Prepare vertexloaders for the move...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1691 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -459,6 +459,98 @@
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>
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</File>
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</Filter>
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<Filter
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Name="ShaderManagers"
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>
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<File
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RelativePath=".\Src\PixelShaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.h"
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</File>
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</Filter>
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<Filter
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Name="Util"
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<File
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RelativePath=".\Src\ImageWrite.cpp"
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</File>
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<File
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RelativePath=".\Src\ImageWrite.h"
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</File>
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<File
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RelativePath=".\Src\IndexGenerator.cpp"
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</File>
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<File
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RelativePath=".\Src\IndexGenerator.h"
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</File>
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<File
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RelativePath=".\Src\LookUpTables.cpp"
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</File>
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<File
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RelativePath=".\Src\LookUpTables.h"
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</File>
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<File
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RelativePath=".\Src\Profiler.cpp"
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</File>
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<File
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RelativePath=".\Src\Profiler.h"
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</File>
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<File
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RelativePath=".\Src\Statistics.cpp"
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</File>
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<File
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RelativePath=".\Src\Statistics.h"
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</File>
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<File
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RelativePath=".\Src\VideoState.cpp"
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</File>
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<File
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RelativePath=".\Src\VideoState.h"
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</File>
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<File
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RelativePath=".\Src\XFBConvert.cpp"
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<FileConfiguration
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Name="Release|Win32"
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<Tool
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Name="VCCLCompilerTool"
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AssemblerOutput="4"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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AssemblerOutput="4"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\XFBConvert.h"
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>
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</File>
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</Filter>
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<Filter
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Name="VertexLoading"
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>
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</Filter>
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<File
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RelativePath=".\Src\DataReader.h"
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@ -471,30 +563,6 @@
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RelativePath=".\Src\Fifo.h"
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</File>
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<File
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RelativePath=".\Src\ImageWrite.cpp"
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</File>
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<File
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RelativePath=".\Src\ImageWrite.h"
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</File>
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<File
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RelativePath=".\Src\IndexGenerator.cpp"
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</File>
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<File
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RelativePath=".\Src\IndexGenerator.h"
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>
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</File>
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<File
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RelativePath=".\Src\LookUpTables.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\LookUpTables.h"
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</File>
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<File
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RelativePath=".\Src\NativeVertexFormat.h"
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@ -515,34 +583,10 @@
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RelativePath=".\Src\OpcodeDecoding.h"
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.cpp"
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.h"
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>
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</File>
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<File
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RelativePath=".\Src\Profiler.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Profiler.h"
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>
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</File>
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<File
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RelativePath=".\Src\SConscript"
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>
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</File>
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<File
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RelativePath=".\Src\Statistics.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Statistics.h"
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>
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</File>
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<File
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RelativePath=".\Src\TextureDecoder.cpp"
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@ -567,38 +611,6 @@
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RelativePath=".\Src\VideoCommon.h"
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>
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</File>
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<File
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RelativePath=".\Src\VideoState.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VideoState.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFBConvert.cpp"
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>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AssemblerOutput="4"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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AssemblerOutput="4"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\Src\XFBConvert.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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@ -18,11 +18,12 @@
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#ifndef _VERTEXLOADERCOLOR_H
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#define _VERTEXLOADERCOLOR_H
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#include "Globals.h"
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#include "Common.h"
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#include "VideoCommon.h"
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#include "LookUpTables.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "VertexLoader_Color.h"
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#include "NativeVertexWriter.h"
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#define RSHIFT 0
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#define GSHIFT 8
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@ -15,11 +15,11 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "Config.h"
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "VertexLoader_Normal.h"
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#include "NativeVertexWriter.h"
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#define LOG_NORM8() PRIM_LOG("norm: %f %f %f, ", ((s8*)VertexManager::s_pCurBufferPointer)[-3]/127.0f, ((s8*)VertexManager::s_pCurBufferPointer)[-2]/127.0f, ((s8*)VertexManager::s_pCurBufferPointer)[-1]/127.0f);
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#define LOG_NORM16() PRIM_LOG("norm: %f %f %f, ", ((s16*)VertexManager::s_pCurBufferPointer)[-3]/32767.0f, ((s16*)VertexManager::s_pCurBufferPointer)[-2]/32767.0f, ((s16*)VertexManager::s_pCurBufferPointer)[-1]/32767.0f);
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@ -18,10 +18,11 @@
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#ifndef VERTEXLOADER_POSITION_H
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#define VERTEXLOADER_POSITION_H
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#include "Globals.h"
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "VertexLoader_Position.h"
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#include "NativeVertexWriter.h"
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extern float posScale;
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extern TVtxAttr *pVtxAttr;
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@ -18,10 +18,11 @@
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#ifndef VERTEXLOADER_TEXCOORD_H
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#define VERTEXLOADER_TEXCOORD_H
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#include "Globals.h"
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "VertexLoader_Position.h"
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#include "NativeVertexWriter.h"
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#define LOG_TEX1() PRIM_LOG("tex: %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0]);
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#define LOG_TEX2() PRIM_LOG("tex: %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1]);
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