oops forgot this one
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -506,7 +506,6 @@ void BPWritten(int addr, int changes, int newval)
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}
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if (bpmem.zmode.updateenable && nRestoreZBufferTarget) { // have to clear the target zbuffer
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glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
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GL_REPORT_ERRORD();
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glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
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@ -537,12 +536,19 @@ void BPWritten(int addr, int changes, int newval)
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VertexManager::Flush();
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((u32*)&bpmem)[addr] = newval;
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u32 tlutTMemAddr = (newval&0x3FF)<<9;
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u32 tlutXferCount = (newval&0x1FFC00)>>5;
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//do the transfer!!
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc)<<5);
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u32 tlutTMemAddr = (newval & 0x3FF) << 9;
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u32 tlutXferCount = (newval & 0x1FFC00) >> 5;
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u8 *ptr = 0;
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// TODO - figure out a cleaner way.
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if (g_VideoInitialize.bWii)
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ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
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else
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ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
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if (ptr)
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memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
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else
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PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
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// TODO(ector) : kill all textures that use this palette
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// Not sure if it's a good idea, though. For now, we hash texture palettes
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}
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