Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1282 8ced0084-cf51-0410-be5f-012b33b47a6e
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5672367b4c
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@ -37,18 +37,18 @@ inline void _SetCol(u32 val)
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void _SetCol4444(u16 val)
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{
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u32 col = lut4to8[(val>>0)&0xF]<<ASHIFT;
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col |= lut4to8[(val>>12)&0xF] <<RSHIFT;
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col |= lut4to8[(val>>8)&0xF] <<GSHIFT;
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col |= lut4to8[(val>>4)&0xF] <<BSHIFT;
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col |= lut4to8[(val>>12)&0xF] <<RSHIFT;
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col |= lut4to8[(val>>8)&0xF] <<GSHIFT;
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col |= lut4to8[(val>>4)&0xF] <<BSHIFT;
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_SetCol(col);
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}
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void _SetCol6666(u32 val)
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{
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u32 col = lut6to8[(val>>18)&0x3F] << RSHIFT;
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col |= lut6to8[(val>>12)&0x3F] << GSHIFT;
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col |= lut6to8[(val>>6)&0x3F] << BSHIFT;
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col |= lut6to8[(val>>0)&0x3F] << ASHIFT;
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col |= lut6to8[(val>>12)&0x3F] << GSHIFT;
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col |= lut6to8[(val>>6)&0x3F] << BSHIFT;
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col |= lut6to8[(val>>0)&0x3F] << ASHIFT;
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_SetCol(col);
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}
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@ -203,9 +203,9 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectShort()
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void LOADERDECL VertexLoader_Normal::Normal_DirectFloat()
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{
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((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
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((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
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((float*)VertexManager::s_pCurBufferPointer)[2] = DataReadF32();
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((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
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((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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((u32*)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
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VertexManager::s_pCurBufferPointer += 12;
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LOG_NORMF()
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}
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@ -238,9 +238,9 @@ void LOADERDECL VertexLoader_Normal::Normal_DirectFloat3()
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{
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for (int i = 0; i < 3; i++)
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{
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((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
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((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
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((float*)VertexManager::s_pCurBufferPointer)[2] = DataReadF32();
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((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
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((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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((u32*)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
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VertexManager::s_pCurBufferPointer += 12;
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LOG_NORMF();
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}
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@ -279,9 +279,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float()
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{
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u8 Index = DataReadU8();
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u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
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((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
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((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
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((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
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VertexManager::s_pCurBufferPointer += 12;
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LOG_NORMF();
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}
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@ -320,9 +320,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices1()
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for (int i = 0; i < 3; i++)
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{
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u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 4*3*i;
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((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
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((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
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((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
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VertexManager::s_pCurBufferPointer += 12;
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LOG_NORMF();
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}
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@ -362,9 +362,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index8_Float3_Indices3()
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{
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u8 Index = DataReadU8();
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u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 4*3*i;
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((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
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((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
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((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
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VertexManager::s_pCurBufferPointer += 12;
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LOG_NORMF();
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}
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@ -400,9 +400,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float()
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{
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u16 Index = DataReadU16();
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u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]);
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((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
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((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
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((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
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VertexManager::s_pCurBufferPointer += 12;
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LOG_NORMF();
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}
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@ -441,9 +441,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices1()
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for (int i = 0; i < 3; i++)
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{
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u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 4*3*i;
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((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
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((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
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((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
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VertexManager::s_pCurBufferPointer += 12;
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LOG_NORMF();
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}
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@ -484,9 +484,9 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Float3_Indices3()
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{
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u16 Index = DataReadU16();
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u32 iAddress = arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]) + 4*3*i;
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((float*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_Float(iAddress);
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((float*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_Float(iAddress+4);
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((float*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_Float(iAddress+8);
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8);
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VertexManager::s_pCurBufferPointer += 12;
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LOG_NORMF();
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}
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@ -20,6 +20,52 @@
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#define LOG_VTX() PRIM_LOG("vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]);
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// Thoughts on the implementation of a vertex loader compiler.
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// s_pCurBufferPointer should definitely be in a register.
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// Could load the position scale factor in XMM7, for example.
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// The pointer inside DataReadU8 in another.
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// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
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/*
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MOVZX(32, R(EAX), MOffset(ESI, 0));
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MOVZX(32, R(EBX), MOffset(ESI, 1));
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MOVZX(32, R(ECX), MOffset(ESI, 2));
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MOVD(XMM0, R(EAX));
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MOVD(XMM1, R(EBX));
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MOVD(XMM2, R(ECX));
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CVTDQ2PS(XMM0, XMM0);
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CVTDQ2PS(XMM1, XMM1);
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CVTDQ2PS(XMM2, XMM2);
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MULSS(XMM0, XMM7);
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MULSS(XMM1, XMM7);
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MULSS(XMM2, XMM7);
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MOVSS(MOffset(EDI, 0), XMM0);
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MOVSS(MOffset(EDI, 4), XMM1);
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MOVSS(MOffset(EDI, 8), XMM2);
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Alternatively, lookup table:
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MOVZX(32, R(EAX), MOffset(ESI, 0));
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MOVZX(32, R(EBX), MOffset(ESI, 1));
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MOVZX(32, R(ECX), MOffset(ESI, 2));
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MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
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MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
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MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
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MOV(MOffset(EDI, 0), XMM0);
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MOV(MOffset(EDI, 4), XMM1);
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MOV(MOffset(EDI, 8), XMM2);
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SSE4:
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PINSRB(XMM0, MOffset(ESI, 0), 0);
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PINSRB(XMM0, MOffset(ESI, 1), 4);
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PINSRB(XMM0, MOffset(ESI, 2), 8);
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CVTDQ2PS(XMM0, XMM0);
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<two unpacks here to sign extend>
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MULPS(XMM0, XMM7);
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MOVUPS(MOffset(EDI, 0), XMM0);
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*/
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// ==============================================================================
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// Direct
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// ==============================================================================
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@ -73,10 +119,11 @@ void LOADERDECL Pos_ReadDirect_Short()
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void LOADERDECL Pos_ReadDirect_Float()
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{
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((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32();
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((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32();
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// No need to use floating point here.
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((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
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((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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if (pVtxAttr->PosElements)
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((float*)VertexManager::s_pCurBufferPointer)[2] = DataReadF32();
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((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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LOG_VTX();
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@ -94,15 +94,15 @@ void LOADERDECL TexCoord_ReadDirect_Short2()
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void LOADERDECL TexCoord_ReadDirect_Float1()
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{
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((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32() * tcScaleU[tcIndex];
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((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
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LOG_TEX1();
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VertexManager::s_pCurBufferPointer += 4;
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tcIndex++;
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}
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void LOADERDECL TexCoord_ReadDirect_Float2()
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{
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((float*)VertexManager::s_pCurBufferPointer)[0] = DataReadF32() * tcScaleU[tcIndex];
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((float*)VertexManager::s_pCurBufferPointer)[1] = DataReadF32() * tcScaleV[tcIndex];
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((u32*)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
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((u32*)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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LOG_TEX2();
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VertexManager::s_pCurBufferPointer += 8;
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tcIndex++;
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@ -201,9 +201,7 @@ void LOADERDECL TexCoord_ReadIndex8_Float1()
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{
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u16 Index = DataReadU8();
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u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
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u32 uTemp;
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uTemp = Memory_Read_U32(iAddress);
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((float*)VertexManager::s_pCurBufferPointer)[0] = *(float*)&uTemp * tcScaleU[tcIndex];
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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LOG_TEX1();
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VertexManager::s_pCurBufferPointer += 4;
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tcIndex++;
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@ -212,11 +210,8 @@ void LOADERDECL TexCoord_ReadIndex8_Float2()
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{
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u16 Index = DataReadU8();
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u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
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u32 uTemp;
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uTemp = Memory_Read_U32(iAddress);
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((float*)VertexManager::s_pCurBufferPointer)[0] = *(float*)&uTemp * tcScaleU[tcIndex];
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uTemp = Memory_Read_U32(iAddress+4);
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((float*)VertexManager::s_pCurBufferPointer)[1] = *(float*)&uTemp * tcScaleV[tcIndex];
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4);
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LOG_TEX2();
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VertexManager::s_pCurBufferPointer += 8;
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tcIndex++;
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@ -315,9 +310,8 @@ void LOADERDECL TexCoord_ReadIndex16_Float1()
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{
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u16 Index = DataReadU16();
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u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
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u32 uTemp;
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uTemp = Memory_Read_U32(iAddress );
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((float*)VertexManager::s_pCurBufferPointer)[0] = *(float*)&uTemp * tcScaleU[tcIndex];
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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LOG_TEX1();
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VertexManager::s_pCurBufferPointer += 4;
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tcIndex++;
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@ -326,11 +320,9 @@ void LOADERDECL TexCoord_ReadIndex16_Float2()
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{
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u16 Index = DataReadU16();
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u32 iAddress = arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]);
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u32 uTemp;
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uTemp = Memory_Read_U32(iAddress );
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((float*)VertexManager::s_pCurBufferPointer)[0] = *(float*)&uTemp * tcScaleU[tcIndex];
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uTemp = Memory_Read_U32(iAddress+4);
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((float*)VertexManager::s_pCurBufferPointer)[1] = *(float*)&uTemp * tcScaleV[tcIndex];
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress + 4);
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LOG_TEX2();
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VertexManager::s_pCurBufferPointer += 8;
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tcIndex++;
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