More renaming.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,7 +20,7 @@
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#include <assert.h>
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#include "Profiler.h"
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#include "PixelShader.h"
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#include "PixelShaderGen.h"
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#include "XFMemory.h" // for texture projection mode
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#include "BPMemory.h"
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@ -19,7 +19,7 @@
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#define _PIXELSHADERMANAGER_H
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#include "BPMemory.h"
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#include "PixelShader.h"
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#include "PixelShaderGen.h"
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void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(int const_number, const float *f);
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@ -11,9 +11,9 @@ files = [
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'TextureDecoder.cpp',
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'XFMemory.cpp',
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'XFBConvert.cpp',
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'PixelShader.cpp',
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'PixelShaderGen.cpp',
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'PixelShaderManager.cpp',
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'VertexShader.cpp',
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'VertexShaderGen.cpp',
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'VertexShaderManager.cpp',
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'VertexLoader.cpp',
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'VertexLoader_Color.cpp',
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@ -21,7 +21,7 @@
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#include "NativeVertexFormat.h"
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#include "BPMemory.h"
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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// Mash together all the inputs that contribute to the code of a generated vertex shader into
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// a unique identifier, basically containing all the bits. Yup, it's a lot ....
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@ -22,7 +22,7 @@
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#include "Statistics.h"
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderManager.h"
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#include "BPMemory.h"
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#include "CPMemory.h"
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@ -18,7 +18,7 @@
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#ifndef _VERTEXSHADERMANAGER_H
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#define _VERTEXSHADERMANAGER_H
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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// The non-API dependent parts.
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class VertexShaderManager
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@ -415,19 +415,19 @@
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Name="ShaderGenerators"
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>
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<File
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RelativePath=".\Src\PixelShader.cpp"
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RelativePath=".\Src\PixelShaderGen.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\PixelShader.h"
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RelativePath=".\Src\PixelShaderGen.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShader.cpp"
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RelativePath=".\Src\VertexShaderGen.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShader.h"
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RelativePath=".\Src\VertexShaderGen.h"
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>
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</File>
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</Filter>
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@ -20,7 +20,7 @@
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#include "x64Emitter.h"
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#include "ABI.h"
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#include "MemoryUtil.h"
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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#include "CPMemory.h"
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#include "NativeVertexFormat.h"
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@ -30,7 +30,7 @@
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#include "ImageWrite.h"
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#include "Common.h"
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#include "Render.h"
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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@ -19,7 +19,7 @@
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#include <string>
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#include "BPMemory.h"
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#include "PixelShader.h"
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#include "PixelShaderGen.h"
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struct FRAGMENTSHADER
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{
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@ -37,7 +37,7 @@
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#include "BPStructs.h"
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#include "TextureMngr.h"
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#include "rasterfont.h"
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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#include "PixelShaderCache.h"
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#include "PixelShaderManager.h"
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#include "VertexLoaderManager.h"
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@ -15,7 +15,7 @@
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#include "PixelShaderManager.h"
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#include "VertexShaderCache.h"
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#include "VertexShaderManager.h"
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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@ -28,7 +28,7 @@
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#include <Cg/cgGL.h>
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#include "Render.h"
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderCache.h"
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#include "VertexManager.h"
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@ -19,7 +19,7 @@
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#include <string>
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#include "BPMemory.h"
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#include "VertexShader.h"
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#include "VertexShaderGen.h"
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struct VERTEXSHADER
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{
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