Use correct width and height for compressed textures
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3187 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -109,6 +109,25 @@ int TexDecoder_GetBlockWidthInTexels(int format)
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}
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}
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// FIXME: Use reasonable values for block height
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int TexDecoder_GetBlockHeightInTexels(int format)
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{
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switch (format) {
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case GX_TF_I4: return 1;
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case GX_TF_I8: return 1;
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case GX_TF_IA4: return 1;
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case GX_TF_IA8: return 1;
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case GX_TF_RGB565: return 1;
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case GX_TF_RGB5A3: return 1;
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case GX_TF_RGBA8: return 1;
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case GX_TF_C4: return 1;
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case GX_TF_C8: return 1;
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case GX_TF_C14X2: return 1;
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case GX_TF_CMPR: return 8;
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default: return 1;
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}
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}
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//returns bytes
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int TexDecoder_GetPaletteSize(int format)
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{
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@ -67,6 +67,7 @@ enum TextureFormat
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int TexDecoder_GetTexelSizeInNibbles(int format);
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
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int TexDecoder_GetBlockWidthInTexels(int format);
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int TexDecoder_GetBlockHeightInTexels(int format);
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int TexDecoder_GetPaletteSize(int fmt);
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enum PC_TexFormat
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@ -274,14 +274,16 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int bs = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
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int expandedWidth = (width + bs) & (~bs);
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int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
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int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
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int expandedWidth = (width + bsw) & (~bsw);
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int expandedHeight = (height + bsh) & (~bsh);
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u32 hash_value;
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u32 texID = address;
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if (g_Config.bSafeTextureCache)
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{
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hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, tex_format, 0); // remove last arg
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hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0); // remove last arg
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if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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{
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// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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@ -339,7 +341,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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}
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}
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PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
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PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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//Make an entry in the table
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TCacheEntry& entry = textures[texID];
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@ -370,9 +372,6 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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glBindTexture(target, entry.texture);
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}
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if (expandedWidth != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
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u32 texHash = HashFNV(temp, entry.size_in_bytes);
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if (g_Config.bHiresTextures)
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{
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@ -395,6 +394,9 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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if (dfmt != PC_TEX_FMT_DXT1)
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{
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if (expandedWidth != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
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int gl_format;
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int gl_iformat;
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int gl_type;
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@ -440,24 +442,16 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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}
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else
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glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
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if (expandedWidth != width) // reset
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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else
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{
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// Round dimensions up to the next multiple of 4; this is an OpenGL
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// requirement.
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// FIXME: Why does the GameCube have compressed textures that aren't
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// multiples of 4, and what is the best way to handle them?
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// An example is in SSB Melee's Adventure Mode on the Paratroopas'
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// wings.
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int nativeWidth = (width + 3) & ~3;
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int nativeHeight = (height + 3) & ~3;
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glCompressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
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nativeWidth, nativeHeight, 0, nativeWidth*nativeHeight/2, temp);
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expandedWidth, expandedHeight, 0, expandedWidth*expandedHeight/2, temp);
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}
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if (expandedWidth != width) // reset
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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entry.frameCount = frameCount;
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entry.w = width;
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entry.h = height;
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