Dumping the efb_tex will not cause crash anymore, but the dumped image is always blank, so commented out since it causes lag anyways.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2605 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -694,11 +694,11 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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if(g_Config.bDumpEFBTarget)
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{
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static int count = 0;
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SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
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SaveTexture(StringFromFormat("%s/efb_frame_%i.tga", FULL_DUMP_TEXTURES_DIR, count).c_str(), GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
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//TODO: Fix this
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//SaveTexture(StringFromFormat("%s/efb_tex.tga", FULL_DUMP_TEXTURES_DIR).c_str(), GL_TEXTURE_RECTANGLE_ARB,
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//SaveTexture(StringFromFormat("%s/efb_tex_%i.tga", FULL_DUMP_TEXTURES_DIR, count++).c_str(), GL_TEXTURE_RECTANGLE_ARB,
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// bFromZBuffer ? Renderer::ResolveAndGetFakeZTarget(source_rect) : Renderer::ResolveAndGetRenderTarget(source_rect),
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// Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
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// Renderer::GetTargetWidth() * 2, Renderer::GetTargetHeight() * 2);
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}
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}
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