can someone test it on win?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1507 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2008-12-12 08:53:15 +00:00
parent 45201abb9e
commit bd1aa13182
1 changed files with 8 additions and 6 deletions

View File

@ -208,14 +208,16 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
#elif defined(USE_WX) && USE_WX
int attrib[2];
attrib[0] = 16; //WX_GL_DEPTH_SIZE;
attrib[1] = 32;
wxSize size(_iwidth, _iheight);
GLWin.frame = new wxFrame((wxFrame *)NULL, -1,_ ("Dolphin"),
wxPoint(50,50), size);
GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, attrib,
if (!g_Config.renderToMainframe ||
g_VideoInitialize.pWindowHandle == NULL) {
GLWin.frame = new wxFrame((wxFrame *)g_VideoInitialize.pWindowHandle,
-1, _("Dolphin"), wxPoint(0,0), size);
} else {
GLWin.frame = (wxFrame *)g_VideoInitialize.pWindowHandle;
}
GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, NULL,
wxPoint(0,0), size, wxSUNKEN_BORDER);
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);