Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1298 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -57,6 +57,29 @@ int TexDecoder_GetTexelSizeInNibbles(int format)
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}
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}
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format)
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{
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return (width * height * TexDecoder_GetTexelSizeInNibbles(format)) / 4;
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}
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat)
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{
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int sz = TexDecoder_GetTextureSizeInBytes(width, height, texformat);
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u32 hash = 0x1337c0de;
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if (sz < 2048) {
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for (int i = 0; i < sz / 4; i += 13) {
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hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
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}
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return hash;
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} else {
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int step = sz / 13 / 4;
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for (int i = 0; i < sz / 4; i += step) {
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hash = _rotl(hash, 17) ^ ((u32 *)src)[i];
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}
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}
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return hash;
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}
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int TexDecoder_GetBlockWidthInTexels(int format)
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{
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switch (format) {
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@ -65,6 +65,7 @@ enum TextureFormat
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};
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int TexDecoder_GetTexelSizeInNibbles(int format);
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
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int TexDecoder_GetBlockWidthInTexels(int format);
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int TexDecoder_GetPaletteSize(int fmt);
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@ -76,6 +77,8 @@ enum PC_TexFormat
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
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u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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#endif
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@ -217,10 +217,15 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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}
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}
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int bs = TexDecoder_GetBlockWidthInTexels(format) - 1;
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int expandedWidth = (width + bs) & (~bs);
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if (iter != textures.end()) {
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TCacheEntry &entry = iter->second;
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if (entry.isRenderTarget || (((u32 *)ptr)[entry.hashoffset] == entry.hash && palhash == entry.paletteHash)) { //stupid, improve
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if (entry.isRenderTarget ||
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(TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format) == entry.hash &&
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palhash == entry.paletteHash)) {
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entry.frameCount = frameCount;
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//glEnable(entry.isNonPow2?GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D);
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glBindTexture(entry.isNonPow2 ? GL_TEXTURE_RECTANGLE_ARB:GL_TEXTURE_2D, entry.texture);
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@ -251,18 +256,15 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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}
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}
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int bs = TexDecoder_GetBlockWidthInTexels(format) - 1;
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int expandedWidth = (width + bs) & (~bs);
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PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, format, tlutaddr, tlutfmt);
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//Make an entry in the table
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TCacheEntry& entry = textures[address];
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entry.hashoffset = 0;
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entry.paletteHash = palhash;
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entry.oldpixel = ((u32 *)ptr)[entry.hashoffset];
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if (g_Config.bSafeTextureCache) {
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entry.hash = entry.oldpixel;
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entry.hash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, format);
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} else {
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entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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((u32 *)ptr)[entry.hashoffset] = entry.hash;
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