Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1282 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-11-23 23:54:52 +00:00
parent 5672367b4c
commit b19859450e
4 changed files with 91 additions and 52 deletions

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@ -37,18 +37,18 @@ inline void _SetCol(u32 val)
void _SetCol4444(u16 val)
{
u32 col = lut4to8[(val>>0)&0xF]<<ASHIFT;
col |= lut4to8[(val>>12)&0xF] <<RSHIFT;
col |= lut4to8[(val>>8)&0xF] <<GSHIFT;
col |= lut4to8[(val>>4)&0xF] <<BSHIFT;
col |= lut4to8[(val>>12)&0xF] <<RSHIFT;
col |= lut4to8[(val>>8)&0xF] <<GSHIFT;
col |= lut4to8[(val>>4)&0xF] <<BSHIFT;
_SetCol(col);
}
void _SetCol6666(u32 val)
{
u32 col = lut6to8[(val>>18)&0x3F] << RSHIFT;
col |= lut6to8[(val>>12)&0x3F] << GSHIFT;
col |= lut6to8[(val>>6)&0x3F] << BSHIFT;
col |= lut6to8[(val>>0)&0x3F] << ASHIFT;
col |= lut6to8[(val>>12)&0x3F] << GSHIFT;
col |= lut6to8[(val>>6)&0x3F] << BSHIFT;
col |= lut6to8[(val>>0)&0x3F] << ASHIFT;
_SetCol(col);
}

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@ -203,9 +203,9 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectShort()
void LOADERDECL VertexLoader_Normal::Normal_DirectFloat()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
((float*)VertexManager::s_pCurBufferPointer)[2] = DataReadF32();
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
((u32*)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
VertexManager::s_pCurBufferPointer += 12;
LOG_NORMF()
}
@ -238,9 +238,9 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectFloat3()
{
for (int i = 0; i < 3; i++)
{
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
((float*)VertexManager::s_pCurBufferPointer)[2] = DataReadF32();
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
((u32*)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
VertexManager::s_pCurBufferPointer += 12;
LOG_NORMF();
}
@ -279,9 +279,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
VertexManager::s_pCurBufferPointer += 12;
LOG_NORMF();
}
@ -320,9 +320,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices1()
for (int i = 0; i < 3; i++)
{
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 4*3*i;
((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
VertexManager::s_pCurBufferPointer += 12;
LOG_NORMF();
}
@ -362,9 +362,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices3()
{
u8 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 4*3*i;
((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
VertexManager::s_pCurBufferPointer += 12;
LOG_NORMF();
}
@ -400,9 +400,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
VertexManager::s_pCurBufferPointer += 12;
LOG_NORMF();
}
@ -441,9 +441,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices1()
for (int i = 0; i < 3; i++)
{
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 4*3*i;
((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
VertexManager::s_pCurBufferPointer += 12;
LOG_NORMF();
}
@ -484,9 +484,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices3()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 4*3*i;
((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
VertexManager::s_pCurBufferPointer += 12;
LOG_NORMF();
}

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@ -20,6 +20,52 @@
#define LOG_VTX() PRIM_LOG("vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]);
// Thoughts on the implementation of a vertex loader compiler.
// s_pCurBufferPointer should definitely be in a register.
// Could load the position scale factor in XMM7, for example.
// The pointer inside DataReadU8 in another.
// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
/*
MOVZX(32, R(EAX), MOffset(ESI, 0));
MOVZX(32, R(EBX), MOffset(ESI, 1));
MOVZX(32, R(ECX), MOffset(ESI, 2));
MOVD(XMM0, R(EAX));
MOVD(XMM1, R(EBX));
MOVD(XMM2, R(ECX));
CVTDQ2PS(XMM0, XMM0);
CVTDQ2PS(XMM1, XMM1);
CVTDQ2PS(XMM2, XMM2);
MULSS(XMM0, XMM7);
MULSS(XMM1, XMM7);
MULSS(XMM2, XMM7);
MOVSS(MOffset(EDI, 0), XMM0);
MOVSS(MOffset(EDI, 4), XMM1);
MOVSS(MOffset(EDI, 8), XMM2);
Alternatively, lookup table:
MOVZX(32, R(EAX), MOffset(ESI, 0));
MOVZX(32, R(EBX), MOffset(ESI, 1));
MOVZX(32, R(ECX), MOffset(ESI, 2));
MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
MOV(MOffset(EDI, 0), XMM0);
MOV(MOffset(EDI, 4), XMM1);
MOV(MOffset(EDI, 8), XMM2);
SSE4:
PINSRB(XMM0, MOffset(ESI, 0), 0);
PINSRB(XMM0, MOffset(ESI, 1), 4);
PINSRB(XMM0, MOffset(ESI, 2), 8);
CVTDQ2PS(XMM0, XMM0);
<two unpacks here to sign extend>
MULPS(XMM0, XMM7);
MOVUPS(MOffset(EDI, 0), XMM0);
*/
// ==============================================================================
// Direct
// ==============================================================================
@ -73,10 +119,11 @@ void LOADERDECL Pos_ReadDirect_Short()
void LOADERDECL Pos_ReadDirect_Float()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
// No need to use floating point here.
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
if (pVtxAttr->PosElements)
((float*)VertexManager::s_pCurBufferPointer)[2] = DataReadF32();
((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
LOG_VTX();

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@ -94,15 +94,15 @@ void LOADERDECL TexCoord_ReadDirect_Short2()
void LOADERDECL TexCoord_ReadDirect_Float1()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32() * tcScaleU[tcIndex];
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
void LOADERDECL TexCoord_ReadDirect_Float2()
{
((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32() * tcScaleU[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32() * tcScaleV[tcIndex];
((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
@ -201,9 +201,7 @@ void LOADERDECL TexCoord_ReadIndex8_Float1()
{
u16 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
u32 uTemp;
uTemp = Memory_Read_U32(iAddress);
((float*)VertexManager::s_pCurBufferPointer)[0] = *(float*)&uTemp * tcScaleU[tcIndex];
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
@ -212,11 +210,8 @@ void LOADERDECL TexCoord_ReadIndex8_Float2()
{
u16 Index = DataReadU8();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
u32 uTemp;
uTemp = Memory_Read_U32(iAddress);
((float*)VertexManager::s_pCurBufferPointer)[0] = *(float*)&uTemp * tcScaleU[tcIndex];
uTemp = Memory_Read_U32(iAddress+4);
((float*)VertexManager::s_pCurBufferPointer)[1] = *(float*)&uTemp * tcScaleV[tcIndex];
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
@ -315,9 +310,8 @@ void LOADERDECL TexCoord_ReadIndex16_Float1()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
u32 uTemp;
uTemp = Memory_Read_U32(iAddress );
((float*)VertexManager::s_pCurBufferPointer)[0] = *(float*)&uTemp * tcScaleU[tcIndex];
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
LOG_TEX1();
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
@ -326,11 +320,9 @@ void LOADERDECL TexCoord_ReadIndex16_Float2()
{
u16 Index = DataReadU16();
u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
u32 uTemp;
uTemp = Memory_Read_U32(iAddress );
((float*)VertexManager::s_pCurBufferPointer)[0] = *(float*)&uTemp * tcScaleU[tcIndex];
uTemp = Memory_Read_U32(iAddress+4);
((float*)VertexManager::s_pCurBufferPointer)[1] = *(float*)&uTemp * tcScaleV[tcIndex];
((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress + 4);
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;