Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1689 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-12-26 12:56:56 +00:00
parent 2ec3cd6694
commit fe3cd168f0
7 changed files with 74 additions and 15 deletions

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@ -0,0 +1,26 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "NativeVertexWriter.h"
namespace VertexManager
{
u8* s_pCurBufferPointer = NULL;
}

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@ -0,0 +1,37 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _NATIVE_VERTEX_WRITER
#define _NATIVE_VERTEX_WRITER
// TODO: rename
namespace VertexManager
{
void AddVertices(int primitive, int numvertices);
void Flush(); // flushes the current buffer
// These two don't really belong here and are not relevant for D3D - TODO, find better place to put them.
int GetRemainingSize(); // remaining space in the current buffer.
void EnableComponents(u32 components); // very implementation specific - D3D9 won't need this one.
// TODO: move, rename.
extern u8* s_pCurBufferPointer;
}
#endif

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@ -15,6 +15,7 @@ files = [
"VertexShader.cpp",
"VertexShaderManager.cpp",
"ImageWrite.cpp",
"NativeVertexWriter.cpp",
"Statistics.cpp",
"Fifo.cpp",
"VideoState.cpp",

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@ -499,6 +499,14 @@
RelativePath=".\Src\NativeVertexFormat.h"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.cpp"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.h"
>
</File>
<File
RelativePath=".\Src\OpcodeDecoding.cpp"
>

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@ -29,11 +29,11 @@
#include "LookUpTables.h"
#include "Statistics.h"
#include "VertexManager.h"
#include "VertexLoaderManager.h"
#include "VertexLoader.h"
#include "BPMemory.h"
#include "DataReader.h"
#include "NativeVertexWriter.h"
#include "VertexLoader_Position.h"
#include "VertexLoader_Normal.h"

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@ -33,9 +33,6 @@ static u8 *s_pBaseBufferPointer = NULL;
static std::vector< std::pair<u32, u32> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
static u32 s_prevcomponents; // previous state set
u8* s_pCurBufferPointer = NULL;
static const GLenum c_primitiveType[8] =
{
GL_QUADS,

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@ -15,11 +15,11 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _VERTEXMANAGER_H
#define _VERTEXMANAGER_H
#include "CPMemory.h"
#include "NativeVertexWriter.h"
// Handles the OpenGL details of drawing lots of vertices quickly.
// Other functionality is moving out.
@ -31,16 +31,6 @@ void Shutdown();
void ResetBuffer();
void AddVertices(int primitive, int numvertices);
void Flush(); // flushes the current buffer
int GetRemainingSize(); // remaining space in the current buffer.
void EnableComponents(u32 components); // very implementation specific - D3D9 won't need this one.
// TODO: move, rename.
extern u8* s_pCurBufferPointer;
};
#endif // _VERTEXMANAGER_H