OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2311 8ced0084-cf51-0410-be5f-012b33b47a6e
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5746ed490c
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@ -666,7 +666,7 @@ void BPWritten(int addr, int changes, int newval)
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case 0xA0:
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case 0xB0:
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// Just update the bpmem struct, don't do anything else.
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// Just update the bpmem struct, don't do anything else
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default:
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if (changes)
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{
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@ -72,10 +72,12 @@ public:
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virtual void Update() {};
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virtual bool MakeCurrent() {return false;};
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virtual void updateDim() {
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virtual void updateDim()
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{
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if (GetProperty(OGL_FULLSCREEN))
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SetWinSize(currFullRes.x, currFullRes.y);
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else
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// Set the windowed resolution
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SetWinSize(currWinRes.x, currWinRes.y);
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float FactorX = 640.0f / (float)GetXwin();
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@ -118,8 +120,8 @@ public:
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static bool valid() { return false;}
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GLWindow() {
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GLWindow()
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{
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// Load defaults
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sscanf(g_Config.iFSResolution, "%dx%d",
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&currFullRes.x, &currFullRes.y);
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@ -73,12 +73,56 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
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: wxDialog(parent, id, title, position, size, style)
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{
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g_Config.Load();
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CreateGUIControls();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Close and unload the window
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// ---------------
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ConfigDialog::~ConfigDialog()
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{
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}
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void ConfigDialog::OnClose(wxCloseEvent& event)
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{
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// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
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g_Config.Save();
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//EndModal(0);
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// Allow wxWidgets to close and unload the window
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event.Skip();
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}
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void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
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{
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Close();
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}
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///////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Add avaliable redolutions and other settings
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// ---------------
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void ConfigDialog::AddFSReso(char *reso)
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{
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arrayStringFor_FullscreenCB.Add(wxString::FromAscii(reso));
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}
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void ConfigDialog::AddWindowReso(char *reso)
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{
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arrayStringFor_WindowResolutionCB.Add(wxString::FromAscii(reso));
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}
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void ConfigDialog::AddRenderBackend(const char *backend)
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{
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m_RenderBackend->Append(wxString::FromAscii(backend));
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}
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void ConfigDialog::AddAAMode(int mode)
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{
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wxString tmp;
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tmp<<mode;
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m_AliasModeCB->Append(tmp);
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}
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///////////////////////////////////////
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void ConfigDialog::CreateGUIControls()
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{
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@ -130,11 +174,11 @@ void ConfigDialog::CreateGUIControls()
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#endif
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wxStaticText *FSText = new wxStaticText(m_PageGeneral, ID_FSTEXT, wxT("Fullscreen video mode:"), wxDefaultPosition, wxDefaultSize, 0);
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m_FullscreenCB = new wxComboBox(m_PageGeneral, ID_FULLSCREENCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, 0, wxDefaultValidator);
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m_FullscreenCB = new wxComboBox(m_PageGeneral, ID_FULLSCREENCB, arrayStringFor_FullscreenCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, wxCB_READONLY, wxDefaultValidator);
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m_FullscreenCB->SetValue(wxString::FromAscii(g_Config.iFSResolution));
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wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Windowed resolution:"), wxDefaultPosition, wxDefaultSize, 0);
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m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, wxEmptyString, wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, 0, wxDefaultValidator);
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m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator);
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m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.iWindowedRes));
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wxStaticText *BEText = new wxStaticText(m_PageGeneral, ID_BETEXT, wxT("Rendering backend:"), wxDefaultPosition, wxDefaultSize, 0);
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@ -392,41 +436,6 @@ void ConfigDialog::CreateGUIControls()
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UpdateGUI();
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}
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void ConfigDialog::OnClose(wxCloseEvent& WXUNUSED (event))
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{
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/* notice that we don't run wxEntryCleanup(); here so the dll will
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still be loaded */
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g_Config.Save();
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EndModal(0);
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}
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void ConfigDialog::CloseClick(wxCommandEvent& WXUNUSED (event))
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{
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Close();
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}
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void ConfigDialog::AddFSReso(char *reso)
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{
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m_FullscreenCB->Append(wxString::FromAscii(reso));
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}
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void ConfigDialog::AddWindowReso(char *reso)
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{
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m_WindowResolutionCB->Append(wxString::FromAscii(reso));
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}
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void ConfigDialog::AddRenderBackend(const char *backend)
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{
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m_RenderBackend->Append(wxString::FromAscii(backend));
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}
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void ConfigDialog::AddAAMode(int mode)
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{
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wxString tmp;
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tmp<<mode;
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m_AliasModeCB->Append(tmp);
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}
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void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
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{
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@ -47,6 +47,7 @@ class ConfigDialog : public wxDialog
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void AddWindowReso(char *reso);
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void AddRenderBackend(const char *backend);
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void AddAAMode(int mode);
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void CreateGUIControls();
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private:
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DECLARE_EVENT_TABLE();
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@ -172,7 +173,6 @@ class ConfigDialog : public wxDialog
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};
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void UpdateGUI();
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void AboutClick(wxCommandEvent& event);
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@ -134,6 +134,9 @@ void DllConfig(HWND _hParent)
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std::string resos[100];
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int i = 0;
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// ---------------------------------------------------------------
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// Search for avaliable resolutions
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// ---------------------
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while (EnumDisplaySettings(NULL, iModeNum++, &dmi) != 0)
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{
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char szBuffer[100];
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@ -158,7 +161,12 @@ void DllConfig(HWND _hParent)
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}
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ZeroMemory(&dmi, sizeof(dmi));
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}
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frame->ShowModal();
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// ----------------------------
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// Create the controls and show the window
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frame->CreateGUIControls();
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frame->Show();
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#elif defined(USE_WX) && USE_WX
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ConfigDialog frame(NULL);
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