Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1689 8ced0084-cf51-0410-be5f-012b33b47a6e
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "NativeVertexWriter.h"
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namespace VertexManager
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{
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u8* s_pCurBufferPointer = NULL;
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}
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _NATIVE_VERTEX_WRITER
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#define _NATIVE_VERTEX_WRITER
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// TODO: rename
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namespace VertexManager
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{
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void AddVertices(int primitive, int numvertices);
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void Flush(); // flushes the current buffer
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// These two don't really belong here and are not relevant for D3D - TODO, find better place to put them.
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int GetRemainingSize(); // remaining space in the current buffer.
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void EnableComponents(u32 components); // very implementation specific - D3D9 won't need this one.
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// TODO: move, rename.
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extern u8* s_pCurBufferPointer;
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}
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#endif
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@ -15,6 +15,7 @@ files = [
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"VertexShader.cpp",
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"VertexShaderManager.cpp",
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"ImageWrite.cpp",
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"NativeVertexWriter.cpp",
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"Statistics.cpp",
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"Fifo.cpp",
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"VideoState.cpp",
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@ -499,6 +499,14 @@
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RelativePath=".\Src\NativeVertexFormat.h"
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>
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</File>
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<File
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RelativePath=".\Src\NativeVertexWriter.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\NativeVertexWriter.h"
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>
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.cpp"
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>
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@ -29,11 +29,11 @@
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#include "LookUpTables.h"
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#include "Statistics.h"
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#include "VertexManager.h"
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#include "VertexLoaderManager.h"
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#include "VertexLoader.h"
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#include "BPMemory.h"
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#include "DataReader.h"
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#include "NativeVertexWriter.h"
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#include "VertexLoader_Position.h"
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#include "VertexLoader_Normal.h"
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@ -33,9 +33,6 @@ static u8 *s_pBaseBufferPointer = NULL;
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static std::vector< std::pair<u32, u32> > s_vStoredPrimitives; // every element, mode and count to be passed to glDrawArrays
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static u32 s_prevcomponents; // previous state set
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u8* s_pCurBufferPointer = NULL;
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static const GLenum c_primitiveType[8] =
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{
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GL_QUADS,
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@ -15,11 +15,11 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _VERTEXMANAGER_H
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#define _VERTEXMANAGER_H
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#include "CPMemory.h"
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#include "NativeVertexWriter.h"
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// Handles the OpenGL details of drawing lots of vertices quickly.
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// Other functionality is moving out.
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@ -31,16 +31,6 @@ void Shutdown();
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void ResetBuffer();
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void AddVertices(int primitive, int numvertices);
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void Flush(); // flushes the current buffer
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int GetRemainingSize(); // remaining space in the current buffer.
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void EnableComponents(u32 components); // very implementation specific - D3D9 won't need this one.
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// TODO: move, rename.
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extern u8* s_pCurBufferPointer;
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};
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#endif // _VERTEXMANAGER_H
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