make vertex format compiler less confusing (no more duplicated work).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1351 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
c4cbea22ab
commit
dbc57ca08e
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@ -142,11 +142,14 @@ VertexLoader::~VertexLoader()
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void VertexLoader::CompileVertexTranslator()
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{
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m_VertexSize = 0;
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const TVtxAttr &vtx_attr = m_VtxAttr;
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const TVtxDesc &vtx_desc = m_VtxDesc;
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#ifdef USE_JIT
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u8 *old_code_ptr = GetWritableCodePtr();
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SetCodePtr(m_compiledCode);
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ABI_EmitPrologue(4);
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MOV(32, R(EBX), M(&loop_counter));
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// Start loop here
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const u8 *loop_start = GetCodePtr();
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@ -180,11 +183,15 @@ void VertexLoader::CompileVertexTranslator()
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m_numPipelineStages = 0;
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// It's a bit ugly that we poke inside m_NativeFmt in this function. Planning to fix this.
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native_stride = 0;
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m_NativeFmt->m_components = 0;
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// Position
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int offset = 0;
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// Position in pc vertex format.
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int nat_offset = 0;
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PortableVertexDeclaration vtx_decl;
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memset(&vtx_decl, 0, sizeof(vtx_decl));
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for (int i = 0; i < 8; i++) {
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vtx_decl.texcoord_offset[i] = -1;
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}
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// m_VBVertexStride for texmtx and posmtx is computed later when writing.
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@ -206,8 +213,7 @@ void VertexLoader::CompileVertexTranslator()
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// Position
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if (m_VtxDesc.Position != NOT_PRESENT) {
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offset += 12;
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native_stride += 12;
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nat_offset += 12;
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}
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switch (m_VtxDesc.Position) {
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@ -249,6 +255,7 @@ void VertexLoader::CompileVertexTranslator()
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}
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// Normals
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vtx_decl.num_normals = 0;
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if (m_VtxDesc.Normal != NOT_PRESENT) {
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m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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@ -260,17 +267,48 @@ void VertexLoader::CompileVertexTranslator()
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}
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WriteCall(pFunc);
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int sizePro = 0;
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switch (m_VtxAttr.NormalFormat)
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{
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case FORMAT_UBYTE: sizePro = 1*4; break;
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case FORMAT_BYTE: sizePro = 1*4; break;
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case FORMAT_USHORT: sizePro = 2*4; break;
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case FORMAT_SHORT: sizePro = 2*4; break;
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case FORMAT_FLOAT: sizePro = 4*3; break;
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vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
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switch (vtx_attr.NormalFormat) {
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case FORMAT_UBYTE:
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case FORMAT_BYTE:
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vtx_decl.normal_gl_type = VAR_BYTE;
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vtx_decl.normal_gl_size = 4;
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vtx_decl.normal_offset[0] = nat_offset;
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nat_offset += 4;
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if (vtx_attr.NormalElements) {
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vtx_decl.normal_offset[1] = nat_offset;
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nat_offset += 4;
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vtx_decl.normal_offset[2] = nat_offset;
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nat_offset += 4;
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}
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break;
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case FORMAT_USHORT:
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case FORMAT_SHORT:
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vtx_decl.normal_gl_type = VAR_SHORT;
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vtx_decl.normal_gl_size = 4;
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vtx_decl.normal_offset[0] = nat_offset;
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nat_offset += 8;
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if (vtx_attr.NormalElements) {
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vtx_decl.normal_offset[1] = nat_offset;
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nat_offset += 8;
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vtx_decl.normal_offset[2] = nat_offset;
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nat_offset += 8;
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}
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break;
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case FORMAT_FLOAT:
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vtx_decl.normal_gl_type = VAR_FLOAT;
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vtx_decl.normal_gl_size = 3;
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vtx_decl.normal_offset[0] = nat_offset;
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nat_offset += 12;
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if (vtx_attr.NormalElements) {
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vtx_decl.normal_offset[1] = nat_offset;
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nat_offset += 12;
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vtx_decl.normal_offset[2] = nat_offset;
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nat_offset += 12;
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}
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break;
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default: _assert_(0); break;
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}
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native_stride += sizePro * (m_VtxAttr.NormalElements?3:1);
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int numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
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m_NativeFmt->m_components |= VB_HAS_NRM0;
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@ -278,17 +316,26 @@ void VertexLoader::CompileVertexTranslator()
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if (numNormals == NRM_THREE)
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m_NativeFmt->m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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}
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for (int i = 0; i < 2; i++) {
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SetupColor(i, col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
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if (col[i] != NOT_PRESENT)
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native_stride += 4;
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vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
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for (int i = 0; i < 2; i++) {
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m_NativeFmt->m_components |= VB_HAS_COL0 << i;
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switch (col[i])
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{
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case NOT_PRESENT:
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m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i);
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break;
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case DIRECT:
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switch (m_VtxAttr.color[i].Comp)
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{
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case FORMAT_16B_565: WriteCall(Color_ReadDirect_16b_565); break;
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case FORMAT_24B_888: WriteCall(Color_ReadDirect_24b_888); break;
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case FORMAT_32B_888x: WriteCall(Color_ReadDirect_32b_888x); break;
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case FORMAT_16B_4444: WriteCall(Color_ReadDirect_16b_4444); break;
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case FORMAT_24B_6666: WriteCall(Color_ReadDirect_24b_6666); break;
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case FORMAT_32B_8888: WriteCall(Color_ReadDirect_32b_8888); break;
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default: _assert_(0); break;
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}
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switch (m_VtxAttr.color[i].Comp)
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{
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case FORMAT_16B_565: m_VertexSize += 2; break;
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@ -301,32 +348,114 @@ void VertexLoader::CompileVertexTranslator()
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}
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break;
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case INDEX8:
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switch (m_VtxAttr.color[i].Comp)
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{
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case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
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case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
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case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
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case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
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case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
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case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
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default: _assert_(0); break;
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}
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m_VertexSize += 1;
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break;
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case INDEX16:
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switch (m_VtxAttr.color[i].Comp)
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{
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case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
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case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
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case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
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case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
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case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
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case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
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default: _assert_(0); break;
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}
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m_VertexSize += 2;
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break;
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}
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if (col[i] != NOT_PRESENT) {
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vtx_decl.color_offset[i] = nat_offset;
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nat_offset += 4;
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} else {
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vtx_decl.color_offset[i] = -1;
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}
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}
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// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
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for (int i = 0; i < 8; i++) {
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SetupTexCoord(i, tc[i], m_VtxAttr.texCoord[i].Format, m_VtxAttr.texCoord[i].Elements, m_VtxAttr.texCoord[i].Frac);
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m_NativeFmt->m_components |= VB_HAS_UV0 << i;
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int elements = m_VtxAttr.texCoord[i].Elements;
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switch (tc[i])
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{
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case NOT_PRESENT:
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m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i);
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break;
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case DIRECT:
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switch (m_VtxAttr.texCoord[i].Format)
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{
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case FORMAT_UBYTE: m_VertexSize += elements?2:1; WriteCall(elements?TexCoord_ReadDirect_UByte2:TexCoord_ReadDirect_UByte1); break;
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case FORMAT_BYTE: m_VertexSize += elements?2:1; WriteCall(elements?TexCoord_ReadDirect_Byte2:TexCoord_ReadDirect_Byte1); break;
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case FORMAT_USHORT: m_VertexSize += elements?4:2; WriteCall(elements?TexCoord_ReadDirect_UShort2:TexCoord_ReadDirect_UShort1); break;
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case FORMAT_SHORT: m_VertexSize += elements?4:2; WriteCall(elements?TexCoord_ReadDirect_Short2:TexCoord_ReadDirect_Short1); break;
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case FORMAT_FLOAT: m_VertexSize += elements?8:4; WriteCall(elements?TexCoord_ReadDirect_Float2:TexCoord_ReadDirect_Float1); break;
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default: _assert_(0); break;
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}
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break;
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case INDEX8:
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m_VertexSize += 1;
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switch (m_VtxAttr.texCoord[i].Format)
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{
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case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex8_UByte2:TexCoord_ReadIndex8_UByte1); break;
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case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex8_Byte2:TexCoord_ReadIndex8_Byte1); break;
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case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex8_UShort2:TexCoord_ReadIndex8_UShort1); break;
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case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex8_Short2:TexCoord_ReadIndex8_Short1); break;
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case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex8_Float2:TexCoord_ReadIndex8_Float1); break;
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default: _assert_(0); break;
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}
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break;
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case INDEX16:
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m_VertexSize += 2;
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switch (m_VtxAttr.texCoord[i].Format)
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{
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case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex16_UByte2:TexCoord_ReadIndex16_UByte1); break;
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case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex16_Byte2:TexCoord_ReadIndex16_Byte1); break;
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case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex16_UShort2:TexCoord_ReadIndex16_UShort1); break;
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case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex16_Short2:TexCoord_ReadIndex16_Short1); break;
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case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex16_Float2:TexCoord_ReadIndex16_Float1); break;
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default: _assert_(0);
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}
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break;
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}
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if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) {
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if (tc[i] != NOT_PRESENT) {
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// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
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vtx_decl.texcoord_offset[i] = nat_offset;
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vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
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vtx_decl.texcoord_size[i] = 3;
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nat_offset += 12;
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WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
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native_stride += 12;
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}
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else {
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WriteCall(TexMtx_Write_Short3);
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native_stride += 8; // still include the texture coordinate, but this time as 6 + 2 bytes
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m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
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vtx_decl.texcoord_offset[i] = nat_offset;
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vtx_decl.texcoord_gl_type[i] = VAR_SHORT;
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vtx_decl.texcoord_size[i] = 4;
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nat_offset += 8; // still include the texture coordinate, but this time as 6 + 2 bytes
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WriteCall(TexMtx_Write_Short3);
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}
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}
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else {
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if (tc[i] != NOT_PRESENT)
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native_stride += 4 * (m_VtxAttr.texCoord[i].Elements ? 2 : 1);
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if (tc[i] != NOT_PRESENT) {
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vtx_decl.texcoord_offset[i] = nat_offset;
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vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
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vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
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nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
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} else {
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vtx_decl.texcoord_offset[i] = -1;
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}
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}
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if (tc[i] == NOT_PRESENT) {
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@ -338,148 +467,28 @@ void VertexLoader::CompileVertexTranslator()
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break;
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}
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}
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if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) // no more tex coords and tex matrices, so exit loop
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// tricky!
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if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) {
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// no more tex coords and tex matrices, so exit loop
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break;
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}
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switch (tc[i]) {
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case NOT_PRESENT:
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break;
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case DIRECT:
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{
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switch (m_VtxAttr.texCoord[i].Format)
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{
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case FORMAT_UBYTE:
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case FORMAT_BYTE: m_VertexSize += m_VtxAttr.texCoord[i].Elements?2:1; break;
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case FORMAT_USHORT:
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case FORMAT_SHORT: m_VertexSize += m_VtxAttr.texCoord[i].Elements?4:2; break;
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case FORMAT_FLOAT: m_VertexSize += m_VtxAttr.texCoord[i].Elements?8:4; break;
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default: _assert_(0); break;
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}
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}
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break;
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case INDEX8:
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m_VertexSize += 1;
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break;
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case INDEX16:
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m_VertexSize += 2;
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break;
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}
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}
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if (m_VtxDesc.PosMatIdx) {
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WriteCall(PosMtx_Write);
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native_stride += 4;
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}
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PortableVertexDeclaration vtx_decl;
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// TODO - merge all the below into the ifs and stuff above.
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// Also merge ComputeVertexSize into the result.
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int m_components = m_NativeFmt->m_components;
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const TVtxAttr &vtx_attr = m_VtxAttr;
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const TVtxDesc &vtx_desc = m_VtxDesc;
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// Normals
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vtx_decl.num_normals = 0;
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if (vtx_desc.Normal != NOT_PRESENT) {
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vtx_decl.num_normals = vtx_attr.NormalElements ? 3 : 1;
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switch (vtx_attr.NormalFormat) {
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case FORMAT_UBYTE:
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case FORMAT_BYTE:
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vtx_decl.normal_gl_type = VAR_BYTE;
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vtx_decl.normal_gl_size = 4;
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vtx_decl.normal_offset[0] = offset;
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offset += 4;
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if (vtx_attr.NormalElements) {
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vtx_decl.normal_offset[1] = offset;
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offset += 4;
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vtx_decl.normal_offset[2] = offset;
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offset += 4;
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}
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break;
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case FORMAT_USHORT:
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case FORMAT_SHORT:
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vtx_decl.normal_gl_type = VAR_SHORT;
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vtx_decl.normal_gl_size = 4;
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vtx_decl.normal_offset[0] = offset;
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offset += 8;
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if (vtx_attr.NormalElements) {
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vtx_decl.normal_offset[1] = offset;
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offset += 8;
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vtx_decl.normal_offset[2] = offset;
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offset += 8;
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}
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break;
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case FORMAT_FLOAT:
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vtx_decl.normal_gl_type = VAR_FLOAT;
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vtx_decl.normal_gl_size = 3;
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vtx_decl.normal_offset[0] = offset;
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offset += 12;
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if (vtx_attr.NormalElements) {
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vtx_decl.normal_offset[1] = offset;
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offset += 12;
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vtx_decl.normal_offset[2] = offset;
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offset += 12;
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}
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break;
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default: _assert_(0); break;
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}
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}
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// TODO : With byte or short normals above, offset will be misaligned (not 4byte aligned)! Ugh!
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vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
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for (int i = 0; i < 2; i++) {
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if (col[i] != NOT_PRESENT) {
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vtx_decl.color_offset[i] = offset;
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offset += 4;
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} else {
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vtx_decl.color_offset[i] = -1;
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}
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}
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// TextureCoord
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for (int i = 0; i < 8; i++) {
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if (tc[i] != NOT_PRESENT || (m_components & (VB_HAS_TEXMTXIDX0 << i))) {
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if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
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if (tc[i] != NOT_PRESENT) {
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vtx_decl.texcoord_offset[i] = offset;
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vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
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vtx_decl.texcoord_size[i] = 3;
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offset += 12;
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}
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else {
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vtx_decl.texcoord_offset[i] = offset;
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vtx_decl.texcoord_gl_type[i] = VAR_SHORT;
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vtx_decl.texcoord_size[i] = 4;
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offset += 8;
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}
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}
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else {
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vtx_decl.texcoord_offset[i] = offset;
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vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
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vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
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offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
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}
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} else {
|
||||
vtx_decl.texcoord_offset[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (vtx_desc.PosMatIdx) {
|
||||
vtx_decl.posmtx_offset = offset;
|
||||
offset += 4;
|
||||
vtx_decl.posmtx_offset = nat_offset;
|
||||
nat_offset += 4;
|
||||
} else {
|
||||
vtx_decl.posmtx_offset = -1;
|
||||
}
|
||||
|
||||
native_stride = nat_offset;
|
||||
vtx_decl.stride = native_stride;
|
||||
if (vtx_decl.stride != offset)
|
||||
PanicAlert("offset/stride mismatch, %i %i", vtx_decl.stride, offset);
|
||||
|
||||
#ifdef USE_JIT
|
||||
// End loop here
|
||||
SUB(32, M(&loop_counter), Imm8(1));
|
||||
SUB(32, R(EBX), Imm8(1));
|
||||
J_CC(CC_NZ, loop_start, true);
|
||||
ABI_EmitEpilogue(4);
|
||||
SetCodePtr(old_code_ptr);
|
||||
|
@ -487,102 +496,6 @@ void VertexLoader::CompileVertexTranslator()
|
|||
m_NativeFmt->Initialize(vtx_decl);
|
||||
}
|
||||
|
||||
void VertexLoader::SetupColor(int num, int mode, int format, int elements)
|
||||
{
|
||||
// if COL0 not present, then embed COL1 into COL0
|
||||
// if (num == 1 && !(m_NativeFmt->m_components & VB_HAS_COL0))
|
||||
// num = 0;
|
||||
|
||||
m_NativeFmt->m_components |= VB_HAS_COL0 << num;
|
||||
switch (mode)
|
||||
{
|
||||
case NOT_PRESENT:
|
||||
m_NativeFmt->m_components &= ~(VB_HAS_COL0 << num);
|
||||
break;
|
||||
case DIRECT:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_16B_565: WriteCall(Color_ReadDirect_16b_565); break;
|
||||
case FORMAT_24B_888: WriteCall(Color_ReadDirect_24b_888); break;
|
||||
case FORMAT_32B_888x: WriteCall(Color_ReadDirect_32b_888x); break;
|
||||
case FORMAT_16B_4444: WriteCall(Color_ReadDirect_16b_4444); break;
|
||||
case FORMAT_24B_6666: WriteCall(Color_ReadDirect_24b_6666); break;
|
||||
case FORMAT_32B_8888: WriteCall(Color_ReadDirect_32b_8888); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
break;
|
||||
case INDEX8:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
|
||||
case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
|
||||
case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
|
||||
case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
|
||||
case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
|
||||
case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
break;
|
||||
case INDEX16:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
|
||||
case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
|
||||
case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
|
||||
case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
|
||||
case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
|
||||
case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, int _iFrac)
|
||||
{
|
||||
m_NativeFmt->m_components |= VB_HAS_UV0 << num;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case NOT_PRESENT:
|
||||
m_NativeFmt->m_components &= ~(VB_HAS_UV0 << num);
|
||||
break;
|
||||
case DIRECT:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadDirect_UByte2:TexCoord_ReadDirect_UByte1); break;
|
||||
case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadDirect_Byte2:TexCoord_ReadDirect_Byte1); break;
|
||||
case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadDirect_UShort2:TexCoord_ReadDirect_UShort1); break;
|
||||
case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadDirect_Short2:TexCoord_ReadDirect_Short1); break;
|
||||
case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadDirect_Float2:TexCoord_ReadDirect_Float1); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
break;
|
||||
case INDEX8:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex8_UByte2:TexCoord_ReadIndex8_UByte1); break;
|
||||
case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex8_Byte2:TexCoord_ReadIndex8_Byte1); break;
|
||||
case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex8_UShort2:TexCoord_ReadIndex8_UShort1); break;
|
||||
case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex8_Short2:TexCoord_ReadIndex8_Short1); break;
|
||||
case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex8_Float2:TexCoord_ReadIndex8_Float1); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
break;
|
||||
case INDEX16:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex16_UByte2:TexCoord_ReadIndex16_UByte1); break;
|
||||
case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex16_Byte2:TexCoord_ReadIndex16_Byte1); break;
|
||||
case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex16_UShort2:TexCoord_ReadIndex16_UShort1); break;
|
||||
case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex16_Short2:TexCoord_ReadIndex16_Short1); break;
|
||||
case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex16_Float2:TexCoord_ReadIndex16_Float1); break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexLoader::WriteCall(TPipelineFunction func)
|
||||
{
|
||||
#ifdef USE_JIT
|
||||
|
|
|
@ -90,9 +90,6 @@ private:
|
|||
|
||||
int m_numLoadedVertices;
|
||||
|
||||
void SetupColor(int num, int _iMode, int _iFormat, int _iElements);
|
||||
void SetupTexCoord(int num, int _iMode, int _iFormat, int _iElements, int _iFrac);
|
||||
|
||||
void SetVAT(u32 _group0, u32 _group1, u32 _group2);
|
||||
|
||||
void CompileVertexTranslator();
|
||||
|
|
Loading…
Reference in New Issue