Direct3D9 plugin now uses BPFunctions and removed its BPStructs. Some cleanup and commenting in BPStructs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
c126c5a9f9
commit
67834f960e
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@ -37,24 +37,23 @@ enum
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};
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void FlushPipeline();
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void SetGenerationMode();
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void SetGenerationMode(const BreakPoint &bp);
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void SetScissor(const BreakPoint &bp);
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void SetLineWidth();
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void SetDepthMode();
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void SetBlendMode();
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void SetDitherMode();
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void SetLogicOpMode();
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void SetColorMask();
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void SetLineWidth(const BreakPoint &bp);
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void SetDepthMode(const BreakPoint &bp);
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void SetBlendMode(const BreakPoint &bp);
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void SetDitherMode(const BreakPoint &bp);
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void SetLogicOpMode(const BreakPoint &bp);
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void SetColorMask(const BreakPoint &bp);
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float GetRendererTargetScaleX();
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float GetRendererTargetScaleY();
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void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const TRectangle &multirc);
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void RestoreRenderState();
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void SetScissorRectangle();
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void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const BreakPoint &bp, const TRectangle &multirc);
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void RestoreRenderState(const BreakPoint &bp);
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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void SetSamplerState(const BreakPoint &bp);
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};
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#endif // _BPFUNCTIONS_H_
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@ -15,6 +15,8 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <cmath>
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#include "Profiler.h"
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#include "Statistics.h"
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#include "VideoCommon.h"
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@ -46,27 +48,28 @@ void BPInit()
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// ----------------------------------------------------------------------------------------------------------
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void BPWritten(const BreakPoint& bp)
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{
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// If nothing changed, return
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//if ((bp.changes == 0 ? false : true))
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// return;
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// Flush the pipeline then update the BreakPoint Memory
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// --------------------------------------------------------------------------------------------------------
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// First the pipeline is flushed then update the bpmem with the new value.
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// Some of the BP cases have to call certain functions while others just update the bpmem.
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// some bp cases check the changes variable, because they might not have to be updated all the time
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// NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
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// had to be ditched and the games seem to work fine with out it.
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// --------------------------------------------------------------------------------------------------------
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FlushPipeline();
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((u32*)&bpmem)[bp.address] = bp.newvalue;
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switch (bp.address)
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{
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// -----------------------------------------------------
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// BPs that calls other code besides updating the memory
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// -----------------------------------------------------
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case BPMEM_GENMODE:
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case BPMEM_GENMODE: // Set the Generation Mode
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PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
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bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
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bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
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bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
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SetGenerationMode();
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SetGenerationMode(bp);
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break;
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case BPMEM_IND_MTXA:
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case BPMEM_IND_MTXA: // Index Matrix Changed
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case BPMEM_IND_MTXB:
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case BPMEM_IND_MTXC:
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case BPMEM_IND_MTXA+3:
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@ -83,17 +86,18 @@ void BPWritten(const BreakPoint& bp)
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break;
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case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
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case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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case BPMEM_SCISSOROFFSET: // Scissor Offset
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SetScissor(bp);
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break;
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case BPMEM_LINEPTWIDTH:
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SetLineWidth();
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case BPMEM_LINEPTWIDTH: // Line Width
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SetLineWidth(bp);
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break;
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case BPMEM_ZMODE:
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case BPMEM_ZMODE: // Depth Control
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PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
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bpmem.zmode.updateenable);
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SetDepthMode();
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SetDepthMode(bp);
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break;
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case BPMEM_BLENDMODE:
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case BPMEM_BLENDMODE: // Blending Control
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if (bp.changes & 0xFFFF)
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{
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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if (bp.changes & 2)
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{
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SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
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SetLogicOpMode();
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SetLogicOpMode(bp);
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}
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// Set Dithering Mode
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if (bp.changes & 4)
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{
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SETSTAT(stats.dither, bpmem.blendmode.dither);
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SetDitherMode();
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SetDitherMode(bp);
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}
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// Set Blending Mode
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if (bp.changes & 0xFE1)
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{
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SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
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SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
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SetBlendMode();
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SetBlendMode(bp);
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}
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// Set Color Mask
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if (bp.changes & 0x18)
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{
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SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
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SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
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SetColorMask();
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SetColorMask(bp);
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}
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}
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break;
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case BPMEM_CONSTANTALPHA:
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case BPMEM_CONSTANTALPHA: // Set Destination Alpha
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PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
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SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
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PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
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break;
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case BPMEM_SETDRAWDONE:
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case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();)
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switch (bp.newvalue & 0xFF)
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{
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case 0x02:
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break;
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}
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break;
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case BPMEM_PE_TOKEN_ID:
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case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
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g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), FALSE);
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DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
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break;
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case BPMEM_PE_TOKEN_INT_ID:
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case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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g_VideoInitialize.pSetPEToken(static_cast<u16>(bp.newvalue & 0xFFFF), TRUE);
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DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));
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break;
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// ------------------------
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// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
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// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
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case BPMEM_TRIGGER_EFB_COPY:
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case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
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{
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DVSTARTSUBPROFILE("LoadBPReg:swap");
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// The bottom right is within the rectangle
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float MValueX = GetRendererTargetScaleX();
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float MValueY = GetRendererTargetScaleY();
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// Need another rc here to get it to scale.
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// Here the bottom right is the out of the rectangle.
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TRectangle multirc = {
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{
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if (GetConfig(CONFIG_SHOWEFBREGIONS))
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stats.efb_regions.push_back(rc);
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u32 address = bpmem.copyTexDest << 5;
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bool fromZBuffer = (bpmem.zcontrol.pixel_format == PIXELFMT_Z24);
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bool isIntensity = (PE_copy.intensity_fmt > 0);
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u32 copyFormat = ((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8));
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bool scaleByHalf = (PE_copy.half_scale > 0);
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CopyEFB(rc, address, fromZBuffer, isIntensity, copyFormat, scaleByHalf);
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CopyEFB(bp, rc, bpmem.copyTexDest << 5,
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bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
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PE_copy.intensity_fmt > 0,
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((PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8)),
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PE_copy.half_scale > 0);
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}
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else
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{
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// the number of lines copied is determined by the y scale * source efb height
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float yScale = bpmem.dispcopyyscale / 256.0f;
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float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
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u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
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u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
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u32 dstHeight = (u32)xfbLines;
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RenderToXFB(multirc, yScale, xfbLines, pXFB, dstWidth, dstHeight);
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const float yScale = bpmem.dispcopyyscale / 256.0f;
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const float xfbLines = ((bpmem.copyTexSrcWH.y + 1.0f) * yScale);
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RenderToXFB(bp, multirc, yScale, xfbLines,
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Memory_GetPtr(bpmem.copyTexDest << 5),
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bpmem.copyMipMapStrideChannels << 4,
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(u32)ceil(xfbLines));
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}
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// ----------------------------------------------------------------------------------
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// Clear the picture after it's done and submitted, to prepare for the next picture
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// ----------------------------------------------------------------------------------
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if (PE_copy.clear)
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ClearScreen(multirc);
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ClearScreen(bp, multirc);
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RestoreRenderState();
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RestoreRenderState(bp);
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break;
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}
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case BPMEM_SCISSOROFFSET:
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SetScissorRectangle();
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break;
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case BPMEM_LOADTLUT0:
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case BPMEM_LOADTLUT0: // Load the Texture Look Up Table
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case BPMEM_LOADTLUT1:
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{
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DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
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// Not sure if it's a good idea, though. For now, we hash texture palettes
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}
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break;
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case BPMEM_FOGRANGE:
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case BPMEM_FOGRANGE: // Fog Settings Control
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case BPMEM_FOGPARAM0:
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case BPMEM_FOGBMAGNITUDE:
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case BPMEM_FOGBEXPONENT:
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if(!GetConfig(CONFIG_DISABLEFOG))
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PixelShaderManager::SetFogParamChanged();
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break;
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case BPMEM_FOGCOLOR:
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case BPMEM_FOGCOLOR: // Fog Color
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PixelShaderManager::SetFogColorChanged();
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break;
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case BPMEM_ALPHACOMPARE:
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@ -264,7 +266,7 @@ void BPWritten(const BreakPoint& bp)
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PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
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PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
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break;
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case BPMEM_ZTEX2:
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case BPMEM_ZTEX2: // Z Texture type
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{
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if (bp.changes & 3)
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PixelShaderManager::SetZTextureTypeChanged();
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break;
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}
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// --------------------------------------
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// BPs that only flush and update memory
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// --------------------------------------
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case BPMEM_DISPLAYCOPYFILER:
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case BPMEM_DISPLAYCOPYFILER: // Display Filtering Control
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case BPMEM_DISPLAYCOPYFILER+1:
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case BPMEM_DISPLAYCOPYFILER+2:
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case BPMEM_DISPLAYCOPYFILER+3:
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case BPMEM_IND_IMASK:
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case BPMEM_SU_COUNTER:
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case BPMEM_RAS_COUNTER:
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case BPMEM_IREF:
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case BPMEM_PE_CONTROL:
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case BPMEM_FIELDMASK:
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case BPMEM_CLOCK0:
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case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
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case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
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case BPMEM_EFB_ADDR: // EFB Target Address
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case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
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case BPMEM_COPYYSCALE: // Display Copy Y Scale
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case BPMEM_CLEAR_AR: // Set Clear Alpha and Red Components
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case BPMEM_CLEAR_GB: // Green and Blue
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case BPMEM_CLEAR_Z: // Clear Z, 24-bit Z Value
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case BPMEM_COPYFILTER0:
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case BPMEM_COPYFILTER1:
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break;
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case BPMEM_SU_COUNTER: // Counters
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case BPMEM_RAS_COUNTER:
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break;
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case BPMEM_FIELDMASK: // Field Control
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case BPMEM_FIELDMODE:
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break;
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case BPMEM_CLOCK0: // Debugging info
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case BPMEM_CLOCK1:
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case BPMEM_SETGPMETRIC:
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break;
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case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
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case BPMEM_EFB_BR: // EFB Source Rect. Bottom, Right (w, h - 1)
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case BPMEM_EFB_ADDR: // EFB Target Address
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break;
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case BPMEM_CLEAR_AR: // Set Clear Alpha and Red Components
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case BPMEM_CLEAR_GB: // Green and Blue
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case BPMEM_CLEAR_Z: // Clear Z, 24-bit Z Value
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break;
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case BPMEM_CLEARBBOX1: // let's hope not many games use bboxes..
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case BPMEM_CLEARBBOX2: // TODO(ector): add something that watches bboxes
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case BPMEM_TEXINVALIDATE:
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case BPMEM_SETGPMETRIC: // Debugging info
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case BPMEM_FIELDMODE:
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case BPMEM_CLOCK1:
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break;
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case BPMEM_IREF:
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case BPMEM_PE_CONTROL: // Pixel Engine Control (GXSetZCompLoc, GXPixModeSync)
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case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
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case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
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case BPMEM_COPYYSCALE: // Display Copy Y Scale
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break;
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case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
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case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
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case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
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@ -314,7 +320,9 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
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case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
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case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
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case BPMEM_BP_MASK:
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break;
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case BPMEM_BP_MASK: // Masks
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case BPMEM_IND_IMASK:
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break;
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// ------------------------------------------------
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@ -332,6 +340,7 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_TREF+5:
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case BPMEM_TREF+6:
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case BPMEM_TREF+7:
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break;
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case BPMEM_SU_SSIZE: // Texture Wrap Size U?
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case BPMEM_SU_TSIZE: // Texture Wrap Size V?
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case BPMEM_SU_SSIZE+2:
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@ -348,6 +357,7 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_SU_TSIZE+12:
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case BPMEM_SU_SSIZE+14:
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case BPMEM_SU_TSIZE+14:
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break;
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case BPMEM_TX_SETMODE0: // 0x90 for Linear, Index 0
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case BPMEM_TX_SETMODE0+1:
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case BPMEM_TX_SETMODE0+2:
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@ -356,6 +366,8 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_TX_SETMODE1+1:
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case BPMEM_TX_SETMODE1+2:
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case BPMEM_TX_SETMODE1+3:
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SetSamplerState(bp);
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break;
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case BPMEM_TX_SETIMAGE0: // Texture Size ?
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case BPMEM_TX_SETIMAGE0+1:
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case BPMEM_TX_SETIMAGE0+2:
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@ -372,18 +384,21 @@ void BPWritten(const BreakPoint& bp)
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case BPMEM_TX_SETIMAGE3+1:
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case BPMEM_TX_SETIMAGE3+2:
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case BPMEM_TX_SETIMAGE3+3:
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break;
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case BPMEM_TX_LOADTLUT_0: // wtf? Load TLUT 0 here ?? (THIS HAS TO BE SET TLUT NOT LOAD TLUT !! :P, mistake found in YAGD!)
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case BPMEM_TX_LOADTLUT_0+1:
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case BPMEM_TX_LOADTLUT_0+2:
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case BPMEM_TX_LOADTLUT_0+3:
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case BPMEM_TX_SETMODE0_4: // This is Mode 0 for Index 5 to 8
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break;
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case BPMEM_TX_SETMODE0_4: // This is Mode 0 for Index 5 to 8
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case BPMEM_TX_SETMODE0_4+1:
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case BPMEM_TX_SETMODE0_4+2:
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case BPMEM_TX_SETMODE0_4+3:
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case BPMEM_TX_SETMODE1_4: // This is Mode 1 for Index 5 to 8
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case BPMEM_TX_SETMODE1_4: // This is Mode 1 for Index 5 to 8
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case BPMEM_TX_SETMODE1_4+1:
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case BPMEM_TX_SETMODE1_4+2:
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case BPMEM_TX_SETMODE1_4+3:
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break;
|
||||
case BPMEM_TX_SETIMAGE0_4: // This is Image 0 for Index 5 to 8
|
||||
case BPMEM_TX_SETIMAGE0_4+1:
|
||||
case BPMEM_TX_SETIMAGE0_4+2:
|
||||
|
@ -400,7 +415,8 @@ void BPWritten(const BreakPoint& bp)
|
|||
case BPMEM_TX_SETIMAGE3_4+1:
|
||||
case BPMEM_TX_SETIMAGE3_4+2:
|
||||
case BPMEM_TX_SETIMAGE3_4+3:
|
||||
case BPMEM_TX_SETLUT_4: // This is Setting TLUT for Index 5 to 8
|
||||
break;
|
||||
case BPMEM_TX_SETLUT_4: // This is Setting TLUT for Index 5 to 8
|
||||
case BPMEM_TX_SETLUT_4+1:
|
||||
case BPMEM_TX_SETLUT_4+2:
|
||||
case BPMEM_TX_SETLUT_4+3:
|
||||
|
@ -444,6 +460,7 @@ void BPWritten(const BreakPoint& bp)
|
|||
case BPMEM_IND_CMD+13:
|
||||
case BPMEM_IND_CMD+14:
|
||||
case BPMEM_IND_CMD+15:
|
||||
break;
|
||||
case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
|
||||
case BPMEM_TEV_ALPHA_ENV:
|
||||
case BPMEM_TEV_COLOR_ENV+2: // Texture Environment 2
|
||||
|
|
|
@ -1183,14 +1183,6 @@
|
|||
RelativePath=".\Src\BPFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPStructs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPStructs.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Render"
|
||||
|
|
|
@ -16,6 +16,14 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "BPFunctions.h"
|
||||
#include "D3DBase.h"
|
||||
#include "Config.h"
|
||||
#include "Common.h"
|
||||
#include "TextureCache.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "Utils.h"
|
||||
|
||||
|
||||
bool textureChanged[8];
|
||||
|
||||
|
@ -92,7 +100,7 @@ void FlushPipeline()
|
|||
VertexManager::Flush();
|
||||
}
|
||||
|
||||
void SetGenerationMode()
|
||||
void SetGenerationMode(const BreakPoint &bp)
|
||||
{
|
||||
// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
|
@ -117,15 +125,15 @@ void SetGenerationMode()
|
|||
|
||||
void SetScissor(const BreakPoint &bp)
|
||||
{
|
||||
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
void SetLineWidth()
|
||||
void SetLineWidth(const BreakPoint &bp)
|
||||
{
|
||||
// We can't change line width in D3D unless we use ID3DXLine
|
||||
float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
|
||||
Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
|
||||
}
|
||||
void SetDepthMode()
|
||||
void SetDepthMode(const BreakPoint &bp)
|
||||
{
|
||||
if (bpmem.zmode.testenable)
|
||||
{
|
||||
|
@ -151,42 +159,82 @@ void SetDepthMode()
|
|||
// Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
|
||||
}
|
||||
void SetBlendMode()
|
||||
void SetBlendMode(const BreakPoint &bp)
|
||||
{
|
||||
|
||||
if (bp.changes & 1)
|
||||
Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
|
||||
|
||||
D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
|
||||
D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
|
||||
|
||||
if (bp.changes & 0x700)
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, src);
|
||||
|
||||
if (bp.changes & 0xE0) {
|
||||
if (!bpmem.blendmode.subtract)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
}
|
||||
}
|
||||
if (bp.changes & 0x800)
|
||||
{
|
||||
if (bpmem.blendmode.subtract)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, src);
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
||||
}
|
||||
|
||||
Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
|
||||
}
|
||||
}
|
||||
void SetDitherMode()
|
||||
void SetDitherMode(const BreakPoint &bp)
|
||||
{
|
||||
|
||||
Renderer::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
|
||||
}
|
||||
void SetLogicOpMode()
|
||||
void SetLogicOpMode(const BreakPoint &bp)
|
||||
{
|
||||
|
||||
// Logic op blending. D3D can't do this but can fake some modes.
|
||||
}
|
||||
void SetColorMask()
|
||||
void SetColorMask(const BreakPoint &bp)
|
||||
{
|
||||
|
||||
DWORD write = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
float GetRendererTargetScaleX()
|
||||
{
|
||||
Renderer::GetXScale();
|
||||
return Renderer::GetXScale();
|
||||
}
|
||||
float GetRendererTargetScaleY()
|
||||
{
|
||||
Renderer::GetYScale();
|
||||
return Renderer::GetYScale();
|
||||
}
|
||||
void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
|
||||
void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
|
||||
{
|
||||
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
|
||||
RECT rec = { rc.left, rc.top, rc.right, rc.bottom };
|
||||
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
|
||||
}
|
||||
|
||||
void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
|
||||
void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
|
||||
{
|
||||
Renderer::SwapBuffers();
|
||||
PRIM_LOG("Renderer::SwapBuffers()");
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
void ClearScreen(const TRectangle &multirc)
|
||||
void ClearScreen(const BreakPoint &bp, const TRectangle &multirc)
|
||||
{
|
||||
// it seems that the GC is able to alpha blend on color-fill
|
||||
// we cant do that so if alpha is != 255 we skip it
|
||||
|
@ -198,6 +246,7 @@ void ClearScreen(const TRectangle &multirc)
|
|||
DWORD clearflags = 0;
|
||||
D3DCOLOR col = 0;
|
||||
float clearZ = 0;
|
||||
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
|
@ -212,18 +261,16 @@ void ClearScreen(const TRectangle &multirc)
|
|||
if (clearZ > 1.0f) clearZ = 1.0f;
|
||||
if (clearZ < 0.0f) clearZ = 0.0f;
|
||||
clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
|
||||
}
|
||||
}
|
||||
|
||||
D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
|
||||
}
|
||||
|
||||
void RestoreRenderState()
|
||||
void RestoreRenderState(const BreakPoint &bp)
|
||||
{
|
||||
//Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
}
|
||||
|
||||
void SetScissorRectangle()
|
||||
{
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
bool GetConfig(const int &type)
|
||||
{
|
||||
switch (type)
|
||||
|
@ -241,6 +288,45 @@ bool GetConfig(const int &type)
|
|||
}
|
||||
u8 *GetPointer(const u32 &address)
|
||||
{
|
||||
g_VideoInitialize.pGetMemoryPointer(address);
|
||||
return g_VideoInitialize.pGetMemoryPointer(address);
|
||||
}
|
||||
void SetSamplerState(const BreakPoint &bp)
|
||||
{
|
||||
FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
|
||||
int stage = (bp.address & 3);//(addr>>4)&2;
|
||||
TexMode0 &tm0 = tex.texMode0[stage];
|
||||
|
||||
D3DTEXTUREFILTERTYPE min, mag, mip;
|
||||
if (g_Config.bForceFiltering)
|
||||
{
|
||||
min = mag = mip = D3DTEXF_LINEAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mip = d3dMipFilters[tm0.min_filter & 3];
|
||||
}
|
||||
if ((bp.address & 0xE0) == 0xA0)
|
||||
stage += 4;
|
||||
|
||||
if (g_Config.bForceMaxAniso)
|
||||
{
|
||||
mag = D3DTEXF_ANISOTROPIC;
|
||||
mip = D3DTEXF_ANISOTROPIC;
|
||||
min = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
|
||||
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, 16);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
|
||||
//wip
|
||||
//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
|
||||
//char temp[256];
|
||||
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
|
||||
//g_VideoInitialize.pLog(temp);
|
||||
}
|
||||
};
|
|
@ -1,569 +0,0 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "D3DBase.h"
|
||||
|
||||
#include "Config.h"
|
||||
#include "Common.h"
|
||||
#include "Profiler.h"
|
||||
#include "BPStructs.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "TextureCache.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "VertexManager.h"
|
||||
#include "PixelShaderGen.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "Utils.h"
|
||||
|
||||
#include "main.h" //for the plugin interface
|
||||
|
||||
|
||||
|
||||
void BPInit()
|
||||
{
|
||||
memset(&bpmem, 0, sizeof(bpmem));
|
||||
bpmem.bpMask = 0xFFFFFF;
|
||||
}
|
||||
|
||||
// __________________________________________________________________________________________________
|
||||
// BPWritten
|
||||
//
|
||||
void BPWritten(int addr, int changes, int newval)
|
||||
{
|
||||
switch(addr)
|
||||
{
|
||||
case BPMEM_GENMODE:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
case BPMEM_IND_MTX+0:
|
||||
case BPMEM_IND_MTX+1:
|
||||
case BPMEM_IND_MTX+2:
|
||||
case BPMEM_IND_MTX+3:
|
||||
case BPMEM_IND_MTX+4:
|
||||
case BPMEM_IND_MTX+5:
|
||||
case BPMEM_IND_MTX+6:
|
||||
case BPMEM_IND_MTX+7:
|
||||
case BPMEM_IND_MTX+8:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
|
||||
}
|
||||
break;
|
||||
case BPMEM_RAS1_SS0:
|
||||
case BPMEM_RAS1_SS1:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetIndTexScaleChanged();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_ZMODE:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_ALPHACOMPARE:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d\n", bpmem.alphaFunc.ref0,
|
||||
bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
|
||||
PixelShaderManager::SetAlpha(bpmem.alphaFunc);
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_CONSTANTALPHA:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PRIM_LOG("constalpha: alp=%d, en=%d\n", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
|
||||
//PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_LINEPTWIDTH:
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_BLENDMODE:
|
||||
if (changes & 0xFFFF)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
if (changes & 1)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
|
||||
}
|
||||
if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes.
|
||||
if (changes & 4) {
|
||||
// Dithering is pointless. Will make things uglier and will be different from GC.
|
||||
// dev->SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
|
||||
}
|
||||
D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
|
||||
D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
|
||||
|
||||
if (changes & 0x700)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, src);
|
||||
}
|
||||
if (changes & 0xE0) {
|
||||
if (!bpmem.blendmode.subtract)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
}
|
||||
}
|
||||
if (changes & 0x800) {
|
||||
if (bpmem.blendmode.subtract)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, src);
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
||||
}
|
||||
|
||||
Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
|
||||
}
|
||||
//if (bpmem.blendmode.logicopenable) // && bpmem.blendmode.logicmode == 4)
|
||||
// MessageBox(0,"LOGIC",0,0);
|
||||
|
||||
if (changes & 0x18)
|
||||
{
|
||||
// Color Mask
|
||||
DWORD write = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_FOGRANGE:
|
||||
case BPMEM_FOGPARAM0:
|
||||
case BPMEM_FOGBEXPONENT:
|
||||
case BPMEM_FOGBMAGNITUDE:
|
||||
case BPMEM_FOGPARAM3:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetFogParamChanged();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_FOGCOLOR:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetFogColorChanged();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_TEXINVALIDATE:
|
||||
//TexCache_Invalidate();
|
||||
break;
|
||||
|
||||
case BPMEM_SCISSOROFFSET: //TODO: investigate
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_SCISSORTL:
|
||||
case BPMEM_SCISSORBR:
|
||||
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
/*if (!Renderer::SetScissorRect())
|
||||
{
|
||||
if (addr == BPMEM_SCISSORBR) {
|
||||
ERROR_LOG(VIDEO, "bad scissor!\n");
|
||||
}
|
||||
}*/
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_ZTEX1:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
//PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
|
||||
PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
|
||||
}
|
||||
break;
|
||||
case BPMEM_ZTEX2:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
if (changes & 3) {
|
||||
PixelShaderManager::SetZTextureTypeChanged();
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
|
||||
const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
|
||||
DEBUG_LOG(VIDEO, "ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_SETDRAWDONE: //GXSetDrawDone
|
||||
VertexManager::Flush();
|
||||
switch (newval & 0xFF)
|
||||
{
|
||||
case 0x02:
|
||||
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_PE_TOKEN_ID:
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
case BPMEM_PE_TOKEN_INT_ID:
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
case BPMEM_SETGPMETRIC: // set gp metric?
|
||||
break;
|
||||
|
||||
case BPMEM_TRIGGER_EFB_COPY:
|
||||
{
|
||||
VertexManager::Flush();
|
||||
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
RECT rc = {
|
||||
(LONG)(bpmem.copyTexSrcXY.x*Renderer::GetXScale()),
|
||||
(LONG)(bpmem.copyTexSrcXY.y*Renderer::GetYScale()),
|
||||
(LONG)((bpmem.copyTexSrcXY.x+bpmem.copyTexSrcWH.x)*Renderer::GetXScale()),
|
||||
(LONG)((bpmem.copyTexSrcXY.y+bpmem.copyTexSrcWH.y)*Renderer::GetYScale())
|
||||
};
|
||||
|
||||
UPE_Copy PE_copy;
|
||||
PE_copy.Hex = bpmem.triggerEFBCopy;
|
||||
|
||||
// clamp0
|
||||
// clamp1
|
||||
// target_pixel_format
|
||||
// gamma
|
||||
// scale_something
|
||||
// clear
|
||||
// frame_to_field
|
||||
// copy_to_xfb
|
||||
|
||||
// ???: start Mem to/from EFB transfer
|
||||
/* bool bMip = false; // ignored
|
||||
if (bpmem.triggerEFBCopy & EFBCOPY_GENERATEMIPS)
|
||||
bMip = true;*/
|
||||
|
||||
if (PE_copy.copy_to_xfb == 0) // bpmem.triggerEFBCopy & EFBCOPY_EFBTOTEXTURE)
|
||||
{
|
||||
// EFB to texture
|
||||
// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
|
||||
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
|
||||
}
|
||||
else
|
||||
{
|
||||
// EFB to XFB
|
||||
// MessageBox(0, "WASDF", 0, 0);
|
||||
Renderer::SwapBuffers();
|
||||
PRIM_LOG("Renderer::SwapBuffers()");
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
|
||||
// clearing
|
||||
if (PE_copy.clear) // bpmem.triggerEFBCopy & EFBCOPY_CLEAR)
|
||||
{
|
||||
// it seems that the GC is able to alpha blend on color-fill
|
||||
// we cant do that so if alpha is != 255 we skip it
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
// Since clear operations use the source rectangle, we have to do
|
||||
// regular renders
|
||||
DWORD clearflags = 0;
|
||||
D3DCOLOR col = 0;
|
||||
float clearZ = 0;
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
// clearflags |= D3DCLEAR_TARGET; set to break animal crossing :p
|
||||
}
|
||||
|
||||
// clear z-buffer
|
||||
if (bpmem.zmode.updateenable)
|
||||
{
|
||||
clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF);
|
||||
if (clearZ > 1.0f) clearZ = 1.0f;
|
||||
if (clearZ < 0.0f) clearZ = 0.0f;
|
||||
clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
|
||||
}
|
||||
D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_LOADTLUT: //GXLoadTlut
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
|
||||
u32 tlutTMemAddr = (newval & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
|
||||
|
||||
u8 *ptr = 0;
|
||||
// TODO - figure out a cleaner way.
|
||||
if (g_VideoInitialize.bWii)
|
||||
ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
|
||||
else
|
||||
ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
|
||||
if (ptr)
|
||||
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xf6: // ksel0
|
||||
case 0xf7: // ksel1
|
||||
case 0xf8: // ksel2
|
||||
case 0xf9: // ksel3
|
||||
case 0xfa: // ksel4
|
||||
case 0xfb: // ksel5
|
||||
case 0xfc: // ksel6
|
||||
case 0xfd: // ksel7
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevKSelChanged(addr-0xf6);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
switch (addr & 0xFC) //texture sampler filter
|
||||
{
|
||||
case 0x28: // tevorder 0-3
|
||||
case 0x2C: // tevorder 4-7
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevOrderChanged(addr - 0x28);
|
||||
}
|
||||
break;
|
||||
case 0x80: // TEX MODE 0
|
||||
case 0xA0:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
FourTexUnits &tex = bpmem.tex[(addr&0xE0)==0xA0];
|
||||
int stage = (addr&3);//(addr>>4)&2;
|
||||
TexMode0 &tm0 = tex.texMode0[stage];
|
||||
|
||||
D3DTEXTUREFILTERTYPE min, mag, mip;
|
||||
if (g_Config.bForceFiltering)
|
||||
{
|
||||
min = mag = mip = D3DTEXF_LINEAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
min = (tm0.min_filter&4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mip = d3dMipFilters[tm0.min_filter&3];
|
||||
}
|
||||
if ((addr & 0xE0) == 0xA0)
|
||||
stage += 4;
|
||||
|
||||
if (g_Config.bForceMaxAniso)
|
||||
{
|
||||
mag = D3DTEXF_ANISOTROPIC;
|
||||
mip = D3DTEXF_ANISOTROPIC;
|
||||
min = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
|
||||
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY,16);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSU,d3dClamps[tm0.wrap_s]);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSV,d3dClamps[tm0.wrap_t]);
|
||||
//wip
|
||||
//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
|
||||
//char temp[256];
|
||||
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
|
||||
//g_VideoInitialize.pLog(temp);
|
||||
}
|
||||
break;
|
||||
case 0x84://TEX MODE 1
|
||||
case 0xA4:
|
||||
break;
|
||||
case 0x88://TEX IMAGE 0
|
||||
case 0xA8:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x8C://TEX IMAGE 1
|
||||
case 0xAC:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x90://TEX IMAGE 2
|
||||
case 0xB0:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x94://TEX IMAGE 3
|
||||
case 0xB4:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x98://TEX TLUT
|
||||
case 0xB8:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x9C://TEX UNKNOWN
|
||||
case 0xBC:
|
||||
//ERROR_LOG("texunknown%x = %x\n", addr, newval);
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
break;
|
||||
|
||||
case 0xE0:
|
||||
case 0xE4:
|
||||
if (addr&1) { // don't compare with changes!
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
int num = (addr >> 1) & 0x3;
|
||||
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
||||
} else
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
break;
|
||||
|
||||
default:
|
||||
switch (addr&0xF0)
|
||||
{
|
||||
case 0x10: // tevindirect 0-15
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x30:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xC0:
|
||||
case 0xD0:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevCombinerChanged((addr & 0x1f)/2);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x20:
|
||||
case 0x80:
|
||||
case 0x90:
|
||||
case 0xA0:
|
||||
case 0xB0:
|
||||
default:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
|
@ -1,27 +0,0 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _BPSTRUCTS_H
|
||||
#define _BPSTRUCTS_H
|
||||
|
||||
#include "BPMemory.h"
|
||||
|
||||
void BPInit();
|
||||
void LoadBPReg(u32 value0);
|
||||
void ActivateTextures();
|
||||
|
||||
#endif
|
|
@ -47,7 +47,7 @@ void FlushPipeline()
|
|||
{
|
||||
VertexManager::Flush();
|
||||
}
|
||||
void SetGenerationMode()
|
||||
void SetGenerationMode(const BreakPoint &bp)
|
||||
{
|
||||
// none, ccw, cw, ccw
|
||||
if (bpmem.genMode.cullmode > 0)
|
||||
|
@ -66,7 +66,7 @@ void SetScissor(const BreakPoint &bp)
|
|||
if (bp.address == BPMEM_SCISSORBR)
|
||||
ERROR_LOG(VIDEO, "bad scissor!");
|
||||
}
|
||||
void SetLineWidth()
|
||||
void SetLineWidth(const BreakPoint &bp)
|
||||
{
|
||||
float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
|
||||
if (bpmem.lineptwidth.linesize > 0)
|
||||
|
@ -74,7 +74,7 @@ void SetLineWidth()
|
|||
if (bpmem.lineptwidth.pointsize > 0)
|
||||
glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
|
||||
}
|
||||
void SetDepthMode()
|
||||
void SetDepthMode(const BreakPoint &bp)
|
||||
{
|
||||
if (bpmem.zmode.testenable)
|
||||
{
|
||||
|
@ -92,18 +92,18 @@ void SetDepthMode()
|
|||
if (!bpmem.zmode.updateenable)
|
||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
}
|
||||
void SetBlendMode()
|
||||
void SetBlendMode(const BreakPoint &bp)
|
||||
{
|
||||
Renderer::SetBlendMode(false);
|
||||
}
|
||||
void SetDitherMode()
|
||||
void SetDitherMode(const BreakPoint &bp)
|
||||
{
|
||||
if (bpmem.blendmode.dither)
|
||||
glEnable(GL_DITHER);
|
||||
else
|
||||
glDisable(GL_DITHER);
|
||||
}
|
||||
void SetLogicOpMode()
|
||||
void SetLogicOpMode(const BreakPoint &bp)
|
||||
{
|
||||
if (bpmem.blendmode.logicopenable)
|
||||
{
|
||||
|
@ -113,7 +113,7 @@ void SetLogicOpMode()
|
|||
else
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
void SetColorMask()
|
||||
void SetColorMask(const BreakPoint &bp)
|
||||
{
|
||||
Renderer::SetColorMask();
|
||||
}
|
||||
|
@ -125,7 +125,7 @@ float GetRendererTargetScaleY()
|
|||
{
|
||||
return Renderer::GetTargetScaleY();
|
||||
}
|
||||
void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
|
||||
void CopyEFB(const BreakPoint &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
|
||||
{
|
||||
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
|
||||
if (!g_Config.bEFBCopyDisable)
|
||||
|
@ -135,7 +135,7 @@ void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer,
|
|||
TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
|
||||
}
|
||||
|
||||
void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
|
||||
void RenderToXFB(const BreakPoint &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
|
||||
{
|
||||
// EFB to XFB
|
||||
if (g_Config.bUseXFB)
|
||||
|
@ -158,7 +158,7 @@ void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xf
|
|||
}
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
void ClearScreen(const TRectangle &multirc)
|
||||
void ClearScreen(const BreakPoint &bp, const TRectangle &multirc)
|
||||
{
|
||||
|
||||
// Clear color
|
||||
|
@ -224,15 +224,11 @@ void ClearScreen(const TRectangle &multirc)
|
|||
}
|
||||
}
|
||||
|
||||
void RestoreRenderState()
|
||||
void RestoreRenderState(const BreakPoint &bp)
|
||||
{
|
||||
Renderer::RestoreGLState();
|
||||
}
|
||||
|
||||
void SetScissorRectangle()
|
||||
{
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
bool GetConfig(const int &type)
|
||||
{
|
||||
switch (type)
|
||||
|
@ -252,4 +248,8 @@ u8 *GetPointer(const u32 &address)
|
|||
{
|
||||
return g_VideoInitialize.pGetMemoryPointer(address);
|
||||
}
|
||||
void SetSamplerState(const BreakPoint &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
};
|
|
@ -1,629 +0,0 @@
|
|||
switch (addr)
|
||||
{
|
||||
case BPMEM_GENMODE:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d",
|
||||
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
|
||||
bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
|
||||
bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
|
||||
|
||||
// none, ccw, cw, ccw
|
||||
if (bpmem.genMode.cullmode > 0) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
|
||||
}
|
||||
else
|
||||
glDisable(GL_CULL_FACE);
|
||||
PixelShaderManager::SetGenModeChanged();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_IND_MTX+0:
|
||||
case BPMEM_IND_MTX+1:
|
||||
case BPMEM_IND_MTX+2:
|
||||
case BPMEM_IND_MTX+3:
|
||||
case BPMEM_IND_MTX+4:
|
||||
case BPMEM_IND_MTX+5:
|
||||
case BPMEM_IND_MTX+6:
|
||||
case BPMEM_IND_MTX+7:
|
||||
case BPMEM_IND_MTX+8:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
|
||||
}
|
||||
break;
|
||||
case BPMEM_RAS1_SS0:
|
||||
case BPMEM_RAS1_SS1:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetIndTexScaleChanged();
|
||||
}
|
||||
break;
|
||||
case BPMEM_ZMODE:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PRIM_LOG("zmode: test=%d, func=%d, upd=%d", bpmem.zmode.testenable, bpmem.zmode.func,
|
||||
bpmem.zmode.updateenable);
|
||||
|
||||
if (bpmem.zmode.testenable) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
|
||||
glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
|
||||
}
|
||||
else {
|
||||
// if the test is disabled write is disabled too
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(GL_FALSE);
|
||||
}
|
||||
|
||||
if (!bpmem.zmode.updateenable)
|
||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_ALPHACOMPARE:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d", bpmem.alphaFunc.ref0,
|
||||
bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
|
||||
PixelShaderManager::SetAlpha(bpmem.alphaFunc);
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_CONSTANTALPHA:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PRIM_LOG("constalpha: alp=%d, en=%d", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
|
||||
SETSTAT(stats.dstAlphaEnable, bpmem.dstalpha.enable);
|
||||
SETSTAT_UINT(stats.dstAlpha, bpmem.dstalpha.alpha);
|
||||
PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_LINEPTWIDTH:
|
||||
{
|
||||
float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
|
||||
if (bpmem.lineptwidth.linesize > 0)
|
||||
glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
|
||||
if (bpmem.lineptwidth.pointsize > 0)
|
||||
glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
|
||||
break;
|
||||
}
|
||||
|
||||
case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_BLENDMODE:
|
||||
if (changes & 0xFFFF) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
|
||||
PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
|
||||
bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
|
||||
bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
|
||||
|
||||
// Set LogicOp Blending Mode
|
||||
if (changes & 2)
|
||||
{
|
||||
SETSTAT(stats.logicOpMode, bpmem.blendmode.logicopenable != 0 ? bpmem.blendmode.logicmode : stats.logicOpMode);
|
||||
if (bpmem.blendmode.logicopenable)
|
||||
{
|
||||
glEnable(GL_COLOR_LOGIC_OP);
|
||||
glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
|
||||
}
|
||||
else
|
||||
glDisable(GL_COLOR_LOGIC_OP);
|
||||
}
|
||||
|
||||
// Set Dithering Mode
|
||||
if (changes & 4)
|
||||
{
|
||||
SETSTAT(stats.dither, bpmem.blendmode.dither);
|
||||
if (bpmem.blendmode.dither) glEnable(GL_DITHER);
|
||||
else glDisable(GL_DITHER);
|
||||
}
|
||||
|
||||
// Set Blending Mode
|
||||
if (changes & 0xFE1)
|
||||
{
|
||||
SETSTAT(stats.srcFactor, bpmem.blendmode.srcfactor);
|
||||
SETSTAT(stats.dstFactor, bpmem.blendmode.dstfactor);
|
||||
Renderer::SetBlendMode(false);
|
||||
}
|
||||
|
||||
// Set Color Mask
|
||||
if (changes & 0x18)
|
||||
{
|
||||
SETSTAT(stats.alphaUpdate, bpmem.blendmode.alphaupdate);
|
||||
SETSTAT(stats.colorUpdate, bpmem.blendmode.colorupdate);
|
||||
Renderer::SetColorMask();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_FOGRANGE:
|
||||
case BPMEM_FOGPARAM0:
|
||||
case BPMEM_FOGBEXPONENT:
|
||||
case BPMEM_FOGBMAGNITUDE:
|
||||
case BPMEM_FOGPARAM3:
|
||||
if (!g_Config.bDisableFog)
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetFogParamChanged();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_FOGCOLOR:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetFogColorChanged();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_TEXINVALIDATE:
|
||||
break;
|
||||
|
||||
case BPMEM_SCISSOROFFSET:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_SCISSORTL:
|
||||
case BPMEM_SCISSORBR:
|
||||
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
if (!Renderer::SetScissorRect())
|
||||
{
|
||||
if (addr == BPMEM_SCISSORBR) {
|
||||
ERROR_LOG(VIDEO, "bad scissor!");
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case BPMEM_ZTEX1:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PRIM_LOG("ztex bias=0x%x", bpmem.ztex1.bias);
|
||||
PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
|
||||
}
|
||||
break;
|
||||
case BPMEM_ZTEX2:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
if (changes & 3) {
|
||||
PixelShaderManager::SetZTextureTypeChanged();
|
||||
}
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
|
||||
const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
|
||||
PRIM_LOG("ztex op=%s, type=%s", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xf6: // ksel0
|
||||
case 0xf7: // ksel1
|
||||
case 0xf8: // ksel2
|
||||
case 0xf9: // ksel3
|
||||
case 0xfa: // ksel4
|
||||
case 0xfb: // ksel5
|
||||
case 0xfc: // ksel6
|
||||
case 0xfd: // ksel7
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevKSelChanged(addr-0xf6);
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_SETDRAWDONE:
|
||||
VertexManager::Flush();
|
||||
switch (newval & 0xFF)
|
||||
{
|
||||
case 0x02:
|
||||
g_VideoInitialize.pSetPEFinish(); // may generate interrupt
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case BPMEM_PE_TOKEN_ID:
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
case BPMEM_PE_TOKEN_INT_ID:
|
||||
g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
|
||||
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF));
|
||||
break;
|
||||
|
||||
case BPMEM_SETGPMETRIC: // Set gp metric?
|
||||
break;
|
||||
|
||||
// ------------------------
|
||||
// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to XFB as YUYV.
|
||||
// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
|
||||
case BPMEM_TRIGGER_EFB_COPY:
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:swap");
|
||||
VertexManager::Flush();
|
||||
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
// The bottom right is within the rectangle
|
||||
// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
|
||||
TRectangle rc = {
|
||||
(int)(bpmem.copyTexSrcXY.x),
|
||||
(int)(bpmem.copyTexSrcXY.y),
|
||||
(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
|
||||
(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
|
||||
};
|
||||
float MValueX = Renderer::GetTargetScaleX();
|
||||
float MValueY = Renderer::GetTargetScaleY();
|
||||
// Need another rc here to get it to scale.
|
||||
// Here the bottom right is the out of the rectangle.
|
||||
TRectangle multirc = {
|
||||
(int)(bpmem.copyTexSrcXY.x * MValueX),
|
||||
(int)(bpmem.copyTexSrcXY.y * MValueY),
|
||||
(int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
|
||||
(int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
|
||||
};
|
||||
|
||||
UPE_Copy PE_copy;
|
||||
PE_copy.Hex = bpmem.triggerEFBCopy;
|
||||
|
||||
// --------------------------------------------------------
|
||||
// Check to where we should copy the image data from the EFB.
|
||||
// --------------------------
|
||||
if (PE_copy.copy_to_xfb == 0)
|
||||
{
|
||||
if (g_Config.bShowEFBCopyRegions)
|
||||
stats.efb_regions.push_back(rc);
|
||||
|
||||
// EFB to texture
|
||||
// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
|
||||
if (!g_Config.bEFBCopyDisable)
|
||||
{
|
||||
if (g_Config.bCopyEFBToRAM)
|
||||
{
|
||||
TextureConverter::EncodeToRam(bpmem.copyTexDest << 5,
|
||||
bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
|
||||
PE_copy.intensity_fmt > 0,
|
||||
(PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
|
||||
PE_copy.half_scale > 0, rc);
|
||||
}
|
||||
else
|
||||
{
|
||||
TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest << 5,
|
||||
bpmem.zcontrol.pixel_format == PIXELFMT_Z24,
|
||||
PE_copy.intensity_fmt > 0,
|
||||
(PE_copy.target_pixel_format / 2) + ((PE_copy.target_pixel_format & 1) * 8), // ??
|
||||
PE_copy.half_scale > 0, rc);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// EFB to XFB
|
||||
if (g_Config.bUseXFB)
|
||||
{
|
||||
// the number of lines copied is determined by the y scale * source efb height
|
||||
float yScale = bpmem.dispcopyyscale / 256.0f;
|
||||
float xfbLines = bpmem.copyTexSrcWH.y + 1.0f * yScale;
|
||||
u8* pXFB = Memory_GetPtr(bpmem.copyTexDest << 5);
|
||||
u32 dstWidth = (bpmem.copyMipMapStrideChannels << 4);
|
||||
u32 dstHeight = (u32)xfbLines;
|
||||
XFB_Write(pXFB, multirc, dstWidth, dstHeight);
|
||||
// FIXME: we draw XFB from here in DC mode.
|
||||
// Bad hack since we can have multiple EFB to XFB copy before a draw.
|
||||
// Plus we should use width and height from VI regs (see VI->Update()).
|
||||
// Dixit donkopunchstania for the info.
|
||||
//DebugLog("(EFB to XFB->XFB_Draw): ptr: %08x | %ix%i", (u32)pXFB, dstWidth, dstHeight);
|
||||
if (g_VideoInitialize.bUseDualCore)
|
||||
XFB_Draw(pXFB, dstWidth, dstHeight, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hm, we need to compensate for the fact that the copy may be bigger than what is displayed.
|
||||
// Seen in Spartan Warrior. Not sure how to deal with it yet.
|
||||
Renderer::Swap(multirc);
|
||||
}
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
|
||||
// --------------------------------------------------------
|
||||
// Clear the picture after it's done and submitted, to prepare for the next picture
|
||||
// --------------------------
|
||||
if (PE_copy.clear)
|
||||
{
|
||||
// Clear color
|
||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
// Clear Z-Buffer target
|
||||
bool bRestoreZBufferTarget = Renderer::UseFakeZTarget();
|
||||
|
||||
// Update the view port for clearing the picture
|
||||
glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
||||
|
||||
// Always set the scissor in case it was set by the game and has not been reset
|
||||
glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
|
||||
(multirc.right - multirc.left), (multirc.bottom - multirc.top));
|
||||
// ---------------------------
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
// Since clear operations use the source rectangle, we have to do
|
||||
// regular renders (glClear clears the entire buffer)
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
|
||||
{
|
||||
GLbitfield bits = 0;
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
|
||||
((clearColor>>8 ) & 0xff)*(1/255.0f),
|
||||
((clearColor>>0 ) & 0xff)*(1/255.0f),
|
||||
((clearColor>>24) & 0xff)*(1/255.0f));
|
||||
bits |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
if (bpmem.zmode.updateenable)
|
||||
{
|
||||
glClearDepth((float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF));
|
||||
bits |= GL_DEPTH_BUFFER_BIT;
|
||||
}
|
||||
if (bRestoreZBufferTarget)
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
|
||||
glClear(bits);
|
||||
}
|
||||
|
||||
// Have to clear the target zbuffer
|
||||
if (bpmem.zmode.updateenable && bRestoreZBufferTarget)
|
||||
{
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
|
||||
GL_REPORT_ERRORD();
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
// red should probably be the LSB
|
||||
glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
|
||||
((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
|
||||
((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
Renderer::SetColorMask();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
if (bRestoreZBufferTarget)
|
||||
{
|
||||
// restore target
|
||||
GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
|
||||
glDrawBuffers(2, s_drawbuffers);
|
||||
}
|
||||
}
|
||||
Renderer::RestoreGLState();
|
||||
}
|
||||
break;
|
||||
// ==================================
|
||||
|
||||
case BPMEM_LOADTLUT:
|
||||
{
|
||||
DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
|
||||
u32 tlutTMemAddr = (newval & 0x3FF) << 9;
|
||||
u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
|
||||
|
||||
u8 *ptr = 0;
|
||||
|
||||
// TODO - figure out a cleaner way.
|
||||
if (g_VideoInitialize.bWii)
|
||||
ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
|
||||
else
|
||||
ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
|
||||
|
||||
if (ptr)
|
||||
memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
|
||||
else
|
||||
PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
|
||||
|
||||
// TODO(ector) : kill all textures that use this palette
|
||||
// Not sure if it's a good idea, though. For now, we hash texture palettes
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
switch (addr & 0xFC) //texture sampler filter
|
||||
{
|
||||
case 0x28: // tevorder 0-3
|
||||
case 0x2C: // tevorder 4-7
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevOrderChanged(addr - 0x28);
|
||||
}
|
||||
break;
|
||||
case 0x80: // TEX MODE 0
|
||||
case 0xA0:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x84://TEX MODE 1
|
||||
case 0xA4:
|
||||
break;
|
||||
case 0x88://TEX IMAGE 0
|
||||
case 0xA8:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x8C://TEX IMAGE 1
|
||||
case 0xAC:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x90://TEX IMAGE 2
|
||||
case 0xB0:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x94://TEX IMAGE 3
|
||||
case 0xB4:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x98://TEX TLUT
|
||||
case 0xB8:
|
||||
if (changes)
|
||||
{
|
||||
//textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
}
|
||||
break;
|
||||
case 0x9C://TEX UNKNOWN
|
||||
case 0xBC:
|
||||
//ERROR_LOG("texunknown%x = %x", addr, newval);
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
break;
|
||||
case 0xE0:
|
||||
case 0xE4:
|
||||
if (addr&1) { // don't compare with changes!
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
int num = (addr>>1)&0x3;
|
||||
PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
|
||||
}
|
||||
else
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
break;
|
||||
|
||||
default:
|
||||
switch (addr&0xF0) {
|
||||
case 0x10: // tevindirect 0-15
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x30:
|
||||
if (changes) {
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xC0:
|
||||
case 0xD0:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
PixelShaderManager::SetTevCombinerChanged((addr & 0x1f) / 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x20:
|
||||
case 0x80:
|
||||
case 0x90:
|
||||
case 0xA0:
|
||||
case 0xB0:
|
||||
|
||||
// Just update the bpmem struct, don't do anything else
|
||||
default:
|
||||
if (changes)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
((u32*)&bpmem)[addr] = newval;
|
||||
/*switch(addr) {
|
||||
case 0x01:
|
||||
case 0x02:
|
||||
case 0x03:
|
||||
case 0x04: break; // copy filter values
|
||||
case 0x0f: break; // mask
|
||||
case 0x27: break; // tev ind order
|
||||
case 0x44: break; // field mask
|
||||
case 0x45: break; // draw done
|
||||
case 0x46: break; // clock
|
||||
case 0x49:
|
||||
case 0x4a: break; // copy tex src
|
||||
case 0x4b: break; // copy tex dest
|
||||
case 0x4d: break; // copyMipMapStrideChannels
|
||||
case 0x4e: break; // disp copy scale
|
||||
case 0x4f: break; // clear color
|
||||
case 0x50: break; // clear color
|
||||
case 0x51: break; // casez
|
||||
case 0x52: break; // trigger efb copy
|
||||
case 0x53:
|
||||
case 0x54: break; // more copy filters
|
||||
case 0x55:
|
||||
case 0x56: break; // bounding box
|
||||
case 0x64:
|
||||
case 0x65: break; // tlut src dest
|
||||
case 0xe8: break; // fog range
|
||||
case 0xe9:
|
||||
case 0xea:
|
||||
case 0xeb:
|
||||
case 0xec:
|
||||
case 0xed: break; // fog
|
||||
case 0xfe: break; // mask
|
||||
default:
|
||||
// 0x58 = 0xf
|
||||
// 0x69 = 0x49e
|
||||
ERROR_LOG("bp%.2x = %x", addr, newval);
|
||||
}*/
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
Loading…
Reference in New Issue