fix silly oversight in overlay stats string code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2279 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -279,8 +279,9 @@ bool Renderer::Init()
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}
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}
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if (s_ZBufferTarget == 0)
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if (s_ZBufferTarget == 0) {
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ERROR_LOG("disabling ztarget mrt feature (max mrt=%d)\n", nMaxMRT);
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}
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//glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, s_DepthTarget);
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@ -317,8 +318,9 @@ bool Renderer::Init()
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DEBUG_LOG("max program env parameters: vert=%d, frag=%d\n", nenvvertparams, nenvfragparams);
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DEBUG_LOG("max program address register parameters: vert=%d, frag=%d\n", naddrregisters[0], naddrregisters[1]);
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if (nenvvertparams < 238)
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if (nenvvertparams < 238) {
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ERROR_LOG("not enough vertex shader environment constants!!\n");
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}
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#ifndef _DEBUG
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cgGLSetDebugMode(GL_FALSE);
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@ -905,6 +907,7 @@ void Renderer::SwapBuffers()
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static unsigned long lasttime;
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char st[8192];
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char* p = st;
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p[0] = 0;
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++fpscount;
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if (timeGetTime() - lasttime > 1000)
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