Removed OGL plugin version altogether
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1277 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -52,7 +52,6 @@
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#include "Debugger/Debugger.h" // for the CDebugger class
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#endif
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SVideoInitialize g_VideoInitialize;
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#define VERSION_STRING "0.7"
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/* Create debugging window. There's currently a strange crash that occurs whe a game is loaded
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@ -95,12 +94,12 @@ void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin OGL (DebugFast) " VERSION_STRING);
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sprintf(_PluginInfo->Name, "Dolphin OpenGL (DebugFast)");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin OGL " VERSION_STRING);
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sprintf(_PluginInfo->Name, "Dolphin OpenGL");
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#else
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sprintf(_PluginInfo->Name, "Dolphin OGL (Debug) " VERSION_STRING);
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sprintf(_PluginInfo->Name, "Dolphin OpenGL (Debug)");
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#endif
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#endif
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}
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@ -225,7 +224,7 @@ void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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Renderer::AddMessage("Dolphin OpenGL Video Plugin v" VERSION_STRING ,5000);
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Renderer::AddMessage("Dolphin OpenGL Video Plugin" ,5000);
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}
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void Video_DoState(unsigned char **ptr, int mode) {
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@ -310,7 +309,7 @@ bool ScreenShot(TCHAR *File)
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{
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char str[64];
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int left = 200, top = 15;
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sprintf(str, "Dolphin OGL " VERSION_STRING);
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sprintf(str, "Dolphin OpenGL");
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Renderer::ResetGLState();
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Renderer::RenderText(str, left+1, top+1, 0xff000000);
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