An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -712,25 +712,24 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
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if(!bHasIndStage) {
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// calc tevcord
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//tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
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int OurTexCoord = 0;
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if(bpmem.genMode.numtexgens)
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OurTexCoord = texcoord;
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else
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OurTexCoord = 0;
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if (texture_mask & (1<<texmap)) {
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// nonpow2
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if (texfun == XF_TEXPROJ_STQ )
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WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord);
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else
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WRITE(p, "tevcoord.xy = uv%d.xy;\n", OurTexCoord);
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WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
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}
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else {
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if (texfun == XF_TEXPROJ_STQ )
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WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord );
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else
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WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord);
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if(bpmem.genMode.numtexgens) {
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if (texture_mask & (1<<texmap)) {
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// nonpow2
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if (texfun == XF_TEXPROJ_STQ )
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WRITE(p, "tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, texcoord);
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else
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WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
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WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
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}
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else {
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if (texfun == XF_TEXPROJ_STQ )
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WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, texcoord , texcoord );
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else
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WRITE(p, "tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, texcoord);
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}
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} else {
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// donkopunchstania - check that this is correct when there are no tex gens
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WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n");
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}
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}
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else if (texture_mask & (1<<texmap)) {
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@ -38,6 +38,7 @@ static int s_nMaxPixelInstructions;
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static GLuint s_ColorMatrixProgram = 0;
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PixelShaderCache::PSCache PixelShaderCache::pshaders;
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PIXELSHADERUID PixelShaderCache::s_curuid;
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bool PixelShaderCache::s_displayCompileAlert;
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static FRAGMENTSHADER* pShaderLast = NULL;
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@ -55,6 +56,8 @@ void PixelShaderCache::Init()
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{
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GL_REPORT_ERRORD();
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s_displayCompileAlert = true;
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glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, (GLint *)&s_nMaxPixelInstructions);
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int maxinst, maxattribs;
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@ -178,6 +181,11 @@ bool PixelShaderCache::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrpr
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const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
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if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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if (s_displayCompileAlert) {
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PanicAlert("Failed to create pixel shader");
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s_displayCompileAlert = false;
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}
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cgDestroyProgram(tempprog);
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ERROR_LOG(VIDEO, "Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
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ERROR_LOG(VIDEO, pstrprogram);
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return false;
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@ -51,6 +51,8 @@ class PixelShaderCache
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static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
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static bool s_displayCompileAlert;
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public:
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static void Init();
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static void ProgressiveCleanup();
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@ -37,6 +37,7 @@
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#include "ImageWrite.h"
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VertexShaderCache::VSCache VertexShaderCache::vshaders;
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bool VertexShaderCache::s_displayCompileAlert;
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static VERTEXSHADER *pShaderLast = NULL;
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static int s_nMaxVertexInstructions;
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@ -54,7 +55,9 @@ void SetVSConstant4fv(int const_number, const float *f)
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void VertexShaderCache::Init()
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{
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glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
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s_displayCompileAlert = true;
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glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
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}
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void VertexShaderCache::Shutdown()
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@ -137,6 +140,11 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
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const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
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if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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if (s_displayCompileAlert) {
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PanicAlert("Failed to create vertex shader");
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s_displayCompileAlert = false;
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}
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cgDestroyProgram(tempprog);
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ERROR_LOG(VIDEO, "Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
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ERROR_LOG(VIDEO, pstrprogram);
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return false;
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@ -49,6 +49,8 @@ class VertexShaderCache
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static VSCache vshaders;
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static bool s_displayCompileAlert;
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public:
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static void Init();
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static void ProgressiveCleanup();
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