More renaming.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-12-26 17:33:53 +00:00
parent 8bf3d83107
commit 3db9fb4fc1
16 changed files with 18 additions and 18 deletions

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@ -20,7 +20,7 @@
#include <assert.h>
#include "Profiler.h"
#include "PixelShader.h"
#include "PixelShaderGen.h"
#include "XFMemory.h" // for texture projection mode
#include "BPMemory.h"

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@ -19,7 +19,7 @@
#define _PIXELSHADERMANAGER_H
#include "BPMemory.h"
#include "PixelShader.h"
#include "PixelShaderGen.h"
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(int const_number, const float *f);

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@ -11,9 +11,9 @@ files = [
'TextureDecoder.cpp',
'XFMemory.cpp',
'XFBConvert.cpp',
'PixelShader.cpp',
'PixelShaderGen.cpp',
'PixelShaderManager.cpp',
'VertexShader.cpp',
'VertexShaderGen.cpp',
'VertexShaderManager.cpp',
'VertexLoader.cpp',
'VertexLoader_Color.cpp',

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@ -21,7 +21,7 @@
#include "NativeVertexFormat.h"
#include "BPMemory.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
// Mash together all the inputs that contribute to the code of a generated vertex shader into
// a unique identifier, basically containing all the bits. Yup, it's a lot ....

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@ -22,7 +22,7 @@
#include "Statistics.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
#include "VertexShaderManager.h"
#include "BPMemory.h"
#include "CPMemory.h"

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@ -18,7 +18,7 @@
#ifndef _VERTEXSHADERMANAGER_H
#define _VERTEXSHADERMANAGER_H
#include "VertexShader.h"
#include "VertexShaderGen.h"
// The non-API dependent parts.
class VertexShaderManager

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@ -415,19 +415,19 @@
Name="ShaderGenerators"
>
<File
RelativePath=".\Src\PixelShader.cpp"
RelativePath=".\Src\PixelShaderGen.cpp"
>
</File>
<File
RelativePath=".\Src\PixelShader.h"
RelativePath=".\Src\PixelShaderGen.h"
>
</File>
<File
RelativePath=".\Src\VertexShader.cpp"
RelativePath=".\Src\VertexShaderGen.cpp"
>
</File>
<File
RelativePath=".\Src\VertexShader.h"
RelativePath=".\Src\VertexShaderGen.h"
>
</File>
</Filter>

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@ -20,7 +20,7 @@
#include "x64Emitter.h"
#include "ABI.h"
#include "MemoryUtil.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
#include "CPMemory.h"
#include "NativeVertexFormat.h"

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@ -30,7 +30,7 @@
#include "ImageWrite.h"
#include "Common.h"
#include "Render.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"

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@ -19,7 +19,7 @@
#include <string>
#include "BPMemory.h"
#include "PixelShader.h"
#include "PixelShaderGen.h"
struct FRAGMENTSHADER
{

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@ -37,7 +37,7 @@
#include "BPStructs.h"
#include "TextureMngr.h"
#include "rasterfont.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "VertexLoaderManager.h"

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@ -15,7 +15,7 @@
#include "PixelShaderManager.h"
#include "VertexShaderCache.h"
#include "VertexShaderManager.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
#include "VertexLoader.h"
#include "VertexManager.h"

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@ -28,7 +28,7 @@
#include <Cg/cgGL.h>
#include "Render.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
#include "VertexShaderManager.h"
#include "VertexShaderCache.h"
#include "VertexManager.h"

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@ -19,7 +19,7 @@
#include <string>
#include "BPMemory.h"
#include "VertexShader.h"
#include "VertexShaderGen.h"
struct VERTEXSHADER
{