a bit more work still seg faults..

wonder why..



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1499 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2008-12-11 11:37:26 +00:00
parent cf987d255d
commit c2fd281a49
2 changed files with 22 additions and 8 deletions

View File

@ -69,7 +69,7 @@ void OpenGL_SwapBuffers()
#elif defined(_WIN32)
SwapBuffers(hDC);
#elif defined(USE_WX) && USE_WX
GLWin.Wxcs->SwapBuffers();
GLWin.glCanvas->SwapBuffers();
#elif defined(HAVE_X11) && HAVE_X11
glXSwapBuffers(GLWin.dpy, GLWin.win);
#endif
@ -83,6 +83,8 @@ void OpenGL_SetWindowText(const char *text)
cocoaGLSetTitle();
#elif defined(_WIN32)
SetWindowText(EmuWindow::GetWnd(), text);
#elif defined(USE_WX) && USE_WX
GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(HAVE_X11) && HAVE_X11 // GLX
/**
* Tell X to ask the window manager to set the window title. (X
@ -207,15 +209,20 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
#elif defined(USE_WX) && USE_WX
int attrib[2];
attrib[0] = WX_GL_DEPTH_SIZE;
attrib[0] = 16; //WX_GL_DEPTH_SIZE;
attrib[1] = 32;
wxFrame *frame = new wxFrame((wxFrame *)NULL, -1, _("Test frame"), wxPoint(50,50), wxSize(400,400) );
GLWin.Wxcs = new wxGLCanvas(frame, -1, wxPoint(0,0), wxSize(400,400), wxSUNKEN_BORDER, _("some text"));
frame->Show(TRUE);
wxSize size(_iwidth, _iheight);
GLWin.frame = new wxFrame((wxFrame *)NULL, -1,_ ("Dolphin"),
wxPoint(50,50), size);
GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, attrib,
wxPoint(0,0), size, wxSUNKEN_BORDER);
GLWin.Wxcs->SetCurrent();
GLWin.frame->Show(TRUE);
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
// GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
GLWin.glCtxt->SetCurrent(*GLWin.glCanvas);
#elif defined(_WIN32)
// create the window
if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL)
@ -541,6 +548,9 @@ void OpenGL_Update()
#elif defined(USE_WX) && USE_WX
RECT rcWindow;
rcWindow.right = GLWin.width;
rcWindow.bottom = GLWin.height;
// TODO fill in
#elif defined(_WIN32)
RECT rcWindow;
@ -688,6 +698,9 @@ void OpenGL_Shutdown()
SDL_Quit();
#elif defined(HAVE_COCOA) && HAVE_COCOA
cocoaGLDelete(GLWin.cocoaCtx);
#elif defined(USE_WX) && USE_WX
delete GLWin.glCanvas;
delete GLWin.frame;
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
{

View File

@ -117,8 +117,9 @@ typedef struct {
#endif // XXF86VM
#endif // X11
#if defined(USE_WX) && USE_WX
wxGLCanvas *Wxcs;
wxGLCanvas *glCanvas;
wxFrame *frame;
wxGLContext *glCtxt;
#endif
int x, y;
unsigned int width, height;