw spam by having a min number of cycles between IRQ calls. 100% guaranteed hackyness, but I can still type in MH so it will do until I can look at it without my eyes closing against my will.
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Also make the project output into the plugins folder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4901 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 02:30:40 +00:00
gigaherz
3a4a215926
USBqemu: Missed a file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4900 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:55:17 +00:00
gigaherz
ceab7de544
USBqemu:
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- Upgraded some components of qemu-usb with a somewhat newer version from late 2010 (it was a recent version when I did the upgrades).
- Fixed the plugin to work with recent versions of pcsx2.
I will try to integrate the plugin into the build system tomorrow, and fix some more issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4899 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:53:30 +00:00
gigaherz
a9d59b1b66
Copy USBqemu from the legacy plugins folder (to preserve history)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4896 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:36:14 +00:00
avihal
9314c5fed7
GSdx: bypass (prevent) some crashes.
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Important: this is not a fix of the cause of the crashes, it just bypasses cases of sure crash. Once that spot is bypassed, things can go wrong elsewhere. Generally, however, things just continue normally. E.g. GT4 (camera changes), Tourist Trophy (camera changes), MGS3 (codec screen when CRC hacks are disabled) and probably more - now don't crash anymore, even at high resolution (but might still get some slowdowns).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4895 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-01 13:25:08 +00:00
avihal
4c57d1bbbe
GSdx: CRC hacks: allow exclusion of some/all hacks via "hidden" ini pref CrcHacksExclusions.
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The list is case insensitive and order insensitive.
E.g. Disable all CRC hacks: CrcHacksExclusions=all
E.g. Disable hacks for these CRCs: CrcHacksExclusions=0x0F0C4A9C, 0x0EE5646B, 0x7ACF7E03
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4894 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 12:48:54 +00:00
avihal
d4d95ff999
GSdx: Shadow of the colossus: crc hack: disable sky (extra) bloom (identical effect as Eliot's special SoTC GSdx build). Thanks to ShadowLady for the help.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4893 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 07:14:22 +00:00
avihal
7375307633
GSDX: Show message on console at capture start/end.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4892 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-30 07:11:36 +00:00
shadowladyngemu
8ceda3b102
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4881 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-28 19:52:11 +00:00
gregory.hainaut
e55da1ab04
pcsx2: implement theading name on linux.
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onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-27 10:38:02 +00:00
gregory.hainaut
783f600711
gsdx, sdl: cast window as expected by sdl
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onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
avihal
9bfbbf0a0c
SPU2-X: Stretcher: fixed a bug which may be triggered by some compiler optimizations (floating point comparisons, doesn't happen with current VS2010 project). Thanks to pseudonym for tracking it down, reading tons of asm code, and learning x87 while at it...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4872 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-15 16:55:23 +00:00
gigaherz
e0bbc1b814
SPU2-X: Reworked the circular buffer functions for audio output, with a thread-safe version.
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This hopefully avoids the issues appearing after long periods of continuous playing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4871 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 22:06:18 +00:00
gregory.hainaut
d8b4c7ccc5
debian: cherry pick micove ppa improvement. Thank very much.
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cmake: shutup some warning (mostly sdl...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4870 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 14:38:26 +00:00
gigaherz
94e79f781d
SPU2-X: Fix one little bug in the spu2replay code and a few warnings discovered by warning level 4 + code analysis.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4867 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-12 14:47:36 +00:00
gregory.hainaut
60cec5a9b0
spu2x: linux compilation fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4864 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 17:36:44 +00:00
shadowladyngemu
ae4bad0799
GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p).
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Minimal changes to the GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4863 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 12:54:57 +00:00
ramapcsx2
d3784af2ab
Commit the SPU2-X compile fix from miseru99. GSdx CRC hackfix is included, too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4862 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 09:15:03 +00:00
gigaherz
3373f6852b
SPU2-X: Give some more range to the balancing, I realized its most probably safe for our ears ( an it seems to be based on testing ;P).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4861 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 21:21:49 +00:00
gigaherz
08b2cac8aa
SPU2-X: Improved dplII decoder algorithm, it now generates more defined positional balance.
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It's still most probably very wrong, but its sounding nice at least. ;P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4860 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 20:59:40 +00:00
gigaherz
a4a40441c9
SPU2-X: Added config setting for ProLogic decoding level.
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Refactored the ProLogicII code into a separate file and changed it to floating point math for easier debugging.
Added a basic ProLogic decoder that doesn't try to do surround separation into L/R.
The setting does not have a GUI option yet, since the PLII decoder is experimental and doesn't give too good results.
To change it, set DplDecodingLevel to one of: 0=none, 1=ProLogic, 2=ProLogicII. The default is 0.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4859 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 20:08:29 +00:00
gigaherz
c0f9d1b619
SPU2-X: Added audio expansion support to the portaudio backend. This change also corrects the volume in normal stereo mode.
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Removed an useless method from the module interfaces.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4858 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 13:17:41 +00:00
gigaherz
a22b36815c
SPU2-X: kill a few warnings
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4857 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-10 11:59:08 +00:00
gregory.hainaut@gmail.com
b490282c55
spu2x: linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4856 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 17:49:59 +00:00
gigaherz
224797c4ec
SPU2-X: Experimental change! Lowered the lower latency limit to 3ms if the timestretcher is not being used. This latency will add up to the output latency as usual, but with a good sound chip this should allow overall latencies < 15ms.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4854 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 15:56:49 +00:00
gigaherz
f2bc219425
SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open.
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3rdparty/portaudio: Removed debug prints on release targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4853 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 13:59:19 +00:00
gigaherz
a5638b1466
SPU2-X: Added configuration dialog for the portaudio backend (windows only).
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Added settings for customizing the suggested latency.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4852 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 12:49:33 +00:00
gigaherz
44f0cc140a
SPU2-X / portaudio: Fix the requested latency from a hardcoded 200ms to "as close as you can to 64 samples / buffer".
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Causes internal buffer size allocations to be as small as possible within portaudio and the OS, so it can have bad effects if the number turns out to be too small.
Would be nice if someone with a "real" audio card (Audigy, X-fi or similar) tested WASAPI Exclusive Mode, KS or ASIO with this change.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4851 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 16:37:59 +00:00
avihal
ddcfdb6d77
Test. Dummy commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4849 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 09:33:27 +00:00
avihal@gmail.com
529f620e37
SPUX: New stretcher: Should be slightly more stable now, compared to r4840.
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On 4840 I added dynamic tuning (which may have slight negative effect on stability) to adapt to different iterations/sec of different systems, but I didn't like this system too much. On 4840 I also made a small change which, I now understand, factors out the differences between systems in this regard, essentially making dynamic tuning not required anymore. So now dynamic tuning is disabled.
If you enable the SPU2X messages (and the overrun messages), you would see log messages similar to this:
buffers: 44 ms ( 89%), tempo: 1.000000, comp: 1.000, iters: 764, (N-IPS:750 -> avg:50, minokc:50, div:100)
If the iters value (764 at this example) on your system when running at 100% speed (50/60fps) is higher than 1000 or lower than 500, then please comment here and post few of the log lines.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4843 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 18:21:32 +00:00
avihal@gmail.com
fc359249e4
SPU2X: Better control of debug messages. (Now they actually print when enable at the SPU2X debug GUI).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4842 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 16:51:59 +00:00
ramapcsx2
0a4c082e4b
SPU2-X: Clean up some logging code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4841 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-04 14:27:21 +00:00
avihal@gmail.com
36fc051238
SPU2X: New stretcher: hopefully works better than r4834 (same goals as r4834: better resiliance to very high/low fps, compared to r4820).
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I'm not fully happy with it, as it's a bit complicated for my taste, so feedback about how it performs will be appreciated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4840 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-02 18:48:48 +00:00
ramapcsx2
527df7420b
V2 of the previous GSdx hack: Now also works in pointlisted FMV's (FFX-2, Legend of Legaia).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4838 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-01 17:42:01 +00:00
ramapcsx2
e181358986
Hack for GSdx hardware to fix inverted videos that showed up with the new GIF rewrite.
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The problem as I understood is is incomplete COLCLAMP support.
Thanks to sudo for the hack :)
(Unfortunately we couldn't find out more about why these FMV also *all* flicker.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4837 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-01 17:18:13 +00:00
avihal@gmail.com
92e67c218a
SPU2X: New time stretcher: Improved behavior on extremes.
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1. Much better behavior at extreme low/high FPS (less skips/lower latency).
2. As a result, I was able to reduce internal latency by 50% (50ms config now equals 100ms before).
Recommended latency config for stretcher: 100ms.
For rhythm games, if your FPS is very stable, I recommend 50ms.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4834 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-31 11:27:50 +00:00
shadowladyngemu
52a0eb047d
GSdx: CRC hackfixes!
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Summary of changes...
Fixed menus and HUD for Spyro: A New Beginning and Spyro: the Eternal Night.
Fixed missing dialogs and reduced the VRam usage a bit for Tales of Legendia ("8-bit textures" help a bit more with Vram/speed). Should be playable now in hardware mode. Thanks to rama for figuring it could be hackfixed this way and the initial patch :)
Half-screen fixes for Ty the Tasmanian Tiger 2, X-men Origins: Wolverine, Call of Duty: World at War - Final Fronts.
Modified the Star Wars: Force Unleashed hackfix a bit, shouldn't have the see-thru objects anymore.
Also modified the Metal Gear Solid 3 and Gran Turismo 4 hackfixes as they needed different skip values for each region (PAL/NTSC). Thanx to avih for the region code... and the free C/C++ lessons :P
The hackfix for Sly 3 was still showing stripes for 3-D and two-player modes, fixed for NTSC version now and hopefully works for PAL one too.
Couple GameDB updates after the gif rewrite.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4833 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-29 18:11:22 +00:00
cottonvibes
a4059b45b5
Bring back GSnull, zzogl, and old plugins from the dead!
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(they were crashing with the new Gif rewrite... shouldn't anymore)
Although Jake had added the new "GSgifTransfer" callback to these plugins in the past, he forgot to modify the .def files so pcsx2 can actually use them :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4832 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-27 08:16:51 +00:00
gabest11
bfbf403bf4
GSdx: FXAA 3.10, page up key activates it
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4828 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-25 11:16:01 +00:00
cottonvibes
c05dc759e3
Big gif transfer code rewrite!
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Pcsx2 now has a gifUnit class which acts like the ps2's gif and executes a single gif transfer at a time (and performs path arbitration according to priority and path3 slicing).
This new code is generally a speedup for most games. Particularly VU heavy games like GoW.
This revision breaks old saved state compatibility so don't update if you wish to keep playing with your old saved states.
Leave comments if this revision fixes or breaks anything...
Message to GS Plugin authors:
This new code now uses only 1 gif callback to transfer data to the gs plugin (GSgifTransfer).
pcsx2 also is garaunteed to send full GS primitives to the plugin. So you don't have to account for partial-transfers anymore.
Thanks goes out to shadowlady who tested around 500 games for me :D
Note 1: The old gif code is still in this revision, and can be enabled by the USE_OLD_GIF macro. The old code will be deleted soon.
Note 2: This revision also enables assertion dialogs in devel builds, and changed a lot of assume cases into assertions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4821 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 13:02:50 +00:00
avihal@gmail.com
7cb4dbb8d9
SPU2X: New (simpler) time stretcher algorithm.
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Should prevent erratic tempo variations near 100% speeds (compared to the previous implementation), and generally allow much lower latencies while keeping the audio stable (on all audio systems).
E.g. my tests show that at 70ms latency it can properly handle sharp speed variance of 50%-100%. If your game generally doesn't get slower than 70% speed, 50ms latency would probably be fine.
Note that on extreme scenarios (e.g. extreme sharp drops in speed) it doesn't try to keep the audio continues at all costs. If your game exhibits such behavior (audible clicks, etc), increasing the latency a bit at the config would help.
Comments on actual performance/quality on different systems would be greatly appreciated.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4820 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-24 10:58:42 +00:00
ramapcsx2
9a16937018
GSdx: Fix an old and silly bug that could cause slowness in native resolution hardware rendering. Thanks for debugging, Lana and avih.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4819 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-23 16:15:00 +00:00
gregory.hainaut@gmail.com
6b8a605845
zzogl-pg: open the dat file...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4817 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-19 18:33:22 +00:00
gregory.hainaut@gmail.com
3f8d07572b
cmake: fix install directory of shader file in package mode
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4815 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-18 20:02:17 +00:00
gregory.hainaut@gmail.com
5adba505e7
pcsx2, zzogl-pg: allow to change some default path with compilation flags.
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cmake: Add PLUGIN_DIR and GAMEINDEX_DIR options to easily select install directory. Install GameIndex.dbt during install phase.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4811 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 11:25:17 +00:00
arcum42
465dbc9203
SPU2-X: Fix the linux version, and add a checkbox for the de-alias filter.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4810 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-17 02:38:18 +00:00
shadowladyngemu
a88863ada2
SPU2-X:
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Adding an option for the de-alias filter implemented in r4118,
currently overemphasizes the highs so it's disabled by default
but I like it for some games :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4809 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 12:41:29 +00:00
shadowladyngemu
ce8ee34251
Just a couple CRC and GameDB updates.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4808 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 03:20:04 +00:00
gregory.hainaut@gmail.com
83b3ac85d3
cmake:
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* use the standard 3 step flow: cmake, make, make install
* Remove L10N_PORTABLE option, superseeded by PACKAGE_MODE
* Extend PACKAGE_MODE to select the install directory (FHS or local bin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4805 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-14 09:02:37 +00:00
avihal@gmail.com
6b809a5210
Lilypad: re-enable "Auto Analog" option, but only use it when not in PS2 mode (in PS2 mode this option is ignored). Tested with ICO - previously wouldn't accept control input when in autoAnalog mode, now always works.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4797 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-06 15:39:11 +00:00
ramapcsx2
03e0e3dea6
Lilypad: Really hide the option. Sigh :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4795 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:26:14 +00:00
ramapcsx2
c03919eb18
Lilypad: Don't screw users which already had the problematic option set.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4794 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:09:31 +00:00
ramapcsx2
159f4a691f
Lilypad: Disable a confusing control for now.
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Also a small comment on GSdx's texture cache lookup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4793 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 23:01:16 +00:00
shadowladyngemu
357030330a
whoops...
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it kinda works better if you make the hackfix use the function...
GSdx: Dragon Ball Z Budokai Tenkaichi 2's hackfix works with NTSC version now too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4792 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 12:25:31 +00:00
shadowladyngemu
75070d6aaf
GSdx: CRC hackfix for Midnight Club 3, fixes the huge vram usage when moving.
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Small change to the Burnout hackfix, was skipping too much for NTSC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4791 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 08:19:24 +00:00
shadowladyngemu
5f20a11cd5
GSdx: CRC hackfix for Burnout games, removes garbage from screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4790 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-04 05:31:47 +00:00
gregory.hainaut@gmail.com
7ecd913a7d
onepad: remove deadcode
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zzogl-pg: disable opengl3 context creation for the moment (crash with geforce7)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4789 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 09:01:50 +00:00
shadowladyngemu
774f90f642
whoopsie
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4788 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 05:32:04 +00:00
shadowladyngemu
539d313622
GSdx: CRC hackfix for Devil May Cry 3, removes bad postprocessing.
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Adjusted the SW Battlefront hackfix for the PAL versions (NTSC-U and PAL versions have the same CRC but use slighty different buffer/texture addresses...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4787 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-01 04:50:32 +00:00
gregory.hainaut@gmail.com
89c48d526e
onepad: slim down a little more the KeyStatus API
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4781 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 22:16:06 +00:00
gregory.hainaut@gmail.com
9cb19121e0
onepad: create a key_status object to handle key activities with a single press/release interface
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GSdx: remove some linux dialog options which were already controlled by PCSX2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4780 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 21:30:06 +00:00
ramapcsx2
73b46c4b7d
SPU2-X: Version bump.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4779 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 22:54:25 +00:00
sudonim1@gmail.com
2a73457b4b
SPU2-X: Apply Neill's recommended 2/3 multiplier to the input. The results still are not like on the PS2, but we're now as good as Neill's research allows. We'll have to do our own from here on.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4778 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-27 17:17:29 +00:00
gigaherz
99ee4a8df4
SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
ramapcsx2
5677ed5661
SPU2-X: Forgot to bump the savestate version.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4776 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:43:21 +00:00
ramapcsx2
6d9c794a63
SPU2-X: Short term reverb quality hack (half the input volume), until we settle for smth.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4775 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 19:28:58 +00:00
sudonim1@gmail.com
aaf8f9067a
SPU2-X: Extra clamping. I think we used to have this and it was taken out to try to boost the reverb.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4774 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:48:59 +00:00
sudonim1@gmail.com
6b1136df4e
SPU2-X: shifting some code around in the effects engine, any change in output is probably a bug.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4773 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 17:46:57 +00:00
ramapcsx2
3a0bf818ac
That wasn't supposed to go on the svn :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4772 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 16:53:13 +00:00
sudonim1@gmail.com
367ab01a60
SPU2-X: We had two SPDIF modes reversed. I don't really understand the SPDIF modes but these are the bits the library sets. Fixes Gradius 3+4, issue 925.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4771 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 15:43:38 +00:00
sudonim1@gmail.com
8c781f9845
SPU2-X: More parens needed, always more!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4770 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:03:27 +00:00
sudonim1@gmail.com
27e9b57fed
SPU2-X: Another error in the bitshifts, not sure if it's mine or older.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4769 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 14:01:33 +00:00
sudonim1@gmail.com
244f16c57a
SPU2-X: Removed reference to x86emitter as we don't seem to use it any more (some brief optimisation experiment a while ago?)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4768 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:40:14 +00:00
ramapcsx2
b26f787e22
SPU2-X:
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Removed the fake reverb since the real stuff started to work :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4767 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 13:24:22 +00:00
shadowladyngemu
4f89f21f99
GSdx: CRC hackixes for...
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The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).
Minimal changes to other CRC hackfixes and GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
sudonim1@gmail.com
2bb7704fbd
SPU2-X: I was being silly, those -1s are unnecessary (I was thinking we were downcasting for some reason).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4765 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 02:08:51 +00:00
sudonim1@gmail.com
c22e933f5e
SPU2-X: Tried to fix the incorrect bitshifts back from when Neill's code was optimised while the registers were broken so it wasn't testable. My maths is probably off, the code needs reviewing. The "- 1"s are so that -1 * -1 = just short of 1 instead of -1 (overflow).
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With this, reverb maybe sounds somewhat like the PS2 for the first time ever!?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4764 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 01:34:41 +00:00
sudonim1@gmail.com
43fba9aab8
SPU2-X: Oops, I'm the one who spotted this when we were discussing it too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4763 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 00:12:31 +00:00
sudonim1@gmail.com
373c2cd47f
SPU2-X: Reverted back to the last version of the reverb engine before the rewrite plus some backwards lerp fixes (accident in optimisation in r2089). Thanks to gigaherz (I guess? This is mostly your fault.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4762 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:55:19 +00:00
sudonim1@gmail.com
297843ddaf
SPU2-X: Both cores now (ignore previous commit)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4761 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 23:09:45 +00:00
sudonim1@gmail.com
86763c806f
SPU2-X: The reverb registers in the register pointer table are inconsistent with the register definitions, they have always been inconsistent, everything we have done to fix reverb was invalid because of this. Not sure where we go from here.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4760 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 22:46:53 +00:00
sudonim1@gmail.com
c509e2afb7
SPU2-X: Testing showed that writing effect area registers is not entirely ineffective as previously assumed while effect area writing is enabled on that core. The new assumption is that internal registers reflect the values of the external ones while effect area writing is disabled. Also increased logging level of these registers.
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Save state compatibility broken.
Fixes issue 796, grandia 3 noise before squenix logo.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4759 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-24 18:41:56 +00:00
sudonim1@gmail.com
73b97e74d4
SPU2-X: If a bit we don't understand goes high, clear a register we don't understand. Don't ask me, but it seems to make the BIOS happier and Devil May Cry works again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4758 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 20:14:01 +00:00
gregory.hainaut@gmail.com
d84a3de6fa
onepad: support of diagonal in d-pad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4757 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-23 06:56:06 +00:00
sudonim1@gmail.com
ddaea35d6e
SPU2-X: Bump savestate version since I broke compatibility with r4754
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4756 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:49:49 +00:00
sudonim1@gmail.com
9e34391cde
SPU2-X: Refix Zero: Akai Chou (and others fixed in r4735 probably). It was a slip in the dead voice code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4755 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 11:42:56 +00:00
sudonim1@gmail.com
629a6826d2
SPU2-X: Quality fix (?): take crest value to mean the electronics definition and clamp modulated pitch to [0,0x3fff] on the basis that the SPU2 probably is incapable of decoding two words of samples for each voice in each tick. Honestly this is still guessing, we only really know that it was wrong.
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Test FFX tone when it's your turn to act, FFX underwater music?, xenosaga movie skipping sound effect, god knows what else.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4754 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 02:27:39 +00:00
sudonim1@gmail.com
eba05e18c2
SPU2-X: Fix minor register logging bug (probably not the only bug in this code)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4753 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-22 00:04:00 +00:00
sudonim1@gmail.com
9dd3cf8078
SPU2-X: Improved (hopefully to perfection) the reporting of NAX by moving code around in the decoder. Fixes Magic Pengel, hopefully no regressions (but it does intentionally change when some IRQs fire a bit so there might be some, but if so this is a step towards fixing other finicky games).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4752 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-21 22:29:59 +00:00
gregory.hainaut@gmail.com
d968362961
cmake: * improve gtk hack to be compatible with previous cmake version.
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* Add some number to the plugin .so file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4751 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-20 18:09:32 +00:00
gregory.hainaut@gmail.com
f682a8337c
onepad:
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* fix forcefeedback. It works now, albeit it slow down the emulation...
* Add an option hack for ds3 usb drivers
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4750 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-19 16:13:41 +00:00
gregory.hainaut@gmail.com
d726be3364
onepad:
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* test the reading of the configuration file (will be safer with the previous configuration format).
* bump the version
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4748 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-17 20:44:46 +00:00
ramapcsx2
f60012a209
SPU2-X: Version bump.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4747 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-16 16:59:48 +00:00
sudonim1@gmail.com
b16629acc9
SPU2-X: Change initial IRQA value, fixes F1 2005. This is a weird one, read the long comment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4746 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 18:01:04 +00:00
sudonim1@gmail.com
86b80f2603
SPU2-X: Little mistake in input area IRQ code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4745 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 16:24:42 +00:00
sudonim1@gmail.com
94d6aaf4bb
SPU2-X: Flag effect area for updating on effect area register writes rather than core attributes change. (For change in testing. Committing separately for regression testing purposes.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4744 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-15 00:57:04 +00:00
ramapcsx2
61a7804b90
SPU2-X: Debugger was missing one digit of the IRQA, whops :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4743 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 22:12:45 +00:00
sudonim1@gmail.com
bcd2ceaa6c
SPU2-X: Process input area regardless of ADMA status. Fixes Burnout, maybe others.
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This is a guess, not confirmed by hardware testing, but seems logical.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4742 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 18:02:57 +00:00
sudonim1@gmail.com
c4196d542d
SPU2-X: Change the dead voice read logic to match the live one. (Probably doesn't affect anything.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4741 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-14 15:54:04 +00:00
sudonim1@gmail.com
4d92ef1f90
SPU2-X: Fixed old misunderstanding about the function of the loop bits and documented our findings and unverified suspicions.
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Fixes Zero: Akai Chou, Tomb Raider: Legend, Tomb Raider: Anniversary, maybe others.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4735 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 00:00:58 +00:00
shadowladyngemu
6a364aa444
GSdx: Better hackfix for Dragon Ball Z Budokai Tenkaichi 3, missing body parts still happened sometimes. Thanks to miseru99 for the initial patch and testing.
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zzogl-pg win: Patch by Kosmos in the forums, corrects a typo that was causing window size to appear as height x height instead of width x height in windows OS (was breaking fullscreen at it too). Thanks :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4734 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 22:07:59 +00:00
gregory.hainaut@gmail.com
f42aa2a7ea
zeropad: deprecate it in favor of onepad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4732 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:58:40 +00:00
gregory.hainaut@gmail.com
35b9dfce3f
pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
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* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback
Note: it is advices to delete OnePAD.ini
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
sudonim1@gmail.com
ae004d5e58
SPU2-X: partial and probably incorrect (but good enough for the BIOS) support for reading back key on and key off registers, just returning the last written value.
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We need testing to determine how these actually behave and want to do some game testing to find other partially implemented registers before that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4727 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 19:24:49 +00:00
shadowladyngemu
9036280455
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War I :p (also maybe better fix for GoW2)
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Added some NTSC-J CRCs found by users of 2ch.net. Thanx :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4726 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 17:50:47 +00:00
shadowladyngemu
4dab9c71c3
GSdx: No more blinking characters/objects when using EE/VU cycle speedhacks in God of War 2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4723 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 09:04:05 +00:00
ramapcsx2
2e81d03624
SPU2-X: Fix for Fatal Frame as per sudo's findings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4722 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-11 00:49:26 +00:00
sudonim1@gmail.com
555e9ee039
SPU2-X: Implemented SPU2reset method for handling a PS2 reset.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4721 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:30:57 +00:00
sudonim1@gmail.com
f423da573f
SPU2-X: Completely removed the concept of core resets. We were unable to find any evidence supporting their existence.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4720 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 20:14:14 +00:00
sudonim1@gmail.com
6b2ba33dd9
SPU2-X: Missed a spot for the core mixup, noticed that we're not using our own MMIX value on init and removed MMIX fiddling from reset entirely due to lack of evidence.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4719 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:32:17 +00:00
sudonim1@gmail.com
cd6f4bc10b
SPU2-X: fixed core mix up for effect area addresses and changed MMIX values on reset (which we're not not sure is an actual SPU2 feature)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4718 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 19:18:18 +00:00
sudonim1@gmail.com
73db84d024
SPU2-X: Revert the ENDX changes from r4700 as they weren't based on testing but confusing documentation.
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SPU2-X: Found a crash on writing to the low word of the effects end address during testing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4717 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 18:53:55 +00:00
ramapcsx2
3f450d3158
SPU2-X: Some visual debugger additions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4716 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-08 06:44:15 +00:00
shadowladyngemu
d14f0169fa
GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
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GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-03 09:03:28 +00:00
ramapcsx2
e853af0901
SPU2-X: There must be some other flag that goes with the FxEnable one ><
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4701 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:22:20 +00:00
ramapcsx2
2a95dadb73
SPU2-X: Changes to reflect results of tests on my PS2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4700 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-02 08:12:40 +00:00
gigaherz
5f66e57ed1
SPU2-X Reverb: I put the mask in the wrong place.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4690 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 20:16:40 +00:00
gigaherz
ecc651ffe1
SPU2-X Reverb: Apparently some reverb presets use offsets outside of the ps2 memory ...
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Rama asked me to note that it still doesn't sound right yet. I will try to figure out the reason later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4688 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 17:52:03 +00:00
gigaherz
ea367e8326
SPU2-X Reverb: make the filter actually look the way a FIR filter is supposed to look.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4687 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:46:41 +00:00
gigaherz
881982229c
SPU2-X Reverb: Echo/Delay effects don't work without this.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4684 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 16:24:18 +00:00
ramapcsx2
5509c9784a
SPU2-X: Better reverb params logging.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4683 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 15:03:49 +00:00
gigaherz
b201cbb3b6
SPU2-X: Stop the ear-killing overflows by actually shifting the output as it was supposed to be shifted.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4682 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 14:47:30 +00:00
gigaherz
948de6d452
SPU2-X: Improved Real-Reverb engine algorithm.
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Before trying this revision, make sure your speakers/headphones are not too loud.
I have been looking at it for a long while, and I decided it couldn't be just "somewhat similar" to a Schroeder Reverberator.
The SPU2 designers would have actually used a working design for a reverberator, so chances are they implemented Schroeder's.
I haven't had the chance to test this code in spu2-x, but the results in the "Impulse Response Analyzer" tool I coded specifically for this, are positive.
Some tweaks might be needed, because I'm not sure if Neill got the IIR part right or not.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4678 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-28 02:37:32 +00:00
sudonim1@gmail.com
9af8099569
Fix VS2010 compilation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4675 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 10:15:49 +00:00
sudonim1@gmail.com
e390feb909
Further to r4673 remove the jitprofiling.lib dependency when linking.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4674 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 09:15:39 +00:00
sudonim1@gmail.com
c2d55b53ba
Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4673 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 02:17:27 +00:00
sudonim1@gmail.com
a7c93c75fb
Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4669 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-24 21:47:52 +00:00
ramapcsx2
c440b442ac
SPU2-X:
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Some work on the fake reverb. Renamed it to "Custom Reverb" and the original to "SPU2 Reverb".
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4665 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-23 17:14:56 +00:00
ramapcsx2
695b3ba900
SPU2-X:
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- Replaced the reverb boost control with a selector for normal reverb or a new mode we call "fake reverb".
- This new mode (coded by gigaherz) is intended as an alternative for the only partially working "normal reverb".
- The new mode will have to be tuned yet to sound good.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4662 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 17:47:33 +00:00
ramapcsx2
149fcf9662
SPU2-X: Configuration for the output volume in the settings dialog. And it works, too! :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4661 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 13:44:10 +00:00
shadowladyngemu
802be79bd6
GSdx: Small change to the small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix... space stage had blur still.
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Commented out the Rez hackfix code, seems it's not needed anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4659 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-21 02:53:15 +00:00
shadowladyngemu
7956cc6e42
GSdx: Small change to the Dragon Ball Z Budokai Tenkaichi 3 hackfix, no more flickering for the PAL version and no more missing/transparent body parts.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4658 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-20 22:29:25 +00:00
avihal@gmail.com
1420318b04
GUI: BUGFIX: (Save)State in GS window title can get out of sync with actual current slot (after loading/saving state via the menu).
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Details:
- It seems that due to legacy reasons, Lilypad is setting the current state at the GS window title, as a hack which is enabled by default (at Lilypad's main GUI tab). However, it's buggy because it only changes the display when (shift/)F2 is pressed, while the current slot actually also changes when loading/saving state via the PCSX2 main menu, so it can get out of sync (possibly with unpleasant results, especially when saving). Now it's disabled by default at Lilypad, and if enabled, displayed as "State(Lilypad)".
- PCSX2 itself now properly handles the current State slot at the GS title window.
Note: ZeroGS still changes its title independently (not via the "standard" PCSX2 mechanism) so Lilypad's title hack might still be useful for it. However, it's still buggy and can get still out of sync.
TODO: Remove this option completely from Lilypad because it's buggy? ZeroGS can still use it, but I think it can cause more harm than good. What do you think?
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4656 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-17 11:18:45 +00:00
gregory.hainaut@gmail.com
372155ad05
onepad: Fix 2 bugs that renders hat unusable. Impact multi pad too (not tested this part).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4651 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 20:03:29 +00:00
gregory.hainaut@gmail.com
8702685f73
onepad: remember the pad selected (more user expected behavior)
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cmake: CDVDiso need gtk2, remove fatal error for 64bits fedora users
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4649 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-14 11:03:02 +00:00
ramapcsx2
47aeca4c75
GSdx:
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Fallback to the old render target read for games that do block level reads (Gust titles).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4643 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-10 16:02:52 +00:00
ramapcsx2
e821070676
GSdx:
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Fixed Busin 0: Wizardry and Chaos Legion in hardware rendering, possibly others (that read back the output) as well.
The fix could use a review though, as I'm not sure it's safe :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4639 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 22:14:35 +00:00
ramapcsx2
b2ee693b25
GSdx:
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New define "NO_CRC_HACKS", for testing how games work without hacks easily.
Gets enabled together with the no cache define but can be toggled individually as well.
Also I've been told to mention that these changes are not directly benefiting the end user.
Gamers: This doesn't fix your DragonBall, okay? :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4636 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 16:45:54 +00:00
ramapcsx2
5785ba7914
GSdx:
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- Allow filtering setting for native resolution hardware rendering, as it's not tied to the resolution.
- Add ST / UV coordinate tweaking defines to more easily debug small rendering glitches.
- Add a define to bypass the hardware renderer texture cache. With this enabled, speed drops to slower than software rendering.
It fixes nearly all hardware rendering issues though and can be used to see how games *would* look if we had a new cache ;)
Thanks for the help, sudonim :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4635 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-09 01:36:57 +00:00
refraction
cae7e38848
Adding another Simpsons CRC thanks to Jan-Henning Klasen on the facebook group!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4634 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-08 12:05:35 +00:00
shadowladyngemu
3153c4905d
GSdx: Bit better hackfix for black, wasn't showing menus and the sniper scopes and also works for PAL 50 and progressive modes now.
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Small change to the Metal Gear Solid 3 hackfix. Portraits in codec conversations show now without much of a performance hit, lemme know if this one breaks anything in the game.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4631 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 18:14:07 +00:00
shadowladyngemu
f039383a1b
GSdx HW: CRC hackfix for "Black"
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Minor updates to GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2
88cf49c2b6
SPU2-X:
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Configurable output volume, ini only for now.
Can be set with "FinalVolume", from 0 to 100.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4619 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:01:43 +00:00
ramapcsx2
6ee229b141
Patch to GSdx capture that offers RGB mode. By patrickdinh.
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Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
gregory.hainaut@gmail.com
763f21cfbc
pcsx2 & spu2x: allow to compile[0] with lto on linux. It removes an useless wx feature on linux.
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[0]: it needs gold linker, tuning parameter large-function-growth to 5000 and gcc-4.6.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4617 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 19:11:00 +00:00
gabest11
157c6ef432
GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4604 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 00:31:35 +00:00
gregory.hainaut@gmail.com
033ecabcf2
zerospu2: fix an issue with gcc 4-6 (note some gcc 4.6 optimization breaks pcsx2...)
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i18n: allow to translate a part of system default for the language selection.
Rational: In case system default is incorrect, we will still get an english part (with the unknow-language translation)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4603 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-29 21:02:31 +00:00
gregory.hainaut@gmail.com
db2f16b985
zzogl: Replace a function by a macro. fix gcc-4.6 issue.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4602 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-27 17:49:34 +00:00
shadowladyngemu
1cbc1ec7c1
GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
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GameDB: Minor updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
gabest11
4046b56031
GSdx: forgot about something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 01:04:52 +00:00
gabest11
fd0245d365
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4597 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 00:56:54 +00:00
gabest11
e59670ff97
GSdx: trying another approach for r4589
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu
eaaa8eef59
GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
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Few changes to the Simpsons hackfix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11
cc8d14511b
GSdx: the texture cache fix discussed under r4589.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com
7029f7aa98
GSdx: linux: polish window management.
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1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2
6c41b01390
GSdx:
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Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com
5335c64f12
spu2x: remove some definition (fix gcc-4.6)
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gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu
741b623b97
GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
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Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
ramapcsx2
0783f31f84
GSdx: Small mistake :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu
9449b3db5b
GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
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CRC Hackfixes for Rez and Lord of the Rings - Two Towers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com
2abb0c0f1d
spu2x: On linux uses by default the ALSA api when no inifile exists
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu
f69e165b51
GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
shadowladyngemu
46dd600319
GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
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Also, reverting a whoopsie in my last commit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu
f3ca530043
GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
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Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
arcum42
e762f5eda8
onepad: various minor cleanups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4565 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-10 00:09:17 +00:00
shadowladyngemu
158a0c8c9c
GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
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Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com
b51ac8d779
gsdx: add also a check of m_windows to play it self.
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pcsx2: add a define to print the revision number with cmake
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42
4bb717bab2
PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4559 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:17:34 +00:00
arcum42
378a92b4c6
GSdx: Quick sanity check before creating a SDL window.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
gregory.hainaut@gmail.com
4619941b9e
gsdx: linux: * fix some issue with empty string in configuration
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
gregory.hainaut@gmail.com
d130a6f3df
gsdx linux: add a config box for swthreads and fix a bad copy paste
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com
e1592788c0
GSdx linux:
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* Add a map to handle the configuration
* Connect the window size option to the gui option
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com
20e6dc39e1
GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11
732b038571
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
gabest11
cc28241128
GSdx: just a small mipmapping optimization when lod is constant, it was already a TODO.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4518 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-01 12:36:21 +00:00
gregory.hainaut@gmail.com
ef979dde29
zzogl-pg: properly convert wxstring to string
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4516 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-31 18:08:01 +00:00
gregory.hainaut@gmail.com
9afb0d9edf
zzogl-pg: fix configuration load/save error. Howerver, need to find a way to restore the error messages.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4513 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 16:38:57 +00:00
gabest11
d20da5f268
GSdx: 5-10% speedup in multi-threaded mode, replaced that modulo operator with a lookup table.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4505 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 14:07:48 +00:00
gabest11
686b6da8e5
GSdx: finally, some use for hsubps (SSE3).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4504 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-29 06:45:35 +00:00
shadowladyngemu
e30f281894
GSdx: Got the Sly 2/3 hackfixes right.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4502 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 06:23:34 +00:00
gabest11
d7a6b484ce
GSdx: small mipmapping optimization, half fps maybe, it wasn't done right on my first attempt.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4501 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 04:15:36 +00:00
ramapcsx2
cf9600fd9f
SPU2-X:
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Tweaks to async mixing, making the buffer stay closer to 50% filled and also making it more effective on sharp FPS drops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4500 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-28 00:03:06 +00:00
gabest11
47713eee81
GSdx: Replaced a few divs with something more obscure in DrawTriangle, it shares necessary calculations with the triangle setup for tile based rasterization ( http://drdobbs.com/article/print?articleId=217200602 ). AVX already has half the floating point capacity of larrabee, but I'm still thinking how to do this efficiently. We could take advantage of the block organized GS memory at last.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4498 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 15:46:32 +00:00
shadowladyngemu
4b460160cc
GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
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GameDB: Updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
gabest11
7f6eedf23d
GSdx: I always forgot to comment this out
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4495 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:14:15 +00:00
gabest11
8ca01f4b77
GSdx: only minor changes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4494 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 03:12:12 +00:00
gregory.hainaut@gmail.com
95e2ed9f21
linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4490 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 18:10:09 +00:00
sudonim1
22c1b30ed6
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
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Please set up auto-props in your svn client.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4488 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 05:06:49 +00:00
sudonim1
e198d5032e
And another
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4487 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:55:19 +00:00
sudonim1
1445470340
Remove a compiled library which somehow got committed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4486 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 04:51:02 +00:00
sudonim1
7d75a5a53b
Missed some SPU2-X and all zzogl code in the last commit.
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Fixed assumption that all paths received from pcsx2 end in the path separator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4484 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 01:09:18 +00:00
sudonim1
e26693f5d4
Changed plugin API back to system locale for paths since only two plugins (lilypad and spu2-x) were specifically expecting UTF-8 and handling it correctly and breaking them is easier than fixing all the others for now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4483 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-25 00:45:43 +00:00
ramapcsx2
b5aad0ea06
Committing changes to the MSVC 2010 build system as posted in issue #977 .
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Thanks for this nice patch, debian.micove :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 21:51:50 +00:00
gabest11
870a86c117
GSdx: BoF DQ fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4459 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-20 00:07:52 +00:00
gabest11
de3333df6c
GSdx: sse2 code path still had a little mipmapping bug, tales of legendia does not crash anymore, added a hack for suikoden tactics ( http://code.google.com/p/pcsx2/issues/detail?id=972 )
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4457 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 19:29:30 +00:00
arcum42
13e2213f95
Fix a crash when creating memory cards in Linux. Change the warnings when compiling GSdx in Linux to be a little less annoying.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4456 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 06:44:22 +00:00
gabest11
4f8bbb2c52
GSdx: please test mipmapping again...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4455 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 03:54:22 +00:00
gabest11
b1eac6d058
GSdx: I've mixed up the bits of TEX1.MMIN, sfex looks nice again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4454 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-19 00:54:03 +00:00
ramapcsx2
a0396f9654
GSdx:
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- Toggling mipmapping prints a message to console now. Easier to test this way :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4451 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 14:38:05 +00:00
gabest11
0a5c679fe0
GSdx: the TEX1.LCM == 1 mode was still unfinished, the field in PES 2011 for example.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4449 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-18 01:58:16 +00:00
refraction
eb1b8e4d2e
FireWire: Probably should increase the version number too
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4448 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 18:42:16 +00:00
refraction
c704b89cd1
FireWire: Improved Null emulation to help games like Silent Scope 2 and Unreal Tournament (possibly Time Splitters 2) etc boot.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4446 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 18:39:57 +00:00
gabest11
2d93d8a15b
GSdx: ... at 6am. (4444 get!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4444 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 05:00:34 +00:00
gabest11
bbd43d5fe6
GSdx: commit, commit, commit, that happens if you code in assembly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4443 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 04:58:31 +00:00
gabest11
542a4a6747
GSdx: one more thing to remove...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4442 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 03:34:32 +00:00
gabest11
9870249b17
GSdx: forgot to remove something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4441 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:59:54 +00:00
gabest11
243a0f4ad1
GSdx: (almost) complete mipmapping support, if the min/mag filter differs then bilinear is used.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4440 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-17 02:55:20 +00:00
ramapcsx2
f064b44f52
SPU2-X:
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Fix the timestretch "Reset Defaults" Button to actually work (Winodws. Linux already works, I think.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4436 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-15 13:17:21 +00:00
gabest11
1d759c852d
GSdx: When mipmapping is on, LOD is calculated per pixel, it isn't used for anything, but it's there. I cannot really measure any significant slowdown, but rest of the fun is yet to come.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4428 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 03:32:28 +00:00
gabest11
0df52e40cc
GSdx: one more fix for vs2008.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4426 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:48:32 +00:00
gabest11
2cfe05d290
GSdx: the usual fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4424 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 23:15:23 +00:00
gregory.hainaut@gmail.com
0f2e588ba2
gsdx: really close the windows when closing/shutdown emulation
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4422 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:38:07 +00:00
gabest11
b2254a7937
GSdx: just a typo again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4421 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:23:56 +00:00
gabest11
b31634df8f
GSdx: using mipmap levels (only per batch, no tri-linear) and a couple of small changes, including the stdcall fix for linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4419 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-12 22:10:58 +00:00
sudonim1
7edaa221b8
SPU2-X: moving some code out of a header.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4411 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-10 22:56:29 +00:00
gabest11
9586e38dd4
GSdx: still working on the rasterizer, would be nice to add some avx code there, but it's just so unfitting for anything.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4407 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-09 11:52:53 +00:00
gabest11
fe88ee4102
GSdx: optimized the triangle setup of the rasterizer a bit, while it isn't the bottle-neck of drawing, it can still add a few percent to the fps.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4404 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-08 01:48:15 +00:00
gregory.hainaut@gmail.com
a61c657717
onepad, zeropad: init the sdl video subsystem (sdl 1.3).
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cmake: allow to compile pad with sdl 1.3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4394 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-06 14:26:17 +00:00
gregory.hainaut@gmail.com
fffd1328f2
cmake:
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* add new cpp files for GSdx
* Ensure V2 API include files of portaudio
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4385 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 18:18:26 +00:00
gabest11
913f384fe4
GSdx: ... and codeblocks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4383 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:44:16 +00:00
gabest11
f9da2669a7
GSdx: fixing the vs2008 project
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4382 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 08:32:30 +00:00
gabest11
a96a345077
GSdx: the x64 ABI on windows is not so nice after all.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4380 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-28 11:08:52 +00:00
gabest11
34749b1406
GSdx: another example why unions are not portable, this even fails between vc x86 and x64, m_vm8 is placed at offset 0, m_vm16/m_vm32 at offset 8 of the anon union.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4376 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-27 09:03:51 +00:00
gregory.hainaut@gmail.com
4bd5322dc6
cmake: WIP to build sdl and GSdx
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4373 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 20:02:22 +00:00
arcum42
9d26ae1241
GSdx: A bit more work on the Linux dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
arcum42
49568c3d85
GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4366 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 03:05:31 +00:00
ramapcsx2
4adb41f3d9
Whops..
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4365 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:31:32 +00:00
ramapcsx2
697f78afe6
Made 2 spamming logs go to DbgCon and fixed a few compiler warnings.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4364 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 01:18:56 +00:00
gabest11
959580cd2e
GSdx: window management should be redone next.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4358 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-25 01:01:00 +00:00
gabest11
a820423c4b
GSdx: SDL works on linux now, there are still random crashes though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4357 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 23:46:26 +00:00
gabest11
bc6060d318
GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11
84ee819258
GSdx: fixing windows side...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4347 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:25:13 +00:00
gabest11
7dd16f1b1b
GSdx: renamed None to something else because X11 defined it for itself.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4346 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 09:16:00 +00:00
gabest11
e7cc739f56
GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 06:02:04 +00:00
gabest11
879aad9fd5
GSdx: working on linux port again, almost ready to run.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
gabest11
3de18d0526
Undoing last commit, it was a mistake, linux tools are not easy to use.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11
23a6b85852
GSdx: more alignment fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
gabest11
1b909d7a30
GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4339 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 18:50:51 +00:00
gabest11
57cb0afa2a
GSdx: SW+SDL output, commented out until it can be compiled on every system
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4336 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 09:43:59 +00:00
gabest11
9b658615f5
GSdx: The revision makes every super robot taisen game look perfect! Just joking :P But I tested OG and Alpha 3, and didn't notice anything terribly bad till the beginning of the first battle stage.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4335 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 23:25:25 +00:00
avihal@gmail.com
feda59bf99
GSDX: Fixed broken window title info (native resolution, deinterlace mode).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4334 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-21 22:36:10 +00:00
gabest11
a2b7176cab
GSdx: memory leak fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4332 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 23:53:00 +00:00
gabest11
eeb9757e94
GSdx: GSDeviceSW almost ready, just need an image resizer.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4331 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 22:33:22 +00:00
ramapcsx2
b62d4801ac
SPU2-X:
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- Set default interpolation mode to "Catmull-Rom". It most closely mimics the original sound.
- Bit of documentation and a fix for Async mixing core resets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4330 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 21:00:08 +00:00
gabest11
564c44bf7e
GSdx: updated linux project files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4329 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 19:21:18 +00:00
gabest11
dcf81693f6
GSdx: started a hardware independent device, will be useful for GDI/SDL/etc output later.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4328 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 18:59:02 +00:00
gregory.hainaut@gmail.com
870da347be
cmake: add GSdx compilation (based on codeblock)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4327 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 17:01:03 +00:00
gabest11
31a22bb57b
GSdx: made dx11 detection code a bit nicer, but not sure what happens on vista without the dx11 runtime, it probably won't detect dx10 either.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4325 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 16:09:46 +00:00
gabest11
b8f1d1e60e
GSdx: more alignment fixes for gcc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4324 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 02:22:00 +00:00
arcum42
4388d5d464
GSdx: A start at a configuration dialog for Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4323 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:57:43 +00:00
ramapcsx2
922ab848ca
SPU2-X:
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Fixed an ENDX register bug and switched the dealias filter with the frequency response filter.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4322 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-20 01:54:23 +00:00
gabest11
d4b300a8ac
GSdx: gcc build runs, and judging by the frame rate it may even draw something.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4321 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 23:41:52 +00:00
gregory.hainaut@gmail.com
32911cb7c5
gsdx: add svn:eol-style metadata
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4319 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:57:28 +00:00
gabest11
5860de1cce
Implemented virtual alloc functions and changed the event class to use semaphores.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4318 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 10:27:10 +00:00
gabest11
2ac76bbdad
... adding the missing GSdx project file for GCC...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4317 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:09:14 +00:00
gabest11
6743959a3c
GSdx fix0red for GCC
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4316 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 09:05:15 +00:00
gabest11
3030166596
The core of GSdx is now compatible with intel's compiler on linux.
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- GSWnd is not implemented, no config dialogs either
- no output, just the null device
- threading classes were not tested (my first experience with pthread)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4315 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-19 03:36:30 +00:00
gabest11
2b858e60e3
adding a missing file
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4313 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 04:51:55 +00:00
gabest11
d23d7e2617
Just moving code around.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4312 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 03:50:12 +00:00
gabest11
d44def8c0b
Fixed many gcc errors, there are still plenty. Intel's compiler might be a better alternative.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4311 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-18 01:56:05 +00:00
gabest11
257d57ba52
Tweaked the rasterizer to be about 10% faster in multi-threaded mode (2 or 3 threads), still far from optimal.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4308 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 18:22:47 +00:00
gabest11
8355fa7aa3
Fixing typos...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4306 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:41:16 +00:00
gabest11
6f18c0dabe
Trying to isolate the rasterizer step-by-step, for better multi-threading in the future.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4305 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 03:24:37 +00:00
gabest11
65fc196688
Local static initializers are evil, avoid them like plague.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4304 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-16 03:19:36 +00:00
gabest11
1e6f280021
- more project cleanups and small code changes, also added the psx emu interface again
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- someone should check __xgetbv under linux (avx/fma detection)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4295 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 21:45:16 +00:00
gabest11
77f392edac
vs2008 compatibility fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4288 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 10:09:58 +00:00
gabest11
ca7abd983a
Mostly code cleanups, XBYAK 2.99, VEX conversion for the sw renderer (3-5% faster), GSState::Move fix for dark cloud 2 invention crash.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4287 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-07 01:59:05 +00:00
arcum42
cdc3be5067
GSnull: Dialog box fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4276 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-30 12:14:05 +00:00
gabest11
4cd3e3a552
- fixed VS2010 project files and added configuration for AVX
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- ConfigIcon_Appearance.h seems to be missing
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
gregory.hainaut@gmail.com
2d38e89194
zzogl: align_16 array before sse2 instruction + minor stuff
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4263 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-25 19:29:08 +00:00
ramapcsx2
ac552aae56
SPU2-X: Minor change on the ADPCM decoder. 2 other known decoders do this as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4226 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 21:02:37 +00:00
gregory.hainaut@gmail.com
53a5e3fd25
spu2x: fix previous commit: restore correct api at startup
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4225 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 15:33:21 +00:00
gregory.hainaut@gmail.com
fb2a02af42
spu2x:
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* fix linux compilation debug build
* Add a linux option to select the API output of portaudio (ALSA, JACK and OSS)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4224 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 15:02:21 +00:00
gregory.hainaut@gmail.com
351f894fa0
spu2x: linux compilation fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4223 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 12:35:25 +00:00
ramapcsx2
20b4c25671
SPU2-X: Disable the frequency response filter until good config parameters are found. It currently overemphasizes the highs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4220 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 03:33:07 +00:00
ramapcsx2
6f1b8c23af
SPU2-X: Further tweaks and additions to the debugger.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4218 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-16 02:10:19 +00:00
gigaherz
c46f8ae224
Undo some changes that shouldn't have been commited.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4217 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:55:38 +00:00
gigaherz
8bb14a6c0a
I misscalculated some coords in the previous commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4216 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:51:50 +00:00
gigaherz
1e2dbc6a22
SPU2-X: Some improvements to the developer debug window.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4215 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 23:41:22 +00:00
gregory.hainaut@gmail.com
e8666897ba
spu2x: drop liba52 of codeblock project. (liba52 have been dropped since last beta)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4213 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 21:10:00 +00:00
ramapcsx2
8a1e8958ed
SPU2-X: Made the visual debugger available via configuration dialog.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4211 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-15 17:08:10 +00:00
cottonvibes
3b88defb36
rewrote zerospu2's pcsx2_aligned_malloc/free which linux builds might use.
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the old logic was wrong for a few cases.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4206 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-12 23:05:46 +00:00
gregory.hainaut@gmail.com
90eda53e42
zzogl: print the full string of extensions...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4197 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-10 17:45:16 +00:00
gregory.hainaut@gmail.com
b9948d67c7
zzogl: restore the opengl3 method for fill extension, fallback to the old method if not supported
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4194 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-09 17:19:41 +00:00
arcum42
bdc4e2caf4
zzogl-pg: Revert some changes to CreateFillExtensionsMap for the moment.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4187 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-09 06:21:47 +00:00
ramapcsx2
cfb47e2e19
Ran Cppcheck on SPU2-X, fixed a few things it found.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4179 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-06 12:25:01 +00:00
ramapcsx2
74ee0835fd
GSdx:
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Avih renovated the configuration dialog a bit. It makes lots more sense now, thanks :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4173 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-02 10:24:36 +00:00
arcum42
ae61d6010c
zzogl-pg: Merge some of the changes from the NewRegs code into the normally used Reg code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4155 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-27 12:32:38 +00:00
Jake.Stine
ed7638488c
zzogl-pg: compilation fixex for MSVC builds:
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* resolve a namespace conflict between std::count (due to a 'using namespatce std;' directive) [debug builds only]
* switch all MSW-specific code to be unicode compliant so that unicode-only Utilities lib can be used under Windows. [should work, but needs proper testing]
* fix some properties sheets so that windows-specific DLL dependencies (common controls and UUID stuff provided by Windows) are linked automatically into wx/utils based plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4140 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-25 04:38:44 +00:00
arcum42
0297a6d364
Various changes to avoid using deprecated Gtk+ code. Gtk+ 3.0 is slated to remove most of the currently deprecated calls...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4139 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-24 23:58:56 +00:00
arcum42
def52f300e
spu2-x: compilation fix; pcsx2: fix the codeblock project; zzogl-pg: Add some comments and debugging code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4122 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 10:43:20 +00:00
ramapcsx2
57dd103e0d
SPU2-X:
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Adapted the de-alias and frequency response filters from nenolod's "UPSE", a high quality PSF player.
(http://nenolod.net/projects/upse/ )
These 2 filters are present on the real SPU(2) as well and are meant to increase the audio quality
by fixing aliasing and then equalizing the final result.
It currently mostly seems to accentuate the presence and highs.
Thanks a ton for hinting at this and for letting us adapt your code for SPU2-X, nenolod! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4118 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-22 05:37:38 +00:00
gregory.hainaut@gmail.com
6a96e46920
zzogl:
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* increase a little the hack window (better for screenshot, not too big for small screen)
* Use generic clut function in FlushDecodeClut
* Various clean and comment
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4113 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 19:57:50 +00:00
sudonim1
02818b0304
GSDx: fixed incorrect use of CComPtr that would leave a dangling reference in the settings dialog code (only affects old pcsx2 versions and wouldn't be a significant resource leak even there)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4110 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-20 07:14:18 +00:00
sudonim1
375a766cf1
GSDx: Disable MSAA if all checks failed. Also, prefer normal 32 bit depth to lockable 32 bit depth on D3D9. I was anticipating a use for locking but further examination of the code revealed that to be impractical.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4099 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-17 01:32:40 +00:00
gregory.hainaut@gmail.com
c8ebbdc00f
zerospu2: Use local copy of wavfile like spu2x
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4089 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 11:08:04 +00:00
arcum42
f68eb19543
zzogl-pg: Fix compilation in Debug mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4086 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-12 00:33:10 +00:00
Jake.Stine
f2c0ff23a9
PCSX2, GSdx (patch from avih): Fix broken backward/forward compatibility regarding GSgetTitleInfo
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* PCSX2: Added GSgetTileinfo2 and deprecated=removed GSgetTitleInfo
* GSdx: moved to the new GSgetTitleInfo2
* New PCSX2 with new GSdx will have the new functionality, all other combos remain with old functionality.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4073 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 21:18:29 +00:00
Jake.Stine
49527d952c
Plugin API for GS: Changed the new GSgetTitleInfo callback to use a more sensible parameter passing system.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4072 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:45:34 +00:00
Jake.Stine
aaaa71e13b
Minor fixes for the earlier GSdx titlebar feature.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4071 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-03 03:04:55 +00:00
ramapcsx2
1b1f112533
Avih (of Firefox plugin "Smoothwheel" fame ;) ) worked on bringing back that extended GSdx information we lost in the merge to the new WX Gui.
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Here's his changelog:
GSdx, PCSX2: Fixed broken GS info at the title bar
* If the plugin doesn't support the API, PCSX2 will display only the image mode (progressive/interlaced field/frame), NON i18n!
* If the plugin does support the API, PCSX2 will not display the image mode, and instead display the info from the plugin
* GSdx now properly sends title info: resolution, image mode, deinterlace mode (weave - bff, etc)
* To enable the full GSdx title info as it used to work before it got broken: uncomment //#define GSTITLEINFO_API_FORCE_VERBOSE at GS.h of GSdx.
NOTE: When using an older pcsx2.exe with newer GS plugin, the title would contain duplicate image mode info. All other combos work fine.
* PCSX2 still displays the performance info, etc in the title bar.
Thanks a bunch for bringing this information back, Avih! :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4070 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 22:48:56 +00:00
arcum42
5f1d99188d
zzogl-pg: Mess around a bit with FlushReGetTarget.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4067 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-02 11:12:42 +00:00
gregory.hainaut@gmail.com
8d974015d5
zzogl:
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* Create a nice FORCE_TEXDESTROY_THRESH define
* do not call GetMemoryTarget twice in a row. There is already a check in the core function.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4062 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-01 14:17:12 +00:00
ramapcsx2
0c87450816
SPU2-X:
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Fix ADMA not getting read when in spdif bitstream mode (which some games offer for FMVs).
This option would cause them to hang indefinitely.
There's something wrong with the read audio but at least it doesn't die ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4055 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-25 15:59:33 +00:00
arcum42
c09df50a58
zzogl-pg: Fix a compilation error when not building a Release build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4051 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-24 04:45:24 +00:00
arcum42
b3e7bea66e
GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4046 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:35:01 +00:00
arcum42
5e73b1ca7e
GregsMisc: Sync with trunk (r3983-r4044)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4045 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-23 03:11:08 +00:00
arcum42
21d90150ab
GregMiscellaneous: zzogl-pg: Quick fix to the last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4018 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-14 02:21:18 +00:00
arcum42
951d45677f
GregMiscellaneous: zzogl-pg: Work on the GLWin functions a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4017 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-14 01:38:10 +00:00
arcum42
0779f7bc32
GregMiscellaneous: zzogl-pg: Rework CreateFillExtensionsMap to be less depreciated (and so it writes the extension list to the log, but doesn't print it except in debug mode). Fix a few minor potential bugs. Other minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4011 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-10 11:15:48 +00:00
arcum42
3aabab685a
GregMiscellaneous: zzogl-pg: Get rid of an extraneous function or two, straighten up some includes, and move some things around to appropriate places.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4009 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-09 12:04:07 +00:00
gregory.hainaut@gmail.com
9f5abc9953
GregMiscellaneous: zzogl-pg:
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* Clean the mem swizzle interface
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4008 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 10:27:27 +00:00
arcum42
b8e88c4b69
GregMiscellaneous: zzogl-pg: Fix Windows compilation issues.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4007 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 09:14:48 +00:00
arcum42
38c229a350
GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4006 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 05:51:54 +00:00
arcum42
5c4512c5a9
GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4005 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-07 04:45:10 +00:00
arcum42
031a3cb7a0
GregMiscellaneous: zzogl-pg: Fix up NewRegs.cpp so it compiles again.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4002 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 07:00:48 +00:00
arcum42
fb7e2fad1a
GregMiscellaneous: zzogl-pg: Have the Windows version use the Utilities version of memcpy_amd like the Linux version does, and get rid of the redundant file...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4001 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:41:56 +00:00
arcum42
be3d71272c
GregMiscellaneous: zzogl-pg: Windows compilation fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4000 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:28:45 +00:00
arcum42
7501916896
GregMiscellaneous: zzogl-pg: Move the time functions over to be by the Profile code.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3999 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-06 06:05:00 +00:00
gregory.hainaut@gmail.com
0970117f81
GregMiscellaneous: zzogl-pg:
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* Improve a little previous commit
* Remove a fixme that was fix long time ago
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3990 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 15:27:36 +00:00
gregory.hainaut@gmail.com
3a7aca738e
GregMiscellaneous: zzogl-pg:
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* Fix a regression of my commit r3965 (missing draw in god of war)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3989 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 14:19:46 +00:00
gregory.hainaut@gmail.com
447d0e72b4
GregMiscellaneous: zzogl-pg:
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* Backport prim change from regs to newregs
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3988 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 11:47:56 +00:00
gregory.hainaut@gmail.com
9f571aa9b8
GregMiscellaneous: zzogl-pg:
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* Mem swizzle: fix mask scrambling & bad copy paste
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3987 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 10:34:37 +00:00
arcum42
d6a418d71a
GregMiscellaneous: zzogl-pg: Consolidate the context-specific Registry code, as was already done in NewRegs.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3986 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 08:17:56 +00:00
arcum42
07ecc09711
GregMiscellaneous: zzogl-pg: A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3985 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-31 07:10:21 +00:00
gregory.hainaut@gmail.com
28b01737a4
GregMiscellaneous: zzogl-pg:
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* For 24 bits texture: there is some spare room in gsmemory so do not bother to avoid overflow in the copy
* Port some swizzle function to sse2. It would avoid some copy in a temporary buffer
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3984 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-30 21:42:40 +00:00
gregory.hainaut@gmail.com
9d2f81d142
GregMiscellaneous: sync with trunk (3805:3982)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3983 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-30 11:24:03 +00:00
gregory.hainaut@gmail.com
3c6dd04c19
GregMiscellaneous: zzogl-pg:
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* use a size of 4 for the gsvertex array (allow compiler to optimize a % into an and)
* Reuse previous computed vertex for _strip & _fan primitives
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3973 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-26 21:14:15 +00:00
gregory.hainaut@gmail.com
9f2e92f31b
GregMiscellaneous: zzogl-pg:
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* Use addvertex in register (stole from the new register code).
* Use primNext at the end of KickVertex function allow to use current index in draw primitive.
* Create a primPrev
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3971 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-25 18:31:38 +00:00
gregory.hainaut@gmail.com
6eedbaf346
GregMiscellaneous: zzogl-pg: * Revert previous commit and remove the = overloading
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3970 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-25 17:34:10 +00:00
gregory.hainaut@gmail.com
d99d8d5745
GregMiscellaneous: zzogl-pg:
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* Use an union to improve a little the copy of vertex
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3969 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 12:05:18 +00:00
gregory.hainaut@gmail.com
43a83b3be9
GregMiscellaneous: zzogl-pg: Forget 1 line in previous commit ....
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3968 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 10:44:09 +00:00
gregory.hainaut@gmail.com
3bd80b020c
GregMiscellaneous: zzogl-pg:
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* Improve a little sprite vertex processing
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 10:23:06 +00:00
arcum42
8219ed5527
GregMiscellaneous: zzogl-pg: Remove the Gust hack from Mana Khemia. A few misc changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3966 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-24 04:09:42 +00:00
gregory.hainaut@gmail.com
b199b57a76
GregMiscellaneous: zzogl-pg:
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* Regoup drawing primitive in one function
* Increase the inital size of the vertex buffer
* various clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3965 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 23:02:19 +00:00
gregory.hainaut@gmail.com
02efc340e8
GregMiscellaneous: zzogl-pg:
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* copy some vertex instead of re compute them twice
* pass vertex as reference avoid useless copy on the stack...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3964 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 17:59:10 +00:00
arcum42
aa64da2561
GregMiscellaneous: zzogl-pg: Get zzogl-pg working in Windows again.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3963 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 12:14:15 +00:00
arcum42
d49a34a44f
GregMiscellaneous: zerogs: Revert an accidental change to zerogs...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3962 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 08:22:32 +00:00
arcum42
465dd47bde
GregMiscellaneous: zzogl-pg: Give VB its own header. Some changes to the Kick functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3961 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 08:15:39 +00:00
arcum42
c544ec7ca6
GregMiscellaneous: zzogl-pg: Continuing to work on zerogs.cpp and zerogs.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3960 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-23 04:14:19 +00:00
gregory.hainaut@gmail.com
4171a67c4d
GregMiscellaneous:zzogl-pg:
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* Add a sse test to compare GSMem and clut buffer
* minor 16-bits clut fix
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3957 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-22 15:53:17 +00:00
gregory.hainaut@gmail.com
0b4eb9479a
GregMiscellaneous:zzogl-pg:
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* More clut fix.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3953 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 12:11:28 +00:00
gregory.hainaut@gmail.com
d886dbfadb
GregMiscellaneous:zzogl-pg:
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* fix sse2 code for 16bits cluts.
* Fix debug build
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3952 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 11:13:49 +00:00
gregory.hainaut@gmail.com
0fc2e87809
GregMiscellaneous:zzogl-pg:
...
* Forgot one line in previous commit
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3951 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-21 07:19:08 +00:00
gregory.hainaut@gmail.com
8920c4a059
GregMiscellaneous:zzogl-pg: Rename also the include....
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3950 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-20 09:29:35 +00:00
gregory.hainaut@gmail.com
e353292caf
GregMiscellaneous:zzogl-pg:
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* rename filename (Clut to ZZClut)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3949 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-20 09:09:31 +00:00
gregory.hainaut@gmail.com
9b987a959b
GregMiscellaneous: spu2x:
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* Copy wavfile back to spu2x directory. Note I shrink the file to only usefull feature to keep it small.
Rationale: Wavfile is not delivered by the soundtouch library (it is an example).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3948 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 20:29:01 +00:00
gregory.hainaut@gmail.com
f4584d3c9c
GregMiscellaneous: zzogl-pg:
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* 16 bits aligned the local clut array to allow sse2 operations
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3947 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 17:53:36 +00:00
gregory.hainaut@gmail.com
b20c1021e8
GregMiscellaneous: zzogl-pg:
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* make code more consistent
* Use some sse2 for 16 bits texture
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 17:39:12 +00:00
gregory.hainaut@gmail.com
e71401068e
GregMiscellaneous: zzogl-pg:
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* Bad copy/paste: restore 256 entries texture
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3940 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 13:13:40 +00:00
arcum42
b0cd667fd6
GregMiscellaneous: zzogl-pg: zerogs.h is now only included by zerogs.cpp.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 11:24:40 +00:00
arcum42
4e1b13766e
GregMiscellaneous: zzogl-pg: Add the Clut files to the CodeBlocks project...
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3936 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 09:06:12 +00:00
gregory.hainaut@gmail.com
3d23ceddfc
GregMiscellaneous: zzogl-pg:
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* It is better with the files:p
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3935 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-18 05:51:13 +00:00
gregory.hainaut@gmail.com
dbd37e2667
GregMiscellaneous: zzogl-pg:
...
* minor clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3932 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 16:10:01 +00:00
gregory.hainaut@gmail.com
97cd280684
GregMiscellaneous: zzogl-pg:
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* regroup clut core function into one big files
Note: codeblock need to be updated. And I hope template are ms friendly :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3931 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 15:49:34 +00:00
arcum42
01c171e9e7
GregMiscellaneous: zzogl-pg: Add a header for HostMemory.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 10:03:12 +00:00
arcum42
d114ae7e93
GregMiscellaneous: zzogl-pg: Create ZZKick.cpp & ZZKick.h, and move appropriate code there.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3929 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 09:42:49 +00:00
arcum42
9bde4de02a
GregMiscellaneous: zzogl-pg: Add a new header. More work on zerogs.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3928 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 09:07:16 +00:00
arcum42
bce1dfbade
GregMiscellaneous: zzogl-pg: Shuffle more stuff around from zerogs.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3927 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 08:47:31 +00:00
arcum42
74113b1eeb
GregMiscellaneous: zzogl-pg: Move target-related structures from zerogs.h to targets.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3926 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-17 07:57:25 +00:00
gregory.hainaut@gmail.com
0da424452c
GregMiscellaneous: zzogl-pg:
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* Keep same format when reupload the texture after an error...
* various minor clean
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3925 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 21:11:56 +00:00
arcum42
465f786dee
GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3924 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 11:54:46 +00:00
arcum42
87054c5452
GregMiscellaneous: zzogl-pg: Various legacy printfs were hanging around. Change a few messages to just be in Debug mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3923 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-16 11:10:48 +00:00
gregory.hainaut@gmail.com
fca1ca1e0a
GregMiscellaneous: zzogl-pg:
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* Forgot to remove the dis-alignment
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3922 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 17:47:36 +00:00
gregory.hainaut@gmail.com
e3a2569b53
GregMiscellaneous: zzogl-pg:
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* Fix previous commit :)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3921 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 12:18:35 +00:00
gregory.hainaut@gmail.com
0b7bccaa17
GregMiscellaneous: zzogl-pg:
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* redid the WriteCLUT_T16_I4_CSM1_sse2 functions (more generic, faster, cleaner)
* Create WriteCLUT_T16_I8_CSM1_sse2 based on WriteCLUT_T16_I4_CSM1_sse2
* Change some clut buffer offset... Probably impact the compatibility
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3920 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 09:52:56 +00:00
gregory.hainaut@gmail.com
d84d8e8a2a
GregMiscellaneous: sync with trunk (3805-3918)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3919 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 09:32:41 +00:00
arcum42
0d4e02995d
GregMiscellaneous: zzogl-pg: Work around a windows crash by temporarily disabling DO_8_PIX in Windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3867 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-03 11:43:38 +00:00
gregory.hainaut@gmail.com
fc2bedad66
GregMiscellaneous: zzogl-pg:
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* Add an emms because msvc is not happy.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3866 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-03 10:46:04 +00:00
gregory.hainaut@gmail.com
ace7ddb1aa
GregMiscellaneous: zzogl-pg:
...
* Windows compilation fix
* Fix alpha value & mask value
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3864 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-02 12:13:25 +00:00
gregory.hainaut@gmail.com
9c1618b2d0
GregMiscellaneous: zzogl-pg:
...
* Fix a long copy/past error in hostmemory
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3863 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 18:51:00 +00:00
gregory.hainaut@gmail.com
7fabbcf065
GregMiscellaneous: zzogl-pg:
...
* Properly update the different part of the pixels.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3862 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 17:34:21 +00:00
gregory.hainaut@gmail.com
523f063f3c
GregMiscellaneous: zzogl-pg:
...
* Really add the new resolve function (the good things is I fix severals issues)
* Fix an issue in 32b to 16b conversions
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-30 13:03:31 +00:00
gregory.hainaut@gmail.com
28d04d4fbb
GregMiscellaneous: zzogl-pg:
...
* Redo update_4pixels_sse2. Do 128 bits transfer instead of 32bits.
* fix regression on target code. The address was bad in 16bits
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3860 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-29 18:44:53 +00:00
gregory.hainaut@gmail.com
8d7edf440d
GregMiscellaneous: zzogl-pg: Nice comment to decipher asm code.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:36:23 +00:00
arcum42
c48a820cd5
GregMiscellaneous: zzogl-pg: Disable the Resolve messages by default.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 10:40:08 +00:00
gregory.hainaut@gmail.com
175afa91b1
GregMiscellaneous: zzogl-pg: restore the reverse order loop
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3847 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 09:09:18 +00:00
gregory.hainaut@gmail.com
703927056e
GregMiscellaneous: zzogl-pg:
...
* use a fence after non temporal move
* fix a crash in write clut
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3839 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 09:25:43 +00:00
gregory.hainaut@gmail.com
8435ad3f01
GregMiscellaneous: zzogl-pg:
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* Finish GAS removal. I use SSE2 instead of mmx because it was easier to write (faster anyway).
Code seems equivalent between GAS & intrinsics but control flow will need a good testing (and some explanation)
Note: I also add a basic C version for reference/debug (not tested yet)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3837 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 14:01:36 +00:00
arcum42
8036106b07
GregMiscellaneous: zzogl-pg: Move a few functions into CMemoryTargetMngr.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3836 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 13:33:58 +00:00
arcum42
0f38318fab
GregMiscellaneous: zzogl-pg: Fix for a bug in the new intrinsic code.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3835 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 12:23:33 +00:00
arcum42
cd4692a327
GregMiscellaneous: zzogl-pg: Split out some code into a separate function.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3834 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 08:57:44 +00:00
arcum42
7578b6c51e
GregMiscellaneous: zzogl-pg: Let's use _mm_setzero_si128 to zero the register.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3832 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-25 01:24:29 +00:00
gregory.hainaut@gmail.com
9895bb6b45
GregMiscellaneous: zzogl-pg:
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* ASM port round 3 + add some comment to understand the algorithm.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3829 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-24 15:38:47 +00:00
gregory.hainaut@gmail.com
3a1ef55cb1
GregMiscellaneous: zzogl-pg:
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* Port more ASM to intrinsics. Note use non-cacheable store instead to reduce cache pollution
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3825 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 18:00:38 +00:00
gregory.hainaut@gmail.com
79c4b1825d
GregMiscellaneous: zzogl-pg:
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* Fix wrong integer size.
* Enable sse2 version on windows too.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3822 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-23 11:24:02 +00:00
gregory.hainaut@gmail.com
6e1b11c2b5
GregMiscellaneous: zzogl-pg:
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* port ASM GAS to intrinsic.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3820 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 19:48:50 +00:00
gregory.hainaut@gmail.com
709a79f513
GregMiscellaneous: zzogl-pg:
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* init completely the mask array...
* fix the offset (count is byte not double word)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3819 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 17:30:01 +00:00
arcum42
f850b72e36
GregMiscellaneous: zzogl-pg: Try out using modifications of some of GSdx's code for ZZoglMath.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3818 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 12:39:39 +00:00
gregory.hainaut@gmail.com
5e97756e83
GregMiscellaneous: zzogl-pg:
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* GAS seem only support standard C type
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3817 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-22 11:52:03 +00:00
gregory.hainaut@gmail.com
5e4afde9c1
GregMiscellaneous: zzogl-pg:
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* remove convfn parameter template. Use instead a boolean (easier & fix windows)
* Protect asm statement with __LINUX__ for the moment
* apply the fbm mask in SSE2 also for 32bits texture. Reduce stack activity.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3816 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-21 19:10:19 +00:00
gregory.hainaut@gmail.com
b6a224c4f9
GregMiscellaneous: zzogl-pg:
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* fix shift direction in sse2.
* Reduce memory transfter to load pixel.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3815 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-21 11:29:03 +00:00
gregory.hainaut@gmail.com
eb10a257cb
GregMiscellaneous: zzogl-pg:
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* Rework sse2 with somethings easier ans smaler ;)
* do fbm mask with sse2
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3814 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 16:16:31 +00:00
arcum42
ac04a4ec3e
GregMiscellaneous: zzogl-pg: Rewrote ZZoglMath.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3813 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 13:03:40 +00:00
gregory.hainaut@gmail.com
189d92b34d
GregMiscellaneous: zzogl-pg:
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* Use sse2 instruction to convert pixel from 32bits to 16bits.
Note: Seem slower than basic C. I need to opmitize some memory access...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3811 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 12:20:04 +00:00
arcum42
cfb4ba8b2b
GregMiscellaneous: zzogl-pg: Apply Zeydlitz's changes from r237 of zzogl. Improves code readability, and gives a slight speedup.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3810 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 10:09:46 +00:00
arcum42
1fe66e55e7
GregMiscellaneous: zzogl-pg: Switch to _aligned_malloc in GetMemoryTarget, take 2. (If at first you don't succeed...)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3809 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-20 09:00:22 +00:00
gregory.hainaut@gmail.com
baa78266f2
GregMiscellaneous: zzogl-pg:
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* replace previous macro with a template. (could be improve with some template recursion, but no important for the moment)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3808 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 18:57:13 +00:00
gregory.hainaut@gmail.com
129ffacf0a
GregMiscellaneous: zzogl-pg:
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* Lost a -1 somewhere...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3807 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 10:29:09 +00:00
gregory.hainaut@gmail.com
2156384bd5
GregMiscellaneous: zzogl-pg:
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* port resolve32 to 16bits texture
* add an assert to help debug
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3806 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 09:34:15 +00:00
arcum42
0a832acabb
GregMiscellaneous: Sync against trunk. (3768:3804)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3805 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 08:01:48 +00:00
gregory.hainaut@gmail.com
28819c2098
GregMiscellaneous: zzogl-pg: Test and benchmark the code ;)
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* speed resolve 32bits functions
Note0: I restore a positive counting in the inner loop (was simpler for a first try)
Note1: I need to update the template to support 16bits textures.
Note2: If someone can nicely template the update_pixel macro feel free to do it ;)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3804 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-19 00:00:26 +00:00
arcum42
29db810a06
GregMiscellaneous: zzogl-pg: Revert r3800.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3803 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 23:36:24 +00:00
gregory.hainaut@gmail.com
5799164f37
GregMiscellaneous: zzogl-pg:
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* Fix my previous stupid limit...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3802 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 23:02:46 +00:00
arcum42
7056c862e3
GregMiscellaneous: zzogl-pg (Linux): Bilinear has 3 states, and therefore should probably not be represented by a checkbox in the configuration dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3801 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 21:45:39 +00:00
arcum42
4d5f4ad81b
GregMiscellaneous: zzogl-pg: Use _aligned_malloc in GetMemoryTarget.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3800 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 19:27:11 +00:00
gregory.hainaut@gmail.com
7afdf9e7c7
GregMiscellaneous: zzogl-pg:
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* Some boost tuning: do big loop in reverse order.
* Add a function to get ns timing. Could be useful for benchmark.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3799 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 16:53:32 +00:00
arcum42
57f1e7badb
GregMiscellaneous: zzogl-pg: Remove path3 hack.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3798 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-18 12:20:01 +00:00