windows build fix. nakee, what were you thinking >.>

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1420 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2008-12-07 03:07:21 +00:00
parent f9f80ed365
commit 1b66c63625
1 changed files with 2 additions and 2 deletions

View File

@ -48,7 +48,7 @@
#include "TextureConverter.h"
#include "VideoState.h"
#if HAVE_WX
#if HAVE_WX || defined __WXMSW__
#include "Debugger/Debugger.h" // for the CDebugger class
#endif
SVideoInitialize g_VideoInitialize;
@ -60,7 +60,7 @@ SVideoInitialize g_VideoInitialize;
for the purpose of the game. At that point there is no need to use the same dll instance
as the one that is rendering the game. However, that could be done. */
#if HAVE_WX
#if HAVE_WX || defined __WXMSW__
CDebugger* m_frame;
void DllDebugger(HWND _hParent, bool Show)
{