Commit Graph

971 Commits

Author SHA1 Message Date
John Peterson d3ddfef93c OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 06:05:09 +00:00
John Peterson 299c4f8f1b OpenGL: Fixed crop
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 03:17:15 +00:00
John Peterson 6691469164 OpenGL: Added OSD menu from 3, 4, 5 keys
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:48:38 +00:00
John Peterson 09a295779d OpenGL: Fixed the screenshot function now that I found all the buffers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:44:48 +00:00
sl1nk3.s c9b5fbd9bd Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 21:10:02 +00:00
daco65 9bd36858c6 forgot something. moved fullscreen to display options cause hey, ITS AN DISPLAY OPTION :o :o
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 14:50:16 +00:00
daco65 3b5118f385 i STILL dont like the new gui jp made it but its somewhat better and render to main is false by default again. almost wanted to kill auto scale (and always do it) but there are some bugs there sooo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 13:50:57 +00:00
John Peterson dc35bc0afb OpenGL: Tried to create some order in Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 12:06:15 +00:00
John Peterson 8392d6bcd4 OpenGL Screenshot: Fixed AA and wireframe screenshots again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:51:53 +00:00
John Peterson 8cbe39dc11 OpenGL: Another one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3339 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 17:36:19 +00:00
John Peterson 401ae629d4 OpenGL: Adjustment to my last commit, forgot a return for example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 17:34:54 +00:00
Shawn Hoffman 695fe31b2c ...and the days of ceaseless build fixing begin anew
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 15:51:03 +00:00
John Peterson a8dafb8dc5 OpenGL:
1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 13:36:33 +00:00
John Peterson ac9111c1f7 OpenGL: Made it load the UsePanicHandlers option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3327 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 21:21:07 +00:00
Shawn Hoffman 43c18bb552 OpenGL: save projection hack setting
wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 23:38:31 +00:00
death2droid e97315d0ff Remove the flickering hack by Orbb(From the Dolphin-Emu forum)
I think i got the most negatives in a row for the SVN :(

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 12:35:16 +00:00
death2droid c85510130b Clean up of the flicker fix.
(People don't seem to realise im not the original author of the hack)

Removed the code i left before just in case someone wanted to fix it.
As at the moment the hack works so it's fine for now plus glReadPixels is a bugger to work with(For me).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 10:04:19 +00:00
death2droid d9e661123c Source code clean-up and a comment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 09:22:49 +00:00
death2droid 727f8aad87 Update the flickering fix.
Should work a lot better.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 07:55:38 +00:00
death2droid d6b86232e0 Add's a little hack to try and reduce flicking in some games.
Can also break some games or cause them to have flickering so I made it so it can be turned on and off :P
Original fix by orbb then modified by LuisR14 and me.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 02:47:11 +00:00
death2droid cdc1432550 A fix to the Mario Kart Wii hack
Changed value 0.00006f to 0.0006f

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 01:41:21 +00:00
death2droid 254edc3813 Some more modification of texture dumping and loading.
They now use gameID instead of game name for the folders.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 01:21:57 +00:00
death2droid 700742c30c Small little change and clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:41:56 +00:00
death2droid b6cfaf5653 Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7.
For texture loading it now only checks the folder with the same name as the game.
Like same as before moddified texture of Mario Party 7 would go in the folder named Mario Party 7 :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3241 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 12:28:32 +00:00
tmator 833154f3d8 osx fixes for nongui and ogl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:55:46 +00:00
death2droid 7986366ff3 Remove a stupid mistake of mine
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:00:54 +00:00
death2droid 80e2052372 Make some updated to hires texture loading ect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:07:24 +00:00
donkopunchstania 14a67bc8bc Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 02:39:55 +00:00
death2droid d0653aa53a A attempt for a fix for the Zelda TP Bloom hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 06:28:10 +00:00
omegadox 136dc16f94 Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 23:37:26 +00:00
death2droid 03b0936fa1 Clean up of OpenGL hacks.
Removed now useless code.
Also fixed a problem with the iso properties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 13:28:49 +00:00
Nolan Check dcad8a779d TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 02:06:02 +00:00
death2droid 5f55d4e7f0 game.ini fix for projection hack's.
This patch is by val532 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 21:20:27 +00:00
death2droid 06366417a8 Some code clean up for new OpenGL hacks(No fix for game.ini yet (If anyone can please do it as it seems to take me forever to get it working properly))
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3198 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 08:02:30 +00:00
death2droid 98b0bbedf3 Some name edits for the new OpenGL hacks.
Made them more understandable.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3197 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:48:14 +00:00
death2droid 7011b9c1e4 Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 06:40:03 +00:00
death2droid be45b223bb A fix by baby.lueshi that fixes the problems with rev 3187
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 07:55:30 +00:00
death2droid 8e535bf2c0 Revert r3187 causes games to return lots of errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 06:25:03 +00:00
death2droid b4ccf03967 Some changes to the hashing by baby.lueshi
You may have to redump textures.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-09 02:04:04 +00:00
Nolan Check b277102796 Use correct width and height for compressed textures
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 23:33:23 +00:00
nakeee 1e07b26356 Move soil to external, this breaks windows build until deathroi will commit the windows part
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3175 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 09:31:57 +00:00
death2droid 58058311f4 Fix some problems :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 08:56:20 +00:00
death2droid d0304dc997 Add hires texture support to OpenGL
Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds

This is by  baby.lueshi

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:43:56 +00:00
Nolan Check 3ba23768e8 Add PC-native DXT1 support to VideoCommon and VideoOGL. Thanks to XTra.KrazzY and death2droid.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3159 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 02:10:07 +00:00
tmator 93a205bd1a fix nowx build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3107 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 08:14:46 +00:00
tmator 44516dc226 wxgl build fix for osx (not working)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3106 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 07:19:23 +00:00
sl1nk3.s 870242fc79 Fixed path of banner.bin in GamelistCtrl not getting the good TitleID, replaced fullscreen on Esc key by Alt+Enter, Esc now escape fullscreen or stop emulation (as requested, but i find it better too)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3101 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 23:47:18 +00:00
Sonicadvance1 41b02601d7 Make OSX running more stable with a single line change. You can't pass nil to makeKeyAndOrderFront and expect it to work well. Also the checking for GL version didn't work because the GL version is defined for all it supports, so first we check if we support GL version 1.3 and if we don't, check if we support 1.2 and set software rendering. Little bit of cleaning in the GL config as well, the checkboxes are default enabled and max aniso wasn't using it's own text ID
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3058 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 01:30:45 +00:00
daco65 35b99a80ed XFB in Single Core thx to Luigi___ on the forum
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3055 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-23 16:31:55 +00:00
donkopunchstania 93348abc18 Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 10:10:45 +00:00
sl1nk3.s c43b1c18e5 build fix + fix for issue 850
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2953 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 21:12:34 +00:00
nakeee c1fe6def46 Fixed smg patch being on by default (it was disabled instead of off by mistake)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 13:22:25 +00:00
nakeee e84ec7855a smg projection hack, taken from http://forums.dolphin-emu.com/thread-165-page-3.html
maybe we should just make configurable linear trasnformation hack;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 10:25:53 +00:00
hrydgard 541832e4f0 DSP: Fix sln file now that old LLE is dead. Add preliminary DSPAnalyzer, which looks for idle skip opportunities.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2930 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 17:58:58 +00:00
sl1nk3.s 5c56066519 Fix for issue 831, add .gcz to the cache file of compressed iso and corrected fullscreen tool tip message
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2929 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 16:38:41 +00:00
omegadox 13ac45db1a More commenting and cleanup and added another BP Function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2903 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 18:20:28 +00:00
omegadox 80d48a08d8 Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 16:10:45 +00:00
omegadox 67834f960e Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanup and commenting in BPStructs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 15:24:40 +00:00
omegadox a9e71fe351 OpenGL Plugin: scons script fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2871 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 11:53:24 +00:00
omegadox 1578e3e195 Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 10:49:19 +00:00
sl1nk3.s 0478301c1e Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2863 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-04 00:45:50 +00:00
omegadox 21348622a7 OpenGL Plugin: Thinner lines for EFB copied region rectangles
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2861 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 21:32:10 +00:00
omegadox 1f6e3c024e OpenGL Plugin: some cleanup and better error messages
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2860 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 21:01:05 +00:00
omegadox 90a1d9967e OpenGL Plugin: Now prints video card info to display
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2859 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 20:22:45 +00:00
sl1nk3.s efb0a11201 Fixed various OGL fullscreen issues, screen shaking, esc key not working, misplaced fullscreen window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2858 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 20:12:59 +00:00
omegadox f5feb28ae6 OpenGL Plugin: small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2852 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 15:39:16 +00:00
omegadox 6736898486 OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 14:35:49 +00:00
omegadox e1e867dded Fixed the yellow text.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2848 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03 13:15:09 +00:00
sl1nk3.s f8335271cd Added option to disable fog as it's been requested a few times (mainly for RE games, see issue 715 and issue 181)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-01 12:31:18 +00:00
Marcus Wanners 711f08c29b Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 21:07:16 +00:00
nakeee 3c0faad0e3 fixed usexfb in gameini
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 21:34:06 +00:00
omegadox 564cf2dac1 Wireframe will work in AA mode now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 13:25:05 +00:00
omegadox 5f070bf225 Removed TortoiseSVN Junk
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 12:05:20 +00:00
hrydgard e62b7f35ce Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
Let me know if this breaks anything - it shouldn't.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 11:21:44 +00:00
donkopunchstania 772f11ce71 EFB to ram scales correctly non-native resolutions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 09:00:43 +00:00
donkopunchstania c4c5911538 Fixed the way a format was converted from the EFB to ram.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 03:25:59 +00:00
Shawn Hoffman 7572e0bf8d remove newlines from OGL logging (they get added by logmanager)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 20:07:56 +00:00
donkopunchstania 6bec794002 Bug fixes with show EFB copy regions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 16:04:44 +00:00
Shawn Hoffman 323676a66b update dsp hle and ogl plugins for the new console window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 23:45:25 +00:00
hrydgard aa7fe1edee Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 20:52:37 +00:00
hrydgard f126378de6 Don't log when File::Exist fails - that's just obnoxious. fix a const.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 17:22:55 +00:00
nakeee ad76edd157 Fixed some log messages
Fixed a crash when no game ini exists


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 15:01:49 +00:00
nakeee ed70ca6d48 few more ogl game.ini options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:36:38 +00:00
nakeee 623671df7a making section names case insenstive
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 12:23:05 +00:00
nakeee f22af37320 Trying to make gameini support some gl options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
nakeee 2d167fa3f0 remove some unused files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 20:24:08 +00:00
Shawn Hoffman 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
omegadox 4761f7a3f2 small fix with show EFB copy regions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-17 06:04:57 +00:00
omegadox befcfbde9a ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:56:59 +00:00
omegadox 845204c227 Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 07:54:44 +00:00
donkopunchstania 86944b5be2 Disable blending during destination alpha render pass.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:24:51 +00:00
donkopunchstania 7ef5e5cd1e Make destination alpha render pass an option.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 05:04:59 +00:00
donkopunchstania 90254bd924 Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 02:47:48 +00:00
omegadox b1e64cb948 fix for force filtering option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2660 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-15 08:32:35 +00:00
hrydgard 7178c8d686 Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-14 20:36:12 +00:00
hrydgard c70a472522 A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 22:51:17 +00:00
omegadox 31580db11d OGL Plugin: added more info to an error message and some warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 13:54:58 +00:00
hrydgard 095ba7bcd6 Reintroduce force filter. I had even forgot to remove the feature, i had only removed the checkbox :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 20:18:36 +00:00
tmator 9635b50a35 fix main config dir on osx and autodetect ogl version when it build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 10:43:56 +00:00
LPFaint99 f4ba5b3589 Some scons updates,
windows scons will build if dirs = 
    'Externals/Bochs_disasm',
    'Externals/LZO',
    'Externals/WiiUseSrc/Src', 
    #'Source/Core/Common/Src',
    #'Source/Core/Core/Src',
   # 'Source/Core/DiscIO/Src',
   # 'Source/Core/VideoCommon/Src',
    #'Source/Core/InputCommon/Src',
    'Source/Plugins/Plugin_VideoOGL/Src',
    #'Source/Plugins/Plugin_DSP_HLE/Src',
    'Source/Plugins/Plugin_DSP_LLE/Src',
    'Source/Plugins/Plugin_PadSimple/Src',
    'Source/Plugins/Plugin_PadSimpleEvnt/Src',
   # 'Source/Plugins/Plugin_nJoy_SDL/Src',
    #'Source/Plugins/Plugin_nJoy_Testing/Src',
    #'Source/Plugins/Plugin_Wiimote/Src',
   # 'Source/Core/DolphinWX/Src',
    'Source/Core/DebuggerWX/Src',

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 00:36:59 +00:00
XTra.KrazzY 05d06090fd Minor D3D changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 23:19:02 +00:00
hrydgard d60c1b139a remove stupid code that made it impossible to turn of AA
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:55:58 +00:00
hrydgard ab1aad3815 Remove flicker when switching between native and full resolution from the gl config box. Remove a couple of unnecessary framebuffer binds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 21:42:27 +00:00
hrydgard e0e45019eb UI for multisample antialiasing. NVidia CSAA support added.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 20:04:40 +00:00
hrydgard c6ffcec991 First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 19:19:51 +00:00
nakeee e1d2ff6f3f win32 example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2607 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 22:12:01 +00:00
omegadox cad0ca3f5d ops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:32:30 +00:00
omegadox dde7f0104c Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:31:14 +00:00
Marcus Wanners 49335efa71 My package check patch.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 21:05:03 +00:00
omegadox 7860ef4532 Make it dump more than multiple files instead of replacing the same file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 10:05:04 +00:00
omegadox f4d0255751 ops, forgot to change that back. It should be more stable now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:44:19 +00:00
omegadox 9e3db8d1b5 1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 09:29:25 +00:00
omegadox 5ce9ffeab7 Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 21:56:13 +00:00
Marcus Wanners 3ee3602714 Fixed more compiler warnings, and revised the syntax of the fix of r2567.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 18:02:41 +00:00
Marcus Wanners 3abe591195 Fixed a small bug with the overlaid framerate: If the float fps in the infobar is 60.00, the overlay shows 60. If it is something like 60.04, it shows 61. If it is something like 59.13, it shows 60.
Also deleted Externals/wxWidgets/lib/vc_lib/msw/wx/msw/rcdefs.h, it must have been versioned at some point by accident, causing issue 706.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 15:18:29 +00:00
hrydgard 95bd883c2c fix debug mode build error, shuffle some code around :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 00:03:33 +00:00
hrydgard 75390c55bd GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 23:11:13 +00:00
nakeee 0708677b53 Added LOGLEVEL support, release will now defined LOGLEVEL 2 (errors and warnings)
LOGGING should not be affected. 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 22:29:03 +00:00
Shawn Hoffman f30410a9a1 fix for issue 679
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:34:18 +00:00
daco65 4cb7f2f490 lets retry that change from omega but this time keep the projection hacks >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:17:16 +00:00
omegadox 56becf28db Revert 2521.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 19:38:38 +00:00
omegadox 17814912e5 Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results. Please test more and report back. Also added in fix for Issue 677.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 13:04:50 +00:00
donkopunchstania e004800e68 An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:57:39 +00:00
nakeee 324abc9a7f fix compile on osx and linux
added  GetPluginDirectory (please check on windows)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:21:51 +00:00
XTra.KrazzY 3ed65fce0d Fix debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:45:19 +00:00
hrydgard ecbfec2a13 THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 22:10:38 +00:00
hrydgard 437ebab1a7 Oops, accidentally committed something unfinished too. reverted.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:07:43 +00:00
hrydgard 1a2a320652 Increased render target size to the true EFB height of 528.
This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:02:37 +00:00
hrydgard 6dc4194767 OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 16:33:59 +00:00
hrydgard 4bdb4aa0d1 Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
XTra.KrazzY d37d71c1b8 Minor OSD on screenshot tinkle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 11:45:07 +00:00
Shawn Hoffman 96019edfa1 debug build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 05:30:35 +00:00
XTra.KrazzY c19210b641 Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
John Peterson 4bcb9b5834 Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 00:11:51 +00:00
John Peterson caa34ef305 OpenGL: Added crop option for the aspect ratio option, this way you can keep the aspect ratio in the full screen mode with a 5:4 or 16:10 screen, by sacrificing some visibility on the sides
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 05:54:36 +00:00
John Peterson e59869e63c OpenGL: Added the black border function to 16:9 to
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2419 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:19:50 +00:00
John Peterson 354f1e5f44 OpenGL: Added keep 16:9 aspect ratio, if anyone is displeased with the stretching to 16:10, and would rather want a letterbox
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2418 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 19:16:08 +00:00
omegadox 8c93e39ddd Linux build fixes and some warning cleanup for GCC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 05:20:52 +00:00
nakeee f23b24ae76 Fix config dialog on linux, please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2399 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 21:38:06 +00:00
John Peterson 366e2ad276 OpenGL: Changed the end of line style for Render.cpp to. I had to change the whole document to CRLF line endings in Visual Studio.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:23:34 +00:00
John Peterson 69a35cc60a OpenGL: Added back end of line style for a file. I could not change it back for Render.cpp because it has "inconsistent newlines".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:14:49 +00:00
John Peterson 5ddb28a370 OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 07:12:18 +00:00
LPFaint99 473cd01181 UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99 578c402d2c Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
nakeee cc3073b528 Fixed ogl config on linux, please when you change code, make sure you changed all the ifdef cases
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:57:56 +00:00
hrydgard 68f5cc1873 Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:49:42 +00:00
magumagu9 a32e29aaa5 Attempt at fixing Linux build. The OpenGL configuration dialog is
broken, though, so I'm not sure if this is quite right.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:04:31 +00:00
nakeee 9ec81d4bf0 linux compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:37:36 +00:00
John Peterson 927815bc9b Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
hrydgard 769160dfbd Fix crash clearing the texture cache on shutdown.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 20:21:56 +00:00
hrydgard aff0f1fbe3 Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
John Peterson 2a94635523 OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 05:21:54 +00:00
John Peterson fc6a7c47d5 Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
hrydgard ffa56ed61a fix off by one error in OSD
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:06:15 +00:00
omegadox 2b48640441 small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:56:10 +00:00
John Peterson b4b94fe594 OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 20:59:30 +00:00
hrydgard 26f951d9d5 delete unused variables, rename some functions - minor stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2339 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:53:26 +00:00
hrydgard 3331a024c0 More cleanup in gl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:11:49 +00:00
hrydgard b211200460 Fix potential buffer overflow in OSD
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:56:43 +00:00
hrydgard fe0be64bd3 Move the message display thing out of Render.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:53:10 +00:00
hrydgard 731dec6889 delete some junk from gl's main.cpp. fix potential crash if number of resolutions > 100 (hey, it may help someone in 2050 or so when we have 1Mx1M displays)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:25:43 +00:00
omegadox 228652b070 Some cleanup in OGL plugin and VideoCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
John Peterson f992dae50d OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2320 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 16:50:38 +00:00
John Peterson af461eeb1e OpenGL: Enabled the Keep 4:3 Aspect Ratio option together with the new XFB supplement. I also noticed that there is a problem with the new changes halfway into the menus in Wii Sports (where the graphics almost disappears). I'll try to find what is causing that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 15:52:17 +00:00
John Peterson cfcfef9b51 OpenGL:
1. Removed the custom screen size functions again (the ones I added in revision 2310). All games I tried are now full screen so it's probably not needed any more.

2. Disabled my XFB supplements when the real XFB is on, since they are supposed to supplement each other.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 13:35:43 +00:00
magumagu9 cefa910d92 Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:49:57 +00:00
John Peterson a1cd6c982e OpenGL GUI: Disabled render to separate window options when we are not using that option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 11:28:55 +00:00
John Peterson bdd02fb1b6 OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 10:29:53 +00:00
John Peterson 5746ed490c OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 06:52:01 +00:00
donkopunchstania 14ab646978 fog is done in pixel shader but needs to factor x adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 04:41:58 +00:00
John Peterson 8bffec52dc OpenGL: Forgot one change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2308 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 03:00:08 +00:00
John Peterson 14b6cadf46 OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 02:58:29 +00:00
hrydgard e010ef25da Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:16 +00:00
hrydgard 33ea7313ba remove unnecessary string alloc in overlay stats string code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 21:50:33 +00:00
hrydgard a6c298abc7 fix silly oversight in overlay stats string code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 21:40:39 +00:00
omegadox 6f05e6f5ba small code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2269 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 21:01:07 +00:00
omegadox 7a276e687e Added more overlay stats options.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 20:49:59 +00:00
hrydgard 4f471ffeb6 color vertexloader: make read24 safer, speedup direct 8888 a tiny bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2253 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:08:21 +00:00
hrydgard 232e961b6f Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 12:38:25 +00:00
omegadox 72cf7a5a42 Fixed LogicOp Blending and Dithering support enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 11:24:45 +00:00
XTra.KrazzY acb3d1b23d New compact texture type for OGL/D3D: IA8
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-13 14:14:45 +00:00
XTra.KrazzY e557e090dd New compact texture type for OGL/D3D: RGB565
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 22:32:33 +00:00
XTra.KrazzY d2d097fba5 Committing magumagu9's work on texture decoding transferral to OGL, I added DX9 support. Speed seems to have increased but I'm not sure. See issue 581 for more info.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-12 13:54:08 +00:00
hrydgard d209d4a577 Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:35:30 +00:00
donkopunchstania f5f99e8f04 clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
John Peterson e926bc61d1 Wiimote: Added logging messages for the speaker configuration and for the 0x18 sound reports, the speaker currently produce a low humming noise in the wpad tools demo, but no real sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 10:15:55 +00:00
nakeee adde9b778b compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 19:17:20 +00:00
John Peterson fcdd2a8e17 Wiimote:
1. Fixed the dual mode. You should now be able to change between the real and emulated Wiimote at any time, even when the Nunchuck is connected. It also supports third party Wireless Nunchucks that never sends any calibration values. The Nunchuck status should be automatically updated. The Nunchuck stick may get stuck, but that should fix itself if you disconnect and reconnect again. The only important problems seems to be that the real Wiimote fails to answer sometimes so that the Core functions disconnect it.

2. Began looking at how to reconnect the Wiimote after an unwanted HCI disconnect command

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-07 03:16:41 +00:00
hrydgard 81631d8452 Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2126 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 18:04:24 +00:00
magumagu9 90c9810b85 Use glMultiDrawArrays instead of glDrawArrays, which significantly
reduces the number of OpenGL calls for large sets of triangle strips; 
this is something like a 10% perf improvement in the case I'm looking 
at.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-06 03:41:33 +00:00
nakeee a0724e8321 scons fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2114 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 18:00:38 +00:00
Shawn Hoffman 0a81e741c5 build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:48:40 +00:00
nakeee 7bb2aee235 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2112 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:46:22 +00:00
Shawn Hoffman 7b7cfa940e remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 17:33:59 +00:00
XTra.KrazzY 77215fd27c Joined work of nakee and mine, cleanup the logging code a bit.
This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04 15:28:39 +00:00
nakeee ae84837320 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 20:31:19 +00:00
hrydgard cdb8e2009d temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2044 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-31 19:48:31 +00:00
XTra.KrazzY 31cd8ed9d2 tiny fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30 17:45:02 +00:00
XTra.KrazzY dd6fe4889d build fix for those non-WIP OGL people out there
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-30 07:35:47 +00:00
XTra.KrazzY cd658ac755 More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:35:31 +00:00
nakeee a7025c1591 testgl=1 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2036 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 11:12:53 +00:00
memberTwo.mb2 ac80c04eab XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-27 20:59:27 +00:00
memberTwo.mb2 2a13bedfc8 break my BOOLs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:02:27 +00:00
memberTwo.mb2 1e7655b5db 1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 14:43:17 +00:00
omegadox 8f98f0b778 Some warning and code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 00:45:46 +00:00
nakeee a3b9c39fbf some win32 template so shuffle can implement the win32 side
the code in the .cpp was taken from SMFL source


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1966 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-20 23:09:24 +00:00
nakeee 0b267948cc fixed padsimple event some glwindow cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1940 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 21:39:53 +00:00
John Peterson c53797dc5b OpenGL config: Added tooltips
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1939 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-19 21:18:43 +00:00
donkopunchstania 4930a6d6cb Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-18 19:03:14 +00:00
daco65 5c0fe68dc0 made stf(stretch to fit) enabled by default. in windows stf works fine but in linux it doesn't. please report anything that could help cause the plan is to remove this option and always do stf
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-18 00:02:31 +00:00
magumagu9 0099b5c957 Misc Linux build fixes in the wake of r1887; still doesn't work right
because Source/Plugins/Plugin_DSP_HLE/Src/Debugger/Logging.cpp appears 
to be missing, and I haven't looked at the fallout of r1884 yet.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 19:59:20 +00:00
memberTwo.mb2 8ff64a12ea fix XFB enabled at boot. Should save some click for homebrew.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1893 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 16:16:47 +00:00
John Peterson 389fef2e30 Last commit: Missing files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1889 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 14:36:32 +00:00
John Peterson 709adce8f6 Last commit: Typo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1888 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 14:34:40 +00:00
John Peterson ae9cfbd8e3 Common: Moved Windows console functions to common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 14:28:09 +00:00
memberTwo.mb2 7f9ce70b33 Fix a bit texture cache WIP for copyEFBToRam at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17 13:31:17 +00:00
memberTwo.mb2 acc062a2c1 More work on texture cache. Texture address is most of the time the cacheEntry index (as it was before r1871) to help CopyRenderTargetToTexture (fix it still a TODO). But not when texture format is tlut dependent to fix MP1 perf issue.
Fix tlut overrun.
Change TexDecoder_GetSafeTextureHash to fix Pokemon Colosseum and improve speed (we may need to tweak hardcoded value there -> TOTEST).
Few notes too and I let my debug stuff for a while.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1880 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-16 16:28:33 +00:00
magumagu9 9df221dd73 A few tweaks to fix issues I've been having with Tales of Symphonia in
safe texture mode. One, don't hash the palette when it doesn't matter;
including it completely kills performance in the map mode, and I'm 
pretty sure it's because the palette points to essentially random 
memory.  Two, include the address in the hash seed; this helps with an 
issue related to the EFB and the main menu.  Hopefully, these changes 
together don't cause any regressions.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1878 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 17:23:05 +00:00
nakeee 5d230ee9ab compile fix
(event handler works on linux with gltest and padsimpleenv)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1877 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 11:46:09 +00:00
Shawn Hoffman ba8c2aa7e4 nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 06:48:15 +00:00
magumagu9 4a325d466d Attempt to refix the issue solved by r1872 without the performance
impact on the safe texture cache.  This is kind of messy, but it seems 
to work.

(I have a feeling there's something strange going on, but I'm not sure 
how to go about investigating it.)



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1873 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 05:24:47 +00:00
magumagu9 27fb636451 Flip the hashtable accesses back to always indexing based on the
address; there's no particular benefit to indexing based on the hash, 
and doing so breaks copy EFB to texture mode.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1872 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-15 03:28:57 +00:00
memberTwo.mb2 e8edc685ba 1) fix texture caching issue (ie. MP1 "Main menu" fps drop).
2) "fix" Pokemon Coloseum font issue in SafeTextureCache mode. We should kill the unsafe one. TODO: get why it works :p
3) readjust FAKE_GP_WATCHDOG_PERIOD for omega's ZTP to boot in DC.
Too late to split, sorry.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1871 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 23:55:55 +00:00
Shawn Hoffman 1ba2708bbd put the handy items on the first page of ConfigMain. Fix for plugins not loading on first boot. We should figure out how to get a pointer to the main app (see OGL main.cpp line 118)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1870 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-14 16:36:43 +00:00
omegadox ebb23a74fe Some organization of the OGL plugin Config window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1863 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-13 20:50:51 +00:00
tmator a255ea66cf first step to get cocoa events
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1857 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-12 20:52:45 +00:00
omegadox d9511addf3 some small changes to OGL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1856 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-12 15:00:00 +00:00
omegadox ff5a8e7757 Updated scons for OGL Plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1855 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-12 08:23:09 +00:00
donkopunchstania d6e8c1f5d0 added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11 22:25:57 +00:00
XTra.KrazzY 8768d875d4 NOWX compilation fixes for debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1851 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-11 13:37:13 +00:00
nakeee 89603a91a6 add if gltest on some run away files
Thanks shuffle!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1832 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-09 00:35:06 +00:00
nakeee f705cfc49f use globals for event handler
now I just need to set it somewhere...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1830 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-08 23:42:18 +00:00
nakeee bf18502077 ADding functions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1828 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-08 12:12:15 +00:00
nakeee ca3ebe743f Some testgl work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1812 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 20:54:47 +00:00
XTra.KrazzY 34d47aab78 Some more nowx compile fixes thanks to tinctorius
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1810 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 17:14:04 +00:00
nakeee f95937bc2e is properties the right way?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1808 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 08:30:31 +00:00
John Peterson cbdad3495d OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 01:50:57 +00:00
nakeee 790ee70b36 More code for event handling
almost working, for some reason the event handler creates 2 instances instead of one
if anyone can see why from the code I'll be like SOOOO happy:P



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1798 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 22:51:35 +00:00
XTra.KrazzY bfe43d0c61 Various NOWX fixes thanks to tinctorius, please verify this!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-05 22:11:08 +00:00
John Peterson 3a3fd721d1 OpenGL: Readded hide cursor option for non-Windows builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1778 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 23:00:07 +00:00
John Peterson eb2ce16a6c Interface and general: Fixed the hangings and crashes that would occur from repeated Start and Stop, added optional toolbar themes, made the fullscreen mode in the OpenGL plugin more user friendly for Windows users
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-04 21:53:41 +00:00
nakeee ac7fe768ee Debug compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1700 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-27 20:11:37 +00:00
hrydgard 3db9fb4fc1 More renaming.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:33:53 +00:00
hrydgard 8bf3d83107 rename some files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1695 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:26:18 +00:00
hrydgard 2a552421a5 moar cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 17:02:46 +00:00
nakeee acd0e0d8da linux/debug builds fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1693 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 13:19:27 +00:00
hrydgard 95a341a4e9 GL Vertex loader moved to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1692 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 13:09:16 +00:00
hrydgard ab01e9e853 Prepare vertexloaders for the move...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1691 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 13:03:50 +00:00
hrydgard fe3cd168f0 Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1689 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:56:56 +00:00
hrydgard 2ec3cd6694 Move VertexShaderManager too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:47:32 +00:00
nakeee bd9ebbf8c9 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1687 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:39:53 +00:00
hrydgard d585d26393 Move PixelShaderManager, ImageWrite to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1686 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:27:58 +00:00
hrydgard afc87eb5ae cut dependencies, clean code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1685 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 12:24:15 +00:00
nakeee 974ff690f6 added XFStructs.cpp to SConscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1684 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:37:41 +00:00
nakeee fa69ed2836 compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1683 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:33:32 +00:00
hrydgard 67634d5a45 Forgot these
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1682 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:33:15 +00:00
hrydgard 6c916151ab Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:23:59 +00:00
nakeee bfa0ef86b1 make gltest compile after 1677
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1680 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 11:00:41 +00:00
hrydgard fa9f5c44fb More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 10:43:18 +00:00
nakeee a679e345fd Started working on pad evnt
fix for testgl
fix for njoy-sdl to work in debug


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1674 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-26 09:20:01 +00:00
hrydgard 358333b94b and more boring moving and cleanup ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1661 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 21:44:56 +00:00
hrydgard 17a601958c OpcodeDecoding.cpp now shared.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1660 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:11:42 +00:00
hrydgard 65e702030a Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:07:13 +00:00
hrydgard dcc48d6c41 just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 15:56:36 +00:00
nakeee 0ed845f3d4 SDL and X11 works in gltext (silly error)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1649 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-24 19:59:07 +00:00
nakeee 42dc237d7f compile fix thanks olejl
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1642 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-23 19:50:34 +00:00
nakeee e099bbc3ba Disabled padsimple with gltest.
SDL now doesn't crash


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1641 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-23 14:12:44 +00:00
nakeee 21d8e522ca Forgot a file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1638 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-23 11:53:09 +00:00
nakeee af3341e3d6 minor change in gltest
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1625 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-22 22:24:59 +00:00
nakeee ac825114c8 small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1623 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-22 10:47:37 +00:00
nakeee a7c4697d22 more code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-21 21:02:43 +00:00
nakeee ffaf5177ed typo fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1620 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-21 15:26:45 +00:00
nakeee 347da362f1 some more gstest work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1616 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 23:13:39 +00:00
nakeee d640dec401 more code clean up
gltest compiles on linux, not working yet


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1615 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 22:18:52 +00:00
nakeee 422437824c compile fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1613 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 19:40:20 +00:00
facugaich 3be88bb2dd - Janitorial tasks
- Bugfix in ARCode/Patch editor


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1612 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-20 18:46:49 +00:00
hrydgard 104acd5bc1 Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.
There's some cleanup still to be done, but hey, it works. There shouldn't be a noticable speed difference.

I hope GCC doesn't have a problem with the "member function pointers" I used.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1594 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 21:24:52 +00:00
nakeee b5dcdcf779 More cleanup again I hope I didn't break anything, please check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1593 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 13:56:53 +00:00
nakeee db15121b5d Some cleanup Should affect windows tell me if it does
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1592 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-19 11:46:52 +00:00
nakeee fa00041f77 Fix compile on osx
Added SetTitle support to cocoa


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1588 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 21:40:50 +00:00
nakeee cbdcb536bf WXGL window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1581 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 10:52:06 +00:00
nakeee 4ac1d4d2b3 SDLWindow also mainly for review
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1578 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 10:30:20 +00:00
nakeee e6424f750b scons changes
added fastlog flavour with LOGGING and -O3
changed debug to include _DEBUG
changed devel to include DEBUGFAST
for now wxonassert is disabled as I couldn't make it work


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1571 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 00:37:24 +00:00
nakeee 4a879698ac First trial in backend, compiles but not checked or enabled (mostly for general review)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1570 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 23:49:35 +00:00
nakeee c0b5aaa995 Added not implemeted rendering backend chosing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1568 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 22:09:33 +00:00
nakeee eea2f0520b code clean up, for dll loading, note that this didn't add new errors
just made old one visable, so complains about DllDebugger and missing symbols
should be refered to the one who added the symbol without making sure the plugin actually has it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1564 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 15:34:27 +00:00
Shawn Hoffman 4a5d9ded94 namespace-ified ActionReplay, and made ISOProperties use the existing AR code. bonus: encrypted arcodes are saved as unencrypted codes just by closing the isoproperties dialog. also added ARCodeAddEdit, but once again, it only views entries atm. some misc wxw cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1560 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-17 04:14:24 +00:00
hrydgard 7b4f6ba255 remove annoying error message when state saving
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1554 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-16 00:44:50 +00:00
nakeee 7f8cc4ec62 more nowx fixes
disabled njoy test build


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1545 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 23:52:01 +00:00
hrydgard f3eda7d85a GL: Don't create a new texture every time the contents of one is updated. Probably not a noticable speed boost, but still .. it's good to be nice to GL :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1531 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 14:28:41 +00:00
nakeee cdf64b8199 wxgl works sometimes on dual core but hardly ever on single
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1527 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 11:19:02 +00:00
nakeee 77aaf18d21 use opengl_makecurrent before save
and 2 small sdl/wx changes


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1526 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-14 00:31:47 +00:00
nakeee bb817fbced scon fixes SDL compiles
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1525 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 23:19:56 +00:00
nakeee 2c66b9d36f wxgl fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1524 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-13 22:40:10 +00:00
nakeee d61cbd747f Small linux fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1512 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 11:57:15 +00:00
nakeee bd1aa13182 can someone test it on win?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1507 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-12 08:53:15 +00:00
nakeee 835f38c6e0 osx compile fixes + wx latest non working try
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1501 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-11 22:08:44 +00:00
nakeee c2fd281a49 a bit more work still seg faults..
wonder why..



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1499 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-11 11:37:26 +00:00
nakeee aa9b2e1073 forgot 2 files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1495 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:41:33 +00:00
nakeee f395257edc added scons wxgl flag
remove OSX64 define


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1494 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:39:59 +00:00
nakeee 32a7c530e6 define mess and some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1493 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:23:05 +00:00
hrydgard c26c92cffd Fix some silly BOOL confusion
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1492 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 23:05:57 +00:00
nakeee 900407c1fe scons osx cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1485 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-10 18:33:13 +00:00
nakeee 8fdfe2583c scons fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1464 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 21:46:32 +00:00
nakeee 736409632e compile fix on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1460 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-09 18:10:16 +00:00
bushing d5c9afd449 Xquartz doesn't support XF86VidMode, nor does it support fullscreen mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1447 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 09:58:02 +00:00
bushing 901fe7c00f set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 05:25:12 +00:00
bushing 30c883bcfc set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
LPFaint99 41eabbf3d6 Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1430 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 22:40:27 +00:00
nakeee 50c215a067 Forgot glu
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1427 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 19:13:44 +00:00
nakeee 0b7252b8f5 more small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1426 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 19:09:14 +00:00
nakeee fcfb8ffdd5 some scons fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1425 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 17:09:40 +00:00
Shawn Hoffman 1b66c63625 windows build fix. nakee, what were you thinking >.>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1420 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 03:07:21 +00:00
omegadox f9f80ed365 Copy EFB to texture alignment fix thanks to slink
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1419 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 02:23:25 +00:00
nakeee a9b2738a36 Test for libs not OS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1417 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 00:22:10 +00:00
Shawn Hoffman e7dacb5655 cleanup: delete old files and don't use SanitizePath where it's not needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1416 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-07 00:12:15 +00:00
nakeee 5f11ae5dbd some more scons cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1414 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-06 22:28:32 +00:00
nakeee 064d45024c (requires review for windows/mac)
Fix up so that various libraries wont be fatal for build with scons
wiiuse lib is used only if HAVE_WIIUSE is defined to 1 
made major cleanup for darwin and osx64


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1404 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-05 13:46:19 +00:00
memberTwo.mb2 bc3a7bdce3 Better tlut hash for fixing MPs font. Didn't notice any slowdown for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1402 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 22:55:17 +00:00
memberTwo.mb2 83e4bd2e5f Fix MP1 & MP2 texture font issue. Not very robust but the general idea is there :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1401 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-04 20:21:32 +00:00
Sonicadvance1 4df7675d19 Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1372 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-02 01:08:21 +00:00
Shawn Hoffman e033e31064 fixed up CopySettingsFile and idef'd away MSWDrawSubItem
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1371 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-02 00:12:42 +00:00
nakeee e6022acf26 small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1364 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 08:34:51 +00:00
hrydgard 356f57baec revert loop_counter to memory - might fix the 32-bit crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1363 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 08:20:34 +00:00
omegadox 7635a85f90 Added missing header.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1356 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 05:57:56 +00:00
hrydgard 20b8277ee8 reorganize the vertex normal loader tables a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1353 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-01 00:02:36 +00:00
hrydgard df37685ffb some more control structure merging
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1352 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 22:57:55 +00:00
hrydgard dbc57ca08e make vertex format compiler less confusing (no more duplicated work).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1351 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 22:47:06 +00:00
nakeee e4c6493130 dded wxT()
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1346 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 15:13:33 +00:00
hrydgard d2c2bd52ef forgot to update the SConscript
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1344 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 15:06:34 +00:00
hrydgard c541f3c335 Aniso filter setting working in GL, some code moving around, spelling fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-30 14:15:34 +00:00
Sonicadvance1 32dc31f3da Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1320 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-28 13:23:29 +00:00
hrydgard 494c859cbe Build fix. Please clarify what is going on, what was this code doing here?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1316 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-27 21:09:50 +00:00
nakeee 9a43ed822e removed return false from void function (thanks jp)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1315 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-27 20:30:30 +00:00
XTra.KrazzY 3b67df1b45 Fixed saving states in OGL Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1313 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-27 12:13:15 +00:00
nakeee 138e220006 Didn't replace all the instances
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1309 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 21:41:17 +00:00
nakeee 0bad9e9385 warning fixes
please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 20:28:03 +00:00
hrydgard 5c49095069 Oops, broke the original texture cache :p fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1299 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26 00:00:23 +00:00
hrydgard d0a48f654a Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1298 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 23:56:57 +00:00
hrydgard 72af432491 Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1296 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:57:02 +00:00
hrydgard 30a5c91c99 GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 21:15:31 +00:00
Sonicadvance1 29faf7776b stb and stbu do not work under 64bit Linux, re-disabling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1293 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-25 10:48:07 +00:00
hrydgard 06aeab0414 Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1291 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-24 20:04:51 +00:00
hrydgard b19859450e Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1282 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 23:54:52 +00:00
XTra.KrazzY 9614ad866f Removed OGL plugin version altogether
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1277 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 21:26:47 +00:00
hrydgard 5c58227702 Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 17:46:14 +00:00
hrydgard cb8c12591a Just a little bit of cleanup in the gl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1263 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-23 00:12:44 +00:00
XTra.KrazzY 8b7793117f OGL minor version change (it'a more advanced than DX9 and yet it's still "0.1"). Maybe the version should be completely removed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1258 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 22:33:53 +00:00
XTra.KrazzY af9c6ec6ce Fixed the disable EFB hot-key setting in OGL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1250 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:40:20 +00:00
magumagu9 eab369321c Linux build fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1248 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:11:26 +00:00
XTra.KrazzY 159e3f5b49 Fixed saving/loading states in OGL plugin.
Turns out the BPReload function is written plain wrong. Also, most chances are that the state will load correctly when not reloading the BP (not now though).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1247 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 20:06:20 +00:00
John Peterson f0596fee55 Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 16:46:12 +00:00
memberTwo.mb2 36bf2fedf6 More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1242 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-22 15:25:04 +00:00
nakeee 081b7bf1ff compile fixes linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1236 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 08:14:39 +00:00
John Peterson 8a77ca8189 Made the OpenGL iLog setting changeable from the debugging window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21 01:28:00 +00:00
omegadox 601f65f071 Added projection hacks back and a "default: breal" on the switch-case of "event.getId()"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1230 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-20 19:44:41 +00:00
nakeee 9e31e3796a fix 2 more warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1209 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-18 09:47:59 +00:00
John Peterson be6a6215c9 Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 20:09:13 +00:00
XTra.KrazzY c5b66b8c77 Fixed logging in opengl
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1186 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-16 14:39:48 +00:00
drkiiraziel 9a4dc4e810 Fixed small buffer overruns and other minor bugs that were found by VS2008 code analysis
Added a check on both video plugins to prevent crashing when Memory_GetPtr retuns null pointer at ExecuteDisplayList  (invalid address? Dave Mirra BMX 2 crashes there ...)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1179 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15 02:30:29 +00:00
nakeee 2c74f66070 No more Binary in svn + scons clean up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1158 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-13 08:12:48 +00:00
Shawn Hoffman f7cb34f1e0 Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12 04:54:17 +00:00
nakeee b47f349c96 Got rid of default Dolphin.ini
Default plugins are now in Paths.h
Important note for scons users, plugin names now match the one on windows!!!
make sure to remove the old ones!! and update your .ini!!



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1131 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 20:59:48 +00:00
Shawn Hoffman e3f9886c72 GUI updates: filesystemviewer is now ISOproperties, beginning of gameconfig (gameini) editing. Some misc cleanup here and there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1126 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 18:39:09 +00:00
Sonicadvance1 2a4e584e02 Linux compiling fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1121 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 07:31:40 +00:00
Shawn Hoffman 70837bb034 replace m_VtxDesc.Tex7Coord that I missed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1119 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 04:50:39 +00:00
Shawn Hoffman 1ceee92770 Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually. If we didn't do this, the vertex format would be read as one bit offset from where it should be, making 01 become 00, and 10/11 become 01. Among the benefits of this fix: Zelda Wind Waker no longer crashes when you view the map. see http://forums.ngemu.com/dolphin-discussion/114035-those-pesky-bit-fields.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1118 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-11 04:44:41 +00:00
donkopunchstania 9199d1a3bc Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-10 07:12:14 +00:00
hrydgard 530fb9ba3d Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 13:17:17 +00:00
omegadox 42a515ba76 a small fix when not using stretch and a small code move
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1099 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-09 00:28:12 +00:00
omegadox 3303639a6e Fixed stretch to fit for separate render window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1094 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-08 04:09:40 +00:00
fires.gc f122106b61 Workaround for shutdown opengl plugin if you are render to window.
It hangs in a message box (wglMakeCurrent(NULL,NULL) fails) which you cant see and so cant click away. 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1080 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-05 21:59:54 +00:00
Shawn Hoffman b6b61f0a9f changed ConfigMain and ogl config.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1067 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 09:56:25 +00:00
Sonicadvance1 ac3c29108c Removed inverting the depth, still needs to be removed from config, and I also cleared up a line of code that was annoying to look at
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1065 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 05:49:48 +00:00
Sonicadvance1 712a391cb8 Removed the Projection Hacks since the Original Projection was correct, I never ment to commit those projection changes anyway ;p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1063 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04 01:38:20 +00:00
donkopunchstania 342c559719 fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p
noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun.
added missing z component in biasing section of indirect texturing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-02 05:07:14 +00:00
hrydgard e36ca4705d oops forgot this one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 22:29:25 +00:00
hrydgard 9399c2223c fix bad palettes in wii games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1006 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-29 21:05:07 +00:00
hrydgard 6a2bacac8c really turn the vertex format jit off, when it's off
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@994 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:38:55 +00:00
hrydgard 22e1ecbb51 Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@993 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 21:04:14 +00:00
nakeee 418f8a2b23 opengl scons compile fix on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@990 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 14:19:28 +00:00
omegadox a0a21a9877 a fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@989 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 08:19:54 +00:00
omegadox 46f0dd8f78 Added more render control options, wireframe option works, added more hacks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 08:14:17 +00:00
nakeee 09a0b34ce1 _rotl already in common.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@987 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-28 07:08:20 +00:00
hrydgard 5129341a9c Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:38:30 +00:00
tmator 0ca6a4021b sutpid error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@977 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:02:48 +00:00
tmator a7be7689c1 add cocoa in ogl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@976 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 20:29:32 +00:00
omegadox f1db84a999 OpenGL config window re-organization.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@972 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 13:35:34 +00:00
omegadox 309c50d26f Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@971 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-26 12:03:12 +00:00
tmator 8f3aa9e67b more osx64 work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@963 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:47:46 +00:00
hrydgard d3da9a67d7 savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@962 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 17:09:06 +00:00
hrydgard f77624147d Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 15:53:43 +00:00
hrydgard 2f6d41e413 Move moving things around and preparing for the next step (cached vertexloaders).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 13:27:28 +00:00
hrydgard bc79d22f5e Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 12:35:55 +00:00
hrydgard f14fca914d OpenGL - Don't cache pointer to compiled code - cache pointer to NativeVertexFormat instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@950 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-25 09:59:00 +00:00
hrydgard 63793c7f4f Missed this one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@949 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 23:36:12 +00:00
hrydgard 72d8c3344b Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 23:08:46 +00:00
omegadox 63f3e1ab8c Stretch to Fit option works in separate render window now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-24 02:29:05 +00:00
omegadox dc5eaad82c ZTP bloom fix and MP1 and 2 skybox fix, I commented out sonic's hacks and just added comments about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@945 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-23 19:01:00 +00:00