OpenGL - Don't cache pointer to compiled code - cache pointer to NativeVertexFormat instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@950 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -62,13 +62,13 @@ typedef void (LOADERDECL *TPipelineFunction)(const void *);
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// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
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// is in the respective plugin, not here in VideoCommon.
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// This class will also be split into NativeVertexFormat and VertexFormatConverter.
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// VertexFormatConverters will be cached, indexed by TVtxDesc+TVtxAttr.
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// Note that this class can't just invent arbitrary vertex formats out of its input -
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// all the data loading code must always be made compatible.
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class NativeVertexFormat
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{
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void SetupColor(int num, int _iMode, int _iFormat, int _iElements);
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void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
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public:
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NativeVertexFormat();
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~NativeVertexFormat();
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@ -76,6 +76,12 @@ public:
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void Initialize(const TVtxDesc &vtx_desc, const TVtxAttr &vtx_attr);
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void RunPipelineOnce(const TVtxAttr &vtx_attr) const;
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void SetupVertexPointers() {
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// Cast a pointer to compiled code to a pointer to a function taking no parameters, through a (void *) cast first to
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// get around type checking errors, and call it.
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((void (*)())(void*)m_compiledCode)();
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}
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// TODO: move these in under private:
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int m_VBVertexStride; // PC-side vertex stride
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int m_VBStridePad;
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@ -39,7 +39,7 @@
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#include <fstream>
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extern void (*fnSetupVertexPointers)();
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NativeVertexFormat *g_nativeVertexFmt;
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//these don't need to be saved
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static float posScale;
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@ -137,9 +137,6 @@ int VertexLoader::ComputeVertexSize()
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m_VtxDesc.Hex = VertexManager::GetVtxDesc().Hex;
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}
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if (fnSetupVertexPointers != NULL && fnSetupVertexPointers == (void (*)())(void*)m_NativeFmt.m_compiledCode)
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VertexManager::Flush();
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m_AttrDirty = AD_DIRTY;
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m_VertexSize = 0;
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// Position Matrix Index
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@ -518,13 +515,18 @@ void VertexLoader::RunVertices(int primitive, int count)
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{
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DVSTARTPROFILE();
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// Flush if our vertex format is different from the currently set.
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// TODO - this check should be moved.
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if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != &m_NativeFmt)
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{
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VertexManager::Flush();
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// Also move the Set() here?
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}
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// This has dirty handling - won't actually recompute unless necessary.
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ComputeVertexSize();
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// Figure out a better check. Also, jitting fnSetupVertexPointers seems pretty silly - not likely to be a bottleneck.
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if (fnSetupVertexPointers != NULL && fnSetupVertexPointers != (void (*)())(void*)m_NativeFmt.m_compiledCode)
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VertexManager::Flush();
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if (bpmem.genMode.cullmode == 3 && primitive < 5)
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{
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// if cull mode is none, ignore triangles and quads
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@ -535,7 +537,7 @@ void VertexLoader::RunVertices(int primitive, int count)
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// This has dirty handling - won't actually recompute unless necessary.
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PrepareForVertexFormat();
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fnSetupVertexPointers = (void (*)())(void*)m_NativeFmt.m_compiledCode;
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g_nativeVertexFmt = &m_NativeFmt;
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VertexManager::EnableComponents(m_NativeFmt.m_components);
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@ -41,7 +41,7 @@ static const GLenum c_primitiveType[8] =
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};
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// internal state for loading vertices
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void (*fnSetupVertexPointers)() = NULL;
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extern NativeVertexFormat *g_nativeVertexFmt;
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bool VertexManager::Init()
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{
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@ -60,7 +60,7 @@ bool VertexManager::Init()
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}
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glEnableClientState(GL_VERTEX_ARRAY);
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fnSetupVertexPointers = NULL;
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g_nativeVertexFmt = NULL;
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s_vStoredPrimitives.reserve(1000);
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GL_REPORT_ERRORD();
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@ -121,7 +121,6 @@ void VertexManager::Flush()
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if (s_vStoredPrimitives.size() == 0)
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return;
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_assert_(fnSetupVertexPointers != NULL);
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_assert_(s_pCurBufferPointer != s_pBaseBufferPointer);
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#ifdef _DEBUG
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@ -158,7 +157,7 @@ void VertexManager::Flush()
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GL_REPORT_ERRORD();
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// setup the pointers
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fnSetupVertexPointers();
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g_nativeVertexFmt->SetupVertexPointers();
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GL_REPORT_ERRORD();
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// set the textures
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@ -184,7 +183,7 @@ void VertexManager::Flush()
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if (usedtextures & (1 << i)) {
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glActiveTexture(GL_TEXTURE0 + i);
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FourTexUnits &tex = bpmem.tex[i>>2];
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FourTexUnits &tex = bpmem.tex[i >> 2];
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TextureMngr::TCacheEntry* tentry = TextureMngr::Load(i, (tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width+1, tex.texImage0[i&3].height+1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, tex.texTlut[i&3].tlut_format);
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@ -333,7 +332,7 @@ void VertexManager::EnableComponents(u32 components)
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{
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if (s_prevcomponents != components) {
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if (s_vStoredPrimitives.size() != 0)
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PanicAlert("EnableComponents - report this bug");
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VertexManager::Flush();
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// matrices
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if ((components & VB_HAS_POSMTXIDX) != (s_prevcomponents & VB_HAS_POSMTXIDX)) {
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