SDLWindow also mainly for review

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1578 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2008-12-18 10:30:20 +00:00
parent af378dd111
commit 4ac1d4d2b3
3 changed files with 162 additions and 0 deletions

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@ -101,6 +101,11 @@ if gfxenv['HAVE_XXF86VM']:
'X11Window.cpp',
]
if gfxenv['HAVE_SDL']:
files += [
'SDLWindow.cpp',
]
# Sanity check
if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"

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@ -0,0 +1,131 @@
#include "SDLWindow.h"
void SDLWindow::SwapBuffers() {
SDL_GL_SwapBuffers();
}
void SDLWindow::SetWindowText(const char *text) {
SDL_WM_SetCaption(text, NULL);
}
bool SDLWindow::PeekMessages() {
// TODO implement
return false;
}
void SDLWindow::Update() {
SDL_Surface *surface = SDL_GetVideoSurface();
// RECT rcWindow;
if (!surface) return;
//nBackbufferWidth = surface->w;
//nBackbufferHeight = surface->h;
// rcWindow.right = surface->w;
// rcWindow.bottom = surface->h;
float FactorW = 640.0f / (float)surface->w;
float FactorH = 480.0f / (float)surface->h;
float Max = (FactorW < FactorH) ? FactorH : FactorW;
// AR = (float)surface->w / (float)surface->h;;
if (g_Config.bStretchToFit) {
MValueX = 1;
MValueY = 1;
nXoff = 0;
nYoff = 0;
} else {
MValueX = 1.0f / Max;
MValueY = 1.0f / Max;
nXoff = (int)((surface->w - (640 * MValueX)) / 2);
nYoff = (int)((surface->h - (480 * MValueY)) / 2);
}
// tell the debugger
// gleft = rcWindow.left; gright = rcWindow.right;
// gtop = rcWindow.top; gbottom = rcWindow.bottom;
}
bool SDLWindow::MakeCurrent() {
/* Note: The reason for having the call to SDL_SetVideoMode in here instead
of in OpenGL_Create() is that "make current" is part of the video
mode setting and is not available as a separate call in SDL. We
have to do "make current" here because this method runs in the CPU
thread while OpenGL_Create() runs in a diferent thread and "make
current" has to be done in the same thread that will be making
calls to OpenGL. */
// Fetch video info.
const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
if (!videoInfo) {
// TODO: Display an error message.
SDL_Quit();
return false;
}
// Compute video mode flags.
const int videoFlags = SDL_OPENGL
| ( videoInfo->hw_available ? SDL_HWSURFACE : SDL_SWSURFACE )
| ( g_Config.bFullscreen ? SDL_FULLSCREEN : 0);
// Set vide mode.
// TODO: Can we use this field or is a separate field needed?
SDL_Surface *screen = SDL_SetVideoMode(GetWidth(), GetHeight(),
0, videoFlags);
if (!screen) {
//TODO : Display an error message
SDL_Quit();
return false;
}
return true;
}
SDLWindow::~SDLWindow() {
SDL_Quit();
}
SDLWindow::SDLWindow(int _iwidth, int _iheight) {
int _twidth, _theight;
if(g_Config.bFullscreen) {
if(strlen(g_Config.iFSResolution) > 1) {
sscanf(g_Config.iFSResolution, "%dx%d", &_twidth, &_theight);
} else { // No full screen reso set, fall back to default reso
_twidth = _iwidth;
_theight = _iheight;
}
} else { // Going Windowed
if(strlen(g_Config.iWindowedRes) > 1) {
sscanf(g_Config.iWindowedRes, "%dx%d", &_twidth, &_theight);
} else {// No Window reso set, fall back to default
_twidth = _iwidth;
_theight = _iheight;
}
}
SetSize(_iwidth, _theight);
float FactorW = 640.0f / (float)_twidth;
float FactorH = 480.0f / (float)_theight;
float Max = (FactorW < FactorH) ? FactorH : FactorW;
if(g_Config.bStretchToFit) {
MValueX = 1.0f / FactorW;
MValueY = 1.0f / FactorH;
nXoff = 0;
nYoff = 0;
} else {
MValueX = 1.0f / Max;
MValueY = 1.0f / Max;
nXoff = (int)((_twidth - (640 * MValueX)) / 2);
nYoff = (int)((_theight - (480 * MValueY)) / 2);
}
//init sdl video
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
//TODO : Display an error message
SDL_Quit();
// return NULL;
}
//setup ogl to use double buffering
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
}

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@ -0,0 +1,26 @@
#ifndef _SDLWINDOW_H
#define _SDLWINDOW_H
#include "GLWindow.h"
#include <GL/glxew.h>
#include <SDL.h>
#include <GL/gl.h>
class SDLWindow : public GLWindow
{
public:
int nXoff, nYoff; // screen offset
// Since it can Stretch to fit Window, we need two different multiplication values
float MValueX, MValueY;
virtual void SwapBuffers();
virtual void SetWindowText(const char *text);
virtual bool PeekMessages();
virtual void Update();
virtual bool MakeCurrent();
~SDLWindow();
SDLWindow(int _iwidth, int _iheight);
};
#endif